K-Nut Posted June 11, 2015 Posted June 11, 2015 QM Note: I dread the day you get your hands on a pair of Overkill Gloves. I guess there's a reason Skrall didn't lend me his. I meant Skeleton Knight, but I'll still switch since Karie's covering him. Althior switches his target to Toxic Toad A Quote
Sandy Posted June 11, 2015 Author Posted June 11, 2015 Round 5 of Battle 6: >Purpearl (Fire) vs. Specter - Great Spell (Specter: 114 health-(65x2=130 dmg)=0 health; Purpearl: -1 ether) >Skrall (Hunter's Crossbow) vs. Black Adder C - Damage (Skrall: 56 health+8 SP-(12/2=6 dmg)=56 health) >Karie (Unlucky Horseshoe) vs. Skeleton Knight - Shield (Mass Hallucination - Black Adder C, Skeleton Knight: hexed, Karie: -1 ether) >Darksten vs. Black Adder B - Critical Lethal Hit (Black Adder B: 70 health-44 dmg=26 health) >Althior (Light) vs. Toxic Toad A - Damage/Special Damage (Althior: 60 health+10 SP-(13/2=7 dmg)=60 health) >Matthias vs. Skeleton Knight - Aim (Skeleton Knight: 686 health+6 SP-9 dmg=683 health; Black Adder C: 72 health-9 dmg=63 health; Toxic Toad A: 75 health-9 dmg=66 health) Toxic Toad B - Free Hit on Purpearl (Purpearl: 34 health+19 SP-(13/2=7 dmg)=34 health) Purpearl's fireball vaporizes the specter. Some of the other enemies fight back, but they cannot harm the armored heroes. Five enemies remain. Enemies: Black Adder B *Immune to poisoned* Type: Vermin Level: 12 Health: 26/127 Special: Deadly Poisonous Bite – Causes the poisoned by 12-effect to the target Drops: Deadly Venom Black Adder C *Immune to poisoned* *Hexed* Type: Vermin Level: 12 Health: 63/127 Special: Deadly Poisonous Bite – Causes the poisoned by 12-effect to the target Drops: Deadly Venom Skeleton Knight *Immune to bleeding and sudden death* *Hexed* Type: Undead Level: 26 Defense: 6 Health: 683/730 Special: Skull Guard – Protects self from all damage and negative effects for the next turn. Drops (varies by roll): 1-2: Skull Shield (SP:6; immunity to dark-elemental damage; suitable to Black Knights only.) 3-6: Potion Toxic Toad A Type: Vermin/Plant Level: 13 Health: 66/114 Special: Toxic Tongue – Causes poisoned by 3- and confused-effect to the target. Drops: Venom Toxic Toad B Type: Vermin/Plant Level: 13 Health: 101/114 Special: Toxic Tongue – Causes poisoned by 3- and confused-effect to the target. Drops: Venom Party: Karie Alderflask-Cour, A True Hero (Kintobor) ~Party Leader~ 24? Year Old Human Female Witch Level 30.25 *Permanently Nimble* *Immune to Sealed* Power Bonus: 0 Health: 47/47 Defense: 2 Ether: 26/35 Gold: 2663 GP: 23 Equipment: Blazing Palm (WP: 14, Fire Elemental whip, successful hits lower the target's level by 1), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Ethereal Cloak (SP: +2, Max Ether: +4, back wear), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone) Inventory: *Weapons: Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon), Oculoid Palm (WP: 11, successful hits lower the target's level by 1, whip) Spring Staff (WP: 12, healing someone else through this staff also heals the user by the same amount, water elemental staff), Grumpy's Staff (WP: 10, staff), Sexy(WP: 11, disregards SP, longsword), Heirloom Dagger (WP: 3, dagger), Rusty Dagger (WP: 2, deals the poisoned by 10, breaks after 3 uses) -Minstrel Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky, instrument) *Artefacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone) Paper Doll (Provides immunity to the Hexed effect, accessory) *Minstrel Artefacts: Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory) *Gems: Ruby (Fire), Sapphire (Wind) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity *Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 10 ether, Battle Song) *Consumables: Grand Potion x10, Tonic, Grand Tonic x10, Remedy x9, Phoenix Essence x5, Nostrum x4, Pumpkin Bomb (causes poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), Fire Bomb, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma, Elixir x2, Tiger Balm, Ether Core, Health Core, Smelling Salts, Potion, 2x Mead, 16 Venoms, 2 Deadly Venoms, Jinxy Juice, Love Potion, 2x Bone (Arthur's Items: Bright Polish,Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon)) *Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Quest/Roleplay Items: Masson's Journal Entry #11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Outfit, Kayla's Mask, Ulric's Letter Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) 180 Years Old Female Elven Mystic Knight Level 21.66 *Immune to Fire and Fragile, Hexed, Petrified, Minimized, Jinxed, Stunned* *Permanently Nimble* Power Bonus: 4 Defense: 19 Health: 34/34 Ether: 8/29 Gold: 1003 GP: 31 Equipment: Zelphie's Staff (WP: 20, cannot be imbued with elements, damages undead), Blue Hand Shield (SP:11, immune to Hexed, Petrified, Minimized, Jinxed, and Stunned) (Loaned from Flipz), Heavy Armour (SP: 5, immune to Fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Aventine's Tricorne (SP: 3, Immunity to Fire), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torsowear) Inventory: Equipment: Lullaby Wand (WP:8, Sleep effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5, Light and Darkness Elemental), Thorny Rose (WP: 17,wood-elemental, deals the Poisoned by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield) (Loaned from Flipz), Crocodile Handbag (Max Ether +2; accessory) Spell Items: Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether) Consumables: 3 Potions, 1 Grand Potion, 9 Grand Tonics, 3x Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3x Bone, Skeleton Decoy Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5) Tools: Bedroll, Shovel, Magnifying Glass Althior Emorith, The Dragonslayer (K-Nut) 36 years old male human Necromancer Level 50.8 *Gains Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, Ice, and Darkness* *+5 level to raised undead* *Encouraged* *Lucky* Power Bonus: +5 Spellpower Defense: 10 Health: 60/60 Ether: 49/65 Gold: 2459 (owed 65g by Warlen Meliname) GP: 26 Equipment: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear) Inventory: Weapons: Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Tin Helmet (immunity to confused and afraid, headwear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory) Spell Items: Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.) Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine(Water), Emerald (Wood) Consumables: 3 Potions, 10 Grand Potions, 6 Tonics, 2 Grand Tonics, 3 Ether Cores, 6 Remedies, 2 Elixirs, Phoenix Incense, 12 Meads, 9 Nostrums, 5 Smelling Salts, Garnet Lamp of Summoning, 2x Bone, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Mythril, Smoke Bomb Tools etc.: Bedroll, Magnifying Glass, 2 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used) Undead Army (36): Bugbear Archer A, Level 14 Dark Bugbear Archer B, Level 14 Dark Bugbear Archer C, Level 14 Dark Bugbear Archer D, Level 14 Dark Bugbear Archer E, Level 14 Dark Bugbear Healer A, Level 12 Dark Dryad A, Level 21 Dark Dryad B, Level 21 Dark Dryad C, Level 21 Dark Green Viper A, Level 11 Dark Green Viper B, Level 11 Dark Green Viper C, Level 11 Dark Battle Ant A, Level 13 Dark Battle Ant B, Level 13 Dark Battle Ant C, Level 13 Dark Battle Ant D, Level 13 Dark Battle Ant E, Level 13 Dark Battle Ant F, Level 13 Dark Battle Ant G, Level 13 Dark Battle Ant H, Level 13 Dark Itsy-Bitsy Spider A, Level 9 Dark Itsy-Bitsy Spider B, Level 9 Dark Itsy-Bitsy Spider C, Level 9 Dark Itsy-Bitsy Spider D, Level 9 Dark Itsy-Bitsy Spider E, Level 9 Dark Itsy-Bitsy Spider F, Level 9 Dark Itsy-Bitsy Spider G, Level 9 Dark Itsy-Bitsy Spider H, Level 9 Dark Rat King, Level 17 Dark Zombie Peasant A, Level 18 Dark Zombie Peasant B, Level 18 Dark Zombie Peasant C, Level 18 Dark Black Sheep B, Level 13 Dark Direwolf A, Level 20 Dark Direwolf C, Level 20 Dark Creeping Hand B, Level 25 Dark Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 42.2 *Natural Respite* *Favors Vermin and Beast enemies* *Immune to Fragile, Blinded, Confused, Weakened* *Special Guard* Power Bonus: +2 WP for bows and crossbows Defense: 8 Health: 56/56 Gold: 3447 GP: 25 Equipment: Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear),Lucky Doubloon (Grants "Special Guard"; accessory), Pugilist's Gloves (+2 Power, Immunity to Weakened) Inventory:Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Composite Bow (WP:12, ignores SP, light, lightning, water, wood, and earth-elemental; bow), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy (example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold); handwear), 2x Potion, Phoenix Essence, 5 Phoenix Incense, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.), 10 Meads, 5 Nostrums, 3 Remedy, Smelling Salts, 7 Venoms, 1 Deadly Venoms, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, Rudra Bomb (Deals 100 lightning-elemental damage to all opponents when used.), Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool), 6 Bone, Blind Fury, Wolfgang Insignia, Black Goo, Grating Stone, 1 Grand Potion Matthias the Carnival Crusader (StickFig) Level 23.33 Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *Gains Double XP* Power Bonus: 10 Health: 34/34 Defense: 4 Ether: 8/23 Gold: 1106 GP: 31 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon),Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects fromBoundand Slowed effects, footwear) Inventory: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff),Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip),Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Ruby (Fire), 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Nostrum, Mead, 2x Bone Darksten (Comrade Commander) 35 year old male human Assassin *Gains Triple XP* *Immune to Afraid* Level 22 Power Bonus: 0 Health: 38/38 Defense: 3 Gold: 1312 GP: 33 Equipment: Composite Bow (WP:11, ignores defense, bow), Sand Worm Hide (SP: 2, bodywear), Medal of Glory (Wearer gains 3x experience from battles, accessory), Safety Blanket (SP:1, protects from Afraid, backwear) Inventory: Weapons: Spider String Bow (WP:4, darkness-elemental bow), Fine-tuned Guitar (WP:15, user is lucky; instrument), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger) Artifacts: Vampire Cape (Halves damage from undead enemies; backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Spell Items: Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 30 ether per round; Battle Song) Consumables: 6x Potion, 5x Grand Potion, Health Core, 5x Remedy, Elixir, 2x Phoenix Essence, 4x Mead, Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Floral Bomb, 4x Lightning Bomb, Smoke Bomb, 4x Venom, 5x Bone Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass Quote
K-Nut Posted June 11, 2015 Posted June 11, 2015 Althior repeats. Does anyone have an issue with autorolling the rest of the battle? We're pretty close to the end. Quote
Kintobor Posted June 11, 2015 Posted June 11, 2015 Does anyone have an issue with autorolling the rest of the battle? We're pretty close to the end. OOC: Nope, not at all. If we want to autoroll, let me just make a few adjustments. The Unlucky Horseshoe is returned to me at the end of combat if I don't pick it up, right? "Matthais, switch to Black Adder C! I've got him under control!" Karie readies her aim with Arthur's Horseshoe. "Hold still, cupcake!" Karie grins as she tosses Arthur's Unlucky Horseshoe at the Skeleton Knight. Skrall changes his target to Black Adder B, still attacking from the back row. Battle Order Purpearl Karie Skrall Darksten Matthais Althior On her next and all subsequent turns, Karie attacks using the Blazing Palm. Quote
Purpearljellyblob Posted June 12, 2015 Posted June 12, 2015 Purpearl casts fire at Toxic Toad B from the back row. Quote
Sandy Posted June 12, 2015 Author Posted June 12, 2015 OOC: Nope, not at all. If we want to autoroll, let me just make a few adjustments. The Unlucky Horseshoe is returned to me at the end of combat if I don't pick it up, right? QM Note: Yes, of course! JimBee will continue with you from here on out. Quote
JimBee Posted June 12, 2015 Posted June 12, 2015 Round 6 of Battle 6: >Purpearl (Fire) vs. Toxic Toad B - Great Spell (65x2=130 dmg, KO, -1 ether) >Karie (Unlucky Horseshoe) vs. Skeleton Knight - SHIELD (Mass Hallucination: Black Adders, Toxic Toad Hexed, -1 ether) >Skrall (Hunter's Crossbow) vs. Black Adder C - Aim (14 x4 x3=168 dmg, KO) >Darksten vs. Black Adder B - Special Damage (Hexed: attacks Toxic Toad A) >Althior (Light) vs. Toxic Toad A - SHIELD/Special Damage (Raise an Army: Enemies raised +5 levels, -10 ether) >Matthias vs. Skeleton Knight - Special Damage (Hexed: attacks Black Adder B, KO) Round 7 of Battle 6: >Purpearl (Fire) vs. Toxic Toad A - Special Damage (Hexed: attacks Skeleton Knight) >Karie (Unlucky Horseshoe) vs. Skeleton Knight - Damage (11 dmg) >Skrall (Composite Bow) vs. Skeleton Knight - Hit (56 x2 x3=336 dmg) >Darksten vs. Toxic Toad A - SHIELD (Grim Reaper: no effect) >Althior (Light) vs. Toxic Toad A - Damage Damage (Hexed: attacks Skeleton Knight) >Matthias vs. Skeleton Knight - Critical Hit (69 dmg to Skeleton Knight and Toxic Toad, Toad KO) Round 8 of Battle 6: >Purpearl (Fire) vs. Skeleton Knight - Great Spell (65-6=59 dmg, -1 ether) >Karie (Unlucky Horseshoe) vs. Skeleton Knight - Critical Hit (50 dmg, Jinxed) >Skrall (Composite Bow) vs. Skeleton Knight - Hit Special Damage (56 x2 x3=336 dmg, KO) The heroes finally make the rest of the enemies fall. VICTORY! The heroes gain 6 GP and XP. Party Leader, please divide the loot. Loot: 3x Deadly Venom 2x Bone Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver) Skull Shield (SP:6; immunity to dark-elemental damage; suitable to Black Knights only; shield.) Tonic Ice Bomb 2x Venom Party: Karie Alderflask-Cour, A True Hero (Kintobor) ~Party Leader~ 24? Year Old Human Female Witch Level 30.5 *Permanently Nimble* *Immune to Sealed* Power Bonus: 0 Health: 36/47 Defense: 2 Ether: 25/35 Gold: 2663 GP: 29 Equipment: Blazing Palm (WP: 14, Fire Elemental whip, successful hits lower the target's level by 1), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Ethereal Cloak (SP: +2, Max Ether: +4, back wear), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone) Inventory: *Weapons: Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon), Oculoid Palm (WP: 11, successful hits lower the target's level by 1, whip) Spring Staff(WP: 12, healing someone else through this staff also heals the user by the same amount, water elemental staff), Grumpy's Staff (WP: 10, staff), Sexy(WP: 11, disregards SP, longsword), Heirloom Dagger (WP: 3, dagger), Rusty Dagger (WP: 2, deals the poisoned by 10, breaks after 3 uses) -Minstrel Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky, instrument) *Artefacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone) Paper Doll (Provides immunity to the Hexed effect, accessory) *Minstrel Artefacts: Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory) *Gems: Ruby (Fire), Sapphire (Wind) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity *Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 10 ether, Battle Song) *Consumables: Grand Potion x10, Tonic, Grand Tonic x10, Remedy x9, Phoenix Essence x5, Nostrum x4, Pumpkin Bomb (causes poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), Fire Bomb, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma, Elixir x2, Tiger Balm, Ether Core, Health Core, Smelling Salts, Potion, 2x Mead, 16 Venoms, 2 Deadly Venoms, Jinxy Juice, Love Potion, 2x Bone (Arthur's Items: Bright Polish,Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon)) *Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Quest/Roleplay Items: Masson's Journal Entry #11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Outfit, Kayla's Mask, Ulric's Letter Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) 180 Years Old Female Elven Mystic Knight Level 22 *Immune to Fire and Fragile, Hexed, Petrified, Minimized, Jinxed, Stunned* *Permanently Nimble* Power Bonus: 4 Defense: 19 Health: 35/35 Ether: 7/30 Gold: 1003 GP: 37 Equipment: Zelphie's Staff (WP: 20, cannot be imbued with elements, damages undead), Blue Hand Shield (SP:11, immune to Hexed, Petrified, Minimized, Jinxed, and Stunned) (Loaned from Flipz), Heavy Armour (SP: 5, immune to Fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Aventine's Tricorne (SP: 3, Immunity to Fire), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torsowear) Inventory: Equipment: Lullaby Wand (WP:8, Sleep effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5, Light and Darkness Elemental), Thorny Rose (WP: 17,wood-elemental, deals the Poisoned by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield) (Loaned from Flipz), Crocodile Handbag (Max Ether +2; accessory) Spell Items: Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether) Consumables: 3 Potions, 1 Grand Potion, 9 Grand Tonics, 3x Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3x Bone, Skeleton Decoy Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5) Tools: Bedroll, Shovel, Magnifying Glass Althior Emorith, The Dragonslayer (K-Nut) 36 years old male human Necromancer Level 51.4 *Gains Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, Ice, and Darkness* *+5 level to raised undead* Power Bonus: +5 Spellpower Defense: 10 Health: 61/61 Ether: 40/66 Gold: 2459 (owed 65g by Warlen Meliname) GP: 32 Equipment: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear) Inventory: Weapons: Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Tin Helmet (immunity to confused and afraid, headwear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory) Spell Items: Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.) Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine(Water), Emerald (Wood) Consumables: 3 Potions, 10 Grand Potions, 6 Tonics, 2 Grand Tonics, 3 Ether Cores, 6 Remedies, 2 Elixirs, Phoenix Incense, 12 Meads, 9 Nostrums, 5 Smelling Salts, Garnet Lamp of Summoning, 2x Bone, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Mythril, Smoke Bomb Tools etc.: Bedroll, Magnifying Glass, 2 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used) Undead Army (46): Bugbear Archer A, Level 14 Dark Bugbear Archer B, Level 14 Dark Bugbear Archer C, Level 14 Dark Bugbear Archer D, Level 14 Dark Bugbear Archer E, Level 14 Dark Bugbear Healer A, Level 12 Dark Dryad A, Level 21 Dark Dryad B, Level 21 Dark Dryad C, Level 21 Dark Green Viper A, Level 11 Dark Green Viper B, Level 11 Dark Green Viper C, Level 11 Dark Battle Ant A, Level 13 Dark Battle Ant B, Level 13 Dark Battle Ant C, Level 13 Dark Battle Ant D, Level 13 Dark Battle Ant E, Level 13 Dark Battle Ant F, Level 13 Dark Battle Ant G, Level 13 Dark Battle Ant H, Level 13 Dark Itsy-Bitsy Spider A, Level 9 Dark Itsy-Bitsy Spider B, Level 9 Dark Itsy-Bitsy Spider C, Level 9 Dark Itsy-Bitsy Spider D, Level 9 Dark Itsy-Bitsy Spider E, Level 9 Dark Itsy-Bitsy Spider F, Level 9 Dark Itsy-Bitsy Spider G, Level 9 Dark Itsy-Bitsy Spider H, Level 9 Dark Rat King, Level 17 Dark Zombie Peasant A, Level 18 Dark Zombie Peasant B, Level 18 Dark Zombie Peasant C, Level 18 Dark Black Sheep B, Level 13 Dark Direwolf A, Level 20 Dark Direwolf C, Level 20 Dark Black Adder A, Level 17 Dark Black Adder C, Level 17 Dark Creeping Hand A, Level 25 Dark Creeping Hand B, Level 25 Dark Carrion Squirrel A, Level 15 Dark Carrion Squirrel B, Level 15 Dark Carrion Squirrel C, Level 15 Dark Carrion Squirrel D, Level 15 Dark Skeleton Mage, Level 31 Dark Specter, Level 29 Dark Toxic Toad B, Level 18 Dark Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 42.4 *Natural Respite* *Favors Vermin and Beast enemies* *Immune to Fragile, Blinded, Confused, Weakened* *Special Guard* Power Bonus: +2 WP for bows and crossbows Defense: 8 Health: 56/56 Gold: 3447 GP: 31 Equipment: Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear),Lucky Doubloon (Grants "Special Guard"; accessory), Pugilist's Gloves (+2 Power, Immunity to Weakened) Inventory:Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Composite Bow (WP:12, ignores SP, light, lightning,water, wood, and earth-elemental; bow), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy (example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold); handwear), 2x Potion, Phoenix Essence, 5 Phoenix Incense, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.), 10 Meads, 5 Nostrums, 3 Remedy, Smelling Salts, 7 Venoms, 1 Deadly Venoms, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, Rudra Bomb (Deals 100 lightning-elemental damage to all opponents when used.), Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool), 6 Bone, Blind Fury, Wolfgang Insignia, Black Goo, Grating Stone, 1 Grand Potion Matthias the Carnival Crusader (StickFig) Level 24 Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *Gains Double XP* Power Bonus: 10 Health: 35/35 Defense: 4 Ether: 9/24 Gold: 1106 GP: 37 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon),Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects fromBoundand Slowed effects, footwear) Inventory: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff),Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip),Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Ruby (Fire), 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Nostrum, Mead, 2x Bone Darksten (Comrade Commander) 35 year old male human Assassin *Gains Triple XP* *Immune to Afraid* Level 23 Power Bonus: 0 Health: 39/39 Defense: 3 Gold: 1312 GP: 39 Equipment: Composite Bow (WP:11, ignores defense, bow), Sand Worm Hide (SP: 2, bodywear), Medal of Glory (Wearer gains 3x experience from battles, accessory), Safety Blanket (SP:1, protects from Afraid, backwear) Inventory: Weapons: Spider String Bow (WP:4, darkness-elemental bow), Fine-tuned Guitar (WP:15, user is lucky; instrument), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger) Artifacts: Vampire Cape (Halves damage from undead enemies; backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Spell Items: Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 30 ether per round; Battle Song) Consumables: 6x Potion, 5x Grand Potion, Health Core, 5x Remedy, Elixir, 2x Phoenix Essence, 4x Mead, Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Floral Bomb, 4x Lightning Bomb, Smoke Bomb, 4x Venom, 5x Bone Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass Quote
StickFig Posted June 12, 2015 Posted June 12, 2015 Matthias raises his cannon in a small victory celebration, and looks around for where to go next. Quote
Kintobor Posted June 12, 2015 Posted June 12, 2015 Karie picks up the shield. "Anybody want this? If not, I'll sell it at the hall and split the proceeds with you guys." Loot Distribution Karie- Skull Shield Skrall- Deadly Venom Matthais- Deadly Venom Althior- Venom, Bone x2 Purpearl- Tonic, Ice Bomb Darksten- Venom, Gold Ring Karie heals herself to full health. "If we're going after this Wandering Monster, than we should continue West. That takes us to Gust Ridge. We could alternatively head east and loop around, but we'd be entering the Firefly Mire, and the start of more difficult fights. I say we check out this Gust Ridge, and work from there into the Howling Hills and around. It's a safer bet than just tossing ourselves into a difficult fight." Quote
Purpearljellyblob Posted June 13, 2015 Posted June 13, 2015 Purpearl drinks a Tonic and Grand Tonic. "If we're going after this Wandering Monster, than we should continue West. That takes us to Gust Ridge. We could alternatively head east and loop around, but we'd be entering the Firefly Mire, and the start of more difficult fights. I say we check out this Gust Ridge, and work from there into the Howling Hills and around. It's a safer bet than just tossing ourselves into a difficult fight." "I agree, Gust Ridge sounds like a good place to start with." Quote
K-Nut Posted June 13, 2015 Posted June 13, 2015 Althior tosses his Venom to Darksten. "I have no use for it. Gust Ridge sounds fine for me," Althior takes a Nostrum Quote
Comrade Commander Posted June 13, 2015 Posted June 13, 2015 Darksten accepts the offered loot with a "thanks" and prepares to go to the Gusty Ridge Quote
Kintobor Posted June 13, 2015 Posted June 13, 2015 "Then to Gust Ridge we go!" Karie leads the group, putting her hood up as the winds pick up. Quote
Waterbrick Down Posted June 14, 2015 Posted June 14, 2015 "It can't have many places left to hide. The ridge sounds like a logical choice." Quote
JimBee Posted June 15, 2015 Posted June 15, 2015 QM Note: Sorry for the spotty updates lately. My Internet isn't working and I have to update from a library, and I'll also be gone for Wednesday and Thursday this week. Kint, you forgot to distribute one Deadly Venom. The party sees fit to head to Gust Ridge for the next battle. Mountain creatures lurk on the windy rocks sparsely covered with moss. A few Bugbears scout the lands beyond their forest. The Dryad's electric cousin, the Sylph, dances on the tips of her toes. But none take too kindly to the heroes' presence. PREPARE FOR BATTLE! Enemies: Aepyornis A *Hastened* Type: Flying? Level: 19 Health: 282/282 Special: Road Runner – Causes slowed-effect to the target. Drops: Smelling Salts Aepyornis B *Hastened* Type: Flying? Level: 19 Health: 282/282 Special: Road Runner – Causes slowed-effect to the target. Drops: Smelling Salts Barghest A *Lightning-elemental attacks* Type: Beast/Electric Level: 10 Health: 107/107 Special: Booming Bark – Causes 10 lightning-elemental damage and confused-effect to all opponents. Drops: Bone Barghest B *Lightning-elemental attacks* Type: Beast/Electric Level: 10 Health: 107/107 Special: Booming Bark – Causes 10 lightning-elemental damage and confused-effect to all opponents. Drops: Bone Barghest C *Lightning-elemental attacks* Type: Beast/Electric Level: 10 Health: 107/107 Special: Booming Bark – Causes 10 lightning-elemental damage and confused-effect to all opponents. Drops: Bone Bugbear Scouts *Mob 2* Type: Beast Level: 22 (11x2) Health: 214/214 (107x2) Special: Sneak Attack – Causes 11 damage regardless of defense, the poisoned by 1-effect and steals 11 gold from the target. Drops: Venom Harpies *Mob 3* *Fights from the back row* *Immune to slowed* Type: Flying Level: 63 (21x3) Health: 1062/1062 (354x3) Special: Feral Strike – Attacks members of the opposing party 1-6 times regardless of row, dividing the hits as equally as possible. Drops (varies by roll): 1-2: Sapphire (Wind) 3-4: Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.) 5-6: nothing Hippogriff Type: Beast/Flying Level: 23 Health: 528/528 Special: Aerial Assault – Flies to the sky for the remainder of the round, avoiding all damage, and lands on the target for 46 damage regardless of row at the end of the round. Drops (varies by roll): 1-2: Winged Sandals (Protects from bound- and slowed-effects; footwear.) 3-4: Sapphire (Wind) 5-6: Air Bomb Mountain Goats *Mob 3* *Immune to stunned* Type: Beast/Rock Level: 72 (24x3) Defense: 12 (4x3) Health: 1578/1578 (526x3) Special: Rampage – Stuns all opponents. Drops (varies by roll): 1-2: Golden Fleece (Worth 90 gold) 3-6: nothing Sylph *Wind-elemental attacks* Type: Electric/Flying Level: 22 Health: 347/347 Special: Thunderdome – Forms a protective aura of thunder around the allied party for the duration of the next round, causing 22 lightning-elemental damage to any opponent that successfully hits anyone from the allied party. Drops (varies by roll): 1-2: Topaz (Lightning) 3-4: Ether Core 5-6: nothing Party: Karie Alderflask-Cour, A True Hero (Kintobor) ~Party Leader~ 24? Year Old Human Female Witch Level 30.5 *Permanently Nimble* *Immune to Sealed* Power Bonus: 0 Health: 47/47 Defense: 2 Ether: 24/35 Gold: 2663 GP: 29 Equipment: Blazing Palm (WP: 14, Fire Elemental whip, successful hits lower the target's level by 1), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Ethereal Cloak (SP: +2, Max Ether: +4, back wear), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone) Inventory: *Weapons: Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon), Oculoid Palm (WP: 11, successful hits lower the target's level by 1, whip) Spring Staff(WP: 12, healing someone else through this staff also heals the user by the same amount, water elemental staff), Grumpy's Staff (WP: 10, staff), Sexy(WP: 11, disregards SP, longsword), Heirloom Dagger (WP: 3, dagger), Rusty Dagger (WP: 2, deals the poisoned by 10, breaks after 3 uses) Skull Shield (SP:6; immunity to dark-elemental damage; suitable to Black Knights only; shield.) -Minstrel Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky, instrument) *Artefacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone) Paper Doll (Provides immunity to the Hexed effect, accessory) *Minstrel Artefacts: Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory) *Gems: Ruby (Fire), Sapphire (Wind) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity *Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 10 ether, Battle Song) *Consumables: Grand Potion x10, Tonic, Grand Tonic x10, Remedy x9, Phoenix Essence x5, Nostrum x4, Pumpkin Bomb (causes poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), Fire Bomb, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma, Elixir x2, Tiger Balm, Ether Core, Health Core, Smelling Salts, Potion, 2x Mead, 16 Venoms, 2 Deadly Venoms, Jinxy Juice, Love Potion, 2x Bone (Arthur's Items: Bright Polish,Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon)) *Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Quest/Roleplay Items: Masson's Journal Entry #11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Outfit, Kayla's Mask, Ulric's Letter Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) 180 Years Old Female Elven Mystic Knight Level 22 *Immune to Fire and Fragile, Hexed, Petrified, Minimized, Jinxed, Stunned* *Permanently Nimble* Power Bonus: 4 Defense: 19 Health: 35/35 Ether: 27/30 Gold: 1003 GP: 37 Equipment: Zelphie's Staff (WP: 20, cannot be imbued with elements, damages undead), Blue Hand Shield (SP:11, immune to Hexed, Petrified, Minimized, Jinxed, and Stunned) (Loaned from Flipz), Heavy Armour (SP: 5, immune to Fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Aventine's Tricorne (SP: 3, Immunity to Fire), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torsowear) Inventory: Equipment: Lullaby Wand (WP:8, Sleep effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5, Light and Darkness Elemental), Thorny Rose (WP: 17,wood-elemental, deals the Poisoned by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield) (Loaned from Flipz), Crocodile Handbag (Max Ether +2; accessory) Spell Items: Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether) Consumables: 3 Potions, 1 Grand Potion, 8 Grand Tonics, 3x Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3x Bone, Skeleton Decoy, Ice Bomb Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5) Tools: Bedroll, Shovel, Magnifying Glass Althior Emorith, The Dragonslayer (K-Nut) 36 years old male human Necromancer Level 51.4 *Gains Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, Ice, and Darkness* *+5 level to raised undead* *Lucky* Power Bonus: +5 Spellpower Defense: 10 Health: 61/61 Ether: 40/66 Gold: 2459 (owed 65g by Warlen Meliname) GP: 32 Equipment: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear) Inventory: Weapons: Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Tin Helmet (immunity to confused and afraid, headwear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory) Spell Items: Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.) Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine(Water), Emerald (Wood) Consumables: 3 Potions, 10 Grand Potions, 6 Tonics, 2 Grand Tonics, 3 Ether Cores, 6 Remedies, 2 Elixirs, Phoenix Incense, 12 Meads, 8 Nostrums, 5 Smelling Salts, Garnet Lamp of Summoning, 4x Bone, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Mythril, Smoke Bomb Tools etc.: Bedroll, Magnifying Glass, 2 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used) Undead Army (46): Bugbear Archer A, Level 14 Dark Bugbear Archer B, Level 14 Dark Bugbear Archer C, Level 14 Dark Bugbear Archer D, Level 14 Dark Bugbear Archer E, Level 14 Dark Bugbear Healer A, Level 12 Dark Dryad A, Level 21 Dark Dryad B, Level 21 Dark Dryad C, Level 21 Dark Green Viper A, Level 11 Dark Green Viper B, Level 11 Dark Green Viper C, Level 11 Dark Battle Ant A, Level 13 Dark Battle Ant B, Level 13 Dark Battle Ant C, Level 13 Dark Battle Ant D, Level 13 Dark Battle Ant E, Level 13 Dark Battle Ant F, Level 13 Dark Battle Ant G, Level 13 Dark Battle Ant H, Level 13 Dark Itsy-Bitsy Spider A, Level 9 Dark Itsy-Bitsy Spider B, Level 9 Dark Itsy-Bitsy Spider C, Level 9 Dark Itsy-Bitsy Spider D, Level 9 Dark Itsy-Bitsy Spider E, Level 9 Dark Itsy-Bitsy Spider F, Level 9 Dark Itsy-Bitsy Spider G, Level 9 Dark Itsy-Bitsy Spider H, Level 9 Dark Rat King, Level 17 Dark Zombie Peasant A, Level 18 Dark Zombie Peasant B, Level 18 Dark Zombie Peasant C, Level 18 Dark Black Sheep B, Level 13 Dark Direwolf A, Level 20 Dark Direwolf C, Level 20 Dark Black Adder A, Level 17 Dark Black Adder C, Level 17 Dark Creeping Hand A, Level 25 Dark Creeping Hand B, Level 25 Dark Carrion Squirrel A, Level 15 Dark Carrion Squirrel B, Level 15 Dark Carrion Squirrel C, Level 15 Dark Carrion Squirrel D, Level 15 Dark Skeleton Mage, Level 31 Dark Specter, Level 29 Dark Toxic Toad B, Level 18 Dark Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 42.4 *Natural Respite* *Favors Vermin and Beast enemies* *Immune to Fragile, Blinded, Confused, Weakened* *Special Guard* Power Bonus: +2 WP for bows and crossbows Defense: 8 Health: 56/56 Gold: 3447 GP: 31 Equipment: Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear),Lucky Doubloon (Grants "Special Guard"; accessory), Pugilist's Gloves (+2 Power, Immunity to Weakened) Inventory:Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Composite Bow (WP:12, ignores SP, light,lightning,water, wood, and earth-elemental; bow), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy (example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold); handwear), 2x Potion, Phoenix Essence, 5 Phoenix Incense, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.), 10 Meads, 5 Nostrums, 3 Remedy, Smelling Salts, 7 Venoms, 2 Deadly Venoms, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, Rudra Bomb (Deals 100 lightning-elemental damage to all opponents when used.), Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool), 6 Bone, Blind Fury, Wolfgang Insignia, Black Goo, Grating Stone, 1 Grand Potion Matthias the Carnival Crusader (StickFig) Level 24 Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *Gains Double XP* Power Bonus: 10 Health: 35/35 Defense: 4 Ether: 9/24 Gold: 1106 GP: 37 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon),Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects fromBoundand Slowed effects, footwear) Inventory: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff),Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip),Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Ruby (Fire), 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Nostrum, Mead, 2x Bone, Deadly Venom Darksten (Comrade Commander) 35 year old male human Assassin *Gains Triple XP* *Immune to Afraid* Level 23 Power Bonus: 0 Health: 39/39 Defense: 3 Gold: 1312 GP: 39 Equipment: Composite Bow (WP:11, ignores defense, bow), Sand Worm Hide (SP: 2, bodywear), Medal of Glory (Wearer gains 3x experience from battles, accessory), Safety Blanket (SP:1, protects from Afraid, backwear) Inventory: Weapons: Spider String Bow (WP:4, darkness-elemental bow), Fine-tuned Guitar (WP:15, user is lucky; instrument), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger) Artifacts: Vampire Cape (Halves damage from undead enemies; backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Spell Items: Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 30 ether per round; Battle Song) Consumables: 6x Potion, 5x Grand Potion, Health Core, 5x Remedy, Elixir, 2x Phoenix Essence, 4x Mead, Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Floral Bomb, 4x Lightning Bomb, Smoke Bomb, 6x Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver) Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass Quote
Waterbrick Down Posted June 16, 2015 Posted June 16, 2015 I'll handle the goats, just make sure I go last." Skrall pulled back on his Hunter's Crossbow and took aim at the Mountain Goat Mob from the back row. Quote
K-Nut Posted June 16, 2015 Posted June 16, 2015 "Let me take the harpies." Althior says, bluntly, as he fires a wind spell from the back row. "Whoever targets the Sylph should go close to last so as not to target it's special skill," Quote
JimBee Posted June 16, 2015 Posted June 16, 2015 "Let me take the harpies." Althior says, bluntly, as he fires a wind spell from the back row. "Whoever targets the Sylph should go close to last so as not to target it's special skill," QM Note: To be clear, I plan to run that special as activating at the beginning of the next round, according to the wording. Never mind, I've realized that it's meant to activate immediately and go through the next round. Oh, and my Internet is back, hopefully for good this time. Quote
Purpearljellyblob Posted June 16, 2015 Posted June 16, 2015 Purpearl casts fire at Hippogriff from the back row. Quote
K-Nut Posted June 16, 2015 Posted June 16, 2015 "Put me and Purpearl at the front of the order, Karie. We can soak up some of the free hits." Before I forget, I'm leaving on a trip tomorrow and won't be back until at the earliest next Saturday. I should have internet access to post at least once a day, but there may be a few das next week where I'm unavailable. In that case, Kinto is in charge of Althior. Quote
Kintobor Posted June 16, 2015 Posted June 16, 2015 OOC: I've got control of Matthais as well for the time being. "I'll take the sylph for the moment. Matthais and Darksten, take the Aepyornis. I don't want to be contending with these guys running around and causing problems. But first, excuse me..." Karie uses a Smelling Salts, then uses the Unlucky Horseshoe on the Sylph from the back row. Matthais target's Aepyornis B from the back row. Battle Order Purpearl Althior Darksten Matthais Karie Skrall Quote
Comrade Commander Posted June 16, 2015 Posted June 16, 2015 Darksten takes aim at the aepyornis A and prepares to fires from the back Quote
JimBee Posted June 17, 2015 Posted June 17, 2015 Round 1 of Battle 7: >Purpearl (fire) vs. Hippogriff - Spell (46x2=92 dmg, -1 ether) >Althior (wind) vs. Harpies - Meditate Damage (+1 ether) >Darksten (Composite Bow) vs. Aepyornis A - Hit (No Assassination, 34 dmg) >Matthais (Extraordinaire) vs. Aepyornis A - Aim (18 dmg to Aepyornii A, B) >Karie uses Smelling Salts (Hastened) >Karie (Horseshoe) vs. Sylph - SHIELD (some enemies Hexed, -1 ether) >Skrall vs. Mountain Goats - Hit (58 x4 /4 x3=174 dmg) Aepyornis A vs. Purpearl (no dodge, 0 dmg) Aepyornis B vs. Althior (Hexed, attacks Barghest A) Barghest A vs. Darksten (2 dmg) Barghest B vs. Matthias (1 dmg) Barghest C vs. Karie (3 dmg) Bugbear Scouts vs. Skrall (3 dmg) The party faces off against the enemies, but the two parties seem to be evenly matched for the moment. Enemies: Aepyornis A *Hastened* Type: Flying? Level: 19 Health: 230/282 Special: Road Runner – Causes slowed-effect to the target. Drops: Smelling Salts Aepyornis B *Hastened* *Hexed, 1 round* Type: Flying? Level: 19 Health: 264/282 Special: Road Runner – Causes slowed-effect to the target. Drops: Smelling Salts Barghest A *Lightning-elemental attacks* Type: Beast/Electric Level: 10 Health: 88/107 Special: Booming Bark – Causes 10 lightning-elemental damage and confused-effect to all opponents. Drops: Bone Barghest B *Lightning-elemental attacks* Type: Beast/Electric Level: 10 Health: 107/107 Special: Booming Bark – Causes 10 lightning-elemental damage and confused-effect to all opponents. Drops: Bone Barghest C *Lightning-elemental attacks* *Hexed, 1 round* Type: Beast/Electric Level: 10 Health: 107/107 Special: Booming Bark – Causes 10 lightning-elemental damage and confused-effect to all opponents. Drops: Bone Bugbear Scouts *Mob 2* *Hexed, 1 round* Type: Beast Level: 22 (11x2) Health: 214/214 (107x2) Special: Sneak Attack – Causes 11 damage regardless of defense, the poisoned by 1-effect and steals 11 gold from the target. Drops: Venom Harpies *Mob 3* *Fights from the back row* *Immune to slowed* Type: Flying Level: 63 (21x3) Health: 1062/1062 (354x3) Special: Feral Strike – Attacks members of the opposing party 1-6 times regardless of row, dividing the hits as equally as possible. Drops (varies by roll): 1-2: Sapphire (Wind) 3-4: Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.) 5-6: nothing Hippogriff Type: Beast/Flying Level: 23 Health: 436/528 Special: Aerial Assault – Flies to the sky for the remainder of the round, avoiding all damage, and lands on the target for 46 damage regardless of row at the end of the round. Drops (varies by roll): 1-2: Winged Sandals (Protects from bound- and slowed-effects; footwear.) 3-4: Sapphire (Wind) 5-6: Air Bomb Mountain Goats *Mob 3* *Immune to stunned* Type: Beast/Rock Level: 72 (24x3) Defense: 12 (4x3) Health: 1404/1578 (526x3) Special: Rampage – Stuns all opponents. Drops (varies by roll): 1-2: Golden Fleece (Worth 90 gold) 3-6: nothing Sylph *Wind-elemental attacks* Type: Electric/Flying Level: 22 Health: 347/347 Special: Thunderdome – Forms a protective aura of thunder around the allied party for the duration of the next round, causing 22 lightning-elemental damage to any opponent that successfully hits anyone from the allied party. Drops (varies by roll): 1-2: Topaz (Lightning) 3-4: Ether Core 5-6: nothing Party: Karie Alderflask-Cour, A True Hero (Kintobor) ~Party Leader~ 24? Year Old Human Female Witch Level 30.5 *Permanently Nimble* *Immune to Sealed* Power Bonus: 0 Health: 45/47 Defense: 2 Ether: 23/35 Gold: 2663 GP: 29 Equipment: Blazing Palm (WP: 14, Fire Elemental whip, successful hits lower the target's level by 1), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Ethereal Cloak (SP: +2, Max Ether: +4, back wear), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone) Inventory: *Weapons: Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon), Oculoid Palm (WP: 11, successful hits lower the target's level by 1, whip) Spring Staff(WP: 12, healing someone else through this staff also heals the user by the same amount, water elemental staff), Grumpy's Staff (WP: 10, staff), Sexy(WP: 11, disregards SP, longsword), Heirloom Dagger (WP: 3, dagger), Rusty Dagger (WP: 2, deals the poisoned by 10, breaks after 3 uses) Skull Shield (SP:6; immunity to dark-elemental damage; suitable to Black Knights only; shield.) -Minstrel Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky, instrument) *Artefacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone) Paper Doll (Provides immunity to the Hexed effect, accessory) *Minstrel Artefacts: Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory) *Gems: Ruby (Fire), Sapphire (Wind) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity *Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 10 ether, Battle Song) *Consumables: Grand Potion x10, Tonic, Grand Tonic x10, Remedy x9, Phoenix Essence x5, Nostrum x4, Pumpkin Bomb (causes poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), Fire Bomb, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma, Elixir x2, Tiger Balm, Ether Core, Health Core, Smelling Salts, Potion, 2x Mead, 16 Venoms, 2 Deadly Venoms, Jinxy Juice, Love Potion, 2x Bone (Arthur's Items: Bright Polish,Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon)) *Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Quest/Roleplay Items: Masson's Journal Entry #11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Outfit, Kayla's Mask, Ulric's Letter Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) 180 Years Old Female Elven Mystic Knight Level 22 *Immune to Fire and Fragile, Hexed, Petrified, Minimized, Jinxed, Stunned* *Permanently Nimble* Power Bonus: 4 Defense: 19 Health: 35/35 Ether: 26/30 Gold: 1003 GP: 37 Equipment: Zelphie's Staff (WP: 20, cannot be imbued with elements, damages undead), Blue Hand Shield (SP:11, immune to Hexed, Petrified, Minimized, Jinxed, and Stunned) (Loaned from Flipz), Heavy Armour (SP: 5, immune to Fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Aventine's Tricorne (SP: 3, Immunity to Fire), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torsowear) Inventory: Equipment: Lullaby Wand (WP:8, Sleep effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5, Light and Darkness Elemental), Thorny Rose (WP: 17,wood-elemental, deals the Poisoned by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield) (Loaned from Flipz), Crocodile Handbag (Max Ether +2; accessory) Spell Items: Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether) Consumables: 3 Potions, 1 Grand Potion, 8 Grand Tonics, 3x Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3x Bone, Skeleton Decoy, Ice Bomb Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5) Tools: Bedroll, Shovel, Magnifying Glass Althior Emorith, The Dragonslayer (K-Nut) 36 years old male human Necromancer Level 51.4 *Gains Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, Ice, and Darkness* *+5 level to raised undead* *Lucky* Power Bonus: +5 Spellpower Defense: 10 Health: 61/61 Ether: 39/66 Gold: 2459 (owed 65g by Warlen Meliname) GP: 32 Equipment: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear) Inventory: Weapons: Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Tin Helmet (immunity to confused and afraid, headwear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory) Spell Items: Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.) Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine(Water), Emerald (Wood) Consumables: 3 Potions, 10 Grand Potions, 6 Tonics, 2 Grand Tonics, 3 Ether Cores, 6 Remedies, 2 Elixirs, Phoenix Incense, 12 Meads, 8 Nostrums, 5 Smelling Salts, Garnet Lamp of Summoning, 4x Bone, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Mythril, Smoke Bomb Tools etc.: Bedroll, Magnifying Glass, 2 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used) Undead Army (46): Bugbear Archer A, Level 14 Dark Bugbear Archer B, Level 14 Dark Bugbear Archer C, Level 14 Dark Bugbear Archer D, Level 14 Dark Bugbear Archer E, Level 14 Dark Bugbear Healer A, Level 12 Dark Dryad A, Level 21 Dark Dryad B, Level 21 Dark Dryad C, Level 21 Dark Green Viper A, Level 11 Dark Green Viper B, Level 11 Dark Green Viper C, Level 11 Dark Battle Ant A, Level 13 Dark Battle Ant B, Level 13 Dark Battle Ant C, Level 13 Dark Battle Ant D, Level 13 Dark Battle Ant E, Level 13 Dark Battle Ant F, Level 13 Dark Battle Ant G, Level 13 Dark Battle Ant H, Level 13 Dark Itsy-Bitsy Spider A, Level 9 Dark Itsy-Bitsy Spider B, Level 9 Dark Itsy-Bitsy Spider C, Level 9 Dark Itsy-Bitsy Spider D, Level 9 Dark Itsy-Bitsy Spider E, Level 9 Dark Itsy-Bitsy Spider F, Level 9 Dark Itsy-Bitsy Spider G, Level 9 Dark Itsy-Bitsy Spider H, Level 9 Dark Rat King, Level 17 Dark Zombie Peasant A, Level 18 Dark Zombie Peasant B, Level 18 Dark Zombie Peasant C, Level 18 Dark Black Sheep B, Level 13 Dark Direwolf A, Level 20 Dark Direwolf C, Level 20 Dark Black Adder A, Level 17 Dark Black Adder C, Level 17 Dark Creeping Hand A, Level 25 Dark Creeping Hand B, Level 25 Dark Carrion Squirrel A, Level 15 Dark Carrion Squirrel B, Level 15 Dark Carrion Squirrel C, Level 15 Dark Carrion Squirrel D, Level 15 Dark Skeleton Mage, Level 31 Dark Specter, Level 29 Dark Toxic Toad B, Level 18 Dark Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 42.4 *Natural Respite* *Favors Vermin and Beast enemies* *Immune to Fragile, Blinded, Confused, Weakened* *Special Guard* Power Bonus: +2 WP for bows and crossbows, +2 power Defense: 8 Health: 53/56 Gold: 3447 GP: 31 Equipment: Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear),Lucky Doubloon (Grants "Special Guard"; accessory), Pugilist's Gloves (+2 Power, Immunity to Weakened) Inventory:Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Composite Bow (WP:12, ignores SP,light,lightning,water, wood, and earth-elemental; bow), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy (example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold); handwear), 2x Potion, Phoenix Essence, 5 Phoenix Incense, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.), 10 Meads, 5 Nostrums, 3 Remedy, Smelling Salts, 7 Venoms, 2 Deadly Venoms, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, Rudra Bomb (Deals 100 lightning-elemental damage to all opponents when used.), Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool), 6 Bone, Blind Fury, Wolfgang Insignia, Black Goo, Grating Stone, 1 Grand Potion Matthias the Carnival Crusader (StickFig) Level 24 Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *Gains Double XP* Power Bonus: 10 Health: 34/35 Defense: 4 Ether: 9/24 Gold: 1106 GP: 37 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon),Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects fromBoundand Slowed effects, footwear) Inventory: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff),Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip),Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Ruby (Fire), 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Nostrum, Mead, 2x Bone, Deadly Venom Darksten (Comrade Commander) 35 year old male human Assassin *Gains Triple XP* *Immune to Afraid* Level 23 Power Bonus: 0 Health: 37/39 Defense: 3 Gold: 1312 GP: 39 Equipment: Composite Bow (WP:11, ignores defense, bow), Sand Worm Hide (SP: 2, bodywear), Medal of Glory (Wearer gains 3x experience from battles, accessory), Safety Blanket (SP:1, protects from Afraid, backwear) Inventory: Weapons: Spider String Bow (WP:4, darkness-elemental bow), Fine-tuned Guitar (WP:15, user is lucky; instrument), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger) Artifacts: Vampire Cape (Halves damage from undead enemies; backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Spell Items: Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 30 ether per round; Battle Song) Consumables: 6x Potion, 5x Grand Potion, Health Core, 5x Remedy, Elixir, 2x Phoenix Essence, 4x Mead, Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Floral Bomb, 4x Lightning Bomb, Smoke Bomb, 6x Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver) Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass Quote
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