Nachapon Lego Posted June 28, 2015 Posted June 28, 2015 LDD: R mouse to rotate camera. Middle button no use. (should use to pan) Shift L mouse to pan R/L Arrows of the keyboard to rotate parts 90 degrees, but opposite direction as Mecabricks. LDD: L mouse drag to border select, Mecabricks have to press M key first. Hotkeys: LDD Mecabricks Founction c d copy h m hinge d del delete Quote
Scrubs Posted February 13, 2016 Author Posted February 13, 2016 LDD import has been added to the workshop. Just upload you .lxf file and it will be converted to Mecabricks format! Parts that are not yet available are ignored for the moment. Thanks to Sim and wlange for adding the conversion data for all the mecabricks parts. Quote
jackalope Posted March 15, 2016 Posted March 15, 2016 Hello @scrubs thanks for the unbelievable project first of all. It's totally out of mind!!! Do you will release in the near future a sort of Building Instructions function? thanks regards Quote
Scrubs Posted March 15, 2016 Author Posted March 15, 2016 Hello and thank you :-) Yes, it is the big project that I want to complete in 2016. I have the workflow but now I need to make it happen - meaning find the time to write 1000s line of code. Quote
jackalope Posted March 15, 2016 Posted March 15, 2016 Hello and thank you :-) Yes, it is the big project that I want to complete in 2016. I have the workflow but now I need to make it happen - meaning find the time to write 1000s line of code. OH YEAH! THAT'S A W E S O M E!!!!! thanks Scrubs you are great! Quote
quacrobat Posted April 21, 2016 Posted April 21, 2016 Hello and thank you :-) Yes, it is the big project that I want to complete in 2016. I have the workflow but now I need to make it happen - meaning find the time to write 1000s line of code. Scrubs, I sent you an email through the mecabricks website from aa@... hope you got it. bravo encore pour cet impressionnant projet. Quote
jester Posted July 15, 2016 Posted July 15, 2016 Also if you have scanned stickers and can take a photo of minifigs and others prints so we can add it to official library you can contact me by pm here or on Mecabricks ( nickname Stas ) Have a good time) Quote
Scrubs Posted July 16, 2016 Author Posted July 16, 2016 Scrubs, I sent you an email through the mecabricks website from aa@... hope you got it. bravo encore pour cet impressionnant projet. Yes, got it. Thank you very much ;-) Stas is the new drawing Guru of Mecabricks. A big thank you to him for all those new decorated pieces added almost everyday! Quote
Scrubs Posted June 5, 2019 Author Posted June 5, 2019 I recently added the support for shadows in the Mecabricks viewport. Result is actually quite good. It works with the following types of lights: Sun, Point and Spot. I made a little video to show how it works. That is very simple anyway. Quote
Scrubs Posted July 3, 2019 Author Posted July 3, 2019 (edited) Here is a proof of concept of the Mecabricks future. This is really exciting to see what can be achieved in a browser. Please find below a screenshot and a video of my development version of Mecabricks. I really believe it is next level and not seen before in a LEGO CAD Software. Mecabricks Proof of Concept by Nicolas Jarraud, on Flickr Edited July 3, 2019 by Scrubs Quote
Dilvish Posted July 9, 2019 Posted July 9, 2019 (edited) I am having trouble importing a large model. https://sourceforge.net/p/datsville/code/HEAD/tree/trunk/datsville_inlined/datsville_rev531_inlined_y_boxed_n.ldr There is no error message or indication of what is wrong. Edited July 9, 2019 by Dilvish Quote
Scrubs Posted July 10, 2019 Author Posted July 10, 2019 Actually, there is currently a limit of 5MB for the file to upload. I just noticed that I doesn't display any error message if the file size is above. Quote
Scrubs Posted July 28, 2019 Author Posted July 28, 2019 Glitter and Speckle materials are now properly rendered in the Mecabricks player which has been also fully rewritten and moved to a different material system in order to be ready for all the new features that I will bring in the next few months. I am also working on the part system and trying to find ways to increase the quality while keeping or reducing the amount of data transfered. Here is a quick video of my development version. This is what Mecabricks will look like very soon. Quote
Dogghi Posted August 1, 2019 Posted August 1, 2019 Amazing work Scrubs! I'd love to see added a "statistics" tab. Like hours spent on the project, dimensions in cm/inches, some "stats for nerds" like youtube Quote
Scrubs Posted August 2, 2019 Author Posted August 2, 2019 Thanks let's put that in the (long...) to do list. Quote
Scrubs Posted August 5, 2019 Author Posted August 5, 2019 I have been doing a lot of work on the part library and the Mecabricks player recently. Here is a little update to show my work in progress. The player supports custom lights - that can be added in the workshop - as well as shadows and compositing options. All parts need to be upgraded too. You can notice on the tyre the different level of roughness as well as the text. Some of the other elements in this model also include mould lines and other details. That will be a very big task to modify the parts one by one and it will probably take a good year but I think it will be really worth it. Quote
Scrubs Posted August 20, 2019 Author Posted August 20, 2019 (edited) After a month of hard work, I finally completed my demo model based on set 70672 Cole's Dirt Bike. It is available here for everybody to try. From a concept I started a couple of months ago I am now close to the production version. I don't believe that any of the other 3D software currently provide this visual quality. Now the next step is to implement all of this in the workshop as well as the whole Mecabricks eco-system - Blender add-ons, online render mode, etc. Here is a list of what will be possible with the new system: Fake bevels Mould lines and engraving for all parts Knobs, tubes and pins are not part of the shell geometry anymore and can be substituted at render time LEGO logo on studs of multiple types Parametric surface finish (real roughness) Base materials of any decorated or multi-material parts can be changed Realistic speckle and glitter materials Eevee support for Mecabricks add-on Custom lighting, shadows and post-processing available to customise the models in the 3D player. Mecabricks Development by Nicolas Jarraud, on Flickr Edited August 20, 2019 by Scrubs Quote
Scrubs Posted September 17, 2019 Author Posted September 17, 2019 (edited) I started the proper integration of the new part system in Mecabricks. The first stage include the redesign of the part manager with an easy configurator. I thought that it was also the good time to include the support for custom decorations that so many people ask for. Here is a short video showing what has been already made. This is also a little taste of what the workshop will be capable of. Edited September 17, 2019 by Scrubs Quote
Scrubs Posted October 4, 2019 Author Posted October 4, 2019 A little update that may interest some of you guys. We started to test the custom decoration configurator. Still some work to do but it is looking nice and easy to use. Quote
Scrubs Posted October 16, 2019 Author Posted October 16, 2019 Hello, The new Mecabricks part manager is now released for everybody. You can already play with custom decorations however remember that they are currently only accessible here, not in the workshop yet. Have fun! Quote
Scrubs Posted October 24, 2019 Author Posted October 24, 2019 New video to show the latest development of the part manager. This is a presentation of a section which is mainly for myself but I am also putting a lot of work into it to make it nice and easy to use. After updating a few parts, it looks better than I imagine at the start. The new format requires lots of textures and metadata and this tool will allow to create and tweak stuff very easily. I probably have to spend another one or two weeks on it to complete this app that I started two months ago. Quote
Scrubs Posted January 16, 2020 Author Posted January 16, 2020 The Mecabricks platform has been updated after more than 6 months of research and development. Most of the code has been rewritten and modernized to enjoy the latest 3D development. A new part system has been designed with a much more realistic look even in real time. The current library is just shy of 20K elements including moulds and decorations. They will slowly be updated however it is not really an issue as both systems work seamlessly together. Among the new features I can name: Moulds marks/references on parts Possibility to change the base material(s) of any decorated elements. Dual moulded elements can have the materials changed independently. Speckle and glitter materials are properly displayed in the workshop and the player User can add custom decorated elements in their own private part library And on a more technical note: HDR environment maps are properly handled for a nice lighting including options to change the intensity, saturation and the rotation. Node based material system Lite and Advanced Blender Add-ons rewritten to take advantage of the new part system And much more! Cole's Dirt Bike by Nicolas Jarraud, on Flickr Cole's Dirt Bike by Nicolas Jarraud, on Flickr Quote
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