The Legonater Posted January 23, 2015 Posted January 23, 2015 I somehow missed this post. I guess it's been a busy few days. I love watching Dyric on Kingdom missions. He knows the area, and has a tendency to want to help the people there, but his priorities with Heroica comes first. I always enjoy seeing that past affect him in different ways. Like you said, it's not the definition of his character, but it's definitely a prominent part and I always find that interesting about him. Quote
Flipz Posted April 8, 2015 Author Posted April 8, 2015 Two problems with that plan. Munchkins, as a rule, are celibate until marriage. Lind is not interested maritally in either of them. That's a perfectly reasonable bit of background. You have two options with it: 1.) You have Lind adhere to that bit of cultural tradition, and have no real struggle to do so. This is the boring option. 2.) You let Lind break with that bit of cultural tradition, and then let him deal with the consequences (whether they be internal or external or both). This is the interesting option that leads to legitimate character conflict and development, instead of being a perfect impossible-to-rattle being. Just a thought. Quote
Lind Whisperer Posted April 8, 2015 Posted April 8, 2015 (edited) That's a perfectly reasonable bit of background. You have two options with it: 1.) You have Lind adhere to that bit of cultural tradition, and have no real struggle to do so. This is the boring option. 2.) You let Lind break with that bit of cultural tradition, and then let him deal with the consequences (whether they be internal or external or both). This is the interesting option that leads to legitimate character conflict and development, instead of being a perfect impossible-to-rattle being. Just a thought. I took a third option: The one where he realizes that even though his flirting "was part of the job," two people still got hurt because of him. It may not be as "dramatic" as option 2, but it is going to affect how he acts in future. He tries to be a caring person - but his actions weren't caring at all, and he's just realized that, and the shame of that's not something that he can just "shrug off". And, I just realized how many "and"s I used there. Edited April 8, 2015 by Lind Whisperer Quote
UsernameMDM Posted April 8, 2015 Posted April 8, 2015 instead of being a perfect impossible-to-rattle being. What's wrong with Hoke? Quote
Kintobor Posted April 8, 2015 Posted April 8, 2015 I took a third option: The one where he realizes that even though his flirting "was part of the job," two people still got hurt because of him. It may not be as "dramatic" as option 2, but it is going to affect how he acts in future. It's usually better to make decisions that affect a character now rather than in the future. Our action have consequence both immediate and forthcoming. Karie joining the Syndicate had immediate (Karie in a relationship, Boomers wanting revenge), and future results. (Boomers' cutting Masson's arm off, Karie beating the shit out of Lawrence). I don't know what sort of plan you have for Lind, but having a plan means your following a rigid and strict set of guidelines for where you want Lind. Scrap it. I tried that with Karie early on but I scrapped it so early and just let Karie do what she'd do. The loving, supportive Karie managed to turn into a bitter, revenge filled, untrusting Karie. Let actions build your character now, and not later. Quote
Waterbrick Down Posted April 8, 2015 Posted April 8, 2015 (edited) I heard an intersting thought the other day. Good RPing is not sticking to a set of principles and being unmoved by anything, it is knowing when to let your character's principles be bent and when to bend other character's principles. In everyday life we are constantly having to interact with people, we can't simply stick to our principles and things continue on as normal, they are going to affect how others perceive us and interact with us. Lind's choice is a viable one, but also one I hope he has to pay for just as he'd have to pay for the consequences if he had gone with the ladies. I'd find it more interesting if heroes actions had more impact on how the world interacted with them in the future, i.e. Lind's reputation as a womanizer who uses his good looks to get what he wants spreads and he has issues later on down the line when he tries to use the same bit. Edited April 8, 2015 by Waterbrick Down Quote
Kintobor Posted April 8, 2015 Posted April 8, 2015 -snip- WBD's got the right idea. Again, I'm not against Lind saying no to the two women. That's a viable, and justified option. Just make sure you remember he said no, and that even that has consequences, since he did lead the two women on. Quote
Lind Whisperer Posted April 8, 2015 Posted April 8, 2015 I heard an intersting thought the other day. Good RPing is not sticking to a set of principles and being unmoved by anything, it is knowing when to let your character's principles be bent and when to bend other character's principles. In everyday life we are constantly having to interact with people, we can't simply stick to our principles and things continue on as normal, they are going to affect how others perceive us and interact with us. Lind's choice is a viable one, but also one I hope he has to pay for just as he'd have to pay for the consequences if he had gone with the ladies. Well put. I get how some people think that Lind bending his principles might be a more "dramatic" idea, but sometimes, people just have principles that they don't bend, and for Lind, celebacy is one of those. But yes, it should have consequences, just like every other action he could have taken. I'd find it more interesting if heroes actions had more impact on how the world interacted with them in the future, i.e. Lind's reputation as a womanizer who uses his good looks to get what he wants spreads and he has issues later on down the line when he tries to use the same bit.He's not going to "use the same bit," in the future. That's what I've been trying to say - he was trying to balance two things that don't balance, and people got hurt. He learned a lesson, and because of that, he's not going to try and "womanize" again. But it would/will definitely add a level if/when he has to suffer for this in the future - full agreement there. Quote
Asphalt Posted April 8, 2015 Posted April 8, 2015 (edited) Behaving a bit more like a Paladin than a black knight at this point I dare say. A slightly tarnished paladin, but a very shiny black knight. Edited April 8, 2015 by Asphalt Quote
Khorne Posted April 9, 2015 Posted April 9, 2015 Behaving a bit more like a Paladin than a black knight at this point I dare say. A slightly tarnished paladin, but a very shiny black knight. I don't think that's much of a problem . You don't always have to conform to the stereotype of your class. Boomingham isn't what you'd expect of a Paladin and a while back there was also a Metasimian Black Knight who was actually a real gentleman . Can't recall the PC's name at the moment, though. Quote
LordoftheNoobs Posted April 9, 2015 Posted April 9, 2015 Thothwick, wasn't it? And yeah, I'd encourage breaking stereotypes myself, even though I haven't really done that with Grimwald. Quote
StickFig Posted April 24, 2015 Posted April 24, 2015 I may be in the minority here, but I found "black knight with a purpose and angst" Lind less interesting than "cheeky, happy go lucky rogue, pun spewing" Lind. He had more of an interesting character, I guess. I'll second this, though I'm not sure it matters. Quote
Kintobor Posted May 7, 2015 Posted May 7, 2015 (edited) He grinned at the boy. "Don't worry, kid. I'll bring you back a chunk of whatever it is. On one condition!" "What?" "That you do not use it for... EVIL!!!" I've been meaning to say this several times, but I'm going to do so now, The Chosen Minifigure. Never, ever, ever role play the actions or dialogue of others. Like, ever. You're basically playing the game yourself if you want to dictate the actions of others. Your role playing is good enough that you don't need to do this. Reacting off of others is what roleplaying is all about, and this kind of behaviour limits both yourself and your fellow players. Edited May 7, 2015 by Kintobor Quote
The Chosen Minifigure Posted May 7, 2015 Posted May 7, 2015 You have mentioned that before, actually. I do try and stick to that, but… I try and judge it on a case-by-case basis, as it's not easy to portray joking seriousness in text. And another time, it was just that it felt kinda stupid to not role play some of the others turning to him, because that's what they'd do. I do try and limit it, though. Quote
Sandy Posted May 7, 2015 Posted May 7, 2015 I do try and limit it, though. No, Kintobor is right. Don't do it. Like, at all. It is not your place to dictate what others would respond. You may assume you know what they would reply, but in reality you are just saying what you want them to reply. "Knock-knock" jokes do not fit roleplaying games, in any case. Quote
K-Nut Posted May 7, 2015 Posted May 7, 2015 (edited) Just because you can't play off that type of humor doesn't mean you can't play off any type of humor. Snide comments, joking on the side all works without having to take control of someone else. And as Sandy said, the type of humor you're trying to convey doesn't really fit into this game. Edited May 7, 2015 by K-Nut Quote
Dannylonglegs Posted May 7, 2015 Posted May 7, 2015 (edited) Also, in this circumstance, you could have made the same joke without even role playing for Manny. You could have easily said "'... on one condition.' Warlen said, not waiting for a reply, ,that you...," Or "'...on one condition!' said Warlen, eyes wide with intensity, 'that you...," There are plenty of options aside from RPing for others. I'm sure we've all done it once or twice... especially early on, but once you become more experienced with the RPing style, you realize that it works best if you only RP for your own character and let others provide the reaction. It makes for better, funnier, funner dialogue and gameplay! Also worth noting that this extends to describing the thoughts of others. I can say "Sylph walked up to the boy and tried not to frighten him with his ragged appearance," but I cannot say "Sylph frightened the boy with his appearance despite trying to be friendly." I don't know if the boy is brave or cowardly, or even a boy at all and not just some illusion conjured up by the still-living spirit of Regret the Progg. ~Insectoid Aristocrat Edited May 7, 2015 by Dannylonglegs Quote
Palathadric Posted May 7, 2015 Posted May 7, 2015 ...or even a boy at all and not just some illusion conjured up by the still-living spirit of Regret the Progg. Or Regret the Oculoid...oh, wait, was that not a thing? Quote
Dannylonglegs Posted May 8, 2015 Posted May 8, 2015 Or Regret the Oculoid...oh, wait, was that not a thing? I have it on good accounts that he's been erased from existance... but you never know. ~Insectoid Aristocrat Quote
Palathadric Posted May 8, 2015 Posted May 8, 2015 Oh, don't worry, multiple back-ups were made before the crash. They aren't the perfect Regret, but in an ever-evolving world, copies are always better than the originals. Quote
Asphalt Posted May 10, 2015 Posted May 10, 2015 So now that bombs are readily available I am thinking a fun character concept would be a charlatain type. A conman who uses bombs to mimic the effects of magic to convince people he is a very powerful wizard. It would be an entirely role-play based thing since there really wouldn't be any benefit to it character wise. But I think it would be fun to write and read. Or the opposite, someone who believes they are a mage because someone once told them bombs are magic. Thoughts? Quote
K-Nut Posted May 10, 2015 Posted May 10, 2015 So now that bombs are readily available I am thinking a fun character concept would be a charlatain type. A conman who uses bombs to mimic the effects of magic to convince people he is a very powerful wizard. It would be an entirely role-play based thing since there really wouldn't be any benefit to it character wise. But I think it would be fun to write and read. Or the opposite, someone who believes they are a mage because someone once told them bombs are magic. Thoughts? It'd be interesting. However, it'd be very costing, especially with the use of effect bombs. I think it might get old fast, though. I know I myself wouldn't be able to play a character like that for the long run. Quote
Asphalt Posted May 10, 2015 Posted May 10, 2015 it would be cost prohibitive. Perhaps as a villain or NPC. Quote
K-Nut Posted May 10, 2015 Posted May 10, 2015 it would be cost prohibitive. Perhaps as a villain or NPC. Agreed. It's an interesting idea for a character, but not necessarily as a PC. Quote
Cutcobra Posted May 11, 2015 Posted May 11, 2015 So now that bombs are readily available I am thinking a fun character concept would be a charlatain type. A conman who uses bombs to mimic the effects of magic to convince people he is a very powerful wizard. It would be an entirely role-play based thing since there really wouldn't be any benefit to it character wise. But I think it would be fun to write and read. Or the opposite, someone who believes they are a mage because someone once told them bombs are magic. Thoughts? I actually thought about a quest idea for witches and a coven of it, and the leader of it would just be someone who has 'Hex Bombs' and acts like he really is a witch when he knows he isn't. I'm not making a quest like that anytime soon, though, so anyone can take that idea. Quote
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