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Posted

Cronk! The guards are stunned, they cannot attack for free hits even if the elite guard falls.

Actually, Cronk believes that the guards were stunned for remainder of last round. Flavius will be invulnerable upcoming round but guards will have recovered.

But Nerwen can do whatever Nerwen wants, Cronk just pointing out danger. Nerwen far enough down battle order to be relatively safe anyway.

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Posted

Actually, Cronk believes that the guards were stunned for remainder of last round. Flavius will be invulnerable upcoming round but guards will have recovered.

But Nerwen can do whatever Nerwen wants, Cronk just pointing out danger. Nerwen far enough down battle order to be relatively safe anyway.

Grr.. you're right of course. I had thought the stun was applied to the next round. Ah well. Was trying to be helpful. And failing.

Nerwen looks at the guards again. Though they are huddled they do not appear to be suffering any other effects.

Sorry Xander, Ignore what I said.

She steps to the back row in order to lessen the damage she deals.

Taking her lead from Nerwen, Denerii switches to her bow from the back row also.

He has more armor than a rock-goat. Just makes shooting him more of a challange!

Denerii grins at her own humor.

Posted (edited)

IC: De'kra clicked, "Good point Cronk, though hopefully I health can take it." The echo and Kapura moved to attack the elite from the back row, hoping to a degree that they don't bring down the foe this round.

OOC: is row affected by charge?

Edited by Tanma
Posted

Results of Round 11 of Guard Assault

Cronk vs. Heavy Elite Guard - Hit

Xander vs. Heavy Elite Guard - Aim

De'kra vs. Heavy Elite Guard - Miss

Galen retrieves Throwing Dagger

Nerwen vs. Heavy Elite Guard - Miracle

Denerii vs. Heavy Elite Guard - Critical Hit

Flavius vs. Heavy Elite Guard - Special Damage

Sarick vs. Heavy Elite Guard - Great Spell

The party readies an assault on the Heavy Elite Guard. Cronk hits him for 29 damage, while Xander only inflicts 1. De'kra misses, and Galen retrieves his throwing dagger. Nerwen performs yet another miracle, restoring everyone back to full health. Denerii fires an arrow into the Elite for 23 damage, and Sarick hurls an ice spell that deals 19 damage. The frustrated Elite tries to attack Flavius, but the Rito flies higher into the air to avoid it.

Enemies:

ava-RolandPikeman.png

Imperial Guard A

Type: Humanoid

Level: 6

Health: 56/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if an ally falls during the same turn). Applies to all remaining Imperial Guards.

Drops: 5 gold

ava-RolandPikeman.png

Imperial Guard C

Type: Humanoid

Level: 6

Health: 85/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards.

Drops: 5 gold

ava-RolandPikeman.png

Imperial Guard D

Type: Humanoid

Level: 6

Health: 74/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - (passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards.

Drops: 5 gold

7551729306_bda4acf1d2_t.jpg

Heavy Elite Guard

Type: Humanoid

Level: 12

Health: 59/300

Defense: 3

Special I: Rally - Encourages all allies for the next round.

Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect.

Drops: 100 gold

The Party:

ava-nerwen.jpgNerwen Calmcacil (played by Chromeknight)

Level 10 Cleric *Immune to wind-based attacks*

Power: 16

Health: 19/19

Ether: 11/15

Defense: 2

Gold: 47

Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, 2x Potion, Tonic, Remedy, Nostrum, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks)

5919562924_234e287ff9_t.jpgGalen Woodward (played by Fugazi)

Level 10 Rogue

Power: 15

Health: 20/20 (+4)

Defense: 1 (+1)

Gold: 116

Inventory: Sword of Bashing (WP: 5, Ice), Throwing Dagger (WP:4), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), 2x Venom, Smoke Bomb, Bedroll

Rogue.JPGDe'kra (played by Tanma)

Level 15.5 Rogue

Power: 20

Health: 21/21

Defense: 1

Gold: 243

Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Potion, 2x Remedy, Smoke Bomb, Phoenix Essence, Bone

rsz_img_2161.jpgSarick Lanse (played by Xarrzan) *Party Leader*

Level 10.5 Mage

Power: 17

Health: 14/14

Ether: 6/14

Defense: 0

Gold: 38

Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Potion, Tonic, Bone

6882536309_34131623d7_t.jpgCronk (played by CorneliusMurdock)

Level 20 2/3 Paladin

Power: 32

Defense: 9

Health: 42/42 (+2)

Ether: 13/23 (+2)

Gold: 49

Inventory: Zoot's Bane (WP:12, Light), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Paralyzing Venom, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb

heroica_2.jpgXander Unth'or (played by posades)

Level 14 Barbarian

Power: 22 (24 if fighting from front row)

Health: 21/21

Gold: 311

Defense: 0 (1 if fighting from back row)

Inventory: Pongcanis Club (WP: 8), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Potion (2), Grand Potion, Phoenix Essence, Horse (WP: 1 Front Row), Skeleton Decoy, 2x Venom, Elven Bomb

7174540835_7494640139_t.jpgFlavius (controlled by Xarrzan)

Level 12 Winged Warrior *Invunerable*

Power: 17

Health: 18/18

Defense: 2

Gold: 0

Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2)

Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round.

7359767670_279f3d2100_t.jpgDenerii (controlled by Chromeknight)

Level 16 Winged Warrior

Power: 21

Health: 22/22

Defense: 0

Gold: 0

Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8)

Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round.

Posted

Three shields in a row! Shame I'm not a offensive class!

Ha! Right in the weak point.

Denerii, pleased with herself, taunts the elite guard.

Slow and heavy can't catch me!

She shoots the elite guard from the back row again.

Nerwen, meanwhile has opened a floodgate and is striving to regain control of herself.

The song, begun three rounds ago, continues. Flowing out over the battle. Nerwen's movements are both dance and instrument. She weaves between the guards. Sliding around their blows, fractionally ahead of their movement, guided by the song. Now, facing them, she seems to only just realise that she holds a weapon, an item capable of striking.

She moves again, in thefront row toward Imperial guard C, singing all the while.

Posted

"Whoever your god is Nerwen, they're being very kind to you -- and us by extent!" :oh:

Galen attacks the Heavy Elite Guard from the front row with the Sword of Bashing.

Posted

Sarick called forth the magic again to attack Imperial Guard C from the back row with frost magic.

"Flavius, keep attacking Imperial Guard D from the back row," said Sarick.

Battle Order:

--------------------

Cronk vs. Heavy Elite Guard

Xander vs.

>De'kra vs.

Galen vs. Heavy Elite Guard

Nerwen vs. Imperial Guard C

>Denerii vs. Heavy Elite Guard

>Flavius vs. Imperial Guard D

>Sarick vs. Imperial Guard C

Posted

IC: De'kra signed with relief, before clicking, "I will attack Imperial Guard A from back row. You song is quite strong Nerwen, let heroes and I hope it lasts." The echo prepared Kapura for the strike, even as the last of the enemies seemed to falter.

Posted

Results of Round 12 of Guard Assault

Cronk vs. Heavy Elite Guard - Hit

Xander vs. Imperial Guard A - Hit

De'kra vs. Imperial Guard A - Critical Hit

Galen vs. Heavy Elite Guard - Mug

Nerwen vs. Imperial Guard C - Special Damage

Denerii vs. Heavy Elite Guard - Damage

Flavius vs. Imperial Guard D - Special Damage

Sarick vs. Imperial Guard C - Magic Burst

Enemies:

ava-RolandPikeman.png

Imperial Guard A *Sticking Together*

Type: Humanoid

Level: 6

Health: 7/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if an ally falls during the same turn). Applies to all remaining Imperial Guards.

Drops: 5 gold

ava-RolandPikeman.png

Imperial Guard C *Sticking Together*

Type: Humanoid

Level: 6

Health: 69/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards.

Drops: 5 gold

ava-RolandPikeman.png

Imperial Guard D *Sticking Together

Type: Humanoid

Level: 6

Health: 58/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - (passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards.

Drops: 5 gold

The Party:

ava-nerwen.jpgNerwen Calmcacil (played by Chromeknight)

Level 10 Cleric *Immune to wind-based attacks*

Power: 16

Health: 19/19

Ether: 11/15

Defense: 2

Gold: 47

Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, 2x Potion, Tonic, Remedy, Nostrum, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks)

5919562924_234e287ff9_t.jpgGalen Woodward (played by Fugazi)

Level 10 Rogue

Power: 15

Health: 20/20 (+4)

Defense: 1 (+1)

Gold: 148

Inventory: Sword of Bashing (WP: 5, Ice), Throwing Dagger (WP:4), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), 2x Venom, Smoke Bomb, Bedroll

Rogue.JPGDe'kra (played by Tanma)

Level 15.5 Rogue

Power: 20

Health: 21/21

Defense: 1

Gold: 243

Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Potion, 2x Remedy, Smoke Bomb, Phoenix Essence, Bone

rsz_img_2161.jpgSarick Lanse (played by Xarrzan) *Party Leader*

Level 10.5 Mage

Power: 17

Health: 14/14

Ether: 6/14

Defense: 0

Gold: 38

Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Potion, Tonic, Bone

6882536309_34131623d7_t.jpgCronk (played by CorneliusMurdock)

Level 20 2/3 Paladin

Power: 32

Defense: 9

Health: 42/42 (+2)

Ether: 13/23 (+2)

Gold: 49

Inventory: Zoot's Bane (WP:12, Light), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Paralyzing Venom, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb

heroica_2.jpgXander Unth'or (played by posades)

Level 14 Barbarian

Power: 22 (24 if fighting from front row)

Health: 21/21

Gold: 311

Defense: 0 (1 if fighting from back row)

Inventory: Pongcanis Club (WP: 8), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Potion (2), Grand Potion, Phoenix Essence, Horse (WP: 1 Front Row), Skeleton Decoy, 2x Venom, Elven Bomb

7174540835_7494640139_t.jpgFlavius (controlled by Xarrzan)

Level 12 Winged Warrior *Invunerable*

Power: 17

Health: 18/18

Defense: 2

Gold: 0

Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2)

Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round.

7359767670_279f3d2100_t.jpgDenerii (controlled by Chromeknight)

Level 16 Winged Warrior

Power: 21

Health: 16/22

Defense: 0

Gold: 0

Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8)

Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round.

QM Note: Since the guards are sticking together and there's nothing else to do, the next round will be skipped. Please submit your actions for Round 14. Thanks.

Posted

QM Note: Since the guards are sticking together and there's nothing else to do, the next round will be skipped. Please submit your actions for Round 14. Thanks.

OOC: Actually we could heal Denerii.

Cronk wil bash Guard C from front row.

Posted

Sarick was frustrated that his burst of magic was negligent against the huddled guards. He called forth the magic again to attack Imperial Guard C from the back row with frost magic.

"Flavius, keep attacking Imperial Guard D from the back row," said Sarick.

Battle Order:

--------------------

Cronk vs. Imperial Guard C

Xander vs.

>De'kra vs.

Galen vs.

Nerwen vs.

>Denerii vs.

>Flavius vs. Imperial Guard D

>Sarick vs. Imperial Guard C

Posted

IC: De'kra nods, as only three foes remain. "I will try to finish off Imperial Guard A from Back Row[/b]," clicked the echo, "Victory in this fight almost at hand. Of course afterward Team will need to face foes inside palace, so group not safe yet." De'kra whips Kapura back and forth in his hands, relievedthatthe battle might soon be over- finished!

Posted

Results of Round 14 of Guard Assault

Cronk vs. Imperial Guard C - Special Damage

Xander vs. Imperial Guard A - Extra Critical Hit

De'kra vs. Imperial Guard A C - Mug

Galen vs. Imperial Guard D - Mug

Nerwen vs. Imperial Guard A - Miracle

Denerii vs. Imperial Guard A C - Hit

Flavius vs. Imperial Guard D - Damage

Sarick vs. Imperial Guard C - Special Damage

Xander ferociously attacks Imperial Guard A, which kills him instantly. De'kra and Galen each take their turns mugging their targets, gaining 14 and 24 gold, respectively. Nerwen heals Denerii back to full health, and the Rito tribeswoman fires an arrow into Guard C. Realizing that they're the only two left, Guards C and D take a defensive position.

Enemies:

ava-RolandPikeman.png

Imperial Guard C *Sticking Together*

Type: Humanoid

Level: 6

Health: 55/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards.

Drops: 5 gold

ava-RolandPikeman.png

Imperial Guard D *Sticking Together*

Type: Humanoid

Level: 6

Health: 34/150

Defense: 1

Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards.

Special II: Charge! - (passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards.

Drops: 5 gold

The Party:

ava-nerwen.jpgNerwen Calmcacil (played by Chromeknight)

Level 10 Cleric *Immune to wind-based attacks*

Power: 16

Health: 19/19

Ether: 11/15

Defense: 2

Gold: 47

Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, 2x Potion, Tonic, Remedy, Nostrum, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks)

5919562924_234e287ff9_t.jpgGalen Woodward (played by Fugazi)

Level 10 Rogue

Power: 15

Health: 20/20 (+4)

Defense: 1 (+1)

Gold: 172

Inventory: Sword of Bashing (WP: 5, Ice), Throwing Dagger (WP:4), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), 2x Venom, Smoke Bomb, Bedroll

Rogue.JPGDe'kra (played by Tanma)

Level 15.5 Rogue

Power: 20

Health: 21/21

Defense: 1

Gold: 257

Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Potion, 2x Remedy, Smoke Bomb, Phoenix Essence, Bone

rsz_img_2161.jpgSarick Lanse (played by Xarrzan) *Party Leader*

Level 10.5 Mage

Power: 17

Health: 14/14

Ether: 6/14

Defense: 0

Gold: 38

Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Potion, Tonic, Bone

6882536309_34131623d7_t.jpgCronk (played by CorneliusMurdock)

Level 20 2/3 Paladin

Power: 32

Defense: 9

Health: 42/42 (+2)

Ether: 13/23 (+2)

Gold: 49

Inventory: Zoot's Bane (WP:12, Light), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Paralyzing Venom, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb

heroica_2.jpgXander Unth'or (played by posades)

Level 14 Barbarian

Power: 22 (24 if fighting from front row)

Health: 21/21

Gold: 311

Defense: 0 (1 if fighting from back row)

Inventory: Pongcanis Club (WP: 8), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Potion (2), Grand Potion, Phoenix Essence, Horse (WP: 1 Front Row), Skeleton Decoy, 2x Venom, Elven Bomb

7174540835_7494640139_t.jpgFlavius (controlled by Xarrzan)

Level 12 Winged Warrior

Power: 17

Health: 16/18

Defense: 2

Gold: 0

Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2)

Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round.

7359767670_279f3d2100_t.jpgDenerii (controlled by Chromeknight)

Level 16 Winged Warrior

Power: 21

Health: 22/22

Defense: 0

Gold: 0

Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8)

Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round.

QM Note: Since there's nothing else that can be done (except heal Flavius), the next round will be skipped and Round 16 will be autoplayed.

Results of Round 16 of Guard Assault

Cronk vs. Imperial Guard C - Miss

Xander vs. Imperial Guard C - Extra Critical Hit

De'kra vs. Imperial Guard C - Miss

Galen vs. Imperial Guard D - Mug

Nerwen vs. Imperial Guard C - Critical Hit

Denerii vs. Imperial Guard C - Special Damage

Flavius vs. Imperial Guard C - Critical Hit

Sarick vs. Imperial Guard C - Special Damage

Xander again deals a whopping 33 damage to Guard C with his ax. Galen mugs Guard D again, stealing another 24 gold and dealing another 24 damage. Nerwen finishes Guard C with her hammer, and Flavius does the same to Guard D with his bow.

The battle is victorious! All party members gain a partial level.

The Party:

ava-nerwen.jpgNerwen Calmcacil (played by Chromeknight)

Level 10.5 Cleric *Immune to wind-based attacks*

Power: 16

Health: 19/19

Ether: 11/15

Defense: 2

Gold: 47

Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, 2x Potion, Tonic, Remedy, Nostrum, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks)

5919562924_234e287ff9_t.jpgGalen Woodward (played by Fugazi)

Level 10.5 Rogue

Power: 15

Health: 20/20 (+4)

Defense: 1 (+1)

Gold: 196

Inventory: Sword of Bashing (WP: 5, Ice), Throwing Dagger (WP:4), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), 2x Venom, Smoke Bomb, Bedroll

Rogue.JPGDe'kra (played by Tanma)

Level 16 Rogue

Power: 21

Health: 22/22

Defense: 1

Gold: 257

Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Potion, 2x Remedy, Smoke Bomb, Phoenix Essence, Bone

rsz_img_2161.jpgSarick Lanse (played by Xarrzan) *Party Leader*

Level 11 Mage

Power: 18

Health: 15/15

Ether: 7/15

Defense: 0

Gold: 38

Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Potion, Tonic, Bone

6882536309_34131623d7_t.jpgCronk (played by CorneliusMurdock)

Level 21 Paladin

Power: 33

Defense: 9

Health: 43/43 (+2)

Ether: 14/24 (+2)

Gold: 49

Inventory: Zoot's Bane (WP:12, Light), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Paralyzing Venom, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb

heroica_2.jpgXander Unth'or (played by posades)

Level 14.5 Barbarian

Power: 22 (24 if fighting from front row)

Health: 21/21

Gold: 311

Defense: 0 (1 if fighting from back row)

Inventory: Pongcanis Club (WP: 8), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Potion (2), Grand Potion, Phoenix Essence, Horse (WP: 1 Front Row), Skeleton Decoy, 2x Venom, Elven Bomb

7174540835_7494640139_t.jpgFlavius (controlled by Xarrzan)

Level 12.5 Winged Warrior

Power: 17

Health: 16/18

Defense: 2

Gold: 0

Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2)

Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round.

7359767670_279f3d2100_t.jpgDenerii (controlled by Chromeknight)

Level 16.5 Winged Warrior

Power: 21

Health: 22/22

Defense: 0

Gold: 0

Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8)

Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round.

Party Leader, how will the loot be divided?

heroica-gold.jpg 180 gold

heroica-tonic.jpg 2x Tonic

10258.jpg?1 Precision Bow (WP: 6, suitable to Rangers. All "Aim" rolls are changed to "Hits".)

Posted

There is a flash of light and Vipera appears in the heroes' heads.

DSCN0139.jpg

<To the place, now, masters. We are making a stand. The city has fallen to Lion Knights. They surged through secret tunnels. They are almost upon you. You must retreat inside, and fight from within. The other Emperors need your protecting. The other heroes are there. Go.>

The heroes luckily don't have far to travel. They can, quickly, however, that the city has indeed fallen. Smoke billows forth from the ruins all around them. They round a corner and are greeted by two Rogue Lion Knights, sneering. Beyond them, the heroes can see the front doors to the palace. The heroes raise their weapons, prepared, but the Lion Knights lose their heads before the heroes even get the chance to move. Sir Leofard stands behind the two headless bodies as they pummel to the ground. His sword is wet with blood.

ava-Leofard.png

"Now is the time, heroes. Now is our final stand. You must move to the palace quickly."

Nikolai nods to Leofard, and the two men shake hands. Nikolai leads the heroes to the palace. The door swings open for them...

Posted

OOC: I thought this would be a good place to write about this so as not to clutter up the other thread. Since Sarick hasn't divided up the loot yet, I'd also be interested in the bow because I'm planning to become a hunter (spoilers :tongue: ). I think Nerwen also expressed interest in it so it would be fine if she gets it as well. Either way you should divide up the loot before the big ol' battle starts Xarrzan, otherwise the forgetful awesome QM's might forget about it. :innocent:

Posted (edited)

Sarick waited as long as he could for the team to respond but the battle was about to begin. He handed:

The Precision Bow to Xander,

A Tonic and 21 Gold to Cronk,

46 Gold to De'kra,

46 Gold to Galen,

46 Gold Nerwen,

and Sarick kept a Tonic and 21 Gold for himself.

Edited by Xarrzan
  • 4 weeks later...
Posted

Nikolai got up, still dazed from XX's blow. He was glad to see Emperor Septrine safe and alive, but now there were more important matters to attend to.

DSCN0059-1.jpg

"Heroes," he said addressing the six of Quest 29. "We must make our way back to Emperor Emeraldo. He will answer for his crimes."

Sarick, Nerwen, Cronk, Galen, De'kra, Xander, Nikolai and Denerii headed to the West Corridor, where the emperor hadn't moved. He kneeling above Russel's mangled body, whispering something and forcing his loyal bodyguard's eyes shut. Flavius entered through the stairwell doorway at the opposite end of the hall, holding a broken wing to his side.

6953020564_bcfdb4fc5f_t.jpg

"Heroes." He greeted them with an emotionless expression.

The Party:

ava-nerwen.jpgNerwen Calmcacil (Chromeknight)

Level 12 Cleric *Immune to Wind*

Power: 18

Defense: 2

Health: 21/21

Ether: 11/17

Gold: 93

Equipment: Peace (Hammer, WP: 6), Winged Helmet (SP: 2, immune to Wind)

Inventory: Wooden Staff (WP: 3), Potion, Tonic, Remedy, Elixir, Grand Tonic, Venom, Bone, Bedroll, Shovel, Crown

5919562924_234e287ff9_t.jpgGalen Woodward (Fugazi)

Level 12 Rogue

Power: 17

Defense: 1

Health: 1/22

Gold: 342

Equipment: Sword of Bashing (WP: 5; Ice), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP, +4 Health)

Inventory: Throwing Dagger (WP:4), Bedroll, Venom, Bomb XX

Rogue.JPGDe'kra (Tanma)

Level 17.5 Rogue

Power: 22

Defense: 1

Health: 23/23

Gold: 515

Equipment: Kapura (WP: 5; Fire), Cloak of the Blue Assassin (SP: 1)

Inventory: Chiara (WP: 5, Lightning), Shadeaux Dagger (WP: 5), Fauxthril Hand Cannon (WP: 5, unsuitable), Cloak of the Elven Spy, Scroll of Frailty, Remedy, Bedroll, Pickaxe, Shovel, Magnifying Glass

rsz_img_2161.jpgSarick Lanse (Xarrzan)

Level 12.5 Mage

Power: 19

Defense: 0

Health: 16/16

Ether: 10/16

Gold: 159

Equipment: Dragon's Wrath (Staff, WP: 6)

Inventory: Healing Staff (WP: 5, healing effect), Dragon's Heart (WP: 15; Fire, Wind; Suitable to Knights and Rogues), Opal (Ice), Sapphire (Wind), Topaz (Lightning), Tonic, Bone, Mythril Shard, Bomb XX

6882536309_34131623d7_t.jpgCronk (Cornelius Murdock)

Level 22.33 Paladin

Power: 34

Defense: 9

Health: 23/44 (+2)

Ether: 15/25 (+2)

Gold: 120

Equipment: Zoot's Bane (WP: 12, Light, Paralyzing Venom applied) Ennoc's Blessing (Shield, SP: 7), Elaborate Helmet (SP: 2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether)

Inventory: Healing Staff (WP: 5; healing effect), Bloody Pointy Stick (WP: 1), Lance (WP: 12), Heavy Armor (SP:6, Power -6), Potion, Holy Bomb, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic, Bedroll

heroica_2.jpgXander Unth'or (posades)

Level 16 Barbarian

Power: 24 (26 if fighting from Front Row)

Defense: 0 (1 if fighting from Back Row)

Health: 23/23

Gold: 361

Equipment: Pongcanis Club (WP: 8; *Poisoned*), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Horse (WP: 1 Front Row)

Inventory: Double-Sided Battle Ax (WP: 6; Aim), Enigmatic Hammer (WP: 3), Precision Bow (WP: 6; all 'Aim's become 'Hit's; unsuitable), Sword of Ancestral Hatred (WP:5, +1 WP for every kill, unsuitable), Potions (2), Grand Potion, Skeleton Decoy, Venom, Elven Bomb

7174540835_7494640139_t.jpgFlavius (controlled by Xarrzan)

Level 13.5 Winged Warrior

Power: 18

Defense: 2

Health: 1/19

Gold: 0

Equipment: Handcrafted Bow (WP: 5, ranged), Rock Shield (SP: 2)

Inventory:

Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round.

7359767670_279f3d2100_t.jpgDenerii (controlled by Chromeknight)

Level 18 Winged Warrior

Power: 23

Defense: 0

Health: 24/24

Gold: 0

Equipment: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8)

Inventory: Emerald (Wood)

Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round.

Posted (edited)

IC: De'kra walked alongside Nikolai, his yellow eyes still gleaming with relief. The war was over, the battle won. Dastan will endure to fight another day.

As he reached the corridor, the echo's eyes ignited with a flora green as he spotted Flavius. "Far-flyer!" he clicked, "Thank goodness you survive battle. I...am sorry that we were unable to help you in long run."

De'kra glanced at the fallen emperor leaving his body guard to leave the mortal realm. The rogue forced himself to calm, shifting his eyes to an icy blue in the process. "Why?" he asked, his voice steady and neutral.

Edited by Tanma
Posted

Xander slowly shook his head; even after everything he had done, the treacherous emperor was seemingly content with his actions. He waited until someone more eloquent with words addressed the emperor; in the meantime, he kept his weapons at the ready in case any interrogation escalated.

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