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Posted

Apparently someone had left a chair by the quest board, as Warlen sits next to Annienal. His sudden presence makes her jump a bit.

"Oh, um, Warlen, it's nice to see you. I wouldn't necessarily say we took the same path. Or, um, maybe we did... Vind would be the one to tell you that." Annienal blushes at Warlen's comment, although she seems more flustered by the thought of every male she meets falling in love with her. To her she was just some lanky young elf. She's immediately remind of Lind's sudden kiss, and how much she wanted to avoid that scene again entirely.

"Um... thank you, Warlen. I-I appreciate the compliment. It's... um... very... kind of you?" Annienal says, sounding somewhat sheepish.

Warlen looked just as sheepish as Annie did, his initial confidence gone.

"Oh, I wasn't complimenting you. Well, I was, but really, you look great in this light. M'lady."

D'aww! *shipping intensifies*

  • 1 month later...
Posted

OoC: If you need me to, I can send you a PM that'll briefly overview/explain this/give away the entire plotline of half a dozen quests, but will make Lind's actions in #122 have a lot more sense...

You shouldn't have to explain Lind's actions, because Lind's actions should speak for themselves. If you have some huge grand scheme for Lind, drop it. Character goals are different, since it's a goal a character is trying to achieve. These take time and effort to get. A character finding someone they've been meaning to talk to across quests, or getting into an Expert Class they've always wanted to is a character goal. Trying to plan Lind's whole story isn't. It feels cheap, and it feels forced, and having to explain how your race knows everything feels as if it cheapens the world, as if there's no more mystery left when there clearly is.

At least, as someone who's been roleplaying for a few years, that's my opinion. :shrug_confused:

Posted (edited)

You shouldn't have to explain Lind's actions, because Lind's actions should speak for themselves. If you have some huge grand scheme for Lind, drop it. Character goals are different, since it's a goal a character is trying to achieve. These take time and effort to get. A character finding someone they've been meaning to talk to across quests, or getting into an Expert Class they've always wanted to is a character goal. Trying to plan Lind's whole story isn't. It feels cheap, and it feels forced, and having to explain how your race knows everything feels as if it cheapens the world, as if there's no more mystery left when there clearly is.

At least, as someone who's been roleplaying for a few years, that's my opinion. :shrug_confused:

I'm not planning out Lind's whole story. As a Munchkin, he comes from a certain background*, which reflects onto certain aspects of his character, but beyond that, he's a fully autonomous being with quite literally nothing "planned out for the future."

And the Munchkins very much don't know everything - that was dropped very early on*. They have a bit more knowledge about aliens than the rest of Olegia, but that's it.

*The Munchkin quest chain does not, and has never involved Lind in any way, shape, or form. A very brief overview of it would make a few of his comments and actions make a little more sense, but the two things are very separate.

**If they did know everything, then Lind's asking questions about almost everything the parties come across/encounter would be kind of redundant...

Edited by Lind Whisperer
Posted

Why don't you just play it that way. I'm going to Etheria, which is a place Flipz mentioned once in one post. We didn't need to expand it in PM because it came in time. All the places and cultural background can be included if you just act like its there instead of OoCing and asterisking it all in.

Posted

I'm not planning out Lind's whole story. As a Munchkin, he comes from a certain background, which reflects onto certain aspects of his character, but beyond that, he's a fully autonomous being with quite literally nothing "planned out for the future."

And the Munchkins very much don't know everything - that was dropped very early on*. They have a bit more knowledge about aliens than the rest of Olegia, but that's it.

*If they did know everything, then Lind's asking questions about almost everything the parties come across/encounter would be kind of redundant...

I'm sorry if it feels that I'm pointing you out, but when you have to OOC ask someone if they need help explaining something involving your character's backstory, it's a sign of bad RP. You've done it a few times now, and it's awkward. You shouldn't out of character have to explain to others why a character does what they do. It should just be a natural progression of character. I'm fine if Lind believes that he's not fully in control of his own destiny. There's religions that believe that. It's the fact he had to ask someone if they needed help in understanding why he said that. I generally don't say something unless it irks me, and I try not to get angry, and I didn't mean to sound angry. Generally when I post here on in the QM Lounge, I do so the help others.

Why don't you just play it that way. I'm going to Etheria, which is a place Flipz mentioned once in one post. We didn't need to expand it in PM because it came in time. All the places and cultural background can be included if you just act like its there instead of OoCing and asterisking it all in.

:thumbup: This is what I'm getting at.

I should just let other people explain my sentiments for me, because they generally do a better job than I do. :tongue:

Posted

I'm sorry if it feels that I'm pointing you out, but when you have to OOC ask someone if they need help explaining something involving your character's backstory, it's a sign of bad RP. You've done it a few times now, and it's awkward. You shouldn't out of character have to explain to others why a character does what they do. It should just be a natural progression of character. I'm fine if Lind believes that he's not fully in control of his own destiny. There's religions that believe that. It's the fact he had to ask someone if they needed help in understanding why he said that. I generally don't say something unless it irks me, and I try not to get angry, and I didn't mean to sound angry. Generally when I post here on in the QM Lounge, I do so the help others.

Got it.

I wasn't trying to explain the cultural beliefs part, Lind was hinting that he "understood Charon's emotions in regards to tinkering with the world," and that it was "with direct tinkering that our...traditions diverge..."

Normally I would keep it at that, but Charon is apparently an all-knowing - or close to it - archangel, so he would presumably know exactly what Lind was referring to, which I thought might get awkward...And then I try and defuse it, and end up making it more awkward. :blush::facepalm:

Posted

Normally I would keep it at that, but Charon is apparently an all-knowing - or close to it - archangel, so he would presumably know exactly what Lind was referring to, which I thought might get awkward...And then I try and defuse it, and end up making it more awkward. :blush::facepalm:

Not all knowing. He's lived a long while, and can tell when someone lies, but his knowledge is pretty limited to the usual sources besides that.

  • 2 weeks later...
Posted

I don't know if any other people do this, but it popped into my head to mention it, so here it is. :blush: I try to think about the structure of languages, and how different characters perceive those structures, when I have my characters use foreign/unnatural dialogue. For example, even though Arthur's Job Trait lets him speak Draconic, he's still (in the form of a) human; thus, his capacity to speak their language is competent, even fluent, but limited by his physical form (human mouth, lips, tongue, cheeks, etc.), whereas Miirym can say whatever the hell she wants in Draconic because she's got the tongue and mouth and teeth of a Dragon, so she can freely speak her native tongue without having to worry about being physically capable of making certain sounds. However, when she's "speaking" through spiritual power (a la Vipera in several of her prior appearances), she'll have a tendency to keep her speech shorter than it usually is, because it's tiring to her to use it and she'd prefer to preserve that strength for battle.

Like I said, it's just something that I personally do that I thought I'd share. :blush:

Posted

I don't know if any other people do this, but it popped into my head to mention it, so here it is. :blush: I try to think about the structure of languages, and how different characters perceive those structures, when I have my characters use foreign/unnatural dialogue. For example, even though Arthur's Job Trait lets him speak Draconic, he's still (in the form of a) human; thus, his capacity to speak their language is competent, even fluent, but limited by his physical form (human mouth, lips, tongue, cheeks, etc.), whereas Miirym can say whatever the hell she wants in Draconic because she's got the tongue and mouth and teeth of a Dragon, so she can freely speak her native tongue without having to worry about being physically capable of making certain sounds. However, when she's "speaking" through spiritual power (a la Vipera in several of her prior appearances), she'll have a tendency to keep her speech shorter than it usually is, because it's tiring to her to use it and she'd prefer to preserve that strength for battle.

I always thought that it was all done by magic.

I think it could go either way, though I find Flipz take on it very interesting. Once I get the chance to, I'm definitely going to go more into the Glossolalia trait with Althior. I know that I already mentioned how he's figuring out multiple languages, but how exactly he is speaking them is something different altogether.

Then again, I think Duvors is right too. Magic can play a part in it, but when you have a Dragoon without magic, that's when things get interesting. I know I've used magic as a shortcut in the past, but I have great admiration for those who don't use it. :thumbup:

Posted (edited)

Then again, I think Duvors is right too. Magic can play a part in it, but when you have a Dragoon without magic, that's when things get interesting. I know I've used magic as a shortcut in the past, but I have great admiration for those who don't use it. :thumbup:

I'm looking forward to my Dragon. Lindy has plans... :devil: Edited by Lind Whisperer
  • 3 weeks later...
Posted

It's been awfully quiet here. :look:

Anyways, does anyone have some tips with portraying a barbaric Dwarf, who is kind of an megablocks and likes to drink but also loves splitting someone's head open that they don't like? Definitely the complete opposite of someone you can reason with in a refined manner. :devil_laugh:

Posted

Anyways, does anyone have some tips with portraying a barbaric Dwarf, who is kind of an megablocks and likes to drink but also loves splitting someone's head open that they don't like? Definitely the complete opposite of someone you can reason with in a refined manner. :devil_laugh:

My number one rule for character creation: do they work well in the group? Doesn't have to be every group, considering this game has multiple different parties instead of the usual one in a tabletop RPG, but the character you play has to get along in a group environment. Bottom line is that if you should at least be "Han Solo", where you may be abrasive and somewhat roguish, but when the chips are down you're a good guy. This character sounds chaotic evil, so I'd go back to the drawing board and rethink this.

Posted

Can't throw the discussion here without contributing to it. :poke:

Sorrow is probably a neutral good. He's not really beholden to anyone, but he tries to do what's moral.

Posted (edited)

Lind is...Lawful Neutral Good, maybe?

He's not really enough of a "crusader" to be Lawful Good, but he does respect laws to the point where he isn't really Neutral...

Edited by Lind Whisperer
Posted

My number one rule for character creation: do they work well in the group? Doesn't have to be every group, considering this game has multiple different parties instead of the usual one in a tabletop RPG, but the character you play has to get along in a group environment. Bottom line is that if you should at least be "Han Solo", where you may be abrasive and somewhat roguish, but when the chips are down you're a good guy. This character sounds chaotic evil, so I'd go back to the drawing board and rethink this.

If it helps, the character would be greedy and wants to strive for riches and better weapons and armor, so basically sides with whoever offers the best reward, but is more lenient towards Dwarves. He would easily side with the Wolfgang any day. His speech is the most important thing because I'd prefer to have him pronounce words differently or speech impediment, sort of like Hodurr Thornback. Hopefully you understand what I'm getting at but I want to be more of a bad guy from the neutral sides of things rather than a stereotypical hero, if that makes sense. Hodurr Thornback would be an inspiration to the concept of this character I'd say.

As for that chart, I do like the sound of the Lawful Evil and the Neutral Evil. However, whatever seems the most appropriate for the Wolfgang attitude is what I want to get at. :thumbup:

Posted (edited)

As for that chart, I do like the sound of the Lawful Evil and the Neutral Evil. However, whatever seems the most appropriate for the Wolfgang attitude is what I want to get at. :thumbup:

The Wolfgang isn't evil though. They're more than likely chaotic neutral.

And for those looking to play evil characters, no. Just no. This is Heroica, not Evilica. The moment a character knows you're evil, you're done. No one has any reason to trust you, and there's no reason for any other character to not outright murder your character if they're good aligned. Hopefully this video helps explain this.

Edited by Kintobor
Posted (edited)

If it helps, the character would be greedy and wants to strive for riches and better weapons and armor, so basically sides with whoever offers the best reward, but is more lenient towards Dwarves. He would easily side with the Wolfgang any day. His speech is the most important thing because I'd prefer to have him pronounce words differently or speech impediment, sort of like Hodurr Thornback. Hopefully you understand what I'm getting at but I want to be more of a bad guy from the neutral sides of things rather than a stereotypical hero, if that makes sense. Hodurr Thornback would be an inspiration to the concept of this character I'd say.

As for that chart, I do like the sound of the Lawful Evil and the Neutral Evil. However, whatever seems the most appropriate for the Wolfgang attitude is what I want to get at. :thumbup:

Again, you have to be able to work with a group. Sometimes, you can have a character whose personality drives them to turn on their party in a dramatic betrayal, but that can't be the norm. If your character's every word and action is solely for themselves regardless of the well-being of the party, there is no place for them in this game. When you're constantly fighting with and undermining your own allies, you're not only disrupting the party in-universe, you're disrupting the Quest itself and your fellow players' experiences, not to mention making your QM's life a lot more difficult as they now have to juggle how much they can indulge your individual whims without completely ruining their plans and the fun of your fellow players.

Conflict is good, great even; it's the basis for all good storytelling. But you have to know when to draw the line, when to put aside your/your character's desires for the sake of not ruining your fellow players' and QM's experience. Take a look at Sarge; in his first few Quests, he got it all wrong, being violent and contrary for the sake of being violent and contrary. But over time, he learned to be grumpy and cantankerous without disrupting his fellow players' experiences. Hel, I feel like Eric (played by Khorne) is still the best example of a "contrary" character, just based on how he acted in the final battle of Quest 58--his character did not agree with the party's decision, but he participated anyway for the sake of not ruining their experience. He did apply his own restrictions to his participation, but they were reasonable ones that served as a good balance between his character's wants and what was best for the Quest overall.

Edited by Flipz

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