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Posted

OOC: Anyone else tend to get so wrapped in the plot that you forget what our payment will be?

IC: De'kra and Kapura flipped back, glad that their lightning strike dealt some good damage. The echo clicked, "Cronk, maybe you could spend your next turn heal yourself? Heroes only need to worry about two foes this round, so there is no danger."

After an analysis, De'kra and Kapura moved to attack the Archer from the back row, as they could deal more damage to the defenseless bowman.

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Posted

"Cronk, maybe your warrior half isn't doing so well in this battle but your cleric half is working wonders!"

Feeling much better, Galen attacks the Heavy Elite Guard with the Sword of Bashing from the front row.

Posted (edited)

Sarick switched his assault to Elite Archer from the back row with frost magic.

"Flavius, lets focus on the Elite Archer, show him how a true archer firesss from the back row," said Sarick.

Battle Order:

--------------------

>Cronk heals Cronk

>Denerii vs. Elite Archer

>De'kra vs. Elite Archer

Galen vs. Heavy Elite Guard

>Flavius vs. Elite Archer

>Nerwen heals Xander

Xander

>Sarick vs. Elite Archer

"Nerwen, I could use some of your healing next."

Edited by Xarrzan
Posted

Results of Round 9 of Guard Assault

Cronk heals himself - Heal

Denerii vs. Elite Archer - Critical Hit

De'kra vs. Elite Archer - Damage

Galen vs. Heavy Elite Guard - Damage

Flavius vs. Elite Archer - Hit

Nerwen heals Xander - Miracle

Xander vs. Heavy Elite Guard - Extra Critical Hit

Sarick vs. Elite Archer - Spell

Cronk spends one ether to restore himself to full health. Denerii lands another arrow in the Archer (26), but the enemy then takes revenge by shooting one back, hitting De'kra for 7 damage. Galen also receives damage from his target (9), and Flavius helps weaken the Archer further (17). Suddenly, rays of light shine down on the party, and Nerwen heals everyone back to full health with a Miracle! Encouraged by this, both Xander and Sarick successfully attack their foes (31 and 17 respectively).

Enemies:

ava-RolandPikeman.png

Imperial Guard A

Type: Humanoid

Level: 6

Health: 80/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if an ally falls during the same turn). Applies to all remaining Imperial Guards.

Drops: 5 gold

ava-RolandPikeman.png

Imperial Guard B

Type: Humanoid

Level: 6

Health: 56/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards.

Drops: 5 gold

ava-RolandPikeman.png

Imperial Guard C

Type: Humanoid

Level: 6

Health: 102/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards.

Drops: 5 gold

ava-RolandPikeman.png

Imperial Guard D

Type: Humanoid

Level: 6

Health: 91/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - (passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards.

Drops: 5 gold

7551729306_bda4acf1d2_t.jpg

Heavy Elite Guard

Type: Humanoid

Level: 12

Health: 189/300

Defense: 3

Special I: Rally - Encourages all allies for the next round.

Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect.

Drops: 100 gold

7551729402_4556825be7_t.jpg

Elite Archer

Type: Humanoid

Level: 15

Health: 48/175

Defense: 0

Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both.

Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each.

Drops: Precision Bow

Note: Specials alternate

The Party:

ava-nerwen.jpgNerwen Calmcacil (played by Chromeknight)

Level 10 Cleric *Immune to wind-based attacks*

Power: 16

Health: 19/19

Ether: 11/15

Defense: 2

Gold: 47

Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, 2x Potion, Tonic, Remedy, Nostrum, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks)

5919562924_234e287ff9_t.jpgGalen Woodward (played by Fugazi)

Level 10 Rogue

Power: 15

Health: 20/20 (+4)

Defense: 1 (+1)

Gold: 116

Inventory: Sword of Bashing (WP: 5, Ice), Throwing Dagger (WP:4), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), 2x Venom, Smoke Bomb, Bedroll

Rogue.JPGDe'kra (played by Tanma)

Level 15.5 Rogue

Power: 20

Health: 21/21

Defense: 1

Gold: 229

Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Potion, 2x Remedy, Smoke Bomb, Phoenix Essence, Bone

rsz_img_2161.jpgSarick Lanse (played by Xarrzan) *Party Leader*

Level 10.5 Mage

Power: 17

Health: 14/14

Ether: 7/14

Defense: 0

Gold: 38

Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Potion, Tonic, Bone

6882536309_34131623d7_t.jpgCronk (played by CorneliusMurdock)

Level 20 2/3 Paladin

Power: 32

Defense: 9

Health: 42/42 (+2)

Ether: 13/23 (+2)

Gold: 49

Inventory: Zoot's Bane (WP:12, Light), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Paralyzing Venom, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb

heroica_2.jpgXander Unth'or (played by posades)

Level 14 Barbarian

Power: 22 (24 if fighting from front row)

Health: 21/21

Gold: 311

Defense: 0 (1 if fighting from back row)

Inventory: Pongcanis Club (WP: 8), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Potion (2), Grand Potion, Phoenix Essence, Horse (WP: 1 Front Row), Skeleton Decoy, 2x Venom, Elven Bomb

7174540835_7494640139_t.jpgFlavius (controlled by Xarrzan)

Level 12 Winged Warrior

Power: 17

Health: 18/18

Defense: 2

Gold: 0

Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2)

Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round.

7359767670_279f3d2100_t.jpgDenerii (controlled by Chromeknight)

Level 16 Winged Warrior

Power: 21

Health: 22/22

Defense: 0

Gold: 0

Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8)

Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round.

Posted

"It would also take a miracle for me to actually land a hit on someone..." :hmpf:

Galen attacks the Heavy Elite Guard again from the front row.

Posted

Sarick began to attack Imperial Guard C from the back row with frost magic.

"Flavius, send your arrows toward Imperial Guard D again from the back row," said Sarick. "Excellent use of your powersss Nerwen."

Battle Order:

--------------------

Cronk vs. Elite Archer

Xander vs. Imperial Guard A

>De'kra vs. Imperial Guard B

Galen vs. Heavy Elite Guard

>Nerwen

>Denerii

>Flavius vs. Imperial Guard D

>Sarick vs. Imperial Guard C

Posted (edited)

I think that's Nerwen's first ever miracle. I need to check...

The barbarian was difficult to heal. Such a strong and wild spirit required a complex harmony of power to fortify. For the third time Nerwen drew on the inner music of Celebryon to channel healing energy. Even in the midst of battle the music overwhelmed her. The battle became, not a distraction, but a fundamental part of the symphony. The music flowed out of her.

Nerwen sang.

Clear and pure the song wrapped around each of the party, refreshing, restoring them, bathing them in light. A moment of pure hope in a hard fought fight. As the sound ebbed, Nerwen was not left empty or spent, but filled and redirected in purpose. They would win through these enemies and then... set this place to rights. Dastan would be saved, there was always hope.

With no need for more healing just yet, Nerwen lifted her hammer and stepped towards the guards. Pointing she said,

There is always balance, hurt and healing. Music and silence. This is as much an act of civilization and beauty as any song. Let us dance in battle.

Nerwen strikes at Imperial guard B with her hammer from the front.

Denerii, meanwhile, clearly had the upper hand against the archer. Loathe to relinquish the fight just yet, she nocked another arrow in her bow and sighted down the shaft from the back row, ready to end the duel.

Edited by Chromeknight
Posted

Results of Round 10 of Guard Assault

Cronk vs. Elite Archer - Hit

Xander vs. Imperial Guard A - Aim

De'kra vs. Imperial Guard B - Mug

Galen vs. Heavy Elite Guard - Damage

Nerwen vs. Imperial Guard B - Miracle

Denerii vs. Elite Archer - Damage

Flavius vs. Imperial Guard D - Damage

Sarick vs. Imperial Guard C - Magic Burst (Wind)

The battle drags on. Cronk finally lands a solid hit on the Archer, dealing 32 damage. Xander wildly swings his ax at Guard A, dealing 7 damage. De'kra then mugs Imperial Guard B from the back row, dealing 14 damage and spilling 14 gold. Galen is hit by the Heavy Elite Guard again, but luckily Nerwen performs another miracle, restoring him back to full health. Unfortunately, both Rito are hit by their enemies (7 and 2 damage). Sarick makes up for this by spinning a powerful tornado, ravaging all enemies for 17 damage (-SP). At last, the Archer is defeated.

Enemies:

ava-RolandPikeman.png

Imperial Guard A

Type: Humanoid

Level: 6

Health: 56/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if an ally falls during the same turn). Applies to all remaining Imperial Guards.

Drops: 5 gold

ava-RolandPikeman.png

Imperial Guard B

Type: Humanoid

Level: 6

Health: 25/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards.

Drops: 5 gold

ava-RolandPikeman.png

Imperial Guard C

Type: Humanoid

Level: 6

Health: 85/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards.

Drops: 5 gold

ava-RolandPikeman.png

Imperial Guard D

Type: Humanoid

Level: 6

Health: 74/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - (passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards.

Drops: 5 gold

7551729306_bda4acf1d2_t.jpg

Heavy Elite Guard

Type: Humanoid

Level: 12

Health: 172/300

Defense: 3

Special I: Rally - Encourages all allies for the next round.

Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect.

Drops: 100 gold

The Party:

ava-nerwen.jpgNerwen Calmcacil (played by Chromeknight)

Level 10 Cleric *Immune to wind-based attacks*

Power: 16

Health: 19/19

Ether: 11/15

Defense: 2

Gold: 47

Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, 2x Potion, Tonic, Remedy, Nostrum, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks)

5919562924_234e287ff9_t.jpgGalen Woodward (played by Fugazi)

Level 10 Rogue

Power: 15

Health: 20/20 (+4)

Defense: 1 (+1)

Gold: 116

Inventory: Sword of Bashing (WP: 5, Ice), Throwing Dagger (WP:4), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), 2x Venom, Smoke Bomb, Bedroll

Rogue.JPGDe'kra (played by Tanma)

Level 15.5 Rogue

Power: 20

Health: 21/21

Defense: 1

Gold: 243

Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Potion, 2x Remedy, Smoke Bomb, Phoenix Essence, Bone

rsz_img_2161.jpgSarick Lanse (played by Xarrzan) *Party Leader*

Level 10.5 Mage

Power: 17

Health: 14/14

Ether: 7/14

Defense: 0

Gold: 38

Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Potion, Tonic, Bone

6882536309_34131623d7_t.jpgCronk (played by CorneliusMurdock)

Level 20 2/3 Paladin

Power: 32

Defense: 9

Health: 42/42 (+2)

Ether: 13/23 (+2)

Gold: 49

Inventory: Zoot's Bane (WP:12, Light), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Paralyzing Venom, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb

heroica_2.jpgXander Unth'or (played by posades)

Level 14 Barbarian

Power: 22 (24 if fighting from front row)

Health: 21/21

Gold: 311

Defense: 0 (1 if fighting from back row)

Inventory: Pongcanis Club (WP: 8), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Potion (2), Grand Potion, Phoenix Essence, Horse (WP: 1 Front Row), Skeleton Decoy, 2x Venom, Elven Bomb

7174540835_7494640139_t.jpgFlavius (controlled by Xarrzan)

Level 12 Winged Warrior

Power: 17

Health: 16/18

Defense: 2

Gold: 0

Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2)

Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round.

7359767670_279f3d2100_t.jpgDenerii (controlled by Chromeknight)

Level 16 Winged Warrior

Power: 21

Health: 15/22

Defense: 0

Gold: 0

Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8)

Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round.

Posted

IC: De'kra watched as Nerwen sent healing energy all over the battlefield once more. Even a Toa would get exhausted if they used their Toa power to heal so often. "You are enact great Nerwen," clicked the Rogue in mild awe, "I have seen few so in tune and their power. Anyway, I will attack Imperial Guard B from back row once again." Kapura danced in the echo's hands as he readied to attack the foe.

Posted

Cronk can finally feel Ennoc's blessing! Now that archer is defeated, Cronk will bash Heavy Elite Guard from front row.

"Oh Cronk, it's good to have you around! I brought this Guard to his knees, feel free to finish him off!" :innocent:

Galen attacks the Heavy Elite Guard again and again from the front row.

Posted

Sarick was taken aback by the sudden gust of wind. He still was not used to the sensation of magic other than ice.

Dragon Heart Sword: "You're a mage. Get used to the elements. And stop playing around, defeat these lackies and get on to taking down that traitor."

Sarick called forth the magic again to attack Imperial Guard C from the back row with frost magic.

"Flavius, shack it off and keep attacking Imperial Guard D from the back row," said Sarick.

Battle Order:

--------------------

Cronk vs. Heavy Elite Guard

Xander vs. Imperial Guard A

>De'kra vs. Imperial Guard B

Galen vs. Heavy Elite Guard

>Nerwen

>Denerii

>Flavius vs. Imperial Guard D

>Sarick vs. Imperial Guard C

Posted

QM Note: Sorry Chromeknight, I saw you reading this topic about an hour ago but it seems like you went away for a bit. I hope you don't mind me running this next round! Please let me know if you would have done something differently with your actions. I would just like to keep things moving at a fast pace. :sweet:

To all: I can also run the round after this one automatically, since as you'll see there is really only one option. Just let me know.

Results of Round 11 of Guard Assault

Cronk vs. Heavy Elite Guard - Critical Hit

Xander vs. Imperial Guard A - Special Damage

De'kra vs. Imperial Guard B - Hit

Galen vs. Heavy Elite Guard - Special Damage

Nerwen vs. Imperial Guard B - Critical Hit

Denerii vs. Heavy Elite Guard - Miss

Flavius vs. Imperial Guard D - Take to the Skies

Sarick vs. Imperial Guard C - Special Damage

Ennoc smiles upon Cronk again as he bashes the Elite Guard for 41 damage. De'kra nails Imperial Guard B with Kapura, dealing 9 damage, and Nerwen follows suit by dealing another 21 damage with her hammer. This is enough to knock the soldier out. Flavius takes to the skies, and stuns all enemies while making himself invulnerable for the next round. Frightened, the Imperial Guards huddle together again. Their leader, the Elite, tries to rally them, but it is no use.

Enemies:

ava-RolandPikeman.png

Imperial Guard A *Sticking Together* *Encouraged*

Type: Humanoid

Level: 6

Health: 56/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if an ally falls during the same turn). Applies to all remaining Imperial Guards.

Drops: 5 gold

ava-RolandPikeman.png

Imperial Guard C *Sticking Together* *Encouraged*

Type: Humanoid

Level: 6

Health: 85/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards.

Drops: 5 gold

ava-RolandPikeman.png

Imperial Guard D *Sticking Together* *Encouraged*

Type: Humanoid

Level: 6

Health: 74/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - (passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards.

Drops: 5 gold

7551729306_bda4acf1d2_t.jpg

Heavy Elite Guard

Type: Humanoid

Level: 12

Health: 131/300

Defense: 3

Special I: Rally - Encourages all allies for the next round.

Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect.

Drops: 100 gold

The Party:

ava-nerwen.jpgNerwen Calmcacil (played by Chromeknight)

Level 10 Cleric *Immune to wind-based attacks*

Power: 16

Health: 19/19

Ether: 11/15

Defense: 2

Gold: 47

Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, 2x Potion, Tonic, Remedy, Nostrum, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks)

5919562924_234e287ff9_t.jpgGalen Woodward (played by Fugazi)

Level 10 Rogue

Power: 15

Health: 20/20 (+4)

Defense: 1 (+1)

Gold: 116

Inventory: Sword of Bashing (WP: 5, Ice), Throwing Dagger (WP:4), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), 2x Venom, Smoke Bomb, Bedroll

Rogue.JPGDe'kra (played by Tanma)

Level 15.5 Rogue

Power: 20

Health: 21/21

Defense: 1

Gold: 243

Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Potion, 2x Remedy, Smoke Bomb, Phoenix Essence, Bone

rsz_img_2161.jpgSarick Lanse (played by Xarrzan) *Party Leader*

Level 10.5 Mage

Power: 17

Health: 14/14

Ether: 7/14

Defense: 0

Gold: 38

Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Potion, Tonic, Bone

6882536309_34131623d7_t.jpgCronk (played by CorneliusMurdock)

Level 20 2/3 Paladin

Power: 32

Defense: 9

Health: 42/42 (+2)

Ether: 13/23 (+2)

Gold: 49

Inventory: Zoot's Bane (WP:12, Light), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Paralyzing Venom, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb

heroica_2.jpgXander Unth'or (played by posades)

Level 14 Barbarian

Power: 22 (24 if fighting from front row)

Health: 21/21

Gold: 311

Defense: 0 (1 if fighting from back row)

Inventory: Pongcanis Club (WP: 8), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Potion (2), Grand Potion, Phoenix Essence, Horse (WP: 1 Front Row), Skeleton Decoy, 2x Venom, Elven Bomb

7174540835_7494640139_t.jpgFlavius (controlled by Xarrzan)

Level 12 Winged Warrior *Invunerable*

Power: 17

Health: 16/18

Defense: 2

Gold: 0

Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2)

Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round.

7359767670_279f3d2100_t.jpgDenerii (controlled by Chromeknight)

Level 16 Winged Warrior

Power: 21

Health: 15/22

Defense: 0

Gold: 0

Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8)

Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round.

Posted

Sarick called forth the magic again to attack Heavy Elite Guard from the back row with frost magic.

"Flavius, take out the Heavy Elite Guard from the back row," said Sarick.

Battle Order:

--------------------

Cronk

Xander

>De'kra

Galen

>Nerwen

>Denerii

>Flavius vs. Heavy Elite Guard

>Sarick vs. Heavy Elite Guard

Posted (edited)

More than happy for you to have run the round. I was trying to get on from work computer, but it wasn't working.

Denerii and Nerwen both attack the elite guard, from the front row with knife and hammer respectively.

Edited by Chromeknight
Posted

Friends should be aware of one thing. If party takes out elite guard this turn, other guards get free hits. That is 12 damage each. Cronk not worried about Cronk taking damage since Cronk is armored, but other friends next on battle order should be cautious.

Cronk will bash Heavy Elite Guard from front row.

Posted

Cronk! The guards are stunned, they cannot attack for free hits even if the elite guard falls.

Nerwen remains in the front row.

Move forward Xander, this is a good opportunity to take him out!

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