Jump to content
THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

Recommended Posts

Posted

Maybe. I will note that you are conspicuously (:laugh:) coming to a soft defense of ... whoever Tammo is playing ...

I'm not trying to defend him, but I could relate to your initial suspicion of PMs (I had a smiliar experience in the simulation) so I thought I'd point it out. If I was scum, I would never be stupid enough to defend my own buddy in my first post. I'm practically the b in subtle! :grin:

I was obviously talking more about the info about the previous scum game (numbers?! Our numbers haven't changed, logic suggests their haven't either?) And yes, I do hope and believe the roles have changed up, Admiral mentioned something like that, I think. If you would fall for a claim like that, it sounds like a personal problem, to be honest.

And, no, metagaming is not useful in this situation, because the number of scum may have changed, the number or presence of other factions may have changed, the quantity, effect, and name of any PRs may have changed. And it may not have. Such information, as Falcon pointed out, is easily manipulated to benefit the scum, so calling for such action would certainly aid them more than us. Also, it serves to distract the Town from looking for scum.

I think it's important that we don't distract ourselves with the past roles and factions; it's already confusing enough with the name swaps! Past behavior can be a useful tool for analysis, but the previous game mechanics should be disregarded.

I am suspicious of Second Officer Lieutenant Commander Andrew Gordon (Scubacarrot) for "noting" Lieutenant Richard Francis, chief astrobiology officer (AwesomeStar)'s sheepy behavior... I suggest that Lieutenant Richard Francis, chief astrobiology officer (AwesomeStar) would make a good target for a day lynch by the scum who are looking to find someone who will crack under pressure and confuse the town.

An interesting argument. For once I actually get the reference! :cry_happy: Any thoughts on this, Gordon?

  • Replies 228
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Alright, I understand your logic McAndrews. But Players? I thought this was real life. :cry_sad:

Right, right, I meant crewmembers. I'm obviously the only player here. :wink:

Posted

Okay? Is that all you have to say? :laugh:

I suppose. It's a solid enough defense. I never send out PMs quite that early and if I do they're very guarded and obviously admitting that it's too early to start anything. You threw out a strategy, which I realize was kind of a joke, but it seemed a little too trusting for this early. Plus, to metagame, in a previous holovid called Imhotep, you played a character (Yes, he used to be an actor before becoming a Science Officer) who contacted me before I contacted you because you had been advised I would be suspicious of people I had to seek out. I realize I'm not in that position of Town leader that I was in that game, also I'm metagaming. :blush: But, my gut instinct was to think that you were stretching that advise so far as to pre-emptively start a conversation in case I ended up in that position and we'd already have a side conversation going.

:sceptic:

That was just my gut, though. And metagaming off now. Sorry. :blush:

Posted

Wow, do you guys even breathe between posts? :cry_sad:

What I propose is that we spill whatever useful info we had in the training session, and see if we can deduce something helpful. I'm partly interested to hear about the number of scum and things like that. I can say I was the town blocker in the virtual reality training.

I don't know, it could be useful or it could be misleading. Some are saying that the Admiral kept a similar setup, some think the opposite. Frankly, I think that while some of that simulation information could be very useful, we will know only too late if it can be relied upon. We may base our strategy upon wrong assumptions and regret it. I'd rather start from scratch without any preconceived ideas. And somehow it would make me feel dirty to rely too much on the simulation. :sceptic:

Posted

I like the discussion that is happening right now. It's much better than the one in the simulation where we screwed up pretty badly. Let's keep it up! Even though it is a lot of yapping.

Let me answer your question with a question, Ensign. Why shouldn't I PM early in the game? Really, I'd like to know. If I PM too much, will be ears fall off? In my opinion, the only reason I wouldn't want to PM would be if I had something to hide. I've got nothing to hide, so I see no risk in PMing. How about you, Ensign? Have you got something to hide? :wink:

That's a good explanation of the situation. The only thing that irks me about is that you could be lying regardless. It's so easy to just say something, and saying it right can be very influential. I mean, you provide a good motivation of "having no risk/nothing to hide" in pming so early. However, you could just be hiding your true motivations under that pretense. You say there is no risk, but maybe there actually is and you've tried it?

I'm not really accusing you or anything, it's just something I want to pick at. These Purists are very devious, so we must look at all angles in order to catch them.

Posted

Unfortunately I was unable to participate in the training simulation, so I'm not party to any of the behind the scenes information that may have been available. While it's likely that the overall setup is similar (number of scum, basic roles etc.) I too think it would be unwise to base how we tackle this situation on information from the training sim. We still can't be sure to trust anyone who comes forward with information.

Posted

Unfortunately I was unable to participate in the training simulation, so I'm not party to any of the behind the scenes information that may have been available. While it's likely that the overall setup is similar (number of scum, basic roles etc.) I too think it would be unwise to base how we tackle this situation on information from the training sim. We still can't be sure to trust anyone who comes forward with information.

Scum! You're Scum. I can tell. :grin:

Posted

No, my hair isn't Scummy at all. It's defiantly beautiful.

Not sure about 'beautiful', but 'defiant' definitely. :tongue:

Posted

No, my hair isn't Scummy at all. It's defiantly beautiful.

Do I see grey hair or it's just a reflection? :look:

Posted

Not sure about 'beautiful', but 'defiant' definitely. :tongue:

Are you correcting my grammmer? I defiantly spelled it write the first thyme.

Posted

Are you correcting my grammmer? I defiantly spelled it write the first thyme.

Not at all! Merely pointing out that your hair is defiant. :sweet:

Posted

While I don't think that learning about the scum roles from the simulation is going to improve our situation significantly, it might be a good idea if one of the former scum players reveals them. We shouldn't rely on this information, though. :sceptic:

Posted
While I don't think that learning about the scum roles from the simulation is going to improve our situation significantly, it might be a good idea if one of the former scum players reveals them. We shouldn't rely on this information, though. :sceptic:

I wasn't among them, but I believe they had a blocker and a megablocker.

Posted

img_3776.jpg

Ensign Falcon threw chairs at Lieutenant Daly and Lieutenant Vanderbilt, as security tried to calm him down.

"My hair is defiantly sexy!" he yelled. "It's beautiful and your hair sucks!"

Posted

I'll ignore McAndrews' flirting for a second and the discussion on the scum hair (though that may be a way to lynch if we don't have a useful verdict by the end of the day)and go right to what our janitor just said. Regarding what you said, if this was a game of life, could that be considered meta-gaming if one of us who was scum in the simulation revealed what happened, would we unwittingly focus on those who were scum when they may not be scum? Like you said, relying on that info could be more detrimental. There's something fishy about this simulation that happened. I have a feeling we're in another simulation, a sim within a sim, a Simception....

No, we need to look at the personalities of us now, not our avatars second life characters from the simulation. As much as people are talking about private communication and hair, I'm thinking it's a combination of both, a hair-do comm unit that' behind all of it. A big hairy creature with a radio.

Posted

"My hair is defiantly sexy!" he yelled. "It's beautiful and your hair sucks!"

That's not nice! :cry_sad: You are irrational and aggressive, I suspect a bad case of Brick Fever. Preparing an injection... would you mind taking off your trousers?

Posted

the discussion on the scum hair (though that may be a way to lynch if we don't have a useful verdict by the end of the day)

You really think that our hair is a good last-ditch criterion for a lynch? Surely, you must have suggested that in jest.

Posted

I wasn't among them, but I believe they had a blocker and a megablocker.

:laugh:

A big hairy creature with a radio.

Do we have an investigator for that? :look: Let's get him!!

would you mind taking off your trousers?

Of course I wouldn't mind!! :sweet:

You really think that our hair is a good last-ditch criterion for a lynch? Surely, you must have suggested that in jest.

Don't call him Shirley.

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.

Announcements

  • THIS IS THE TEST SITE OF EUROBRICKS!

×
×
  • Create New...