Brickdoctor Posted August 7, 2012 Posted August 7, 2012 Should my stats (power, health, ether) be increased as well? It's fair to me if it lasts for only a battle, but obviously I'm going to be biased. Your call. QM Note:Yeah, I forgot about those. I'll fix them. Quote
Pandora Posted August 7, 2012 Posted August 7, 2012 A beautific smile crosses Nyx's face as many things and people blow up thanks to the bomb, and the best thing was that nobody fighting with her was harmed. Perfect. Almost drawn by his own handiwork, a familiar face appears in the Throne Room, and the smile fades fast. "Nyx, you wanna get Loren? He's in the back row, he can only deal half damage to you, but you can deal full to him." "No. I'm after XX" Nyx once more draws on the power of Darkness and aims it squarely at XX through her book from the back row. Quote
Tanma Posted August 7, 2012 Posted August 7, 2012 (edited) IC: De'kra clicked, "If mage target XX, I will switch I target to Loren. Someone need to try to stop he from leave and emperor." OOC: he is still going to attack from the front row with Kapura no matter what, this will only affect target. Edited August 7, 2012 by Tanma Quote
Xarrzan Posted August 7, 2012 Posted August 7, 2012 Sarick followed right behind to head into the throne room. Quote
CorneliusMurdock Posted August 7, 2012 Posted August 7, 2012 Cronk will bash Chaos Beast B twice from front row. Quote
Chromeknight Posted August 8, 2012 Posted August 8, 2012 Denarii loved the high ceilings of the palace. Almost as good as being outside. Flying up high, none of the guards could harm her and she could choose the moment to swoop. Picking out one of the guards she sliced down, stone dagger in hand to catch him unawares on his exposed neck. Denarii attacks guard E with stone dagger from front row. Nerwen is determined to do better with her hammer, shifting her grip and looking for the right moment to step in. Nerwen attacks guard F with hammer from front row. Quote
Zepher Posted August 8, 2012 Author Posted August 8, 2012 (edited) OoC: We're trying to make this process tighter so you can all get back to the Hall and start on all the wonderful new Quests up! So, we may start running a little under 24 hours... also, we need to shift the time of updates so they stop being at 5 AM and I can actually help the others. Results of Round Seventeen of the Battle for Dastan: Heroes in the Throne Room: Alexandre le Chevalier v. Lord Lucan - Hit (21) Nyx v. XX - Shield Hit(SUMMON!!!!!!!!!) (([([13x3]+20)x2]x2)=236] (Check if this is right with your new ability... if so, your shield is no longer underpowered!!) Tarn Valco - Remedy on Atramor Tarn Valco v. XX - Special Damage Atramor Gibbin vs. Sir Lamorak - Special Damage (I'm going to not have Atramor also call a Lion Knight Commander... for obvious reasons...) Luke heals Knyghton - No Heal Count Lewis Knyghton v. Rogue Lion Pikeman A - Shield (15/2=8) De'kra v. Loren - Special Damage Heroes in the East Corridor (First Floor): Cronk vs. Chaos Beast of Dastan B - Hit (33-5=28) Cronk vs. Chaos Beast of Dastan B - Special Damage (2) (30-9=21) Arthur Justus Regulus VII uses a Scroll of Sleep on Chaos Beast of Dastan A - Fails Heroes in the West Corridor (First Floor): Denerii v. Imperial Guard E - Miss Xander Unth'or v. Heavy Elite Guard C - Miss Hit (24-3=21) Isabella del Toboso v. Imperial Guard C - Critical Hit Critical Hit (([8x2]+12)-1=20) Nerwen Calmcacil v. Imperial Guard F - Miss Heroes in the Great Hall: Sarick Lanse moves to Throne Room Skrall moves to Throne Room Free Hits: Throne Room Free Hits - Sentinel Imperial Guard A v. Denerii - Invulnerable Effects: Poisoned - Imperial Guard A, C, E, F; Heavy Elite C; Sir Lamarok (-1) Badly Poisoned - XX (-10) Burned - Tarn (-2) The heroes rally behind Alexandre's shield and rain down hits against their enemies, who use this break to rally themselves and deal a different sort of damage on their enemies. As Edgar crawls out of his book and Nyx slams an outrageously strong spell into XX, XX burns Tarn and Lamorak calls forth a new Lion Commander. The Chaos Beast beats back Cronk. The heroes in the West Corridor seem unable to land hits, and the mutltitude of different burns and poisons take their effects. OoC: My vacation wifi is subpar to say the best, and is not allowing me to upload photos, so you know, view the above photos, but PRETEND Skrall and Sarick are in the throne room, and the number of Commanders has been upped by one. Just kidding, fixed. The Enemies: Rogue Lion Pikeman A Type: Humanoid Level: 10 Health: 10/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Throne Room Rogue Lion Pikeman B Type: Humanoid Level: 10 Health: 20/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Throne Room Rogue Lion Pikeman C Type: Humanoid Level: 10 Health: 20/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Throne Room Rogue Lion Pikeman D Type: Humanoid Level: 10 Health: 7/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Throne Room Rogue Lion Pikeman E Type: Humanoid Level: 10 Health: 20/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Throne Room Rogue Lion Pikeman F Type: Humanoid Level: 10 Health: 20/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Throne Room Rogue Lion Pikeman G Type: Humanoid Level: 10 Health: 20/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Throne Room Rogue Lion Pikeman H Type: Humanoid Level: 10 Health: 20/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Throne Room Imperial Guard A *Poisoned* Type: Humanoid Level: 6 Health: 4/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard C *Poisoned* Type: Humanoid Level: 6 Health: 21/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard E *Poisoned* Type: Humanoid Level: 6 Health: 21/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard F *Poisoned* Type: Humanoid Level: 6 Health: 65/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Chaos Beast of Dastan A *Captured Ella Septrine* Type: Demon, Holy Level: 20 Health: 189/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Zoot's Plaything Location: East Corridor (First Floor) Chaos Beast of Dastan B Type: Demon, Holy Level: 20 Health: 204/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: East Corridor (First Floor) Chaos Beast of Dastan C *Paralyzed* *Asleep* (2 more Rounds) Type: Demon, Holy Level: 20 Health: 204/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: East Corridor (First Floor) Heavy Elite Guard C *Poisoned* Type: Humanoid Level: 12 Health: 118/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Location: West Corridor (First Floor) Rogue Lion Commander B Type: Humanoid Level: 15 Health: 21/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Lord Lucan Type: Humanoid Level: 10 Health: 317/500 Defense: 3 Special: Lucky Hit - Lord Lucan flails around with his short decorative sword and manages to get behind his target's defenses, dealing 15 Damage. Being a treacherous member of the nobility, Lord Lucan also inflicts his target with the Poisoned effect. Drops: Venom, 200 Gold Location: Throne Room Sir Lamorak *Poisoned* Type: Humanoid Level: 15 Health: 512/600 Defense: 5 Special: Call for Backup - Sir Lamorak calls for a Rogue Lion Commander to assist him. Drops: Mail of the Renegade Commander Location: Throne Room Sir Loren *Captured Emperor Alandri* *Afraid* (2 rounds remaining) Type: Humanoid Level: 17 Health: 941/1000 Defense: 10 Special: Angered Slash - Enraged, Sir Loren slashes at his target, pushing the target back as part of the Afraid effect. Sir Loren's increasing rage raises his Level by 1. Drops: Sword of Ancestral Hatred Location: Throne Room XX *Cannot deal Free Hits* *Badly Poisoned* *Captured Emperor Septrine* Level 20 Fiery, Humanoid Health: 1077/1500 Special: Explosion – Does 5 damage to all heroes, regardless of row/SP and burns the hero targeting XX, dealing a further 2 damage each round until the end of the battle (does not stack). Drops: Bomb XX x5, Explosive Staff, Fire Amulet Note: Will be defeated when health reaches 250. Drops will be dropped, and XX will flee. Location: Throne Room The Party: Thothwick, Level 17 1/2 Rouge *Knocked Out* Power: 25 (23 Ranged) Health: 0/28 Gold: 557 Inventory - Sabre (WP 8), Whip Chain (WP 6), Shuriken (WP 5), 1 Bedroll, 1 Telescope, Cultist's Hat Nyx, Level 20 1/3 Battle Mage *Immune to Asleep-effect* *Lucky* *Blessed* Power: 33 Health: 30/30 Ether: 21/25 Defense: 0 Gold: 40 Inventory: Book of a Thousand Creatures (WP:13, each roll has a 1/6 chance to summon a creature to aid the hero), Dawnstar II (WP: 9), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Sandman's Parasol, Potion, Remedy, 2 Tonics, 2 Grand Tonics, Holy Bomb, Bedroll, 5 Bones, Wooden Shield (SP:2), Phoenix Essence, Ether Core Atramor Gibbin, Level 21 Witch Power: 31 Health: 24/24 (-14 for remainder of Quest) Ether: 6/10 (-9 for remainder of Quest) Gold: 52 Inventory: Ratsbane, WP: 10, Witch's Talisman, Black Katana, WP: 8, Staff of the Elven Warlock, WP: 5, Grand Tonic, Fire Bomb, Ancient Crown (Give Enemy Cursed Effect on first hit of battle), Scroll of Sealing Tarn Valco, Level 15 1/2 Barbarian *Burned* Power: 28 Health: 20/22 Defense: 2 Gold: 13 Inventory: Lion’s Heart (WP: 13, Suitable for Barbarians and Knights, stuns target on successful hits), Helbaerend (WP: 10, Water, Ice and Lightning Elemental, Hollow Blade, Remedy Stored), Fauxthril Spear (WP: 6), Sand Worm Hide, Shovel, Pickaxe William Harkenshire, Level 14 Ranger *Knocked Out* Power: 19 Health: 4/19 Defense: 0 Gold: 20 Inventory: Hand Cannon (WP: 5; Lightning, Wood) Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Lion Knight Shield (SP: 4, Unsuitable), Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb Phil (NPC) *Knocked Out* Level 20 1/3 Dastanian Power: 35 Health: 7/22 Gold: 50 Inventory: Dastan War Hammer (WP: 15, Fire/Earth Elemental) Shield – Strikes the enemy with a terrific hit, halving their current health. Critical Hit – Attacks with WPx2 + Lvl Skrall, Level 19.5 Hunter (Waterbrick Down) *Party Leader* *Favors Humanoid Enemies* *Blessed* *Lucky* *Encouraged* Power: 54 Health: 32/32 Defense: 0 Gold: 49 Inventory: Heavy Crossbow (WP: 8; Knock-back), Hunter's Crossbow (WP: 11; +4 vs. Beasts), Greatsword of Lion Nobles (WP: 20; User is Slowed), Smoke Bomb, Zoot's Cookie Alexandre le Chevalier, Level 13.5 Knight (Capt.JohnPaul) Power: 21 Health: 22/22 Defense: 7 Gold: 77 Inventory: Sword of the Elven Blademaster (WP: 8; ignores SP), Standard-Issue Crossbow (WP: 1), Cross Heater Shield (SP: 7), Potions (5), Tonic, Remedy, Smoke Bomb, Fire Bomb Isabella del Toboso, Level 12 Rogue (Dharkan) *Lucky* Power: 21 Health: 17/18 Defense: 1 Gold: 216 Inventory: Fauxthril Dagger (WP: 8), Golden Dagger (WP: 3), Standard-Issue Crossbow (WP: 1), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), Venom, Potions (7), Tonics (5), Remedy, Phoenix Essence, Bedroll, Fire Bombs (2), Dragon Scales (2) Arthur Justus Regulus VII, Level 13.5 Mage (Flipz) Power: 20 Health: 14/19 Ether: 10/17 Defense: 1 Gold: 58 Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing instead of being KO'd), Standard-Issue Crossbow (WP: 1), Robe of Magi (SP:1), Potion(x2), Bedroll, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic, Opal (Ice), Telescope, Amethyst (Darkness), Tonic, Mead Luke, Level 19.5 Sage (controlled by Waterbrick Down) *Pacifist* Power: 24 Health: 31/34 Ether: 17/26 Defense: 0 Gold: 0 Inventory: Arthur's Staff of Elven Necromancy (WP: 5), Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonics (1), Bedroll Count Lewis Knyghton, Level 14.5 Engineer (controlled by Capt.JohnPaul) Power: 15 Health: 6/21 Defense: 0 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Crossbow (WP: 1) Nerwen Calmcacil (played by Chromeknight) Level 10.5 Cleric *Immune to wind-based attacks* Power: 16 Health: 19/19 Ether: 11/15 Defense: 2 Gold: 93 Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, Potion, Tonic, Remedy, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks), Phoenix Essence Galen Woodward (played by Fugazi) Level 10.5 Rogue *Knocked Out* Power: 15 Health: 0/20 (+4) Defense: 1 (+1) Gold: 242 Inventory: Sword of Bashing (WP: 5; Ice; *Poisoned*), Throwing Dagger (WP:4, Poisoned), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), Bedroll De'kra (played by Tanma) Level 16 Rogue *Scared* (3 rounds) Power: 21 Health: 22/22 Defense: 1 Gold: 332 Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, 2x Remedy Sarick Lanse (played by Xarrzan) Level 11 Mage Power: 18 Health: 15/15 Ether: 7/15 Defense: 0 Gold: 59 Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Tonic, Bone Cronk (played by CorneliusMurdock) Level 21 Paladin *Hastened* Power: 33 Defense: 9 Health: 22/43 (+2) Ether: 14/24 (+2) Gold: 70 Inventory: Zoot's Bane (WP:12, Light, Paralyzing Venom Applied), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic Xander Unth'or (played by posades) *Lucky* Level 14.5 Barbarian Power: 22 (24 if fighting from front row) Health: 21/21 Gold: 311 Defense: 0 (1 if fighting from back row) Inventory: Pongcanis Club (WP: 8; *Poisoned*), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Precision Bow (WP:6; all 'Aim's become 'Hit's; unsuitable), Potion (2), Grand Potion, Horse (WP: 1 Front Row), Skeleton Decoy, Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12.5 Winged Warrior *Knocked Out* Power: 17 Health: 0/18 Defense: 2 Gold: 0 Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16.5 Winged Warrior Power: 21 Health: 10/22 Defense: 0 Gold: 0 Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Edgar(controlled by Pandora) Level 5 Minion Health: 25/25 Shield roll = 2x level, plus poison effect. Critical hit = 2x level OoC: Tell me what's wrong, and get those actions in fast so you can all leave Dastan (in pieces or not in pieces is up to the die... ) Edited August 8, 2012 by Zepher Quote
Waterbrick Down Posted August 8, 2012 Posted August 8, 2012 (edited) OoC: Scratch that, you already posted and everything is as I would have done it, did you roll for Isabella's lucky status? Skrall joined the group of heroes taking care not to step on what looked like a summoned spider, "Good day to you all. I hoped you saved some for me and Sarick. Mr. Alexandre, good to see you still kickin', if ya don't mind me sayin' so, I think ya'd best be suited keepin' that XX chap busy from the back row, while Ms. Nyx sets about to knockin' the blocks off of the rest of the company. Now let's see..." before Skrall can decide upon a target, he spots aspies Sir Lamorak calling another Lion Commander in, "Well we don't want ya callin' for any more help, now do we?" Skrall mumbles to himself before quickly unholstering his Hunter's Crossbow and firing a shot off at the knight from the back row. Edited August 8, 2012 by Waterbrick Down Quote
CMP Posted August 8, 2012 Posted August 8, 2012 Atramor Gibbin vs. Sir Lamorak - Special Damage (I'm going to not have Atramor also call a Lion Knight Commander... for obvious reasons...) Why do you think I targeted him? It makes sense to me, but if I'm unable to copy the special damage, could I at least prevent the special from taking place? Also, I don't think Tarn can take damage from the burn because Sentinel is in place, but I'm fairly sure he can next round. "...Alright, mates, this would be a good time to fall the hell back. Alexandre, Smoke Bomb, if ya' can?" Quote
Zepher Posted August 8, 2012 Author Posted August 8, 2012 Why do you think I targeted him? It makes sense to me, but if I'm unable to copy the special damage, could I at least prevent the special from taking place? Also, I don't think Tarn can take damage from the burn because Sentinel is in place, but I'm fairly sure he can next round. OoC: Alright, seems fair enough to me. Let's say you and he both called the same Knight, and he got so confused that he just left again. And the burn can hurt. All effects and special damage effects take place, all combat damage is blocked. Quote
Waterbrick Down Posted August 8, 2012 Posted August 8, 2012 "We already wayin' anchor rogue?" Skrall takes his finger off the trigger of his crossbow. "Might make sense to assemble ourselves in the main entryway, but the rest of the villians are probably goin' to converge on us there anyways." Quote
Chromeknight Posted August 8, 2012 Posted August 8, 2012 (edited) Frustrated at her inability to hit, Nerwen draws a breath. Filling her lungs with air, she prepares power to heal denarii from the back row. Denarii, now standing on the floor, pulls back on her bow, readying an arrow for imperial guard f from the back row. Xander, now would be an ideal time for one of your frenzies! Edited August 8, 2012 by Chromeknight Quote
CorneliusMurdock Posted August 8, 2012 Posted August 8, 2012 Chaos Beast B should be paralyzed as well now since I hit it. It'd be funny if CMP somehow called a Lion Knight that was loyal to Knyghton and Luke. Maybe he was spying for them? Ouch. Cronk will heal Cronk and then bash Chaos Beast A from front row. Arthur, how is Arthur doing? Cronk and mage appear to be holding beasts off for now. Plan still to get beasts all sleeping? Maybe confusing beasts could be helpful as well. Miss Ella, hold tight. Friends are bashing evil as fast as friends can. Quote
CMP Posted August 8, 2012 Posted August 8, 2012 Yay, now I can roleplay it. Lamorak waved his sword, and another Rogue Lion Commander swarmed into the room. Atramor blinked. His eyes flickered a violent orange. The Commander stiffened suddenly, one of his eyes glowing the same, dimly. Lamorak merely glared at the witch, pointing his weapon at Atramor, obviously intending the Commander to attack. The rogue grit his teeth, maintaining the unnatural connection of ether as he sought to overcome the Rogue Lion - he began shaking, dropping his sword, grasping either side of his head, falling to his knees. His unwavering loyal devotion to help bring the Lions back to glory, and Atramor's attempts to twist his mind seemed to clash; and with a clunk as his helmet hit the floor, he fell forward, lying motionless on the ground, blood seeping from his mouth. Both the Lion and the witch stared at the crumpled body for several seconds, before the latter shook his head, slipping into the crowd of heroes once again. "That...damn." "That was rather morbidly entertaining, I must admit," snickered McCafferey to Atramor. He shook away this thought as well, though he couldn't help but agree it was satisfying, in a somewhat twisted way. "Skrall, there's 10 of us, I think, which is barely enough to cover the nameless Lions, much less the heavy hitting leaders. If we retreat now, the others will have 3 rounds to finish their opponent and help us, and we'll have an entire round to heal. Aye, I think it'd be prudent if we fled now. And Arthur, I think you should follow Cronk's advice and Confuse Chaos Beast A from the back row." Quote
posades Posted August 8, 2012 Posted August 8, 2012 OOC: What was my other roll, since I'm lucky? Xander turned to Nerwen; "I'll try, no guarantees though," he said as he managed a smile. He continued his assault on the elite guard, attacking from the front row. Quote
Capt.JohnPaul Posted August 8, 2012 Posted August 8, 2012 Alexandre pulls the pin and tosses the smoke bomb in the air. "Let's go!" Quote
Tanma Posted August 8, 2012 Posted August 8, 2012 (edited) IC: De'kra followed after the others, hoping that the enemies did indeed intend to use the south entrance as their exit. Even as he ran the doubts from the start of the battle crept back into his mind, against so many odds how could these few heroes be victorious? Edited August 9, 2012 by Tanma Quote
Zepher Posted August 8, 2012 Author Posted August 8, 2012 OOC: What was my other roll, since I'm lucky? There was the lucky effect I missed. Fixed. Also, the advantage of a smoke bomb is that, if you put the battle order correctly, you can all attack and then flee! Much like fleeing a battle. Quote
CMP Posted August 8, 2012 Posted August 8, 2012 Atramor nodded as Alexandre tossed the Smoke Bomb, snatching McCafferey off an empty torch bracket as he sprinted south, to the great hall. Quote
Waterbrick Down Posted August 8, 2012 Posted August 8, 2012 OoC: Actually I think it was determined that a smoke bomb only allows a party to move without taking free hits, we still need to spend our turn to move, but we don't take the free hits. "Luke, it looks like we're packin' up follow me." With that Skrall holstered his crossbow, sheathed his greatsword and moved south bringing up the rear of the Party, his great bulk blocking any unwarrented attacks from behind as Alexandre's smoke bomb covered the room in a thick dark haze. Luke led the way, his diamond piercing the blackness as he moved south. Battle Order: Alexandre Skrall Nyx Atramor Tarn Luke Count Knyghton Sarick De'Kra Nerwen Denarii Xander Isabella Cronk Arthur Quote
CMP Posted August 8, 2012 Posted August 8, 2012 "Skrall, Arthur's gonna Confuse the Chaos Beast Cronk is attacking this time, he should go first so if Cronk takes damage or special damage it'll have a chance to rebound on one of the others." Quote
Waterbrick Down Posted August 8, 2012 Posted August 8, 2012 "My good chap, I don't believe his spell will take effect till the next round a little afterwards." Quote
Rumble Strike Posted August 8, 2012 Posted August 8, 2012 After being consistently burned for 2 points at the start of the Quest, Tarn finally gets some SP and then gets hit with a burn effect that disregards SP! Tarn readies himself to move south wih the others under cover of the smoke bomb. Quote
CMP Posted August 8, 2012 Posted August 8, 2012 (edited) Atramor is so focused on darting away from the Lion Knights and waving his arm through the thick smoke spewed in the throne room that he doesn't notice the cloud of pink paper bursting into existence just ahead of him. He stumbles through it and lands facefirst on the ground, McCafferey flapping away with a squawk. Rubbing his head, the witch notes a Scroll of Blindness rolled up neatly on the floor right in front of where he'd fallen, and a few curly pink letters on the edge: Atramor Gibbin, couresty of Heroica First Anniversary Lottery. He blinks, tucks it into his cloak, grabs his chicken yet again, and continues his mad dash. "Huh. Might come in handy..." Edited August 8, 2012 by CallMePie Quote
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