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Posted

"This is my third quest...this time around. I am sure I've told you all about those ones though. In my first quest we had do rid a country of an Draugr that was plaguing the inhabitants. Slew a whole bunch of undead, we did. Next quest we were clearing out someone's treasury of a whole bunch of vile monsters called "proggs." Have you ever heard of something by that name? What about you, Erdy? How many quests have you gone on before this and where have they taken you?"

Posted

I have participated in three quests, though unfortunately on one of them we had to turn back as the items were no longer needed. However my first one was cleansing the Heroica school of an evil that lived in the sewers, and the second one, me and my fellow allies had to rid the world of the pirate known as the Jolly Roger. Both quests were quite fun and interesting, and i look forward to even more in the future.

Posted (edited)

"So, Sarge, you must be new enough to Heroica. Been on any quests before this one?"

"I went to Charis to usurp some militant crusader in a joust."

Edited by Skyrimguy
Posted

The heroes hear a muffled yell and squawk from a far room in the house. The previous silence continues.

" I see that Trice has a parrot... I had a parrot once, and a great big curved sword. Those were better days."
Posted (edited)

" I see that Trice has a parrot... I had a parrot once, and a great big curved sword. Those were better days."

*huh* A parrot with a great big curved sword!?

Muffled crashing and yelling noises are heard from a far room. They aren't stopping this time.

2700th post :purrr:

Edited by Flare
Posted

The violent noises get louder and louder and quickly the genie pops in front of them, looking extremely worried and upset.

39.jpg

eugene-icon.jpg

"Friends!! Escape now, while you have a chance! Run! Flee! I'll take you back to your hall if you wish, but don't make me wait, I'm leaving now!!"

The genie anxiously awaits the heroes' response.

Posted (edited)

Alright men, up and at them, obviously something is going on, let's go in there!

Eugene, what is it? What happened?

My post popped up right after the new one, edited now.

Edited by The_Customizer
Posted

You go Genie, I am staying for my reward!

Sarge draws his pegleg back, bringing up dirt like a bull does before the charge. I never was a follower, more of a fighter me'self! MEN! Sarge notices his present company MAN, ELF! Fighting positions!

Posted

Eugene, what is it? What happened?

eugene-icon.jpg

"The staff... madness... beasts... if they find you they'll kill you... can't stay... they'll be here too soon..."

You go Genie, I am staying for my reward!

Sarge draws his pegleg back, bringing up dirt like a bull does before the charge. I never was a follower, more of a fighter me'self! MEN! Sarge notices his present company MAN, ELF! Fighting positions!

eugene-icon.jpg

"Well, goodbye then!"

Eugene zips away quickly.

Posted (edited)

The heroes don't have a chance to go after Trice because he and a large array of angry looking enemies come running into the salon with him.

40.jpg

drtrice-icon3.jpg

"Welllllllll welllllllllll......."

A coarse unusual voice comes out of Dr. Trice's mouth, not at all like his previous behavior.

"It looooks like we've got some dainty little heroes to try to stop us from world-domination." *spits* "Trice! After them! You, your son and the legion I have created for you must destroy these puny heroes, we can't let them stooooop us....."

adam-possessed.jpg

"Grrrrrrrrrrrrr..."

Prepare for Battle!

Enemies:

drtrice-icon3.jpg

Dr. Trice

Type: Humanoid

Level: 42

Health: 342/342

Ether: 12/12

Special I:
Creation
– Using the staff of power, Dr. Trice creates a new beast to join the battle against the heroes. Uses 2 ether.

Special II:
Absorb
– Transfer 10 health from all bound opponents to self, regardless of row or SP. Uses 1 ether.

Special III:
Ether Steal
– Completely drains the target’s ether and restores full ether to Dr. Trice.

Drops: 620 gold, Super Deadly Venom, Mulled Wine, Neutralizer

Note: Specials I and II rotate until no ether remains, in the case of no ether Special III can occur. Dr. Trice cannot be damaged until the staff is defeated.

Staff of Life

Type: Mechanical

Level: 0

Health: 556/556

Special I:
Creation
– Using the staff of power, Dr. Trice creates a new beast to join the battle against the heroes. Uses 2 of Dr. Trice's ether.

Special II:
Life Guard
– Protects all enemies from all damage and negative effects for the next turn.

Drops: nothing

Note: Dr. Trice cannot be damaged until the staff is defeated. Special I occurs until Dr. Trice is out of ether, and afterwards Special II will occur. The staff will create a new beast to join the battle instead of giving a free hit, at the cost of 2 ether from Dr. Trice.

adam-possessed.jpg

Possessed Adam

Type: Humanoid

Level: 31

Health: 341/341

Special:
Animal Lover
- Heals animal with lowest health with 20 of his own health.

Drops: nothing

green_snake.jpg

Deadly Viper

Type: Vermin

Level: 12

Health: 69/69

Special:
Poisonous Bite
– Causes 4 damage and the poisoned-effect to the target.

Drops: 2x Venom

bat.jpg

Batty Bat

Type: Vermin, Flying

Level: 8

Health: 56/56

Special:
Bloodsucker
– Transfers 8 health from the target to self (disregards row or SP).

Drops: Potion

enchanted_rose.jpg

Enchanted Rose

Type: Plant

Level: 5

Health: 85/85

Special:
Kiss From the Rose
– Has ½ chance of knocking out the target instantly.

Drops: Phoenix Essence

possessed_gorilla.jpg

Possessed Gorilla

Type: Beast / Humanoid

Level: 14

Health: 114/114

Special:
Going Bananas
- Throws bananas at target causing the stunned-effect to the target.

Drops: nothing

orange_crab.jpg

Orange Crab

Type: Aquatic

Level: 22

Health: 91/91

Special:
Snip Snip
- Causes 11 damage and fragile-effect to the target.

Drops: Grand Potion

pig.jpg

Piggish Pig

Type: Beast

Level: 1

Health: 5/5

Defense: 42/42

Special:
Squeal
- Enemy hits each of the party members with 1 damage as he flees the battle.

Drops: Pork Chop (Perma HP +3)

ostrich.jpg

Peckish Ostrich

Type: Flying?

Level: 12

Health: 90/90

Defense: 9

Special I:
Honk Wobba Wobba
- Ostrich does a fantastic dance that does nothing whatsoever.

Special II:
Sniff Sniff Poke
- Ostrich looks you over, sniffs, blinks twice and steals a random item from your inventory. Item may or may not be retrieved, it depends if the ostrich swallows it or not.

Special III:
Head in Sand
- Ostrich sticks its head in the ground for the next round and is immune to all attacks.

Drops: Ether Core

Note: Special is determined by roll of the die.

Party:

untitled-15.png

Monk Pretzel
(Palathadric)

Level 13.5 Cleric

Power: 23

Defense: 5

Health: 23/23

Ether: 21/21

Gold: 25

Equipment: Staff of Malbert (WP:10,
Light-Elemental
), Tricorn (Artifact; SP:3), Ethereal Cloak (Artifact; SP:2, Max Ether +4)

Inventory: Broomstick De Albert (WP:6), Steak (WP:1, instantly kills vampires, suitable for all classes), Grand Potion (3), Potion (2), Tonic, Grand Tonic (2), Remedy (3), Soma, Phoenix Essence, Deadly Venom, Venom (2), Paralyzing Venom (2), Smoke Bomb (5), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Shovel, Bedroll, Magnifying Glass, Magic Shovel
(will always find
something
when used, limited to three uses per quest)
, Bone (3), Amethyst, Sapphire, Ruby, Tasty Pretzel
(Consumable) - 1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption.
, Level Up Mushroom

7658311678_af277ff22a_t.jpg

Erdathcath Madilinas
(The_Customizer)
*party leader*

Level 19 Druid
*Lucky*
*Immune to
Sealed
*
*Hastened*

Power: 29

Health: 33/33

Ether: 22/22

Gold: 317

Equipment: Tritech Handcannon (WP:10
envenomed!
), Satchel of Awesomeness (Causes
lucky
-effect; bodywear), Mage's Muffler (protects from sealed)

Inventory: Longbow (WP:7), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), 6 Potions, 2 Grand Potions, 3 Mead, 6 Smelling Salts, 14 Venoms, 2 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, Paralyzing Venom, Grand Tonic, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Ruby, Snake Eye Charm (protects from petrify), Amulet of Optimism
(Adds the
confused
-effect to all attacks; suitable to Erdathcath only; accessory
), Level Up Mushroom

ava-jon.jpg

Cpt Jon. Mcency
(Skyrimguy)

Level 10 Rogue
*Dual Strike*
*Hastened*

Power: 25

Health: 17/17

Gold: 305

Equipment: Demonic Scissors (
WP:14,
fire
, dual strike),
Metal Teeth (Headgear, Power +1), Pegleg of Hastening
(Permanent
hastened
-effect to the user; suitable to Sarge only; footwear)

Inventory:
Amethyst (
Darkness
), Bedroll, Potions x2
, Venom, Deadly Venom, Level Up Mushroom

Good luck! Battle order and actions, thanks you :classic:

Edited by Flare
Posted

OOC: That ostrich's special II and the rose's special are both bad. So In order to prevent such things I suggest that I target the pig to damage the ostrich without targeting it and the bat to damage the rose. Erdy take the staff and Pretzel take Adam and free hits had better go to you too seeing as I have the least health and pretzel has SP. Thoughts?

Posted

Ok men, this may seem hard, but it really isn't, for one attack I can throw a bomb which will kill the pig, and apply damage to all the others, after that I will deal with the staff. However, Sarge, it may be best for you take out the Crab, as well as just attack Dr. Trice so he doesn't get a free hit. Monk, you should either attack Adam or the Gorilla.

Battle Order

Erdathcath Throws 1 Lightning Bomb

Erdathcath attacks Staff of Life (Back Row, handcannon)

Monk

Sarge

Posted (edited)

I knew that Staff would ruin us! God go with us!

Don't bother taking out the pig, Sarge. You should actually probably take Adam, from the back row, since that way you can damage him and the VIper, so your attack will be worth more. The Doctor could knock you out at once. Then go for the orange crab as well, I will heal Tryce from the back row. I am sorry to say, but everything will have to be done from the back row. Erdy, you really should equip your Amulet of Optimism instead of that Mage's Muffler. In fact, Erdy, I may suggest that you exchange items instead of throwing your bomb. A confused enemy may be very useful for us. In fact, Erdy, perhaps it would be a better idea to just let the staff drain out the doctor's ether. Otherwise, it may be a better idea to just heal it than to physically attack it, because we really don't want to activate its' specials, at this time. I suggest we try to defeat as many of the animals as we can for now and we leave Tryce and the Staff for later, but I'm not sure.

If the staff is confused and pops out a beast, the beast would be on our side, right?

Proposed Actions:

Erdy-Throw Bomb/Equip Amulet of Optimism instead of Mage's Muffler/Use Smelling Salts on Pretzel/Mead on Sarge

Erdy-Staff of Light (Back Row) or heal?

Sarge-Adam (Back Row)

Pretzel-Heal Doctor

Sarge-Orange Crab (Back Row)

This will allow me to take the free hit from the higher levelled enemy.

This is just off the top of my head for now, my mind is not too focused at this moment. :wacko:

Actually, Erdy, you probably should take out the pig this round to prevent your having to take the extra free hit from the Ostrich, but then again, it may be better for you to take the free hits from the Ostrich instead of Sarge. :sceptic:

You should probably, at some point, use a mead on Sarge so his weapon of mass destruction will be more effective.

Edited by Palathadric
Posted

Not a bad idea Monk, however I think using the bomb right from the start would be best, probably use a fire bomb instead. Also, Sarge needs to go last, so he gets less free hits on him, whereas I can take more free hits as I am from the back row, so all free hits are halved, and I have more health than anyone else here.

Posted

"Sarge will take two free hits no matter where he is positioned in the battle order, so it may as well be from the weaker enemies. Let me take the ape's hit. Also, you have to specify whether you're attacking the staff or healing it. I may say healing it is the better option for now, but it's your call. You seem exceptionally favoured in your attacking, so maybe it's safe for you to just attack it, but healing it gives it no opportunity to use it's special. Once again, your call. If we can take out the plants and beasts before focusing on Tryce and the Staff we can keep them sealed while we destroy their health."

Posted

True, with this many enemies, Sarge is guaranteed to get damaged, here, I'll rearrange the battle order to make it easier.

Battle Order

Erdathcath throws Fire Bomb (back row)

Erdathcath attacks Staff of Life (I have a fairly good chance of hitting it, without causing any special effects)

Sarge (attack Adam, or the Crab)

Monk (Should use magic against Dr. Trice)

Sarge (attack Bat or Gorilla)

For right now, it would be best for me to just attack, when there are fewer enemies I'll switch to the Amulet of Optimism, that way we can guarantee there will be no extra free hits.

Posted

"Sarge, whatever you do, do hit Adam. I can take the free hit from the crab, but we don't want Erdy to receive unnecessary damage. If you do plan to target the bat, then you can probably take him from the front row, and then Adam afterwards from the back, so that the free hit you receive will only be half-damage. Or you can just do both attacks from the back row."

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