posades Posted July 16, 2012 Posted July 16, 2012 Xander closes his eyes for a split second, acknowledging the fatal blow on the mage; there was no time to reflect, however, as he aimed his axe for an attack on the heavy elite guard from the front row. Quote
Chromeknight Posted July 16, 2012 Posted July 16, 2012 (edited) Finally Nerwen's mind cleared and the music of Galadrya flowed smoothly out, wrapping around Galen and restoring his life-force. True to her word she shifted her focus to Denerii. You have your revenge now. Yes, but his nest-mate still stands. Flitting past De'kra she says, Let's take him down together. Denerii attacks Imperial Mage B with her stone knife from the front row. Nerwen heals Denerii. I will heal you next Cronk. Edited July 16, 2012 by Chromeknight Quote
Fugazi Posted July 16, 2012 Posted July 16, 2012 "Thank you Nerwen, your soothing magic is always most welcome!" Shaking off the numbness of the last round, Galen attacks the Heavy Elite Guard from the front row. Quote
Tanma Posted July 16, 2012 Posted July 16, 2012 IC: De'kra nodded at the Rito, glad that the battle seemed to have left no lasting wounds. Quickly he moved to attack the Imperial Mage B from the back row. As he readied to attack with Kapura, the echo cringed while a tempered heat boiled across his arm. It wasn't too painful, and in fact the growing sensation of strength was only growing. But the sensation still felt...uncomfortable. Quote
JimBee Posted July 16, 2012 Author Posted July 16, 2012 Results of Round 6 of Guard Assault Cronk vs. Elite Archer - Special Damage (Tempest) De'kra vs. Imperial Mage B - Damage Nerwen heals Denerii - Heal Denerii vs. Imperial Mage B - Special Damage (Windshield) Xander vs. Heavy Elite Guard - Extra Critical Hit Sarick vs. Imperial Guard B - Miss Flavius vs. Imperial Guard D - Damage Galen vs. Heavy Elite Guard - Hit Imperial Guard A - Free Hit on Cronk Imperial Guard C - Free Hit on De'kra The round does not go well for the heroes. Cronk still fails to bash the Elite Archer, who instead sends a rain of arrows down on the party (7 each-SP, except Flavius). In an attempt to defeat the remaining Mage, both De'kra and Denerii charge. They are both unsuccessful, however; De'kra receives the blunt end of the Mage's staff while a windshield is conjured up to bring Denerii's attack to a screeching halt. Nerwen heals Denerii, restoring her new friend to full health. Xander scores yet another Extra Critical Hit on the Heavy Elite Guard for 31 damage, and Sarick's spell misses. Imperial Guard D manages to fend off Flavius (-0), and Galen hits the Heavy Elite for 12 damage. Cronk blocks Guard A's free hit, but De'kra is unable to do the same. Enemies: Imperial Guard A Type: Humanoid Level: 6 Health: 104/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard B Type: Humanoid Level: 6 Health: 87/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard C Type: Humanoid Level: 6 Health: 118/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard D Type: Humanoid Level: 6 Health: 123/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Heavy Elite Guard Type: Humanoid Level: 12 Health: 234/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Elite Archer Type: Humanoid Level: 15 Health: 146/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Precision Bow Note: Specials alternate Imperial Mage B Level: 10 Type: Humanoid Health: 26/135 Defense: 0 Special I: Gust - Uses wind elemental power to push all opponents in the front row to the back row for the next turn. Special II: Windshield - Uses wind elemental power to negate all incoming attacks on all remaining Imperial Mages for the current round. Drops: 30 gold, Tonic Note: Specials alternate. If Gust is already in effect then Windshield will be used. The Party: Nerwen Calmcacil (played by Chromeknight) Level 10 Cleric *Immune to wind-based attacks* Power: 16 Health: 17/19 Ether: 12/15 Defense: 2 Gold: 47 Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, 2x Potion, Tonic, Remedy, Nostrum, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks) Galen Woodward (played by Fugazi) Level 10 Rogue Power: 15 Health: 14/20 (+4) Defense: 1 (+1) Gold: 116 Inventory: Sword of Bashing (WP: 5, Ice), Throwing Dagger (WP:4), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), 2x Venom, Smoke Bomb, Bedroll De'kra (played by Tanma) Level 15.5 Rogue Power: 20 Health: 12/21 Defense: 1 Gold: 214 Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, 2x Potion, 2x Remedy, Smoke Bomb, Phoenix Essence, Bone Sarick Lanse (played by Xarrzan) *Party Leader* Level 10.5 Mage Power: 17 Health: 11/14 Ether: 8/14 Defense: 0 Gold: 38 Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Potion, Tonic, Bone Cronk (played by CorneliusMurdock) Level 20 2/3 Paladin *Guardian Angel* Power: 32 Defense: 9 Health: 32/42 (+2) Ether: 15/23 (+2) Gold: 49 Inventory: Zoot's Bane (WP:12, Light), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Paralyzing Venom, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb Xander Unth'or (played by posades) Level 14 Barbarian Power: 22 (24 if fighting from front row) Health: 10/21 Gold: 311 Defense: 0 (1 if fighting from back row) Inventory: Pongcanis Club (WP: 8), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Potion (2), Grand Potion, Phoenix Essence, Horse (WP: 1 Front Row), Skeleton Decoy, 2x Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12 Winged Warrior Power: 17 Health: 18/18 Defense: 2 Gold: 0 Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16 Winged Warrior Power: 21 Health: 22/22 Defense: 0 Gold: 0 Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Quote
Tanma Posted July 16, 2012 Posted July 16, 2012 OOC: I am confused, by my math I have three health points left IC: De'kra froze as the sensation sent a jolt through every fiber of his essence. As he winced in utter feeling, there's descended upon him. De'kra slammed to the ground, barely still standing. As he slowly got up., the echo spoke in a painful grinding speech, like the sound of a cat scratching a chalbkboard, but set to autotune. "I apologize," De'kra spoke as he struggled to stand, "But I need to take potion. Good luck heroes, I will try to rejoin you soon. Leader, you mind move I down battle order? I am not able to absorb any more free hits." As he struggled to stand in the back row, De'kra pulled out a potion and let his hand absorbing the healing fluid. Quote
JimBee Posted July 16, 2012 Author Posted July 16, 2012 OOC: You started at full health (21), received 6 damage from Tempest (7-1), 9 damage from the Mage (10-1), and 5 damage from the Free Hit (6-1), for a total of 20 damage. Quote
Tanma Posted July 16, 2012 Posted July 16, 2012 (edited) Good, as you are not mad[/color]."[/font]OOC: But isn't the damaged halved when you stand in the back row? I am not sure if free hits count like that, but Tempest doesn't mention that it ignores row, and neither does the mage. IC: De'kra forces himself to remain conscious as he drinks the fluid. As the echo watched the group, his mind drifted back to the odd feeling. The fact that he was hearing voices did not bode well for the sensations he felt all over his body, though he preferred not to considered madness an option. "You are sane." De'kra would have signed if he could, the voice was still reassuring as ever, but that didn't mean it spoke the truth. Still, it was pleasent to hear. Edited July 16, 2012 by Tanma Quote
JimBee Posted July 16, 2012 Author Posted July 16, 2012 OOC: Ah, you are right, I didn't realize you were in the back. I'll fix that. And why would I be mad? I appreciate that the players are paying attention. And for that matter I actually miscalculated damage for anyone standing in the back row. Quote
Xarrzan Posted July 16, 2012 Posted July 16, 2012 The falling arrows broke Sarick's concentration, forcing him to miss his target. Sarick continued his assault on Imperial Guard B from the back row with frost magic. "Flavius, continue your attacksss against Imperial Guard D from the back row but also, I'll need you up front for a bit." said Sarick. "Galen, if I fall during thisss battle, lead our team to victory until I regain consciousness. Cronk, deal some devastating damage to that archer. De'kra, if those arrows fall from the sky again, I don't know if you'll be able to finish drinking before they rip our scalesss." Battle Order: -------------------- Cronk >Denerii >Flavius vs. Imperial Guard D >Galen Nerwen Xander >Sarick vs. Imperial Guard B >De'kra drinks Potion Quote
Chromeknight Posted July 16, 2012 Posted July 16, 2012 (edited) Denerii screeched in frustration. Men who mess with wind. Tangling the sky-tracks. Your blasphemy will be wiped out. Seeing De'kra hurt she said Hold on hatchling, the air will be free again soon. Nerwen nodded as De'kra announced his intention to take a potion. I am sorry Cronk. I said I would heal you next, but Xander is hurt again, I will heal him first. Nerwen heals Xander. Denerii attacks the Imperial Mage from the front with her knife. Edited July 16, 2012 by Chromeknight Quote
Tanma Posted July 16, 2012 Posted July 16, 2012 OOC: Ah, you are right, I didn't realize you were in the back. I'll fix that. And why would I be mad? I appreciate that the players are paying attention. And for that matter I actually miscalculated damage for anyone standing in the back row. OOC: I know, but one of my computers has issues with modifying a post. That was the first version of what the voice in De'kra's head said. Sorry for confusion. IC : De'kra shock his headed the worries of madness, that could be for a time of rest, but not of war. To the group he clicked, "Try to limit what free hits they give, I not sure how damage group is as whole, but it best not to risk too much damage." Quote
posades Posted July 16, 2012 Posted July 16, 2012 Xander was aware of the elite guard's strength; because his health was low, Xander switched his focus to Imperial Guard A, attacking from the front row. "Thank you, Nerwen, your healing is much appreciated." Quote
Fugazi Posted July 16, 2012 Posted July 16, 2012 "Galen, if I fall during thisss battle, lead our team to victory until I regain consciousness." "We'll keep you on your feet, Sarick. Or should I say your tail?" Galen renews his front row attack on the Heavy Elite Guard. Quote
CorneliusMurdock Posted July 16, 2012 Posted July 16, 2012 Do not worry, friend Nerwen. Cronk is not worried about damage to Cronk. Cronk not in danger. Cronk will endeavor to bash Elite Archer from front row. May Ennoc guide Cronk's blade to archer's heart. Quote
JimBee Posted July 17, 2012 Author Posted July 17, 2012 Results of Round 7 of Guard Assault Cronk vs. Elite Archer - Damage Denerii vs. Imperial Mage - Hit Flavius vs. Imperial Guard D - Hit Galen vs. Heavy Elite Guard - Damage Nerwen heals Xander - No Heal Xander vs. Imperial Guard A - Aim Sarick vs. Imperial Guard B - Magic Burst (Ice) De'kra drinks Potion Imperial Guard C - Free Hit on Cronk Cronk takes his sword and lifts it to attack the Archer, but yet again the foe is too quick, and fires another arrow into the orc paladin (6). Denerii and Flavius fly at the enemy, both scoring hits on their intended targets (24 and 16, respectively). Galen is struck down by the Heavy Elite's short sword, and clings onto consciousness as he hits the ground outside of Emeraldo's wing (11). Nerwen can't seem to conjure up enough ether to heal Xander as he charges into battle, missing his first swing but nicking Guard A's shoulder as he spins around with his ax (8). Sarick readies an ice spell, but Dragon's Wrath explodes with power, sending up ice crystals from the ground beneath the enemy (17-SP to all). This finishes Imperial Mage B. De'kra downs a potion while Guard C unsuccessfully tries to break through Cronk's defenses. Enemies: Imperial Guard A Type: Humanoid Level: 6 Health: 80/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard B Type: Humanoid Level: 6 Health: 71/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard C Type: Humanoid Level: 6 Health: 102/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard D Type: Humanoid Level: 6 Health: 91/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Heavy Elite Guard Type: Humanoid Level: 12 Health: 220/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Elite Archer Type: Humanoid Level: 15 Health: 129/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Precision Bow Note: Specials alternate The Party: Nerwen Calmcacil (played by Chromeknight) Level 10 Cleric *Immune to wind-based attacks* Power: 16 Health: 17/19 Ether: 12/15 Defense: 2 Gold: 47 Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, 2x Potion, Tonic, Remedy, Nostrum, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks) Galen Woodward (played by Fugazi) Level 10 Rogue Power: 15 Health: 3/20 (+4) Defense: 1 (+1) Gold: 116 Inventory: Sword of Bashing (WP: 5, Ice), Throwing Dagger (WP:4), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), 2x Venom, Smoke Bomb, Bedroll De'kra (played by Tanma) Level 15.5 Rogue Power: 20 Health: 21/21 Defense: 1 Gold: 214 Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Potion, 2x Remedy, Smoke Bomb, Phoenix Essence, Bone Sarick Lanse (played by Xarrzan) *Party Leader* Level 10.5 Mage Power: 17 Health: 11/14 Ether: 8/14 Defense: 0 Gold: 38 Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Potion, Tonic, Bone Cronk (played by CorneliusMurdock) Level 20 2/3 Paladin Power: 32 Defense: 9 Health: 26/42 (+2) Ether: 15/23 (+2) Gold: 49 Inventory: Zoot's Bane (WP:12, Light), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Paralyzing Venom, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb Xander Unth'or (played by posades) Level 14 Barbarian Power: 22 (24 if fighting from front row) Health: 10/21 Gold: 311 Defense: 0 (1 if fighting from back row) Inventory: Pongcanis Club (WP: 8), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Potion (2), Grand Potion, Phoenix Essence, Horse (WP: 1 Front Row), Skeleton Decoy, 2x Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12 Winged Warrior Power: 17 Health: 18/18 Defense: 2 Gold: 0 Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16 Winged Warrior Power: 21 Health: 22/22 Defense: 0 Gold: 0 Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Quote
Tanma Posted July 17, 2012 Posted July 17, 2012 IC: De'kra stands at his full height, his health restored. "Sorry for that," he clicked, " I thought I was more wound than I actually was. I will target Imperial Guard B from back row. Try to hang on Galen and Hammer Hero. If ether of you fall II will revive you, but I still prefer you not fall, however brief." The echo and Kapura prepared themselves to strike down the guard, though concerns still flowed through De'kra's mind. Some were directed towards the wounded heroes, but not all. Quote
CorneliusMurdock Posted July 17, 2012 Posted July 17, 2012 Curses! Cronk will heal Galen from back row if Nerwen will try healing Xander. Cronk would be able to absorb free hit from archer in back row if no one targets the stupid guy. Quote
Xarrzan Posted July 17, 2012 Posted July 17, 2012 The archer still proved elusive but even he couldn't dodge a snow storm of icy shards. Seeing De'kra charge at the Imperial Guard B, Sarick switched his assault to Imperial Guard A from the back row with frost magic. "Flavius, continue your attacks against Imperial Guard D from the back row." said Sarick. Battle Order: -------------------- >Cronk heals Galen >Denerii >De'kra vs. Imperial Guard B >Flavius vs. Imperial Guard D Nerwen >Sarick vs. Imperial Guard A Xander >Galen Quote
Chromeknight Posted July 17, 2012 Posted July 17, 2012 (edited) Denerii chirped in satisfaction. The wind foulers were gone. The sky was theirs again. Her eyes narrowed as she focussed on the archer next. Let's see if your skill measures up dirt-crawler. Denerii targets the elite archer from the back row with her bow. Nerwen's concern is more about the hurt the party is suffering as the fight wears on. Cronk! The numbers are shifting in our favour. It is good to leave off the archer and heal Galen. You are stronger at healing than I am, and he needs more help. I will heal Xander. With that, Nerwen heals Xander. Sarick, let me act straight after Denerii, just in case that pesky archer is able to get a shot off. I can take the hit if I am here in the back. Is it me or has Cronk had some shocking luck in battles this quest... (not that Nerwen is doing all that much better!) Edited July 17, 2012 by Chromeknight Quote
posades Posted July 17, 2012 Posted July 17, 2012 Xander could not fault Nerwen for attempting to heal him -- she was trying her best, but something was not settled in her mind it seemed. He silently hoped for the best next round as he got ready to attack Imperial Guard C from the front row. Quote
Chromeknight Posted July 17, 2012 Posted July 17, 2012 Nerwen remembered Nyx's brutal application of her healing staff to Xander. If my heal does not work, perhaps Sarick can belt you with his staff. Quote
Xarrzan Posted July 17, 2012 Posted July 17, 2012 Sarick was deep in concentration to call forth the magic energy but he noted Nerwen's request. Battle Order: -------------------- >Cronk heals Galen >Denerii Nerwen >De'kra vs. Imperial Guard B >Flavius vs. Imperial Guard D >Sarick vs. Imperial Guard A Xander >Galen Quote
Fugazi Posted July 17, 2012 Posted July 17, 2012 "I really hope your healing spell is successful, Cronk!" Galen throws his dagger at the Heavy Elite Guard from the back row. Quote
JimBee Posted July 17, 2012 Author Posted July 17, 2012 Results of Round 8 of Guard Assault Cronk heals Galen - Heal Denerii vs. Elite Archer - Hit Nerwen heals Xander - Heal Less De'kra vs. Imperial Guard B - Mug Flavius vs. Imperial Guard D - Special Damage Sarick vs. Imperial Guard A - Damage Xander vs. Imperial Guard C - Special Damage Galen vs. Heavy Elite Guard - Miss Cronk takes a turn to heal Galen, and the rogue feels the life force return to him in full. Denerii gives the Elite Archer a taste of his own medicine by firing one of her own arrows into his chest (21). Nerwen can only lessen Xander's wounds (+6), but De'kra reaches out with Kapura to mug Imperial Guard D, dealing 14 damage and spilling 14 gold. Before Sarick can conjure up another ice spell, Imperial Guard A attacks him with his spear for 3 damage. The Imperial Guards then decide to stick together again, while Galen throws his dagger at the Heavy Elite and misses. He will have to take a turn to retrieve his weapon if he wishes to use it again. Enemies: Imperial Guard A *Sticking Together* Type: Humanoid Level: 6 Health: 80/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard B *Sticking Together* Type: Humanoid Level: 6 Health: 56/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard C *Sticking Together* Type: Humanoid Level: 6 Health: 102/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard D *Sticking Together* Type: Humanoid Level: 6 Health: 91/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Heavy Elite Guard Type: Humanoid Level: 12 Health: 220/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Elite Archer Type: Humanoid Level: 15 Health: 108/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Precision Bow Note: Specials alternate The Party: Nerwen Calmcacil (played by Chromeknight) Level 10 Cleric *Immune to wind-based attacks* Power: 16 Health: 17/19 Ether: 11/15 Defense: 2 Gold: 47 Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, 2x Potion, Tonic, Remedy, Nostrum, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks) Galen Woodward (played by Fugazi) Level 10 Rogue Power: 15 Health: 20/20 (+4) Defense: 1 (+1) Gold: 116 Inventory: Sword of Bashing (WP: 5, Ice), Throwing Dagger (WP:4), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), 2x Venom, Smoke Bomb, Bedroll De'kra (played by Tanma) Level 15.5 Rogue Power: 20 Health: 21/21 Defense: 1 Gold: 229 Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Potion, 2x Remedy, Smoke Bomb, Phoenix Essence, Bone Sarick Lanse (played by Xarrzan) *Party Leader* Level 10.5 Mage Power: 17 Health: 8/14 Ether: 8/14 Defense: 0 Gold: 38 Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Potion, Tonic, Bone Cronk (played by CorneliusMurdock) Level 20 2/3 Paladin Power: 32 Defense: 9 Health: 26/42 (+2) Ether: 14/23 (+2) Gold: 49 Inventory: Zoot's Bane (WP:12, Light), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Paralyzing Venom, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb Xander Unth'or (played by posades) Level 14 Barbarian Power: 22 (24 if fighting from front row) Health: 16/21 Gold: 311 Defense: 0 (1 if fighting from back row) Inventory: Pongcanis Club (WP: 8), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Potion (2), Grand Potion, Phoenix Essence, Horse (WP: 1 Front Row), Skeleton Decoy, 2x Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12 Winged Warrior Power: 17 Health: 18/18 Defense: 2 Gold: 0 Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16 Winged Warrior Power: 21 Health: 22/22 Defense: 0 Gold: 0 Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Quote
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