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THIS IS THE TEST SITE OF EUROBRICKS!

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Results of Round 4 of Battle 11:

>Hoke uses Phoenix Essence on Guts

Atramor vs. Shelltoise B - SHIELD (All In: top 5 card summoned)

Tesni vs. Shelltoise A - Damage (15 dmg)

>Guts vs. Gloom Widow C - Hit (204 dmg)

0 dmg free hits

Hoke spends his last Phoenix Essence on Guts, while the Shelltoise gives Tesni trouble. The enemies recover from their fragile-effect.

Enemies:

heroicafog-monster-gloomwidow.jpgGloom Widow B

Type: Vermin/Aquatic

Level: 33

Health: 109/663

Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target.

Drops (varies by roll):

1: Neptune Bomb (Deals 100 water-elemental damage to all opponents when used.)

2-6: Water Bomb

heroicafog-monster-shelltoise.jpgShelltoise A

Type: Aquatic/Rock

Level: 32

Defense: 6

Health: 447/631

Special: Toughen Shell – Double own defense.

Drops (varies by roll):

1: Mythril Shard (A quarter of a full Mythril Ore)

2-3: Ambrosia

4-6: nothing

heroicafog-monster-shelltoise.jpgShelltoise B

Type: Aquatic/Rock

Level: 32

Defense: 6

Health: 607/631

Special: Toughen Shell – Double own defense.

Drops (varies by roll):

1: Mythril Shard (A quarter of a full Mythril Ore)

2-3: Ambrosia

4-6: nothing

heroicafog-monster-shyshell.jpgShy Shell A

*Water-elemental attacks*

Type: Aquatic

Level: 17

Health: 354/384

Special: Shelter – The next attack against the Shy Shell will miss.

Drops (varies by roll):

1-3: Black Pearl (worth 75 gold)

4-6: Smelling Salts

heroicafog-monster-shyshell.jpgShy Shell B

*Water-elemental attacks*

Type: Aquatic

Level: 17

Health: 174/384

Special: Shelter – The next attack against the Shy Shell will miss.

Drops (varies by roll):

1-3: Black Pearl (worth 75 gold)

4-6: Smelling Salts

Party:

16259917906_71ef91daca_t.jpg Atramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round*

Level: 37.5

Power Bonus: 0

Defense: 14 +3

Health: 64/64

Ether: 28/43

Gold: 900

GP: 110

Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory:

- Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers)

- Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers)

- Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether)

- 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb

- Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope

Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards)

Decamon Summons:

Storm Elemental, Level 40 Electric (1 round)

Pegasus, Level 40 Luminous (1 round)

Cloud Gigas, Level 45 Electric (1 round)

Phoenix, Level 45 Fiery (1 round)

Treant, Level 45 Wood (1 round)

15951095392_24dacfb8ee_t.jpgGuts Holla (Scubacarrot)

45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect*

Level: 37.25

Power Bonus: 2

Health: 55/55

Defense: 4 +3

Gold: 4316

GP: 111

Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear)

Inventory:

• Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe)

• Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear)

• Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll,

• 145x Potion, 15x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 21x Mead, 19x Smelling Salts, 17xNostrum, Bad Breath, Wyvern's Breath, Tonic, 4x Grand Tonic, 2x Purifying Water, Purging Water, Smile of the Gods, 2x Fortune Flush

• 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 2x Stun Bomb, Baffle Bomb, 5x Mystic Bomb

• 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle),

• 2x Topaz, Amethyst, Sapphire

FoG Loot: 17x Venom, 5x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), Nostrum, 4x Potion, 5x Smoke Bomb, 4x Tonic, 7x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), 3x Deadly Venom, 2x Water Bomb, 2x Feather of Flight (Allows the user to flee from the battle when used.), 2x Soma, 4x Smelling Salts, Air Bomb, 6x Silver Ore (worth 60 gold), Lightning Bomb, 3x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Grand Tonic

(433 items)

hoke_ableword_1b.jpg15798867894_5e918a3fe2_o.jpg

Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader*

Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP*

Level: 48.6

Power Bonus: 4, +4 WP

Defense: 37 +3

Health: 68/71

Ether: 29/48

Gold: 1027

GP: 110

Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:30, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),

Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind)

Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons)

Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth)

Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep

Tools: Bedroll, Pickaxe, Shovel

Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb

Consumables: 5x Grand Potion, 2x Remedy, 2x Grand Tonic, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently)

Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8)

tesnisreturn-sigimgsized.jpg Tesni Hightribe (Peppermint M)

Human Female Beserker *Restoration* *Immune to Afraid*

Level: 38.5

Power Bonus: 5 (+3 WP)

Defense: 14 +3

Health: 27/57

Gold: 1847

GP: 113

Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5)

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes)

- Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone

Posted

Atramor has his Cloud Gigas and Treant rip apart Shy Shell B. The Phoenix, Pegasus, and Storm Elemental attacks Shy Shell A. Atramor swings at it as well from the front row.

Posted

Results of Round 5 of Battle 11:

>Hoke vs. Gloom Widow B - Great Spell (164 dmg, KO, -1 ether)

Cloud Gigas vs. Shy Shell B (90 dmg)

Treant vs. Shy Shell B (90 dmg, KO)

Phoenix, Pegasus, Storm Elemental vs. Shy Shell A (165 dmg)

Atramor vs. Shy Shell A - Damage (0 dmg, Aura)

Tesni vs. Shelltoise A - Counter (15 dmg taken Atramor, 106 dmg dealt)

>Guts vs. Shelltoise A - Damage (9 dmg to Atramor)

The heroes slice and dice, but Tesni is hit yet again and comes within range of being knocked out.

Enemies:

heroicafog-monster-shelltoise.jpgShelltoise A

Type: Aquatic/Rock

Level: 32

Defense: 6

Health: 341/631

Special: Toughen Shell – Double own defense.

Drops (varies by roll):

1: Mythril Shard (A quarter of a full Mythril Ore)

2-3: Ambrosia

4-6: nothing

heroicafog-monster-shelltoise.jpgShelltoise B

Type: Aquatic/Rock

Level: 32

Defense: 6

Health: 607/631

Special: Toughen Shell – Double own defense.

Drops (varies by roll):

1: Mythril Shard (A quarter of a full Mythril Ore)

2-3: Ambrosia

4-6: nothing

heroicafog-monster-shyshell.jpgShy Shell A

*Water-elemental attacks*

Type: Aquatic

Level: 17

Health: 189/384

Special: Shelter – The next attack against the Shy Shell will miss.

Drops (varies by roll):

1-3: Black Pearl (worth 75 gold)

4-6: Smelling Salts

Party:

16259917906_71ef91daca_t.jpg Atramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round*

Level: 37.5

Power Bonus: 0

Defense: 14 +3

Health: 104/128

Ether: 28/43

Gold: 900

GP: 110

Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory:

- Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers)

- Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers)

- Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether)

- 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb

- Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope

Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards)

Decamon Summons:

15951095392_24dacfb8ee_t.jpgGuts Holla (Scubacarrot)

45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect*

Level: 37.25

Power Bonus: 2

Health: 55/55

Defense: 4 +3

Gold: 4316

GP: 111

Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear)

Inventory:

• Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe)

• Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear)

• Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll,

• 145x Potion, 15x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 21x Mead, 19x Smelling Salts, 17xNostrum, Bad Breath, Wyvern's Breath, Tonic, 4x Grand Tonic, 2x Purifying Water, Purging Water, Smile of the Gods, 2x Fortune Flush

• 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 2x Stun Bomb, Baffle Bomb, 5x Mystic Bomb

• 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle),

• 2x Topaz, Amethyst, Sapphire

FoG Loot: 17x Venom, 5x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), Nostrum, 4x Potion, 5x Smoke Bomb, 4x Tonic, 7x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), 3x Deadly Venom, 2x Water Bomb, 2x Feather of Flight (Allows the user to flee from the battle when used.), 2x Soma, 4x Smelling Salts, Air Bomb, 6x Silver Ore (worth 60 gold), Lightning Bomb, 3x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Grand Tonic

(433 items)

hoke_ableword_1b.jpg15798867894_5e918a3fe2_o.jpg

Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader*

Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP*

Level: 48.6

Power Bonus: 4, +4 WP

Defense: 37 +3

Health: 68/71

Ether: 29/48

Gold: 1027

GP: 110

Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:30, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),

Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind)

Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons)

Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth)

Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep

Tools: Bedroll, Pickaxe, Shovel

Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb

Consumables: 5x Grand Potion, 2x Remedy, 2x Grand Tonic, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently)

Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8)

tesnisreturn-sigimgsized.jpg Tesni Hightribe (Peppermint M)

Human Female Beserker *Restoration* *Immune to Afraid*

Level: 38.5

Power Bonus: 5 (+3 WP)

Defense: 14 +3

Health: 27/57

Gold: 1847

GP: 113

Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5)

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes)

- Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone

Posted (edited)

Hoke drops the topaz in pouch holding his gems and grabs the emerald.

"Tesni, back up a bit on your next attack."

Emerald (Flagpole), Shelltoise B, Front Row, +1 to Flagpole

Tesni, repeat from Back Row'

Battle Order:

Hoke

Guts (repeat)

Tesni

Atramor (Shyshell)

Edited by UsernameMDM
Posted

QM Note: I made a mistake, Atramor should've taken the damage that would've been dealt to Tesni and Guts. I'll have Tensi repeat from the front row this round.

Results of Round 6 of Battle 11:

Hoke vs. Shelltoise B - Special Damage (Toughen Shell: defense doubled)

Atramor vs. Shy Shell A - Greater Wagered Hit (224 dmg, KO, no Aura)

Tesni vs. Shelltoise A - Counter (15 dmg taken, 106 dmg dealt)

>Guts vs. Shelltoise A - Special Damage (Toughen Shell: defense doubled)

Results of Round 7 of Battle 11:

Hoke vs. Shelltoise B - Spellblade Spin (10 hits: 2 hits to Shelltoise A, 236 dmg, KO; 708 dmg Shelltoise B, KO, -1 ether)

Hoke finishes by controlling the algae and reeds in the river below the bridge to grasp the Shelltoises and drag them to the depths.

VICTORY!

The heroes gain 22 GP and XP.

Loot:

5x Water Bomb

Raw Meat (+5 max health)

Ether Core

Mythril Shard

Ambrosia

2x Black Pearl (worth 75 gold)

Smelling Salts

3x Health Core

Party:

16259917906_71ef91daca_t.jpg Atramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round*

Level: 37.75

Power Bonus: 0

Defense: 14 +3

Health: 64/64

Ether: 28/43

Gold: 900

GP: 132

Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory:

- Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers)

- Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers)

- Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether)

- 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb

- Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope

Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards)

Decamon Summons:

15951095392_24dacfb8ee_t.jpgGuts Holla (Scubacarrot)

45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect*

Level: 37.5

Power Bonus: 2

Health: 55/55

Defense: 4 +3

Gold: 4316

GP: 133

Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear)

Inventory:

• Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe)

• Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear)

• Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll,

• 145x Potion, 15x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 21x Mead, 19x Smelling Salts, 17xNostrum, Bad Breath, Wyvern's Breath, Tonic, 4x Grand Tonic, 2x Purifying Water, Purging Water, Smile of the Gods, 2x Fortune Flush

• 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 2x Stun Bomb, Baffle Bomb, 5x Mystic Bomb

• 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle),

• 2x Topaz, Amethyst, Sapphire

FoG Loot: 17x Venom, 5x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), Nostrum, 4x Potion, 5x Smoke Bomb, 4x Tonic, 7x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), 3x Deadly Venom, 7x Water Bomb, 2x Feather of Flight (Allows the user to flee from the battle when used.), 2x Soma, 5x Smelling Salts, Air Bomb, 6x Silver Ore (worth 60 gold), Lightning Bomb, 3x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Grand Tonic, Raw Meat (+5 max health), Ether Core, Mythril Shard, Ambrosia, 2x Black Pearl (worth 75 gold), 3x Health Core

(448 items)

hoke_ableword_1b.jpg15798867894_5e918a3fe2_o.jpg

Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader*

Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP*

Level: 49.2

Power Bonus: 4, +4 WP

Defense: 37 +3

Health: 68/72

Ether: 29/49

Gold: 1027

GP: 132

Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:30, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),

Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind)

Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons)

Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth)

Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep

Tools: Bedroll, Pickaxe, Shovel

Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb

Consumables: 5x Grand Potion, 2x Remedy, 2x Grand Tonic, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently)

Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8)

tesnisreturn-sigimgsized.jpg Tesni Hightribe (Peppermint M)

Human Female Beserker *Restoration* *Immune to Afraid*

Level: 38.75

Power Bonus: 5 (+3 WP)

Defense: 14 +3

Health: 57/57

Gold: 1847

GP: 135

Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5)

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes)

- Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, 4 Remedies, Grating Stone

Posted (edited)

"Guts, if you're going to keep blowing yourself up, you may want to hand over a few Phoenix Essences," Hoke says with a wink,"And I'll go ahead and take this though."

Hoke consumes the Raw Meat and a Grand Tonic.

"Everyone ready for the next site (20)? War again."

Edited by UsernameMDM
Posted

"Yeah... sure. I was sure that was going to be something good..." Guts hands over two phoenix essences to Hoke, and refreshes his buffs.

Hoke accepts the two essences.

"I'll hand them back if you stop blowing yourself," Hoke says with a chuckle,"I could have sworn Atramor was the one who liked to blow himself up."

Hoke looked over to find Torc gorging on the carcasses. She seemed to be growing exponentially. He left her to her meal as they walked the path to the next destination.

"Catch up when you're done," Hoke called out to her as he walked along.

Posted (edited)

"With all due respect mate, ya've got more than enough health. At least eight more than the rest of us, and it's useless with all that defense. Maybe Guts, Tesni or I'd get more use outta that Raw Meat."

Edited by CallMePie
Posted (edited)

"I will not forget to share the bounty. Speaking of which, I believe it's time to hand out some of these enhancing consumables. We will need all the help we can get when we pass into the Eastern Reaches after this fight."

Hoke distributes the following from the FoG Loot:

Atramor - 2 Smelling Salts, Nostrum, Remedy

Tesni - Healthcore

Hoke - Healthcore

"Guts, I am not sure of what consumable you may need since you seem to have a little bit of everything. Is everyone ready for the next fight?"

Edited by UsernameMDM
Posted

"I dunno if we'll have the time to do a second battle after this one if ya'll wanna head back to the Hall so soon. But thanks anyway."

Atramor inhales some Smelling Salts.

Posted

"I dunno if we'll have the time to do a second battle after this one if ya'll wanna head back to the Hall so soon. But thanks anyway."

Atramor inhales some Smelling Salts.

"Well, we better take care of it quickly. I have a mind to find that monster. If so, then we may see some really nice loot."

Posted

The party prepares and heads out to Rainbow Falls. Although the many creatures there are mystical and beautiful, the heroes are ready for War. In addition, it seemed that they stumbled on the mythical creature that Farmer MacDonould had spoken of. A giant serpent whose skin tone changed with the environment slithered towards them, leading the attack!

PREPARE FOR BATTLE!

Enemies:

heroicafog-monster-angrycrab.jpgAngry Crab A

Type: Aquatic

Level: 40

Health: 240/240

Special: Calm Down – The Angry Crab turns into a Mellow Crab.

Drops: Mead

heroicafog-monster-angrycrab.jpgAngry Crab B

Type: Aquatic

Level: 40

Health: 240/240

Special: Calm Down – The Angry Crab turns into a Mellow Crab.

Drops: Mead

heroicafog-monster-angrycrab.jpgAngry Crab C

Type: Aquatic

Level: 40

Health: 240/240

Special: Calm Down – The Angry Crab turns into a Mellow Crab.

Drops: Mead

heroicafog-monster-angrycrab.jpgAngry Crab D

Type: Aquatic

Level: 40

Health: 240/240

Special: Calm Down – The Angry Crab turns into a Mellow Crab.

Drops: Mead

heroicafog-monster-chameleonserpent.jpgChameleon Serpent

*Immune to Poisoned, Petrified, Doomed, and Instant Kill* *Absorbs the last element it is hit with*

Type: Vermin

Level: 75

Health: 2882/2882

Special I: Camouflage Coil - The Chameleon Serpent coils around the target, dealing 75 damage regardless of row. The Chameleon Serpent then vanishes with its prey, both it and the target avoiding all action until the end of the next round.

Special II: Confusing Coloration - The Chameleon Serpent blends into the background and creates images of the heroes on its scaly skin, causing confused to all heroes.

Drops: Chameleon Vest (Max. Health +10, the user absorbs the last element it is hit with; bodywear), to each hero 10 GP and the title of "Serpent Skinner"

Note: Specials are randomly chosen.

heroicafog-monster-cherub.jpgCherub A

*Fights from the back row* *Light-elemental attacks* *Immune to cursed, doomed and sudden death*

Type: Holy/Flying

Level: 37

Health: 810/810

Special: Holy Word – Gives all opponents the cursed-effect and all allies the blessed-effect.

Drops (varies by roll):

1: Angelic Trumpet (WP:5, user is blessed, instrument)

2-3: Diamond (Light)

4-6: Grand Potion

heroicafog-monster-cherub.jpgCherub B

*Fights from the back row* *Light-elemental attacks* *Immune to cursed, doomed and sudden death*

Type: Holy/Flying

Level: 37

Health: 810/810

Special: Holy Word – Gives all opponents the cursed-effect and all allies the blessed-effect.

Drops (varies by roll):

1: Angelic Trumpet (WP:5, user is blessed, instrument)

2-3: Diamond (Light)

4-6: Grand Potion

heroicafog-monster-magiccarp.jpgMagic Carp A

Type: Aquatic

Level: 66

Health: 66/66

Special: Splash – Nothing happens.

Drops: Ether Core

heroicafog-monster-magiccarp.jpgMagic Carp B

Type: Aquatic

Level: 66

Health: 66/66

Special: Splash – Nothing happens.

Drops: Ether Core

heroicafog-monster-phoenix.jpgPhoenix

*Fights from the back row*

Type: Flying/Fiery

Level: 30

Health: 732/732

Special I: Phoenix Pyre – The Phoenix reduces its health to one to bring back all defeated allies with full health. Used only after all allies have been defeated.

Special II: Empyreal Flame - Causes 30 fire-elemental damage to all opponents. Used when there are allies standing.

Drops (varies by roll):

1: Phoenix Incense

2-6: Phoenix Essence

heroicafog-monster-rainbowfrog.jpgRainbow Frog A

*Attacks cause confused*

Type: Vermin/Aquatic

Level: 19

Health: 259/259

Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target.

Drops: Remedy

heroicafog-monster-rainbowfrog.jpgRainbow Frog B

*Attacks cause confused*

Type: Vermin/Aquatic

Level: 19

Health: 259/259

Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target.

Drops: Remedy

heroicafog-monster-rainbowfrog.jpgRainbow Frog C

*Attacks cause confused*

Type: Vermin/Aquatic

Level: 19

Health: 259/259

Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target.

Drops: Remedy

heroicafog-monster-rainbowfrog.jpgRainbow Frog D

*Attacks cause confused*

Type: Vermin/Aquatic

Level: 19

Health: 259/259

Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target.

Drops: Remedy

heroicafog-monster-sandman.jpgSandman

*Attacks cause asleep* *Immune to sealed, asleep and fast asleep*

Type: Ethereal

Level: 32

Health: 629/629

Special I: Sleep Tight – Causes the fast asleep effect to all opponents. Used only if there are no sleeping opponents.

Special II: Bad Dreams – Instantly knocks out all sleeping opponents. Used only if there are sleeping opponents.

Drops (varies by roll):

1-2: Sandman’s Parasol (Protects from asleep- and fast asleep –effects.)

3-6: Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.)

heroicafog-monster-ursaminor.jpgUrsa Minor

*Immune to blinded and sealed*

Type: Beast/Ethereal

Level: 17

Health: 224/224

Ether: 4/4

Special: Twinkle – Protects all allies from taking damage for the remainder of the round at the cost of 1 ether. If ether is at zero, nothing happens.

Drops: Grand Tonic

heroicafog-monster-wishingstarfish.jpgWishing Starfish

Type: Aquatic/Luminous

Level: 27

Health: 381/381

Special: Three Wishes – One of three things happens: 1) up to 270 health is restored to all allies, 2) 27 light-elemental damage is caused to all opponents, or 3) all combatants fall asleep.

Drops (varies by roll):

1: Wishing Wand (WP:12; each successful hit has ½ chance of inflicting either asleep-, blinded-, sealed- or confused-effect, according to what the user wishes)

2-3: Cosmic Essence (Revives a knocked out ally with full health and ether and gives them the blessed-effect)

4-6: nothing

Party:

16259917906_71ef91daca_t.jpg Atramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Hastened*

Level: 37.75

Power Bonus: 0

Defense: 14 +3

Health: 64/64

Ether: 28/43

Gold: 900

GP: 132

Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory:

- Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers)

- Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers)

- Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether)

- 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb, Nostrum, Smelling Salts, Remedy

- Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope

Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards)

Decamon Summons:

15951095392_24dacfb8ee_t.jpgGuts Holla (Scubacarrot)

45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect* *Encouraged* *Hastened* *Lucky*

Level: 37.5

Power Bonus: 2

Health: 55/55

Defense: 4 +3

Gold: 4316

GP: 133

Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear)

Inventory:

• Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe)

• Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear)

• Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll,

• 145x Potion, 15x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 20x Mead, 18x Smelling Salts, 16xNostrum, Bad Breath, Wyvern's Breath, Tonic, 4x Grand Tonic, 2x Purifying Water, Purging Water, Smile of the Gods, 2x Fortune Flush

• 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 2x Stun Bomb, Baffle Bomb, 5x Mystic Bomb

• 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle),

• 2x Topaz, Amethyst, Sapphire

FoG Loot: 17x Venom, 4x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), 4x Potion, 5x Smoke Bomb, 4x Tonic, 7x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), 3x Deadly Venom, 7x Water Bomb, 2x Feather of Flight (Allows the user to flee from the battle when used.), 2x Soma, 3x Smelling Salts, Air Bomb, 6x Silver Ore (worth 60 gold), Lightning Bomb, 3x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Grand Tonic, Ether Core, Mythril Shard, Ambrosia, 2x Black Pearl (worth 75 gold), Health Core

(438 items)

hoke_ableword_1b.jpg15798867894_5e918a3fe2_o.jpg

Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader*

Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP*

Level: 49.2

Power Bonus: 4, +4 WP

Defense: 37 +3

Health: 68/77

Ether: 29/49

Gold: 1027

GP: 132

Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:30, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),

Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind)

Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons)

Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth)

Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep

Tools: Bedroll, Pickaxe, Shovel

Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb

Consumables: 5x Grand Potion, Health Core, 2x Remedy, 2x Grand Tonic, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently)

Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8)

tesnisreturn-sigimgsized.jpg Tesni Hightribe (Peppermint M)

Human Female Beserker *Restoration* *Immune to Afraid*

Level: 38.75

Power Bonus: 5 (+3 WP)

Defense: 14 +3

Health: 57/57

Gold: 1847

GP: 135

Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5)

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes)

- Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, Health Core, 4 Remedies, Grating Stone

Posted

Oh, there it is. :tongue: That makes this a lot easier, I thought we'd have to leave right before getting to it. :blush:

Atramor attempts to cast his Scroll of Frailty from the back row. If he fails, he will try again. If he succeeds, he will attempt to summon his Cloud Gigas.

Posted (edited)

Sorry for the long action!

Guts uses a Nostrum on Atramor and then throws a Stun Bomb with his second attack. He attacks Ursa Minor from the front row with M.U.C.A, dual strike hitting same target on the first turn (on second turn if not dead, same if fragile failed, next target otherwise) . After the Ursa Minor is dead, Guts attacks the Serpent with Mythril Edge from the front row, dual strike hitting same target.

"Let's see how you like this, beastie!"

Edited by Scubacarrot
Posted (edited)

Scuba - did you see the PM? Hoke should have +15 Ether as he consumed a Grand Tonic after the last fight.

"There it is! Time to add another title to our names."

IF Enemies Fragile, Demeter Bomb, Back Row

IF NOT, Topaz, Flagpole, Angry Crab A, Back Row, Topaz on Spellspin Blade, +1 to Shield on Enchantment

Battle Order:

Guts

Atramor

Atramor

Guts

Hoke

Tesni

Edited by UsernameMDM

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