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Posted

OoC - yaaaays for the re-appearance of Edgar, and here my honesty gets the better of me. I think my shield is actually [(WP13 x3) + 20] for the physical attack and ([(WP13 x3) +20]x2) for the magics = 177 (or just ([(WP13 x3) + 20]x3) ) so it's still great, but not as great as you calculated.

Nyx nods emphatically as she beats XX soundly about the head with her book and follows that torment up with amplification of his pain through her Darkness spell. Even if common sense were to get the better of her now, she felt she had at least given the man some agonising long moments of anguish with which to forever remember her. The sound beatings also manage to dislodge little Edgar, who may have been ruling over his fiendish dominion, or possibly having a nap. The brave little spider jumps about ferociously, gnashing his fangs at any enemy who comes near, although he scuttles a bit as a very large ogre nearly steps on him. It is unlikely that the very large ogre heard the many and variant curses and threats made by the little spider should he have trodden on him, but they were made nonetheless.

"Oh Edgar, you came back!" coos Nyx, temporarily softening her demeanour and grinning widely as she stoops to tickle the spider behind his ears.

"Right, well it seems we're moving rooms, which is odd because nearly all the people we need to send to oblivion are right here, but we're moving anyway, so hop up and off we'll go."

Nyx turns with a swoosh of her robes through the thickening smoke and the little spider scurries up her cloak to sit on her shoulder, taking the opportunity to do more menacing gnashings at the enemies behind him as they both move South out of the Throne Room with the rest of the party.

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Posted (edited)

Results of Round Eighteen of the Battle for Dastan:

Heroes in the Throne Room:

Alexandre uses a Smoke Bomb

Skrall moves to the Grand Hall

Nyx moves to the Grand Hall

Atramor moves to the Grand Hall

Tarn moves to the Grand Hall

Luke moves to the Grand Hall

Count Knyghton moves to the Grand Hall

Sarick moves to the Grand Hall

De'Kra moves to the Grand Hall

Heroes in the West Corridor (First Floor):

Nerwen heals Denarii - Heal Less (10)

Denarii v. Imperial Guard F - Damage (6)

Xander v. Heavy Elite C - Shield (Imperial Guard A, C, E, F: [24-1=23] Heavy Elite C: [24-3=21])

Isabella v. Imperial Guard C F - Critical Hit Miss (([8x2]+12)-1=27)

Heroes in the East Corridor (First Floor):

Cronk heals Cronk - No Heal

Cronk v. Chaos Beast A - Hit (33-5=28)

Arthur - Scroll of Confusion on Chaos Beast A - Failure

Effects:

Poisoned - Imperial Guard F; Heavy Elite C; Sir Lamorak (-1)

Badly Poisoned - XX (-10)

Burned - Tarn (-2)

The heroes of the Throne Room retreat into the Grand Hall as the Heroes of the West Corridor decimate their remaining foes. The heroes dealing with the Chaos Beasts have... less luck.

PalaceFloor1RoundEighteen.jpg

uest31-FinalBattleRound12-2.jpg

The Enemies:

ava-RogueLionPikeman.png

Rogue Lion Pikeman A

Type:
Humanoid

Level:
10

Health:
10/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Throne Room

ava-RogueLionPikeman.png

Rogue Lion Pikeman B

Type:
Humanoid

Level:
10

Health:
20/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Throne Room

ava-RogueLionPikeman.png

Rogue Lion Pikeman C

Type:
Humanoid

Level:
10

Health:
20/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Throne Room

ava-RogueLionPikeman.png

Rogue Lion Pikeman D

Type:
Humanoid

Level:
10

Health:
7/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Throne Room

ava-RogueLionPikeman.png

Rogue Lion Pikeman E

Type:
Humanoid

Level:
10

Health:
20/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Throne Room

ava-RogueLionPikeman.png

Rogue Lion Pikeman F

Type:
Humanoid

Level:
10

Health:
20/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Throne Room

ava-RogueLionPikeman.png

Rogue Lion Pikeman G

Type:
Humanoid

Level:
10

Health:
20/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Throne Room

ava-RogueLionPikeman.png

Rogue Lion Pikeman H

Type:
Humanoid

Level:
10

Health:
20/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Throne Room

ava-RolandPikeman.png

Imperial Guard F
*Poisoned*

Type: Humanoid

Level: 6

Health: 14/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards.

Drops: 5 gold

Location: West Corridor (First Floor)

ava-ChaosBeastDastan.png

Chaos Beast of Dastan A
*Captured Ella Septrine*

Type:
Demon, Holy

Level:
20

Health:
161/300

Defense:
5

Special:
Chaos
- The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1.

Drops: Zoot's Plaything

Location: East Corridor (First Floor)

ava-ChaosBeastDastan.png

Chaos Beast of Dastan B
*Paralyzed*

Type:
Demon, Holy

Level:
20

Health:
204/300

Defense:
5

Special:
Chaos
- The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1.

Drops: Nothing

Location: East Corridor (First Floor)

ava-ChaosBeastDastan.png

Chaos Beast of Dastan C
*Paralyzed*
*Asleep* (1 more Rounds)

Type:
Demon, Holy

Level:
20

Health:
204/300

Defense:
5

Special:
Chaos
- The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1.

Drops: Nothing

Location: East Corridor (First Floor)

7551729306_bda4acf1d2_t.jpg

Heavy Elite Guard C
*Poisoned*

Type: Humanoid

Level: 12

Health: 96/300

Defense: 3

Special I: Rally - Encourages all allies for the next round.

Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect.

Drops: 100 gold

Location: West Corridor (First Floor)

ava-RogueLionCommander.png

Rogue Lion Commander B

Type:
Humanoid

Level:
15

Health:
21/150

Defense:
2

Special:
Rally
- The commander rallies his allies, doubling their Damage dealt during the next Round as part of the
Encouraged
effect.

Drops: nothing

Location: Throne Room (First Floor)

ava-LordLucan.png

Lord Lucan

Type:
Humanoid

Level:
10

Health:
317/500

Defense:
3

Special:
Lucky Hit
- Lord Lucan flails around with his short decorative sword and manages to get behind his target's defenses, dealing 15 Damage. Being a treacherous member of the nobility, Lord Lucan also inflicts his target with the
Poisoned
effect.

Drops: Venom, 200 Gold

Location: Throne Room

ava-SirLamorak.png

Sir Lamorak
*Poisoned*

Type:
Humanoid

Level:
15

Health:
511/600

Defense:
5

Special:
Call for Backup
- Sir Lamorak calls for a Rogue Lion Commander to assist him.

Drops: Mail of the Renegade Commander

Location: Throne Room

ava-SirLoren.png

Sir Loren
*Captured Emperor Alandri*
*Afraid* (2 rounds remaining)

Type:
Humanoid

Level:
17

Health:
941/1000

Defense:
10

Special:
Angered Slash
- Enraged, Sir Loren slashes at his target, pushing the target back as part of the
Afraid
effect. Sir Loren's increasing rage raises his Level by 1.

Drops: Sword of Ancestral Hatred

Location: Throne Room

DSCN0050-1.jpg

XX
*Cannot deal Free Hits*
*Badly Poisoned*
*Captured Emperor Septrine*

Level 20 Fiery, Humanoid

Health: 1126/1500

Special: Explosion – Does 5 damage to all heroes, regardless of row/SP and burns the hero targeting XX, dealing a further 2 damage each round until the end of the battle (does not stack).

Drops: Bomb XX x5, Explosive Staff, Fire Amulet

Note:
Will be defeated when health reaches 250. Drops will be dropped, and XX will flee.

Location: Throne Room

The Party:

ava-thothwick.jpg

Thothwick
, Level 17 1/2 Rouge
*Knocked Out*

Power: 25 (23 Ranged)

Health: 0/28

Gold: 557

Inventory - Sabre (WP 8), Whip Chain (WP 6), Shuriken (WP 5), 1 Bedroll, 1 Telescope, Cultist's Hat

5909627714_af21b5c29f_t.jpg

Nyx
, Level 20 1/3 Battle Mage
*Immune to Asleep-effect*
*Lucky*
*Blessed*

Power: 33

Health: 30/30

Ether: 21/25

Defense: 0

Gold: 40

Inventory:
Book of a Thousand Creatures (WP:13, each roll has a 1/6 chance to summon a creature to aid the hero), Dawnstar II (WP: 9), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Sandman's Parasol, Potion, Remedy, 2 Tonics, 2 Grand Tonics, Holy Bomb, Bedroll, 5 Bones, Wooden Shield (SP:2), Phoenix Essence, Ether Core

6835324116_b26624a9bf_t_d.jpg

Atramor Gibbin
, Level 21 Witch

Power: 31

Health: 24/24 (-14 for remainder of Quest)

Ether: 6/10 (-9 for remainder of Quest)

Gold: 52

Inventory: Ratsbane, WP: 10, Witch's Talisman, Black Katana, WP: 8, Staff of the Elven Warlock, WP: 5, Grand Tonic, Fire Bomb, Ancient Crown (Give Enemy Cursed Effect on first hit of battle), Scroll of Sealing

6053295509_408d809eab_t.jpg

Tarn Valco
, Level 15 1/2 Barbarian
*Burned*

Power: 28

Health: 18/22

Defense: 2

Gold: 13

Inventory: Lion’s Heart (WP: 13, Suitable for Barbarians and Knights, stuns target on successful hits), Helbaerend (WP: 10, Water, Ice and Lightning Elemental, Hollow Blade, Remedy Stored), Fauxthril Spear (WP: 6), Sand Worm Hide, Shovel, Pickaxe

archer_pose.jpg

William Harkenshire
, Level 14 Ranger
*Knocked Out*

Power: 19

Health: 4/19

Defense: 0

Gold: 20

Inventory: Hand Cannon (WP: 5; Lightning, Wood) Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Lion Knight Shield (SP: 4, Unsuitable), Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb

DSCN0044.jpg

Phil
(NPC)
*Knocked Out*

Level 20 1/3 Dastanian

Power: 35

Health: 7/22

Gold: 50

Inventory: Dastan War Hammer (WP: 15, Fire/Earth Elemental)

Shield – Strikes the enemy with a terrific hit, halving their current health.

Critical Hit – Attacks with WPx2 + Lvl

skrall.jpg

Skrall
, Level 19.5 Hunter (Waterbrick Down)
*Party Leader*
*Favors Humanoid Enemies*
*Blessed*
*Lucky*
*Encouraged*

Power:
54

Health:
32/32

Defense:
0

Gold:
49

Inventory:
Heavy Crossbow (WP: 8; Knock-back)
, Hunter's Crossbow (WP: 11; +4 vs. Beasts), Greatsword of Lion Nobles (WP: 20; User is
Slowed
), Smoke Bomb, Zoot's Cookie

avatar.jpg

Alexandre le Chevalier
, Level 13.5 Knight (Capt.JohnPaul)

Power:
21

Health:
22/22

Defense:
7

Gold:
77

Inventory:
Sword of the Elven Blademaster (WP: 8; ignores SP),
Standard-Issue Crossbow (WP: 1),
Cross Heater Shield (SP: 7)
, Potions (5), Tonic, Remedy, Smoke Bomb, Fire Bomb

avatarrogue.png

Isabella del Toboso
, Level 12 Rogue (Dharkan)
*Lucky*

Power:
21

Health:
17/18

Defense:
1

Gold:
216

Inventory:
Fauxthril Dagger (WP: 8)
, Golden Dagger (WP: 3), Standard-Issue Crossbow (WP: 1),
Cloak of the Invisible Elf (SP: 1;
untargetable for first 2 Rounds of every Battle
)
, Venom, Potions (7), Tonics (5), Remedy, Phoenix Essence, Bedroll, Fire Bombs (2), Dragon Scales (2)

ava-arthur.jpg

Arthur Justus Regulus VII
, Level 13.5 Mage (Flipz)

Power:
20

Health:
14/19

Ether:
10/17

Defense:
1

Gold:
58

Inventory:
Staff of the Cultist Battlemage (WP: 7;
50% chance of Fleeing instead of being KO'd
)
, Standard-Issue Crossbow (WP: 1),
Robe of Magi (SP:1)
, Potion(x2), Bedroll, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic, Opal (
Ice
), Telescope, Amethyst (
Darkness
), Tonic, Mead

ava-luke.png

Luke
, Level 19.5 Sage (controlled by Waterbrick Down)
*Pacifist*

Power:
24

Health:
31/34

Ether:
17/26

Defense:
0

Gold:
0

Inventory:
Arthur's Staff of Elven Necromancy (WP: 5)
, Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonics (1), Bedroll

ava-countlewisknyghton.png

Count Lewis Knyghton
, Level 14.5 Engineer (controlled by Capt.JohnPaul)

Power:
15

Health:
6/21

Defense:
0

Gold:
0

Inventory: Spatha (WP: 3),
Standard-Issue Crossbow (WP: 1)

ava-nerwen.jpg

Nerwen Calmcacil
(played by Chromeknight)

Level 10.5 Cleric
*Immune to wind-based attacks*

Power:
16

Health:
19/19

Ether:
10/15

Defense:
2

Gold:
93

Inventory:
Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, Potion, Tonic, Remedy, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks), Phoenix Essence

5919562924_234e287ff9_t.jpg

Galen Woodward
(played by Fugazi)

Level 10.5 Rogue
*Knocked Out*

Power:
15

Health:
0/20 (+4)

Defense:
1 (+1)

Gold:
242

Inventory:
Sword of Bashing (WP: 5; Ice;
*Poisoned*
), Throwing Dagger (WP:4, Poisoned), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), Bedroll

Rogue.JPG

De'kra
(played by Tanma)

Level 16 Rogue
*Scared*
(3 rounds)

Power:
21

Health:
22/22

Defense:
1

Gold:
332

Inventory:
Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, 2x Remedy

rsz_img_2161.jpg

Sarick Lanse
(played by Xarrzan)

Level 11 Mage

Power:
18

Health:
15/15

Ether:
7/15

Defense:
0

Gold:
59

Inventory:
Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Tonic, Bone

6882536309_34131623d7_t.jpg

Cronk
(played by CorneliusMurdock)

Level 21 Paladin
*Hastened*

Power:
33

Defense:
9

Health:
22/43 (+2)

Ether:
14/24 (+2)

Gold:
70

Inventory:
Zoot's Bane (WP:12, Light, Paralyzing Venom Applied), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic

heroica_2.jpg

Xander Unth'or
(played by posades)
*Lucky*

Level 14.5 Barbarian

Power:
22 (24 if fighting from front row)

Health:
21/21

Gold:
311

Defense:
0 (1 if fighting from back row)

Inventory:
Pongcanis Club (WP: 8;
*Poisoned*
), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Precision Bow (WP:6; all 'Aim's become 'Hit's; unsuitable), Potion (2), Grand Potion, Horse (WP: 1 Front Row), Skeleton Decoy, Venom, Elven Bomb

7174540835_7494640139_t.jpg

Flavius
(controlled by Xarrzan)

Level 12.5 Winged Warrior
*Knocked Out*

Power:
17

Health:
0/18

Defense:
2

Gold:
0

Inventory:
Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2)

Note:
Shield -
Take to the Skies
- Stuns all enemies for the current round and makes the user invulnerable for the next round.

7359767670_279f3d2100_t.jpg

Denerii
(controlled by Chromeknight)

Level 16.5 Winged Warrior

Power:
21

Health:
14/22

Defense:
0

Gold:
0

Inventory:
Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8)

Note:
Shield -
Take to the Skies
- Stuns all enemies for the current round and makes the user invulnerable for the next round.

6899774894_f2e2331e0b_m.jpg

Edgar
(controlled by Pandora)

Level 5 Minion

Health: 25/25

Shield roll = 2x level, plus poison effect.

Critical hit = 2x level

Edited by Zepher
Posted

With a puff a note appeared in front of Nerwen and fluttered gently down until taken. She opened it and in pink curly writing was instructed

Hold out your hand, please.

Doing as bid a green stone dropped out of nowhere into her palm with a *Ting!*.

Curling her fist around the gem Nerwen felt the trees; the pulse of sap, the flutter of leaf and the strong grip of deep roots.

She smiled, her thoughts broken by Denarii's irreverent,

Oooh! Shiny!

Thanks Heroica lottery! Thanks Sandy!

Posted

Scrolls of Confusion are automatic successes, because the effect already has a 50/50 chance of succeeding in making an attempt rebound on another enemy. :sweet:

Atramor continues sprinting south furiously.

"Nerwen, any chance ya' could head east? We could seriously use a healer, and Isabella and Xander have more than enough potions for only 2 enemies."

Posted

Nerwen looked up from pocketing the gem to see Xander had indeed attacked all their enemies.

Relayed by Vipera she also heard Atramor's call. He seemed to be one of the more aware heroes and his plan was sound.

Xander, Isabella, I am going to meet the others in the front hall, you should be able to easily deal with the two guards remaining.

Come on Denarii, let us go.

Denarii and Nerwen move east.

Fine. but there better be more bad guys to shoot at.

Posted

OOC: Excellent, I am awake for this.

IC: The Echo raced south through the Grand Hall with the others, still trembling from the effects of Loren. That elegent Rito had fallen, the Dastan ally had fallenn, Galen was laying somewhere deep in the palace, that Ranger had collapsed, and the Metasmion was down as well. So many of them fell, and the enemies had both emperors in their captivity. How could they-

"We won in the end."

De'kra paused at the words, still trembling. Finally he clicked, "Skrall, leader, Nyx, Alexandre, Luke, Count; you all have ways to attack from long distances correct? When heroes reach room where heroes and I make heroes and I final stand, you think you could attack enemies from room away? So when heroes wait for foes to reach entrance, you could try to weaken them before they arrive? It might be hard to aim and crossbows, but lightning attack or other elemental strike should work."

Posted

"No can do, the Lions will slip right out with both Emperors and Nikolai. We have to make a stand in the entrance hall."

Posted

"I think the Rogue may have a point, we'll continue south, but once we reach our destination we can try firing a few vollies at 'em. The power behind our shots may be reduced, but it would be like shooting fish in a barrel."

Skrall continued to bring up the rear while Luke led the way further south his diamond radiating with a warm white light.

Posted

Xander paused long enough to bid farewell to Nerwen and Denerii; he wished them speed and good luck, for they were going to encounter even more formidable foes in another part of the palace.

Turning to Isabella he says, "Let's finish off these last two guards quickly so we can help our fellow heroes." He then continued to attack the elite guard from the front row.

Posted

I don't mean to rush anything, but I'm fairly sure everyone's course of action would pretty much be the same as it was last round, unless someone comes up with some drastic new strategy. I think it'd be fair enough to autoplay the next round, but I can't speak for anyone but myself. :classic:

"I think we've tried that before, De'kra, but it couldn't hurt to try once we're in the entrance hall."

Posted

Chaos Beast A is now paralyzed. :classic:

Well, at least Cronk bashed something. Cronk will try healing Cronk once more. Cronk should sign up for healing lessons when Cronk returns to Eubric. Then Cronk will bash Chaos Beast A from front row.

Posted

OOC: Have unexpected internet access tonight, hooray!

Arthur felt his pack grow heavier, and he quickly checked to see what had happened. Inside, he found an extra Scroll of Confusion, with a piece of pink stationery attached. After the mumbo jumbo about the Lottery, he saw a small note scribbled at the bottom:

<3 :devil:

--Valentine

Arthur rolls his eyes, and returns to Sealing Chaos Beast A from the Back row. Recalling the list of prizes and winners, Arthur shouts, "De'kra, this may not be the best time, but...if we get a moment, would you mind swapping your Lottery prize with me?"

Posted

Results of Round 19 of the Battle for Dastan

Heroes in the Grand Hall:

Alexandre moves to the South Corridor

Skrall moves to the South Corridor

Nyx moves to the South Corridor

Atramor moves to the South Corridor

Tarn moves to the South Corridor

Luke moves to the South Corridor

Count Knyghton moves to the South Corridor

Sarick moves to the South Corridor

De'Kra moves to the South Corridor

Heroes in the West Corridor (First Floor):

Nerwen moves to the South Corridor

Denarii moves to the South Corridor

Xander vs. Heavy Elite Guard - Frenzy Miss

Isabella vs. Imperial Guard F Heavy Elite Guard - Miss Hit

Heroes in the East Corridor (First Floor):

Cronk heals Cronk - Heal

Cronk v. Chaos Beast A - Meditate

Arthur uses Scroll of Sealing on Chaos Beast A - Success

All but four of the remaining heroes join in the South Corridor. Xander crushes both enemies with a Frenzy (24 to both -SP) while Isabella follows up with a quick stab to the Elite Guard (18). Cronk finally manages to heal himself, and then takes a moment to regain the lost ether. Arthur successfully seals Chaos Beast A. Enemies suffer from poison, as does Tarn from his burn.

7744495198_9fe26c4c79_z.jpg

7708827282_cf03e1c5ee_z.jpg

The Enemies:

ava-RogueLionPikeman.png

Rogue Lion Pikeman A

Type:
Humanoid

Level:
10

Health:
10/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Throne Room

ava-RogueLionPikeman.png

Rogue Lion Pikeman B

Type:
Humanoid

Level:
10

Health:
20/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Throne Room

ava-RogueLionPikeman.png

Rogue Lion Pikeman C

Type:
Humanoid

Level:
10

Health:
20/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Throne Room

ava-RogueLionPikeman.png

Rogue Lion Pikeman D

Type:
Humanoid

Level:
10

Health:
7/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Throne Room

ava-RogueLionPikeman.png

Rogue Lion Pikeman E

Type:
Humanoid

Level:
10

Health:
20/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Throne Room

ava-RogueLionPikeman.png

Rogue Lion Pikeman F

Type:
Humanoid

Level:
10

Health:
20/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Throne Room

ava-RogueLionPikeman.png

Rogue Lion Pikeman G

Type:
Humanoid

Level:
10

Health:
20/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Throne Room

ava-RogueLionPikeman.png

Rogue Lion Pikeman H

Type:
Humanoid

Level:
10

Health:
20/50

Defense:
2

Special:
Stick Together
- All Pikemen present huddle together, halving their Damage taken during the next Round.

Drops: nothing

Location: Throne Room

ava-ChaosBeastDastan.png

Chaos Beast of Dastan A
*Paralyzed*
*Captured Ella Septrine*
*Sealed* (3 rounds remaining)

Type:
Demon, Holy

Level:
20

Health:
161/300

Defense:
5

Special:
Chaos
- The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1.

Drops: Zoot's Plaything

Location: East Corridor (First Floor)

ava-ChaosBeastDastan.png

Chaos Beast of Dastan B
*Paralyzed*

Type:
Demon, Holy

Level:
20

Health:
204/300

Defense:
5

Special:
Chaos
- The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1.

Drops: Nothing

Location: East Corridor (First Floor)

ava-ChaosBeastDastan.png

Chaos Beast of Dastan C
*Paralyzed*

Type:
Demon, Holy

Level:
20

Health:
204/300

Defense:
5

Special:
Chaos
- The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1.

Drops: Nothing

Location: East Corridor (First Floor)

7551729306_bda4acf1d2_t.jpg

Heavy Elite Guard C
*Poisoned*

Type: Humanoid

Level: 12

Health: 56/300

Defense: 3

Special I: Rally - Encourages all allies for the next round.

Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect.

Drops: 100 gold

Location: West Corridor (First Floor)

ava-RogueLionCommander.png

Rogue Lion Commander B

Type:
Humanoid

Level:
15

Health:
21/150

Defense:
2

Special:
Rally
- The commander rallies his allies, doubling their Damage dealt during the next Round as part of the
Encouraged
effect.

Drops: nothing

Location: Throne Room (First Floor)

ava-LordLucan.png

Lord Lucan

Type:
Humanoid

Level:
10

Health:
317/500

Defense:
3

Special:
Lucky Hit
- Lord Lucan flails around with his short decorative sword and manages to get behind his target's defenses, dealing 15 Damage. Being a treacherous member of the nobility, Lord Lucan also inflicts his target with the
Poisoned
effect.

Drops: Venom, 200 Gold

Location: Throne Room

ava-SirLamorak.png

Sir Lamorak
*Poisoned*

Type:
Humanoid

Level:
15

Health:
510/600

Defense:
5

Special:
Call for Backup
- Sir Lamorak calls for a Rogue Lion Commander to assist him.

Drops: Mail of the Renegade Commander

Location: Throne Room

ava-SirLoren.png

Sir Loren
*Captured Emperor Alandri*
*Afraid* (1 round remaining)

Type:
Humanoid

Level:
17

Health:
941/1000

Defense:
10

Special:
Angered Slash
- Enraged, Sir Loren slashes at his target, pushing the target back as part of the
Afraid
effect. Sir Loren's increasing rage raises his Level by 1.

Drops: Sword of Ancestral Hatred

Location: Throne Room

DSCN0050-1.jpg

XX
*Paralyzed*
*Badly Poisoned*
*Captured Emperor Septrine*

Level 20 Fiery, Humanoid

Health: 1116/1500

Special: Explosion – Does 5 damage to all heroes, regardless of row/SP and burns the hero targeting XX, dealing a further 2 damage each round until the end of the battle (does not stack).

Drops: Bomb XX x5, Explosive Staff, Fire Amulet

Note:
Will be defeated when health reaches 250. Drops will be dropped, and XX will flee.

Location: Throne Room

The Party:

ava-thothwick.jpg

Thothwick
, Level 17 1/2 Rouge
*Knocked Out*

Power: 25 (23 Ranged)

Health: 0/28

Gold: 557

Inventory - Sabre (WP 8), Whip Chain (WP 6), Shuriken (WP 5), 1 Bedroll, 1 Telescope, Cultist's Hat

5909627714_af21b5c29f_t.jpg

Nyx
, Level 20 1/3 Battle Mage
*Immune to Asleep-effect*
*Lucky*
*Blessed*

Power: 33

Health: 30/30

Ether: 21/25

Defense: 0

Gold: 40

Inventory:
Book of a Thousand Creatures (WP:13, each roll has a 1/6 chance to summon a creature to aid the hero), Dawnstar II (WP: 9), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Sandman's Parasol, Potion, Remedy, 2 Tonics, 2 Grand Tonics, Holy Bomb, Bedroll, 5 Bones, Wooden Shield (SP:2), Phoenix Essence, Ether Core

6835324116_b26624a9bf_t_d.jpg

Atramor Gibbin
, Level 21 Witch

Power: 31

Health: 24/24 (-14 for remainder of Quest)

Ether: 6/10 (-9 for remainder of Quest)

Gold: 52

Inventory: Ratsbane, WP: 10, Witch's Talisman, Black Katana, WP: 8, Staff of the Elven Warlock, WP: 5, Grand Tonic, Fire Bomb, Ancient Crown (Give Enemy Cursed Effect on first hit of battle), Scroll of Sealing

6053295509_408d809eab_t.jpg

Tarn Valco
, Level 15 1/2 Barbarian
*Burned*

Power: 28

Health: 16/22

Defense: 2

Gold: 13

Inventory: Lion’s Heart (WP: 13, Suitable for Barbarians and Knights, stuns target on successful hits), Helbaerend (WP: 10, Water, Ice and Lightning Elemental, Hollow Blade, Remedy Stored), Fauxthril Spear (WP: 6), Sand Worm Hide, Shovel, Pickaxe

archer_pose.jpg

William Harkenshire
, Level 14 Ranger
*Knocked Out*

Power: 19

Health: 4/19

Defense: 0

Gold: 20

Inventory: Hand Cannon (WP: 5; Lightning, Wood) Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Lion Knight Shield (SP: 4, Unsuitable), Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb

DSCN0044.jpg

Phil
(NPC)
*Knocked Out*

Level 20 1/3 Dastanian

Power: 35

Health: 7/22

Gold: 50

Inventory: Dastan War Hammer (WP: 15, Fire/Earth Elemental)

Shield – Strikes the enemy with a terrific hit, halving their current health.

Critical Hit – Attacks with WPx2 + Lvl

skrall.jpg

Skrall
, Level 19.5 Hunter (Waterbrick Down)
*Party Leader*
*Favors Humanoid Enemies*
*Blessed*
*Lucky*
*Encouraged*

Power:
54

Health:
32/32

Defense:
0

Gold:
49

Inventory:
Heavy Crossbow (WP: 8; Knock-back)
, Hunter's Crossbow (WP: 11; +4 vs. Beasts), Greatsword of Lion Nobles (WP: 20; User is
Slowed
), Smoke Bomb, Zoot's Cookie

avatar.jpg

Alexandre le Chevalier
, Level 13.5 Knight (Capt.JohnPaul)

Power:
21

Health:
22/22

Defense:
7

Gold:
77

Inventory:
Sword of the Elven Blademaster (WP: 8; ignores SP),
Standard-Issue Crossbow (WP: 1),
Cross Heater Shield (SP: 7)
, Potions (5), Tonic, Remedy, Smoke Bomb, Fire Bomb

avatarrogue.png

Isabella del Toboso
, Level 12 Rogue (Dharkan)
*Lucky*

Power:
21

Health:
17/18

Defense:
1

Gold:
216

Inventory:
Fauxthril Dagger (WP: 8)
, Golden Dagger (WP: 3), Standard-Issue Crossbow (WP: 1),
Cloak of the Invisible Elf (SP: 1;
untargetable for first 2 Rounds of every Battle
)
, Venom, Potions (7), Tonics (5), Remedy, Phoenix Essence, Bedroll, Fire Bombs (2), Dragon Scales (2)

ava-arthur.jpg

Arthur Justus Regulus VII
, Level 13.5 Mage (Flipz)

Power:
20

Health:
14/19

Ether:
10/17

Defense:
1

Gold:
58

Inventory:
Staff of the Cultist Battlemage (WP: 7;
50% chance of Fleeing instead of being KO'd
)
, Standard-Issue Crossbow (WP: 1),
Robe of Magi (SP:1)
, Potion(x2), Bedroll, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic, Opal (
Ice
), Telescope, Amethyst (
Darkness
), Tonic, Mead

ava-luke.png

Luke
, Level 19.5 Sage (controlled by Waterbrick Down)
*Pacifist*

Power:
24

Health:
31/34

Ether:
17/26

Defense:
0

Gold:
0

Inventory:
Arthur's Staff of Elven Necromancy (WP: 5)
, Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonics (1), Bedroll

ava-countlewisknyghton.png

Count Lewis Knyghton
, Level 14.5 Engineer (controlled by Capt.JohnPaul)

Power:
15

Health:
6/21

Defense:
0

Gold:
0

Inventory: Spatha (WP: 3),
Standard-Issue Crossbow (WP: 1)

ava-nerwen.jpg

Nerwen Calmcacil
(played by Chromeknight)

Level 10.5 Cleric
*Immune to wind-based attacks*

Power:
16

Health:
19/19

Ether:
10/15

Defense:
2

Gold:
93

Inventory:
Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, Potion, Tonic, Remedy, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks), Phoenix Essence

5919562924_234e287ff9_t.jpg

Galen Woodward
(played by Fugazi)

Level 10.5 Rogue
*Knocked Out*

Power:
15

Health:
0/20 (+4)

Defense:
1 (+1)

Gold:
242

Inventory:
Sword of Bashing (WP: 5; Ice;
*Poisoned*
), Throwing Dagger (WP:4, Poisoned), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), Bedroll

Rogue.JPG

De'kra
(played by Tanma)

Level 16 Rogue
*Scared*
(3 rounds)

Power:
21

Health:
22/22

Defense:
1

Gold:
332

Inventory:
Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, 2x Remedy

rsz_img_2161.jpg

Sarick Lanse
(played by Xarrzan)

Level 11 Mage

Power:
18

Health:
15/15

Ether:
7/15

Defense:
0

Gold:
59

Inventory:
Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Tonic, Bone

6882536309_34131623d7_t.jpg

Cronk
(played by CorneliusMurdock)

Level 21 Paladin
*Hastened*

Power:
33

Defense:
9

Health:
43/43 (+2)

Ether:
14/24 (+2)

Gold:
70

Inventory:
Zoot's Bane (WP:12, Light, Paralyzing Venom Applied), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic

heroica_2.jpg

Xander Unth'or
(played by posades)
*Lucky*

Level 14.5 Barbarian

Power:
22 (24 if fighting from front row)

Health:
21/21

Gold:
311

Defense:
0 (1 if fighting from back row)

Inventory:
Pongcanis Club (WP: 8;
*Poisoned*
), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Precision Bow (WP:6; all 'Aim's become 'Hit's; unsuitable), Potion (2), Grand Potion, Horse (WP: 1 Front Row), Skeleton Decoy, Venom, Elven Bomb

7174540835_7494640139_t.jpg

Flavius
(controlled by Xarrzan)

Level 12.5 Winged Warrior
*Knocked Out*

Power:
17

Health:
0/18

Defense:
2

Gold:
0

Inventory:
Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2)

Note:
Shield -
Take to the Skies
- Stuns all enemies for the current round and makes the user invulnerable for the next round.

7359767670_279f3d2100_t.jpg

Denerii
(controlled by Chromeknight)

Level 16.5 Winged Warrior

Power:
21

Health:
14/22

Defense:
0

Gold:
0

Inventory:
Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8)

Note:
Shield -
Take to the Skies
- Stuns all enemies for the current round and makes the user invulnerable for the next round.

6899774894_f2e2331e0b_m.jpg

Edgar
(controlled by Pandora)

Level 5 Minion

Health: 25/25

Shield roll = 2x level, plus poison effect.

Critical hit = 2x level

Posted (edited)

Atramor leans against the double doors of the palace, panting slightly as the other heroes swarm into the entrance corridor. Feet continue to pound against the floor as the Lions start charging. He spits on the ground, straightening up, pushing several dreadlocks out of his face, clearly rather tired, but nonetheless determined.

"Nyx or Alexandre, could ya' Remedy Tarn? De'kra, I suggest you do the same so you'll be able to attack from the front. I'm gonna try to heal Tarn, Luke, I suggest doing so to Knyghton, and Nerwen, you should likely patch up your winged friend here. Everyone else, do whatever the hell you need to do to get ready. This is gonna be the utmost last stand here, I believe. In a couple minutes, we're either gonna be flattened, bloodless corpses while these Lion bastards take complete control of Dastan, or we'll be prying loot abound outta their lifeless hands and be renowned as the saviors of this whole damn country."

Edited by CallMePie
Posted

OOC: Chaos Beast A should be Sealed. :wink:

"All right, Cronk, since the other Chaos Beasts can't hit us with Free Hits, let's focus on killing at least one of them." Arthur pulls out his Opal and casts an Ice spell at Chaos Beast A from the Back Row.

Posted (edited)

"Isabella, do you think you can manage this elite guard by yourself? It sounds like they need help in the south corridor, and with my horse I can reach them quickly."

Xander hurriedly hangs his club on his back, getting on his horse and moving to the south corridor (unless Isabella needs me).

OOC: I can use my horse in here, right Brickdoctor? :grin: How many moves am I away from the south corridor, two (aka one on my horse)?

Edited by posades
Posted

IC: There horde of attacks swarmed across the hall, their many pikes and swords like a dragon's maw, aimed to smash the standing defenders with their teeth. As his body quaked, De'kra clicked, "If anyone wants to try to attack enemy while they room away, now is time. It might not work, but for many heroes there will be no cost to try. I... not sure it worth remedying myself, since I believe it will expire by the time enemies arrive. Plus I would probably attack from back row anyway. This way I can save it in case hero get burn or poison."

Posted

Tarn's annoyance at the burns constantly wracking his body was interrupted by a pink flash and the appearance of a Scroll of Weakening right before his eyes. In the calm before the storm, he calls out:

"Do any Clerics or Mages wish to use this Scroll of Weakening in the coming battle? I cannot, and hope that it would be of use to us in this dire final stand."

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