Bricksandparts Posted June 20, 2014 Posted June 20, 2014 Johon makes sure that before they leave, he digs in the shore to see if he finds anything useful. Quote
JimBee Posted June 20, 2014 Posted June 20, 2014 Johon finds nothing. The party splits the loot, rests at the Central Sanctuary, then heads south towards a previously unexplored area of the Fields: MUSHROOM GROVE The place is covered in dark, wet grass, shaded in enough darkness by thick layers of leaves of twisted trees above so that the ground glows yellow with mushrooms and other bio-luminescent creatures. PREPARE FOR BATTLE! Enemies: Arachnophobia Type: Vermin/Demon Level: 39 Health: 999/999 Special: Deathspinner – Instantly knocks out the target. Drops: Cobweb Cowl (immunity to sudden death; backwear) Glow Widow A Type: Vermin/Electric Level: 33 Health: 663/663 Special: Zap Thread – Causes 33 lightning-elemental damage and the stunned-effect to the target. Drops: 8 Lightning Bombs Glow Widow B Type: Vermin/Electric Level: 33 Health: 663/663 Special: Zap Thread – Causes 33 lightning-elemental damage and the stunned-effect to the target. Drops: 8 Lightning Bombs Glow Widow C Type: Vermin/Electric Level: 33 Health: 663/663 Special: Zap Thread – Causes 33 lightning-elemental damage and the stunned-effect to the target. Drops: 8 Lightning Bombs Glow Widow D Type: Vermin/Electric Level: 33 Health: 663/663 Special: Zap Thread – Causes 33 lightning-elemental damage and the stunned-effect to the target. Drops: 8 Lightning Bombs Glow Widow E Type: Vermin/Electric Level: 33 Health: 663/663 Special: Zap Thread – Causes 33 lightning-elemental damage and the stunned-effect to the target. Drops: 8 Lightning Bombs Mushroomhead A *Immune to sudden death* Type: Plant/Demon Level: 20 Health: 250/250 Special: Level Up! – Mushroomhead and all its allies gain one level. Drops: Level Up Mushroom (+1 full level) Note: The health of the Mushroomhead must be depleted exactly to get the drop. If the damage dealt exceeds its remaining health, it will be mushed up and drops nothing. Mushroomhead B *Immune to sudden death* Type: Plant/Demon Level: 20 Health: 250/250 Special: Level Up! – Mushroomhead and all its allies gain one level. Drops: Level Up Mushroom (+1 full level) Note: The health of the Mushroomhead must be depleted exactly to get the drop. If the damage dealt exceeds its remaining health, it will be mushed up and drops nothing. Mushroomhead C *Immune to sudden death* Type: Plant/Demon Level: 20 Health: 250/250 Special: Level Up! – Mushroomhead and all its allies gain one level. Drops: Level Up Mushroom (+1 full level) Note: The health of the Mushroomhead must be depleted exactly to get the drop. If the damage dealt exceeds its remaining health, it will be mushed up and drops nothing. Serpivine A Type: Vermin/Plant Level: 21 Health: 373/373 Special: Poisonous Coil – Causes poisoned by 6- and bound-effects to the target. Drops: Deadly Venom Serpivine B Type: Vermin/Plant Level: 21 Health: 373/373 Special: Poisonous Coil – Causes poisoned by 6- and bound-effects to the target. Drops: Deadly Venom Serpivine C Type: Vermin/Plant Level: 21 Health: 373/373 Special: Poisonous Coil – Causes poisoned by 6- and bound-effects to the target. Drops: Deadly Venom Serpivine D Type: Vermin/Plant Level: 21 Health: 373/373 Special: Poisonous Coil – Causes poisoned by 6- and bound-effects to the target. Drops: Deadly Venom Thug Slug A *Immune to poisoned and petrified* Type: Vermin Level: 35 Health: 1134/1134 Special: Jabba’s Legacy – Petrifies the target and steals up to 35 gold from it. Drops: Mulled Wine Thug Slug B *Immune to poisoned and petrified* Type: Vermin Level: 35 Health: 1134/1134 Special: Jabba’s Legacy – Petrifies the target and steals up to 35 gold from it. Drops: Mulled Wine Party: Bartholomew Docken, Dragonslayer (Brickdoctor) *Party Leader* 32-year-old human male, Warden Level 38.5 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Sudden Death,Confusion,Blindness, Poison, Fragile, Fire, Earth, and Wind* Power Bonus: 0 Defense: 23 Health: 69/69 Gold: 416 GP: 16 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary-effect; immune toDefense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; Bodywear),Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; Handwear) Inventory: Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club) • Large Water Canteen (Carries 6 portions of water; Accessory), Cobweb Cowl (immune to Sudden Death; Backwear), Aqua Gear (adds water-element to physical attacks and protects from water-elemental damage, accessory) • Grand Potions (4), Health Cores (4), Remedies (9), 3x Phoenix Essence, Phoenix Incense, Smelling Salts (1), Smoke Bombs (5), Water Bombs (8), Bones (7), Venom, Teleportapple, Adamantite Shard (1/4 Adamantite) • Bedroll, Shovel, Magnifying Glass Namyrra Uq (Quarryman) 1337 years old female Fenarian Necromancer Level 39.5 *Immune to Sealed* *Gain Triple Experience* *1/6 Chance for Luck* Power Bonus: 0 Defence: 8 Health: 53/53 Ether: 52/52 Gold: 919 GP: 12 Equipment: Crystal Mace (WP:45 (5 multiplied by the amount of gems imbued), fire, ice, wind, water, lightning, earth, wood, light and darkness elemental), Fanged Helm(SP:5, headwear), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, bodywear), Bravado Boots (suit: Anyone, 1/6 chance of receiving*Lucky* at start of battle),Medal of Glory (gain triple XP; accessory) Inventory: Empyreal Staff (WP:15), Staff of the Necromancer (WP:12; damages undead; +1 level to raised undead; staff), Nocturne Flute (WP:6, asleep effect, instrument), Gold Dragon Crown (+6 max ether, immunity to lightning and stunned), Seductive Perfume (adds Enamored effect to all attacks), Desert Cloak (Immunity to fire-,earth- and wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory),Amethyst,Emerald,Topaz,Garnet, Diamond,Sapphire,Ruby, 2x Aquamarine, Scroll of Blinding, Scroll of Arc Blinding, Scroll of Sealing, Scroll of Sleep, Scroll of Confusion, Scroll of Frailty, Scroll of Weakening, 5 Potions, 4 Grand Potions, Health Core, 5 Ether Cores, 6x Remedy, 3x Phoenix Essence, Phoenix Incense, 9 Meads, 4 Smelling Salts, 7 Nostrum, 2 Ambrosia, Venom, Deadly Venom, 4 Smoke Bombs, Holy Bomb, 16 Water Bombs, 3 Dirt Bombs, Aeolus Bomb, Agni Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons during one battle), Soul Cage (doomed-effect to all combatants), Naamah’s Hourglass (Randomly causes either hastened or slowed to the target at the cost of 3 ether), Skeleton Decoy, Pickaxe, Bedroll, Jade Lamp of Summoning (summons Mediq), 4 Bones,Ethereal Cloak (SP:2, Max. Ether +4, backwear) Undead Army (37): Undead Bloody Bug A, Level 6 Dark Undead Death's Rose A, Level 15 Dark Undead Flutterfly, Level 8 Dark Undead Mutterfly A, Level 7 Dark Undead Mutterfly B, Level 7 Dark Undead Mutterfly C, Level 7 Dark Undead Nutterfly A, Level 9 Dark Undead Nutterfly B, Level 9 Dark Undead Shutterfly A, Level 6 Dark Undead Splatterfly A, Level 10 Dark Undead Splatterfly C, Level 10 Dark Undead Aquaphant, Level 41 Dark Undead Gloom Widow A, Level 33 Dark Undead Gloom Widow B, Level 33 Dark Undead Magic Carp A, Level 66 Dark Undead Magic Carp B, Level 66 Dark Undead Tangleweed A, Level 25 Dark Undead Tangleweed B, Level 25 Dark Undead Tangleweed C, Level 25 Dark Undead Tangleweed E, Level 25 Dark Undead Angry Crab A, Level 40 Dark Undead Angry Crab B, Level 40 Dark Undead Angry Crab C, Level 40 Dark Undead Angry Crab D, Level 40 Dark Undead Angry Crab E, Level 40 Dark Undead Phoenix, Level 45 Dark Undead Rainbow Frog A, Level 19 Dark Undead Rainbow Frog B, Level 19 Dark Undead Rainbow Frog C, Level 19 Dark Undead Rainbow Frog D, Level 19 Dark Undead Rainbow Frog E, Level 19 Dark Undead Rainbow Frog F, Level 19 Dark Undead Rainbow Frog G, Level 19 Dark Undead Rainbow Frog H, Level 19 Dark Undead Rainbow Frog I, Level 19 Dark Undead Rainbow Frog K, Level 19 Dark Undead Rainbow Frog L, Level 19 Dark Johon (Bricksandparts) 25 years old male human Barbarian Berserker Level 28 *Natural Respite* *Immune to: Fragile/Stunned* Power Bonus: 4 Health: 45/45 Defence: 20 Gold: 2004 GP: 12 Equipment: Gladius (WP:15, suit: Anyone,Darkness, 1/3 chance of causing *Fragile* on succesful hits), Iris Shield (SP: 15; reflects physical damage back to the attacker regardless of row or defense, if the user survives the attack), Heavy Armour (suit: Bararians/Knights, SP:5, *Immune to Fragile*), Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats), Scarlet Hood(suit: Anyone, pwr:+4, *Immune to Stunned*) Inventory: * Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1*using bows/crossbows),Blessed Amulet (suit: Anyone, *Immune to cursed*), Dog Statuette (Rover) (suit: Anyone, SP:+1), Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing),Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*) * Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers,Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:5), Sword of Decay (WP:8, causes Decaying effect [deals damage equal to 1/4 the power of the original hit for three rounds, does not stack], greatsword), The Muckraker (WP:13, Earth, Water, Wood; causes Weakened; Greatsword), * Potion(s) (23), Grand Potion(s) (19), Health Core, Grand Tonic(s) (1), 6x Remedy, 2x Phoenix Essence, Mead(s) (12), Smelling Salt(s) (18), Nostrum(s) 17), Venom(s) (3), Deadly Venom(s) (1), Ambrosia(s) (2), Trial Brew(s)(1), Ectoplasm(s) (1), 1 Smoke Bomb, 8 Water Bombs * Aquamarine (2), Emerald (1), Garnet (1), Opal (1), Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2) * Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1), Scroll of Frailty (1), Scroll of Weakening (1) * Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1), Water Canteen (2), Magniscope * Blue Rose (Invasion of Luosh), Fifty Shades of Bley (1), Mythril Shard (1) Quote
Brickdoctor Posted June 20, 2014 Posted June 20, 2014 "I'm going to use a Smoke Bomb so I can switch to my Cobweb Cowl. Anyone else want to make any changes or use anything before I lead us back?" Quote
Quarryman Posted June 21, 2014 Posted June 21, 2014 "I think I'll use another ambrosia before we enter the battle again. " Quote
Brickdoctor Posted June 21, 2014 Posted June 21, 2014 I throw a Smoke Bomb. Order of Actions: Bartholomew Docken Namyrra Johon OoC: Order is purely a formality to make sure that Namyrra's Ambrosia doesn't get used in the battle before we Flee. JimB wouldn't be so mean as to make that happen, right? Quote
JimBee Posted June 22, 2014 Posted June 22, 2014 Docken throws a Smoke Bomb and the party regroups. Maybe I would be that mean... Quote
Brickdoctor Posted June 22, 2014 Posted June 22, 2014 I swap my Counterstrike Gloves out for my Cobweb Cowl. "Master Johon, anything you want to do before we head back?" Quote
Quarryman Posted June 22, 2014 Posted June 22, 2014 "Actually master Docken, might it not be better if I borrowed your Cobweb Cowl for this battle? That way I can take on the Arachnophobia, since you know, I can actually kill the damn thing with just one good hit? I'll have to attack an enemy that's almost the same level as it anyway, so me taking damage will have about the same effect regardless of what enemy I attack." OoC: Jimbee, please don't repost the battle until we've cleared this up. If Docken agrees to lending Namyrra his Cobweb Cowl Namyrra will equip it in place of the bravado boots. Quote
Brickdoctor Posted June 22, 2014 Posted June 22, 2014 "Makes sense." I hand my Cobweb Cowl to Namyrra and then equip my Counterstrike Gloves. Quote
Brickdoctor Posted June 22, 2014 Posted June 22, 2014 OoC: Oh, whoops: I lead the party back to the Mushroom Grove. Quote
JimBee Posted June 23, 2014 Posted June 23, 2014 PREPARE FOR BATTLE! Enemies: Arachnophobia Type: Vermin/Demon Level: 39 Health: 999/999 Special: Deathspinner – Instantly knocks out the target. Drops: Cobweb Cowl (immunity to sudden death; backwear) Glow Widow A Type: Vermin/Electric Level: 33 Health: 663/663 Special: Zap Thread – Causes 33 lightning-elemental damage and the stunned-effect to the target. Drops: 8 Lightning Bombs Glow Widow B Type: Vermin/Electric Level: 33 Health: 663/663 Special: Zap Thread – Causes 33 lightning-elemental damage and the stunned-effect to the target. Drops: 8 Lightning Bombs Glow Widow C Type: Vermin/Electric Level: 33 Health: 663/663 Special: Zap Thread – Causes 33 lightning-elemental damage and the stunned-effect to the target. Drops: 8 Lightning Bombs Glow Widow D Type: Vermin/Electric Level: 33 Health: 663/663 Special: Zap Thread – Causes 33 lightning-elemental damage and the stunned-effect to the target. Drops: 8 Lightning Bombs Glow Widow E Type: Vermin/Electric Level: 33 Health: 663/663 Special: Zap Thread – Causes 33 lightning-elemental damage and the stunned-effect to the target. Drops: 8 Lightning Bombs Mushroomhead A *Immune to sudden death* Type: Plant/Demon Level: 20 Health: 250/250 Special: Level Up! – Mushroomhead and all its allies gain one level. Drops: Level Up Mushroom (+1 full level) Note: The health of the Mushroomhead must be depleted exactly to get the drop. If the damage dealt exceeds its remaining health, it will be mushed up and drops nothing. Mushroomhead B *Immune to sudden death* Type: Plant/Demon Level: 20 Health: 250/250 Special: Level Up! – Mushroomhead and all its allies gain one level. Drops: Level Up Mushroom (+1 full level) Note: The health of the Mushroomhead must be depleted exactly to get the drop. If the damage dealt exceeds its remaining health, it will be mushed up and drops nothing. Mushroomhead C *Immune to sudden death* Type: Plant/Demon Level: 20 Health: 250/250 Special: Level Up! – Mushroomhead and all its allies gain one level. Drops: Level Up Mushroom (+1 full level) Note: The health of the Mushroomhead must be depleted exactly to get the drop. If the damage dealt exceeds its remaining health, it will be mushed up and drops nothing. Serpivine A Type: Vermin/Plant Level: 21 Health: 373/373 Special: Poisonous Coil – Causes poisoned by 6- and bound-effects to the target. Drops: Deadly Venom Serpivine B Type: Vermin/Plant Level: 21 Health: 373/373 Special: Poisonous Coil – Causes poisoned by 6- and bound-effects to the target. Drops: Deadly Venom Serpivine C Type: Vermin/Plant Level: 21 Health: 373/373 Special: Poisonous Coil – Causes poisoned by 6- and bound-effects to the target. Drops: Deadly Venom Serpivine D Type: Vermin/Plant Level: 21 Health: 373/373 Special: Poisonous Coil – Causes poisoned by 6- and bound-effects to the target. Drops: Deadly Venom Thug Slug A *Immune to poisoned and petrified* Type: Vermin Level: 35 Health: 1134/1134 Special: Jabba’s Legacy – Petrifies the target and steals up to 35 gold from it. Drops: Mulled Wine Thug Slug B *Immune to poisoned and petrified* Type: Vermin Level: 35 Health: 1134/1134 Special: Jabba’s Legacy – Petrifies the target and steals up to 35 gold from it. Drops: Mulled Wine Party: Bartholomew Docken, Dragonslayer (Brickdoctor) *Party Leader* 32-year-old human male, Warden Level 38.5 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind* *Counterstriking* Power Bonus: 0 Defense: 23 Health: 69/69 Gold: 416 GP: 16 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary-effect; immune toDefense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; Bodywear),Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; Handwear) Inventory: Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club) • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (adds water-element to physical attacks and protects from water-elemental damage, accessory) • Grand Potions (4), Health Cores (4), Remedies (9), 3x Phoenix Essence, Phoenix Incense, Smelling Salts (1), Smoke Bombs (5), Water Bombs (8), Bones (7), Venom, Teleportapple, Adamantite Shard (1/4 Adamantite) • Bedroll, Shovel, Magnifying Glass Namyrra Uq (Quarryman) 1337 years old female Fenarian Necromancer Level 39.5 *Immune to Sealed and Sudden Death* *Gain Triple Experience* *Reinforced* Power Bonus: 0 Defence: 16 Health: 53/53 Ether: 52/52 Gold: 919 GP: 12 Equipment: Crystal Mace (WP:45 (5 multiplied by the amount of gems imbued), fire, ice, wind, water, lightning, earth, wood, light and darkness elemental), Fanged Helm(SP:5, headwear), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, bodywear), Medal of Glory (gain triple XP; accessory), Cobweb Cowl (immune to Sudden Death; Backwear) Inventory: Empyreal Staff (WP:15), Staff of the Necromancer (WP:12; damages undead; +1 level to raised undead; staff), Nocturne Flute (WP:6, asleep effect, instrument), Gold Dragon Crown (+6 max ether, immunity to lightning and stunned), Seductive Perfume (adds Enamored effect to all attacks), Desert Cloak (Immunity to fire-,earth- and wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory),Amethyst,Emerald,Topaz,Garnet, Diamond,Sapphire,Ruby, 2x Aquamarine, Scroll of Blinding, Scroll of Arc Blinding, Scroll of Sealing, Scroll of Sleep, Scroll of Confusion, Scroll of Frailty, Scroll of Weakening, 5 Potions, 4 Grand Potions, Health Core, 5 Ether Cores, 6x Remedy, 3x Phoenix Essence, Phoenix Incense, 9 Meads, 4 Smelling Salts, 7 Nostrum, Ambrosia, Venom, Deadly Venom, 4 Smoke Bombs, Holy Bomb, 16 Water Bombs, 3 Dirt Bombs, Aeolus Bomb, Agni Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons during one battle), Soul Cage (doomed-effect to all combatants), Naamah’s Hourglass (Randomly causes either hastened or slowed to the target at the cost of 3 ether), Skeleton Decoy, Pickaxe, Bedroll, Jade Lamp of Summoning (summons Mediq), 4 Bones,Ethereal Cloak (SP:2, Max. Ether +4, backwear), Bravado Boots (suit: Anyone, 1/6 chance of receiving*Lucky* at start of battle), Undead Army (37): Undead Bloody Bug A, Level 6 Dark Undead Death's Rose A, Level 15 Dark Undead Flutterfly, Level 8 Dark Undead Mutterfly A, Level 7 Dark Undead Mutterfly B, Level 7 Dark Undead Mutterfly C, Level 7 Dark Undead Nutterfly A, Level 9 Dark Undead Nutterfly B, Level 9 Dark Undead Shutterfly A, Level 6 Dark Undead Splatterfly A, Level 10 Dark Undead Splatterfly C, Level 10 Dark Undead Aquaphant, Level 41 Dark Undead Gloom Widow A, Level 33 Dark Undead Gloom Widow B, Level 33 Dark Undead Magic Carp A, Level 66 Dark Undead Magic Carp B, Level 66 Dark Undead Tangleweed A, Level 25 Dark Undead Tangleweed B, Level 25 Dark Undead Tangleweed C, Level 25 Dark Undead Tangleweed E, Level 25 Dark Undead Angry Crab A, Level 40 Dark Undead Angry Crab B, Level 40 Dark Undead Angry Crab C, Level 40 Dark Undead Angry Crab D, Level 40 Dark Undead Angry Crab E, Level 40 Dark Undead Phoenix, Level 45 Dark Undead Rainbow Frog A, Level 19 Dark Undead Rainbow Frog B, Level 19 Dark Undead Rainbow Frog C, Level 19 Dark Undead Rainbow Frog D, Level 19 Dark Undead Rainbow Frog E, Level 19 Dark Undead Rainbow Frog F, Level 19 Dark Undead Rainbow Frog G, Level 19 Dark Undead Rainbow Frog H, Level 19 Dark Undead Rainbow Frog I, Level 19 Dark Undead Rainbow Frog K, Level 19 Dark Undead Rainbow Frog L, Level 19 Dark Johon (Bricksandparts) 25 years old male human Barbarian Berserker Level 28 *Natural Respite* *Immune to: Fragile/Stunned* *Lucky* Power Bonus: 4 Health: 45/45 Defence: 20 Gold: 2004 GP: 12 Equipment: Gladius (WP:15, suit: Anyone,Darkness, 1/3 chance of causing *Fragile* on succesful hits), Iris Shield (SP: 15; reflects physical damage back to the attacker regardless of row or defense, if the user survives the attack), Heavy Armour (suit: Bararians/Knights, SP:5, *Immune to Fragile*), Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats), Scarlet Hood(suit: Anyone, pwr:+4, *Immune to Stunned*) Inventory: * Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1*using bows/crossbows),Blessed Amulet (suit: Anyone, *Immune to cursed*), Dog Statuette (Rover) (suit: Anyone, SP:+1), Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing),Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*) * Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers,Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:5), Sword of Decay (WP:8, causes Decaying effect [deals damage equal to 1/4 the power of the original hit for three rounds, does not stack], greatsword), The Muckraker (WP:13, Earth, Water, Wood; causes Weakened; Greatsword), * Potion(s) (23), Grand Potion(s) (19), Health Core, Grand Tonic(s) (1), 6x Remedy, 2x Phoenix Essence, Mead(s) (12), Smelling Salt(s) (18), Nostrum(s) (16), Venom(s) (3), Deadly Venom(s) (1), Ambrosia(s) (2), Trial Brew(s)(1), Ectoplasm(s) (1), 1 Smoke Bomb, 8 Water Bombs * Aquamarine (2), Emerald (1), Garnet (1), Opal (1), Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2) * Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1), Scroll of Frailty (1), Scroll of Weakening (1) * Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1), Water Canteen (2), Magniscope * Blue Rose (Invasion of Luosh), Fifty Shades of Bley (1), Mythril Shard (1) Quote
Quarryman Posted June 23, 2014 Posted June 23, 2014 OoC: Namyrra should be Reinforced, and have one Ambrosia less. "Right, let's leave the mushrooms alone, I haven't yet found a sure way to kill them exactly, but I'm sure I'll come up with something, and they look too yummy to let get away." "Gentlemen, I'd suggest you target the two thug slugs while I take care of this silly spider-thingie. And I guess I might actually have to use an ether core to replenish my ether some time this battle, getting rid of these annoying serpivines will require spending quite a bit of ether, but we need them gone quickly, so there's no way to avoid it." Magic Carp A, B, Phoenix, Crab A,B,C,D and E kill Serpivine A (66+66+45+40+40+40+40+40=377, -8 ether) Gloom Widow A, B, Aquaphant, Tangleweed A,B,C,E, Frog A,B,C,D,E,F,G,H and I kill Serpivine B (33+33+25*4+41+19*9=378, -16 ether) Light spell at Arachophobia from the back row. Quote
Bricksandparts Posted June 23, 2014 Posted June 23, 2014 (edited) "Once I'm attacking, I can't switch my opponent, so be prepared to help finish this guy off if I start taking too much damage." Slug A Muckracker BR Edited June 23, 2014 by Bricksandparts Quote
Brickdoctor Posted June 24, 2014 Posted June 24, 2014 "I would prefer to attack a Glow Widow — it's a difference of just 2 Damage when it comes to Free Hits, and I'd much rather risk getting Stunned than risk getting Petrified." Quote
Quarryman Posted June 24, 2014 Posted June 24, 2014 "Master Docken, that is indeed a good point, just so long as we can avoid me taking a free hit from a Slug, but seeing as master Johon is lucky I think he should be reasonably safe in attacking one of them." Quote
Brickdoctor Posted June 24, 2014 Posted June 24, 2014 I attack Glow Widow A from the Back Row with my Darksteel Crossbow. Order of Actions: Magic Carp A, Magic Carp B, Phoenix, Angry Crab A, Angry Crab B, Angry Crab C, Angry Crab D, and Angry Crab E Gloom Widow A, Gloom Widow B, Aquaphant, Tangleweed A, Tangleweed B, Tangleweed C, Tangleweed E, Rainbow Frog A, Rainbow Frog B, Rainbow Frog C, Rainbow Frog D, Rainbow Frog E, Rainbow Frog F, Rainbow Frog G, and Rainbow Frog H Bartholomew Docken Johon Namyrra Uq Quote
JimBee Posted June 24, 2014 Posted June 24, 2014 Results of Round 1 of Battle 5: Magic Carp A, B, Phoenix, Crab A,B,C,D and E vs. Serpivine A (66+66+45+40+40+40+40+40=377, -8 ether) Gloom Widow A, B, Aquaphant, Tangleweed A,B,C,E, Frog A,B,C,D,E,F,G,H and I vs. Serpivine B (33+33+25*4+41+19*9=378, -16 ether) >Docken vs. Glow Widow A - Hit (10+38=48 dmg, blind) >Johon vs. Thug Slug A - Special Damage Extra Critical Furious Hit (3x13 +4 +28 /2 /2=18 dmg, weakened) >Namyrra vs. Arachnophobia - Amplified Spell (45x37 +39 x2=3408 light dmg, KO, -1 ether) Glow Widow B, E, Mushroomhead C, Thug Slug B vs. Docken - Free Hits (121 /2 -23 /2=19 dmg, 38 dmg counterstruck) Glow Widow C, Mushroomhead A, Serpivine C vs. Johon - Free Hits (17 dmg, 17 dmg reflected) Glow Widow D, Mushroomhead B, Serpivine D vs. Namyrra - Free Hits (21 dmg) Namyrra spends a tremendous amount of ether to have the larger part of her undead army take down two Serpivines. Docken and Johon barely scratch their targets, but Namyrra sends the Arachnophobia packing with a light spell that brightens the grove's understory with a flash of light. The party is bombarded with Free Hits. Enemies: Glow Widow A *Blinded for 3 rounds* Type: Vermin/Electric Level: 33 Health: 615/663 Special: Zap Thread – Causes 33 lightning-elemental damage and the stunned-effect to the target. Drops: 8 Lightning Bombs Glow Widow B Type: Vermin/Electric Level: 33 Health: 625/663 Special: Zap Thread – Causes 33 lightning-elemental damage and the stunned-effect to the target. Drops: 8 Lightning Bombs Glow Widow C Type: Vermin/Electric Level: 33 Health: 646/663 Special: Zap Thread – Causes 33 lightning-elemental damage and the stunned-effect to the target. Drops: 8 Lightning Bombs Glow Widow D Type: Vermin/Electric Level: 33 Health: 663/663 Special: Zap Thread – Causes 33 lightning-elemental damage and the stunned-effect to the target. Drops: 8 Lightning Bombs Glow Widow E Type: Vermin/Electric Level: 33 Health: 625/663 Special: Zap Thread – Causes 33 lightning-elemental damage and the stunned-effect to the target. Drops: 8 Lightning Bombs Mushroomhead A *Immune to sudden death* Type: Plant/Demon Level: 20 Health: 233/250 Special: Level Up! – Mushroomhead and all its allies gain one level. Drops: Level Up Mushroom (+1 full level) Note: The health of the Mushroomhead must be depleted exactly to get the drop. If the damage dealt exceeds its remaining health, it will be mushed up and drops nothing. Mushroomhead B *Immune to sudden death* Type: Plant/Demon Level: 20 Health: 250/250 Special: Level Up! – Mushroomhead and all its allies gain one level. Drops: Level Up Mushroom (+1 full level) Note: The health of the Mushroomhead must be depleted exactly to get the drop. If the damage dealt exceeds its remaining health, it will be mushed up and drops nothing. Mushroomhead C *Immune to sudden death* Type: Plant/Demon Level: 20 Health: 225/250 Special: Level Up! – Mushroomhead and all its allies gain one level. Drops: Level Up Mushroom (+1 full level) Note: The health of the Mushroomhead must be depleted exactly to get the drop. If the damage dealt exceeds its remaining health, it will be mushed up and drops nothing. Serpivine C Type: Vermin/Plant Level: 21 Health: 356/373 Special: Poisonous Coil – Causes poisoned by 6- and bound-effects to the target. Drops: Deadly Venom Serpivine D Type: Vermin/Plant Level: 21 Health: 373/373 Special: Poisonous Coil – Causes poisoned by 6- and bound-effects to the target. Drops: Deadly Venom Thug Slug A *Weakened for 3 rounds* *Immune to poisoned and petrified* Type: Vermin Level: 35 Health: 1116/1134 Special: Jabba’s Legacy – Petrifies the target and steals up to 35 gold from it. Drops: Mulled Wine Thug Slug B *Immune to poisoned and petrified* Type: Vermin Level: 35 Health: 1096/1134 Special: Jabba’s Legacy – Petrifies the target and steals up to 35 gold from it. Drops: Mulled Wine Party: Bartholomew Docken, Dragonslayer (Brickdoctor) *Party Leader* 32-year-old human male, Warden Level 38.5 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness,Poison, Fragile, Fire, Earth, and Wind* *Counterstriking* Power Bonus: 0 Defense: 23 Health: 50/69 Gold: 416 GP: 16 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary-effect; immune toDefense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; Bodywear),Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; Handwear) Inventory: Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club) • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (adds water-element to physical attacks and protects from water-elemental damage, accessory) • Grand Potions (4), Health Cores (4), Remedies (9), 3x Phoenix Essence, Phoenix Incense, Smelling Salts (1), Smoke Bombs (5), Water Bombs (8), Bones (7), Venom, Teleportapple, Adamantite Shard (1/4 Adamantite) • Bedroll, Shovel, Magnifying Glass Namyrra Uq (Quarryman) 1337 years old female Fenarian Necromancer Level 39.5 *Immune to Sealed and Sudden Death* *Gain Triple Experience* *Reinforced* Power Bonus: 0 Defence: 16 Health: 32/53 Ether: 28/52 Gold: 919 GP: 12 Equipment: Crystal Mace (WP:45 (5 multiplied by the amount of gems imbued), fire, ice, wind, water, lightning, earth, wood, light and darkness elemental), Fanged Helm(SP:5, headwear), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, bodywear), Medal of Glory (gain triple XP; accessory), Cobweb Cowl (immune to Sudden Death; Backwear) Inventory: Empyreal Staff (WP:15), Staff of the Necromancer (WP:12; damages undead; +1 level to raised undead; staff), Nocturne Flute (WP:6, asleep effect, instrument), Gold Dragon Crown (+6 max ether, immunity to lightning and stunned), Seductive Perfume (adds Enamored effect to all attacks), Desert Cloak (Immunity to fire-,earth- and wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory),Amethyst,Emerald,Topaz,Garnet, Diamond,Sapphire,Ruby, 2x Aquamarine, Scroll of Blinding, Scroll of Arc Blinding, Scroll of Sealing, Scroll of Sleep, Scroll of Confusion, Scroll of Frailty, Scroll of Weakening, 5 Potions, 4 Grand Potions, Health Core, 5 Ether Cores, 6x Remedy, 3x Phoenix Essence, Phoenix Incense, 9 Meads, 4 Smelling Salts, 7 Nostrum, Ambrosia, Venom, Deadly Venom, 4 Smoke Bombs, Holy Bomb, 16 Water Bombs, 3 Dirt Bombs, Aeolus Bomb, Agni Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons during one battle), Soul Cage (doomed-effect to all combatants), Naamah’s Hourglass (Randomly causes either hastened or slowed to the target at the cost of 3 ether), Skeleton Decoy, Pickaxe, Bedroll, Jade Lamp of Summoning (summons Mediq), 4 Bones,Ethereal Cloak (SP:2, Max. Ether +4, backwear), Bravado Boots (suit: Anyone, 1/6 chance of receiving*Lucky* at start of battle), Undead Army (37): Undead Bloody Bug A, Level 6 Dark Undead Death's Rose A, Level 15 Dark Undead Flutterfly, Level 8 Dark Undead Mutterfly A, Level 7 Dark Undead Mutterfly B, Level 7 Dark Undead Mutterfly C, Level 7 Dark Undead Nutterfly A, Level 9 Dark Undead Nutterfly B, Level 9 Dark Undead Shutterfly A, Level 6 Dark Undead Splatterfly A, Level 10 Dark Undead Splatterfly C, Level 10 Dark Undead Aquaphant, Level 41 Dark Undead Gloom Widow A, Level 33 Dark Undead Gloom Widow B, Level 33 Dark Undead Magic Carp A, Level 66 Dark Undead Magic Carp B, Level 66 Dark Undead Tangleweed A, Level 25 Dark Undead Tangleweed B, Level 25 Dark Undead Tangleweed C, Level 25 Dark Undead Tangleweed E, Level 25 Dark Undead Angry Crab A, Level 40 Dark Undead Angry Crab B, Level 40 Dark Undead Angry Crab C, Level 40 Dark Undead Angry Crab D, Level 40 Dark Undead Angry Crab E, Level 40 Dark Undead Phoenix, Level 45 Dark Undead Rainbow Frog A, Level 19 Dark Undead Rainbow Frog B, Level 19 Dark Undead Rainbow Frog C, Level 19 Dark Undead Rainbow Frog D, Level 19 Dark Undead Rainbow Frog E, Level 19 Dark Undead Rainbow Frog F, Level 19 Dark Undead Rainbow Frog G, Level 19 Dark Undead Rainbow Frog H, Level 19 Dark Undead Rainbow Frog I, Level 19 Dark Undead Rainbow Frog K, Level 19 Dark Undead Rainbow Frog L, Level 19 Dark Johon (Bricksandparts) 25 years old male human Barbarian Berserker Level 28 *Natural Respite* *Immune to: Fragile/Stunned* *Lucky* Power Bonus: 4 Health: 27/45 Defence: 20 Gold: 2004 GP: 12 Equipment: Gladius (WP:15, suit: Anyone,Darkness, 1/3 chance of causing *Fragile* on succesful hits), Iris Shield (SP: 15; reflects physical damage back to the attacker regardless of row or defense, if the user survives the attack), Heavy Armour (suit: Bararians/Knights, SP:5, *Immune to Fragile*), Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats), Scarlet Hood(suit: Anyone, pwr:+4, *Immune to Stunned*) Inventory: * Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1*using bows/crossbows),Blessed Amulet (suit: Anyone, *Immune to cursed*), Dog Statuette (Rover) (suit: Anyone, SP:+1), Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing),Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*) * Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers,Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:5), Sword of Decay (WP:8, causes Decaying effect [deals damage equal to 1/4 the power of the original hit for three rounds, does not stack], greatsword), The Muckraker (WP:13, Earth, Water, Wood; causes Weakened; Greatsword), * Potion(s) (23), Grand Potion(s) (19), Health Core, Grand Tonic(s) (1), 6x Remedy, 2x Phoenix Essence, Mead(s) (12), Smelling Salt(s) (18), Nostrum(s) (16), Venom(s) (3), Deadly Venom(s) (1), Ambrosia(s) (2), Trial Brew(s)(1), Ectoplasm(s) (1), 1 Smoke Bomb, 8 Water Bombs * Aquamarine (2), Emerald (1), Garnet (1), Opal (1), Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2) * Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1), Scroll of Frailty (1), Scroll of Weakening (1) * Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1), Water Canteen (2), Magniscope * Blue Rose (Invasion of Luosh), Fifty Shades of Bley (1), Mythril Shard (1) Quote
Quarryman Posted June 24, 2014 Posted June 24, 2014 "Hah! Good riddance!" Magic Carp A, B, Phoenix, Crab A,B,C,D and E kill Serpivine C (66+66+45+40+40+40+40+40=377, -8 ether) Gloom Widow A, B, Aquaphant, Tangleweed A,B,C,E, Frog A,B,C,D,E,F,G,H and I kill Serpivine D (33+33+25*4+41+19*9=378, -16 ether) Wind spell at Glow Widow C from the back row. "Master Docken, I guess you'll be switching to a different Glow Widow now that you've blinded the first one?" Quote
Brickdoctor Posted June 24, 2014 Posted June 24, 2014 "Indeed." I attack Glow Widow B from the Back Row with my Darksteel Crossbow. Order of Actions: Magic Carp A, Magic Carp B, Phoenix, Angry Crab A, Angry Crab B, Angry Crab C, Angry Crab D, and Angry Crab E Gloom Widow A, Gloom Widow B, Aquaphant, Tangleweed A, Tangleweed B, Tangleweed C, Tangleweed E, Rainbow Frog A, Rainbow Frog B, Rainbow Frog C, Rainbow Frog D, Rainbow Frog E, Rainbow Frog F, Rainbow Frog G, and Rainbow Frog H Bartholomew Docken Johon Namyrra Uq Quote
JimBee Posted June 24, 2014 Posted June 24, 2014 Results of Round 2 of Battle 5: Magic Carp A, B, Phoenix, Crab A,B,C,D and E vs. Serpivine C (66+66+45+40+40+40+40+40=377, -8 ether) Gloom Widow A, B, Aquaphant, Tangleweed A,B,C,E, Frog A,B,C,D,E,F,G,H and I vs. Serpivine D (33+33+25*4+41+19*9=378, -16 ether) >Docken vs. Glow Widow B - Hit (48 dmg, blind) >Johon vs. Thug Slug A - Furious Hit Extra Critical Furious Hit (3x15 +28 +4 /2=39 dmg, Fragile) >Namyrra vs. Glow Widow C - Amplified Spell (45x37 +39 x2=3408 dmg, KO, -1 ether) Glow Widow D, Mushroomhead B vs. Docken - Free Hits (2 dmg, 38 dmg counterstruck) Glow Widow E, Mushroomhead C vs. Johon - Free Hits (7 dmg, 7 dmg reflected) Mushroomhead A, Thug Slug B vs. Namyrra - Free Hits (12 dmg) Enemies: Glow Widow A *Blinded for 2 rounds* Type: Vermin/Electric Level: 33 Health: 615/663 Special: Zap Thread – Causes 33 lightning-elemental damage and the stunned-effect to the target. Drops: 8 Lightning Bombs Glow Widow B *Blinded for 3 rounds* Type: Vermin/Electric Level: 33 Health: 577/663 Special: Zap Thread – Causes 33 lightning-elemental damage and the stunned-effect to the target. Drops: 8 Lightning Bombs Glow Widow D Type: Vermin/Electric Level: 33 Health: 625/663 Special: Zap Thread – Causes 33 lightning-elemental damage and the stunned-effect to the target. Drops: 8 Lightning Bombs Glow Widow E Type: Vermin/Electric Level: 33 Health: 618/663 Special: Zap Thread – Causes 33 lightning-elemental damage and the stunned-effect to the target. Drops: 8 Lightning Bombs Mushroomhead A *Immune to sudden death* Type: Plant/Demon Level: 20 Health: 233/250 Special: Level Up! – Mushroomhead and all its allies gain one level. Drops: Level Up Mushroom (+1 full level) Note: The health of the Mushroomhead must be depleted exactly to get the drop. If the damage dealt exceeds its remaining health, it will be mushed up and drops nothing. Mushroomhead B *Immune to sudden death* Type: Plant/Demon Level: 20 Health: 212/250 Special: Level Up! – Mushroomhead and all its allies gain one level. Drops: Level Up Mushroom (+1 full level) Note: The health of the Mushroomhead must be depleted exactly to get the drop. If the damage dealt exceeds its remaining health, it will be mushed up and drops nothing. Mushroomhead C *Immune to sudden death* Type: Plant/Demon Level: 20 Health: 218/250 Special: Level Up! – Mushroomhead and all its allies gain one level. Drops: Level Up Mushroom (+1 full level) Note: The health of the Mushroomhead must be depleted exactly to get the drop. If the damage dealt exceeds its remaining health, it will be mushed up and drops nothing. Thug Slug A *Weakened for 2 rounds* *Fragile for 3 rounds* *Immune to poisoned and petrified* Type: Vermin Level: 35 Health: 1077/1134 Special: Jabba’s Legacy – Petrifies the target and steals up to 35 gold from it. Drops: Mulled Wine Thug Slug B *Immune to poisoned and petrified* Type: Vermin Level: 35 Health: 1096/1134 Special: Jabba’s Legacy – Petrifies the target and steals up to 35 gold from it. Drops: Mulled Wine Party: Bartholomew Docken, Dragonslayer (Brickdoctor) *Party Leader* 32-year-old human male, Warden Level 38.5 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confusion,Blindness,Poison, Fragile, Fire, Earth, and Wind* *Counterstriking* Power Bonus: 0 Defense: 23 Health: 48/69 Gold: 416 GP: 16 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary-effect; immune toDefense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; Bodywear),Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; Handwear) Inventory: Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club) • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (adds water-element to physical attacks and protects from water-elemental damage, accessory) • Grand Potions (4), Health Cores (4), Remedies (9), 3x Phoenix Essence, Phoenix Incense, Smelling Salts (1), Smoke Bombs (5), Water Bombs (8), Bones (7), Venom, Teleportapple, Adamantite Shard (1/4 Adamantite) • Bedroll, Shovel, Magnifying Glass Namyrra Uq (Quarryman) 1337 years old female Fenarian Necromancer Level 39.5 *Immune to Sealed and Sudden Death* *Gain Triple Experience* *Reinforced* Power Bonus: 0 Defence: 16 Health: 20/53 Ether: 4/52 Gold: 919 GP: 12 Equipment: Crystal Mace (WP:45 (5 multiplied by the amount of gems imbued), fire, ice, wind, water, lightning, earth, wood, light and darkness elemental), Fanged Helm(SP:5, headwear), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, bodywear), Medal of Glory (gain triple XP; accessory), Cobweb Cowl (immune to Sudden Death; Backwear) Inventory: Empyreal Staff (WP:15), Staff of the Necromancer (WP:12; damages undead; +1 level to raised undead; staff), Nocturne Flute (WP:6, asleep effect, instrument), Gold Dragon Crown (+6 max ether, immunity to lightning and stunned), Seductive Perfume (adds Enamored effect to all attacks), Desert Cloak (Immunity to fire-,earth- and wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory),Amethyst,Emerald,Topaz,Garnet, Diamond,Sapphire,Ruby, 2x Aquamarine, Scroll of Blinding, Scroll of Arc Blinding, Scroll of Sealing, Scroll of Sleep, Scroll of Confusion, Scroll of Frailty, Scroll of Weakening, 5 Potions, 4 Grand Potions, Health Core, 5 Ether Cores, 6x Remedy, 3x Phoenix Essence, Phoenix Incense, 9 Meads, 4 Smelling Salts, 7 Nostrum, Ambrosia, Venom, Deadly Venom, 4 Smoke Bombs, Holy Bomb, 16 Water Bombs, 3 Dirt Bombs, Aeolus Bomb, Agni Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons during one battle), Soul Cage (doomed-effect to all combatants), Naamah’s Hourglass (Randomly causes either hastened or slowed to the target at the cost of 3 ether), Skeleton Decoy, Pickaxe, Bedroll, Jade Lamp of Summoning (summons Mediq), 4 Bones,Ethereal Cloak (SP:2, Max. Ether +4, backwear), Bravado Boots (suit: Anyone, 1/6 chance of receiving*Lucky* at start of battle), Undead Army (37): Undead Bloody Bug A, Level 6 Dark Undead Death's Rose A, Level 15 Dark Undead Flutterfly, Level 8 Dark Undead Mutterfly A, Level 7 Dark Undead Mutterfly B, Level 7 Dark Undead Mutterfly C, Level 7 Dark Undead Nutterfly A, Level 9 Dark Undead Nutterfly B, Level 9 Dark Undead Shutterfly A, Level 6 Dark Undead Splatterfly A, Level 10 Dark Undead Splatterfly C, Level 10 Dark Undead Aquaphant, Level 41 Dark Undead Gloom Widow A, Level 33 Dark Undead Gloom Widow B, Level 33 Dark Undead Magic Carp A, Level 66 Dark Undead Magic Carp B, Level 66 Dark Undead Tangleweed A, Level 25 Dark Undead Tangleweed B, Level 25 Dark Undead Tangleweed C, Level 25 Dark Undead Tangleweed E, Level 25 Dark Undead Angry Crab A, Level 40 Dark Undead Angry Crab B, Level 40 Dark Undead Angry Crab C, Level 40 Dark Undead Angry Crab D, Level 40 Dark Undead Angry Crab E, Level 40 Dark Undead Phoenix, Level 45 Dark Undead Rainbow Frog A, Level 19 Dark Undead Rainbow Frog B, Level 19 Dark Undead Rainbow Frog C, Level 19 Dark Undead Rainbow Frog D, Level 19 Dark Undead Rainbow Frog E, Level 19 Dark Undead Rainbow Frog F, Level 19 Dark Undead Rainbow Frog G, Level 19 Dark Undead Rainbow Frog H, Level 19 Dark Undead Rainbow Frog I, Level 19 Dark Undead Rainbow Frog K, Level 19 Dark Undead Rainbow Frog L, Level 19 Dark Johon (Bricksandparts) 25 years old male human Barbarian Berserker Level 28 *Natural Respite* *Immune to: Fragile/Stunned* *Lucky* Power Bonus: 4 Health: 20/45 Defence: 20 Gold: 2004 GP: 12 Equipment: Gladius (WP:15, suit: Anyone,Darkness, 1/3 chance of causing *Fragile* on succesful hits), Iris Shield (SP: 15; reflects physical damage back to the attacker regardless of row or defense, if the user survives the attack), Heavy Armour (suit: Bararians/Knights, SP:5, *Immune to Fragile*), Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats), Scarlet Hood(suit: Anyone, pwr:+4, *Immune to Stunned*) Inventory: * Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1*using bows/crossbows),Blessed Amulet (suit: Anyone, *Immune to cursed*), Dog Statuette (Rover) (suit: Anyone, SP:+1), Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing),Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*) * Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers,Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:5), Sword of Decay (WP:8, causes Decaying effect [deals damage equal to 1/4 the power of the original hit for three rounds, does not stack], greatsword), The Muckraker (WP:13, Earth, Water, Wood; causes Weakened; Greatsword), * Potion(s) (23), Grand Potion(s) (19), Health Core, Grand Tonic(s) (1), 6x Remedy, 2x Phoenix Essence, Mead(s) (12), Smelling Salt(s) (18), Nostrum(s) (16), Venom(s) (3), Deadly Venom(s) (1), Ambrosia(s) (2), Trial Brew(s)(1), Ectoplasm(s) (1), 1 Smoke Bomb, 8 Water Bombs * Aquamarine (2), Emerald (1), Garnet (1), Opal (1), Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2) * Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1), Scroll of Frailty (1), Scroll of Weakening (1) * Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1), Water Canteen (2), Magniscope * Blue Rose (Invasion of Luosh), Fifty Shades of Bley (1), Mythril Shard (1) Quote
Quarryman Posted June 25, 2014 Posted June 25, 2014 "Master Johon, great work getting that thug slug fragile, now we can kill it in just two rounds!" Magic Carp A, B, Phoenix and Aquaphant attack Thug Slug A ( (66+66+45+41)*2=436, -4 ether) Namyrra uses an ether core. Quote
Brickdoctor Posted June 25, 2014 Posted June 25, 2014 "The second of us to act will take less Damage from Free Hits, since Glow Widow B is Blinded while Glow Widow E is not, so I'll have you go before Master Johon, Miss Uq." I attack Glow Widow D from the Back Row with my Darksteel Crossbow. Order of Actions: Magic Carp A, Magic Carp B, Phoenix, and Aquaphant Bartholomew Docken Namyrra Uq Johon Quote
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