Pandora Posted August 8, 2012 Posted August 8, 2012 OoC - yaaaays for the re-appearance of Edgar, and here my honesty gets the better of me. I think my shield is actually [(WP13 x3) + 20] for the physical attack and ([(WP13 x3) +20]x2) for the magics = 177 (or just ([(WP13 x3) + 20]x3) ) so it's still great, but not as great as you calculated. Nyx nods emphatically as she beats XX soundly about the head with her book and follows that torment up with amplification of his pain through her Darkness spell. Even if common sense were to get the better of her now, she felt she had at least given the man some agonising long moments of anguish with which to forever remember her. The sound beatings also manage to dislodge little Edgar, who may have been ruling over his fiendish dominion, or possibly having a nap. The brave little spider jumps about ferociously, gnashing his fangs at any enemy who comes near, although he scuttles a bit as a very large ogre nearly steps on him. It is unlikely that the very large ogre heard the many and variant curses and threats made by the little spider should he have trodden on him, but they were made nonetheless. "Oh Edgar, you came back!" coos Nyx, temporarily softening her demeanour and grinning widely as she stoops to tickle the spider behind his ears. "Right, well it seems we're moving rooms, which is odd because nearly all the people we need to send to oblivion are right here, but we're moving anyway, so hop up and off we'll go." Nyx turns with a swoosh of her robes through the thickening smoke and the little spider scurries up her cloak to sit on her shoulder, taking the opportunity to do more menacing gnashings at the enemies behind him as they both move South out of the Throne Room with the rest of the party. Quote
Zepher Posted August 9, 2012 Author Posted August 9, 2012 (edited) Results of Round Eighteen of the Battle for Dastan: Heroes in the Throne Room: Alexandre uses a Smoke Bomb Skrall moves to the Grand Hall Nyx moves to the Grand Hall Atramor moves to the Grand Hall Tarn moves to the Grand Hall Luke moves to the Grand Hall Count Knyghton moves to the Grand Hall Sarick moves to the Grand Hall De'Kra moves to the Grand Hall Heroes in the West Corridor (First Floor): Nerwen heals Denarii - Heal Less (10) Denarii v. Imperial Guard F - Damage (6) Xander v. Heavy Elite C - Shield (Imperial Guard A, C, E, F: [24-1=23] Heavy Elite C: [24-3=21]) Isabella v. Imperial Guard C F - Critical Hit Miss (([8x2]+12)-1=27) Heroes in the East Corridor (First Floor): Cronk heals Cronk - No Heal Cronk v. Chaos Beast A - Hit (33-5=28) Arthur - Scroll of Confusion on Chaos Beast A - Failure Effects: Poisoned - Imperial Guard F; Heavy Elite C; Sir Lamorak (-1) Badly Poisoned - XX (-10) Burned - Tarn (-2) The heroes of the Throne Room retreat into the Grand Hall as the Heroes of the West Corridor decimate their remaining foes. The heroes dealing with the Chaos Beasts have... less luck. The Enemies: Rogue Lion Pikeman A Type: Humanoid Level: 10 Health: 10/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Throne Room Rogue Lion Pikeman B Type: Humanoid Level: 10 Health: 20/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Throne Room Rogue Lion Pikeman C Type: Humanoid Level: 10 Health: 20/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Throne Room Rogue Lion Pikeman D Type: Humanoid Level: 10 Health: 7/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Throne Room Rogue Lion Pikeman E Type: Humanoid Level: 10 Health: 20/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Throne Room Rogue Lion Pikeman F Type: Humanoid Level: 10 Health: 20/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Throne Room Rogue Lion Pikeman G Type: Humanoid Level: 10 Health: 20/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Throne Room Rogue Lion Pikeman H Type: Humanoid Level: 10 Health: 20/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Throne Room Imperial Guard F *Poisoned* Type: Humanoid Level: 6 Health: 14/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Chaos Beast of Dastan A *Captured Ella Septrine* Type: Demon, Holy Level: 20 Health: 161/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Zoot's Plaything Location: East Corridor (First Floor) Chaos Beast of Dastan B *Paralyzed* Type: Demon, Holy Level: 20 Health: 204/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: East Corridor (First Floor) Chaos Beast of Dastan C *Paralyzed* *Asleep* (1 more Rounds) Type: Demon, Holy Level: 20 Health: 204/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: East Corridor (First Floor) Heavy Elite Guard C *Poisoned* Type: Humanoid Level: 12 Health: 96/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Location: West Corridor (First Floor) Rogue Lion Commander B Type: Humanoid Level: 15 Health: 21/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Lord Lucan Type: Humanoid Level: 10 Health: 317/500 Defense: 3 Special: Lucky Hit - Lord Lucan flails around with his short decorative sword and manages to get behind his target's defenses, dealing 15 Damage. Being a treacherous member of the nobility, Lord Lucan also inflicts his target with the Poisoned effect. Drops: Venom, 200 Gold Location: Throne Room Sir Lamorak *Poisoned* Type: Humanoid Level: 15 Health: 511/600 Defense: 5 Special: Call for Backup - Sir Lamorak calls for a Rogue Lion Commander to assist him. Drops: Mail of the Renegade Commander Location: Throne Room Sir Loren *Captured Emperor Alandri* *Afraid* (2 rounds remaining) Type: Humanoid Level: 17 Health: 941/1000 Defense: 10 Special: Angered Slash - Enraged, Sir Loren slashes at his target, pushing the target back as part of the Afraid effect. Sir Loren's increasing rage raises his Level by 1. Drops: Sword of Ancestral Hatred Location: Throne Room XX *Cannot deal Free Hits* *Badly Poisoned* *Captured Emperor Septrine* Level 20 Fiery, Humanoid Health: 1126/1500 Special: Explosion – Does 5 damage to all heroes, regardless of row/SP and burns the hero targeting XX, dealing a further 2 damage each round until the end of the battle (does not stack). Drops: Bomb XX x5, Explosive Staff, Fire Amulet Note: Will be defeated when health reaches 250. Drops will be dropped, and XX will flee. Location: Throne Room The Party: Thothwick, Level 17 1/2 Rouge *Knocked Out* Power: 25 (23 Ranged) Health: 0/28 Gold: 557 Inventory - Sabre (WP 8), Whip Chain (WP 6), Shuriken (WP 5), 1 Bedroll, 1 Telescope, Cultist's Hat Nyx, Level 20 1/3 Battle Mage *Immune to Asleep-effect* *Lucky* *Blessed* Power: 33 Health: 30/30 Ether: 21/25 Defense: 0 Gold: 40 Inventory: Book of a Thousand Creatures (WP:13, each roll has a 1/6 chance to summon a creature to aid the hero), Dawnstar II (WP: 9), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Sandman's Parasol, Potion, Remedy, 2 Tonics, 2 Grand Tonics, Holy Bomb, Bedroll, 5 Bones, Wooden Shield (SP:2), Phoenix Essence, Ether Core Atramor Gibbin, Level 21 Witch Power: 31 Health: 24/24 (-14 for remainder of Quest) Ether: 6/10 (-9 for remainder of Quest) Gold: 52 Inventory: Ratsbane, WP: 10, Witch's Talisman, Black Katana, WP: 8, Staff of the Elven Warlock, WP: 5, Grand Tonic, Fire Bomb, Ancient Crown (Give Enemy Cursed Effect on first hit of battle), Scroll of Sealing Tarn Valco, Level 15 1/2 Barbarian *Burned* Power: 28 Health: 18/22 Defense: 2 Gold: 13 Inventory: Lion’s Heart (WP: 13, Suitable for Barbarians and Knights, stuns target on successful hits), Helbaerend (WP: 10, Water, Ice and Lightning Elemental, Hollow Blade, Remedy Stored), Fauxthril Spear (WP: 6), Sand Worm Hide, Shovel, Pickaxe William Harkenshire, Level 14 Ranger *Knocked Out* Power: 19 Health: 4/19 Defense: 0 Gold: 20 Inventory: Hand Cannon (WP: 5; Lightning, Wood) Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Lion Knight Shield (SP: 4, Unsuitable), Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb Phil (NPC) *Knocked Out* Level 20 1/3 Dastanian Power: 35 Health: 7/22 Gold: 50 Inventory: Dastan War Hammer (WP: 15, Fire/Earth Elemental) Shield – Strikes the enemy with a terrific hit, halving their current health. Critical Hit – Attacks with WPx2 + Lvl Skrall, Level 19.5 Hunter (Waterbrick Down) *Party Leader* *Favors Humanoid Enemies* *Blessed* *Lucky* *Encouraged* Power: 54 Health: 32/32 Defense: 0 Gold: 49 Inventory: Heavy Crossbow (WP: 8; Knock-back), Hunter's Crossbow (WP: 11; +4 vs. Beasts), Greatsword of Lion Nobles (WP: 20; User is Slowed), Smoke Bomb, Zoot's Cookie Alexandre le Chevalier, Level 13.5 Knight (Capt.JohnPaul) Power: 21 Health: 22/22 Defense: 7 Gold: 77 Inventory: Sword of the Elven Blademaster (WP: 8; ignores SP), Standard-Issue Crossbow (WP: 1), Cross Heater Shield (SP: 7), Potions (5), Tonic, Remedy, Smoke Bomb, Fire Bomb Isabella del Toboso, Level 12 Rogue (Dharkan) *Lucky* Power: 21 Health: 17/18 Defense: 1 Gold: 216 Inventory: Fauxthril Dagger (WP: 8), Golden Dagger (WP: 3), Standard-Issue Crossbow (WP: 1), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), Venom, Potions (7), Tonics (5), Remedy, Phoenix Essence, Bedroll, Fire Bombs (2), Dragon Scales (2) Arthur Justus Regulus VII, Level 13.5 Mage (Flipz) Power: 20 Health: 14/19 Ether: 10/17 Defense: 1 Gold: 58 Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing instead of being KO'd), Standard-Issue Crossbow (WP: 1), Robe of Magi (SP:1), Potion(x2), Bedroll, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic, Opal (Ice), Telescope, Amethyst (Darkness), Tonic, Mead Luke, Level 19.5 Sage (controlled by Waterbrick Down) *Pacifist* Power: 24 Health: 31/34 Ether: 17/26 Defense: 0 Gold: 0 Inventory: Arthur's Staff of Elven Necromancy (WP: 5), Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonics (1), Bedroll Count Lewis Knyghton, Level 14.5 Engineer (controlled by Capt.JohnPaul) Power: 15 Health: 6/21 Defense: 0 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Crossbow (WP: 1) Nerwen Calmcacil (played by Chromeknight) Level 10.5 Cleric *Immune to wind-based attacks* Power: 16 Health: 19/19 Ether: 10/15 Defense: 2 Gold: 93 Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, Potion, Tonic, Remedy, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks), Phoenix Essence Galen Woodward (played by Fugazi) Level 10.5 Rogue *Knocked Out* Power: 15 Health: 0/20 (+4) Defense: 1 (+1) Gold: 242 Inventory: Sword of Bashing (WP: 5; Ice; *Poisoned*), Throwing Dagger (WP:4, Poisoned), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), Bedroll De'kra (played by Tanma) Level 16 Rogue *Scared* (3 rounds) Power: 21 Health: 22/22 Defense: 1 Gold: 332 Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, 2x Remedy Sarick Lanse (played by Xarrzan) Level 11 Mage Power: 18 Health: 15/15 Ether: 7/15 Defense: 0 Gold: 59 Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Tonic, Bone Cronk (played by CorneliusMurdock) Level 21 Paladin *Hastened* Power: 33 Defense: 9 Health: 22/43 (+2) Ether: 14/24 (+2) Gold: 70 Inventory: Zoot's Bane (WP:12, Light, Paralyzing Venom Applied), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic Xander Unth'or (played by posades) *Lucky* Level 14.5 Barbarian Power: 22 (24 if fighting from front row) Health: 21/21 Gold: 311 Defense: 0 (1 if fighting from back row) Inventory: Pongcanis Club (WP: 8; *Poisoned*), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Precision Bow (WP:6; all 'Aim's become 'Hit's; unsuitable), Potion (2), Grand Potion, Horse (WP: 1 Front Row), Skeleton Decoy, Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12.5 Winged Warrior *Knocked Out* Power: 17 Health: 0/18 Defense: 2 Gold: 0 Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16.5 Winged Warrior Power: 21 Health: 14/22 Defense: 0 Gold: 0 Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Edgar(controlled by Pandora) Level 5 Minion Health: 25/25 Shield roll = 2x level, plus poison effect. Critical hit = 2x level Edited August 9, 2012 by Zepher Quote
Chromeknight Posted August 9, 2012 Posted August 9, 2012 With a puff a note appeared in front of Nerwen and fluttered gently down until taken. She opened it and in pink curly writing was instructed Hold out your hand, please. Doing as bid a green stone dropped out of nowhere into her palm with a *Ting!*. Curling her fist around the gem Nerwen felt the trees; the pulse of sap, the flutter of leaf and the strong grip of deep roots. She smiled, her thoughts broken by Denarii's irreverent, Oooh! Shiny! Thanks Heroica lottery! Thanks Sandy! Quote
CMP Posted August 9, 2012 Posted August 9, 2012 Scrolls of Confusion are automatic successes, because the effect already has a 50/50 chance of succeeding in making an attempt rebound on another enemy. Atramor continues sprinting south furiously. "Nerwen, any chance ya' could head east? We could seriously use a healer, and Isabella and Xander have more than enough potions for only 2 enemies." Quote
Zepher Posted August 9, 2012 Author Posted August 9, 2012 OoC: I swear to god when you return to the hall Boomingham is collecting all of your scrolls and burning them. Quote
CMP Posted August 9, 2012 Posted August 9, 2012 ( ) "Arthur, go ahead and Seal Chaos Beast A from the back row." Quote
Chromeknight Posted August 9, 2012 Posted August 9, 2012 Nerwen looked up from pocketing the gem to see Xander had indeed attacked all their enemies. Relayed by Vipera she also heard Atramor's call. He seemed to be one of the more aware heroes and his plan was sound. Xander, Isabella, I am going to meet the others in the front hall, you should be able to easily deal with the two guards remaining. Come on Denarii, let us go. Denarii and Nerwen move east. Fine. but there better be more bad guys to shoot at. Quote
Capt.JohnPaul Posted August 9, 2012 Posted August 9, 2012 "Keep going South! " "Where will we go next round? I think we should help Cronk and Arthur." Quote
Tanma Posted August 9, 2012 Posted August 9, 2012 OOC: Excellent, I am awake for this. IC: The Echo raced south through the Grand Hall with the others, still trembling from the effects of Loren. That elegent Rito had fallen, the Dastan ally had fallenn, Galen was laying somewhere deep in the palace, that Ranger had collapsed, and the Metasmion was down as well. So many of them fell, and the enemies had both emperors in their captivity. How could they- "We won in the end." De'kra paused at the words, still trembling. Finally he clicked, "Skrall, leader, Nyx, Alexandre, Luke, Count; you all have ways to attack from long distances correct? When heroes reach room where heroes and I make heroes and I final stand, you think you could attack enemies from room away? So when heroes wait for foes to reach entrance, you could try to weaken them before they arrive? It might be hard to aim and crossbows, but lightning attack or other elemental strike should work." Quote
CMP Posted August 9, 2012 Posted August 9, 2012 "No can do, the Lions will slip right out with both Emperors and Nikolai. We have to make a stand in the entrance hall." Quote
Waterbrick Down Posted August 9, 2012 Posted August 9, 2012 "I think the Rogue may have a point, we'll continue south, but once we reach our destination we can try firing a few vollies at 'em. The power behind our shots may be reduced, but it would be like shooting fish in a barrel." Skrall continued to bring up the rear while Luke led the way further south his diamond radiating with a warm white light. Quote
posades Posted August 9, 2012 Posted August 9, 2012 Xander paused long enough to bid farewell to Nerwen and Denerii; he wished them speed and good luck, for they were going to encounter even more formidable foes in another part of the palace. Turning to Isabella he says, "Let's finish off these last two guards quickly so we can help our fellow heroes." He then continued to attack the elite guard from the front row. Quote
CMP Posted August 9, 2012 Posted August 9, 2012 I don't mean to rush anything, but I'm fairly sure everyone's course of action would pretty much be the same as it was last round, unless someone comes up with some drastic new strategy. I think it'd be fair enough to autoplay the next round, but I can't speak for anyone but myself. "I think we've tried that before, De'kra, but it couldn't hurt to try once we're in the entrance hall." Quote
CorneliusMurdock Posted August 9, 2012 Posted August 9, 2012 Chaos Beast A is now paralyzed. Well, at least Cronk bashed something. Cronk will try healing Cronk once more. Cronk should sign up for healing lessons when Cronk returns to Eubric. Then Cronk will bash Chaos Beast A from front row. Quote
Flipz Posted August 9, 2012 Posted August 9, 2012 OOC: Have unexpected internet access tonight, hooray! Arthur felt his pack grow heavier, and he quickly checked to see what had happened. Inside, he found an extra Scroll of Confusion, with a piece of pink stationery attached. After the mumbo jumbo about the Lottery, he saw a small note scribbled at the bottom: <3 --Valentine Arthur rolls his eyes, and returns to Sealing Chaos Beast A from the Back row. Recalling the list of prizes and winners, Arthur shouts, "De'kra, this may not be the best time, but...if we get a moment, would you mind swapping your Lottery prize with me?" Quote
JimBee Posted August 9, 2012 Posted August 9, 2012 Results of Round 19 of the Battle for Dastan Heroes in the Grand Hall: Alexandre moves to the South Corridor Skrall moves to the South Corridor Nyx moves to the South Corridor Atramor moves to the South Corridor Tarn moves to the South Corridor Luke moves to the South Corridor Count Knyghton moves to the South Corridor Sarick moves to the South Corridor De'Kra moves to the South Corridor Heroes in the West Corridor (First Floor): Nerwen moves to the South Corridor Denarii moves to the South Corridor Xander vs. Heavy Elite Guard - Frenzy Miss Isabella vs. Imperial Guard F Heavy Elite Guard - Miss Hit Heroes in the East Corridor (First Floor): Cronk heals Cronk - Heal Cronk v. Chaos Beast A - Meditate Arthur uses Scroll of Sealing on Chaos Beast A - Success All but four of the remaining heroes join in the South Corridor. Xander crushes both enemies with a Frenzy (24 to both -SP) while Isabella follows up with a quick stab to the Elite Guard (18). Cronk finally manages to heal himself, and then takes a moment to regain the lost ether. Arthur successfully seals Chaos Beast A. Enemies suffer from poison, as does Tarn from his burn. The Enemies: Rogue Lion Pikeman A Type: Humanoid Level: 10 Health: 10/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Throne Room Rogue Lion Pikeman B Type: Humanoid Level: 10 Health: 20/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Throne Room Rogue Lion Pikeman C Type: Humanoid Level: 10 Health: 20/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Throne Room Rogue Lion Pikeman D Type: Humanoid Level: 10 Health: 7/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Throne Room Rogue Lion Pikeman E Type: Humanoid Level: 10 Health: 20/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Throne Room Rogue Lion Pikeman F Type: Humanoid Level: 10 Health: 20/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Throne Room Rogue Lion Pikeman G Type: Humanoid Level: 10 Health: 20/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Throne Room Rogue Lion Pikeman H Type: Humanoid Level: 10 Health: 20/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Throne Room Chaos Beast of Dastan A *Paralyzed* *Captured Ella Septrine* *Sealed* (3 rounds remaining) Type: Demon, Holy Level: 20 Health: 161/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Zoot's Plaything Location: East Corridor (First Floor) Chaos Beast of Dastan B *Paralyzed* Type: Demon, Holy Level: 20 Health: 204/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: East Corridor (First Floor) Chaos Beast of Dastan C *Paralyzed* Type: Demon, Holy Level: 20 Health: 204/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: East Corridor (First Floor) Heavy Elite Guard C *Poisoned* Type: Humanoid Level: 12 Health: 56/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Location: West Corridor (First Floor) Rogue Lion Commander B Type: Humanoid Level: 15 Health: 21/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Lord Lucan Type: Humanoid Level: 10 Health: 317/500 Defense: 3 Special: Lucky Hit - Lord Lucan flails around with his short decorative sword and manages to get behind his target's defenses, dealing 15 Damage. Being a treacherous member of the nobility, Lord Lucan also inflicts his target with the Poisoned effect. Drops: Venom, 200 Gold Location: Throne Room Sir Lamorak *Poisoned* Type: Humanoid Level: 15 Health: 510/600 Defense: 5 Special: Call for Backup - Sir Lamorak calls for a Rogue Lion Commander to assist him. Drops: Mail of the Renegade Commander Location: Throne Room Sir Loren *Captured Emperor Alandri* *Afraid* (1 round remaining) Type: Humanoid Level: 17 Health: 941/1000 Defense: 10 Special: Angered Slash - Enraged, Sir Loren slashes at his target, pushing the target back as part of the Afraid effect. Sir Loren's increasing rage raises his Level by 1. Drops: Sword of Ancestral Hatred Location: Throne Room XX *Paralyzed* *Badly Poisoned* *Captured Emperor Septrine* Level 20 Fiery, Humanoid Health: 1116/1500 Special: Explosion – Does 5 damage to all heroes, regardless of row/SP and burns the hero targeting XX, dealing a further 2 damage each round until the end of the battle (does not stack). Drops: Bomb XX x5, Explosive Staff, Fire Amulet Note: Will be defeated when health reaches 250. Drops will be dropped, and XX will flee. Location: Throne Room The Party: Thothwick, Level 17 1/2 Rouge *Knocked Out* Power: 25 (23 Ranged) Health: 0/28 Gold: 557 Inventory - Sabre (WP 8), Whip Chain (WP 6), Shuriken (WP 5), 1 Bedroll, 1 Telescope, Cultist's Hat Nyx, Level 20 1/3 Battle Mage *Immune to Asleep-effect* *Lucky* *Blessed* Power: 33 Health: 30/30 Ether: 21/25 Defense: 0 Gold: 40 Inventory: Book of a Thousand Creatures (WP:13, each roll has a 1/6 chance to summon a creature to aid the hero), Dawnstar II (WP: 9), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Sandman's Parasol, Potion, Remedy, 2 Tonics, 2 Grand Tonics, Holy Bomb, Bedroll, 5 Bones, Wooden Shield (SP:2), Phoenix Essence, Ether Core Atramor Gibbin, Level 21 Witch Power: 31 Health: 24/24 (-14 for remainder of Quest) Ether: 6/10 (-9 for remainder of Quest) Gold: 52 Inventory: Ratsbane, WP: 10, Witch's Talisman, Black Katana, WP: 8, Staff of the Elven Warlock, WP: 5, Grand Tonic, Fire Bomb, Ancient Crown (Give Enemy Cursed Effect on first hit of battle), Scroll of Sealing Tarn Valco, Level 15 1/2 Barbarian *Burned* Power: 28 Health: 16/22 Defense: 2 Gold: 13 Inventory: Lion’s Heart (WP: 13, Suitable for Barbarians and Knights, stuns target on successful hits), Helbaerend (WP: 10, Water, Ice and Lightning Elemental, Hollow Blade, Remedy Stored), Fauxthril Spear (WP: 6), Sand Worm Hide, Shovel, Pickaxe William Harkenshire, Level 14 Ranger *Knocked Out* Power: 19 Health: 4/19 Defense: 0 Gold: 20 Inventory: Hand Cannon (WP: 5; Lightning, Wood) Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Lion Knight Shield (SP: 4, Unsuitable), Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb Phil (NPC) *Knocked Out* Level 20 1/3 Dastanian Power: 35 Health: 7/22 Gold: 50 Inventory: Dastan War Hammer (WP: 15, Fire/Earth Elemental) Shield – Strikes the enemy with a terrific hit, halving their current health. Critical Hit – Attacks with WPx2 + Lvl Skrall, Level 19.5 Hunter (Waterbrick Down) *Party Leader* *Favors Humanoid Enemies* *Blessed* *Lucky* *Encouraged* Power: 54 Health: 32/32 Defense: 0 Gold: 49 Inventory: Heavy Crossbow (WP: 8; Knock-back), Hunter's Crossbow (WP: 11; +4 vs. Beasts), Greatsword of Lion Nobles (WP: 20; User is Slowed), Smoke Bomb, Zoot's Cookie Alexandre le Chevalier, Level 13.5 Knight (Capt.JohnPaul) Power: 21 Health: 22/22 Defense: 7 Gold: 77 Inventory: Sword of the Elven Blademaster (WP: 8; ignores SP), Standard-Issue Crossbow (WP: 1), Cross Heater Shield (SP: 7), Potions (5), Tonic, Remedy, Smoke Bomb, Fire Bomb Isabella del Toboso, Level 12 Rogue (Dharkan) *Lucky* Power: 21 Health: 17/18 Defense: 1 Gold: 216 Inventory: Fauxthril Dagger (WP: 8), Golden Dagger (WP: 3), Standard-Issue Crossbow (WP: 1), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), Venom, Potions (7), Tonics (5), Remedy, Phoenix Essence, Bedroll, Fire Bombs (2), Dragon Scales (2) Arthur Justus Regulus VII, Level 13.5 Mage (Flipz) Power: 20 Health: 14/19 Ether: 10/17 Defense: 1 Gold: 58 Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing instead of being KO'd), Standard-Issue Crossbow (WP: 1), Robe of Magi (SP:1), Potion(x2), Bedroll, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic, Opal (Ice), Telescope, Amethyst (Darkness), Tonic, Mead Luke, Level 19.5 Sage (controlled by Waterbrick Down) *Pacifist* Power: 24 Health: 31/34 Ether: 17/26 Defense: 0 Gold: 0 Inventory: Arthur's Staff of Elven Necromancy (WP: 5), Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonics (1), Bedroll Count Lewis Knyghton, Level 14.5 Engineer (controlled by Capt.JohnPaul) Power: 15 Health: 6/21 Defense: 0 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Crossbow (WP: 1) Nerwen Calmcacil (played by Chromeknight) Level 10.5 Cleric *Immune to wind-based attacks* Power: 16 Health: 19/19 Ether: 10/15 Defense: 2 Gold: 93 Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, Potion, Tonic, Remedy, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks), Phoenix Essence Galen Woodward (played by Fugazi) Level 10.5 Rogue *Knocked Out* Power: 15 Health: 0/20 (+4) Defense: 1 (+1) Gold: 242 Inventory: Sword of Bashing (WP: 5; Ice; *Poisoned*), Throwing Dagger (WP:4, Poisoned), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), Bedroll De'kra (played by Tanma) Level 16 Rogue *Scared* (3 rounds) Power: 21 Health: 22/22 Defense: 1 Gold: 332 Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, 2x Remedy Sarick Lanse (played by Xarrzan) Level 11 Mage Power: 18 Health: 15/15 Ether: 7/15 Defense: 0 Gold: 59 Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Tonic, Bone Cronk (played by CorneliusMurdock) Level 21 Paladin *Hastened* Power: 33 Defense: 9 Health: 43/43 (+2) Ether: 14/24 (+2) Gold: 70 Inventory: Zoot's Bane (WP:12, Light, Paralyzing Venom Applied), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic Xander Unth'or (played by posades) *Lucky* Level 14.5 Barbarian Power: 22 (24 if fighting from front row) Health: 21/21 Gold: 311 Defense: 0 (1 if fighting from back row) Inventory: Pongcanis Club (WP: 8; *Poisoned*), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Precision Bow (WP:6; all 'Aim's become 'Hit's; unsuitable), Potion (2), Grand Potion, Horse (WP: 1 Front Row), Skeleton Decoy, Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12.5 Winged Warrior *Knocked Out* Power: 17 Health: 0/18 Defense: 2 Gold: 0 Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16.5 Winged Warrior Power: 21 Health: 14/22 Defense: 0 Gold: 0 Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Edgar(controlled by Pandora) Level 5 Minion Health: 25/25 Shield roll = 2x level, plus poison effect. Critical hit = 2x level Quote
CMP Posted August 9, 2012 Posted August 9, 2012 (edited) Atramor leans against the double doors of the palace, panting slightly as the other heroes swarm into the entrance corridor. Feet continue to pound against the floor as the Lions start charging. He spits on the ground, straightening up, pushing several dreadlocks out of his face, clearly rather tired, but nonetheless determined. "Nyx or Alexandre, could ya' Remedy Tarn? De'kra, I suggest you do the same so you'll be able to attack from the front. I'm gonna try to heal Tarn, Luke, I suggest doing so to Knyghton, and Nerwen, you should likely patch up your winged friend here. Everyone else, do whatever the hell you need to do to get ready. This is gonna be the utmost last stand here, I believe. In a couple minutes, we're either gonna be flattened, bloodless corpses while these Lion bastards take complete control of Dastan, or we'll be prying loot abound outta their lifeless hands and be renowned as the saviors of this whole damn country." Edited August 9, 2012 by CallMePie Quote
Flipz Posted August 9, 2012 Posted August 9, 2012 OOC: Chaos Beast A should be Sealed. "All right, Cronk, since the other Chaos Beasts can't hit us with Free Hits, let's focus on killing at least one of them." Arthur pulls out his Opal and casts an Ice spell at Chaos Beast A from the Back Row. Quote
posades Posted August 9, 2012 Posted August 9, 2012 (edited) "Isabella, do you think you can manage this elite guard by yourself? It sounds like they need help in the south corridor, and with my horse I can reach them quickly." Xander hurriedly hangs his club on his back, getting on his horse and moving to the south corridor (unless Isabella needs me). OOC: I can use my horse in here, right Brickdoctor? How many moves am I away from the south corridor, two (aka one on my horse)? Edited August 9, 2012 by posades Quote
Fred Daniel Yam Posted August 9, 2012 Posted August 9, 2012 William is still drooling when a Sapphire comes out of thin air and drops on his stomach. Quote
Dharkan Posted August 9, 2012 Posted August 9, 2012 "Allright, we'll catch up with you later after we deal with them." Attacking Heavy Elite Guard C from front row. Quote
Tanma Posted August 9, 2012 Posted August 9, 2012 IC: There horde of attacks swarmed across the hall, their many pikes and swords like a dragon's maw, aimed to smash the standing defenders with their teeth. As his body quaked, De'kra clicked, "If anyone wants to try to attack enemy while they room away, now is time. It might not work, but for many heroes there will be no cost to try. I... not sure it worth remedying myself, since I believe it will expire by the time enemies arrive. Plus I would probably attack from back row anyway. This way I can save it in case hero get burn or poison." Quote
CorneliusMurdock Posted August 9, 2012 Posted August 9, 2012 Yes, Arthur, killing Beast A would be good. Cronk will bash Chaos Beast A from front row twice. Quote
Rumble Strike Posted August 9, 2012 Posted August 9, 2012 Tarn's annoyance at the burns constantly wracking his body was interrupted by a pink flash and the appearance of a Scroll of Weakening right before his eyes. In the calm before the storm, he calls out: "Do any Clerics or Mages wish to use this Scroll of Weakening in the coming battle? I cannot, and hope that it would be of use to us in this dire final stand." Quote
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