StickFig Posted August 22, 2015 Posted August 22, 2015 Unless your Karie and getting to Minstrel was the goal this whole time. <Dragoon. Dragoon, Dragoon, Dragoon. Even then, Karie the Minstrel will be (is) extremely powerful (and Lind the Dragoon may be too). But the story gets more and more outrageous as we have to fight bigger and bigger rats. #135 turned out to be one big boss fest, gotta say... No point making such a powerful party fight rats and bats any longer. R.O.U.S.s, I don't believe they exist. Quote
Palathadric Posted August 22, 2015 Posted August 22, 2015 But the story gets more and more outrageous as we have to fight bigger and bigger rats. Just wait till you see my first quest. And no, I'm not bringing Atramor. Quote
Sandy Posted August 22, 2015 Posted August 22, 2015 Like with the other classes, I'd like to see the master classes in action before making any nerfs. ...eventually everyone will reach the "Master" level, and that will ruin the game. Except that the game will end before that happens. Right now I'm predicting the game to run for two more years, but it could be less or more depending on how active people are. Quote
Yzalirk Posted August 22, 2015 Posted August 22, 2015 Except that the game will end before that happens. Right now I'm predicting the game to run for two more years, but it could be less or more depending on how active people are. That's an unfortunate prediction. Don't worry, you can count on me for being active! I think that Heroica just needs to get the name out and I do think the people at GoH should join here too. Quote
Sandy Posted September 27, 2015 Posted September 27, 2015 Here is a suggestion for a new Expert Job Class. I don't know when or how it would be implemented, other than it would be related to the Njago Empire, but I just want to get the idea off my chest. The job class is largely inspired by the ninjas of Final Fantasy videogames. Ninja – These nimble stalkers strike from the shadows. • Additional Health: +10 • Weapons: Ninjas can use daggers, longswords, maces, spears and throwing weapons. • Job Traits: Flee (see Rogue); Track Down – Ninjas have the ability to successfully follow the traces of any person or monster they are after; Throw – Ninjas can throw any weapon they can wield, dealing full damage from the back row but having to spend a turn to retrieve them afterwards. • Battle Style: Covert – Ninjas can veil themselves in shadows and false images. 1. SHIELD: Doppelganger – The ninja creates an illusionary copy of themselves with the same power as themselves but only 1 health and no other statistics or equipment. Each copy takes independent turns in the battle order and are susceptible to Free Hits. The copies have 2/3 chance to cause damage equal to their power to their target and 1/3 chance to get damaged by the target, vanishing when they do. The copies are not affected by effects, and automatically vanish if the ninja is knocked out or the battle ends. 2. CRITICAL HIT/CRITICAL AMBUSH/VEIL WELL: The ninja attacks with strength equal to two times their weapon power added to their level. If attacking from a veil, the strength of the critical hit is doubled. Optionally, the ninja can veil themselves in shadows to avoid all damage for up to six rounds, or until they make a successful hit. 3. HIT/AMBUSH/VEIL: The ninja attacks with strength equal their weapon power added to their level. If attacking from a veil, the strength of the hit is doubled. Optionally, the ninja can veil themselves in shadows to avoid all damage for up to three rounds, or until they make a successful hit. 4. AIM/AIMED AMBUSH/VEIL POORLY: The ninja focuses their strike to attack their target with strength equal to their weapon power only. If attacking from a veil, the strength of the aimed hit is doubled. Optionally, the ninja can veil themselves in shadows to avoid all damage for the next rounds, or until they make a successful hit. 5. DAMAGE: The ninja is struck by the opponent’s attack unless veiled. 6. SPECIAL DAMAGE: The ninja is struck by the opponent’s special skill unless veiled. So, the class's niche is pretty much avoiding damage and throwing stuff. Tell me what you think! Quote
Waterbrick Down Posted September 28, 2015 Posted September 28, 2015 It's definitely suited for survival, the veil idea plays on the Winged Warrior's Flying mechanic, but I can't decide if it's a better version or simply equivalent but different. I like the shield and pretty much the class as is, can't see it needing a lot of changes. Quote
JimBee Posted September 28, 2015 Posted September 28, 2015 It's definitely suited for survival, the veil idea plays on the Winged Warrior's Flying mechanic, but I can't decide if it's a better version or simply equivalent but different. My thoughts were that it was pretty much the same thing with a different flavor. Quote
Kintobor Posted September 28, 2015 Posted September 28, 2015 It's an interesting class, but do we really need more Expert Job Classes at this point in the game? I'd like to see Winged Warrior, Infiltrator, Scholar, Regulator, Skirmisher, Artisan, and House Rep get handed out more before we start adding in even more Job Classes. That might just be me though. Quote
Waterbrick Down Posted September 28, 2015 Posted September 28, 2015 My thoughts were that it was pretty much the same thing with a different flavor. Mechanically it works a little differently, Ninja's avoid all damage as opposed Winged warriors, however in order to counter balance this they don't get as many damage modifiers. While the mechanism is somewhat similar, I think they're different enough that they fulfill different niches, Ninja = Survivalist, Winged Warrior = Insane Damage Dealer. Kintober does bring up a good point though concerning the glut of advanced classes and the scarcity of accessibility to them currently. Quote
JimBee Posted September 28, 2015 Posted September 28, 2015 Mechanically it works a little differently, Ninja's avoid all damage as opposed Winged warriors, however in order to counter balance this they don't get as many damage modifiers. While the mechanism is somewhat similar, I think they're different enough that they fulfill different niches, Ninja = Survivalist, Winged Warrior = Insane Damage Dealer. Kintober does bring up a good point though concerning the glut of advanced classes and the scarcity of accessibility to them currently. WW avoids AoE specials and free hits while flying, but yes Ninja would be unique in that it avoids all damage. Quote
Sandy Posted September 28, 2015 Posted September 28, 2015 It's an interesting class, but do we really need more Expert Job Classes at this point in the game? Well, I know there are plenty of them already, but I just wanted to showcase my idea and get some feedback just in case it was implemented some day. It wouldn't be any time soon, anyway... Quote
Kintobor Posted September 28, 2015 Posted September 28, 2015 Well, I know there are plenty of them already, but I just wanted to showcase my idea and get some feedback just in case it was implemented some day. It wouldn't be any time soon, anyway... But how long do we honestly have left to this game? Unless the game continues after the main plot, what real purpose does adding more Expert Classes have? People are scrambling to find reputation or access to Expert Classes, yet we haven't had a class offer any in a few months to my recollection. We should be focusing on rewarding entrance to Expert Classes rather than adding more one and done, never to be offered again Expert Classes. With the exception of Harlot and Weather Mage, how often have the non-House related Expert Classes been offered? Quote
Mencot Posted September 29, 2015 Posted September 29, 2015 That class looks good Sandy as it is. But I also can reflect to what Kinto says here. I am pretty new to this game in "play way"(in december been playing a year) but what I have followed and seen, I agree pretty little as these classes been offered out. Would like to see some more of it, ofcourse I understand it takes effort and time for QM to make appropriate quests. But one can hope Quote
Sandy Posted September 29, 2015 Posted September 29, 2015 With the exception of Harlot and Weather Mage, how often have the non-House related Expert Classes been offered? I concur, and I've been doing my best to offer them. #130 rewards heroes with access to Vindicator, #135 would have rewarded the Veteran classes, and my next quest will reward access to the Scholar class. All my other recent quests have offered faction reputation. So, I throw the ball to the other QMs. Make quests that feature NPCs hailing from the Rito, Town Watch, the Marketplace etc. and have them offer expert job classes. Of course the heroes should make some sort of effort to gain them, just handing them out isn't really the idea of expert job classes. Quote
samurai-turtle Posted September 29, 2015 Posted September 29, 2015 Here is "Ninja" Version One - http://www.eurobricks.com/forum/index.php?showtopic=70416&st=675#entry1673767 These "Ninjas" just sound like an upgraded Rouge. (But I always thought were ninja-like to begin with). Maybe they could replace the "Rouge Thief" with some adjustments. Quote
Palathadric Posted September 29, 2015 Posted September 29, 2015 ...and my next quest will reward access to the Scholar class. Hmm...that is a class I might be able to get on board with. Quote
Duvors Posted September 29, 2015 Posted September 29, 2015 I once had an idea for a Samurai class, aside from that slight non-seqiter, I like this class. It's not very flashy, but well, they're ninjas. Quote
Waterbrick Down Posted November 13, 2015 Posted November 13, 2015 Pie, as really the PC to play the Decamon Drafter class, what are your thoughts from a player standpoint? Quote
CMP Posted November 13, 2015 Posted November 13, 2015 One of my favorite classes to play as. If Rogue Thief doesn't work out I'll go right back to it. Quote
Pedguin Posted December 4, 2015 Posted December 4, 2015 (edited) Just wait till you see my first quest. And no, I'm not bringing Atramor. Anyways, I've got an idea. Dragon knight Requires completion of dastan quests These warriors of the dragon attack with dragonic fury. · Additional Health: +15 · Additional Ether: +1 per level · Weapons: Dragon Knights use only spears and greatswords. · Job Traits: Flee (See rogue) Diplomacy (See knight) Intimidation (See black knight) Dragon friend - Does not take free hits from dragons · Battle Style: Fierce -attacks with all the power possible 1. SHIELD: Dragon call: A dragon comes and deals 100 random elemental dragon and acts like a dragoon's dragon for 5 rounds after. 2. CRITICAL HIT/: The Dragon Knight attacks with strength equal to two times their weapon power. 3. Hit 4. Mis 5. DAMAGE 6. SPECIAL DAMAGE: Edited December 4, 2015 by Pedguin Quote
Waterbrick Down Posted December 4, 2015 Posted December 4, 2015 (edited) Anyways, I've got an idea. Dragon knight Requires completion of dastan quests These warriors of the dragon attack with dragonic fury. · Additional Health: +15 · Additional Ether: +1 per level · Weapons: Dragon Knights use only spears and greatswords. · Job Traits: Flee (See rogue) Diplomacy (See knight) Intimidation (See black knight) Dragon friend - Does not take free hits from dragons · Battle Style: Fierce -attacks with all the power possible 1. SHIELD: Dragon call: A dragon comes and deals 100 random elemental dragon and acts like a dragoon's dragon. 2. CRITICAL HIT/: The Dragon Knight attacks with strength equal to two times their weapon power. 3. Hit 4. Mis 5. DAMAGE 6. SPECIAL DAMAGE: I could see it being something of an NPC class, but it's unfortunately outclassed by Dragoon. Additionally if it's getting +1 ether, it would need some sort of spell casting. Edited December 4, 2015 by Waterbrick Down Quote
Pedguin Posted December 4, 2015 Posted December 4, 2015 I could see it being something of an NPC class, but it's unfortunately outclassed by Dragoon. Additionally if it's getting +1 ether, it would need some sort of spell casting. ... I never put a limit on how many dragons he can have at once. Quote
Pedguin Posted March 31, 2016 Posted March 31, 2016 How 'bout this? MONSTER HUNTER These professional hunters do whatever it takes to put crazy beast's heads on their walls. · Additional Health: +14 · Weapons: Monster hunters wield weapons such as axes, clubs, daggers, longswords, halbreds, spears, crossbows, throwing weapons, and handcannons. · Job Traits: Track (See Hunter), Natural Respite (See Barbarian), Monster Prefered - Monster hunters deal double damage to enemies the QM deems as "monsters", Australian: The Monster Hunter deals double damage if he talks with an Australian accent. · Battle Style: Australian Hunter: The Monster Hunter loves nothing more than the thrill of the hunt. 1. SHIELD: Gotcha, mate - The Monster Hunter has a 1/2 chance of killing any "monsters" in the enemy party, 1/3 chance of killing any beasts, and a 1/6 chance of killing anything else. 2. CRITICAL HIT: Works like a normal critical hit, bot has a 1/6 chance to insta-kill it of it is a "monster". 3. MORTAL HIT: (See Black Knight) 4. AIM: See Ranger 5. DAMAGE: The monster hunter is struck by the opponent's attack. 6. SPECIAL DODGE: The monster hunter has a 50/50 chance of being protected from any damage caused by the opponent’s special skill. Quote
Waterbrick Down Posted March 31, 2016 Posted March 31, 2016 (edited) How 'bout this? MONSTER HUNTER These professional hunters do whatever it takes to put crazy beast's heads on their walls. · Additional Health: +14 · Weapons: Monster hunters wield weapons such as axes, clubs, daggers, longswords, halbreds, spears, crossbows, throwing weapons, and handcannons. · Job Traits: Track (See Hunter), Natural Respite (See Barbarian), Monster Prefered - Monster hunters deal double damage to enemies the QM deems as "monsters", Australian: The Monster Hunter deals double damage if he talks with an Australian accent. · Battle Style: Australian Hunter: The Monster Hunter loves nothing more than the thrill of the hunt. 1. SHIELD: Gotcha, mate - The Monster Hunter has a 1/2 chance of killing any "monsters" in the enemy party, 1/3 chance of killing any beasts, and a 1/6 chance of killing anything else. 2. CRITICAL HIT: Works like a normal critical hit, bot has a 1/6 chance to insta-kill it of it is a "monster". 3. MORTAL HIT: (See Black Knight) 4. AIM: See Ranger 5. DAMAGE: The monster hunter is struck by the opponent's attack. 6. SPECIAL DODGE: The monster hunter has a 50/50 chance of being protected from any damage caused by the opponent’s special skill. Seems like a combination of Black Knight, Assassin, and Hunter. It's kind of a hodgepodge of abilities/rolls without a core concept/mechanic. I like the Van Helsing character type, but I think you could make that build by just sticking to one of those advanced classes. Regarding some of the class abilities, generally you want to steer away from a mechanic that is dependent on QM discretion, and a class whose feature is dependent upon roleplaying would probably be frowned upon. The index has been updated by the way, we're almost at 100 Expert Class suggestions! Edited March 31, 2016 by Waterbrick Down Quote
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