CMP Posted February 17, 2015 Posted February 17, 2015 Mod Rod, Allygator D Berserkers can't use staves. Atramor slashes at Toxic Toad A (and B) from the front row. Quote
Scubacarrot Posted February 17, 2015 Posted February 17, 2015 Guts attacks Mud frog A from the back row with mythril edge dual strike hitting next. Quote
Peppermint_M Posted February 17, 2015 Posted February 17, 2015 Berserkers can't use staves. Atramor slashes at Toxic Toad A (and B) from the front row. i thought it cancelled out 'cos I am a moderator... Mellt instead then. Quote
UsernameMDM Posted February 17, 2015 Posted February 17, 2015 (edited) Ice (Flagpole), Ally Gator A, Front Row, Ice if Spellspin Blade, +1 to Shield on Enchantment, Auto-roll on next un-targeted enemies if PCs are unaffected by previous round Battle Order: Hoke Guts Tesni Atramor Torc roared at the sight of the Ally Gators, remembering the beasts from the sewers of Eubric. Edited February 17, 2015 by UsernameMDM Quote
UsernameMDM Posted February 17, 2015 Posted February 17, 2015 QM Note: Moving things along, I'm assuming CMP and Pep don't want to prepare. If I should move slower, let me know. Move as fast as you can. Quote
UsernameMDM Posted February 17, 2015 Posted February 17, 2015 Not sure how it happened, but Hoke is immune Dark as he has an amethyst imbued into his shield. Quote
JimBee Posted February 17, 2015 Posted February 17, 2015 QM Note: Will do my best! I just want to make sure I give everyone a chance to prepare before moving on. MDM, you didn't list the amethyst on your shield, so I removed the immunity from the stats thinking it came from an artifact you weren't wearing. I'll fix it. Also, couldn't you edit your post instead of posting three times in a row? EDIT: I forgot about Tesni's Restoration trait, so she should be at full health after every battle. Results of Round 1 of Battle 6: Hoke vs. Ally Gator A - Enchantment (Steel Buckler: +1 SP, -27 ether) >Guts vs. Mud Frog A - Special Damage Critical Hit (2x63 +38 x2=328 dmg, KO, dual strike: Mud Frog B KO, +3 health) >Guts vs. Mud Frog C - Damage Critical Hit (328 dmg, KO, dual strike: Toxic Toad A KO, +3 health) Tesni vs. Ally Gator D - Damage (0 dmg) Atramor vs. Toxic Toad B - Meditate (+1 ether) Ally Gator B, Mandragdora B vs. Hoke (0 dmg) Ally Gator C, Mandragdora C vs. Guts (15/2 -7=1 dmg) Camouleon vs. Tesni (0 dmg) Mandragdora A vs. Atramor (0 dmg) Results of Round 2 of Battle 6: Hoke vs. Ally Gator A - Damage (0 dmg) >Guts vs. Toxic Toad B - Special Damage Damage (0 dmg) >Guts vs. Mud Frog C - Chrysopoeia Critical Hit (328 dmg, KO, dual strike: Ally Gator A KO, +3 health) Tesni vs. Ally Gator D - Special Damage (10x3 -17=13 dmg) Atramor vs. Ally Gator B - Damage (0 dmg) Free Hits: 0 dmg Results of Round 3 of Battle 6: Hoke vs. Ally Gator B - Damage (0 dmg) >Guts vs. Ally Gator B - Chrysopoeia Hit (265 dmg, KO, dual strike: Ally Gator C KO) >Guts vs. Ally Gator B - Chrysopoeia Hit (265 dmg, KO, dual strike: Camouleon KO) Tesni vs. Mandragdora A - Special Damage (Pollen: Tesni Poisoned:5, blinded) Atramor vs. Mandragora A - Greater Wagered Hit (15x2 +36 +33 x2=198 dmg, KO, dual strike: Mandragora B KO) Free Hits: 0 dmg Tesni: Posion -5 Results of Round 4 of Battle 6: Hoke vs. Mandragora C - Great Spell (KO, -1 ether) Tesni: Poisoned -5 The heroes cut through the swaths of enemies with relative ease, but this time not without Tesni taking some damage. VICTORY! Each hero gains 12 GP and the appropriate XP. Loot: 4x Grand Potion Tonic 3x Venom 2x Remedy 3x Dirt Bomb Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 36.5 Power Bonus: 0 Defense: 14 +3 Health: 56/63 Ether: 42/42 Gold: 900 GP: 42 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, Grand Potion, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9) (33 cards) Decamon Summons: Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect**Encouraged**Hastened* *Lucky* Level: 36.25 Power Bonus: 2 Health: 54/54 Defense: 4 +3 Gold: 1519 GP: 42 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 150x Potion, 17x Grand Potion, 4x Health Core, Diluted Arc Potion, 3x Elixir, 14x Phoenix Essence, 29x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (GrantsMutatedEffect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 27x Mead, 24x Smelling Salts, 22x Nostrum, Bad Breath, Tonic, 12x Grand Tonic, Cloud of Celerity, Purifying Water, 2x Purging Water, Smile of the Gods, Fortune Flush • 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 4x Stun Bomb, Baffle Bomb, 4x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire (374 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* Level: 44.2 Power Bonus: 4, +4 WP Defense: 34 +3 Health: 62/67 Ether: 5/44 Gold: 1117 GP: 42 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:27, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, 2x Remedy, 3x Grand Tonic, 2x Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), 2x Level Up Mushroom, Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) FoG Loot: 13x Venom, 4x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), Nostrum, 2x Potion, 3x Smoke Bomb, 3x Tonic, 4x Grand Potion, 3x Dirt Bomb Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 37.5 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 56/56 Gold: 1847 GP: 45 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone Quote
UsernameMDM Posted February 17, 2015 Posted February 17, 2015 (edited) Torc yet again feasts on the fallen. She was growing exponentially lately. Hoke consumes 2 Grand Tonic. "Let's be off to the next destination, I believe spot number 7 on the map. War again." Hoke takes the sack of loot gathered from the Fields. "Here Guts, hold the loot for us, but hands off until I distribute the loot after we are done here," Hoke says with a wink. Edited February 17, 2015 by UsernameMDM Quote
Scubacarrot Posted February 17, 2015 Posted February 17, 2015 Guts refreshes his buffs. "I get to carry it but I don't get the trust. I see how it is." Quote
CMP Posted February 17, 2015 Posted February 17, 2015 "Relax mates, there's plenty of blood to go around." Atramor shuffles his Decamon deck compulsively. Quote
UsernameMDM Posted February 17, 2015 Posted February 17, 2015 Guts refreshes his buffs. "I get to carry it but I don't get the trust. I see how it is." "I can always take it back," Hoke offers, "Once a rogue, always a rogue?" he asks with a chuckle. Quote
Peppermint_M Posted February 17, 2015 Posted February 17, 2015 "Eh, I can cart it about if no one else wants to. Pack-horse power right here!" Tesni grinned. Quote
UsernameMDM Posted February 17, 2015 Posted February 17, 2015 "Looks like everyone is ready. Let's head that way." Quote
JimBee Posted February 17, 2015 Posted February 17, 2015 The party ventures out to the Hollow Oak, accepting the War challenge. Things would get more difficult from here on out, as they could tell from the number of enemies and their strength. PREPARE FOR BATTLE! Enemies: Bloody Bug A *Attacks cause bleeding* Type: Vermin Level: 6 Health: 66/66 Special: Leech – Transfers 6 health from the target to self regardless of row and SP, and continues to do so automatically at the end of each round until either the target or the Bloody Bug itself is defeated. Drops: nothing Bloody Bug B *Attacks cause bleeding* Type: Vermin Level: 6 Health: 66/66 Special: Leech – Transfers 6 health from the target to self regardless of row and SP, and continues to do so automatically at the end of each round until either the target or the Bloody Bug itself is defeated. Drops: nothing Bloody Bug C *Attacks cause bleeding* Type: Vermin Level: 6 Health: 66/66 Special: Leech – Transfers 6 health from the target to self regardless of row and SP, and continues to do so automatically at the end of each round until either the target or the Bloody Bug itself is defeated. Drops: nothing Brown Owl Type: Flying/Rock Level: 12 Health: 123/123 Special: Unblinking Stare – Causes the petrified-effect to the target. Drops: Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.) Bugbear Archer A *Fights from the back row* Type: Beast Level: 9 Health: 87/87 Special: Hail of Arrows – Causes 9 damage to all opponents regardless of row. Drops: Smoke Bomb Bugbear Archer B *Fights from the back row* Type: Beast Level: 9 Health: 87/87 Special: Hail of Arrows – Causes 9 damage to all opponents regardless of row. Drops: Smoke Bomb Bugbear Caster *Fights from the back row* Type: Beast Level: 8 Health: 59/59 Ether: 4/4 Special: Big Berry – Causes 16 wood-elemental damage to the target at the cost of 1 ether regardless of row. If ether is at zero, nothing happens. Drops: Tonic Bugbear Defender A Type: Beast Level: 10 Defence: 5 Health: 114/114 Special: Take Cover – The next attack against the Bugbear Defender will miss. Drops (varies by roll): 1-2: Wooden Shield (SP:5, immunity to wood-elemental damage) 3-6: nothing Bugbear Defender B Type: Beast Level: 10 Defence: 5 Health: 114/114 Special: Take Cover – The next attack against the Bugbear Defender will miss. Drops (varies by roll): 1-2: Wooden Shield (SP:5, immunity to wood-elemental damage) 3-6: nothing Bugbear Elder Type: Beast Level: 12 Health: 145/145 Special: Bugbear Gathering – Gives all bugbears in the battle an extra Free Hit for the current round. Drops (varies by roll): 1: Emerald (Wood) 2-3: Phoenix Essence 4-6: nothing Bugbear Healer A *Fights from the back row* Type: Beast Level: 7 Health: 96/96 Special: Bear Hug – Restores 30 health to self and all allies. Drops: Potion Bugbear Healer B *Fights from the back row* Type: Beast Level: 7 Health: 96/96 Special: Bear Hug – Restores 30 health to self and all allies. Drops: Potion Bugbear Scout A Type: Beast Level: 11 Health: 107/107 Special: Sneak Attack – Causes 11 damage regardless of defense, the poisoned by 1-effect and steals 11 gold from the target. Drops: Venom Bugbear Scout B Type: Beast Level: 11 Health: 107/107 Special: Sneak Attack – Causes 11 damage regardless of defense, the poisoned by 1-effect and steals 11 gold from the target. Drops: Venom Woodwose *Attacks cause poisoned by 10* Type: Plant/Humanoid Level: 26 Health: 453/453 Special: Entangling Vines – Causes the slowed and bound-effects to all opponents. Drops: Deadly Venom Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 36.5 Power Bonus: 0 Defense: 14 +3 Health: 56/63 Ether: 42/42 Gold: 900 GP: 42 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, Grand Potion, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9) (33 cards) Decamon Summons: Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect**Encouraged**Hastened* *Lucky* Level: 36.25 Power Bonus: 2 Health: 54/54 Defense: 4 +3 Gold: 1519 GP: 42 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 150x Potion, 17x Grand Potion, 4x Health Core, Diluted Arc Potion, 3x Elixir, 14x Phoenix Essence, 29x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (GrantsMutatedEffect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 26x Mead, 23x Smelling Salts, 21x Nostrum, Bad Breath, Tonic, 12x Grand Tonic, Cloud of Celerity, Purifying Water, 2x Purging Water, Smile of the Gods, Fortune Flush • 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 4x Stun Bomb, Baffle Bomb, 4x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire FoG Loot: 13x Venom, 4x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), Nostrum, 2x Potion, 3x Smoke Bomb, 3x Tonic, 4x Grand Potion, 3x Dirt Bomb (419 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* Level: 44.2 Power Bonus: 4, +4 WP Defense: 34 +3 Health: 62/67 Ether: 34/44 Gold: 1117 GP: 42 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:27, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, 2x Remedy, Grand Tonic, 2x Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), 2x Level Up Mushroom, Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 37.5 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 56/56 Gold: 1847 GP: 45 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone Quote
CMP Posted February 17, 2015 Posted February 17, 2015 Atramor swings the Tiger Claws at Bugbear Scout B (and Woodwose) from the front row. Quote
UsernameMDM Posted February 17, 2015 Posted February 17, 2015 "Guts, what does one of the Mystic Bombs do?" Ice (Flagpole), Bugbear Healer B, Front Row, Ice on Spellspin Blade, +1 to Shield on Enchantment, Auto-roll on next un-targeted enemies if PCs are unaffected by previous round. Battle Order: Hoke Guts Tesni Atramor Quote
Scubacarrot Posted February 17, 2015 Posted February 17, 2015 "You shall find out." Guts grins, and throws a Mystic Bomb and attacks the Bugbear Elder with Mythril Edge from the back row, dual strike hitting next targets. If the Bugbear Elder is dead, Guts attacks the Bloody Bug C instead. Quote
Peppermint_M Posted February 17, 2015 Posted February 17, 2015 Qilin Blade, Bugbear Healer A OOC: Seeing as it ignores row and all... Quote
JimBee Posted February 18, 2015 Posted February 18, 2015 Results of Round 1 of Battle 7: Hoke vs. Bugbear Healer B - Enchantment (Steel Buckler: +1 SP, -28 ether) >Guts throws a Mystic Bomb (all enemies: 15 dmg, sealed) >Guts vs. Bugbear Elder - Chrysopoeia Chrysopoeia (+419 gold, +1 turn) >Guts vs. Bugbear Elder - Hit Special Damage (63+38 x4=404 dmg, KO, dual strike: Bugbear Healer A KO) >Guts vs. Bloody Bug C - SHIELD Hit (Mixture: Hyper Arc Potion created) >Tesni vs. Bugbear Healer B - Extra Critical Hit (18x3 +42=96 dmg, KO) Atramor vs. Bugbear Scout - Special Damage (sealed) Bloody Bug A, Bugbear Archer B, Bugbear Scout A vs. Hoke - Free Hits (0 dmg, bleeding) Bloody Bug B, Bugbear Caster, Woodwose vs. Guts - Free Hits (40/2 -7=13 dmg, bleeding, poisoned:10) Brown Owl, Bugbear Defender A vs. Tesni - Free Hits (0 dmg) Bugbear Archer A, Bugbear Defender B vs. Atramor - Free Hits (19-17=2 dmg) Hoke: -5 Bleeding Guts: -5 Bleeding, -10 Poison Enemies fall one by one, but it's not enough to stop all of the attacks. Hoke and Guts suffer nasty bites from Bloody Bugs, and Guts is poisoned. Enemies: Bloody Bug A *Attacks cause bleeding* *Sealed for 3 rounds* Type: Vermin Level: 6 Health: 51/66 Special: Leech – Transfers 6 health from the target to self regardless of row and SP, and continues to do so automatically at the end of each round until either the target or the Bloody Bug itself is defeated. Drops: nothing Bloody Bug B *Attacks cause bleeding* *Sealed for 3 rounds* Type: Vermin Level: 6 Health: 51/66 Special: Leech – Transfers 6 health from the target to self regardless of row and SP, and continues to do so automatically at the end of each round until either the target or the Bloody Bug itself is defeated. Drops: nothing Bloody Bug C *Attacks cause bleeding* *Sealed for 3 rounds* Type: Vermin Level: 6 Health: 51/66 Special: Leech – Transfers 6 health from the target to self regardless of row and SP, and continues to do so automatically at the end of each round until either the target or the Bloody Bug itself is defeated. Drops: nothing Brown Owl *Sealed for 3 rounds* Type: Flying/Rock Level: 12 Health: 108/123 Special: Unblinking Stare – Causes the petrified-effect to the target. Drops: Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.) Bugbear Archer A *Sealed for 3 rounds* *Fights from the back row* Type: Beast Level: 9 Health: 79/87 Special: Hail of Arrows – Causes 9 damage to all opponents regardless of row. Drops: Smoke Bomb Bugbear Archer B *Sealed for 3 rounds* *Fights from the back row* Type: Beast Level: 9 Health: 79/87 Special: Hail of Arrows – Causes 9 damage to all opponents regardless of row. Drops: Smoke Bomb Bugbear Caster *Sealed for 3 rounds* *Fights from the back row* Type: Beast Level: 8 Health: 51/59 Ether: 4/4 Special: Big Berry – Causes 16 wood-elemental damage to the target at the cost of 1 ether regardless of row. If ether is at zero, nothing happens. Drops: Tonic Bugbear Defender A *Sealed for 3 rounds* Type: Beast Level: 10 Defence: 5 Health: 99/114 Special: Take Cover – The next attack against the Bugbear Defender will miss. Drops (varies by roll): 1-2: Wooden Shield (SP:5, immunity to wood-elemental damage) 3-6: nothing Bugbear Defender B *Sealed for 3 rounds* Type: Beast Level: 10 Defence: 5 Health: 99/114 Special: Take Cover – The next attack against the Bugbear Defender will miss. Drops (varies by roll): 1-2: Wooden Shield (SP:5, immunity to wood-elemental damage) 3-6: nothing Bugbear Scout A *Sealed for 3 rounds* Type: Beast Level: 11 Health: 92/107 Special: Sneak Attack – Causes 11 damage regardless of defense, the poisoned by 1-effect and steals 11 gold from the target. Drops: Venom Bugbear Scout B *Sealed for 3 rounds* Type: Beast Level: 11 Health: 92/107 Special: Sneak Attack – Causes 11 damage regardless of defense, the poisoned by 1-effect and steals 11 gold from the target. Drops: Venom Woodwose *Sealed for 3 rounds* *Attacks cause poisoned by 10* Type: Plant/Humanoid Level: 26 Health: 438/453 Special: Entangling Vines – Causes the slowed and bound-effects to all opponents. Drops: Deadly Venom Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 36.5 Power Bonus: 0 Defense: 14 +3 Health: 54/63 Ether: 42/42 Gold: 900 GP: 42 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, Grand Potion, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9) (33 cards) Decamon Summons: Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect**Encouraged**Hastened* *Lucky* *Bleeding:5* *Poisoned:10* Level: 36.25 Power Bonus: 2 Health: 26/54 Defense: 4 +3 Gold: 1938 GP: 42 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 150x Potion, 17x Grand Potion, 4x Health Core, Diluted Arc Potion, Hyper Arc Potion, 3x Elixir, 14x Phoenix Essence, 29x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (GrantsMutatedEffect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 26x Mead, 23x Smelling Salts, 21x Nostrum, Bad Breath, Tonic, 12x Grand Tonic, Cloud of Celerity, Purifying Water, 2x Purging Water, Smile of the Gods, Fortune Flush • 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 4x Stun Bomb, Baffle Bomb, 4x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire FoG Loot: 13x Venom, 4x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), Nostrum, 2x Potion, 3x Smoke Bomb, 3x Tonic, 4x Grand Potion, 3x Dirt Bomb (420 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* *Bleeding:5* Level: 44.2 Power Bonus: 4, +4 WP Defense: 35 +3 Health: 57/67 Ether: 6/44 Gold: 1117 GP: 42 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:28, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, 2x Remedy, Grand Tonic, 2x Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), 2x Level Up Mushroom, Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 37.5 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 56/56 Gold: 1847 GP: 45 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone Quote
UsernameMDM Posted February 18, 2015 Posted February 18, 2015 Ice (Flagpole), Woodwose, Front Row, Ice on Spellspin Blade, +1 to Shield on Enchantment, Auto-roll on next un-targeted enemies if PCs are unaffected by previous round. Battle Order: Hoke Guts Tesni Atramor Quote
Scubacarrot Posted February 18, 2015 Posted February 18, 2015 (edited) Guts, taking a potion, then a remedy with his attacks, attacks Bloody Bug C, if dead A. Edited February 18, 2015 by Scubacarrot Quote
CMP Posted February 18, 2015 Posted February 18, 2015 If at any point Woodwose is below half health Atramor will Decamodify it. Otherwise, he attacks Bugbear Scout A (and B) from the front row. Quote
JimBee Posted February 19, 2015 Posted February 19, 2015 Results of Round 2 of Battle 7: Hoke vs. Woodwose - Damage (0 dmg, Hoke poisoned:10) >Guts uses Remedy on self (negative effects removed) >Guts vs. Bloody Bug C - Critical Hit Damage (KO, Dual strike: Brown Owl KO, +3 health) >Guts uses Potion on self (+10 health) >Guts vs. Bloody Bug A - SHIELD Chrysopeoia (Mixture: Wyvern's Breath created) >Tesni vs. Bugbear Scout A - Damage (0 dmg) Atramor vs. Bugbear Scout A - Damage (0 dmg) Bloody Bug B, Bugbear Defender A vs. Hoke (0 dmg, Bleeding:5) Bugbear Archer A, Bugbear Defender B vs. Guts (19/2 -7=3 dmg) Bugbear Archer B, Bug Bear Scout B vs. Tesni (0 dmg) Bugbear Caster vs. Atramor (0 dmg) Hoke: -10 Bleeding, +10 Poison Results of Round 3 of Battle 7: Hoke vs. Woodwose - Special Damage (sealed) >Guts vs. Bloody Bug A - Special Damage Hit (KO, dual strike: Bug B KO, +3 health) >Guts vs. Bugbear Archer A - Damage Critical Hit (164 dmg, KO, dual strike: Archer B KO, +3 health) >Tesni vs. Bugbear Scout A - Extra Critical Hit (96 dmg, KO) Atramor vs. Bugbear Scout B - Special Damage (sealed) Bugbear Caster vs. Hoke (0 dmg) Bugbear Defender A vs. Guts (0 dmg) Bugbear Defender B vs. Tesni (0 dmg) Hoke: -10 Bleeding, +10 Poison Results of Round 4 of Battle 7: Hoke vs. Woodwose - Damage (Poisoned:10) >Guts vs. Bugbear Caster - Hit Critical Hit (KO, dual strike: Defender A KO, +3 health) >Guts vs. Bugbear Defender B - Chrysopeoia Chrysopeoia (+419 gold, +1 turn) >Guts vs. Bugbear Defender B - Damage SHIELD (Mixture: Purifying Water created) >Tesni vs. Bugbear Scout B - Extra Critical Hit (96 dmg, KO) Atramor vs. Bugbear Defender B - Meditate (no effect) Hoke: -10 Bleeding, +20 Poison Results of Round 5 of Battle 7: Hoke vs, Woodwose - Spell (124 ice dmg, -1 ether) >Guts vs. Bugbear Defender B - Hit Chrysopeoia (202 dmg, KO, dual strike: 202 dmg Woodwose, +3 health) >Guts vs. Woodwose - Hit Damage (202 dmg, KO, +3 health) The enemies fall largely due to Guts' battle prowess. VICTORY! The heroes gain 14 GP and XP. Loot: Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.) 2x Smoke Bomb Tonic 2x Potion 2x Venom Deadly Venom Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 36.75 Power Bonus: 0 Defense: 14 +3 Health: 54/63 Ether: 42/42 Gold: 900 GP: 56 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, Grand Potion, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9) (33 cards) Decamon Summons: Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect**Encouraged**Hastened* *Lucky* Level: 36.5 Power Bonus: 2 Health: 51/54 Defense: 4 +3 Gold: 2521 GP: 56 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 149x Potion, 17x Grand Potion, 4x Health Core, Diluted Arc Potion, Hyper Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (GrantsMutatedEffect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 26x Mead, 23x Smelling Salts, 21x Nostrum, Bad Breath, Wyvern's Breath, Tonic, 12x Grand Tonic, Cloud of Celerity, 2x Purifying Water, 2x Purging Water, Smile of the Gods, Fortune Flush • 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 4x Stun Bomb, Baffle Bomb, 4x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire FoG Loot: 15x Venom, 4x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), Nostrum, 4x Potion, 5x Smoke Bomb, 4x Tonic, 4x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Deadly Venom (429 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* *Bleeding:5* Level: 44.8 Power Bonus: 4, +4 WP Defense: 35 +3 Health: 67/67 Ether: 5/44 Gold: 1117 GP: 56 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:28, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, 2x Remedy, Grand Tonic, 2x Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), 2x Level Up Mushroom, Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 37.75 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 56/56 Gold: 1847 GP: 59 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone Quote
UsernameMDM Posted February 19, 2015 Posted February 19, 2015 (edited) Thanks for the auto-roll JImB! Can you remove Bleeding 5 from Hoke? "Well, that felt peculiar," Hoke says in reference to the poison. He looks through his bag for a few more tonics but notices his supplies are low. "Guts, you think you could mix me up a few Grand Tonics? I've gold for compensation," Hoke says as he takes out his coin pouch. "When everyone is ready, let's head go to #8 on this map and try War again." Edited February 19, 2015 by UsernameMDM Quote
Peppermint_M Posted February 19, 2015 Posted February 19, 2015 Sorry for the silence yesterday. I had work and then was making offerings to the porcelain gods... "Another area sounds good." Quote
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