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THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

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Posted (edited)

"I've offered every time," Hoke says as he takes out his coin pouch. "What's the tally?"

Hoke studies the map for a second and rubs his chin.

"MacDonald did say the monster was in the East? Might as well head that way. 19 it is. Shall we issue a challenge or tread a bit cautiously this time?"

Edited by UsernameMDM
Posted

The party heads east for greater challenges and the hopes of finding the legendary creature that had been ravaging the fields recently. The heroes march to the Broken Bridge and accept the War challenge, and while the enemies appeared fearsome, no such creature was to be found here.

PREPARE FOR BATTLE!

Enemies:

heroicafog-monster-aquaphant.jpgAquaphant A

*Water-elemental attacks*

Type: Beast/Aquatic

Level: 41

Health: 1320/1320

Special: Rain On Your Parade – Causes 21 water-elemental damage and jinxed-effect to all opponents.

Drops (varies by roll):

1: Aqua Gear (adds water-element to physical attacks and protects from water-elemental damage, accessory)

2-3: Aquamarine (Water)

4-6: Water Bomb

heroicafog-monster-aquaphant.jpgAquaphant B

*Water-elemental attacks*

Type: Beast/Aquatic

Level: 41

Health: 1320/1320

Special: Rain On Your Parade – Causes 21 water-elemental damage and jinxed-effect to all opponents.

Drops (varies by roll):

1: Aqua Gear (adds water-element to physical attacks and protects from water-elemental damage, accessory)

2-3: Aquamarine (Water)

4-6: Water Bomb

heroicafog-monster-holycow.jpgHoly Cow

*Immune to blinded, sealed, cursed and doomed* *Blessed*

Type: Beast/Holy

Level: 32

Health: 605/605

Special: Holy Moly! – Restores health to all allies (but not self) equal to own current health.

Drops (varies by roll):

1: Elixir

2-3: Raw Meat (Max. health +5)

4-6: Milk (Restores 15 health and 15 ether)

heroicafog-monster-gloomwidow.jpgGloom Widow A

Type: Vermin/Aquatic

Level: 33

Health: 663/663

Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target.

Drops (varies by roll):

1: Neptune Bomb (Deals 100 water-elemental damage to all opponents when used.)

2-6: Water Bomb

heroicafog-monster-gloomwidow.jpgGloom Widow B

Type: Vermin/Aquatic

Level: 33

Health: 663/663

Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target.

Drops (varies by roll):

1: Neptune Bomb (Deals 100 water-elemental damage to all opponents when used.)

2-6: Water Bomb

heroicafog-monster-gloomwidow.jpgGloom Widow C

Type: Vermin/Aquatic

Level: 33

Health: 663/663

Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target.

Drops (varies by roll):

1: Neptune Bomb (Deals 100 water-elemental damage to all opponents when used.)

2-6: Water Bomb

heroicafog-monster-magiccarp.jpgMagic Carp

Type: Aquatic

Level: 66

Health: 66/66

Special: Splash – Nothing happens.

Drops: Ether Core

heroicafog-monster-shelltoise.jpgShelltoise A

Type: Aquatic/Rock

Level: 32

Defense: 6

Health: 631/631

Special: Toughen Shell – Double own defense.

Drops (varies by roll):

1: Mythril Shard (A quarter of a full Mythril Ore)

2-3: Ambrosia

4-6: nothing

heroicafog-monster-shelltoise.jpgShelltoise B

Type: Aquatic/Rock

Level: 32

Defense: 6

Health: 631/631

Special: Toughen Shell – Double own defense.

Drops (varies by roll):

1: Mythril Shard (A quarter of a full Mythril Ore)

2-3: Ambrosia

4-6: nothing

heroicafog-monster-shyshell.jpgShy Shell A

*Water-elemental attacks*

Type: Aquatic

Level: 17

Health: 384/384

Special: Shelter – The next attack against the Shy Shell will miss.

Drops (varies by roll):

1-3: Black Pearl (worth 75 gold)

4-6: Smelling Salts

heroicafog-monster-shyshell.jpgShy Shell B

*Water-elemental attacks*

Type: Aquatic

Level: 17

Health: 384/384

Special: Shelter – The next attack against the Shy Shell will miss.

Drops (varies by roll):

1-3: Black Pearl (worth 75 gold)

4-6: Smelling Salts

heroicafog-monster-shyshell.jpgShy Shell C

*Water-elemental attacks*

Type: Aquatic

Level: 17

Health: 384/384

Special: Shelter – The next attack against the Shy Shell will miss.

Drops (varies by roll):

1-3: Black Pearl (worth 75 gold)

4-6: Smelling Salts

heroicafog-monster-tangleweed.jpgTangleweed A

Type: Plant

Level: 25

Health: 285/285

Special I: Entangled – Causes the bound-effect to all opponents for the rest of the battle unless the effect is remedied or the Tangleweed is defeated. Used only if none of the opponents are bound.

Special II: Absorb – Transfer 10 health from all bound opponents to self, regardless of row or SP.

Drops (varies by roll):

1-3: Health Core

4-6: nothing

heroicafog-monster-tangleweed.jpgTangleweed B

Type: Plant

Level: 25

Health: 285/285

Special I: Entangled – Causes the bound-effect to all opponents for the rest of the battle unless the effect is remedied or the Tangleweed is defeated. Used only if none of the opponents are bound.

Special II: Absorb – Transfer 10 health from all bound opponents to self, regardless of row or SP.

Drops (varies by roll):

1-3: Health Core

4-6: nothing

heroicafog-monster-tangleweed.jpgTangleweed C

Type: Plant

Level: 25

Health: 285/285

Special I: Entangled – Causes the bound-effect to all opponents for the rest of the battle unless the effect is remedied or the Tangleweed is defeated. Used only if none of the opponents are bound.

Special II: Absorb – Transfer 10 health from all bound opponents to self, regardless of row or SP.

Drops (varies by roll):

1-3: Health Core

4-6: nothing

Party:

16259917906_71ef91daca_t.jpg Atramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round*

Level: 37.5

Power Bonus: 0

Defense: 14 +3

Health: 52/64

Ether: 43/43

Gold: 900

GP: 110

Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory:

- Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers)

- Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers)

- Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether)

- 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb

- Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope

Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards)

Decamon Summons:

15951095392_24dacfb8ee_t.jpgGuts Holla (Scubacarrot)

45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect**Encouraged**Hastened* *Lucky*

Level: 37.25

Power Bonus: 2

Health: 55/55

Defense: 4 +3

Gold: 4316

GP: 111

Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear)

Inventory:

• Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe)

• Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear)

• Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll,

• 145x Potion, 15x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 21x Mead, 19x Smelling Salts, 17xNostrum, Bad Breath, Wyvern's Breath, Tonic, 5x Grand Tonic, 2x Purifying Water, Purging Water, Smile of the Gods, 2x Fortune Flush

• 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 3x Stun Bomb, Baffle Bomb, 4x Mystic Bomb

• 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle),

• 2x Topaz, Amethyst, Sapphire

FoG Loot: 17x Venom, 5x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), Nostrum, 4x Potion, 5x Smoke Bomb, 4x Tonic, 7x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), 3x Deadly Venom, 2x Water Bomb, 2x Feather of Flight (Allows the user to flee from the battle when used.), 2x Soma, 4x Smelling Salts, Air Bomb, 6x Silver Ore (worth 60 gold), Lightning Bomb, 3x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Grand Tonic

(434 items)

hoke_ableword_1b.jpg15798867894_5e918a3fe2_o.jpg

Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader*

Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP*

Level: 48.6

Power Bonus: 4, +4 WP

Defense: 36 +3

Health: 68/71

Ether: 45/48

Gold: 1027

GP: 110

Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:29, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),

Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind)

Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons)

Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth)

Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep

Tools: Bedroll, Pickaxe, Shovel

Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb

Consumables: 5x Grand Potion, 2x Remedy, 2x Grand Tonic, Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently)

Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8)

tesnisreturn-sigimgsized.jpg Tesni Hightribe (Peppermint M)

Human Female Beserker *Restoration* *Immune to Afraid*

Level: 38.5

Power Bonus: 5 (+3 WP)

Defense: 14 +3

Health: 57/57

Gold: 1847

GP: 113

Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5)

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes)

- Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone

Posted

Atramor pulls out his Scroll of Arc Frailty and attempts to cast it from the back row.

"Let's see if I still remember how to use these things..."

Posted (edited)

Guts throws a Stun Bomb and attacks the Magic Carp from the back row, dual strike hitting next target. If Guts kills it, he Switches to Aquaphant A from the front row.

Edited by Scubacarrot
Posted

Torc's serpentine head bobbed side to side, as if she was looking for an opportunity to strike. Hoke wished she would.

"This will be fun."

Topaz (Flagpole), Aquaphant B, Back Row, Topaz on Spellspin Blade, +1 to Shield on Enchantment

Tesni - Fàelàn, Tangleweed A, Front Row

Battle Order:

Atramor

Guts

Hoke

Tesni

Posted

Results of Round 1 of Battle 11:

>Atramor casts Scroll of Frailty - Success (all enemies Fragile - 3 rounds, -15 ether)

>Guts throws Stun Bomb (all enemies: 30 dmg, stun)

>Guts vs. Magic Carp - Hit Critical Hit (KO, dual strike: 160 dmg Shelltoise A, +3 health)

>Guts vs. Aquaphant A - Hit Critical Hit (660 dmg, dual strike: 660 dmg Auqaphant B)

>Hoke vs. Aquaphant B - Enchantment (Steel Buckler: +1 SP, -30 ether)

Tesni vs. Tangleweed A - Counter (Stun removed, 1040 dmg dealt, KO)

All untargeted enemies shed Stun

Holy Cow: +61 Blessed

Enemies:

heroicafog-monster-aquaphant.jpgAquaphant A

*Water-elemental attacks* *Fragile for 3 rounds* *Stunned*

Type: Beast/Aquatic

Level: 41

Health: 630/1320

Special: Rain On Your Parade – Causes 21 water-elemental damage and jinxed-effect to all opponents.

Drops (varies by roll):

1: Aqua Gear (adds water-element to physical attacks and protects from water-elemental damage, accessory)

2-3: Aquamarine (Water)

4-6: Water Bomb

heroicafog-monster-aquaphant.jpgAquaphant B

*Water-elemental attacks* *Fragile for 3 rounds* *Stunned*

Type: Beast/Aquatic

Level: 41

Health: 630/1320

Special: Rain On Your Parade – Causes 21 water-elemental damage and jinxed-effect to all opponents.

Drops (varies by roll):

1: Aqua Gear (adds water-element to physical attacks and protects from water-elemental damage, accessory)

2-3: Aquamarine (Water)

4-6: Water Bomb

heroicafog-monster-holycow.jpgHoly Cow

*Immune to blinded, sealed, cursed and doomed* *Blessed* *Fragile for 3 rounds*

Type: Beast/Holy

Level: 32

Health: 605/605

Special: Holy Moly! – Restores health to all allies (but not self) equal to own current health.

Drops (varies by roll):

1: Elixir

2-3: Raw Meat (Max. health +5)

4-6: Milk (Restores 15 health and 15 ether)

heroicafog-monster-gloomwidow.jpgGloom Widow A *Fragile for 3 rounds*

Type: Vermin/Aquatic

Level: 33

Health: 633/663

Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target.

Drops (varies by roll):

1: Neptune Bomb (Deals 100 water-elemental damage to all opponents when used.)

2-6: Water Bomb

heroicafog-monster-gloomwidow.jpgGloom Widow B *Fragile for 3 rounds*

Type: Vermin/Aquatic

Level: 33

Health: 633/663

Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target.

Drops (varies by roll):

1: Neptune Bomb (Deals 100 water-elemental damage to all opponents when used.)

2-6: Water Bomb

heroicafog-monster-gloomwidow.jpgGloom Widow C *Fragile for 3 rounds*

Type: Vermin/Aquatic

Level: 33

Health: 633/663

Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target.

Drops (varies by roll):

1: Neptune Bomb (Deals 100 water-elemental damage to all opponents when used.)

2-6: Water Bomb

heroicafog-monster-shelltoise.jpgShelltoise A *Fragile for 3 rounds*

Type: Aquatic/Rock

Level: 32

Defense: 6

Health: 447/631

Special: Toughen Shell – Double own defense.

Drops (varies by roll):

1: Mythril Shard (A quarter of a full Mythril Ore)

2-3: Ambrosia

4-6: nothing

heroicafog-monster-shelltoise.jpgShelltoise B *Fragile for 3 rounds*

Type: Aquatic/Rock

Level: 32

Defense: 6

Health: 607/631

Special: Toughen Shell – Double own defense.

Drops (varies by roll):

1: Mythril Shard (A quarter of a full Mythril Ore)

2-3: Ambrosia

4-6: nothing

heroicafog-monster-shyshell.jpgShy Shell A *Fragile for 3 rounds*

*Water-elemental attacks*

Type: Aquatic

Level: 17

Health: 354/384

Special: Shelter – The next attack against the Shy Shell will miss.

Drops (varies by roll):

1-3: Black Pearl (worth 75 gold)

4-6: Smelling Salts

heroicafog-monster-shyshell.jpgShy Shell B *Fragile for 3 rounds*

*Water-elemental attacks*

Type: Aquatic

Level: 17

Health: 354/384

Special: Shelter – The next attack against the Shy Shell will miss.

Drops (varies by roll):

1-3: Black Pearl (worth 75 gold)

4-6: Smelling Salts

heroicafog-monster-shyshell.jpgShy Shell C *Fragile for 3 rounds*

*Water-elemental attacks*

Type: Aquatic

Level: 17

Health: 354/384

Special: Shelter – The next attack against the Shy Shell will miss.

Drops (varies by roll):

1-3: Black Pearl (worth 75 gold)

4-6: Smelling Salts

heroicafog-monster-tangleweed.jpgTangleweed B *Fragile for 3 rounds*

Type: Plant

Level: 25

Health: 255/285

Special I: Entangled – Causes the bound-effect to all opponents for the rest of the battle unless the effect is remedied or the Tangleweed is defeated. Used only if none of the opponents are bound.

Special II: Absorb – Transfer 10 health from all bound opponents to self, regardless of row or SP.

Drops (varies by roll):

1-3: Health Core

4-6: nothing

heroicafog-monster-tangleweed.jpgTangleweed C *Fragile for 3 rounds*

Type: Plant

Level: 25

Health: 255/285

Special I: Entangled – Causes the bound-effect to all opponents for the rest of the battle unless the effect is remedied or the Tangleweed is defeated. Used only if none of the opponents are bound.

Special II: Absorb – Transfer 10 health from all bound opponents to self, regardless of row or SP.

Drops (varies by roll):

1-3: Health Core

4-6: nothing

Party:

16259917906_71ef91daca_t.jpg Atramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round*

Level: 37.5

Power Bonus: 0

Defense: 14 +3

Health: 52/64

Ether: 28/43

Gold: 900

GP: 110

Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory:

- Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers)

- Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers)

- Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether)

- 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb

- Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope

Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards)

Decamon Summons:

15951095392_24dacfb8ee_t.jpgGuts Holla (Scubacarrot)

45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect**Encouraged**Hastened* *Lucky*

Level: 37.25

Power Bonus: 2

Health: 55/55

Defense: 4 +3

Gold: 4316

GP: 111

Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear)

Inventory:

• Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe)

• Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear)

• Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll,

• 145x Potion, 15x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 21x Mead, 19x Smelling Salts, 17xNostrum, Bad Breath, Wyvern's Breath, Tonic, 5x Grand Tonic, 2x Purifying Water, Purging Water, Smile of the Gods, 2x Fortune Flush

• 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 2x Stun Bomb, Baffle Bomb, 4x Mystic Bomb

• 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle),

• 2x Topaz, Amethyst, Sapphire

FoG Loot: 17x Venom, 5x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), Nostrum, 4x Potion, 5x Smoke Bomb, 4x Tonic, 7x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), 3x Deadly Venom, 2x Water Bomb, 2x Feather of Flight (Allows the user to flee from the battle when used.), 2x Soma, 4x Smelling Salts, Air Bomb, 6x Silver Ore (worth 60 gold), Lightning Bomb, 3x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Grand Tonic

(433 items)

hoke_ableword_1b.jpg15798867894_5e918a3fe2_o.jpg

Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader*

Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP*

Level: 48.6

Power Bonus: 4, +4 WP

Defense: 37 +3

Health: 68/71

Ether: 15/48

Gold: 1027

GP: 110

Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:30, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),

Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind)

Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons)

Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth)

Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep

Tools: Bedroll, Pickaxe, Shovel

Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb

Consumables: 5x Grand Potion, 2x Remedy, 2x Grand Tonic, Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently)

Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8)

tesnisreturn-sigimgsized.jpg Tesni Hightribe (Peppermint M)

Human Female Beserker *Restoration* *Immune to Afraid*

Level: 38.5

Power Bonus: 5 (+3 WP)

Defense: 14 +3

Health: 57/57

Gold: 1847

GP: 113

Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5)

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes)

- Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone

Posted

63+63+2+37x2(encouraged)x2(Fragile)x2(Ice vs beast) = 1320 damage :classic:

Guts attacks the Holy Cow from the back row, dual strike hitting next target. If dead Guts switches to Tangleweed B.

Posted (edited)

63+63+2+37x2(encouraged)x2(Fragile)x2(Ice vs beast) = 1320 damage :classic:

So both Aquaphants should be KO'd? If so...

Repeat, Gloom Widow B, +1 to Flagpole

Repeat Tesni - Tanglewood B or C if B is KO'd (if Pep doesn't post an action in 24 hrs)

Battle Order:

Hoke

Atramor

Guts

Tesni

Edited by UsernameMDM
Posted

63+63+2+37x2(encouraged)x2(Fragile)x2(Ice vs beast) = 1320 damage :classic:

QM Note: You switched rows without me noticing. :tongue: The Aquaphants are indeed KO'd.

Results of Round 2 of Battle 11:

>Hoke vs. Gloom Widow B - Damage (0 dmg)

>Atramor vs. Gloom Widow C - SHIELD (All In: top 5 cards summoned, Aura)

>Guts vs. Holy Cow - SHIELD Damage (Mixture: Mystic Bomb created)

>Guts vs. Holy Cow - Critical Hit Hit (660 dmg, KO, dual strike: 660 dmg Gloom Widow A, KO)

Tesni vs. Tangleweed C - Extra Critical Hit (KO)

Tangleweed D, Shelltoise A, B, Shy Shells A-C vs. Atramor - Free Hits (53 dmg)

The heroes' plan goes swimmingly as aquatic creatures fall one by one. Atramor summons an Aura along with his strongest Decamon cards, which is enough to keep him standing while enemies throw themselves at him all at once.

Enemies:

heroicafog-monster-gloomwidow.jpgGloom Widow B *Fragile for 2 rounds*

Type: Vermin/Aquatic

Level: 33

Health: 633/663

Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target.

Drops (varies by roll):

1: Neptune Bomb (Deals 100 water-elemental damage to all opponents when used.)

2-6: Water Bomb

heroicafog-monster-gloomwidow.jpgGloom Widow C *Fragile for 2 rounds*

Type: Vermin/Aquatic

Level: 33

Health: 633/663

Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target.

Drops (varies by roll):

1: Neptune Bomb (Deals 100 water-elemental damage to all opponents when used.)

2-6: Water Bomb

heroicafog-monster-shelltoise.jpgShelltoise A *Fragile for 2 rounds*

Type: Aquatic/Rock

Level: 32

Defense: 6

Health: 447/631

Special: Toughen Shell – Double own defense.

Drops (varies by roll):

1: Mythril Shard (A quarter of a full Mythril Ore)

2-3: Ambrosia

4-6: nothing

heroicafog-monster-shelltoise.jpgShelltoise B *Fragile for 2 rounds*

Type: Aquatic/Rock

Level: 32

Defense: 6

Health: 607/631

Special: Toughen Shell – Double own defense.

Drops (varies by roll):

1: Mythril Shard (A quarter of a full Mythril Ore)

2-3: Ambrosia

4-6: nothing

heroicafog-monster-shyshell.jpgShy Shell A *Fragile for 2 rounds*

*Water-elemental attacks*

Type: Aquatic

Level: 17

Health: 354/384

Special: Shelter – The next attack against the Shy Shell will miss.

Drops (varies by roll):

1-3: Black Pearl (worth 75 gold)

4-6: Smelling Salts

heroicafog-monster-shyshell.jpgShy Shell B *Fragile for 2 rounds*

*Water-elemental attacks*

Type: Aquatic

Level: 17

Health: 354/384

Special: Shelter – The next attack against the Shy Shell will miss.

Drops (varies by roll):

1-3: Black Pearl (worth 75 gold)

4-6: Smelling Salts

heroicafog-monster-shyshell.jpgShy Shell C *Fragile for 2 rounds*

*Water-elemental attacks*

Type: Aquatic

Level: 17

Health: 354/384

Special: Shelter – The next attack against the Shy Shell will miss.

Drops (varies by roll):

1-3: Black Pearl (worth 75 gold)

4-6: Smelling Salts

heroicafog-monster-tangleweed.jpgTangleweed C *Fragile for 2 rounds*

Type: Plant

Level: 25

Health: 255/285

Special I: Entangled – Causes the bound-effect to all opponents for the rest of the battle unless the effect is remedied or the Tangleweed is defeated. Used only if none of the opponents are bound.

Special II: Absorb – Transfer 10 health from all bound opponents to self, regardless of row or SP.

Drops (varies by roll):

1-3: Health Core

4-6: nothing

Party:

16259917906_71ef91daca_t.jpg Atramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round*

Level: 37.5

Power Bonus: 0

Defense: 14 +3

Health: 52/64

Ether: 28/43

Gold: 900

GP: 110

Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory:

- Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers)

- Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers)

- Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether)

- 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb

- Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope

Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards)

Decamon Summons:

Storm Elemental, Level 40 Electric (1 round)

Pegasus, Level 40 Luminous (1 round)

Cloud Gigas, Level 45 Electric (1 round)

Phoenix, Level 45 Fiery (1 round)

Treant, Level 45 Electric (1 round)

15951095392_24dacfb8ee_t.jpgGuts Holla (Scubacarrot)

45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect**Encouraged**Hastened* *Lucky*

Level: 37.25

Power Bonus: 2

Health: 55/55

Defense: 4 +3

Gold: 4316

GP: 111

Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear)

Inventory:

• Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe)

• Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear)

• Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll,

• 145x Potion, 15x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 21x Mead, 19x Smelling Salts, 17xNostrum, Bad Breath, Wyvern's Breath, Tonic, 5x Grand Tonic, 2x Purifying Water, Purging Water, Smile of the Gods, 2x Fortune Flush

• 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 2x Stun Bomb, Baffle Bomb, 5x Mystic Bomb

• 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle),

• 2x Topaz, Amethyst, Sapphire

FoG Loot: 17x Venom, 5x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), Nostrum, 4x Potion, 5x Smoke Bomb, 4x Tonic, 7x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), 3x Deadly Venom, 2x Water Bomb, 2x Feather of Flight (Allows the user to flee from the battle when used.), 2x Soma, 4x Smelling Salts, Air Bomb, 6x Silver Ore (worth 60 gold), Lightning Bomb, 3x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Grand Tonic

(434 items)

hoke_ableword_1b.jpg15798867894_5e918a3fe2_o.jpg

Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader*

Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP*

Level: 48.6

Power Bonus: 4, +4 WP

Defense: 37 +3

Health: 68/71

Ether: 15/48

Gold: 1027

GP: 110

Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:30, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),

Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind)

Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons)

Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth)

Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep

Tools: Bedroll, Pickaxe, Shovel

Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb

Consumables: 5x Grand Potion, 2x Remedy, 2x Grand Tonic, Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently)

Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8)

tesnisreturn-sigimgsized.jpg Tesni Hightribe (Peppermint M)

Human Female Beserker *Restoration* *Immune to Afraid*

Level: 38.5

Power Bonus: 5 (+3 WP)

Defense: 14 +3

Health: 57/57

Gold: 1847

GP: 113

Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5)

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes)

- Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone

Posted (edited)

I should only take 28 damage (which you didn't apply to my health, which should have been doubled and then returned to 64/64 thanks to aura) since I'm immune to water. Treant is also wood-elemental, not electric. :tongue:

Atramor has his Treant and Cloud Gigas destroy Shy Shell C. His Phoenix and Pegasus destroy Tangleweed C. His Storm Elemental attacks Shy Shell B. Atramor repeats his attack.

Edited by CallMePie
Posted

QM Note: Atramor's health fixed.

Results of Round 3 of Battle 11:

>Hoke vs. Gloom Widow B - Great Spell (320 lightning dmg, -1 ether)

Treant attacks Shy Shell C (180 wood dmg)

Cloud Gigas attacks Shy Shell C (180 lightning dmg, KO)

Phoenix attacks Tangleweed C (180 fire dmg)

Pegasus attacks Tangleweed C (90 light dmg)

Storm Elemental attacks Shy Shell B (180 lightning dmg)

>Atramor vs. Gloom Widow C - Greater Wagered Hit (856 dmg, KO, no aura)

>Guts uses Grand Tonic on Hoke

>Guts vs. Shy Shell A - SHIELD Special Damage (Mixture: Explosion, Guts KO'd)

Tesni vs. Shelltoise A - Damage (15 dmg)

0 dmg Free Hits

Atramor's summons reduce the enemy force in size, but Guts fumbles with his alchemy again and accidentally knocks himself out with an explosion.

Enemies:

heroicafog-monster-gloomwidow.jpgGloom Widow B *Fragile for 2 rounds*

Type: Vermin/Aquatic

Level: 33

Health: 313/663

Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target.

Drops (varies by roll):

1: Neptune Bomb (Deals 100 water-elemental damage to all opponents when used.)

2-6: Water Bomb

heroicafog-monster-shelltoise.jpgShelltoise A *Fragile for 2 rounds*

Type: Aquatic/Rock

Level: 32

Defense: 6

Health: 447/631

Special: Toughen Shell – Double own defense.

Drops (varies by roll):

1: Mythril Shard (A quarter of a full Mythril Ore)

2-3: Ambrosia

4-6: nothing

heroicafog-monster-shelltoise.jpgShelltoise B *Fragile for 2 rounds*

Type: Aquatic/Rock

Level: 32

Defense: 6

Health: 607/631

Special: Toughen Shell – Double own defense.

Drops (varies by roll):

1: Mythril Shard (A quarter of a full Mythril Ore)

2-3: Ambrosia

4-6: nothing

heroicafog-monster-shyshell.jpgShy Shell A *Fragile for 2 rounds*

*Water-elemental attacks*

Type: Aquatic

Level: 17

Health: 354/384

Special: Shelter – The next attack against the Shy Shell will miss.

Drops (varies by roll):

1-3: Black Pearl (worth 75 gold)

4-6: Smelling Salts

heroicafog-monster-shyshell.jpgShy Shell B *Fragile for 2 rounds*

*Water-elemental attacks*

Type: Aquatic

Level: 17

Health: 174/384

Special: Shelter – The next attack against the Shy Shell will miss.

Drops (varies by roll):

1-3: Black Pearl (worth 75 gold)

4-6: Smelling Salts

Party:

16259917906_71ef91daca_t.jpg Atramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round*

Level: 37.5

Power Bonus: 0

Defense: 14 +3

Health: 64/64

Ether: 28/43

Gold: 900

GP: 110

Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory:

- Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers)

- Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers)

- Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether)

- 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb

- Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope

Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards)

Decamon Summons:

Storm Elemental, Level 40 Electric (1 round)

Pegasus, Level 40 Luminous (1 round)

Cloud Gigas, Level 45 Electric (1 round)

Phoenix, Level 45 Fiery (1 round)

Treant, Level 45 Electric (1 round)

15951095392_24dacfb8ee_t.jpgGuts Holla (Scubacarrot)

45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect* *KNOCKED OUT*

Level: 37.25

Power Bonus: 2

Health: 0/55

Defense: 4 +3

Gold: 4316

GP: 111

Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear)

Inventory:

• Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe)

• Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear)

• Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll,

• 145x Potion, 15x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 21x Mead, 19x Smelling Salts, 17xNostrum, Bad Breath, Wyvern's Breath, Tonic, 4x Grand Tonic, 2x Purifying Water, Purging Water, Smile of the Gods, 2x Fortune Flush

• 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 2x Stun Bomb, Baffle Bomb, 5x Mystic Bomb

• 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle),

• 2x Topaz, Amethyst, Sapphire

FoG Loot: 17x Venom, 5x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), Nostrum, 4x Potion, 5x Smoke Bomb, 4x Tonic, 7x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), 3x Deadly Venom, 2x Water Bomb, 2x Feather of Flight (Allows the user to flee from the battle when used.), 2x Soma, 4x Smelling Salts, Air Bomb, 6x Silver Ore (worth 60 gold), Lightning Bomb, 3x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Grand Tonic

(433 items)

hoke_ableword_1b.jpg15798867894_5e918a3fe2_o.jpg

Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader*

Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP*

Level: 48.6

Power Bonus: 4, +4 WP

Defense: 37 +3

Health: 68/71

Ether: 29/48

Gold: 1027

GP: 110

Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:30, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),

Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind)

Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons)

Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth)

Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep

Tools: Bedroll, Pickaxe, Shovel

Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb

Consumables: 5x Grand Potion, 2x Remedy, 2x Grand Tonic, Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently)

Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8)

tesnisreturn-sigimgsized.jpg Tesni Hightribe (Peppermint M)

Human Female Beserker *Restoration* *Immune to Afraid*

Level: 38.5

Power Bonus: 5 (+3 WP)

Defense: 14 +3

Health: 57/57

Gold: 1847

GP: 113

Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5)

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes)

- Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone

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