Peppermint_M Posted March 20, 2015 Posted March 20, 2015 "So long as I can grab some mythril on the way out!" Quote
Scubacarrot Posted March 21, 2015 Posted March 21, 2015 Guts shrugs at the dead serpent. "We should do this again sometimes, we work well together." Quote
UsernameMDM Posted March 21, 2015 Posted March 21, 2015 "I'm up for that, and maybe Torc will be ready as well." Looooooooooooooot!: Hoke: Venom 4 Remedy 2 Bone 2 Mead 1 Fang Dagger (WP:5, double damage to beasts, dagger) 1 Potion 1 Smoke Bomb 1 Tonic 1 Grand Potion 2 Dirt Bomb 1 Deadly Venom 1 Water Bomb 1 Feather of Flight (Allows the user to flee from the battle when used.) 1 Soma 1 Smelling Salts 1 Air Bomb 1 Silver Ore (worth 60 gold) 1 Lightning Bomb 1 Grand Tonic 1 Ether Core 1 Ambrosia 1 Phoenix Essence 1 Guts: Venom 5 Remedy 2 Bone 3 Mead 1 Potion 1 Smoke Bomb 1 Tonic 1 Grand Potion 2 Dirt Bomb 1 Deadly Venom 1 Water Bomb 2 Soma 1 Silver Ore (worth 60 gold) 1 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) 1 Ether Core 1 Diamond 1 Tesni: Venom 4 Remedy 2 Bone 3 Mead 2 Potion 1 Smoke Bomb 1 Tonic 1 Grand Potion 2 Deadly Venom 1 Water Bomb 2 Feather of Flight (Allows the user to flee from the battle when used.) 1 Smelling Salts 1 Silver Ore (worth 60 gold) 2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) 1 Mythril Shard 1 Black Pearl (worth 75 gold) 1 Health Core 1 Atramor: Venom 4 Remedy 2 Bone 3 Mead 2 Milk (restores 15 health and 15 ether) 1 Potion 1 Smoke Bomb 2 Tonic 1 Grand Potion 2 Dirt Bomb 1 Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.) 1 Water Bomb 2 Smelling Salts 1 Silver Ore (worth 60 gold) 2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) 1 Grand Tonic 1 Ether Core 1 Black Pearl (worth 75 gold) 1 Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear) 1 Quote
Scubacarrot Posted March 21, 2015 Posted March 21, 2015 Thanks a bunch for hosting us JimB! I had a lot more fun in the fields than I expected going on. Quote
UsernameMDM Posted March 21, 2015 Posted March 21, 2015 (edited) Yeah, thanks for putting up with me JimB! I thought at one point Guts gave Hoke 2 Phoenix Essences to revive him if he blows himself up. I don't see them in Hoke's inventory to give back to Guts... Edited March 21, 2015 by UsernameMDM Quote
CMP Posted March 21, 2015 Posted March 21, 2015 Atramor returns to Old Mac Donauld's farm to pick up a chunk of glimmering Mythril, two Level-Up Mushrooms, and three Phoenix Incenses for 165 GP. Quote
JimBee Posted March 21, 2015 Posted March 21, 2015 QM Note: I must have forgot. I'll just leave the Phoenix Essences in Guts' inventory. Thanks for playing! "Howdy, and welcome back! Thanks fer slaying that pesky serpent, I suppose you'll all be remembered by the title Serpent Skinner from now on, ha ha! I'll have to have you back here. Mosey on over to the pig for your rewards." Party: Atramor Gibbin, the Fiery Champion and Serpent Skinner (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 38 Power Bonus: 0 Defense: 14 +3 Health: 58/65 Ether: 6/44 Gold: 900 GP: 1 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 11 Grand Tonics, Grating Stone, Health Core, 3x Remedy, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb, Nostrum, 2x Smelling Salts, 4x Venom, 3x Bone, 2x Mead, Milk (restores 15 health and 15 ether), Potion, 2x Smoke Bomb, Tonic, 2x Grand Potion, Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Water Bomb. 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Black Pearl (worth 75 gold), Mythril, 3x Phoenix Incense, 2x Level-Up Mushroom - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards) Decamon Summons: Guts Holla, Serpent Skinner (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect* Level: 37.75 Power Bonus: 2 Health: 40/55 Defense: 4 +3 Gold: 5192 GP: 167 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 146x Potion, 17x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 14x Phoenix Essence, 30x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 21x Mead, 18x Smelling Salts, 15xNostrum, Bad Breath, Wyvern's Breath, 2x Tonic, 4x Grand Tonic, 2x Purifying Water, Purging Water, 2x Smile of the Gods, 3x Fortune Flush, 5x Venom, 3x Bone, Soma, Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core • 6x Smoke Bomb, Neptune Bomb, Dirt Bomb, 2x Water Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomb, 5x Mystic Bomb • 6x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire, Diamond (366 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, Rock Champion of Decamon and Serpent Skinner(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* Level: 49.8 Power Bonus: 4, +4 WP Defense: 38 +3 Health: 60/77 Ether: 1/49 Gold: 1027 GP: 166 Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:31, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 7x Grand Potion, Health Core, 4x Remedy, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 3x Mead, 3x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 6x Venom, 2x Deadly Venom, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently), 2x Bone, Potion, Smoke Bomb, Tonic, Dirt Bomb, Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), Soma, Smelling Salts, Air Bomb, Silver Ore (worth 60 gold), Lightning Bomb, Ambrosia, Phoenix Essence Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Tesni Hightribe, Serpent Skinner (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 39 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 58/58 Gold: 1847 GP: 169 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 4 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold) Quote
Peppermint_M Posted March 21, 2015 Posted March 21, 2015 "Hello Pig. I would like to have a Mythril." Quote
CMP Posted March 21, 2015 Posted March 21, 2015 Thanks a ton for hosting us Jimbee!! :thumbup: Atramor scarfed down the Level-Up Mushrooms (being careful to wash them down with his new, handy flask of rum) and tilted his hat towards his Old Mac and then his partymates. "I'll see ya'll at the hall, then." He had barely left through the gate when a familiar voice slipped into his mind. 'Found your glory yet?' Atramor wheeled around to see McCafferey perched on a fencepost. "There ya' are. Nearly missed ya'. Are ya' comin' or what?" The chicken's beady eyes bored into his thoughts as they often did. But there was less...inquisitiveness than there normally was. 'Not quite...I...must leave again.' Atramor blinked. McCafferey shuffled her wings. 'For the last time, I fear. The forces that brought me to you are near again. And they are less than pleased with my results. So I must go before they find me again.' There was a long pause. Atramor stared as if in disbelief. He couldn't tell if she was being matter-of-fact about the situation or was secretly disquieted. "So that's...it, then?" '...Yes. Indeed.' McCafferey stared with back and ground her talons against the fencepost she stood on. '...If it is of any consolation to you you are a monumental disappointment to what I had intended for you.' Atramor almost chuckled. "Well, that's....good to hear, I s'pose. Hard to figure after all this time, this is where ya' leave..." He scratched his chin briefly, then looked back up at his longtime companion quite seriously. "I get the impression you're not about to tell me anythin' about what are or what I was supposed to be." 'Quite correct. Perhaps you will hear of it later. But not from me.' "Then ya' have to answer just one thing, for me. For.....old times' sake." McCafferey blinked and remained silent. Atramor pressed on. "I came to Heroica for fortune and fame. I have enough of both, but I'm still around. So was that just your idea of tryin' to get me here?" 'Perhaps. Perhaps not. You were less reputable then...but know this,' she added, seeing Atramor's uncharacteristically conflicted expression. 'None of my influence has kept you here. I leave now....but you remain, and not because I wanted you to do so. There is obviously some role to fulfill here. Keep that in mind when you next question Heroica's - or your - capabilities.' McCafferey fixed him with a hard, final look, then took flight towards the setting sun over Uland. Atramor watched her leave, unsure of what to think for a long while. But eventually he just turned away, pulling his hat down a bit lower over his eyes as he returned to Eubric and Heroica Hall. Quote
UsernameMDM Posted March 21, 2015 Posted March 21, 2015 (edited) "I'll just take a Mythril for now," Hoke says as he turns to see Torc trotting almost serpentinely up the path towards the exit. It was time to start her training. And almost time for something else he thought as he grabbed the pouch hanging around his neck Edited March 21, 2015 by UsernameMDM Quote
Scubacarrot Posted March 21, 2015 Posted March 21, 2015 Guts gets himself a Decamodifier . "A pig as shopkeep. That should cut down on cost." Quote
JimBee Posted March 22, 2015 Posted March 22, 2015 Final stats for reference. Party: Atramor Gibbin, the Fiery Champion and Serpent Skinner (CallMePie) 32 year old male human Decamon Drafter *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Level: 40 Power Bonus: 0 Defense: 14 +3 Health: 66/66 Ether: 45/45 Gold: 900 GP: 1 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them,fire,ice,lightning,earth,wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, andwood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire,earth,wind,ice,light,darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Tiger Claws (WP: 15, double WP against humanoids, fire anddarkness elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Bones, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 11 Grand Tonics, Grating Stone, Health Core, 3x Remedy, Jinxy Juice (Deals the jinxed-effect to the target), Phoenix Essence, Smoke Bomb, Nostrum, 2x Smelling Salts, 4x Venom, 3x Bone, 2x Mead, Milk (restores 15 health and 15 ether), Potion, 2x Smoke Bomb, Tonic, 2x Grand Potion, Dirt Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Water Bomb. 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Black Pearl (worth 75 gold), Mythril, 3x Phoenix Incense - Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck: Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), 2x Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) (35 cards) Decamon Summons: Guts Holla, Serpent Skinner (Scubacarrot) 45 year old male human Alchemist *Dual-striking* *Immune to all elements, Weakened, Fragile, Asleep, Confused, Blinded, and first negative effect* Level: 37.75 Power Bonus: 2 Health: 55/55 Defense: 4 +3 Gold: 5192 GP: 152 Equipment: Mythril Edge (WP: 63, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier • 146x Potion, 17x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 14x Phoenix Essence, 30x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 21x Mead, 18x Smelling Salts, 15xNostrum, Bad Breath, Wyvern's Breath, 2x Tonic, 4x Grand Tonic, 2x Purifying Water, Purging Water, 2x Smile of the Gods, 3x Fortune Flush, 5x Venom, 3x Bone, Soma, Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core • 6x Smoke Bomb, Neptune Bomb, Dirt Bomb, 2x Water Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomb, 5x Mystic Bomb • 6x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • 2x Topaz, Amethyst, Sapphire, Diamond (366 items) Hoke Ablesword & Torc the Brown Youngling - Champion of the Northern Kingdoms, Krakenwhacker, Titan Smiter, Rock Champion of Decamon and Serpent Skinner(UsernameMDM)*Party Leader* Human Male Mystic Knight *Immune to Fragile, Weakened, Confused, Sealed, and Darkness, Poison Heals, Earns TRIPLE XP* Level: 49.8 Power Bonus: 4, +4 WP Defense: 38 +3 Health: 77/77 Ether: 49/49 Gold: 1027 GP: 66 Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP:31, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb, Demeter Bomb Consumables: 7x Grand Potion, Health Core, 4x Remedy, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 3x Mead, 3x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, 6x Venom, 2x Deadly Venom, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently), 2x Bone, Potion, Smoke Bomb, Tonic, Dirt Bomb, Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), Soma, Smelling Salts, Air Bomb, Silver Ore (worth 60 gold), Lightning Bomb, Ambrosia, Phoenix Essence, Mythril Decamon Deck: Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Tesni Hightribe, Serpent Skinner (Peppermint M) Human Female Beserker *Restoration* *Immune to Afraid* Level: 39 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 58/58 Gold: 1847 GP: 69 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 4 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold), Mythril Quote
JimBee Posted April 23, 2015 Posted April 23, 2015 As quickly as one party left the Fields of Glory, another one arrived. Party: Karie Alderflask-Cour, A True Hero (Kintobor) ~Party Leader~ 24? Year Old Human Female Witch Level 28.66 *Nimble!* *Immune to Hexed!* Power Bonus: 0 Health: 45/45 (7+25+8+2) Defense: 0 Ether: 34/34 (1+27+4+2) Gold: 2223 GP: 0 Equipment: Blazing Palm (WP: 14, Fire Elemental whip, successful hits lower the target's level by 1),Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Ethereal Cloak (SP: +2, Max Ether: +4, back wear), Paper Doll (Provides immunity to the Hexed effect, accessory) Inventory: *Weapons: Oculoid Palm (WP: 11, successful hits lower the target's level by 1, whip) Spring Staff (WP: 12, healing someone else through this staff also heals the user by the same amount, water elemental staff), Grumpy's Staff (WP: 10, staff), Sexy(WP: 9, disregards SP, longsword), Heirloom Dagger (WP: 3, dagger), Rusty Dagger (WP: 2, deals the poisoned by 10, breaks after 3 uses) -Minstrel Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky, instrument) *Artefacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Mage's Muffler(Provides immunity to sealed, accessory, suitable for anyone), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone) *Minstrel Artefacts: Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory) *Gems: Ruby (Fire), Sapphire (Wind) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity *Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 10 ether, Battle Song) *Consumables: Grand Potion, Tonic, Grand Tonic x7, Remedy x5, Phoenix Essence x5, Nostrum x2, Pumpkin Bomb (causes poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), Neutralizer x2, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma, Elixir x2, Tiger Balm, Ether Core, Health Core, Smelling Salts, Potion, Mead, 15 Venoms, 2 Deadly Venoms, Jinxy Juice, Love Potion (Arthur's Items: Bright Polish, Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon)) *Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Quest/Roleplay Items: Masson's Journal Entry #11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Outfit, Kayla's Mask, Ulric's Letter Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) 180 Years Old Female Elven Mystic Knight Level 20 *Immune to Fire and Fragile, Hexed, Petrified, Minimized, Jinxed, Stunned* Power Bonus: 4 Defense: 15 Health: 29/29 (Base 5 + 19 Levels + 7 Health Bonus - 2 Penalty #102) Ether: 28/28 (Base 5 + 19 Levels + 4 Bonus #102) Gold: 3 GP: 6 Equipment: Zelphie's Staff (WP: 20, cannot be imbued with elements, damages undead), Blue Hand Shield (SP:7, immune to Hexed, Petrified, Minimized, Jinxed, and Stunned) (Loaned from Flipz), Heavy Armour (SP: 5, immune to Fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Aventine's Tricorne (SP: 3, Immunity to Fire) Inventory: Equipment: Lullaby Wand (WP:8, Sleep effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5, Light and Darkness Elemental), Thorny Rose (WP: 17,wood-elemental, deals the Poisoned by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield) (Loaned from Flipz), Crocodile Handbag (Max Ether +2; accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torsowear) Spell Items: Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether) Consumables: 2 Potions, 1 Grand Potion, 11 Grand Tonics, Remedy, Tiger Balm, 5 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), First Aid Kit (Restores full health and removes all negative effects from the entire party), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, Bone Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5) Tools: Bedroll, Shovel, Magnifying Glass Althior Emorith, The Dragonslayer (K-Nut) 36 years old male human Necromancer Level 47.8 *Gains Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, Ice, and Darkness* *+5 level to raised undead* Power Bonus: +5 Spellpower Defense: 10 Health: 57/57 Ether: 62/62 Gold: 1459 (owed 65g by Warlen Meliname) GP: 1 Equipment: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear) Inventory: Weapons: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Tin Helmet (immunity to confused and afraid, headwear), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory) Spell Items: Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.) Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine(Water), Emerald (Wood) Consumables: 3 Potions, 10 Grand Potions, 6 Tonics, 2 Grand Tonics, 3 Ether Cores, 5 Remedies, 2 Elixirs, Phoenix Incense, 14 Meads, 11 Nostrums, 5 Smelling Salts, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Mythril Tools etc.: Bedroll, Magnifying Glass, 2 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used) Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 41 1/5 *Natural Respite* *Favors Mechanical and Humanoid enemies* *Immune to Fragile, Blinded, and Confused* *Gains Triple Experience* Power Bonus: 0 Defense: 8 Health: 55/55 Gold: 1212 GP: 0 Equipment: Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Medal of Glory (Wearer gains 3x experience from battles, accessory) Inventory: Composite Bow (WP:12, ignores SP, light, lightning, water, wood, and earth-elemental; bow), Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Composite Bow (WP:11, ignores defense, bow), Lucky Doubloon (Grants "Special Guard"; accessory), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy (example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold); handwear), Potion, Ether Core, Phoenix Essence, 5 Phoenix Incense, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.), 10 Meads, 2 Nostrums, 4 Remedy, 2 Smelling Salts, 6 Venoms, 1 Deadly Venoms, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, Rudra Bomb (Deals 100 lightning-elemental damage to all opponents when used.), Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool), 4 Bone, Blind Fury, Wolfgang Insignia, Black Goo, Grating Stone, 1 Grand Potion Matthias the Carnival Crusader (StickFig) Level 20 Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *⅙ chance of Encouraged at the start of any battle* Power Bonus: 10 Health: 30/30 Defense: 4 Ether: 20/20 Gold: 86 GP: 6 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Boundand Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Ruby (Fire), 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 5x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass Darksten (Comrade Commander) 35 year old male human Assassin Level 15 1/2 *Immune to poisoned, bleeding, cursed, jinxed and blinded* Power Bonus: 0 Health: 26/26 Defense: 2 Gold: 512 Equipment: Crossbow (WP:6), Sand Worm Hide (SP: 2, bodywear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Inventory: Weapons: Spider String Bow (WP:4, darkness-elemental bow), Fine-tuned Guitar (WP:15, user is lucky; instrument) Artifacts: Safety Blanket (SP:1, protects from Afraid, backwear), Vampire Cape (Halves damage from undead enemies; backwear) Spell Items: Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 30 ether per round; Battle Song) Consumables: 6x Potion, Health Core, 5x Remedy, Elixir, Phoenix Essence, 4x Mead, Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Floral Bomb, 5x Lightning Bomb, Smoke Bomb, 3x Venom, 2x Bone Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass "Howdy! Whew, you heroes sure do have an ache for fighting monsters! I don't mind, though. They've come back into my fields again, and there's one brewin' up a storm somethin' fierce. Last I heard it was somewhere 'round the western parts." "So what are you waitin' for? Pick a place on the map to go, and don't forget about those challenges!" QM Note: Welcome to the Fields! I will be your host for this evening. Due to some poor planning on my part, I probably won't be able to update with the first battle as quickly as I would've liked to, as I will be extremely busy this weekend. Weekends are busier for me in general, so please be patient with updates during those times. I will try to make up for it during the week with frequent updates as much as I can though, like I did for the previous run. Let me know if your stats are correct. Quote
K-Nut Posted April 23, 2015 Posted April 23, 2015 My stats look fine. Althior steps into the fields once more. It would be good for him to blow off a little steam. He rummages through Finnegan's pack, tossing his Scepter of Divine Affinity to Matthias and his Coat Hanger to Purpearl. "As we discussed," he says, blatantly. "I say we just start at area one, see what it does for us. Anyone up for a little war?" He smirks, mischievously. Quote
StickFig Posted April 23, 2015 Posted April 23, 2015 Stats check out. Matthias steps through Old Mack Donauld's gate and is immediately smacked in the face by a flying divine scepter. "Ouch!" he says, and looks at Emorith, half rueful and half grateful. He slings the Scepter of Divine Affinity over his back with a nod. "War sounds good to me," he adds nasally, rubbing his gnomish snoz. Quote
K-Nut Posted April 23, 2015 Posted April 23, 2015 As Finnegan laughs uncontrollably at the injured gnome, Althior takes a Mead. Quote
Purpearljellyblob Posted April 23, 2015 Posted April 23, 2015 OOC: Stats looks good. "We meet again Old Mack, fellow Heroes." greets Purpearl as she enters the Fields. "Appreciated." Purpearl nods at Althior as she catches and equips the Clothes Hanger. The elf then pulls her Tunic of Elven Acrobat over the hanger, settling it in place. "We have a brilliant weather forecast ahead of us and I'm ready." Quote
Kintobor Posted April 23, 2015 Posted April 23, 2015 OOC: I've got updated stats here. Thanks for having us! Karie arrives to the Fields, looking pleasant. "The sun's out, the breeze is blowing, there's barely a cloud in the sky, needless to say this looks like an excellent day for some adventure! Does anyone need any of my items? Darksten? Purpearl? Matthais? If not I'm going to hand things out anyways. So, where shall we start?" Quote
K-Nut Posted April 23, 2015 Posted April 23, 2015 "I say we start with the Corn Maze or the Apple Orchard. From there. If we do the Corn Maze, we could go North or West. I would suggest going through most if not all of the easy areas to get our less experienced heroes more apt for what will come ahead. I can raise up my army there, and then we can head towards the roaming beast out west," "It might also be wise to open up a path to the Central Sanctuary as soon as possible," Quote
Kintobor Posted April 23, 2015 Posted April 23, 2015 "Sounds like you've done this before, Althior?" Karie says, nudging him in the arm. "Fair enough. We'll begin by heading to either the Corn Maze (3) or the Apple Orchard (4), then the Butterfly Plains (11), then the Sanctuary. From there, we'll hit all the easy areas, and then head West in search of the Wandering Monster. So, where are we heading? The Corn Maze, or the Apple Orchard. I won't vote in order to avoid a tie." Quote
K-Nut Posted April 23, 2015 Posted April 23, 2015 "I've blown off some steam here from time to time," he smirks, sheepishly. "I think you can decide on your own, Karie. Either way, we'll end up clearing out both areas. I will say that the Apple Orchard sounds a bit less threatening." Quote
Waterbrick Down Posted April 23, 2015 Posted April 23, 2015 OoC: Stats updated. Skrall strolled into the farmyard. "I think the orchard sounds quite nice, some good apples there if I recall." Skrall hands his normal Composite Bow and Medal of Glory to Darksten, "You'll be needing these I think, don't want ya takin' a woppin' out in the fields." Quote
StickFig Posted April 23, 2015 Posted April 23, 2015 Matthias quietly continues to rub his nose, seeming to acquiesce to the more experienced Heroes' plans, and stares wonderingly as Skrall saunters into the area. Every time he sees the big ogre the gnome has to wonder what it's like to be so... big. He looks longingly at the Medal Skrall passes to Darksten. Quote
Waterbrick Down Posted April 23, 2015 Posted April 23, 2015 Skrall stares down at the gnome with his gigantic firearm, "Ya going to be able to keep up with us, or will ya be needin' a hand with that chunk of iron?" Quote
Comrade Commander Posted April 23, 2015 Posted April 23, 2015 (edited) Darksten jogs up to the Field, feeling even more like he was late after seeing the gathered heroes chatting. When the Ogre hands him the pile of loot, Darksten feels a bit ashamed to have to be looked at as the weakling, but knows it is for the betterment of the team to equip the items. Seeing an opportunity to upgrade his own equipment though, Darksten offers the Hunter 100 gold as payment towards the bow. "Thanks mate, I believe I am now ready to go where ever the team lead wants to head" OOC: Stats updated to reflect changes & market stop Edited April 23, 2015 by Comrade Commander Quote
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