JimBee Posted March 17, 2015 Posted March 17, 2015 Results of Round 1 of Battle 12: Guts uses Nortrum on Atramor Guts vs. Ursa Minor - SHIELD Damage (Mixture: Fortune Flush created) >Atramor uses Scroll of Arc Frailty - Success (all enemies Fragile for 3 rounds, -17 ether) >Atramor summons Cloud Gigas - Card Summon No Summon (Level 45 Electric, -9 ether) Guts throws Stun Bomb (all enemies: 10 dmg, stunned) Guts vs. Ursa Minor - Damage Chrysopoeia (+438 gold, +1 turn) Guts vs. Ursa Minor - Damage Critical Hit (252 dmg, KO, dual strike: 126 dmg Wishing Starfish) >Hoke throws Demeter Bomb (200 wood dmg to all enemies, Angry Crabs, Magic Carp, Wishing Starfish KO) Tesni vs. Cherub A - Damage (stun removed) Free Hits - Stun removed The heroes strategy works to significantly weaken the enemy force. The Chameleon Serpent changes to a darker shade of green while the waterfall glistens all colors of the rainbow behind it. Enemies: Chameleon Serpent *Absorbs Wood* *Immune to Poisoned, Petrified, Doomed, and Instant Kill* *Absorbs the last element it is hit with* *Fragile for 3 rounds* Type: Vermin Level: 75 Health: 2872/2882 Special I: Camouflage Coil - The Chameleon Serpent coils around the target, dealing 75 damage regardless of row. The Chameleon Serpent then vanishes with its prey, both it and the target avoiding all action until the end of the next round. Special II: Confusing Coloration - The Chameleon Serpent blends into the background and creates images of the heroes on its scaly skin, causing confused to all heroes. Drops: Chameleon Vest (Max. Health +10, the user absorbs the last element it is hit with; bodywear), to each hero 10 GP and the title of "Serpent Skinner" Note: Specials are randomly chosen. Cherub A *Fights from the back row* *Light-elemental attacks* *Immune to cursed, doomed and sudden death* *Fragile for 3 rounds* Type: Holy/Flying Level: 37 Health: 605/810 Special: Holy Word – Gives all opponents the cursed-effect and all allies the blessed-effect. Drops (varies by roll): 1: Angelic Trumpet (WP:5, user is blessed, instrument) 2-3: Diamond (Light) 4-6: Grand Potion Cherub B *Fights from the back row* *Light-elemental attacks* *Immune to cursed, doomed and sudden death* *Fragile for 3 rounds* Type: Holy/Flying Level: 37 Health: 605/810 Special: Holy Word – Gives all opponents the cursed-effect and all allies the blessed-effect. Drops (varies by roll): 1: Angelic Trumpet (WP:5, user is blessed, instrument) 2-3: Diamond (Light) 4-6: Grand Potion Phoenix *Fights from the back row* *Fragile for 3 rounds* Type: Flying/Fiery Level: 30 Health: 527/732 Special I: Phoenix Pyre – The Phoenix reduces its health to one to bring back all defeated allies with full health. Used only after all allies have been defeated. Special II: Empyreal Flame - Causes 30 fire-elemental damage to all opponents. Used when there are allies standing. Drops (varies by roll): 1: Phoenix Incense 2-6: Phoenix Essence Rainbow Frog A *Attacks cause confused* *Fragile for 3 rounds* Type: Vermin/Aquatic Level: 19 Health: 49/259 Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target. Drops: Remedy Rainbow Frog B *Attacks cause confused* *Fragile for 3 rounds* Type: Vermin/Aquatic Level: 19 Health: 49/259 Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target. Drops: Remedy Rainbow Frog C *Attacks cause confused* *Fragile for 3 rounds* Type: Vermin/Aquatic Level: 19 Health: 49/259 Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target. Drops: Remedy Rainbow Frog D *Attacks cause confused* *Fragile for 3 rounds* Type: Vermin/Aquatic Level: 19 Health: 49/259 Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target. Drops: Remedy Sandman *Attacks cause asleep* *Immune to sealed, asleep and fast asleep* *Fragile for 3 rounds* Type: Ethereal Level: 32 Health: 619/629 Special I: Sleep Tight – Causes the fast asleep effect to all opponents. Used only if there are no sleeping opponents. Special II: Bad Dreams – Instantly knocks out all sleeping opponents. Used only if there are sleeping opponents. Drops (varies by roll): 1-2: Sandman’s Parasol (Protects from asleep- and fast asleep –effects.) 3-6: Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.) Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Hastened* *Lucky* Level: 37.75 Power Bonus: 0 Defense: 14 +3 Health: 64/64 Ether: 12/43 Gold: 900 GP: 132 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb, Nostrum, Smelling Salts, Remedy - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards) Decamon Summons: Cloud Gigas - Level 45 Electric Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect* *Encouraged**Hastened* *Lucky* Level: 37.5 Power Bonus: 2 Health: 55/55 Defense: 4 +3 Gold: 4754 GP: 133 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 145x Potion, 15x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 20x Mead, 18x Smelling Salts, 15xNostrum, Bad Breath, Wyvern's Breath, Tonic, 4x Grand Tonic, 2x Purifying Water, Purging Water, Smile of the Gods, 3x Fortune Flush • 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, Stun Bomb, Baffle Bomb, 5x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire FoG Loot: 17x Venom, 4x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), 4x Potion, 5x Smoke Bomb, 4x Tonic, 7x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), 3x Deadly Venom, 7x Water Bomb, 2x Feather of Flight (Allows the user to flee from the battle when used.), 2x Soma, 3x Smelling Salts, Air Bomb, 6x Silver Ore (worth 60 gold), Lightning Bomb, 3x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Grand Tonic, Ether Core, Mythril Shard, Ambrosia, 2x Black Pearl (worth 75 gold), Health Core (438 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* Level: 49.2 Power Bonus: 4, +4 WP Defense: 37 +3 Health: 68/77 Ether: 34/49 Gold: 1027 GP: 132 Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:30, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, Health Core, 2x Remedy, Grand Tonic, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 38.75 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 57/57 Gold: 1847 GP: 135 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, Health Core, 4 Remedies, Grating Stone Quote
CMP Posted March 17, 2015 Posted March 17, 2015 Atramor attempts to summon his Storm Elemental from the back row. If he fails, he tries again. If he succeeds, he attacks Rainbow Frog C (and D) from the back row. The Cloud Gigas crackles the air around it with electricity as it brings itself to its full height, swinging its mighty fist at the Phoenix. Quote
UsernameMDM Posted March 17, 2015 Posted March 17, 2015 "There you go Guts! A well placed explosion!" Hoke exclaims with a grin. Quote
UsernameMDM Posted March 17, 2015 Posted March 17, 2015 (edited) IF all frogs are not targeted, Blind Bomb, Back Row IF all Frogs are targeted, Sapphire (Wind), Flagpole, Chameleon, Back Row, Sapphire if Spellspin Blade, +1 to Shield on Enchantment Sapphire (Wind), Flagpole, Cherub B, Back Row, Sapphire if Spellspin Blade, +1 to Shield on Enchantment Tesni Continues attack from Back Row Battle Order: Guts (stun bomb) Hoke Guts Atramor Tesni Edited March 17, 2015 by UsernameMDM Quote
Scubacarrot Posted March 17, 2015 Posted March 17, 2015 What does absorbing do exactly? Guts throws another stun bomb and attacks the Chameleon from the front row with Mythril Edge, dual strike hitting same target. If he hits or critical hits, he attacks again with M.U.C.A, otherwise, he tries again. Quote
CMP Posted March 17, 2015 Posted March 17, 2015 What does absorbing do exactly? If the Serpent is hit with an element that it absorbs, rather than taking damage, it gets health restored. Quote
Peppermint_M Posted March 17, 2015 Posted March 17, 2015 "This is a sword that can pierce the heavens, you can't escape a good hit." Quote
UsernameMDM Posted March 17, 2015 Posted March 17, 2015 Shouldn't the Chameleon Serpent's HP be 2782? "That hide's not going to skin itself lady and gentlemen!" Quote
JimBee Posted March 17, 2015 Posted March 17, 2015 QM Note: Vermin are immune to wood damage. Results of Round 2 of Battle 12: Guts throws Stun Bomb Guts vs. Chameleon Serpent - Special Damage Hit (816 dmg, 816 dmg, Chameleon Serpent absorbs ice, darkness, light) >Hoke vs. Cherub B - Great Spell (316 dmg, -1 ether) Guts vs. Chameleon Serpent - Damage SHIELD (Mixture: Smile of the Gods created) Cloud Gigas attacks Phoenix (180 dmg) >Atramor summons Storm Elemental - No Summon Card Summon (Level 40 Electric summoned, -8 ether) >Atramor vs. Rainbow Frog C - Damage Meditate (+1 ether) >Tesni vs. Cherub A - Special Damage (stun removed) Free Hits - Stun removed Enemies: Chameleon Serpent *Absorbs Light, Darkness, Ice* *Immune to Poisoned, Petrified, Doomed, and Instant Kill* *Absorbs the last element it is hit with* *Fragile for 2 rounds* *Stunned* Type: Vermin Level: 75 Health: 1240/2882 Special I: Camouflage Coil - The Chameleon Serpent coils around the target, dealing 75 damage regardless of row. The Chameleon Serpent then vanishes with its prey, both it and the target avoiding all action until the end of the next round. Special II: Confusing Coloration - The Chameleon Serpent blends into the background and creates images of the heroes on its scaly skin, causing confused to all heroes. Drops: Chameleon Vest (Max. Health +10, the user absorbs the last element it is hit with; bodywear), to each hero 10 GP and the title of "Serpent Skinner" Note: Specials are randomly chosen. Cherub A *Fights from the back row* *Light-elemental attacks* *Immune to cursed, doomed and sudden death* *Fragile for 2 rounds* Type: Holy/Flying Level: 37 Health: 605/810 Special: Holy Word – Gives all opponents the cursed-effect and all allies the blessed-effect. Drops (varies by roll): 1: Angelic Trumpet (WP:5, user is blessed, instrument) 2-3: Diamond (Light) 4-6: Grand Potion Cherub B *Fights from the back row* *Light-elemental attacks* *Immune to cursed, doomed and sudden death* *Fragile for 2 rounds* *Stunned* Type: Holy/Flying Level: 37 Health: 289/810 Special: Holy Word – Gives all opponents the cursed-effect and all allies the blessed-effect. Drops (varies by roll): 1: Angelic Trumpet (WP:5, user is blessed, instrument) 2-3: Diamond (Light) 4-6: Grand Potion Phoenix *Fights from the back row* *Fragile for 2 rounds* Type: Flying/Fiery Level: 30 Health: 347/732 Special I: Phoenix Pyre – The Phoenix reduces its health to one to bring back all defeated allies with full health. Used only after all allies have been defeated. Special II: Empyreal Flame - Causes 30 fire-elemental damage to all opponents. Used when there are allies standing. Drops (varies by roll): 1: Phoenix Incense 2-6: Phoenix Essence Rainbow Frog A *Attacks cause confused* *Fragile for 2 rounds* Type: Vermin/Aquatic Level: 19 Health: 49/259 Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target. Drops: Remedy Rainbow Frog B *Attacks cause confused* *Fragile for 2 rounds* Type: Vermin/Aquatic Level: 19 Health: 49/259 Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target. Drops: Remedy Rainbow Frog C *Attacks cause confused* *Fragile for 2 rounds* *Stunned* Type: Vermin/Aquatic Level: 19 Health: 49/259 Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target. Drops: Remedy Rainbow Frog D *Attacks cause confused* *Fragile for 2 rounds* Type: Vermin/Aquatic Level: 19 Health: 49/259 Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target. Drops: Remedy Sandman *Attacks cause asleep* *Immune to sealed, asleep and fast asleep* *Fragile for 2 rounds* Type: Ethereal Level: 32 Health: 619/629 Special I: Sleep Tight – Causes the fast asleep effect to all opponents. Used only if there are no sleeping opponents. Special II: Bad Dreams – Instantly knocks out all sleeping opponents. Used only if there are sleeping opponents. Drops (varies by roll): 1-2: Sandman’s Parasol (Protects from asleep- and fast asleep –effects.) 3-6: Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.) Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Hastened* *Lucky* Level: 37.75 Power Bonus: 0 Defense: 14 +3 Health: 64/64 Ether: 7/43 Gold: 900 GP: 132 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb, Nostrum, Smelling Salts, Remedy - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards) Decamon Summons: Cloud Gigas - Level 45 Electric Storm Elemental - Level 40 Electric Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect**Encouraged**Hastened* *Lucky* Level: 37.5 Power Bonus: 2 Health: 55/55 Defense: 4 +3 Gold: 4754 GP: 133 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 145x Potion, 15x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 20x Mead, 18x Smelling Salts, 15xNostrum, Bad Breath, Wyvern's Breath, Tonic, 4x Grand Tonic, 2x Purifying Water, Purging Water, 2x Smile of the Gods, 3x Fortune Flush • 5x Smoke Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, Stun Bomb, Baffle Bomb, 5x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire FoG Loot: 17x Venom, 4x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), 4x Potion, 5x Smoke Bomb, 4x Tonic, 7x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), 3x Deadly Venom, 7x Water Bomb, 2x Feather of Flight (Allows the user to flee from the battle when used.), 2x Soma, 3x Smelling Salts, Air Bomb, 6x Silver Ore (worth 60 gold), Lightning Bomb, 3x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Grand Tonic, Ether Core, Mythril Shard, Ambrosia, 2x Black Pearl (worth 75 gold), Health Core (439 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* Level: 49.2 Power Bonus: 4, +4 WP Defense: 37 +3 Health: 68/77 Ether: 33/49 Gold: 1027 GP: 132 Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:30, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, Health Core, 2x Remedy, Grand Tonic, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 38.75 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 57/57 Gold: 1847 GP: 135 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, Health Core, 4 Remedies, Grating Stone Quote
UsernameMDM Posted March 17, 2015 Posted March 17, 2015 (edited) Repeat. Will post battle order when other actions are posted. Edited March 17, 2015 by UsernameMDM Quote
Scubacarrot Posted March 17, 2015 Posted March 17, 2015 (edited) "It's just an over sized worm, watch it it fall for this." Guts throws a lightning bomb and attacks again with Mythril Edge, hitting same target. Edited March 18, 2015 by Scubacarrot Quote
CMP Posted March 18, 2015 Posted March 18, 2015 Atramor has his Cloud Gigas and Storm Elemental conjure up a lightning storm around the Phoenix while he slashes at Rainbow Frog A (and B) and Rainbow Frog C (and D) both from the back row. Ninja'd. Quote
UsernameMDM Posted March 18, 2015 Posted March 18, 2015 (edited) Does the Phoenix get a Free Hit or will it be fried? Edited March 18, 2015 by UsernameMDM Quote
CMP Posted March 18, 2015 Posted March 18, 2015 It'll have 7 health left...unless Scuba could use a Lightning Bomb instead? Quote
UsernameMDM Posted March 18, 2015 Posted March 18, 2015 "Guts, use the Lightning Bomb out of the Loot Bag!" Battle Order: Decamon Summons Atramor Guts (Lightning Bomb) Guts Hoke Tesni Putting the Lucky first. Atramor will be safe from the Sandman's Free Hit, which I think is the only one this round. Quote
JimBee Posted March 19, 2015 Posted March 19, 2015 Results of Round 3 of Battle 12: Cloud Gigas, Storm Elemental attack Phoenix (340 dmg) >Atramor vs. Rainbow Frog A - SHIELD SHIELD (All In: top 5 cards summoned) >Atramor vs. Rainbow Frog A - Wagered Hit Greater Wagered Hit (190 dmg, KO, dual strike: 190 dmg Rainbow Frog B, KO) Guts throws Fire Bomb (10 fire dmg all enemies) Guts vs. Chameleon Serpent - Damage SHIELD (Mixture: Arc Potion created) Guts vs. Chameleon Serpent - Special Damage Special Damage (stun removed) >Hoke vs. Cherub B - Spell (268 dmg, -1 ether) >Tesni vs. Cherub A - Special Damage (Holy Word: all enemies Blessed, all heroes Cursed) Phoenix vs. Atramor - Free Hit (0 dmg) Rainbow Frog C vs. Guts - Free Hit (12 dmg) Rainbow Frog D vs. Hoke - Free Hit (0 dmg) Sandman vs. Tesni - Free Hit (0 dmg, Asleep) All enemies Blessed All heroes Cursed Atramor and his summons pummel the Phoenix and some Rainbow Frogs, but Guts can't quite pin down the Serpent. Hoke brings a Cherub down to size, but its partner shares a and turns the tables. The Sandman puts Tesni to sleep.Enemies: Chameleon Serpent *Absorbs Fire* *Immune to Poisoned, Petrified, Doomed, and Instant Kill* *Absorbs the last element it is hit with* *Fragile for 1 rounds* *Blessed* Type: Vermin Level: 75 Health: 1508/2882 Special I: Camouflage Coil - The Chameleon Serpent coils around the target, dealing 75 damage regardless of row. The Chameleon Serpent then vanishes with its prey, both it and the target avoiding all action until the end of the next round. Special II: Confusing Coloration - The Chameleon Serpent blends into the background and creates images of the heroes on its scaly skin, causing confused to all heroes. Drops: Chameleon Vest (Max. Health +10, the user absorbs the last element it is hit with; bodywear), to each hero 10 GP and the title of "Serpent Skinner" Note: Specials are randomly chosen. Cherub A *Fights from the back row* *Light-elemental attacks* *Immune to cursed, doomed and sudden death* *Fragile for 1 rounds* *Blessed* Type: Holy/Flying Level: 37 Health: 676/810 Special: Holy Word – Gives all opponents the cursed-effect and all allies the blessed-effect. Drops (varies by roll): 1: Angelic Trumpet (WP:5, user is blessed, instrument) 2-3: Diamond (Light) 4-6: Grand Potion Cherub B *Fights from the back row* *Light-elemental attacks* *Immune to cursed, doomed and sudden death* *Fragile for 1 rounds* *Stunned* *Blessed* Type: Holy/Flying Level: 37 Health: 92/810 Special: Holy Word – Gives all opponents the cursed-effect and all allies the blessed-effect. Drops (varies by roll): 1: Angelic Trumpet (WP:5, user is blessed, instrument) 2-3: Diamond (Light) 4-6: Grand Potion Phoenix *Fights from the back row* *Fragile for 1 rounds* *Blessed* Type: Flying/Fiery Level: 30 Health: 80/732 Special I: Phoenix Pyre – The Phoenix reduces its health to one to bring back all defeated allies with full health. Used only after all allies have been defeated. Special II: Empyreal Flame - Causes 30 fire-elemental damage to all opponents. Used when there are allies standing. Drops (varies by roll): 1: Phoenix Incense 2-6: Phoenix Essence Rainbow Frog C *Attacks cause confused* *Fragile for 1 rounds* *Stunned* *Blessed* Type: Vermin/Aquatic Level: 19 Health: 55/259 Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target. Drops: Remedy Rainbow Frog D *Attacks cause confused* *Fragile for 1 rounds* *Blessed* Type: Vermin/Aquatic Level: 19 Health: 55/259 Special: Double Rainbow Toxin – Causes poisoned by 7- and enamored-effects on the target. Drops: Remedy Sandman *Attacks cause asleep* *Immune to sealed, asleep and fast asleep* *Fragile for 2 rounds* *Blessed* Type: Ethereal Level: 32 Health: 629/629 Special I: Sleep Tight – Causes the fast asleep effect to all opponents. Used only if there are no sleeping opponents. Special II: Bad Dreams – Instantly knocks out all sleeping opponents. Used only if there are sleeping opponents. Drops (varies by roll): 1-2: Sandman’s Parasol (Protects from asleep- and fast asleep –effects.) 3-6: Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.) Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Hastened* *Lucky* *Cursed* Level: 37.75 Power Bonus: 0 Defense: 14 +3 Health: 58/64 Ether: 7/43 Gold: 900 GP: 132 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb, Nostrum, Smelling Salts, Remedy - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards) Decamon Summons: Cloud Gigas - Level 45 Electric Storm Elemental - Level 40 Electric Treant - Level 45 Plant (1 round) Phoenix - Level 45 Fiery (1 round) Pegasus - Level 40 Luminous (1 round) Stone Golem - Level 40 Rock (1 round) Carcinos - Level 40 Aquatic (1 round) Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect**Encouraged**Hastened* *Lucky* *Cursed* Level: 37.5 Power Bonus: 2 Health: 37/55 Defense: 4 +3 Gold: 4754 GP: 133 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 145x Potion, 15x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 20x Mead, 18x Smelling Salts, 15xNostrum, Bad Breath, Wyvern's Breath, Tonic, 4x Grand Tonic, 2x Purifying Water, Purging Water, 2x Smile of the Gods, 3x Fortune Flush • 5x Smoke Bomb, Neptune Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, Baffle Bomb, 5x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire FoG Loot: 17x Venom, 4x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), 4x Potion, 5x Smoke Bomb, 4x Tonic, 7x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), 3x Deadly Venom, 7x Water Bomb, 2x Feather of Flight (Allows the user to flee from the battle when used.), 2x Soma, 3x Smelling Salts, Air Bomb, 6x Silver Ore (worth 60 gold), Lightning Bomb, 3x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Grand Tonic, Ether Core, Mythril Shard, Ambrosia, 2x Black Pearl (worth 75 gold), Health Core (438 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* *Cursed* Level: 49.2 Power Bonus: 4, +4 WP Defense: 37 +3 Health: 60/77 Ether: 32/49 Gold: 1027 GP: 132 Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:30, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, Health Core, 2x Remedy, Grand Tonic, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* *Asleep: 3 rounds* *Cursed* Level: 38.75 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 51/57 Gold: 1847 GP: 135 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, Health Core, 4 Remedies, Grating Stone Quote
CMP Posted March 19, 2015 Posted March 19, 2015 (edited) "Guts, that thing's gonna regenerate a hell of a lot of health each turn, think ya' can spare a Neutralizer?" Atramor and his Decamon army assault the increasingly small band of enemies mercilessly. The Stone Golem stomps Rainbow Frog C into bits and the Carcinos scissors the Phoenix apart. The Pegasus smashes Rainbow Frog D. Atramor's own Phoenix and Treant gang up on Cherub B from the sky and from the ground, while the Storm Elemental and Cloud Gigas work to destroy Cherub A. He himself whips out his Silver Katana and slashes at the Sandman twice. Edited March 19, 2015 by CallMePie Quote
Scubacarrot Posted March 19, 2015 Posted March 19, 2015 Guts changed to a lightning bomb. Guts uses a baffle bomb and attacks the Chameleon Serpent from the front row, twice, dual strike hitting the next target, After his last attack, he uses a Neutralizer. Quote
UsernameMDM Posted March 19, 2015 Posted March 19, 2015 (edited) Flagpole, Sandman, Front Row, No gem on Spellspin Blade, +1 to Shield Battle Order: Atramor Hoke Guts Tesni (Repeat) Edited March 19, 2015 by UsernameMDM Quote
JimBee Posted March 19, 2015 Posted March 19, 2015 Guts changed to a lightning bomb. QM Note: I think you edited your post when I was running the round. Since it was outside of the 24 hour window, I'm not going to change it, sorry (not like it changes the battle in a big way, heh). You can adjust your actions based on this accordingly. I'll run the round either around lunch or later tonight. Quote
UsernameMDM Posted March 19, 2015 Posted March 19, 2015 QM Note: I think you edited your post when I was running the round. Since it was outside of the 24 hour window, I'm not going to change it, sorry (not like it changes the battle in a big way, heh). You can adjust your actions based on this accordingly. I'll run the round either around lunch or later tonight. The sooner the better. We are hoping to wrap this battle up today & start another (and probably last for this go round) tomorrow. Quote
JimBee Posted March 19, 2015 Posted March 19, 2015 QM Note: I've been ignoring row for summons this battle, and I'll remain consistent for this battle but in the future I'll remember to take that into account. Also, what a round. Results of Round 4 of Battle 12: Stone Golem attacks Rainbow Frog C (80 dmg, KO) Carcinos attacks Phoenix (160 dmg, KO) Pegasus attacks Rainbow Frog D (80 dmg, KO) Phoenix, Treant attack Cherub B (180 dmg, KO) Storm Elemental, Cloud Gigas attack Cherub A (340 dmg) >Atramor vs. Sandman - SHIELD SHIELD (All In: next top 5 cards summoned) >Atramor vs. Sandman - Wagered Hit Greater Wagered Hit (90 dmg) Hoke vs. Sandman - SHIELD (Spellblade Spin: 9 hits, 67x2x3=402 dmg Chameleon Serpent, 201 dmg Cherub A, 402 dmg Sandman) Guts throws Baffle Bomb (all enemies 15 dmg, confused) Guts vs. Chameleon Serpent - Damage Chrysopoeia (+437 gold, +1 turn) Guts vs. Chameleon Serpent - Hit Hit (816 dmg, dual strike: 408 dmg Cherub A, KO, +3 health) Guts vs. Chameleon Serpent - Special Damage Hit (816 dmg absorbed, dual strike: 0 dmg Sandman) Guts throws Neutralizer (all effects removed from all combatants) >Tesni vs. Sandman - Damage (0 dmg, Asleep) Enemies: Chameleon Serpent *Absorbs Light, Darkness, Ice* *Immune to Poisoned, Petrified, Doomed, and Instant Kill* *Absorbs the last element it is hit with* Type: Vermin Level: 75 Health: 1076/2882 Special I: Camouflage Coil - The Chameleon Serpent coils around the target, dealing 75 damage regardless of row. The Chameleon Serpent then vanishes with its prey, both it and the target avoiding all action until the end of the next round. Special II: Confusing Coloration - The Chameleon Serpent blends into the background and creates images of the heroes on its scaly skin, causing confused to all heroes. Drops: Chameleon Vest (Max. Health +10, the user absorbs the last element it is hit with; bodywear), to each hero 10 GP and the title of "Serpent Skinner" Note: Specials are randomly chosen. Sandman *Attacks cause asleep* *Immune to sealed, asleep and fast asleep* Type: Ethereal Level: 32 Health: 107/629 Special I: Sleep Tight – Causes the fast asleep effect to all opponents. Used only if there are no sleeping opponents. Special II: Bad Dreams – Instantly knocks out all sleeping opponents. Used only if there are sleeping opponents. Drops (varies by roll): 1-2: Sandman’s Parasol (Protects from asleep- and fast asleep –effects.) 3-6: Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.) Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 37.75 Power Bonus: 0 Defense: 14 +3 Health: 58/64 Ether: 7/43 Gold: 900 GP: 132 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 10 Grand Tonics, Grating Stone, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb, Nostrum, Smelling Salts, Remedy - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards) Decamon Summons: Cloud Gigas - Level 45 Electric Storm Elemental - Level 40 Electric 2x Woodwose - Level 35 Plant Dryad - Level 30 Plant Cave Troll - Level 30 Rock Electriphant - Level 30 Electric Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect* Level: 37.5 Power Bonus: 2 Health: 40/55 Defense: 4 +3 Gold: 5192 GP: 133 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 145x Potion, 15x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 14x Phoenix Essence, 28x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 20x Mead, 18x Smelling Salts, 15xNostrum, Bad Breath, Wyvern's Breath, Tonic, 4x Grand Tonic, 2x Purifying Water, Purging Water, 2x Smile of the Gods, 3x Fortune Flush • 5x Smoke Bomb, Neptune Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 5x Mystic Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire FoG Loot: 17x Venom, 4x Remedy, 11x Bone, 2x Mead, Fang Dagger (WP:5, double damage to beasts, dagger), Milk (restores 15 health and 15 ether), 4x Potion, 5x Smoke Bomb, 4x Tonic, 7x Grand Potion, 3x Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), 3x Deadly Venom, 7x Water Bomb, 2x Feather of Flight (Allows the user to flee from the battle when used.), 2x Soma, 3x Smelling Salts, Air Bomb, 6x Silver Ore (worth 60 gold), Lightning Bomb, 3x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Grand Tonic, Ether Core, Mythril Shard, Ambrosia, 2x Black Pearl (worth 75 gold), Health Core (436 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, and Rock Champion of Decamon(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* Level: 49.2 Power Bonus: 4, +4 WP Defense: 37 +3 Health: 60/77 Ether: 32/49 Gold: 1027 GP: 132 Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:30, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 5x Grand Potion, Health Core, 2x Remedy, Grand Tonic, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Tesni Hightribe (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* *Asleep* Level: 38.75 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 51/57 Gold: 1847 GP: 135 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 3 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 4 Potions, Health Core, 4 Remedies, Grating Stone Quote
UsernameMDM Posted March 19, 2015 Posted March 19, 2015 (edited) How much damage did Tesni do to Hoke? At the end Round 3, he had 60 HP. Tesni's power is 58 (15+5+38)? Hoke should have 2 HP? And according to the plan, wouldn't Guts have thrown the Neutralizer AFTER his last attack on the Chameleon? Edited March 19, 2015 by UsernameMDM Quote
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