Brickdoctor Posted March 30, 2014 Posted March 30, 2014 "I suggest we take the typical initial path, to the Apple Orchard and then to the Butterfly Plains en route to the sanctuary." "Master Johon, I recommend you borrow this during our time in the Fields:" I hand Johon my Iris Shield. Quote
Bricksandparts Posted March 30, 2014 Posted March 30, 2014 (edited) "When we finish that, where should we head? Also, it seems there are challenges we can take on to gain more points. I'm thinking we could take on the overdose and death, we'd be able to get six times the amount of points if we do both. What are your thoughts?" Equipping the shield, Johon nods to Docken. "This will indeed help immensely. I can probably reflect attacks back at any monsters that hit me!" Edited March 30, 2014 by Bricksandparts Quote
Brickdoctor Posted March 30, 2014 Posted March 30, 2014 "We should definitely use Death while we still have the easier areas to go through; I don't want to use Death in later areas when it's more important to be able to prioritize and take out certain enemies quickly. Overdose sounds good as well. "Let's clear out the easier areas first to gain XP and consumables before heading to the harder areas." Quote
Bricksandparts Posted March 30, 2014 Posted March 30, 2014 OoC: If you can turn them on and off, I'd recommend going to difficult enemies, fighting them with no challenges, and then coming back to fight easier enemies with challenges, probably even more than the ones I recommended. We just need to prioritize. Quote
Brickdoctor Posted March 30, 2014 Posted March 30, 2014 OoC: Oh, that makes sense as well. So, get to the Sanctuary, then hit all the Mediocre areas, for starters? We can figure out where to go after that when we get there; it should be a couple months anyways. And if we run out of consumables, we can always come back to the Easy areas. Quote
Quarryman Posted March 30, 2014 Posted March 30, 2014 "Right boys, I think this is going to be fun. Now, as I'm sure you remember from our previous quest together master Docken I'm much more effective once I have a few undead at my command, and the stronger the enemies I raise from the dead were in life the stronger they'll be once they're undead. So, I'd like for us to head to a bit more difficult area after we've cleared the path to the sanctuary." "Also, master Johon, would it be possible for me to borrow your bravado boots? I think they might help me in raising more undead, which would benefit us all." OoC: updated stats after shopping: 919 gold, 8 nostrums. Everything else remains the same. And it looks like dark dwarves, electriphants or aquaphants are good candidates for becoming useful undead. Quote
Bricksandparts Posted March 30, 2014 Posted March 30, 2014 "Of course." Johon says, tossing the boots to her. "Sounds like a good idea. I'd recommend we fight the easy enemies to get to the more difficult as fast as possible. That way, we can get more points coming back with more challenges. Also, like you said, we will have a larger force. So, should we head to the corn maze or apple orchard first? After that, we'd head to the butterfly plains, then to the sanctuary, giving us a large advantage for the rest of the quest." Quote
Quarryman Posted March 30, 2014 Posted March 30, 2014 "Thanks." Namyrra takes off her ethereal cloak and puts on the bravado boots. "And I think we should start with the apple orchard, in my experience that's easier than the corn maze." Quote
Brickdoctor Posted March 30, 2014 Posted March 30, 2014 "Good to see you again, Miss Uq." "My vote is for the Apple Orchard; the loot there tends to be more useful than that of the Corn Maze — although of course there's no way of knowing for sure what enemies the Voice in the Sky will send at us." OoC: If there are no objections, JimB, I'd like to lead the party. Quote
Quarryman Posted March 30, 2014 Posted March 30, 2014 OoC: I'm perfectly fine with you being party leader. Quote
Bricksandparts Posted March 30, 2014 Posted March 30, 2014 OoC: I'm down with docken being PL. "Then I guess apple orchards it is. Which challenges will we have active in this fight?" Quote
Quarryman Posted March 30, 2014 Posted March 30, 2014 "I don't think we should waste any challenges in the first few fights, let's wait with them until we've done a few battles so the bonus gets bigger." OoC: we can wait with challenges until later, right? Quote
Brickdoctor Posted March 30, 2014 Posted March 30, 2014 OoC: Before we choose a handicap, JimB, can we use a handicap in more than one battle, and can we use more than one handicap during a battle? The wording makes it sound like we can only use one at a time. Quote
Bricksandparts Posted March 30, 2014 Posted March 30, 2014 OoC: I am quite confuse don the mechanics of the handicaps as well. Please clarify their use. Quote
JimBee Posted March 30, 2014 Posted March 30, 2014 OOC: You can only play one challenge per battle, but you can do each challenge for any number of battles. Party: Bartholomew Docken, Dragonslayer (Brickdoctor) *Party Leader* 32-year-old human male, Warden Level 35.5 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Sudden Death,Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind* Power Bonus: 0 Defense: 23 Health: 66/66 Gold: 416 GP: 4 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary-effect; immune toDefense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; Bodywear), Cobweb Cowl (immune to Sudden Death; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; Accessory) Inventory: Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club) • Large Water Canteen (Carries 6 portions of water; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; Handwear) • Grand Potions (5), Health Cores (3), Remedies (5), Phoenix Incense, Smoke Bombs (3), Bones (7), Teleportapple, Adamantite Shard (1/4 Adamantite) • Bedroll, Shovel, Magnifying Glass Namyrra Uq (Quarryman) 1337 years old female Fenarian Necromancer Level 36.5 *Immune to Sealed* *Gain Triple Experience* *1/6 Chance for Luck* Power Bonus: 0 Defence: 8 Health: 50/50 Ether: 49/49 Gold: 919 GP: 0 Equipment: Crystal Mace (WP:45 (5 multiplied by the amount of gems imbued), fire, ice, wind, water, lightning, earth, wood, light and darkness elemental), Fanged Helm (SP:5, headwear), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, bodywear), Bravado Boots (suit: Anyone, 1/6 chance of receiving*Lucky* at start of battle), Medal of Glory (gain triple XP; accessory) Inventory: Empyreal Staff (WP:15), Staff of the Necromancer (WP:12; damages undead; +1 level to raised undead; staff), Nocturne Flute (WP:6, asleep effect, instrument), Gold Dragon Crown (+6 max ether, immunity to lightning and stunned), Seductive Perfume (adds Enamored effect to all attacks), Desert Cloak (Immunity to fire-,earth- and wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory), Amethyst, Emerald,Topaz,Garnet, Diamond,Sapphire,Ruby, Aquamarine, Scroll of Blinding, Scroll of Arc Blinding, Scroll of Sealing, Scroll of Sleep, Scroll of Confusion, Scroll of Frailty, Scroll of Weakening, 5 Potions, 5 Grand Potions, Health Core, Tonic, 3 Ether Cores, 2 Phoenix Essence, Phoenix Incense, 6 Meads, 7 Smelling Salts, 8 Nostrum, 3 Ambrosia, Deadly Venom, 3 Smoke Bombs, Holy Bomb, 8 Water Bombs, 3 Dirt Bombs, Ice Bomb, Lightning Bomb, Aeolus Bomb, Agni Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons during one battle), Soul Cage (doomed-effect to all combatants), Naamah’s Hourglass (Randomly causes either hastened or slowed to the target at the cost of 3 ether), Skeleton Decoy, Pickaxe, Bedroll, Jade Lamp of Summoning (summons Mediq), 4 Bones, Ethereal Cloak (SP:2, Max. Ether +4, backwear) Johon (Bricksandparts) 25 years old male human Barbarian Berserker Level 26.66 *Natural Respite* *Immune to: Fragile/Stunned* Power Bonus: 4 Health: 43/43 Defence: 20 Ether: 0/0 Gold: 2001 GP: 0 Equipment: The Muckraker (WP:13, Earth, Water, Wood; causes Weakened; Greatsword), Iris Shield (SP: 15; reflects physical damage back to the attacker regardless of row or defense, if the user survives the attack), Heavy Armour (suit: Bararians/Knights, SP:5, *Immune to Fragile*), Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats), Scarlet Hood(suit: Anyone, pwr:+4, *Immune to Stunned*) Inventory: * Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1*using bows/crossbows),Blessed Amulet (suit: Anyone, *Immune to cursed*), Dog Statuette (Rover) (suit: Anyone, SP:+1), Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing),Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*) * Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Gladius (WP:+15, suit: Anyone,Darkness, 1/3 chance of causing *Fragile* on succesful hits), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers,Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:5), Sword of Decay (WP:8, causes Decaying effect [deals damage equal to 1/4 the power of the original hit for three rounds, does not stack], greatsword) * Potion(s) (22), Grand Potion(s) (20), Tonic(s) (0), Grand Tonic(s) (1), Remedy(s) (0), Mead(s) (10), Smelling Salt(s) (19), Nostrum(s) 19), Venom(s) (2), Deadly Venom(s) (1), Ambrosia(s) (2), Trial Brew(s)(1), Ectoplasm(s) (1) * Aquamarine (1), Emerald (1), Garnet (1), Opal (1), Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2) * Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1), Scroll of Frailty (1), Scroll of Weakening (1) * Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1), Water Canteen (2), Magniscope * Blue Rose (Invasion of Luosh), Fifty Shades of Bley (1), Mythril Shard (1) Quote
Brickdoctor Posted March 30, 2014 Posted March 30, 2014 "Shall we use Death at the Apple Orchard?" Quote
Bricksandparts Posted March 30, 2014 Posted March 30, 2014 "Sounds good." Johon says, ready to follow Docken. Quote
Brickdoctor Posted March 31, 2014 Posted March 31, 2014 Accepting the Death challenge, we head to the Apple Orchard. Quote
JimBee Posted March 31, 2014 Posted March 31, 2014 The party heads to the As expected, a tribe of Bugbears and other creatures leap out to attack. With the Death challenge accepted, these enemies seem especially resilient to defeat. PREPARE FOR BATTLE! Namyrra - no Luck Enemies: Bugbear Archer A Type: Beast Level: 9 Health: 87/87 Special: Hail of Arrows – Causes 9 damage to all opponents, regardless of row. Drops: Smoke Bomb Bugbear Archer B Type: Beast Level: 9 Health: 87/87 Special: Hail of Arrows – Causes 9 damage to all opponents, regardless of row. Drops: Smoke Bomb Bugbear Archer C Type: Beast Level: 9 Health: 87/87 Special: Hail of Arrows – Causes 9 damage to all opponents, regardless of row. Drops: Smoke Bomb Bugbear Archer D Type: Beast Level: 9 Health: 87/87 Special: Hail of Arrows – Causes 9 damage to all opponents, regardless of row. Drops: Smoke Bomb Bugbear Healer A Type: Beast Level: 7 Health: 96/96 Special: Bear Hug – Restores 30 health to self and all allies. Drops: Potion Bugbear Healer B Type: Beast Level: 7 Health: 96/96 Special: Bear Hug – Restores 30 health to self and all allies. Drops: Potion Bugbear Healer C Type: Beast Level: 7 Health: 96/96 Special: Bear Hug – Restores 30 health to self and all allies. Drops: Potion Cheshire Cat Type: Beast/Demon Level: 13 Health: 131/131 Special: Big Grin – Causes the jinxed-effect to the target. Drops: Nostrum Dryad A Type: Humanoid/Plant Level: 16 Health: 242/242 Special: Poison Ivy – Causes the bound- and poisoned by 4-effects to the target. Drops: Remedy, Venom Dryad B Type: Humanoid/Plant Level: 16 Health: 242/242 Special: Poison Ivy – Causes the bound- and poisoned by 4-effects to the target. Drops: Remedy, Venom Dryad C Type: Humanoid/Plant Level: 16 Health: 242/242 Special: Poison Ivy – Causes the bound- and poisoned by 4-effects to the target. Drops: Remedy, Venom Party: Bartholomew Docken, Dragonslayer (Brickdoctor) *Party Leader* 32-year-old human male, Warden Level 35.5 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Sudden Death,Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind* Power Bonus: 0 Defense: 23 Health: 66/66 Gold: 416 GP: 4 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary-effect; immune toDefense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; Bodywear),Cobweb Cowl (immune to Sudden Death; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; Accessory) Inventory: Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club) • Large Water Canteen (Carries 6 portions of water; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; Handwear) • Grand Potions (5), Health Cores (3), Remedies (5), Phoenix Incense, Smoke Bombs (3), Bones (7), Teleportapple, Adamantite Shard (1/4 Adamantite) • Bedroll, Shovel, Magnifying Glass Namyrra Uq (Quarryman) 1337 years old female Fenarian Necromancer Level 36.5 *Immune to Sealed* *Gain Triple Experience* *1/6 Chance for Luck* Power Bonus: 0 Defence: 8 Health: 50/50 Ether: 49/49 Gold: 919 GP: 0 Equipment: Crystal Mace (WP:45 (5 multiplied by the amount of gems imbued), fire, ice, wind, water, lightning, earth, wood, light and darkness elemental), Fanged Helm(SP:5, headwear), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, bodywear), Bravado Boots (suit: Anyone, 1/6 chance of receiving*Lucky* at start of battle),Medal of Glory (gain triple XP; accessory) Inventory: Empyreal Staff (WP:15), Staff of the Necromancer (WP:12; damages undead; +1 level to raised undead; staff), Nocturne Flute (WP:6, asleep effect, instrument), Gold Dragon Crown (+6 max ether, immunity to lightning and stunned), Seductive Perfume (adds Enamored effect to all attacks), Desert Cloak (Immunity to fire-,earth- and wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory), Amethyst,Emerald,Topaz,Garnet, Diamond,Sapphire,Ruby, Aquamarine, Scroll of Blinding, Scroll of Arc Blinding, Scroll of Sealing, Scroll of Sleep, Scroll of Confusion, Scroll of Frailty, Scroll of Weakening, 5 Potions, 5 Grand Potions, Health Core, Tonic, 3 Ether Cores, 2 Phoenix Essence, Phoenix Incense, 6 Meads, 7 Smelling Salts, 8 Nostrum, 3 Ambrosia, Deadly Venom, 3 Smoke Bombs, Holy Bomb, 8 Water Bombs, 3 Dirt Bombs, Ice Bomb, Lightning Bomb, Aeolus Bomb, Agni Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons during one battle), Soul Cage (doomed-effect to all combatants), Naamah’s Hourglass (Randomly causes either hastened or slowed to the target at the cost of 3 ether), Skeleton Decoy, Pickaxe, Bedroll, Jade Lamp of Summoning (summons Mediq), 4 Bones, Ethereal Cloak (SP:2, Max. Ether +4, backwear) Johon (Bricksandparts) 25 years old male human Barbarian Berserker Level 26.66 *Natural Respite* *Immune to: Fragile/Stunned* Power Bonus: 4 Health: 43/43 Defence: 20 Ether: 0/0 Gold: 2001 GP: 0 Equipment: The Muckraker (WP:13, Earth, Water, Wood; causes Weakened; Greatsword), Iris Shield (SP: 15; reflects physical damage back to the attacker regardless of row or defense, if the user survives the attack), Heavy Armour (suit: Bararians/Knights, SP:5, *Immune to Fragile*), Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats), Scarlet Hood(suit: Anyone, pwr:+4, *Immune to Stunned*) Inventory: * Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1*using bows/crossbows),Blessed Amulet (suit: Anyone, *Immune to cursed*), Dog Statuette (Rover) (suit: Anyone, SP:+1), Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing),Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*) * Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Gladius (WP:+15, suit: Anyone,Darkness, 1/3 chance of causing *Fragile* on succesful hits), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers,Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:5), Sword of Decay (WP:8, causes Decaying effect [deals damage equal to 1/4 the power of the original hit for three rounds, does not stack], greatsword) * Potion(s) (22), Grand Potion(s) (20), Tonic(s) (0), Grand Tonic(s) (1), Remedy(s) (0), Mead(s) (10), Smelling Salt(s) (19), Nostrum(s) 19), Venom(s) (2), Deadly Venom(s) (1), Ambrosia(s) (2), Trial Brew(s)(1), Ectoplasm(s) (1) * Aquamarine (1), Emerald (1), Garnet (1), Opal (1), Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2) * Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1), Scroll of Frailty (1), Scroll of Weakening (1) * Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1), Water Canteen (2), Magniscope * Blue Rose (Invasion of Luosh), Fifty Shades of Bley (1), Mythril Shard (1) Quote
Brickdoctor Posted March 31, 2014 Posted March 31, 2014 "As usual, let's leave the Healers for last, and we should probably avoid the Cheshire Cat as well." I attack Dryad A from the Back Row with my Darksteel Crossbow. "Master Johon, since yours is a melee attack, I think you should avoid the Dryads and attack one of the Archers. Miss Uq, I don't think you should have any trouble with the Dryads. "Assuming those actions, Free Hits will be Archer, Healer, and Cheshire Cat to the first hero, Archer, Healer, and Dryad to the second, and an Archer and a Healer to the third. Master Johon, I'll have you go first so that you can use the Iris Shield against the Cheshire Cat." Order of Actions: Johon Bartholomew Docken Namyrra Uq Quote
Quarryman Posted March 31, 2014 Posted March 31, 2014 "Right, this shouldn't be too hard, none of them look very tough. And that sounds like a reasonable plan master Docken." Fire spell, Dryad B, back row Quote
Bricksandparts Posted March 31, 2014 Posted March 31, 2014 "Sounds good!" Johon says, following Docken's plan. Quote
JimBee Posted April 1, 2014 Posted April 1, 2014 Results of Round 1 of Battle 1: Johon vs. Bugbear Archer A - Extra Critical Furious Hit (3x13 +26+4=69 damage) >Docken vs. Dryad A - Aura (all attacks drawn to Docken for remainder of round, next round) >Namyrra vs. Dryad B - Damage (16/2 -8=0 dmg) Archers B, C, D, Healers A, B, C, Chesire Cat, Dryad C vs. Docken - Free Hits (9+9+9+7+7+7+13+16 /2 -23 /2=8 dmg) Johon scores a hit on one of the Archers as Docken surrounds himself in an Aura to absorb the mob of enemies' free hits. They all attack at once, but barely manage to scratch the heavily-armored Warden. Enemies: Bugbear Archer A Type: Beast Level: 9 Health: 18/87 Special: Hail of Arrows – Causes 9 damage to all opponents, regardless of row. Drops: Smoke Bomb Bugbear Archer B Type: Beast Level: 9 Health: 87/87 Special: Hail of Arrows – Causes 9 damage to all opponents, regardless of row. Drops: Smoke Bomb Bugbear Archer C Type: Beast Level: 9 Health: 87/87 Special: Hail of Arrows – Causes 9 damage to all opponents, regardless of row. Drops: Smoke Bomb Bugbear Archer D Type: Beast Level: 9 Health: 87/87 Special: Hail of Arrows – Causes 9 damage to all opponents, regardless of row. Drops: Smoke Bomb Bugbear Healer A Type: Beast Level: 7 Health: 96/96 Special: Bear Hug – Restores 30 health to self and all allies. Drops: Potion Bugbear Healer B Type: Beast Level: 7 Health: 96/96 Special: Bear Hug – Restores 30 health to self and all allies. Drops: Potion Bugbear Healer C Type: Beast Level: 7 Health: 96/96 Special: Bear Hug – Restores 30 health to self and all allies. Drops: Potion Cheshire Cat Type: Beast/Demon Level: 13 Health: 131/131 Special: Big Grin – Causes the jinxed-effect to the target. Drops: Nostrum Dryad A Type: Humanoid/Plant Level: 16 Health: 242/242 Special: Poison Ivy – Causes the bound- and poisoned by 4-effects to the target. Drops: Remedy, Venom Dryad B Type: Humanoid/Plant Level: 16 Health: 242/242 Special: Poison Ivy – Causes the bound- and poisoned by 4-effects to the target. Drops: Remedy, Venom Dryad C Type: Humanoid/Plant Level: 16 Health: 242/242 Special: Poison Ivy – Causes the bound- and poisoned by 4-effects to the target. Drops: Remedy, Venom Party: Bartholomew Docken, Dragonslayer (Brickdoctor) *Party Leader* 32-year-old human male, Warden Level 35.5 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Sudden Death,Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind* Power Bonus: 0 Defense: 23 Health: 58/66 Gold: 416 GP: 4 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary-effect; immune toDefense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; Bodywear),Cobweb Cowl (immune to Sudden Death; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; Accessory) Inventory: Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club) • Large Water Canteen (Carries 6 portions of water; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; Handwear) • Grand Potions (5), Health Cores (3), Remedies (5), Phoenix Incense, Smoke Bombs (3), Bones (7), Teleportapple, Adamantite Shard (1/4 Adamantite) • Bedroll, Shovel, Magnifying Glass Namyrra Uq (Quarryman) 1337 years old female Fenarian Necromancer Level 36.5 *Immune to Sealed* *Gain Triple Experience* *1/6 Chance for Luck* Power Bonus: 0 Defence: 8 Health: 50/50 Ether: 49/49 Gold: 919 GP: 0 Equipment: Crystal Mace (WP:45 (5 multiplied by the amount of gems imbued), fire, ice, wind, water, lightning, earth, wood, light and darkness elemental), Fanged Helm(SP:5, headwear), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, bodywear), Bravado Boots (suit: Anyone, 1/6 chance of receiving*Lucky* at start of battle),Medal of Glory (gain triple XP; accessory) Inventory: Empyreal Staff (WP:15), Staff of the Necromancer (WP:12; damages undead; +1 level to raised undead; staff), Nocturne Flute (WP:6, asleep effect, instrument), Gold Dragon Crown (+6 max ether, immunity to lightning and stunned), Seductive Perfume (adds Enamored effect to all attacks), Desert Cloak (Immunity to fire-,earth- and wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory),Amethyst,Emerald,Topaz,Garnet, Diamond,Sapphire,Ruby, Aquamarine, Scroll of Blinding, Scroll of Arc Blinding, Scroll of Sealing, Scroll of Sleep, Scroll of Confusion, Scroll of Frailty, Scroll of Weakening, 5 Potions, 5 Grand Potions, Health Core, Tonic, 3 Ether Cores, 2 Phoenix Essence, Phoenix Incense, 6 Meads, 7 Smelling Salts, 8 Nostrum, 3 Ambrosia, Deadly Venom, 3 Smoke Bombs, Holy Bomb, 8 Water Bombs, 3 Dirt Bombs, Ice Bomb, Lightning Bomb, Aeolus Bomb, Agni Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons during one battle), Soul Cage (doomed-effect to all combatants), Naamah’s Hourglass (Randomly causes either hastened or slowed to the target at the cost of 3 ether), Skeleton Decoy, Pickaxe, Bedroll, Jade Lamp of Summoning (summons Mediq), 4 Bones, Ethereal Cloak (SP:2, Max. Ether +4, backwear) Johon (Bricksandparts) 25 years old male human Barbarian Berserker Level 26.66 *Natural Respite* *Immune to: Fragile/Stunned* Power Bonus: 4 Health: 43/43 Defence: 20 Ether: 0/0 Gold: 2001 GP: 0 Equipment: The Muckraker (WP:13, Earth, Water, Wood; causes Weakened; Greatsword), Iris Shield (SP: 15; reflects physical damage back to the attacker regardless of row or defense, if the user survives the attack), Heavy Armour (suit: Bararians/Knights, SP:5, *Immune to Fragile*), Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats), Scarlet Hood(suit: Anyone, pwr:+4, *Immune to Stunned*) Inventory: * Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1*using bows/crossbows),Blessed Amulet (suit: Anyone, *Immune to cursed*), Dog Statuette (Rover) (suit: Anyone, SP:+1), Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing),Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*) * Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Gladius (WP:+15, suit: Anyone,Darkness, 1/3 chance of causing *Fragile* on succesful hits), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers,Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:5), Sword of Decay (WP:8, causes Decaying effect [deals damage equal to 1/4 the power of the original hit for three rounds, does not stack], greatsword) * Potion(s) (22), Grand Potion(s) (20), Tonic(s) (0), Grand Tonic(s) (1), Remedy(s) (0), Mead(s) (10), Smelling Salt(s) (19), Nostrum(s) 19), Venom(s) (2), Deadly Venom(s) (1), Ambrosia(s) (2), Trial Brew(s)(1), Ectoplasm(s) (1) * Aquamarine (1), Emerald (1), Garnet (1), Opal (1), Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2) * Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1), Scroll of Frailty (1), Scroll of Weakening (1) * Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1), Water Canteen (2), Magniscope * Blue Rose (Invasion of Luosh), Fifty Shades of Bley (1), Mythril Shard (1) Quote
Brickdoctor Posted April 1, 2014 Posted April 1, 2014 "Everyone take a Dryad." I attack Dryad A from the Back Row with my Darksteel Crossbow. Order of Actions: Bartholomew Docken Johon Namyrra Uq Quote
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