July 13, 201212 yr "Ah, well done Flavius and Denerii! I'm glad that you made it here unscathed. We certainly could use some help." Galen attacks Heavy Elite Guard from the front row.
July 13, 201212 yr Denerii swoops in, laughing. They're like ants that've been poked with a stick. Running around like crazy. Yelling and getting in each others way. So funny! Turning to De'kra she said, Your suggestion was brill! the water bomb conducted the lightning brilliantly! You're so clever! Nerwen shook her head slowly, but a hint of a smile played across the edges of her lips. Focus. Let us see now what a Rito can do fighting with us rather than against us. Help me with this Mage. Nerwen attacks Imperial Mage A with her hammer in the front row. Denerii attacks Imperial Mage A with her bow in the back row.
July 13, 201212 yr Xander turned his attention to Imperial Guard B, aiming an attack from the front row. He was glad to see the Rito return; the battle was more in their favor with even numbers. However, he noticed that both Nerwen and Denerii were targeting the same mage. "Do you think we should all target different enemies, Nerwen?" Xander asked over the sounds of battle. "That way the foes are unable to land any free hits on the group, which is useful because I am not at full health at the moment."
July 13, 201212 yr Author QM Note: If Xarrzan doesn't post by the time I get home from work, I will just play out the next round.
July 13, 201212 yr OOC: I've got to get off work as well before I can make posts. Sarick greeted the Rito with a nod. Sarick then attacked the Imperial Guard C from the back row with frost magic. "Flavius, take out that Imperial Guard D from the front row." directed Sarick. Battle Order: -------------------- Cronk vs. Elite Archer >De'kra vs. Imperial Guard A Nerwen vs. Imperial Mage A >Denerii vs. Imperial Mage A Galen vs. Heavy Elite Guard >Sarick vs. Imperial Guard C Flavius vs. Imperial Guard D Xander vs. Imperial Guard B On 7/12/2012 at 1:29 PM, Tanma said: "Is it odd that so many foes on Olegaia are call A, B, and other one syllable names? Or are they just common names? "Under the sea we do not stop to ask our foes namesss. We refer to them as Big Fish, Bigger Fish and Biggest Fish. Sometimes Red Fish, Blue Fish, One Fish or Two Fish," said Sarick.
July 14, 201212 yr On 7/13/2012 at 1:11 PM, posades said: "Do you think we should all target different enemies, Nerwen?" Xander asked over the sounds of battle. "That way the foes are unable to land any free hits on the group, which is useful because I am not at full health at the moment." Responding to Xander, Nerwen said, Those Imperial guard can not even land a blow on Cronk, even the mages will barely scratch him. But, I am sorry, I had forgotten that I was meaning to heal you. Nerwen heals Xander instead. Edited July 14, 201212 yr by Chromeknight
July 14, 201212 yr Author On 7/13/2012 at 10:49 PM, Xarrzan said: OOC: I've got to get off work as well before I can make posts. OoC: I was just saying since it had been over 24 hours. QM Note: To answer Tanma's question about the Precision Bow, yes it will be a secret until the battle is won. Don't you like surprises? Results of Round 3 of Guard Assault Cronk vs. Elite Archer - Damage De'kra vs. Imperial Guard A - Critical Hit Nerwen heals Xander - No Heal Denerii vs. Imperial Mage A - Hit Galen vs. Heavy Elite Guard - Special Damage Sarick vs. Imperial Guard C - Great Spell Flavius vs. Imperial Guard D - Critical Hit Xander vs. Imperial Guard B - Hit Imperial Mage B - Free Hit on Cronk Cronk's bad luck streak continues as the Archer quickly draws an arrow and releases it, hitting Cronk in the torso for 6 damage. De'kra lasges out with Kapura again, this time at Imperial Guard A for 24 damage. Nerwen fails to heal again, but Denerii fires an arrow at Mage A, which digs itself into his shoulder for 21 damage. The Heavy Elite Guard calls out to his allies, doubling their attack strength for the next round. Sarick and Flavius quickly try to discourage them, dealing 21 and 16 damage to Guards C and D, respectively. Xander lands a solid hit on Guard B for 21 damage, and Mage B swings his staff at Cronk, whose shield absorbs most of the damage. Enemies: Imperial Guard A *Encouraged* Type: Humanoid Level: 6 Health: 104/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard B *Encouraged* Type: Humanoid Level: 6 Health: 118/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard C *Encouraged* Type: Humanoid Level: 6 Health: 118/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard D *Encouraged* Type: Humanoid Level: 6 Health: 123/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Heavy Elite Guard Type: Humanoid Level: 12 Health: 277/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Elite Archer *Encouraged* Type: Humanoid Level: 15 Health: 146/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Precision Bow Note: Specials alternate Imperial Mage A *Encouraged* Level: 10 Type: Humanoid Health: 63/135 Defense: 0 Special I: Gust - Uses wind elemental power to push all opponents in the front row to the back row for the next turn. Special II: Windshield - Uses wind elemental power to negate all incoming attacks on all remaining Imperial Mages for the current round. Drops: 30 gold, Tonic Note: Specials alternate. If Gust is already in effect then Windshield will be used. Imperial Mage B *Encouraged* Level: 10 Type: Humanoid Health: 46/135 Defense: 0 Special I: Gust - Uses wind elemental power to push all opponents in the front row to the back row for the next turn. Special II: Windshield - Uses wind elemental power to negate all incoming attacks on all remaining Imperial Mages for the current round. Drops: 30 gold, Tonic Note: Specials alternate. If Gust is already in effect then Windshield will be used. The Party: Nerwen Calmcacil (played by Chromeknight) Level 10 Cleric *Immune to wind-based attacks* Power: 16 Health: 19/19 Ether: 14/15 Defense: 2 Gold: 47 Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, 2x Potion, Tonic, Remedy, Nostrum, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks) Galen Woodward (played by Fugazi) Level 10 Rogue Power: 15 Health: 15/20 (+4) Defense: 1 (+1) Gold: 81 Inventory: Sword of Bashing (WP: 5, Ice), Throwing Dagger (WP:4), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), 2x Venom, Smoke Bomb, Bedroll De'kra (played by Tanma) Level 15.5 Rogue Power: 20 Health: 21/21 Defense: 1 Gold: 214 Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, 2x Potion, 2x Remedy, Smoke Bomb, Phoenix Essence, Bone Sarick Lanse (played by Xarrzan) *Party Leader* Level 10.5 Mage Power: 17 Health: 14/14 Ether: 9/14 Defense: 0 Gold: 38 Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Potion, Tonic, Bone Cronk (played by CorneliusMurdock) Level 20 2/3 Paladin Power: 32 Defense: 9 Health: 32/42 (+2) Ether: 15/23 (+2) Gold: 49 Inventory: Zoot's Bane (WP:12, Light), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Paralyzing Venom, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb Xander Unth'or (played by posades) Level 14 Barbarian Power: 22 (24 if fighting from front row) Health: 11/21 Gold: 311 Defense: 0 (1 if fighting from back row) Inventory: Pongcanis Club (WP: 8), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Potion (2), Grand Potion, Phoenix Essence, Horse (WP: 1 Front Row), Skeleton Decoy, 2x Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12 Winged Warrior Power: 17 Health: 18/18 Defense: 2 Gold: 0 Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16 Winged Warrior Power: 21 Health: 22/22 Defense: 0 Gold: 0 Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round.
July 14, 201212 yr "Oh-oh, I think I pissed them off. Sorry!" Galen now attacks Heavy Elite Guard from the back row.
July 14, 201212 yr IC: De'kra clicked, "It is okay, their excitement should die off next round. Besides, Team still dealt great deal of damage last turn. I suggest someone attack Mage B this turn, as they are close to defeat. Kapura and I will be attack Imperial Guard A this turn." The echo stood on the back row as he prepared to engage the enemy.
July 14, 201212 yr The guards had started off afraid, but even with the damage the team had dealt, they seemed excited about their next attack. Sarick switched his focus to attack the Imperial Mage B from the back row with frost magic. "Flavius, continue your attacks against Imperial Guard D from the back row." said Sarick. Battle Order: -------------------- Cronk >De'kra vs. Imperial Guard A Nerwen >Denerii >Galen vs. Heavy Elite Guard >Sarick vs. Imperial Mage B >Flavius vs. Imperial Guard D Xander Edited July 14, 201212 yr by Xarrzan
July 14, 201212 yr Cronk will attempt to bash Elite Archer from back row. Stupid Archer, Cronk trying bash. Hold still.
July 15, 201212 yr Xander retreats to the back row to attack Imperial Guard B, reasoning a combined hit from the guards would not be favorable.
July 15, 201212 yr Author Results of Round 4 of Guard Assault Cronk vs. Elite Archer - Guardian Angel De'kra vs. Imperial Guard A - Special Damage Nerwen heals Xander - Heal Less Denerii vs. Imperial Mage A - Damage Galen vs. Heavy Elite Guard - Special Damage Sarick vs. Imperial Mage B - Special Damage Flavius vs. Imperial Guard D - Take to the Skies Xander vs. Imperial Guard B - Extra Critical Hit Imperial Guard C - Free Hit on Cronk (stunned) Cronk tries to bash the Archer, but instead his guardian angel appears, protecting the party for the next round. Seeing this, the Imperial Guards decide to huddle together again. Nerwen manages a small bit of healing for Xander (+6 HP), but Denerii is nearly knocked out of the sky by a powerful wind spell from Mage A (10 damage). The Heavy Elite Guard pummels Galen, dealing 5 damage and stunning the rogue for the next turn. Mage B then sends gusts of wind towards the party, but it has no effect since the entire party is already in the back row this round. Flavius then takes flight, causing whirlwinds of dust to circle the enemies which stuns them for this round only. Xander then takes the opportunity to strike Guard B for 31 damage. Cronk's angel protects the party for the next round, but several allies are weakened. How will the party decide to use the next precious moments of safety? Enemies: Imperial Guard A *Sticking Together* Type: Humanoid Level: 6 Health: 104/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard B *Sticking Together* Type: Humanoid Level: 6 Health: 87/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard C *Sticking Together* Type: Humanoid Level: 6 Health: 118/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard D *Sticking Together* Type: Humanoid Level: 6 Health: 123/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Heavy Elite Guard Type: Humanoid Level: 12 Health: 277/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Elite Archer Type: Humanoid Level: 15 Health: 146/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Precision Bow Note: Specials alternate Imperial Mage A Level: 10 Type: Humanoid Health: 63/135 Defense: 0 Special I: Gust - Uses wind elemental power to push all opponents in the front row to the back row for the next turn. Special II: Windshield - Uses wind elemental power to negate all incoming attacks on all remaining Imperial Mages for the current round. Drops: 30 gold, Tonic Note: Specials alternate. If Gust is already in effect then Windshield will be used. Imperial Mage B Level: 10 Type: Humanoid Health: 46/135 Defense: 0 Special I: Gust - Uses wind elemental power to push all opponents in the front row to the back row for the next turn. Special II: Windshield - Uses wind elemental power to negate all incoming attacks on all remaining Imperial Mages for the current round. Drops: 30 gold, Tonic Note: Specials alternate. If Gust is already in effect then Windshield will be used. The Party: Nerwen Calmcacil (played by Chromeknight) Level 10 Cleric *Immune to wind-based attacks* Power: 16 Health: 19/19 Ether: 13/15 Defense: 2 Gold: 47 Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, 2x Potion, Tonic, Remedy, Nostrum, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks) Galen Woodward (played by Fugazi) Level 10 Rogue *Stunned* Power: 15 Health: 10/20 (+4) Defense: 1 (+1) Gold: 116 Inventory: Sword of Bashing (WP: 5, Ice), Throwing Dagger (WP:4), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), 2x Venom, Smoke Bomb, Bedroll De'kra (played by Tanma) Level 15.5 Rogue Power: 20 Health: 21/21 Defense: 1 Gold: 214 Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, 2x Potion, 2x Remedy, Smoke Bomb, Phoenix Essence, Bone Sarick Lanse (played by Xarrzan) *Party Leader* Level 10.5 Mage Power: 17 Health: 14/14 Ether: 9/14 Defense: 0 Gold: 38 Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Potion, Tonic, Bone Cronk (played by CorneliusMurdock) Level 20 2/3 Paladin *Guardian Angel* Power: 32 Defense: 9 Health: 32/42 (+2) Ether: 15/23 (+2) Gold: 49 Inventory: Zoot's Bane (WP:12, Light), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Paralyzing Venom, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb Xander Unth'or (played by posades) Level 14 Barbarian Power: 22 (24 if fighting from front row) Health: 17/21 Gold: 311 Defense: 0 (1 if fighting from back row) Inventory: Pongcanis Club (WP: 8), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Potion (2), Grand Potion, Phoenix Essence, Horse (WP: 1 Front Row), Skeleton Decoy, 2x Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12 Winged Warrior Power: 17 Health: 18/18 Defense: 2 Gold: 0 Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16 Winged Warrior Power: 21 Health: 12/22 Defense: 0 Gold: 0 Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round.
July 15, 201212 yr "..." In his stunned state, Galen silently curses the bad luck he seems to have today.
July 15, 201212 yr Hello, Cronk's angel. Cronk will try to bash Elite Archer from front row. Cronk try really hard to hit enemy this time.
July 15, 201212 yr IC: De'kra clicked, "Okay, here suggestions. Since Team only need to worry about four foes and are safe from retaliation, I suggest Team focus on mages, since they are foes and lowest health. Team should still attack elite foes, but they not as high priority. Since heroes outnumber attack foes at this time, maybe Nerwen could heal one of Team's wound? I hate to leave Galen stun, but it will expire by time heroes can unstun him. This make sense?" As he clicked this the echo readied Kapura to attack Impeiral Mage B from the Back Row.
July 15, 201212 yr On 7/15/2012 at 2:45 PM, Tanma said: IC: De'kra clicked, "Okay, here suggestions. Since Team only need to worry about four foes and are safe from retaliation, I suggest Team focus on mages, since they are foes and lowest health. Team should still attack elite foes, but they not as high priority. Since heroes outnumber attack foes at this time, maybe Nerwen could heal one of Team's wound? I hate to leave Galen stun, but it will expire by time heroes can unstun him. This make sense?" That good idea. No need to target elite enemies, angel will block free hits. Especially important not to trigger Elite Guard's rally. Cronk will change target and bash Imperial Mage A from front row instead of Archer. Perhaps if Angel returns some time, party could focus entirely on Archer. Archer can deal lot of damage with specials. Cronk's angel can block it all.
July 15, 201212 yr Author On 7/15/2012 at 4:16 PM, Fugazi said: OOC: JimB, the gold mugged in Round 2 has never been added to my stats. OoC: Good catch, I will edit the most recent post immediately.
July 15, 201212 yr De'kra always had a plan of attack, Xander thought to himself smiling. Even if they did not always go according to plan, he was impressed with the shade -- if only De'kra believed more in himself. Xander turned to Imperial Mage A, focusing his attention on an attack from the front row.
July 15, 201212 yr IC: Inwardly De'kra signed in frustration, he should have remembered like the others that he could attack from the front row without danger. The echo moved to the front row with the others, hoping to make it in time to attack. As he walked forward De'kra noticed an odd sensation. Since he had battled against the Rito, he had felt a lot stronger. And now as he walked, the echo had a feeling as to why.
July 16, 201212 yr Sorry I was AWOL last round. Had a family Sunday and before I got back to the topic JB had posted. (not that I mind the fight progressing quickly!) Denerii! Nerwen saw her Rito ally blown from the sky, hitting the ground hard. Hearing a groan from the other side she looks to see a stunned Galen in a bad way too. Hang on Denerii, I'll help Galen first then you. I'll be ok. That Mage has some payback coming. Denerii attacks Imperial Mage A front row with her stone knife. Nerwen heals Galen. Edited July 16, 201212 yr by Chromeknight
July 16, 201212 yr Author Results of Round 5 of Guard Battle Cronk vs. Imperial Mage A - Damage De'kra vs. Imperial Mage B - Hit Nerwen heals Galen - Heal Denerii vs. Imperial Mage A - Critical Hit Galen is stunned Sarick vs. Imperial Mage B - Damage Flavius vs. Imperial Mage A - Take to the Skies Xander vs. Imperial Mage A - Extra Critical Hit Heavy Elite Guard - Free Hit on Cronk Elite Archer - Free Hit on De'kra Cronk's angel protects Cronk and Sarick from their enemies. De'kra leads the attack on the weakened Mages, and stabs the second one for 20 damage. Nerwen manages to patch up Galen to full health, and Denerii attacks Mage A with her stone knife for 32 damage. Flavius follows suit, and whips up another whirlwind while taking flight, stunning all enemies and protecting himself from damage the next round. Xander spins his ax towards Mage A, and with all his might he brings his weapon down on the enemy for 32 damage. This is just enough to defeat the mage, which causes all four Imperial Guards to silently boil for they cannot attack while stunned. Enemies: Imperial Guard A Type: Humanoid Level: 6 Health: 104/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard B Type: Humanoid Level: 6 Health: 87/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard C Type: Humanoid Level: 6 Health: 118/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard D Type: Humanoid Level: 6 Health: 123/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Heavy Elite Guard Type: Humanoid Level: 12 Health: 277/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Elite Archer Type: Humanoid Level: 15 Health: 146/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Precision Bow Note: Specials alternate Imperial Mage B Level: 10 Type: Humanoid Health: 26/135 Defense: 0 Special I: Gust - Uses wind elemental power to push all opponents in the front row to the back row for the next turn. Special II: Windshield - Uses wind elemental power to negate all incoming attacks on all remaining Imperial Mages for the current round. Drops: 30 gold, Tonic Note: Specials alternate. If Gust is already in effect then Windshield will be used. The Party: Nerwen Calmcacil (played by Chromeknight) Level 10 Cleric *Immune to wind-based attacks* Power: 16 Health: 19/19 Ether: 12/15 Defense: 2 Gold: 47 Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, 2x Potion, Tonic, Remedy, Nostrum, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks) Galen Woodward (played by Fugazi) Level 10 Rogue *Stunned* Power: 15 Health: 20/20 (+4) Defense: 1 (+1) Gold: 116 Inventory: Sword of Bashing (WP: 5, Ice), Throwing Dagger (WP:4), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), 2x Venom, Smoke Bomb, Bedroll De'kra (played by Tanma) Level 15.5 Rogue Power: 20 Health: 21/21 Defense: 1 Gold: 214 Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, 2x Potion, 2x Remedy, Smoke Bomb, Phoenix Essence, Bone Sarick Lanse (played by Xarrzan) *Party Leader* Level 10.5 Mage Power: 17 Health: 14/14 Ether: 9/14 Defense: 0 Gold: 38 Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Potion, Tonic, Bone Cronk (played by CorneliusMurdock) Level 20 2/3 Paladin *Guardian Angel* Power: 32 Defense: 9 Health: 32/42 (+2) Ether: 15/23 (+2) Gold: 49 Inventory: Zoot's Bane (WP:12, Light), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Paralyzing Venom, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb Xander Unth'or (played by posades) Level 14 Barbarian Power: 22 (24 if fighting from front row) Health: 17/21 Gold: 311 Defense: 0 (1 if fighting from back row) Inventory: Pongcanis Club (WP: 8), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Potion (2), Grand Potion, Phoenix Essence, Horse (WP: 1 Front Row), Skeleton Decoy, 2x Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12 Winged Warrior *Invulnerable* Power: 17 Health: 18/18 Defense: 2 Gold: 0 Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16 Winged Warrior Power: 21 Health: 12/22 Defense: 0 Gold: 0 Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round.
July 16, 201212 yr Cronk is getting more than little disheartened by Cronk's complete lack of being able to bash. But Cronk cannot give up. Cronk will try again to bash Elite Archer from front row. Archer had better be bashed this time. Cronk not kidding around anymore.
July 16, 201212 yr Sarick switched his focus again to attack Imperial Guard B from the back row with frost magic. "Flavius, continue your attacks against Imperial Guard D from the back row." said Sarick. Battle Order: -------------------- Cronk vs. Elite Archer >De'kra Nerwen >Denerii Xander >Sarick vs. Imperial Guard B >Flavius vs. Imperial Guard D >Galen
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