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Posted

Books are throwing weapons, yes, though since the "book" part is only flavor I imagine Nyx's book could be considered a wand (since its use profile says it's for Mages only anyway). :wink:

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Posted

Books are throwing weapons, yes, though since the "book" part is only flavor I imagine Nyx's book could be considered a wand (since its use profile says it's for Mages only anyway). :wink:

It's a staff, actually.

Posted

It's a staff, actually.

Pie! You know better than to refer to a person as an "it"! :poke:

(But yeah, the point still stands even with the book as a staff. :wink: )

Posted

Books are throwing weapons, yes, though since the "book" part is only flavor I imagine Nyx's book could be considered a wand (since its use profile says it's for Mages only anyway). :wink:

Nyx's Book was the original. Before the weapon categories were actively enforced. :tongue: If a new weapon category is made, why allow Pandora to choose if she wants her weapon to fall into that category?

Posted

Could we actually get that sheet music icon as an item image? It seems like it'd be useful as a base for QMs who want to drop Battle Songs. :wink:

Posted

Could we actually get that sheet music icon as an item image? It seems like it'd be useful as a base for QMs who want to drop Battle Songs. :wink:

Lo and behold, I made your wish come true a month ago. :wink:

heroica-battlesong.jpg“True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song)

Posted (edited)

It's a BIG work in progress, but how about:

House Partisan

You're dedication to the major Houses in Eubric has not gone unnoticed. You now have a representative from your patron House accompanying you at all times!

Basically, you get to play a second character that follows your PC around. It would require a level and EXCEPTIONAL reputation with a house (complete 4 successful quests). They would effectively be half your level/HP/ether. They could use the weapons/artefacts in your inventory, but scaled back a bit (something like only 1 artefact at a time, etc). The actions are directly linked to the PC's rolls.

As for the Partisan:

You could choose 3 options: melee, ranged, or magic user. Melee could use only melee weapons and has to fight from the front row. Ranged could only use ranged weapons and has to fight from the back row. Magic user could only use gems/scrolls and has to fight from the back row.

OR

Individual house flavors:

Hinckwells - Bodyguard - your life is their honor

Bonapartes - Grenadier - lobs bombs to damage/stricken your enemies

Shadeaux - Acolyte - uses their vampiric abilities to keep you alive

Ziegfrieds - Apprentice - magic weaves itself around you

Guild of Invision - Provides mixtures for stat bonuses

Jei Pei - Automaton - deals elemental damage with supplied gems. Can carry/use up to 3 gems at one time.

Wolfgang - Thief - Steals gold and lets you pocket the profits

Like I said, big work in progress.

Edited by UsernameMDM
Posted

It's a BIG work in progress, but how about:

I apologize, but I can't see a single reason why a personal helper would be a beneficial thing. It would only make the battles even more unbalanced and complicated, and roleplaying wise they would be very hard to fit into the storylines. :sceptic:

So yeah, let's just stick with everyone controlling one character at a time for now. :wink:

Posted

I apologize, but I can't see a single reason why a personal helper would be a beneficial thing. It would only make the battles even more unbalanced and complicated, and roleplaying wise they would be very hard to fit into the storylines. :sceptic:

So yeah, let's just stick with everyone controlling one character at a time for now. :wink:

I figured you would say that! That's why I was saying that the PCs' dice rolls would be the Partisans'. Like if a PC rolled a 1, the partisan would strike the same target. If a PC rolled a 5, the partisan would take half the damage the PC takes, etc. It wouldn't be another roll of dice or set of instructions for another person in the order.

Posted

It still seems redundant and overly complicated. I feel as if the Expert Classes are a good enough reward for having reputation with a certain class. And how many people are honestly going to want to play as one of these characters? :sceptic:

Posted

It still seems redundant and overly complicated. I feel as if the Expert Classes are a good enough reward for having reputation with a certain class. And how many people are honestly going to want to play as one of these characters? :sceptic:

Kinda like having a familiar/sidekick, like on Torchlight. Also, it gives an incentive for PCs/QMs to keep the Houses alive in their story arcs, as they seem to be important to Sandy's overall story. I am thinking MOST PCs won't be able to get Exceptional reputation until they are lvl 50-60, so it's something else to look forward to.

Posted

Kinda like having a familiar/sidekick, like on Torchlight. Also, it gives an incentive for PCs/QMs to keep the Houses alive in their story arcs, as they seem to be important to Sandy's overall story. I am thinking MOST PCs won't be able to get Exceptional reputation until they are lvl 50-60, so it's something else to look forward to.

But at that point most players will be on there second character. :sceptic: I think the houses are equally represented, it's just we don't see reputation being given as often because house driven quests generally have limiting stories. We still see them, just not like we used to.

Posted

But you already get a second character when the first character hits Level 50, so there's really no point in these "sidekicks".

Posted

But you already get a second character when the first character hits Level 50, so there's really no point in these "sidekicks".

How often will you get to play your second character in the same quest as your original? As to the "point" - to have fun! Adds a little flavor with the Houses, etc.

Posted (edited)

How often will you get to play your second character in the same quest as your original? As to the "point" - to have fun! Adds a little flavor with the Houses, etc.

The Houses already have classes the are there specifically for them, I don't think we need another class that is essentially pointless.

And who wants their second character in the same quest as their first anyway?

Edited by Lord Duvors
Posted (edited)

Maybe drop them down to essentially an artifact?

Hinckwells: +15 HP

Bonapartes: +15 Power

Shadeuax: +5 SP

Ziegfrieds: +15 ether

Invision: 1/6 chance of receiving a random positive effect before each battle.

Ji Pei: +5 WP

Wolfgang: +1 gold for every enemy fought after each battle.

Keeps it a lot simpler.

That said, I don't like the idea of more gold-gaining stuff ( :tongue:) and as I believe Zepher said, if you aren't careful playing multiple characters, you'll end up

playing with yourself. (also :tongue:)

Edited by Myrddyn
Posted (edited)

On this whole debate, I'd think it might be a little fun to have a partisan, I think servant/familiar is a bit more fitting than side-kick though. As MDM has explained if the Partisan's effect are triggered on the basic battle roll than it is no more complicated than a fancy role-playing artifact. In a way it would be cool if Boomingham always had Servus as his lackey, or Skrall always had Poletad as a companion (what I had originally envisioned before he became his own character), granted these examples aren't exactly related to any of the Houses but the concept is the same. As MDM also pointed out, it takes quite a bit to get Exceptional reputation with a house so it isn't like we would be seeing a flood of the Partisans any time soon. The way I see it, the Partisan isn't meant to function as a second character, but as an extension of the first character. Essentially it is a Barty, a McCaffery, or a Finnegan just with a mechanical advantage.

Edited by Waterbrick Down
Posted

Exactly. Think of the Partisan as a living, breathing artefact or a familiar. Imagine a noble knight in battle with his page/squire, or a ranger and his apprentice. How about a cleric and their acolyte?

Posted

Then your basically roleplaying with yourself. They feel superfluous. :sceptic: It's so much more interesting when you have someone to play off of, who gives you an actual reaction. I personally don't like the idea, although you probably figured that out. :tongue:

Posted

Then your basically roleplaying with yourself. They feel superfluous. :sceptic: It's so much more interesting when you have someone to play off of, who gives you an actual reaction. I personally don't like the idea, although you probably figured that out. :tongue:

Yeah, we got that. You're one for talking about 'roleplaying with yourself.' :wink::laugh: What about Finnegan, Barty, CMP's chicken, etc?

If you played Diablo II, you most likely utilized the Mercenaries. This is what a Partisan would be like. Plus it could add more roleplay.

Posted

Yeah, we got that. You're one for talking about 'roleplaying with yourself.' :wink::laugh: What about Finnegan, Barty, CMP's chicken, etc?

If you played Diablo II, you most likely utilized the Mercenaries. This is what a Partisan would be like. Plus it could add more roleplay.

Okay, true. Perhaps I'm not the best person to put this into perspective seeing as how I've done some things in the hall to progress Karie's personal life. I just don't like the idea of the Partisan. It's really hard to do a sidekick character without it feeling forced or tacked on. I like Finnegan and Barty and McCaffery because they feel like an extension of the character and they don't feel forced. I'd put Meldrin on there as well, but I still have issues with his execution RP wise. How more forced can you get besides "here's a character that now follows you around because hooray for beneficial stats." :shrug_confused: Finnegan and McCaffery help define the hero's character, not their stats. I feel that's the difference. Although Turdwing is a different story. :laugh:

Perhaps it would help for people looking for a second character to leap into once they hit level one, but then the Partisan's skills would also somehow have to translate over. I don't know. I don't want everyone running around with a secondary character. I feel it'd remove the quirks and uniqueness of our players who have a companion do and do it well.

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