Sandy Posted September 12, 2012 Author Posted September 12, 2012 "Why does everyone get mad at us? Look! There's kid's running through your land right behind you!" "What?! How did they sneak past us? We'll catch them once we've dealt with you." QM Note: Nice job doing the one task you're given for this quest - it's even spelled out in the title.
Jebediahs Posted September 12, 2012 Posted September 12, 2012 QM Note: Nice job doing the one task you're given for this quest - it's even spelled out in the title. OoC: Hey, the "What's-that-behind-you?" Manuever is a valid distraction tactic! Johon does +damage to target! "Dak, occupy that Patrolman so our druid can get a better shot off. Sylph, in what order should we proceed?"
Darth Nihilus Posted September 12, 2012 Posted September 12, 2012 OoC: Hey, the "What's-that-behind-you?" Manuever is a valid distraction tactic! Johon does +damage to target! "Dak, occupy that Patrolman so our druid can get a better shot off. Sylph, in what order should we proceed?" Dak attacks the Patrolman from the front row, eyes blazing red as his anger grows.
Sandy Posted September 12, 2012 Author Posted September 12, 2012 Results of Round One of the Brobric Patrol Battle: Johon vs. Brobric Arbormancer - Steal (Johon: +20 gold) >Nur (Earth) vs. Brobric Marksman - Shield/Damage (Spellblade - Marksman: 187 health-((55/4=14)+55=69 dmg)=118 health) >Nur (Earth) vs. Brobric Marksman - Special Damage/Great Spell (Marksman: 118 health-43 dmg=75 health; Nur: -1 ether) >Sylph vs. Brobric Patrolman - Shield (Roots of Life - All allies: +24 health) Dak vs. Brobric Patrolman - Mortal Hit (Patrolman: 252 health+6 SP-26 dmg=232 health) At the start of the battle, Johon steals 20 gold from the arbormancer. Nur's spellblade deals 69 damage to the elven marksman, and the battle mage follows it with a great earthy spell that deals 43 more damage. Sylph calls up the roots of life to restore 24 health to everyone. Dak deals 20 damage to the patrolman, who is hiding behind his shield. All three enemies are still standing. Enemies: Brobric Patrolman Type: Humanoid Level: 24 SP: 6 Health: 232/252 Special: Moral Shield – Removes all negative effects from the entire patrol, and prevents the infliction of more negative effects for the remainder of the round. Drops: Stag Shield (SP:6, immunity to bound-effect) Brobric Marksman Type: Humanoid Level: 15 Health: 75/187 Special: True Arrow – Causes 30 damage to the target regardless of row and SP. Drops: Phoenix Essence Note: Marksman fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row. Brobric Arbormancer Type: Humanoid/Plant Level: 20 Health: 154/154 Ether: 5/5 Special: Dancing Woods – Causes 10 wood-elemental damage with bound-effect to all opponents at the cost of 1 ether. If ether is at zero, nothing happens. Drops: Emerald (wood-elemental gem) Party: Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid ***Party Leader*** Level 16 Power: 24 (16+7+1) Defense: 0 Health: 32/32 (9+15+7+1) Ether: 18/21 (5+15+1) Gold: 50 Equipment: Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Ranger's Quiver (WP +1 to bows and crossbows), Helmet (Max. health +1) Inventory: Mockthril Rod (WP:7), Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 2 Potions, 1 Grand Potion, Tonic, Grand Tonic, Remedy, 2 Smelling Salts, 2 Venoms, Smoke Bomb, 2 Fire Bombs, 2 Ice Bombs, 3 Water Bombs, 2 Lightning Bombs, Floral Bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet Ring, Saber Teeth Dak Shadeaux (Darth Nihilus) 35 years old half-elven, half-Mopag Black Knight Level 16 *Immune to Asleep and Fragile* Power: 26 (16+10) (21 for ranged attacks (16+5)) Defense: 12 (7+5) Health: 31/31 (7+15+9) Ether: 0/0 Gold: 3 Equipment: Black Sword (WP:10, lightning-elemental), Fauxthril Shield (SP:7), Trendy Handbag (protects wearer from whatever bad effect was last inflicted to someone else in a battle), Heavy Armor (SP:5, protects from fragile-effect) Inventory: Lute (WP:8, suitable for minstrels), Throwing Knife (WP:5), Twin Longswords (WP:3), 5 Potions, 2 Grand Potions, Grand Tonic, Elixir, Remedy, 3 Meads, 2 Venoms, Nostrum, Mythril Shard, Bedroll, Shovel, Aquamarine Johon (Bricksandparts) 25 years old male human Raider Level 18 *Natural Respite* Power: 26 (18+8) Defense: 0 Health: 33/33 (8+17+1+7) Ether: 0/0 Gold: 248 Equipment: Sword of Decay (WP:8; once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns; the effect cannot be compounded with more strikes; suitable to mages, knights and barbarians), Helmet (+1 max health), Dog Statuette (SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.) Inventory: Greatsword (WP:3), Meteor Blade (WP:8, Light elemental), Healing Staff (WP:5, Healing effect; lent to Arthur G Regulus- usable by mages and clerics), Focal Staff (WP:5; focus fire: roll a 3 for 5 ether; suitable for clerics and mages), Aquamarine, 3 Potions, Grand Potion, 2 Venoms, Ice Bomb, Phoenix Essence, Mead, Shovel, 2 Pick-axes, Magnifying Glass, Magic Compass En Sabah Nur (Jebediahs) 30 year old male human Battle Mage Level 19 *Lucky* *Natural Respite* *Immune to Fragile, Sealed and Blinded* *Hastened* Power: 31 (19+12) Defense: 5 Health: 33/33 (5+18+5+5) Ether: 21/24 (5+18+1) Gold: 233 Equipment: Stealth Dagger (WP: 12), Sealed Heavy Armour of Brilliance (SP:5,Immune: fragile, blinded, sealed effects), Loaded Die (Lucky effect), Inventory: En & Sabah & Nur (Shurikens 3/3, WP: 5), Sangriste Dagger (WP: 5), Quarterstaff (WP:4/8 against humanoids); Traveler's Cloak (SP: 1), Garnet (Earth), Aquamarine (Water), Scroll of Confusion, Scroll of Sealing, Scroll of Luck, 3 Potions, Grand Tonic, Phoenix Essence, Remedy, 3 Meads, Smelling Salts, Venom, 2 Deadly Venom, Smoke Bomb, Fire Bomb, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Floral Bombs, 2 Holy Bombs, Bedroll, Magnifying Glass, Garnet Lamp of Summoning Party leader, post the order of action. Everyone, post your actions and targets.
Bricksandparts Posted September 12, 2012 Posted September 12, 2012 (edited) QM Note: Nice job doing the one task you're given for this quest - it's even spelled out in the title. OoC: It shouldn't matter, I think the elves would be smart enough to know that they were too dumb (Well maybe not so smart, but still) to put up a fricken' sign. Using the distraction should give me a lucky effect... "How are they supposed to know? Your so-called patrol expects that people won't cause trouble and that the Olegia can go right by and you don't care! How many patrols do you even have? This burial ground doesn't look small on the map. I mean I thought elves were supposed to be wise, not get all rampage and start swinging pointless golden sword around. How is that even an effective weapon? Gold is so soft..." Johon taunts the patrolmen. Repeat action. Edited September 12, 2012 by Bricksandparts
Dannylonglegs Posted September 13, 2012 Posted September 13, 2012 OoC: It shouldn't matter, I think the elves would be smart enough to know that they were too dumb (Well maybe not so smart, but still) to put up a fricken' sign. Using the distraction should give me a lucky effect... "How are they supposed to know? Your so-called patrol expects that people won't cause trouble and that the Olegia can go right by and you don't care! How many patrols do you even have? This burial ground doesn't look small on the map. I mean I thought elves were supposed to be wise, not get all rampage and start swinging pointless golden sword around. How is that even an effective weapon? Gold is so soft..." Johon taunts the patrolmen. Repeat action. "Shut Up!" Yells Sylph as he fires at the Patrolman from behind. Order: Dak, Sylph, Johon, Nur.
Jebediahs Posted September 13, 2012 Posted September 13, 2012 En Sabah Nur surrounded his stealth dagger with raw ether and went after the archer. Bits of stone floated within the aura of the spellblade as he attacked. He then sent some of the surrounding rock towards his target. Nur laughed at Sylph's response to Johon's taunts. He sized up his opponent and again concluded that among his peers, he had the best chance of avoiding the archer's devastating bow attack. Again Nur targeted Brobric Marksman with an earth spell twice from the back row.
Dannylonglegs Posted September 13, 2012 Posted September 13, 2012 If Dak doesn't return, he repeats his action.
Sandy Posted September 14, 2012 Author Posted September 14, 2012 Results of Round Two of the Brobric Patrol Battle: Dak vs. Brobric Patrolman - Hide >Sylph vs. Brobric Patrolman - Hit (Patrolman: 232 health+6 SP-24 dmg=214 health) Johon vs. Brobric Arbormancer - Extra Critical Hit (Arbormancer: 154 health-42 dmg=112 health + decay of 11 dmg per turn) Nur (Earth) vs. Brobric Marksman - Great Spell/Great Spell (Marksman: 75 health-43 dmg=32 health; Nur: -1 ether) Nur (Earth) vs. Brobric Marksman - Special Damage/Damage (Nur: 33 health+5 SP-15 dmg=23 health) Brobric Arbormancer - Decay (Arbormancer: 112 health-11 dmg=101 health) Dak decides to hide from the elves for the rest of the round. Sylph hits the patrolman for 18 damage. Johon gets a good swing at the arbormancer, dealing 42 damage and the decay-effect. Nur casts a large earth spell at the marksman for 43 damage. The archer replies by shooting Nur for 10 damage. The fair-haired arbormancer loses 11 health due to the decay. All enemies still remain. Enemies: Brobric Patrolman Type: Humanoid Level: 24 SP: 6 Health: 214/252 Special: Moral Shield – Removes all negative effects from the entire patrol, and prevents the infliction of more negative effects for the remainder of the round. Drops: Stag Shield (SP:6, immunity to bound-effect) Brobric Marksman Type: Humanoid Level: 15 Health: 32/187 Special: True Arrow – Causes 30 damage to the target regardless of row and SP. Drops: Phoenix Essence Note: Marksman fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row. Brobric Arbormancer *Decay of 11 health for 2 more rounds* Type: Humanoid/Plant Level: 20 Health: 101/154 Ether: 5/5 Special: Dancing Woods – Causes 10 wood-elemental damage with bound-effect to all opponents at the cost of 1 ether. If ether is at zero, nothing happens. Drops: Emerald (wood-elemental gem) Party: Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid ***Party Leader*** Level 16 Power: 24 (16+7+1) Defense: 0 Health: 32/32 (9+15+7+1) Ether: 18/21 (5+15+1) Gold: 50 Equipment: Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Ranger's Quiver (WP +1 to bows and crossbows), Helmet (Max. health +1) Inventory: Mockthril Rod (WP:7), Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 2 Potions, 1 Grand Potion, Tonic, Grand Tonic, Remedy, 2 Smelling Salts, 2 Venoms, Smoke Bomb, 2 Fire Bombs, 2 Ice Bombs, 3 Water Bombs, 2 Lightning Bombs, Floral Bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet Ring, Saber Teeth Dak Shadeaux (Darth Nihilus) 35 years old half-elven, half-Mopag Black Knight Level 16 *Immune to Asleep and Fragile* Power: 26 (16+10) (21 for ranged attacks (16+5)) Defense: 12 (7+5) Health: 31/31 (7+15+9) Ether: 0/0 Gold: 3 Equipment: Black Sword (WP:10, lightning-elemental), Fauxthril Shield (SP:7), Trendy Handbag (protects wearer from whatever bad effect was last inflicted to someone else in a battle), Heavy Armor (SP:5, protects from fragile-effect) Inventory: Lute (WP:8, suitable for minstrels), Throwing Knife (WP:5), Twin Longswords (WP:3), 5 Potions, 2 Grand Potions, Grand Tonic, Elixir, Remedy, 3 Meads, 2 Venoms, Nostrum, Mythril Shard, Bedroll, Shovel, Aquamarine Johon (Bricksandparts) 25 years old male human Raider Level 18 *Natural Respite* Power: 26 (18+8) Defense: 0 Health: 33/33 (8+17+1+7) Ether: 0/0 Gold: 248 Equipment: Sword of Decay (WP:8; once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns; the effect cannot be compounded with more strikes; suitable to mages, knights and barbarians), Helmet (+1 max health), Dog Statuette (SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.) Inventory: Greatsword (WP:3), Meteor Blade (WP:8, Light elemental), Healing Staff (WP:5, Healing effect; lent to Arthur G Regulus- usable by mages and clerics), Focal Staff (WP:5; focus fire: roll a 3 for 5 ether; suitable for clerics and mages), Aquamarine, 3 Potions, Grand Potion, 2 Venoms, Ice Bomb, Phoenix Essence, Mead, Shovel, 2 Pick-axes, Magnifying Glass, Magic Compass En Sabah Nur (Jebediahs) 30 year old male human Battle Mage Level 19 *Lucky* *Natural Respite* *Immune to Fragile, Sealed and Blinded* *Hastened* Power: 31 (19+12) Defense: 5 Health: 23/33 (5+18+5+5) Ether: 20/24 (5+18+1) Gold: 233 Equipment: Stealth Dagger (WP: 12), Sealed Heavy Armour of Brilliance (SP:5,Immune: fragile, blinded, sealed effects), Loaded Die (Lucky effect), Inventory: En & Sabah & Nur (Shurikens 3/3, WP: 5), Sangriste Dagger (WP: 5), Quarterstaff (WP:4/8 against humanoids); Traveler's Cloak (SP: 1), Garnet (Earth), Aquamarine (Water), Scroll of Confusion, Scroll of Sealing, Scroll of Luck, 3 Potions, Grand Tonic, Phoenix Essence, Remedy, 3 Meads, Smelling Salts, Venom, 2 Deadly Venom, Smoke Bomb, Fire Bomb, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Floral Bombs, 2 Holy Bombs, Bedroll, Magnifying Glass, Garnet Lamp of Summoning Party leader, post the order of action. Everyone, choose your actions and targets.
Bricksandparts Posted September 14, 2012 Posted September 14, 2012 Johon switches his attack to Brobric Patrolman from the front row!
Darth Nihilus Posted September 14, 2012 Posted September 14, 2012 Dak goes after the Patrolman again, from the front row. OoC: Dak is like, insanely lucky now that he turned Black Knight. Back when he was a Rogue, I couldn't get him to get a good roll for anything.
Dannylonglegs Posted September 14, 2012 Posted September 14, 2012 Since Johon switched to the Patrolman, I'll target the marksman with my bow from the last row.
Jebediahs Posted September 14, 2012 Posted September 14, 2012 "Right, my attacks have become predictable against the archer. Let's switch things up. Same tricks, different opponent. I'll attack Brobric Arbormancer from the back row with an earth spell twice."
Sandy Posted September 15, 2012 Author Posted September 15, 2012 QM Note: Please remember to post the order of actions in the future, or else I will keep on putting the actions in the order they were posted in. Results of Round Three of the Brobric Patrol Battle: Johon vs. Brobric Patrolman - Steal (Johon: 24 gold) Dak vs. Brobric Patrolman - Shield (Demon Within - Patrolman: 214 health+6 SP-(46x2=92 dmg)=128 health; Marksman: 32 health-(46x2/2=46 dmg)=0 health; Arbormancer: 101 health-(46x2=92 dmg)=9 health; Dak: stunned) >Sylph vs. Brobric Marksman Arbormancer - Shield (Roots of Life - All party members: +24 health, negative effects removed) >Nur (Earth) vs. Brobric Arbormancer - Special Damage/Spell (Arbormancer: 9 health-31 dmg=0 health; Nur: -1 ether) >Nur (Earth) vs. Brobric Arbormancer Patrolman - Greater Spell/Special Damage (Patrolman: 128 health+6 SP-55 dmg=79 health; Nur: -1 ether) Johon steals 24 gold from the patrolman. Dak unleashes the demon within him, dealing 86 damage to the patrolman and 92 damage the arbormancer, and slaughtering the marksman, but getting stunned himself. Sylph summons up the Roots of Life, removing the stunned-effect from Dak. Nur blasts the enemies with his spells, defeating the arbormancer and causing 49 damage to the patrolman. Only one enemy remains, so the battle will be continued automatically. Enemies: Brobric Patrolman Type: Humanoid Level: 24 SP: 6 Health: 79/252 Special: Moral Shield – Removes all negative effects from the entire patrol, and prevents the infliction of more negative effects for the remainder of the round. Drops: Stag Shield (SP:6, immunity to bound-effect) Party: Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid ***Party Leader*** Level 16 Power: 24 (16+7+1) Defense: 0 Health: 32/32 (9+15+7+1) Ether: 18/21 (5+15+1) Gold: 50 Equipment: Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Ranger's Quiver (WP +1 to bows and crossbows), Helmet (Max. health +1) Inventory: Mockthril Rod (WP:7), Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 2 Potions, 1 Grand Potion, Tonic, Grand Tonic, Remedy, 2 Smelling Salts, 2 Venoms, Smoke Bomb, 2 Fire Bombs, 2 Ice Bombs, 3 Water Bombs, 2 Lightning Bombs, Floral Bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet Ring, Saber Teeth Dak Shadeaux (Darth Nihilus) 35 years old half-elven, half-Mopag Black Knight Level 16 *Immune to Asleep and Fragile* Power: 26 (16+10) (21 for ranged attacks (16+5)) Defense: 12 (7+5) Health: 31/31 (7+15+9) Ether: 0/0 Gold: 3 Equipment: Black Sword (WP:10, lightning-elemental), Fauxthril Shield (SP:7), Trendy Handbag (protects wearer from whatever bad effect was last inflicted to someone else in a battle), Heavy Armor (SP:5, protects from fragile-effect) Inventory: Lute (WP:8, suitable for minstrels), Throwing Knife (WP:5), Twin Longswords (WP:3), 5 Potions, 2 Grand Potions, Grand Tonic, Elixir, Remedy, 3 Meads, 2 Venoms, Nostrum, Mythril Shard, Bedroll, Shovel, Aquamarine Johon (Bricksandparts) 25 years old male human Raider Level 18 *Natural Respite* Power: 26 (18+8) Defense: 0 Health: 33/33 (8+17+1+7) Ether: 0/0 Gold: 272 Equipment: Sword of Decay (WP:8; once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns; the effect cannot be compounded with more strikes; suitable to mages, knights and barbarians), Helmet (+1 max health), Dog Statuette (SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.) Inventory: Greatsword (WP:3), Meteor Blade (WP:8, Light elemental), Healing Staff (WP:5, Healing effect; lent to Arthur G Regulus- usable by mages and clerics), Focal Staff (WP:5; focus fire: roll a 3 for 5 ether; suitable for clerics and mages), Aquamarine, 3 Potions, Grand Potion, 2 Venoms, Ice Bomb, Phoenix Essence, Mead, Shovel, 2 Pick-axes, Magnifying Glass, Magic Compass En Sabah Nur (Jebediahs) 30 year old male human Battle Mage Level 19 *Lucky* *Natural Respite* *Immune to Fragile, Sealed and Blinded* *Hastened* Power: 31 (19+12) Defense: 5 Health: 33/33 (5+18+5+5) Ether: 18/24 (5+18+1) Gold: 233 Equipment: Stealth Dagger (WP: 12), Sealed Heavy Armour of Brilliance (SP:5,Immune: fragile, blinded, sealed effects), Loaded Die (Lucky effect), Inventory: En & Sabah & Nur (Shurikens 3/3, WP: 5), Sangriste Dagger (WP: 5), Quarterstaff (WP:4/8 against humanoids); Traveler's Cloak (SP: 1), Garnet (Earth), Aquamarine (Water), Scroll of Confusion, Scroll of Sealing, Scroll of Luck, 3 Potions, Grand Tonic, Phoenix Essence, Remedy, 3 Meads, Smelling Salts, Venom, 2 Deadly Venom, Smoke Bomb, Fire Bomb, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Floral Bombs, 2 Holy Bombs, Bedroll, Magnifying Glass, Garnet Lamp of Summoning Results of Round Four of the Brobric Patrol Battle: Johon vs. Brobric Patrolman - Special Damage (Moral Shield - All enemies: null negative effects for the round) Dak vs. Brobric Patrolman - Hide >Sylph vs. Brobric Patrolman - Damage (Sylph: 32 health-(24/2=12 dmg)=20 health) >Nur (Earth) vs. Brobric Patrolman - Greater Spell/Magic Counter (Patrolman: 79 health+6 SP-55 dmg=30 health; Nur: -1 ether) >Nur (Earth) vs. Brobric Patrolman - Spell/Spell (Patrolman: 30 health+6 SP-31 dmg=5 health; Nur: -1 ether) The Brobric Patrolman uses Moral Shield to protect himself from negative effects for the round. Dak decides to hide again for some odd reason. The patrolman seizes his opportunity and deals 12 damage to Sylph. Nur's spells cause devastating damage to the lone elf, bringing him down to 5 health. The battle continues automatically. Enemies: Brobric Patrolman Type: Humanoid Level: 24 SP: 6 Health: 5/252 Special: Moral Shield – Removes all negative effects from the entire patrol, and prevents the infliction of more negative effects for the remainder of the round. Drops: Stag Shield (SP:6, immunity to bound-effect) Party: Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid ***Party Leader*** Level 16 Power: 24 (16+7+1) Defense: 0 Health: 20/32 (9+15+7+1) Ether: 18/21 (5+15+1) Gold: 50 Equipment: Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Ranger's Quiver (WP +1 to bows and crossbows), Helmet (Max. health +1) Inventory: Mockthril Rod (WP:7), Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 2 Potions, 1 Grand Potion, Tonic, Grand Tonic, Remedy, 2 Smelling Salts, 2 Venoms, Smoke Bomb, 2 Fire Bombs, 2 Ice Bombs, 3 Water Bombs, 2 Lightning Bombs, Floral Bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet Ring, Saber Teeth Dak Shadeaux (Darth Nihilus) 35 years old half-elven, half-Mopag Black Knight Level 16 *Immune to Asleep and Fragile* Power: 26 (16+10) (21 for ranged attacks (16+5)) Defense: 12 (7+5) Health: 31/31 (7+15+9) Ether: 0/0 Gold: 3 Equipment: Black Sword (WP:10, lightning-elemental), Fauxthril Shield (SP:7), Trendy Handbag (protects wearer from whatever bad effect was last inflicted to someone else in a battle), Heavy Armor (SP:5, protects from fragile-effect) Inventory: Lute (WP:8, suitable for minstrels), Throwing Knife (WP:5), Twin Longswords (WP:3), 5 Potions, 2 Grand Potions, Grand Tonic, Elixir, Remedy, 3 Meads, 2 Venoms, Nostrum, Mythril Shard, Bedroll, Shovel, Aquamarine Johon (Bricksandparts) 25 years old male human Raider Level 18 *Natural Respite* Power: 26 (18+8) Defense: 0 Health: 33/33 (8+17+1+7) Ether: 0/0 Gold: 272 Equipment: Sword of Decay (WP:8; once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns; the effect cannot be compounded with more strikes; suitable to mages, knights and barbarians), Helmet (+1 max health), Dog Statuette (SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.) Inventory: Greatsword (WP:3), Meteor Blade (WP:8, Light elemental), Healing Staff (WP:5, Healing effect; lent to Arthur G Regulus- usable by mages and clerics), Focal Staff (WP:5; focus fire: roll a 3 for 5 ether; suitable for clerics and mages), Aquamarine, 3 Potions, Grand Potion, 2 Venoms, Ice Bomb, Phoenix Essence, Mead, Shovel, 2 Pick-axes, Magnifying Glass, Magic Compass En Sabah Nur (Jebediahs) 30 year old male human Battle Mage Level 19 *Lucky* *Natural Respite* *Immune to Fragile, Sealed and Blinded* *Hastened* Power: 31 (19+12) Defense: 5 Health: 33/33 (5+18+5+5) Ether: 16/24 (5+18+1) Gold: 233 Equipment: Stealth Dagger (WP: 12), Sealed Heavy Armour of Brilliance (SP:5,Immune: fragile, blinded, sealed effects), Loaded Die (Lucky effect), Inventory: En & Sabah & Nur (Shurikens 3/3, WP: 5), Sangriste Dagger (WP: 5), Quarterstaff (WP:4/8 against humanoids); Traveler's Cloak (SP: 1), Garnet (Earth), Aquamarine (Water), Scroll of Confusion, Scroll of Sealing, Scroll of Luck, 3 Potions, Grand Tonic, Phoenix Essence, Remedy, 3 Meads, Smelling Salts, Venom, 2 Deadly Venom, Smoke Bomb, Fire Bomb, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Floral Bombs, 2 Holy Bombs, Bedroll, Magnifying Glass, Garnet Lamp of Summoning Results of Round Five of the Brobric Patrol Battle: Johon vs. Brobric Patrolman - Damage (Johon: 33 health-24 dmg=9 health) Dak vs. Brobric Patrolman - Mortal Hit (Patrolman: 5 health+6 SP-26 dmg=0 health) >Sylph vs. Brobric Patrolman - Critical Hit >Nur (Earth) vs. Brobric Patrolman - Greater Spell/Damage >Nur (Earth) vs. Brobric Patrolman - Magic Counter/Special Damage The patrolman makes one last desperate stab at Johon, dealing 24 damage, before Dak cuts him down. THE BATTLE IS VICTORIOUS! All party members gain half of a level of experience. The enemies drop a Stag Shield, a Phoenix Essence and an Emerald. Party: Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid ***Party Leader*** Level 16½ Power: 24 (16+7+1) Defense: 0 Health: 20/32 (9+15+7+1) Ether: 18/21 (5+15+1) Gold: 50 Equipment: Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Ranger's Quiver (WP +1 to bows and crossbows), Helmet (Max. health +1) Inventory: Mockthril Rod (WP:7), Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 2 Potions, 1 Grand Potion, Tonic, Grand Tonic, Remedy, 2 Smelling Salts, 2 Venoms, Smoke Bomb, 2 Fire Bombs, 2 Ice Bombs, 3 Water Bombs, 2 Lightning Bombs, Floral Bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet Ring, Saber Teeth Dak Shadeaux (Darth Nihilus) 35 years old half-elven, half-Mopag Black Knight Level 16½ *Immune to Asleep and Fragile* Power: 26 (16+10) (21 for ranged attacks (16+5)) Defense: 12 (7+5) Health: 31/31 (7+15+9) Ether: 0/0 Gold: 3 Equipment: Black Sword (WP:10, lightning-elemental), Fauxthril Shield (SP:7), Trendy Handbag (protects wearer from whatever bad effect was last inflicted to someone else in a battle), Heavy Armor (SP:5, protects from fragile-effect) Inventory: Lute (WP:8, suitable for minstrels), Throwing Knife (WP:5), Twin Longswords (WP:3), 5 Potions, 2 Grand Potions, Grand Tonic, Elixir, Remedy, 3 Meads, 2 Venoms, Nostrum, Mythril Shard, Bedroll, Shovel, Aquamarine Johon (Bricksandparts) 25 years old male human Raider Level 18½ *Natural Respite* Power: 26 (18+8) Defense: 0 Health: 27/33 (8+17+1+7) Ether: 0/0 Gold: 272 Equipment: Sword of Decay (WP:8; once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns; the effect cannot be compounded with more strikes; suitable to mages, knights and barbarians), Helmet (+1 max health), Dog Statuette (SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.) Inventory: Greatsword (WP:3), Meteor Blade (WP:8, Light elemental), Healing Staff (WP:5, Healing effect; lent to Arthur G Regulus- usable by mages and clerics), Focal Staff (WP:5; focus fire: roll a 3 for 5 ether; suitable for clerics and mages), Aquamarine, 3 Potions, Grand Potion, 2 Venoms, Ice Bomb, Phoenix Essence, Mead, Shovel, 2 Pick-axes, Magnifying Glass, Magic Compass En Sabah Nur (Jebediahs) 30 year old male human Battle Mage Level 19½ *Lucky* *Natural Respite* *Immune to Fragile, Sealed and Blinded* Power: 31 (19+12) Defense: 5 Health: 33/33 (5+18+5+5) Ether: 16/24 (5+18+1) Gold: 233 Equipment: Stealth Dagger (WP: 12), Sealed Heavy Armour of Brilliance (SP:5,Immune: fragile, blinded, sealed effects), Loaded Die (Lucky effect), Inventory: En & Sabah & Nur (Shurikens 3/3, WP: 5), Sangriste Dagger (WP: 5), Quarterstaff (WP:4/8 against humanoids); Traveler's Cloak (SP: 1), Garnet (Earth), Aquamarine (Water), Scroll of Confusion, Scroll of Sealing, Scroll of Luck, 3 Potions, Grand Tonic, Phoenix Essence, Remedy, 3 Meads, Smelling Salts, Venom, 2 Deadly Venom, Smoke Bomb, Fire Bomb, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Floral Bombs, 2 Holy Bombs, Bedroll, Magnifying Glass, Garnet Lamp of Summoning Party Leader, please divide the spoils of the battle: Stag Shield - SP:6, immune to bound-effect; shield Phoenix Essence – Revives a knocked out ally with full health during a battle. Emerald - Enables the use of wood-elemental spells.
Bricksandparts Posted September 15, 2012 Posted September 15, 2012 (edited) "I'd like to keep the emerald for later, but I'd lend it to Nur." OoC: also my health should have gone up again because of natural respite. Edited September 15, 2012 by Bricksandparts
Dannylonglegs Posted September 15, 2012 Posted September 15, 2012 (Ooc: Sorry I keep forgetting to add the order. ) "Ok Johon, You can have the emerald, and Nur, I believe it was you to whom I owed a pheonix essence, but I'm not sure. Let's get moving. Disaster is never far behind these little tykes."
Jebediahs Posted September 15, 2012 Posted September 15, 2012 (edited) "Thank you for the phoenix essence. Are you keeping the shield for yourself? Pass it to whoever so we may move on." EDIT::> Nur attempts to cast luck on Johon. Edited September 15, 2012 by Jebediahs
Dannylonglegs Posted September 16, 2012 Posted September 16, 2012 "Thank you for the phoenix essence. Are you keeping the shield for yourself? Pass it to whoever so we may move on." EDIT::> Nur attempts to cast luck on Johon. ( ) "Dak, you may have the shield."
Sandy Posted September 17, 2012 Author Posted September 17, 2012 The party loots the bodies of the three elven patrollers, then kick them down a cliff. Nur attempts to cast the lucky-effect on Nur, but fails, losing 5 ether. The party then heads to the forbidden holy grounds of the elves in the trails of the young lads. They eventually spot them standing high up on a stone pedestal. "Look down there, it's the Suicide Cliffs! We're almost there! Just a downhill ride from here-on out." "You don't mean to say...?" "Yep! I'll race ya!" "No, Ly! Wait for meeee!!!" The boys vanish behind the mountaintop. The party climbs after them, and see that the "slab" the boys were standing on is in fact a tomb. What will the party do? Party: Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid ***Party Leader*** Level 16½ Power: 24 (16+7+1) Defense: 0 Health: 20/32 (9+15+7+1) Ether: 18/21 (5+15+1) Gold: 50 Equipment: Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Ranger's Quiver (WP +1 to bows and crossbows), Helmet (Max. health +1) Inventory: Mockthril Rod (WP:7), Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 2 Potions, 1 Grand Potion, Tonic, Grand Tonic, Remedy, 2 Smelling Salts, 2 Venoms, Smoke Bomb, 2 Fire Bombs, 2 Ice Bombs, 3 Water Bombs, 2 Lightning Bombs, Floral Bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet Ring, Saber Teeth Dak Shadeaux (Darth Nihilus) 35 years old half-elven, half-Mopag Black Knight Level 16½ *Immune to Asleep and Fragile* Power: 26 (16+10) (21 for ranged attacks (16+5)) Defense: 12 (7+5) Health: 31/31 (7+15+9) Ether: 0/0 Gold: 3 Equipment: Black Sword (WP:10, lightning-elemental), Fauxthril Shield (SP:7), Trendy Handbag (protects wearer from whatever bad effect was last inflicted to someone else in a battle), Heavy Armor (SP:5, protects from fragile-effect) Inventory: Lute (WP:8, suitable for minstrels), Throwing Knife (WP:5), Twin Longswords (WP:3), Stag Shield (SP:6, immune to bound), 5 Potions, 2 Grand Potions, Grand Tonic, Elixir, Remedy, 3 Meads, 2 Venoms, Nostrum, Mythril Shard, Bedroll, Shovel, Aquamarine Johon (Bricksandparts) 25 years old male human Raider Level 18½ *Natural Respite* Power: 26 (18+8) Defense: 0 Health: 27/33 (8+17+1+7) Ether: 0/0 Gold: 272 Equipment: Sword of Decay (WP:8; once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns; the effect cannot be compounded with more strikes; suitable to mages, knights and barbarians), Helmet (+1 max health), Dog Statuette (SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.) Inventory: Greatsword (WP:3), Meteor Blade (WP:8, Light elemental), Healing Staff (WP:5, Healing effect; lent to Arthur G Regulus- usable by mages and clerics), Focal Staff (WP:5; focus fire: roll a 3 for 5 ether; suitable for clerics and mages), Aquamarine (Water), Emerald (Wood), 3 Potions, Grand Potion, 2 Venoms, Ice Bomb, Phoenix Essence, Mead, Shovel, 2 Pick-axes, Magnifying Glass, Magic Compass En Sabah Nur (Jebediahs) 30 year old male human Battle Mage Level 19½ *Lucky* *Natural Respite* *Immune to Fragile, Sealed and Blinded* Power: 31 (19+12) Defense: 5 Health: 33/33 (5+18+5+5) Ether: 11/24 (5+18+1) Gold: 233 Equipment: Stealth Dagger (WP: 12), Sealed Heavy Armour of Brilliance (SP:5,Immune: fragile, blinded, sealed effects), Loaded Die (Lucky effect), Inventory: En & Sabah & Nur (Shurikens 3/3, WP: 5), Sangriste Dagger (WP: 5), Quarterstaff (WP:4/8 against humanoids); Traveler's Cloak (SP: 1), Garnet (Earth), Aquamarine (Water), Scroll of Confusion, Scroll of Sealing, Scroll of Luck, 3 Potions, Grand Tonic, 2 Phoenix Essences, Remedy, 3 Meads, Smelling Salts, Venom, 2 Deadly Venom, Smoke Bomb, Fire Bomb, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Floral Bombs, 2 Holy Bombs, Bedroll, Magnifying Glass, Garnet Lamp of Summoning
Bricksandparts Posted September 17, 2012 Posted September 17, 2012 (edited) OoC: Johon would never kick someone down a cliff, especially since we had trespassed on their burial grounds. Johon gets a bad feeling about the land and holds down the tomb slab to make sure it can't jump out. While he holds the slab down, he reads who the tomb is for. EDIT: oC: Again, my health should have gone up again because of natural respite. Edited September 17, 2012 by Bricksandparts
Sandy Posted September 17, 2012 Author Posted September 17, 2012 OoC: Johon would never kick someone down a cliff, especially since we had trespassed on their burial grounds EDIT: oC: Again, my health should have gone up again because of natural respite. QM Note: The elves were dead already, and you didn't show them much respect before hand either. Also, leaving them lying on the mountain path would've only garnered attention from other patrols - you need to get back to Eubric as well, remember? You were damaged in the last round of the previous battle, so your health did go back up. Johon gets a bad feeling about the land and holds down the tomb slab to make sure it can't jump out. While he holds the slab down, he reads who the tomb is for. The runes on the tomb are ancient, and Johon cannot decipher them.
Dannylonglegs Posted September 17, 2012 Posted September 17, 2012 "Come on now, Johon. This is a holy ground. The elves would never blaspheme their own by making them undead. Let go of the tomb. We should follow the boys."
Jebediahs Posted September 17, 2012 Posted September 17, 2012 "Come on now, Johon. This is a holy ground. The elves would never blaspheme their own by making them undead. Let go of the tomb. We should follow the boys." Nur boots the last of the bodies down the cliff then dusts off his hands. "Ah well, that takes care of that." He gets to the tomb. "Hey Dak, can you read this?" Nur drinks a Mead. "This travelin' has got me quite thirsty. I say we use that slab to slide down after the boys." Nur crosses his fingers behind his back. "I'll uh, send the tomb's lid back up the mountain magically."
Darth Nihilus Posted September 17, 2012 Posted September 17, 2012 "I'll try to read the tomb, but I don't exactly know the Brobric version of Elven very well......" Dak says. "Perhaps we should also check what's inside the tomb before we use its lid. Might be some weapons/spells/general loot in there."
Sandy Posted September 17, 2012 Author Posted September 17, 2012 "I'll try to read the tomb, but I don't exactly know the Brobric version of Elven very well......" Dak says. "Perhaps we should also check what's inside the tomb before we use its lid. Might be some weapons/spells/general loot in there." Dak does not understand the ancient runes, either. He does recognize them as elvish, though. Only the party leader can decide whether the lid of the grave will be opened or not.
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