Scubacarrot Posted February 19, 2015 Posted February 19, 2015 Guts uses two Grand Tonics on Hoke, and refreshes his own buffs. Quote
JimBee Posted February 20, 2015 Posted February 20, 2015 The heroes go to the Weeping Woods, with War. PREPARE FOR BATTLE! Enemies: Creeper A Type: Beast/Vermin Level: 10 Health: 79/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Creeper B Type: Beast/Vermin Level: 10 Health: 79/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Creeper C Type: Beast/Vermin Level: 10 Health: 79/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Creeper D Type: Beast/Vermin Level: 10 Health: 79/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Creeper E Type: Beast/Vermin Level: 10 Health: 79/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Gloom Widow A Type: Vermin/Aquatic Level: 33 Health: 663/663 Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target. Drops (varies by roll): 1: Neptune Bomb (Deals 100 water-elemental damage to all opponents when used.) 2-6: Water Bomb Gloom Widow B Type: Vermin/Aquatic Level: 33 Health: 663/663 Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target. Drops (varies by roll): 1: Neptune Bomb (Deals 100 water-elemental damage to all opponents when used.) 2-6: Water Bomb Grey Owl A Type: Flying/Dark Level: 11 Health: 107/107 Special: Nocturne – Causes the asleep-effect to all opponents. Drops: Feather of Flight (Allows the user to flee from the battle when used.) Grey Owl B Type: Flying/Dark Level: 11 Health: 107/107 Special: Nocturne – Causes the asleep-effect to all opponents. Drops: Feather of Flight (Allows the user to flee from the battle when used.) Raindeer *Blessed* Type: Beast/Aquatic Level: 18 Health: 292/292 Special: Blessed Drops – Bestows the blessed-effect to all allies. Drops: Soma Shutterfly A Type: Vermin/Flying Level: 6 Health: 24/24 Special: Sleepy Swirl – Causes the fast asleep-effect on the target. Drops: nothing Shutterfly B Type: Vermin/Flying Level: 6 Health: 24/24 Special: Sleepy Swirl – Causes the fast asleep-effect on the target. Drops: nothing Treant *Immune to sudden death* Type: Plant Level: 34 Health: 914/914 Special I: Roots of Life – Revives all fallen allies with full health, but they will not drop anything. Special II: Falling Leaves – Deals 34 wood-elemental damage to all opponents regardless of row. Used if all allies are still standing. Drops: Demeter Bomb (Causes 100 wood-elemental damage to all opponents when used.) Woodwose A *Attacks cause poisoned by 10* Type: Plant/Humanoid Level: 26 Health: 453/453 Special: Entangling Vines – Causes the slowed and bound-effects to all opponents. Drops: Deadly Venom Woodwose B *Attacks cause poisoned by 10* Type: Plant/Humanoid Level: 26 Health: 453/453 Special: Entangling Vines – Causes the slowed and bound-effects to all opponents. Drops: Deadly Venom Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 36.75 Power Bonus: 0 Defense: 14 +3 Health: 54/63 Ether: 42/42 Gold: 900 GP: 56 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, Grand Potion, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9) (33 cards) Decamon Summons: Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect**Encouraged**Hastened* *Lucky* Level: 36.5 Power Bonus: 2 Health: 51/54 Defense: 4 +3 Gold: 2521 GP: 56 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 149x Potion, 17x Grand Potion, 4x Health Core, Diluted Arc Potion, Hyper Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (GrantsMutatedEffect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 24x Mead, 22x Smelling Salts, 20x Nostrum, Bad Breath, Wyvern's Breath, Tonic, 10x Grand Tonic, Cloud of Celerity, 2x Purifying Water, 2x Purging Water, Smile of the Gods, Fortune Flush • 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 4x Stun Bomb, Baffle Bomb, 4x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire FoG Loot: 15x Venom, 4x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), Nostrum, 4x Potion, 5x Smoke Bomb, 4x Tonic, 4x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Deadly Venom (424 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* *Bleeding:5* Level: 44.8 Power Bonus: 4, +4 WP Defense: 35 +3 Health: 67/67 Ether: 35/44 Gold: 1117 GP: 56 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:28, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, 2x Remedy, Grand Tonic, 2x Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), 2x Level Up Mushroom, Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 37.75 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 56/56 Gold: 1847 GP: 59 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone Quote
CMP Posted February 20, 2015 Posted February 20, 2015 (edited) "Try to avoid hittin' the Treant, mates, that'd make a hell of an addition to my collection. His special's also pretty nasty..." Atramor rifles through his deck briefly, pulling out the card he wanted and attempting to summon his Phoenix (Fiery 9) from the back row. Edited February 20, 2015 by CallMePie Quote
Scubacarrot Posted February 20, 2015 Posted February 20, 2015 Guts throws a Stun Bomb and attacks Woodwose A from the back row with Mythril edge, dual strike hitting next. Quote
UsernameMDM Posted February 20, 2015 Posted February 20, 2015 (edited) Ice (Flagpole), Woodwose B, Front Row, Ice on Spellspin Blade, +1 to Shield on Enchantment, Auto-roll on next un-targeted enemies if PCs are unaffected by previous round Battle Order: Guts Hoke Atramor Tesni Do the enemies get a Free Hit this round after Guts throws the Stun Bomb? If not, switch Hoke to Front Row. Stunned - The enemy misses on the next DAMAGE or SPECIAL DAMAGE rolled for it. If nobody targets it, the enemy loses its Free Hit. Edited February 20, 2015 by UsernameMDM Quote
JimBee Posted February 21, 2015 Posted February 21, 2015 QM Note: Untargete enemies will use their Free Hit to shed the Stun. I'm not going to autoroll this time in case Guts wants to change targets or use an item, or if Atramor wants to continue summoning. Results of Round 1 of Battle 8: >Guts throws Stun Bomb (5 dmg, stun to all enemies) >Guts vs. Woodwose A - Hit SHIELD (Mixture: Arc Potion created) >Guts vs. Woodwose A - Special Damage Hit (404 dmg, dual strike: 404 dmg Woodwose B, +3 health) Hoke vs. Woodwose B - Special Damage (stunned removed) >Atramor summons Phoenix - Meditate (no effect) Tesni vs. Gloom Widow A - SHIELD (War Cry: all heroes Encouraged) Creepers A-E, Raindeer vs. Guts (stun removed) Gloom Widow B, Shutterfly A vs. Hoke (stun removed) Grey Owl A, Shutterfly B vs. Atramor (stun removed) Grey Owl B, Treant vs. Tesni (stun removed) Raindeer: +30 Blessed Enemies: Creeper A Type: Beast/Vermin Level: 10 Health: 74/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Creeper B Type: Beast/Vermin Level: 10 Health: 74/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Creeper C Type: Beast/Vermin Level: 10 Health: 74/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Creeper D Type: Beast/Vermin Level: 10 Health: 74/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Creeper E Type: Beast/Vermin Level: 10 Health: 74/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Gloom Widow A *Stunned* Type: Vermin/Aquatic Level: 33 Health: 658/663 Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target. Drops (varies by roll): 1: Neptune Bomb (Deals 100 water-elemental damage to all opponents when used.) 2-6: Water Bomb Gloom Widow B Type: Vermin/Aquatic Level: 33 Health: 658/663 Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target. Drops (varies by roll): 1: Neptune Bomb (Deals 100 water-elemental damage to all opponents when used.) 2-6: Water Bomb Grey Owl A Type: Flying/Dark Level: 11 Health: 102/107 Special: Nocturne – Causes the asleep-effect to all opponents. Drops: Feather of Flight (Allows the user to flee from the battle when used.) Grey Owl B Type: Flying/Dark Level: 11 Health: 102/107 Special: Nocturne – Causes the asleep-effect to all opponents. Drops: Feather of Flight (Allows the user to flee from the battle when used.) Raindeer *Blessed* Type: Beast/Aquatic Level: 18 Health: 292/292 Special: Blessed Drops – Bestows the blessed-effect to all allies. Drops: Soma Shutterfly A Type: Vermin/Flying Level: 6 Health: 19/24 Special: Sleepy Swirl – Causes the fast asleep-effect on the target. Drops: nothing Shutterfly B Type: Vermin/Flying Level: 6 Health: 19/24 Special: Sleepy Swirl – Causes the fast asleep-effect on the target. Drops: nothing Treant *Immune to sudden death* Type: Plant Level: 34 Health: 909/914 Special I: Roots of Life – Revives all fallen allies with full health, but they will not drop anything. Special II: Falling Leaves – Deals 34 wood-elemental damage to all opponents regardless of row. Used if all allies are still standing. Drops: Demeter Bomb (Causes 100 wood-elemental damage to all opponents when used.) Woodwose A *Stunned* *Attacks cause poisoned by 10* Type: Plant/Humanoid Level: 26 Health: 44/453 Special: Entangling Vines – Causes the slowed and bound-effects to all opponents. Drops: Deadly Venom Woodwose B *Attacks cause poisoned by 10* Type: Plant/Humanoid Level: 26 Health: 44/453 Special: Entangling Vines – Causes the slowed and bound-effects to all opponents. Drops: Deadly Venom Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Encouraged* Level: 36.75 Power Bonus: 0 Defense: 14 +3 Health: 54/63 Ether: 42/42 Gold: 900 GP: 56 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, Grand Potion, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9) (33 cards) Decamon Summons: Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect**Encouraged**Hastened* *Lucky* Level: 36.5 Power Bonus: 2 Health: 54/54 Defense: 4 +3 Gold: 2521 GP: 56 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 149x Potion, 17x Grand Potion, 4x Health Core, Diluted Arc Potion, Arc Potion, Hyper Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (GrantsMutatedEffect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 24x Mead, 22x Smelling Salts, 20x Nostrum, Bad Breath, Wyvern's Breath, Tonic, 10x Grand Tonic, Cloud of Celerity, 2x Purifying Water, 2x Purging Water, Smile of the Gods, Fortune Flush • 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 3x Stun Bomb, Baffle Bomb, 4x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire FoG Loot: 15x Venom, 4x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), Nostrum, 4x Potion, 5x Smoke Bomb, 4x Tonic, 4x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Deadly Venom (424 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* *Encouraged* Level: 44.8 Power Bonus: 4, +4 WP Defense: 35 +3 Health: 67/67 Ether: 35/44 Gold: 1117 GP: 56 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:28, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, 2x Remedy, Grand Tonic, 2x Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), 2x Level Up Mushroom, Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* *Encouraged* Level: 37.75 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 56/56 Gold: 1847 GP: 59 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone Quote
UsernameMDM Posted February 21, 2015 Posted February 21, 2015 (edited) Repeat All Battle Order: Hoke Guts Atramor Tesni Edited February 21, 2015 by UsernameMDM Quote
CMP Posted February 21, 2015 Posted February 21, 2015 Atramor repeats his attempted summon. If Guts dealt 404 damage, how are the Woodwoses KO'd? Quote
JimBee Posted February 21, 2015 Posted February 21, 2015 Atramor repeats his attempted summon. If Guts dealt 404 damage, how are the Woodwoses KO'd? Good catch. I calculated originally with Guts doing front row damage, and forgot to adjust the health. The Woodwoses are up with 44 health each, and are stunned. Quote
UsernameMDM Posted February 21, 2015 Posted February 21, 2015 (edited) Good catch. I calculated originally with Guts doing front row damage, and forgot to adjust the health. The Woodwoses are up with 44 health each, and are stunned. So Hoke should NOT be Afraid, and be -10 Poison, which would be remedied by being at Full Health from Poison Heal? And Guts has to Target Woodwose A again. And all PCs are Encouraged. So...Autoroll? Edited February 21, 2015 by UsernameMDM Quote
CMP Posted February 21, 2015 Posted February 21, 2015 Atramor instead Decamodifies Woodwose A from the back row. Quote
Peppermint_M Posted February 21, 2015 Posted February 21, 2015 I think Tesni is still locked on, Berserker after all. Quote
UsernameMDM Posted February 21, 2015 Posted February 21, 2015 I think Tesni is still locked on, Berserker after all. Plus we are doing the War challenge, so none of us can switch targets until they are defeated. Quote
JimBee Posted February 21, 2015 Posted February 21, 2015 QM Note: I've fixed last round. Hoke is not Afraid, and targeted Woodwose B instead. He's not poisoned because Woodwose B was stunned. Would you like to put Atramor higher in the battle order? I'll run the round as soon as someone okay's the BO. Quote
UsernameMDM Posted February 21, 2015 Posted February 21, 2015 (edited) Battle Order: Hoke Atramor Guts Tesni Edited February 22, 2015 by UsernameMDM Quote
CMP Posted February 21, 2015 Posted February 21, 2015 Could I go first to Decamodify the Woodwose before Guts kills it? Quote
UsernameMDM Posted February 21, 2015 Posted February 21, 2015 (edited) Could I go first to Decamodify the Woodwose before Guts kills it? Yes, sorry, fixed. How many Woodwose do you want?!? Edited February 22, 2015 by UsernameMDM Quote
CMP Posted February 21, 2015 Posted February 21, 2015 Nobody's gonna be losing sleep over that Deadly Venom is all. Quote
UsernameMDM Posted February 22, 2015 Posted February 22, 2015 Nobody's gonna be losing sleep over that Deadly Venom is all. I dunno!!! Quote
JimBee Posted February 22, 2015 Posted February 22, 2015 Results of Round 2 of Battle 8: Hoke vs. Woodwose B - Great Spell (KO, -1 ether) >Atramor uses Decamodifier on Woodwose A >Guts vs. Raindeer - Critical Hit Critical Hit (328 dmg, KO, dual strike: Shutterfly A KO) >Guts vs. Shutterfly B - Critical Hit Chrysopoeia (328 dmg, KO, dual strike: 328 dmg Treant) Tesni vs. Gloom Widow A - Extra Critical Hit (648 dmg, KO) Creepers A-E, Treant vs. Hoke - Free Hits (84-38=46 dmg) Gloom Widow B vs. Atramor - Free Hit (33/2 -17=0 dmg) Grey Owl A vs. Guts - Free Hit (0 dmg) Grey Owl B vs. Tesni - Free Hit (0 dmg) Crits and Free Hits. Enemies: Creeper A Type: Beast/Vermin Level: 10 Health: 74/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Creeper B Type: Beast/Vermin Level: 10 Health: 74/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Creeper C Type: Beast/Vermin Level: 10 Health: 74/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Creeper D Type: Beast/Vermin Level: 10 Health: 74/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Creeper E Type: Beast/Vermin Level: 10 Health: 74/79 Special: Creep Out – Causes the afraid- and weakened-effects to the target. Drops (varies by roll): 1-2: Grand Potion 4-6: nothing Note: All untargeted Creepers gather to cause a Free Hit on the same target. Gloom Widow B Type: Vermin/Aquatic Level: 33 Health: 658/663 Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target. Drops (varies by roll): 1: Neptune Bomb (Deals 100 water-elemental damage to all opponents when used.) 2-6: Water Bomb Grey Owl A Type: Flying/Dark Level: 11 Health: 102/107 Special: Nocturne – Causes the asleep-effect to all opponents. Drops: Feather of Flight (Allows the user to flee from the battle when used.) Grey Owl B Type: Flying/Dark Level: 11 Health: 102/107 Special: Nocturne – Causes the asleep-effect to all opponents. Drops: Feather of Flight (Allows the user to flee from the battle when used.) Treant *Immune to sudden death* Type: Plant Level: 34 Health: 581/914 Special I: Roots of Life – Revives all fallen allies with full health, but they will not drop anything. Special II: Falling Leaves – Deals 34 wood-elemental damage to all opponents regardless of row. Used if all allies are still standing. Drops: Demeter Bomb (Causes 100 wood-elemental damage to all opponents when used.) Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Encouraged* Level: 36.75 Power Bonus: 0 Defense: 14 +3 Health: 54/63 Ether: 42/42 Gold: 900 GP: 56 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, Grand Potion, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9) (34 cards) Decamon Summons: Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect**Encouraged**Hastened* *Lucky* Level: 36.5 Power Bonus: 2 Health: 54/54 Defense: 4 +3 Gold: 2521 GP: 56 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 149x Potion, 17x Grand Potion, 4x Health Core, Diluted Arc Potion, Arc Potion, Hyper Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (GrantsMutatedEffect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 24x Mead, 22x Smelling Salts, 20xNostrum, Bad Breath, Wyvern's Breath, Tonic, 10x Grand Tonic, Cloud of Celerity, 2x Purifying Water, 2x Purging Water, Smile of the Gods, Fortune Flush • 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 3x Stun Bomb, Baffle Bomb, 4x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire FoG Loot: 15x Venom, 4x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), Nostrum, 4x Potion, 5x Smoke Bomb, 4x Tonic, 4x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Deadly Venom (424 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* *Encouraged* Level: 44.8 Power Bonus: 4, +4 WP Defense: 35 +3 Health: 21/67 Ether: 34/44 Gold: 1117 GP: 56 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:28, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, 2x Remedy, Grand Tonic, 2x Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), 2x Level Up Mushroom, Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* *Encouraged* Level: 37.75 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 56/56 Gold: 1847 GP: 59 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone Quote
UsernameMDM Posted February 22, 2015 Posted February 22, 2015 (edited) Ugh. Forgot to move to the Back Row... Creeper A, Repeat, Back Row Battle Order: Hoke Guts Atramor Tesni Edited February 22, 2015 by UsernameMDM Quote
Scubacarrot Posted February 22, 2015 Posted February 22, 2015 (edited) Guts attacks the Gloom Widow from the front row. dual strike hitting same target, if dead, he attacks the next untargetted enemy with dual hitting next target instead. Edited February 22, 2015 by Scubacarrot Quote
CMP Posted February 22, 2015 Posted February 22, 2015 "Gimme two seconds so I can weaken the damn tree, Guts. Can't miss out on a card that powerful." Atramor again attempts to summon his Phoenix (Fiery 9) from the back row. Quote
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