CMP Posted March 28, 2013 Posted March 28, 2013 I thought I'd start tossing up more class ideas, I'm kinda bored and I've got a Word document full of the things. MYSTIC These manipulative magi use their enemies to fight their battles for them. · Additional Ether: +10 · Weapons: Mystics make use of mystic weapons like staves, wands, scythes, whips, and hammers, in addition to scrolls and gems. · Job Traits: Spellcasting: (See Mage), Bewitch: Mystics can spend ether to charm people even outside of battle, Mystic Respite: Mystics automatically regain ether equal to one quarter of their level after battles, rounded up. · Battle Style: Beguiling: Mystics channel ether to mesmerize their opponents, but cannot attack physically. 1. SHIELD: Atonement: The mystic sacrifices any and all thralls they currently have under their control, causing damage equal to their combined health divided evenly among the enemy party, with no remainder. If the mystic has no thralls, they turn the target into their thrall for the next five rounds. This does not deplete ether. 2. GREATER SPELL/GREATER ENTHRALL: The mystic spends 1 ether to cast an elemental spell with strength equal to twice their weapon power added to their level. Alternatively, the mystic can spend 5 ether to turn the target into their thrall for the next five rounds. 3. SPELL/ENTHRALL: The mystic spends 1 ether to cast an elemental spell with strength equal to their weapon power added to their level. Alternatively, the mystic can spend 3 ether to turn the target into their thrall for the next three rounds. 4. MEDITATE/LESSER ENTHRALL: The mystic focuses to regain 1 ether. Alternatively, the mystic can spend 1 ether to turn the target into their thrall for the next round. 5. SHARED DAMAGE: The mystic is struck by the opponent’s attack, but the damage is divided equally among them and their thralls. 6. SPECIAL DAMAGE: The mystic is struck by the opponent’s special skill. Thralls · When an opponent is enthralled, all rolls of Damage, Special Damage, and Free Hits for it are negated for the rest of round. For the rest of the round and the duration of enthrallment, the thrall is considered a member of the party, and the Mystic has control over it. Thralls can only be made to do nothing or attack an opponent. 1. SPECIAL SKILL: The thrall’s special skill is activated, directed at the target’s party, with the thrall and/or the mystic’s party receiving any benefits attached. 2. CRITICAL STRIKE: The thrall deals damage equal to twice their level. 3. STRIKE: The thrall deals damage equal to their level. 4. MISS: The thrall misses their attack. 5. DAMAGE: The thrall is struck by the opponent’s attack. 6. SPECIAL DAMAGE: The thrall is struck by the opponent’s special skill. My main worry is that it's too similar to Necromancer, but I think the flavor is different enough for it to be viable. Shared Damage stems from Jeb's Warlock idea. It originally just had normal Damage and Special Mirror, but I thought it was more interesting this way...I figured giving it healing capabilities would only add to the similarities of Necromancer, and whereas Necromancer is mainly support, the Mystic uses all of its powers for offense, more like Evoker than anything. I'm unsure whether to allow physical attacks, I purposely made it a very squishy class so that they'd be more dependent on Ether than Health, especially with Shared Damage, not to mention thralls make very suitable Free Hit absorbers. Hopefully the immense Ether burn due to a lack of physical attacks would balance it out. Quote
Flipz Posted March 28, 2013 Posted March 28, 2013 MYSTIC I like it, somehow seems like a good class for Karie, actually! It originally had Special Mirror, NO. but I thought it was more interesting this way...I figured giving it healing capabilities would only add to the similarities of Necromancer, and whereas Necromancer is mainly support, the Mystic uses all of its powers for offense, more like Evoker than anything. Yeah, no healing is a good idea. Keep it simple. I do like the flavor a lot. I'm unsure whether to allow physical attacks, I purposely made it a very squishy class so that they'd be more dependent on Ether than Health, especially with Shared Damage, not to mention thralls make very suitable Free Hit absorbers. Hopefully the immense Ether burn due to a lack of physical attacks would balance it out. Yeah, definitely make it a no-physical class, it really changes how weapons are effective for that character. I think that'd make it balanced, but you could always crank up the Ether costs and/or reduce the number of Rounds per enthrallment. One question I have about the SHIELD: Are the thralls insta-killed by it, or are they merely damaged and freed from enthrallment? I'd kind of like the latter a bit better, actually, it would be more balanced than direct insta-KO. Quote
CMP Posted March 28, 2013 Posted March 28, 2013 (edited) The thralls are insta-killed by it, yes. But bear in mind that it's unlikely for a Mystic to have more than one or two thralls at a time, especially if a Shield is even rolled, and enemies immune to insta-kill obviously wouldn't die as a result. Plus, if the enemies have low health, that makes very low damage against the enemy party, which is balanced out by the insta-kill in a good way. Plus, don't forget, that means all thralls are spent. That's potentially 5 ether down the drain because a Shield was rolled early in a thrall's enthrallment. Think of it like a backwards Blood Ritual. Except you're killing enemies instead of allies. Edited March 28, 2013 by CallMePie Quote
LordoftheNoobs Posted March 28, 2013 Posted March 28, 2013 Looks nice that one, might be good for Grimwald if he ever gets to level 30! Quote
Scorpiox Posted March 28, 2013 Posted March 28, 2013 Except you're killing enemies instead of allies. I don't know what you're laughing about, I only killed Cronk and Alexis once, you managed to wipe out nearly the whole party! Quote
Jebediahs Posted March 29, 2013 Posted March 29, 2013 (edited) EDIT: You outdone yourself in this one Jeb! It's really good. Although the description should have been "Some mages just like to watch the world burn." Pyromancer These mages like to watch things burn. Some mages just like to watch the world burn * Additional Health: +4 * Additional Ether: +5 * Weapons: Staves, Wands, Scrolls, Daggers Gems * Job Trait(s): Fire Aura - Fire damage equal to Pyromancer’s level is added to all attacks. Boiling Blood - The volatile energies of the fire element are too much to bear. If the Pyromancer does not /roll SHIELD every five rounds, she combusts at the end of the fifth round reducing her health to 1. Spellcasting - (See mage). * Battle Style: Conflagration - Pyromancers’ incinerate their enemies with cleansing fire. 1. SHIELD: Rain of Fire - The pyromancer unleashes a shower of fire-laced elemental damage hitting all enemies in an amount equal to weapon power multiplied by two then added to level while also inflicting the associated RoF effect (e.g. WP:20x2 + Lvl 30 +30 Fire damage = 70 elemental damage + 30 fire damage + RoF effect). The release of such a large amount of energy alleviates the Boiling Blood effect for another five rounds at the cost of no ether. 2. FIERY CRITICAL HIT/FIERY GREAT SPELL/GREATER CAUTERIZE: The pyromancer conducts a fire-laced attack or spends 1 ether to cast a fire-laced elemental spell with strength equal to weapon power multiplied by two then added to level (WP:20x2 + Lvl 30 = 70 damage + 30 fire damage) Additionally the pyromancer can spend an ether to cauterize an ally’s wound. Health is restored in an amount equal to the pyromancer’s weapon power added to level but gives the player the burned effect for three rounds (e.g. WP:20 + Lvl 30 = 50 health + burned effect). 3. FIERY HIT/ FIERY SPELL/CAUTERIZE: The pyromancer conducts a fire-laced attack or spends 1 ether to cast a fire-laced elemental spell with strength equal to weapon power added to level (WP:20 + Lvl 30 = 50 damage + 30 fire damage). Additionally the pyromancer can spend an ether to cauterize an ally’s wound. Health is restored in an amount equal to the pyromancer’s weapon power but gives the player the burned effect for three rounds (e.g. WP:20 = 20 health + burned effect) 4. MISS/NO CAUTERIZE: The pyromancer fails to cast a spell at the cost of no ether. Additionally the pyromancer is unable to cauterize any wounds. 5. DAMAGE/FAILED TO CAUTERIZE: The pyromancer is struck by her opponent’s attack. Additionally the pyromancer fails to restore health to the target but still inflicts them with the burned effect. 6. SPECIAL DAMAGE/FAILED TO CAUTERIZE: The pyromancer is struck by her opponent’s special damage. Additionally the pyromancer fails to restore health to the target but still inflicts them with the burned effect. RAIN OF FIRE EFFECTS: - What happens when SHIELD is /rolled using each gem... Ruby - Pillars of Flame: Deals x5 damage vs. enemies weak to fire Aquamarine - Slow Boil: Enemies are burned for three rounds. Garnet - Pyroclasm: Stuns all enemies for their next turn Sapphire - Hot Feet: Pyromancer is hastened for her next turn. Opal - Fire and Ice: Enemies and pyromancer are slowed. If pyromancer is remedied, the slowed effect is also removed from all enemies. Topaz - Shock Blast: Enemies suffer the weakened effect for three rounds Emerald - Forest Fire: Pyromancer is covered in thorns, counter-striking for the next three rounds Diamond - Holy Fire: The pyromancer is blessed for three rounds Amethyst - Shadowflame: Enemies are blinded for three rounds Edited March 29, 2013 by Jebediahs Quote
Cutcobra Posted March 29, 2013 Posted March 29, 2013 (edited) You outdone yourself in this one Jeb! It's really good. Although the description should have been "Some mages just like to watch the world burn." Edited March 29, 2013 by Eric Su Quote
Pyrovisionary Posted March 30, 2013 Posted March 30, 2013 But what if they don't want to set the world on fire? What if they just want to start a flame in your heart? /Fallout3nerd Quote
The Legonater Posted March 30, 2013 Posted March 30, 2013 Blast, I was thinking of a class almost exactly like that. Quote
Scorpiox Posted March 30, 2013 Posted March 30, 2013 But what if they don't want to set the world on fire? What if they just want to start a flame in your heart? /Fallout3nerd I don't know if you realise it, but you've just referenced two songs in that one sentence. Quote
Pandora Posted March 30, 2013 Posted March 30, 2013 Pyromancer That's pretty much made for Nyx! Even some of the pronouns are female. Quote
Pyrovisionary Posted March 30, 2013 Posted March 30, 2013 I don't know if you realise it, but you've just referenced two songs in that one sentence. I reference things without thinking now? Progress! Quote
Scorpiox Posted March 30, 2013 Posted March 30, 2013 I reference things without thinking now? Progress! You can redeem yoursefl by identifying these two songs. Quote
Kintobor Posted March 30, 2013 Posted March 30, 2013 I like it, somehow seems like a good class for Karie, actually! Someone say my name? It's certainly an interesting concept, what with the thralls and not. If Karie went a little nutty, I could see her going all puppet master like. But in terms of right now, nothing terribly awful has happened to make Karie enjoy the enthrallment of others, besides that blasted Apprentice! Who knows what will happen though, it would be fun playing a deranged, manipulative puppet master! Quote
Jebediahs Posted March 31, 2013 Posted March 31, 2013 That's pretty much made for Nyx! Even some of the pronouns are female. Indeed. heh heh :) Class was made after rewatching the Bright Wizard(fire mage) in action in this trailer: I'm interested in how mages with a favored element could possibly (d)evolve over time (if able). Their spells could become more devastating or maybe the mage becomes one with their element and forgoes the need to cast spells: A Ruby/Fire mage could transition to Pyromancer, An Amethyst/Darkness mage would go Necromancer, Warlock/Demonologist or other, A Sapphire/Wind mage could go Winged Warrior or other, An Emerald/Wood mage would be a Botanist or other, Scroll mage - Scholar, Etc. (The rest, dunno) No love for non-mage related classes. Sorry, magic rules. All parties should be mages* only. *Witches too as I consider then honorary mages. Quote
Kintobor Posted April 1, 2013 Posted April 1, 2013 You're not a labrat!!! Aww, thanks Lordy!NO! Karie loves working with Mr. A, she loves it! She couldn't live without him! What just happened? Quote
CorneliusMurdock Posted April 2, 2013 Posted April 2, 2013 I have a few questions about the Minstrel class. Their attacks are considered ranged attacks when not using their Songs, right? Does blindness prevent them hitting with their normal attacks? Does sealing prevent them singing Songs? Quote
Sandy Posted April 2, 2013 Posted April 2, 2013 I have a few questions about the Minstrel class. Their attacks are considered ranged attacks when not using their Songs, right? Does blindness prevent them hitting with their normal attacks? Does sealing prevent them singing Songs? Yes, their attacks are ranged, since instruments are ranged. Blindness prevents their attacks as usual, and it says in their rule page that sealing prevents Battle Songs. Quote
JimBee Posted April 2, 2013 Posted April 2, 2013 I will really like to see Cronk as a Minstrel. Or anyone, for that matter. It's a really good support class and I think it wil present lots of opportunities for strategy. Druid is an incredibly useful class, but there's less strategy involved I think. Alchemist and Necromancer also have a good amount of options. Quote
Flipz Posted April 2, 2013 Posted April 2, 2013 I will really like to see Cronk as a Minstrel. Or anyone, for that matter. It's a really good support class and I think it wil present lots of opportunities for strategy. Druid is an incredibly useful class, but there's less strategy involved I think. Alchemist and Necromancer also have a good amount of options. Agreed, I likely would have aimed for Alchemist, if my character wasn't, you know, related to the Zeigfrieds. Quote
CorneliusMurdock Posted April 3, 2013 Posted April 3, 2013 it says in their rule page that sealing prevents Battle Songs. Like I have time to read rules. pshaw. Just summarize for me how the class can be exploited without everyone thinking it'll need nerfed later. So... a minstrel would start out with the songs listed in the rule page? And would it be up to the QM's discretion on when a new song is learned and what it does? Or would you be the one to decide that? Quote
CMP Posted April 3, 2013 Posted April 3, 2013 And would it be up to the QM's discretion on when a new song is learned and what it does? Or would you be the one to decide that? Sandy approved a song made available (but wasn't found) in Quest 51. Just has to be pitched like any special item, I think. Quote
CorneliusMurdock Posted April 3, 2013 Posted April 3, 2013 Sandy approved a song made available (but wasn't found) in Quest 51. Just has to be pitched like any special item, I think. Huh. Since we don't have any minstrels yet, can non-minstrels learn songs in case they ever become minstrels? Would they be tradeable ("Sure I can teach you this song!")? Quote
CMP Posted April 3, 2013 Posted April 3, 2013 I made it a physical object, like a scroll, with the intent that you could sing it as long as you had it in your inventory, since it had a better chance of coming into the hands of a Minstrel that way and to easily keep track of it. Quote
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