JimBee Posted May 26, 2014 Posted May 26, 2014 Results of Round 7 of Battle 3: Magic Carp A vs. Tangleweed C (66 dmg, KO, Namyrra -1 ether) Magic Carp B, Death's Rose A vs. Tangleweed A (81 dmg, Namyrra -2 ether) >Docken vs. Tangleweed D - Aim (10 dmg, blind) >Johon vs. Gloom Widow A - Extra Critical Furious Hit (3x15 +4 +27 x2 /2=76 dmg) >Namyrra drinks Nostrum >Namyrra Uq vs. Aquaphant - Special Damage Raise the Undead (Tangleweeds B, C, E raised) Gloom Widow B, Tangleweed A vs. Docken - Free Hits (0 dmg, Aura fades) Enemies: Aquaphant Type: Beast/Aquatic Level: 41 Health: 874/1320 Special: Rain On Your Parade – Causes 21 water-elemental damage and jinxed-effect to all opponents. Drops: 2 Aquamarines, Aqua Gear (adds water-element to physical attacks and protects from water-elemental damage, accessory) Gloom Widow A Type: Vermin/Aquatic Level: 33 Health: 505/663 Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target. Drops: 8 Water Bombs Gloom Widow B Type: Vermin/Aquatic Level: 33 Health: 458/663 Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target. Drops: 8 Water Bombs Gloom Widow C Type: Vermin/Aquatic Level: 33 Health: 570/663 Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target. Drops: 8 Water Bombs Tangleweed A Type: Plant Level: 25 Health: 204/285 Special I: Entangled – Causes the bound-effect to all opponents for the rest of the battle unless the effect is remedied or the Tangleweed is defeated. Used only if none of the opponents are bound. Special II: Absorb – Transfer 10 health from all bound opponents to self, regardless of row or SP. Drops: Health Core Tangleweed D *Blind for 3 rounds* Type: Plant Level: 25 Health: 275/285 Special I: Entangled – Causes the bound-effect to all opponents for the rest of the battle unless the effect is remedied or the Tangleweed is defeated. Used only if none of the opponents are bound. Special II: Absorb – Transfer 10 health from all bound opponents to self, regardless of row or SP. Drops: Health Core Party: Bartholomew Docken, Dragonslayer (Brickdoctor) *Party Leader* 32-year-old human male, Warden Level 37 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Sudden Death,Confusion,Blindness, Poison, Fragile, Fire, Earth, and Wind* *Encouraged* *Bound* Power Bonus: 0 Defense: 23 Health: 68/68 Gold: 416 GP: 9 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary-effect; immune toDefense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; Bodywear),Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; Handwear) Inventory: Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club) • Large Water Canteen (Carries 6 portions of water; Accessory), Cobweb Cowl (immune to Sudden Death; Backwear), • Grand Potions (4), Health Cores (2), Remedies (5), Phoenix Essence, Phoenix Incense, Smoke Bombs (6), Bones (7), Venom, Teleportapple, Adamantite Shard (1/4 Adamantite) • Bedroll, Shovel, Magnifying Glass Namyrra Uq (Quarryman) 1337 years old female Fenarian Necromancer Level 38 *Immune to Sealed* *Gain Triple Experience* *1/6 Chance for Luck* *Encouraged* *Hastened* *Bound* *Lucky* Power Bonus: 0 Defence: 8 Health: 45/52 Ether: 16/51 Gold: 919 GP: 5 Equipment: Crystal Mace (WP:45 (5 multiplied by the amount of gems imbued), fire, ice, wind, water, lightning, earth, wood, light and darkness elemental), Fanged Helm(SP:5, headwear), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, bodywear), Bravado Boots (suit: Anyone, 1/6 chance of receiving*Lucky* at start of battle),Medal of Glory (gain triple XP; accessory) Inventory: Empyreal Staff (WP:15), Staff of the Necromancer (WP:12; damages undead; +1 level to raised undead; staff), Nocturne Flute (WP:6, asleep effect, instrument), Gold Dragon Crown (+6 max ether, immunity to lightning and stunned), Seductive Perfume (adds Enamored effect to all attacks), Desert Cloak (Immunity to fire-,earth- and wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory),Amethyst,Emerald,Topaz,Garnet, Diamond,Sapphire,Ruby, Aquamarine, Scroll of Blinding, Scroll of Arc Blinding, Scroll of Sealing, Scroll of Sleep, Scroll of Confusion, Scroll of Frailty, Scroll of Weakening, 5 Potions, 4 Grand Potions, Tonic, 3 Ether Cores, 2x Remedy, 2 Phoenix Essence, Phoenix Incense, 6 Meads, 7 Smelling Salts, 7 Nostrum, 3 Ambrosia, Venom, Deadly Venom, 4 Smoke Bombs, Holy Bomb, 8 Water Bombs, 3 Dirt Bombs, Aeolus Bomb, Agni Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons during one battle), Soul Cage (doomed-effect to all combatants), Naamah’s Hourglass (Randomly causes either hastened or slowed to the target at the cost of 3 ether), Skeleton Decoy, Pickaxe, Bedroll, Jade Lamp of Summoning (summons Mediq), 4 Bones,Ethereal Cloak (SP:2, Max. Ether +4, backwear) Johon (Bricksandparts) 25 years old male human Barbarian Berserker Level 27.33 *Natural Respite* *Immune to: Fragile/Stunned* *Encouraged* Power Bonus: 4 Health: 26/44 Defence: 20 Gold: 2004 GP: 5 Equipment: Gladius (WP:15, suit: Anyone,Darkness, 1/3 chance of causing *Fragile* on succesful hits), Iris Shield (SP: 15; reflects physical damage back to the attacker regardless of row or defense, if the user survives the attack), Heavy Armour (suit: Bararians/Knights, SP:5, *Immune to Fragile*), Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats), Scarlet Hood(suit: Anyone, pwr:+4, *Immune to Stunned*) Inventory: * Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1*using bows/crossbows),Blessed Amulet (suit: Anyone, *Immune to cursed*), Dog Statuette (Rover) (suit: Anyone, SP:+1), Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing),Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*) * Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers,Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:5), Sword of Decay (WP:8, causes Decaying effect [deals damage equal to 1/4 the power of the original hit for three rounds, does not stack], greatsword), The Muckraker (WP:13, Earth, Water, Wood; causes Weakened; Greatsword), * Potion(s) (23), Grand Potion(s) (20), Grand Tonic(s) (1), 2x Remedy, Phoenix Essence, Mead(s) (10), Smelling Salt(s) (19), Nostrum(s) 19), Venom(s) (3), Deadly Venom(s) (1), Ambrosia(s) (2), Trial Brew(s)(1), Ectoplasm(s) (1), 1 Smoke Bomb * Aquamarine (1), Emerald (1), Garnet (1), Opal (1), Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2) * Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1), Scroll of Frailty (1), Scroll of Weakening (1) * Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1), Water Canteen (2), Magniscope * Blue Rose (Invasion of Luosh), Fifty Shades of Bley (1), Mythril Shard (1) Undead Bloody Bug A Level 6 Dark Undead Death's Rose A Level 15 Dark Undead Flutterfly Level 8 Dark Undead Mutterfly A Level 7 Dark Undead Mutterfly B Level 7 Dark Undead Mutterfly C Level 7 Dark Undead Nutterfly A Level 9 Dark Undead Nutterfly B Level 9 Dark Undead Shutterfly A Level 6 Dark Undead Splatterfly A Level 10 Dark Undead Splatterfly C Level 10 Dark Undead Magic Carp A Level 66 Dark Undead Magic Carp B Level 66 Dark Undead Tangleweed B Level 25 Dark Undead Tangleweed C Level 25 Dark Undead Tangleweed E Level 25 Dark Quote
Quarryman Posted May 26, 2014 Posted May 26, 2014 "Steadily growing, more are always welcome. " Magic Carp A, Magic Carp B, Tangleweed B, Tangleweed C and Tangleweed E kill Tangleweed A. Namyrra prepares two fire spells from the back row, at Aquaphant and Gloom Widow C. OoC: might it be an idea not to show character portraits for the undead horde? It already takes a long time to scroll past them, and the portraits serve no purpose. Quote
Brickdoctor Posted May 27, 2014 Posted May 27, 2014 I attack Gloom Widow B from the Back Row with my Darksteel Crossbow. Order of Actions: Magic Carp A Magic Carp B Tangleweed B Tangleweed C Tangleweed A Bartholomew Docken Johon Namyrra Uq Namyrra Uq Quote
JimBee Posted May 27, 2014 Posted May 27, 2014 OOC: I'll assume Johon repeats. @Quarryman: Fine by me, eventually we would reach the image limit per post, anyway. Results of Round 8 of Battle 3: Magic Carp A, Magic Carp B, Tangleweeds B, C, E vs. Tangleweed A (207 dmg, KO, Namyrra -5 ether) >Docken vs. Gloom Widow B - Damage (0 dmg) >Johon vs. Gloom Widow A - Furious Hit (15+4+27 x2 /2=46 dmg, Fragile) >Namyrra vs. Aquaphant - Raise the Undead Damage (Tangleweed A raised) >Namyrra Uq vs. Aquaphant - Meditate Meditate (+1 ether) Enemies: Aquaphant Type: Beast/Aquatic Level: 41 Health: 874/1320 Special: Rain On Your Parade – Causes 21 water-elemental damage and jinxed-effect to all opponents. Drops: 2 Aquamarines, Aqua Gear (adds water-element to physical attacks and protects from water-elemental damage, accessory) Gloom Widow A *Fragile for 3 rounds* Type: Vermin/Aquatic Level: 33 Health: 459/663 Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target. Drops: 8 Water Bombs Gloom Widow B Type: Vermin/Aquatic Level: 33 Health: 458/663 Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target. Drops: 8 Water Bombs Gloom Widow C Type: Vermin/Aquatic Level: 33 Health: 570/663 Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target. Drops: 8 Water Bombs Tangleweed D *Blind for 2 rounds* Type: Plant Level: 25 Health: 275/285 Special I: Entangled – Causes the bound-effect to all opponents for the rest of the battle unless the effect is remedied or the Tangleweed is defeated. Used only if none of the opponents are bound. Special II: Absorb – Transfer 10 health from all bound opponents to self, regardless of row or SP. Drops: Health Core Party: Bartholomew Docken, Dragonslayer (Brickdoctor) *Party Leader* 32-year-old human male, Warden Level 37 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Sudden Death,Confusion,Blindness, Poison, Fragile, Fire, Earth, and Wind* *Encouraged* *Bound* Power Bonus: 0 Defense: 23 Health: 68/68 Gold: 416 GP: 9 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary-effect; immune toDefense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; Bodywear),Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; Handwear) Inventory: Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club) • Large Water Canteen (Carries 6 portions of water; Accessory), Cobweb Cowl (immune to Sudden Death; Backwear), • Grand Potions (4), Health Cores (2), Remedies (5), Phoenix Essence, Phoenix Incense, Smoke Bombs (6), Bones (7), Venom, Teleportapple, Adamantite Shard (1/4 Adamantite) • Bedroll, Shovel, Magnifying Glass Namyrra Uq (Quarryman) 1337 years old female Fenarian Necromancer Level 38 *Immune to Sealed* *Gain Triple Experience* *1/6 Chance for Luck* *Encouraged* *Hastened* *Bound* *Lucky* Power Bonus: 0 Defence: 8 Health: 45/52 Ether: 12/51 Gold: 919 GP: 5 Equipment: Crystal Mace (WP:45 (5 multiplied by the amount of gems imbued), fire, ice, wind, water, lightning, earth, wood, light and darkness elemental), Fanged Helm(SP:5, headwear), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, bodywear), Bravado Boots (suit: Anyone, 1/6 chance of receiving*Lucky* at start of battle),Medal of Glory (gain triple XP; accessory) Inventory: Empyreal Staff (WP:15), Staff of the Necromancer (WP:12; damages undead; +1 level to raised undead; staff), Nocturne Flute (WP:6, asleep effect, instrument), Gold Dragon Crown (+6 max ether, immunity to lightning and stunned), Seductive Perfume (adds Enamored effect to all attacks), Desert Cloak (Immunity to fire-,earth- and wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory),Amethyst,Emerald,Topaz,Garnet, Diamond,Sapphire,Ruby, Aquamarine, Scroll of Blinding, Scroll of Arc Blinding, Scroll of Sealing, Scroll of Sleep, Scroll of Confusion, Scroll of Frailty, Scroll of Weakening, 5 Potions, 4 Grand Potions, Tonic, 3 Ether Cores, 2x Remedy, 2 Phoenix Essence, Phoenix Incense, 6 Meads, 7 Smelling Salts, 7 Nostrum, 3 Ambrosia, Venom, Deadly Venom, 4 Smoke Bombs, Holy Bomb, 8 Water Bombs, 3 Dirt Bombs, Aeolus Bomb, Agni Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons during one battle), Soul Cage (doomed-effect to all combatants), Naamah’s Hourglass (Randomly causes either hastened or slowed to the target at the cost of 3 ether), Skeleton Decoy, Pickaxe, Bedroll, Jade Lamp of Summoning (summons Mediq), 4 Bones,Ethereal Cloak (SP:2, Max. Ether +4, backwear) Undead Army: Undead Bloody Bug A Level 6 Dark Undead Death's Rose A Level 15 Dark Undead Flutterfly Level 8 Dark Undead Mutterfly A Level 7 Dark Undead Mutterfly B Level 7 Dark Undead Mutterfly C Level 7 Dark Undead Nutterfly A Level 9 Dark Undead Nutterfly B Level 9 Dark Undead Shutterfly A Level 6 Dark Undead Splatterfly A Level 10 Dark Undead Splatterfly C Level 10 Dark Undead Magic Carp A Level 66 Dark Undead Magic Carp B Level 66 Dark Undead Tangleweed A Level 25 Dark Undead Tangleweed B Level 25 Dark Undead Tangleweed C Level 25 Dark Undead Tangleweed E Level 25 Dark Johon (Bricksandparts) 25 years old male human Barbarian Berserker Level 27.33 *Natural Respite* *Immune to: Fragile/Stunned* *Encouraged* Power Bonus: 4 Health: 26/44 Defence: 20 Gold: 2004 GP: 5 Equipment: Gladius (WP:15, suit: Anyone,Darkness, 1/3 chance of causing *Fragile* on succesful hits), Iris Shield (SP: 15; reflects physical damage back to the attacker regardless of row or defense, if the user survives the attack), Heavy Armour (suit: Bararians/Knights, SP:5, *Immune to Fragile*), Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats), Scarlet Hood(suit: Anyone, pwr:+4, *Immune to Stunned*) Inventory: * Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1*using bows/crossbows),Blessed Amulet (suit: Anyone, *Immune to cursed*), Dog Statuette (Rover) (suit: Anyone, SP:+1), Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing),Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*) * Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers,Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:5), Sword of Decay (WP:8, causes Decaying effect [deals damage equal to 1/4 the power of the original hit for three rounds, does not stack], greatsword), The Muckraker (WP:13, Earth, Water, Wood; causes Weakened; Greatsword), * Potion(s) (23), Grand Potion(s) (20), Grand Tonic(s) (1), 2x Remedy, Phoenix Essence, Mead(s) (10), Smelling Salt(s) (19), Nostrum(s) 19), Venom(s) (3), Deadly Venom(s) (1), Ambrosia(s) (2), Trial Brew(s)(1), Ectoplasm(s) (1), 1 Smoke Bomb * Aquamarine (1), Emerald (1), Garnet (1), Opal (1), Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2) * Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1), Scroll of Frailty (1), Scroll of Weakening (1) * Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1), Water Canteen (2), Magniscope * Blue Rose (Invasion of Luosh), Fifty Shades of Bley (1), Mythril Shard (1) Quote
Quarryman Posted May 27, 2014 Posted May 27, 2014 "Master Johon I believe you can switch to Gloom Widow B now, my undead will take care of the first one. Would be excellent if you managed to make the next one fragile as well, that really helps a lot." Magic Carps A and B, Tangleweeds A, B, C and E kill Gloom Widow A (66*2+25*4 * 2 = 464) Namyrra sends two fire spells at Aquaphant from the back row. Quote
Quarryman Posted May 28, 2014 Posted May 28, 2014 OoC: I can't switch targets... OoC: hmm, I think you're right, though since your target will be dead before your turn comes you should specify a conditional action that says you'll attack either Gloom Widow B or C if A is already dead. Quote
Bricksandparts Posted May 28, 2014 Posted May 28, 2014 Johon attacks Gloom Widow B if A is already defeated Quote
Brickdoctor Posted May 28, 2014 Posted May 28, 2014 I attack Gloom Widow C from the Back Row with my Darksteel Crossbow. Order of Actions: Magic Carp A, Magic Carp B, Tangleweed A, Tangleweed B, Tangleweed C, and Tangleweed E Bartholomew Docken Johon Namyrra Uq Namyrra Uq Quote
JimBee Posted May 29, 2014 Posted May 29, 2014 Results of Round 9 of Battle 3: Magic Carp A, Magic Carp B, Tangleweeds A, B, C, E vs. Gloom Widow A (464 dmg, KO, Namyrra -6 ether) >Docken vs. Gloom Widow C - Aura (health doubled, all attacks drawn to Docken) >Johon vs. Gloom Widow B - Furious Counter (0 dmg, 15+4+27 x2 /2=46 dmg dealt) >Namyrra vs. Aquaphant - Damage Special Damage (41 /2 -8=13 dmg) >Namyrra Uq vs. Aquaphant - Meditate Amplified Spell (45x17 +38 x2 x2=3212 fire dmg, Aquaphant KO'd, Namyrra -1 ether) Tangleweed D vs, Docken - Free Hit (0 dmg) Namyrra's undead take down a Gloom Widow as she prepares to kill a target of her own. She generates the power of the undead to power a ferocious fire spell that sends the Aquaphant into oblivion. Only three enemies remain. Enemies: Gloom Widow B Type: Vermin/Aquatic Level: 33 Health: 412/663 Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target. Drops: 8 Water Bombs Gloom Widow C Type: Vermin/Aquatic Level: 33 Health: 570/663 Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target. Drops: 8 Water Bombs Tangleweed D *Blind for 2 rounds* Type: Plant Level: 25 Health: 275/285 Special I: Entangled – Causes the bound-effect to all opponents for the rest of the battle unless the effect is remedied or the Tangleweed is defeated. Used only if none of the opponents are bound. Special II: Absorb – Transfer 10 health from all bound opponents to self, regardless of row or SP. Drops: Health Core Party: Bartholomew Docken, Dragonslayer (Brickdoctor) *Party Leader* 32-year-old human male, Warden Level 37 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Sudden Death,Confusion,Blindness, Poison, Fragile, Fire, Earth, and Wind* *Encouraged* *Bound* Power Bonus: 0 Defense: 23 Health: 68/68 Gold: 416 GP: 9 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary-effect; immune toDefense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; Bodywear),Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; Handwear) Inventory: Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club) • Large Water Canteen (Carries 6 portions of water; Accessory), Cobweb Cowl (immune to Sudden Death; Backwear), • Grand Potions (4), Health Cores (2), Remedies (5), Phoenix Essence, Phoenix Incense, Smoke Bombs (6), Bones (7), Venom, Teleportapple, Adamantite Shard (1/4 Adamantite) • Bedroll, Shovel, Magnifying Glass Namyrra Uq (Quarryman) 1337 years old female Fenarian Necromancer Level 38 *Immune to Sealed* *Gain Triple Experience* *1/6 Chance for Luck* *Encouraged* *Hastened* *Bound* *Lucky* Power Bonus: 0 Defence: 8 Health: 32/52 Ether: 5/51 Gold: 919 GP: 5 Equipment: Crystal Mace (WP:45 (5 multiplied by the amount of gems imbued), fire, ice, wind, water, lightning, earth, wood, light and darkness elemental), Fanged Helm(SP:5, headwear), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, bodywear), Bravado Boots (suit: Anyone, 1/6 chance of receiving*Lucky* at start of battle),Medal of Glory (gain triple XP; accessory) Inventory: Empyreal Staff (WP:15), Staff of the Necromancer (WP:12; damages undead; +1 level to raised undead; staff), Nocturne Flute (WP:6, asleep effect, instrument), Gold Dragon Crown (+6 max ether, immunity to lightning and stunned), Seductive Perfume (adds Enamored effect to all attacks), Desert Cloak (Immunity to fire-,earth- and wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory),Amethyst,Emerald,Topaz,Garnet, Diamond,Sapphire,Ruby, Aquamarine, Scroll of Blinding, Scroll of Arc Blinding, Scroll of Sealing, Scroll of Sleep, Scroll of Confusion, Scroll of Frailty, Scroll of Weakening, 5 Potions, 4 Grand Potions, Tonic, 3 Ether Cores, 2x Remedy, 2 Phoenix Essence, Phoenix Incense, 6 Meads, 7 Smelling Salts, 7 Nostrum, 3 Ambrosia, Venom, Deadly Venom, 4 Smoke Bombs, Holy Bomb, 8 Water Bombs, 3 Dirt Bombs, Aeolus Bomb, Agni Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons during one battle), Soul Cage (doomed-effect to all combatants), Naamah’s Hourglass (Randomly causes either hastened or slowed to the target at the cost of 3 ether), Skeleton Decoy, Pickaxe, Bedroll, Jade Lamp of Summoning (summons Mediq), 4 Bones,Ethereal Cloak (SP:2, Max. Ether +4, backwear) Undead Army: Undead Bloody Bug A Level 6 Dark Undead Death's Rose A Level 15 Dark Undead Flutterfly Level 8 Dark Undead Mutterfly A Level 7 Dark Undead Mutterfly B Level 7 Dark Undead Mutterfly C Level 7 Dark Undead Nutterfly A Level 9 Dark Undead Nutterfly B Level 9 Dark Undead Shutterfly A Level 6 Dark Undead Splatterfly A Level 10 Dark Undead Splatterfly C Level 10 Dark Undead Magic Carp A Level 66 Dark Undead Magic Carp B Level 66 Dark Undead Tangleweed A Level 25 Dark Undead Tangleweed B Level 25 Dark Undead Tangleweed C Level 25 Dark Undead Tangleweed E Level 25 Dark Johon (Bricksandparts) 25 years old male human Barbarian Berserker Level 27.33 *Natural Respite* *Immune to: Fragile/Stunned* *Encouraged* Power Bonus: 4 Health: 26/44 Defence: 20 Gold: 2004 GP: 5 Equipment: Gladius (WP:15, suit: Anyone,Darkness, 1/3 chance of causing *Fragile* on succesful hits), Iris Shield (SP: 15; reflects physical damage back to the attacker regardless of row or defense, if the user survives the attack), Heavy Armour (suit: Bararians/Knights, SP:5, *Immune to Fragile*), Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats), Scarlet Hood(suit: Anyone, pwr:+4, *Immune to Stunned*) Inventory: * Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1*using bows/crossbows),Blessed Amulet (suit: Anyone, *Immune to cursed*), Dog Statuette (Rover) (suit: Anyone, SP:+1), Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing),Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*) * Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers,Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:5), Sword of Decay (WP:8, causes Decaying effect [deals damage equal to 1/4 the power of the original hit for three rounds, does not stack], greatsword), The Muckraker (WP:13, Earth, Water, Wood; causes Weakened; Greatsword), * Potion(s) (23), Grand Potion(s) (20), Grand Tonic(s) (1), 2x Remedy, Phoenix Essence, Mead(s) (10), Smelling Salt(s) (19), Nostrum(s) 19), Venom(s) (3), Deadly Venom(s) (1), Ambrosia(s) (2), Trial Brew(s)(1), Ectoplasm(s) (1), 1 Smoke Bomb * Aquamarine (1), Emerald (1), Garnet (1), Opal (1), Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2) * Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1), Scroll of Frailty (1), Scroll of Weakening (1) * Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1), Water Canteen (2), Magniscope * Blue Rose (Invasion of Luosh), Fifty Shades of Bley (1), Mythril Shard (1) Quote
Quarryman Posted May 29, 2014 Posted May 29, 2014 Docken has aura so Namyrra shouldn't have taken damage. "Finally.." Magic Carp A and B attack Tangleweed D Fire spell at Gloom Widow B from the back row. Fire spell at Gloom Widow C from the back row. Quote
Bricksandparts Posted May 29, 2014 Posted May 29, 2014 Repeat, if Gloom Widow B is defeated, then C, if defeated, then Tangleweed D Quote
Brickdoctor Posted May 31, 2014 Posted May 31, 2014 I attack Tangleweed D from the Back Row with my Darksteel Crossbow. Order of Actions: Magic Carp A and Magic Carp B Bartholomew Docken Johon Namyrra Uq Namyrra Uq Quote
JimBee Posted June 1, 2014 Posted June 1, 2014 Results of Round 10 of Battle 3: Magic Carp A, Magic Carp B vs. Tangleweed D (132 dmg, Namyrra -2 ether) >Docken vs. Gloom Widow C - Aura (health doubled, all attacks drawn to Docken) >Johon vs. Gloom Widow B - Furious Hit (15+4+27=46 dmg) >Namyrra vs. Gloom Widow B - Amplified Spell Special Damage (KO, -1 ether) >Namyrra Uq vs. Gloom Widow C - Damage Spell (45+38 x2 x2=332 fire dmg, -1 ether) Tangleweed D vs, Docken - Free Hit (0 dmg) Enemies: Gloom Widow C Type: Vermin/Aquatic Level: 33 Health: 238/663 Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target. Drops: 8 Water Bombs Tangleweed D *Blind for 1 rounds* Type: Plant Level: 25 Health: 143/285 Special I: Entangled – Causes the bound-effect to all opponents for the rest of the battle unless the effect is remedied or the Tangleweed is defeated. Used only if none of the opponents are bound. Special II: Absorb – Transfer 10 health from all bound opponents to self, regardless of row or SP. Drops: Health Core Party: Bartholomew Docken, Dragonslayer (Brickdoctor) *Party Leader* 32-year-old human male, Warden Level 37 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Sudden Death,Confusion,Blindness, Poison, Fragile, Fire, Earth, and Wind* *Encouraged* *Bound* *Aura* Power Bonus: 0 Defense: 23 Health: 68/68 Gold: 416 GP: 9 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary-effect; immune toDefense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; Bodywear),Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; Handwear) Inventory: Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club) • Large Water Canteen (Carries 6 portions of water; Accessory), Cobweb Cowl (immune to Sudden Death; Backwear), • Grand Potions (4), Health Cores (2), Remedies (5), Phoenix Essence, Phoenix Incense, Smoke Bombs (6), Bones (7), Venom, Teleportapple, Adamantite Shard (1/4 Adamantite) • Bedroll, Shovel, Magnifying Glass Namyrra Uq (Quarryman) 1337 years old female Fenarian Necromancer Level 38 *Immune to Sealed* *Gain Triple Experience* *1/6 Chance for Luck* *Encouraged* *Hastened* *Bound* *Lucky* Power Bonus: 0 Defence: 8 Health: 45/52 Ether: 1/51 Gold: 919 GP: 5 Equipment: Crystal Mace (WP:45 (5 multiplied by the amount of gems imbued), fire, ice, wind, water, lightning, earth, wood, light and darkness elemental), Fanged Helm(SP:5, headwear), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, bodywear), Bravado Boots (suit: Anyone, 1/6 chance of receiving*Lucky* at start of battle),Medal of Glory (gain triple XP; accessory) Inventory: Empyreal Staff (WP:15), Staff of the Necromancer (WP:12; damages undead; +1 level to raised undead; staff), Nocturne Flute (WP:6, asleep effect, instrument), Gold Dragon Crown (+6 max ether, immunity to lightning and stunned), Seductive Perfume (adds Enamored effect to all attacks), Desert Cloak (Immunity to fire-,earth- and wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory),Amethyst,Emerald,Topaz,Garnet, Diamond,Sapphire,Ruby, Aquamarine, Scroll of Blinding, Scroll of Arc Blinding, Scroll of Sealing, Scroll of Sleep, Scroll of Confusion, Scroll of Frailty, Scroll of Weakening, 5 Potions, 4 Grand Potions, Tonic, 3 Ether Cores, 2x Remedy, 2 Phoenix Essence, Phoenix Incense, 6 Meads, 7 Smelling Salts, 7 Nostrum, 3 Ambrosia, Venom, Deadly Venom, 4 Smoke Bombs, Holy Bomb, 8 Water Bombs, 3 Dirt Bombs, Aeolus Bomb, Agni Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons during one battle), Soul Cage (doomed-effect to all combatants), Naamah’s Hourglass (Randomly causes either hastened or slowed to the target at the cost of 3 ether), Skeleton Decoy, Pickaxe, Bedroll, Jade Lamp of Summoning (summons Mediq), 4 Bones,Ethereal Cloak (SP:2, Max. Ether +4, backwear) Undead Army: Undead Bloody Bug A Level 6 Dark Undead Death's Rose A Level 15 Dark Undead Flutterfly Level 8 Dark Undead Mutterfly A Level 7 Dark Undead Mutterfly B Level 7 Dark Undead Mutterfly C Level 7 Dark Undead Nutterfly A Level 9 Dark Undead Nutterfly B Level 9 Dark Undead Shutterfly A Level 6 Dark Undead Splatterfly A Level 10 Dark Undead Splatterfly C Level 10 Dark Undead Magic Carp A Level 66 Dark Undead Magic Carp B Level 66 Dark Undead Tangleweed A Level 25 Dark Undead Tangleweed B Level 25 Dark Undead Tangleweed C Level 25 Dark Undead Tangleweed E Level 25 Dark Johon (Bricksandparts) 25 years old male human Barbarian Berserker Level 27.33 *Natural Respite* *Immune to: Fragile/Stunned* *Encouraged* Power Bonus: 4 Health: 26/44 Defence: 20 Gold: 2004 GP: 5 Equipment: Gladius (WP:15, suit: Anyone,Darkness, 1/3 chance of causing *Fragile* on succesful hits), Iris Shield (SP: 15; reflects physical damage back to the attacker regardless of row or defense, if the user survives the attack), Heavy Armour (suit: Bararians/Knights, SP:5, *Immune to Fragile*), Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats), Scarlet Hood(suit: Anyone, pwr:+4, *Immune to Stunned*) Inventory: * Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1*using bows/crossbows),Blessed Amulet (suit: Anyone, *Immune to cursed*), Dog Statuette (Rover) (suit: Anyone, SP:+1), Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing),Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*) * Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers,Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:5), Sword of Decay (WP:8, causes Decaying effect [deals damage equal to 1/4 the power of the original hit for three rounds, does not stack], greatsword), The Muckraker (WP:13, Earth, Water, Wood; causes Weakened; Greatsword), * Potion(s) (23), Grand Potion(s) (20), Grand Tonic(s) (1), 2x Remedy, Phoenix Essence, Mead(s) (10), Smelling Salt(s) (19), Nostrum(s) 19), Venom(s) (3), Deadly Venom(s) (1), Ambrosia(s) (2), Trial Brew(s)(1), Ectoplasm(s) (1), 1 Smoke Bomb * Aquamarine (1), Emerald (1), Garnet (1), Opal (1), Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2) * Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1), Scroll of Frailty (1), Scroll of Weakening (1) * Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1), Water Canteen (2), Magniscope * Blue Rose (Invasion of Luosh), Fifty Shades of Bley (1), Mythril Shard (1) Quote
Quarryman Posted June 1, 2014 Posted June 1, 2014 "Almost done now, just need to get rid of these two.. Master Docken, I'd like to go first now, I want to maximise our chances of getting more undead raised here." Namyrra hits Gloom Widow C with Crystal Mace from the back row If first attack raises undead: Namyrra drinks a tonic Magic Carp A, Magic Carp B and Death's Rose A kill Tangleweed D. Else: Namyrra hits Tangleweed D with Crystal Mace from the back row. Quote
Bricksandparts Posted June 1, 2014 Posted June 1, 2014 "Namyrra, looks like you're handling the Gloom Widow and the Tangleweed, any ideas on what I should do?" Quote
Brickdoctor Posted June 1, 2014 Posted June 1, 2014 OoC: Bricksandparts, it's the end of the battle; it shouldn't be a problem if you just pick any enemy. I attack Tangleweed D from the Back Row with my Darksteel Crossbow. Order of Actions: Namyrra Uq Undead, if any Johon Bartholomew Docken Quote
JimBee Posted June 2, 2014 Posted June 2, 2014 Results of Round 10 of Battle 3: >Namyrra vs. GLoom Widow C - Hit Raise the Undead (Gloom Widows A, B, Aquaphant, Tangleweed E raised) >Namyrra drinks Tonic Magic Carp A, B, Death's Rose vs. Tangleweed D (KO, -3 ether) >Johon vs. Gloom Widow C - War Cry (4x15 +4 +27= 91 dmg, Fragile) >Docken vs. Gloom Widow C - Aim (20 dmg, blind) Enemies: Gloom Widow C *Fragile for 3 rounds* *Blind for 3 rounds* Type: Vermin/Aquatic Level: 33 Health: 107/663 Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target. Drops: 8 Water Bombs Party: Bartholomew Docken, Dragonslayer (Brickdoctor) *Party Leader* 32-year-old human male, Warden Level 37 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Sudden Death,Confusion,Blindness, Poison, Fragile, Fire, Earth, and Wind* *Encouraged* *Bound* *Aura* Power Bonus: 0 Defense: 23 Health: 68/68 Gold: 416 GP: 9 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary-effect; immune toDefense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; Bodywear),Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; Handwear) Inventory: Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club) • Large Water Canteen (Carries 6 portions of water; Accessory), Cobweb Cowl (immune to Sudden Death; Backwear), • Grand Potions (4), Health Cores (2), Remedies (5), Phoenix Essence, Phoenix Incense, Smoke Bombs (6), Bones (7), Venom, Teleportapple, Adamantite Shard (1/4 Adamantite) • Bedroll, Shovel, Magnifying Glass Namyrra Uq (Quarryman) 1337 years old female Fenarian Necromancer Level 38 *Immune to Sealed* *Gain Triple Experience* *1/6 Chance for Luck* *Encouraged* *Hastened* *Bound* *Lucky* Power Bonus: 0 Defence: 8 Health: 45/52 Ether: 3/51 Gold: 919 GP: 5 Equipment: Crystal Mace (WP:45 (5 multiplied by the amount of gems imbued), fire, ice, wind, water, lightning, earth, wood, light and darkness elemental), Fanged Helm(SP:5, headwear), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, bodywear), Bravado Boots (suit: Anyone, 1/6 chance of receiving*Lucky* at start of battle),Medal of Glory (gain triple XP; accessory) Inventory: Empyreal Staff (WP:15), Staff of the Necromancer (WP:12; damages undead; +1 level to raised undead; staff), Nocturne Flute (WP:6, asleep effect, instrument), Gold Dragon Crown (+6 max ether, immunity to lightning and stunned), Seductive Perfume (adds Enamored effect to all attacks), Desert Cloak (Immunity to fire-,earth- and wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory),Amethyst,Emerald,Topaz,Garnet, Diamond,Sapphire,Ruby, Aquamarine, Scroll of Blinding, Scroll of Arc Blinding, Scroll of Sealing, Scroll of Sleep, Scroll of Confusion, Scroll of Frailty, Scroll of Weakening, 5 Potions, 4 Grand Potions, 3 Ether Cores, 2x Remedy, 2 Phoenix Essence, Phoenix Incense, 6 Meads, 7 Smelling Salts, 7 Nostrum, 3 Ambrosia, Venom, Deadly Venom, 4 Smoke Bombs, Holy Bomb, 8 Water Bombs, 3 Dirt Bombs, Aeolus Bomb, Agni Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons during one battle), Soul Cage (doomed-effect to all combatants), Naamah’s Hourglass (Randomly causes either hastened or slowed to the target at the cost of 3 ether), Skeleton Decoy, Pickaxe, Bedroll, Jade Lamp of Summoning (summons Mediq), 4 Bones,Ethereal Cloak (SP:2, Max. Ether +4, backwear) Undead Army: Undead Bloody Bug A Level 6 Dark Undead Death's Rose A Level 15 Dark Undead Flutterfly Level 8 Dark Undead Mutterfly A Level 7 Dark Undead Mutterfly B Level 7 Dark Undead Mutterfly C Level 7 Dark Undead Nutterfly A Level 9 Dark Undead Nutterfly B Level 9 Dark Undead Shutterfly A Level 6 Dark Undead Splatterfly A Level 10 Dark Undead Splatterfly C Level 10 Dark Undead Aquaphant Level 42 Dark Undead Gloom Widow A Level 33 Dark Undead Gloom Widow B Level 33 Dark Undead Magic Carp A Level 66 Dark Undead Magic Carp B Level 66 Dark Undead Tangleweed A Level 25 Dark Undead Tangleweed B Level 25 Dark Undead Tangleweed C Level 25 Dark Undead Tangleweed C Level 25 Dark Undead Tangleweed E Level 25 Dark Johon (Bricksandparts) 25 years old male human Barbarian Berserker Level 27.33 *Natural Respite* *Immune to: Fragile/Stunned* *Encouraged* Power Bonus: 4 Health: 26/44 Defence: 20 Gold: 2004 GP: 5 Equipment: Gladius (WP:15, suit: Anyone,Darkness, 1/3 chance of causing *Fragile* on succesful hits), Iris Shield (SP: 15; reflects physical damage back to the attacker regardless of row or defense, if the user survives the attack), Heavy Armour (suit: Bararians/Knights, SP:5, *Immune to Fragile*), Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats), Scarlet Hood(suit: Anyone, pwr:+4, *Immune to Stunned*) Inventory: * Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1*using bows/crossbows),Blessed Amulet (suit: Anyone, *Immune to cursed*), Dog Statuette (Rover) (suit: Anyone, SP:+1), Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing),Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*) * Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers,Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:5), Sword of Decay (WP:8, causes Decaying effect [deals damage equal to 1/4 the power of the original hit for three rounds, does not stack], greatsword), The Muckraker (WP:13, Earth, Water, Wood; causes Weakened; Greatsword), * Potion(s) (23), Grand Potion(s) (20), Grand Tonic(s) (1), 2x Remedy, Phoenix Essence, Mead(s) (10), Smelling Salt(s) (19), Nostrum(s) 19), Venom(s) (3), Deadly Venom(s) (1), Ambrosia(s) (2), Trial Brew(s)(1), Ectoplasm(s) (1), 1 Smoke Bomb * Aquamarine (1), Emerald (1), Garnet (1), Opal (1), Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2) * Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1), Scroll of Frailty (1), Scroll of Weakening (1) * Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1), Water Canteen (2), Magniscope * Blue Rose (Invasion of Luosh), Fifty Shades of Bley (1), Mythril Shard (1) Results of Round 11 of Battle 3: >Namyrra vs. GLoom Widow C -Special Damage Hit (45+28 x16 /4 /2 x2=KO) Namyrra slays the last enemy with ease. THE BATTLE IS VICTORIOUS! Everyone gains experience and 3 GP. The enemies drop loot. Party: Bartholomew Docken, Dragonslayer (Brickdoctor) *Party Leader* 32-year-old human male, Warden Level 37.75 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Sudden Death,Confusion,Blindness, Poison, Fragile, Fire, Earth, and Wind* Power Bonus: 0 Defense: 23 Health: 68/68 Gold: 416 GP: 12 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary-effect; immune toDefense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; Bodywear),Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; Handwear) Inventory: Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club) • Large Water Canteen (Carries 6 portions of water; Accessory), Cobweb Cowl (immune to Sudden Death; Backwear), • Grand Potions (4), Health Cores (2), Remedies (5), Phoenix Essence, Phoenix Incense, Smoke Bombs (6), Bones (7), Venom, Teleportapple, Adamantite Shard (1/4 Adamantite) • Bedroll, Shovel, Magnifying Glass Namyrra Uq (Quarryman) 1337 years old female Fenarian Necromancer Level 38.75 *Immune to Sealed* *Gain Triple Experience* *1/6 Chance for Luck* Power Bonus: 0 Defence: 8 Health: 45/52 Ether: 3/51 Gold: 919 GP: 8 Equipment: Crystal Mace (WP:45 (5 multiplied by the amount of gems imbued), fire, ice, wind, water, lightning, earth, wood, light and darkness elemental), Fanged Helm(SP:5, headwear), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, bodywear), Bravado Boots (suit: Anyone, 1/6 chance of receiving*Lucky* at start of battle),Medal of Glory (gain triple XP; accessory) Inventory: Empyreal Staff (WP:15), Staff of the Necromancer (WP:12; damages undead; +1 level to raised undead; staff), Nocturne Flute (WP:6, asleep effect, instrument), Gold Dragon Crown (+6 max ether, immunity to lightning and stunned), Seductive Perfume (adds Enamored effect to all attacks), Desert Cloak (Immunity to fire-,earth- and wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory),Amethyst,Emerald,Topaz,Garnet, Diamond,Sapphire,Ruby, Aquamarine, Scroll of Blinding, Scroll of Arc Blinding, Scroll of Sealing, Scroll of Sleep, Scroll of Confusion, Scroll of Frailty, Scroll of Weakening, 5 Potions, 4 Grand Potions, 3 Ether Cores, 2x Remedy, 2 Phoenix Essence, Phoenix Incense, 6 Meads, 7 Smelling Salts, 7 Nostrum, 3 Ambrosia, Venom, Deadly Venom, 4 Smoke Bombs, Holy Bomb, 8 Water Bombs, 3 Dirt Bombs, Aeolus Bomb, Agni Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons during one battle), Soul Cage (doomed-effect to all combatants), Naamah’s Hourglass (Randomly causes either hastened or slowed to the target at the cost of 3 ether), Skeleton Decoy, Pickaxe, Bedroll, Jade Lamp of Summoning (summons Mediq), 4 Bones,Ethereal Cloak (SP:2, Max. Ether +4, backwear) Undead Army: Undead Bloody Bug A Level 6 Dark Undead Death's Rose A Level 15 Dark Undead Flutterfly Level 8 Dark Undead Mutterfly A Level 7 Dark Undead Mutterfly B Level 7 Dark Undead Mutterfly C Level 7 Dark Undead Nutterfly A Level 9 Dark Undead Nutterfly B Level 9 Dark Undead Shutterfly A Level 6 Dark Undead Splatterfly A Level 10 Dark Undead Splatterfly C Level 10 Dark Undead Aquaphant Level 42 Dark Undead Gloom Widow A Level 33 Dark Undead Gloom Widow B Level 33 Dark Undead Magic Carp A Level 66 Dark Undead Magic Carp B Level 66 Dark Undead Tangleweed A Level 25 Dark Undead Tangleweed B Level 25 Dark Undead Tangleweed C Level 25 Dark Undead Tangleweed C Level 25 Dark Undead Tangleweed E Level 25 Dark Johon (Bricksandparts) 25 years old male human Barbarian Berserker Level 27.66 *Natural Respite* *Immune to: Fragile/Stunned* Power Bonus: 4 Health: 26/44 Defence: 20 Gold: 2004 GP: 8 Equipment: Gladius (WP:15, suit: Anyone,Darkness, 1/3 chance of causing *Fragile* on succesful hits), Iris Shield (SP: 15; reflects physical damage back to the attacker regardless of row or defense, if the user survives the attack), Heavy Armour (suit: Bararians/Knights, SP:5, *Immune to Fragile*), Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats), Scarlet Hood(suit: Anyone, pwr:+4, *Immune to Stunned*) Inventory: * Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1*using bows/crossbows),Blessed Amulet (suit: Anyone, *Immune to cursed*), Dog Statuette (Rover) (suit: Anyone, SP:+1), Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing),Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*) * Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers,Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:5), Sword of Decay (WP:8, causes Decaying effect [deals damage equal to 1/4 the power of the original hit for three rounds, does not stack], greatsword), The Muckraker (WP:13, Earth, Water, Wood; causes Weakened; Greatsword), * Potion(s) (23), Grand Potion(s) (20), Grand Tonic(s) (1), 2x Remedy, Phoenix Essence, Mead(s) (10), Smelling Salt(s) (19), Nostrum(s) 19), Venom(s) (3), Deadly Venom(s) (1), Ambrosia(s) (2), Trial Brew(s)(1), Ectoplasm(s) (1), 1 Smoke Bomb * Aquamarine (1), Emerald (1), Garnet (1), Opal (1), Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2) * Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1), Scroll of Frailty (1), Scroll of Weakening (1) * Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1), Water Canteen (2), Magniscope * Blue Rose (Invasion of Luosh), Fifty Shades of Bley (1), Mythril Shard (1) Party Leader, please divide the loot and decide on a destination and challenge, if any. 24x Water Bomb 5x Health Core 2x Ether Core 2x Aquamarine Aqua Gear (adds water-element to physical attacks and protects from water-elemental damage, accessory) Quote
Quarryman Posted June 2, 2014 Posted June 2, 2014 "And that's it, I feel much more capable now that I have a decently sized horde of undead at my command." "As for the loot I guess there are 8 water bombs for each of us, I dare say I'm the only one of us with any use for ether cores, and I do think I'll be needing those later on in the fields, so if I might have them I'd be happy. I have no interest in the Aqua Gear, but I wouldn't mind an extra aquamarine. The health cores should obviously be distributed somewhat evenly, we can all need them at some point, if only to heal each other." "And I guess we're going to the Sanctuary to rest now, I certainly need that to replenish my ethereal energies and if I don't do that we won't get much done here. " "After we've rested I think we should go to Rainbow Falls, seem to remember from my previous time here that the creatures there can be powerful undead minions. And I feel confident now that we can start doing the 'On the Clock' challenge in every battle, we almost managed to qualify for that this battle, and now I have lots more undead at my disposal." Quote
Quarryman Posted June 2, 2014 Posted June 2, 2014 OoC: I took the liberty of reformatting my undead army into something a bit more compact, and I fixed a couple of errors, the Aquaphant was listed as level 42, should be 41, and there was a Tangleweed too much. Undead Army (20): Undead Bloody Bug A, Level 6 Dark Undead Death's Rose A, Level 15 Dark Undead Flutterfly, Level 8 Dark Undead Mutterfly A, Level 7 Dark Undead Mutterfly B, Level 7 Dark Undead Mutterfly C, Level 7 Dark Undead Nutterfly A, Level 9 Dark Undead Nutterfly B, Level 9 Dark Undead Shutterfly A, Level 6 Dark Undead Splatterfly A, Level 10 Dark Undead Splatterfly C, Level 10 Dark Undead Aquaphant, Level 41 Dark Undead Gloom Widow A, Level 33 Dark Undead Gloom Widow B, Level 33 Dark Undead Magic Carp A, Level 66 Dark Undead Magic Carp B, Level 66 Dark Undead Tangleweed A, Level 25 Dark Undead Tangleweed B, Level 25 Dark Undead Tangleweed C, Level 25 Dark Undead Tangleweed E, Level 25 Dark Quote
Bricksandparts Posted June 2, 2014 Posted June 2, 2014 OoC: I have natural respite, but it doesn't really matter if we are all going to regen HP/ether after each battle. "I too would be interested in an aquamarine if you weren't interested, Docken. I plan on enchanting my armor soon; finding some more gems would help. Other look looks good, but I'm not as interested in." Johon digs here and before resting at the sanctuary. Quote
Brickdoctor Posted June 2, 2014 Posted June 2, 2014 "Yeah, I doubt any of us really has a use for the Aqua Gear." I hand 8 Water Bombs, 1 Health Core, 2 Ether Cores, and 1 Aquamarine to Namyrra, I hand 8 Water Bombs, 1 Health Core, and 1 Aquamarine to Johon, and I keep 8 Water Bombs, 3 Health Cores, and the Aqua Gear for myself. I lead the party to the Sanctuary. Once we have all Rested, I lead the party to the Rainbow Falls, using the On the Clock challenge. Quote
JimBee Posted June 3, 2014 Posted June 3, 2014 OOC: Thanks, Q. The party rests at the Central Sanctuary. Johon digs in the dirt, but finds nothing but worms. The heroes head to a misty and majestic Rainbow Falls, where they accept the On The Clock challenge. PREPARE FOR BATTLE! Namyrra: Lucky! Enemies: Angry Crab A Type: Aquatic Level: 40 Health: 240/240 Special: Calm Down – The Angry Crab turns into a Mellow Crab. Drops: Mead Angry Crab B Type: Aquatic Level: 40 Health: 240/240 Special: Calm Down – The Angry Crab turns into a Mellow Crab. Drops: Mead Angry Crab C Type: Aquatic Level: 40 Health: 240/240 Special: Calm Down – The Angry Crab turns into a Mellow Crab. Drops: Mead Angry Crab D Type: Aquatic Level: 40 Health: 240/240 Special: Calm Down – The Angry Crab turns into a Mellow Crab. Drops: Mead Angry Crab E Type: Aquatic Level: 40 Health: 240/240 Special: Calm Down – The Angry Crab turns into a Mellow Crab. Drops: Mead Phoenix Type: Flying/Fiery Level: 45 Health: 1632/1632 Special I: Phoenix Pyre – The Phoenix reduces its health to one to bring back all defeated allies with full health. Used only after all allies have been defeated. Special II: Empyreal Flame - Causes 30 fire-elemental damage to all opponents. Used when there are allies standing. Drops: 4 Phoenix Essence Rainbow Frog A Type: Vermin/Aquatic Level: 19 Health: 259/259 Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target. Drops: Remedy Rainbow Frog B Type: Vermin/Aquatic Level: 19 Health: 259/259 Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target. Drops: Remedy Rainbow Frog C Type: Vermin/Aquatic Level: 19 Health: 259/259 Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target. Drops: Remedy Rainbow Frog D Type: Vermin/Aquatic Level: 19 Health: 259/259 Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target. Drops: Remedy Rainbow Frog E Type: Vermin/Aquatic Level: 19 Health: 259/259 Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target. Drops: Remedy Rainbow Frog F Type: Vermin/Aquatic Level: 19 Health: 259/259 Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target. Drops: Remedy Rainbow Frog G Type: Vermin/Aquatic Level: 19 Health: 259/259 Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target. Drops: Remedy Rainbow Frog H Type: Vermin/Aquatic Level: 19 Health: 259/259 Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target. Drops: Remedy Rainbow Frog I Type: Vermin/Aquatic Level: 19 Health: 259/259 Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target. Drops: Remedy Rainbow Frog J Type: Vermin/Aquatic Level: 19 Health: 259/259 Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target. Drops: Remedy Rainbow Frog K Type: Vermin/Aquatic Level: 19 Health: 259/259 Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target. Drops: Remedy Rainbow Frog L Type: Vermin/Aquatic Level: 19 Health: 259/259 Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target. Drops: Remedy Party: Bartholomew Docken, Dragonslayer (Brickdoctor) *Party Leader* 32-year-old human male, Warden Level 37.75 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Sudden Death,Confusion,Blindness, Poison, Fragile, Fire, Earth, and Wind* Power Bonus: 0 Defense: 23 Health: 68/68 Gold: 416 GP: 12 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary-effect; immune toDefense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; Bodywear),Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; Handwear) Inventory: Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club) • Large Water Canteen (Carries 6 portions of water; Accessory), Cobweb Cowl (immune to Sudden Death; Backwear), Aqua Gear (adds water-element to physical attacks and protects from water-elemental damage, accessory) • Grand Potions (4), Health Cores (5), Remedies (5), Phoenix Essence, Phoenix Incense, Smoke Bombs (6), Water Bombs (8), Bones (7), Venom, Teleportapple, Adamantite Shard (1/4 Adamantite) • Bedroll, Shovel, Magnifying Glass Namyrra Uq (Quarryman) 1337 years old female Fenarian Necromancer Level 38.75 *Immune to Sealed* *Gain Triple Experience* *1/6 Chance for Luck* *Lucky* Power Bonus: 0 Defence: 8 Health: 52/52 Ether: 51/51 Gold: 919 GP: 8 Equipment: Crystal Mace (WP:45 (5 multiplied by the amount of gems imbued), fire, ice, wind, water, lightning, earth, wood, light and darkness elemental), Fanged Helm(SP:5, headwear), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, bodywear), Bravado Boots (suit: Anyone, 1/6 chance of receiving*Lucky* at start of battle),Medal of Glory (gain triple XP; accessory) Inventory: Empyreal Staff (WP:15), Staff of the Necromancer (WP:12; damages undead; +1 level to raised undead; staff), Nocturne Flute (WP:6, asleep effect, instrument), Gold Dragon Crown (+6 max ether, immunity to lightning and stunned), Seductive Perfume (adds Enamored effect to all attacks), Desert Cloak (Immunity to fire-,earth- and wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory),Amethyst,Emerald,Topaz,Garnet, Diamond,Sapphire,Ruby, 2x Aquamarine, Scroll of Blinding, Scroll of Arc Blinding, Scroll of Sealing, Scroll of Sleep, Scroll of Confusion, Scroll of Frailty, Scroll of Weakening, 5 Potions, 4 Grand Potions, Health Core, 5 Ether Cores, 2x Remedy, 2 Phoenix Essence, Phoenix Incense, 6 Meads, 7 Smelling Salts, 7 Nostrum, 3 Ambrosia, Venom, Deadly Venom, 4 Smoke Bombs, Holy Bomb, 16 Water Bombs, 3 Dirt Bombs, Aeolus Bomb, Agni Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons during one battle), Soul Cage (doomed-effect to all combatants), Naamah’s Hourglass (Randomly causes either hastened or slowed to the target at the cost of 3 ether), Skeleton Decoy, Pickaxe, Bedroll, Jade Lamp of Summoning (summons Mediq), 4 Bones,Ethereal Cloak (SP:2, Max. Ether +4, backwear) Undead Army (20): Undead Bloody Bug A, Level 6 Dark Undead Death's Rose A, Level 15 Dark Undead Flutterfly, Level 8 Dark Undead Mutterfly A, Level 7 Dark Undead Mutterfly B, Level 7 Dark Undead Mutterfly C, Level 7 Dark Undead Nutterfly A, Level 9 Dark Undead Nutterfly B, Level 9 Dark Undead Shutterfly A, Level 6 Dark Undead Splatterfly A, Level 10 Dark Undead Splatterfly C, Level 10 Dark Undead Aquaphant, Level 41 Dark Undead Gloom Widow A, Level 33 Dark Undead Gloom Widow B, Level 33 Dark Undead Magic Carp A, Level 66 Dark Undead Magic Carp B, Level 66 Dark Undead Tangleweed A, Level 25 Dark Undead Tangleweed B, Level 25 Dark Undead Tangleweed C, Level 25 Dark Undead Tangleweed E, Level 25 Dark Johon (Bricksandparts) 25 years old male human Barbarian Berserker Level 27.66 *Natural Respite* *Immune to: Fragile/Stunned* Power Bonus: 4 Health: 44/44 Defence: 20 Gold: 2004 GP: 8 Equipment: Gladius (WP:15, suit: Anyone,Darkness, 1/3 chance of causing *Fragile* on succesful hits), Iris Shield (SP: 15; reflects physical damage back to the attacker regardless of row or defense, if the user survives the attack), Heavy Armour (suit: Bararians/Knights, SP:5, *Immune to Fragile*), Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats), Scarlet Hood(suit: Anyone, pwr:+4, *Immune to Stunned*) Inventory: * Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1*using bows/crossbows),Blessed Amulet (suit: Anyone, *Immune to cursed*), Dog Statuette (Rover) (suit: Anyone, SP:+1), Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing),Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*) * Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers,Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:5), Sword of Decay (WP:8, causes Decaying effect [deals damage equal to 1/4 the power of the original hit for three rounds, does not stack], greatsword), The Muckraker (WP:13, Earth, Water, Wood; causes Weakened; Greatsword), * Potion(s) (23), Grand Potion(s) (20), Health Core, Grand Tonic(s) (1), 2x Remedy, Phoenix Essence, Mead(s) (10), Smelling Salt(s) (19), Nostrum(s) 19), Venom(s) (3), Deadly Venom(s) (1), Ambrosia(s) (2), Trial Brew(s)(1), Ectoplasm(s) (1), 1 Smoke Bomb, 8 Water Bombs * Aquamarine (2), Emerald (1), Garnet (1), Opal (1), Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2) * Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1), Scroll of Frailty (1), Scroll of Weakening (1) * Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1), Water Canteen (2), Magniscope * Blue Rose (Invasion of Luosh), Fifty Shades of Bley (1), Mythril Shard (1) Quote
Quarryman Posted June 3, 2014 Posted June 3, 2014 "Oh joy.. this might actually be difficult.." "I do believe I can take down something like 1.5 crabs per round, so this should be manageable after a while. We do want the crabs to be angry when they die though, that way we can get them back in the best kind of shape. Gentlemen, you should probably take on some crabs, we'll just have to leave the frogs alone for now. And master Johon, you should definitely stay in the back row this time, we'll be taking a hard enough beating as it is." Magic Carp A, B, Aquaphant, Gloom Widow A, Tangleweed A, and Nutterfly A kill Angry Crab A (66+66+41+33+25+9=240) Gloom Widow B, Tangleweed B,C,E, and Death's Rose A attack Angry Crab B (33+25+25+25+15=123) Namyrra sends a wind spell at the Phoenix from the back row. OoC: so.. I'm beginning to wonder if this battle is even winnable without all of us being hastened, and Namyrra probably needs to be reinforced as well. As it is we'll be taking 14 free hits this round, and 12 the next (unless I'm very lucky and manage to take out the Phoenix this round in which case we'd be looking at 11 free hits next round. If Namyrra takes 4 free hits from frogs this round that's 30 damage, and then 30 or 21 damage next round. This basically means Namyrra will be knocked out, we'll lose all the undead and things will in general look pretty grim. So the way I see it we have three options, a) we throw a smokebomb now, use a bunch of consumables and return, or b) I try arc-blinding the lot of them and if that fails we fall back to option a. Option c) I throw agni bomb this round and aeolus bomb next round. That way we'll get rid of all the frogs, and severely damage the crabs, but that is a very high price to pay and I'd prefer to avoid throwing away those bombs. What do you guys think? Quote
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