The Chosen Minifigure Posted September 9, 2015 Posted September 9, 2015 Warlen cowers in the back row, cautiously shooting light at the scarecrow from the darkstar wand. Enhance-Shield. Quote
Wedge09 Posted September 9, 2015 Posted September 9, 2015 "Damn cows!" exclaims Alexander, he shakes his head trying to clear his mind and attacks again the Mad Cows with his Fauxtrill Crossbows from the back row. Quote
Flipz Posted September 9, 2015 Posted September 9, 2015 FM Note: I will be away most of the day tomorrow; updates will likely resume 6+ hours after my normal update time. Quote
Dragonfire Posted September 9, 2015 Posted September 9, 2015 (edited) Avalanche's eyes light up with battle rage as he destroys all the canaries in one hit. He turns on the Scary Crows B, attacking them with his Silver Cup from the front row. Warlen cowers in the back row, cautiously shooting light at the scarecrow from the darkstar wand. Enhance-Shield. OOC: You didn't specify which Scarecrow you were targeting. I'd advise you to target Scary Crows A or C instead to lessen the amount of Free Hits. Edited September 9, 2015 by Dragonfire Quote
The Chosen Minifigure Posted September 9, 2015 Posted September 9, 2015 Ooc-Sorry, brain half-asleep when I posted. Scary Crows A Quote
Flipz Posted September 10, 2015 Posted September 10, 2015 FM Note: There will be another late update tomorrow, my sincere apologies for the delay. Round 2 of Battle 1 >Erik uses Remedy on Alexander (Alexander: negative effects removed) >William vs. Scarecrow B - SHIELD (Aura - William: Aura) Siercon (Light) vs. Scarecrow A - Greater Spell (Scarecrow A: 17*3=51+18=69+10=79*2=158 damage; Siercon: -1 Ether) Avalanche vs. Scary Crows B - Damage (Avalanche William: 18-14=4 damage; Warlen: +1 Power) >Warlen (Light) vs. Scary Crows A - Special Damage (Shriek - Warlen William: Afraid; Warlen: +1 Power) >Alexander vs. Mad Cows - Aim (Mad Cows: 16*2*3=96 damage) Scary Crows C Free Hit vs. Erik William: 24/2=12-14=0 damage Erik attends to the well-being of his team through the use of a Remedy, while Willaim does the same through a protective Aura. Siercon sears nearly through his Scarecrow with a blazing blast of Light, while Alexander manages to graze one of the rampaging cattle with a well-aimed attack. Avalanche and Warlen nearly suffer the wrath of their opponents, but William steps in to abate their effects; the Mystic Knight seems to soak in the chaos regardless. Six targets remain. THE BATTLE CONTINUES! The Enemies: Mad Cows *Mob 2* Type: Beast Level: 40 (20*2) Health: 590/686 (343*2) Special: Moo! – Causes the confused- and afraid-effect to the target. Drops (varies by roll): 1-2: Raw Meat (Max. health +5) 3-4: Milk (Restores 15 health and 15 ether) 5-6: Bone Scarecrow A *Darkness-elemental attacks* Type: Demon Level: 15 Health: 52/210 Special I: Murder of Crows – Consume a Scary Crow to restore full health to self. Special II: Shriek – Causes the afraid-effect. Used only if all Scary Crows are gone. Drops (varies by roll): 1-3: Skeleton Decoy (Can be set up to absorb enemy Free Hits for up to 20 points of damage before it breaks.) 4-6: nothing Scarecrow B *Darkness-elemental attacks* Type: Demon Level: 15 Health: 177/210 Special I: Murder of Crows – Consume a Scary Crow to restore full health to self. Special II: Shriek – Causes the afraid-effect. Used only if all Scary Crows are gone. Drops (varies by roll): 1-3: Skeleton Decoy (Can be set up to absorb enemy Free Hits for up to 20 points of damage before it breaks.) 4-6: nothing Scary Crows A *Mob 6* Type: Flying Level: 36 (6*6) Health: 378/378 (63*6) Special: Shriek – Causes the afraid-effect. Drops: nothing Scary Crows B *Mob 3* Type: Flying Level: 18 (6*3) Health: 189/189 (63*3) Special: Shriek – Causes the afraid-effect. Drops: nothing Scary Crows C *Mob 4* Type: Flying Level: 24 (6*4) Health: 252/252 (63*4) Special: Shriek – Causes the afraid-effect. Drops: nothing The Party: Warlen Melimane, Eulalia's Knight (The Chosen Minifigure) 23 year old male half-elf Mystic Knight Level 18.5 *Immune to Ether Reduction* *Cursed defense!* *+1 POWER whenever a party member rolls DAMAGE/SPECIAL DAMAGE* *Afraid* Power Bonus: +0 +6 Health: 27/27 (18+1+3+5+7*) SP: 8 (4+4) Ether: 29/29 (18+3+5+1) Gold: 250 Equipment: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) (loaned from Erik), Eulalia Shield (SP: 4, prevents ether reduction), Vorpalis Diremail (SP: 4, enemies that inflict damage on the wearer become Cursed. Bodywear), Vorpalis Purgers (Power +0; goes up by 1 every time a someone in the hero's party/the hero themselves rolls damage/special damage. Resets to zero if the wearer is knocked out or if the battle ends. Legwear), Inventory: Weapons: The Cannonblade (Can be used as a longsword or handcannon, WP: 8. Ignores SP in sword mode, deals Bleeding 1 in cannon mode), Healing Staff (WP: 5, staff, heals instead of damaging), Rusty Dagger (WP:2, poison 10, breaks after 3 uses).[/font] Artifacts: Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Counterstrike Gloves, Magician's Glove* (+10 spell power), Locustoid Greaves (+4 ether, suitable for ether users), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory), Spellbook: Amethyst, Aquamarine, Emerald, Ruby, Sapphire, Garnet x2 Lent to Siercon, Opal, Topaz, Diamond, Scroll of Sleep, Scroll of Frailty, Scroll of Antimagic Must Be RPed: Lightning Ball (25 electric damage to all enemies, bomb), Small Frost Ball (10 ice damage, bomb) Consumables: Potion x2, Grand Potion x3, First Aid Kit (Full Health and remove negative effects for the whole party), Health Core, Tonic x3, Grand Tonic x2, Remedy x7, Banana (Full Health), Smoke Bomb x3, Milk x2 (+15 HP and Ether), Hurricane x3 (Grants *Drunk* effect. If user makes pun every round, the strength of their attack is doubled), Phoenix Essence x2, Phoenix Incense, 2x Mead, 4x Smelling Salts Other Junk: Bedroll, Shovel, Telescope, Magnifying Glass, Pickaxe, Magic Compass, Bones x6, Shiny Gold Rocks x2 (Worth 1 gold at most stores, 5 at magic stores), 10-gallon Hats x7 (Grants wearer tourist effect, causing no one to take them seriously, headwear), Viper Scale (worth 40 gold to a certain someone) For Sale: Wand of Enamouring (WP:6, deals *Enamoured*-effect, wand), Feathered Cap (SP: 1, headwear, immune to *Petrified*), *+1 to health from Rockapple Fruit, Quest #131 *Name changed from Magicians Gloves. Erik Tyrvarr (Myrddyn) 19 years old male human Battle Mage. Level: 25 *Natural Respite* *Immune to Fragile, Fire, Water,* *Commands dogs* *Party Leader!* Power bonus: +0 Defense: 14 (Heavy Armour 5 + Bright Polish 1 + Dog Fur Coat 5 + Tricorne 3) Health: 41/45 (Barbarian base 8 + Level bonus 24 + Battle Mage bonus 5 + Raw Meat 5 + Vampire Dust 3) Ether: 26/26 (Level bonus 25 + Battle Mage bonus 1) Gold: 566 Equipment: Titanic Axe (WP:12, Earth, fire, Light-elemental, has 1/6 chances of inflicting petrified-effect; axe), Brightly Polished Heavy Armour (SP: 6, immune to Fragile, fire, water, bodywear), Dog Fur Coat(SP:5, Grants Command over dogs, backwear), Tricorne(SP: 3). Inventory: Weapons: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) loaned to Warlen, Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) loaned to Avalanche, Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword). Artifacts: Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment(Protects from hexed-effect; accessory), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear), Lighter Armor (SP: 4, immune to Fragile, bodywear) loaned to William, Helmet (Health +1), Barbarian's Boots (Natural Respite>Restoration; footwear), Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.) Gems: Amethyst, Ruby, Topaz. Consumables: Milk (Restores 15 health and ether), Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4*Tonics, Nostrum, Venom, Ether Core, 3x Potions, Health Core, Mulled Wine, Mead, Smelling Salts, Elixir, Grand Potion, Deluxe Skeleton Decoy, Feather of Flight (Allows the user to flee from the battle when used.) Other items: Gold Statuette (Worth 100 gold), 3*Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), 2*Crystal Balls (worth 50 gold, except in magic shops where it is worth 100 gold.) Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Battlemage Level 18 *Natural Respite* *Darkness to all Attacks; Immune to Darkness and Asleep* Power Bonus: +10 spellpower Defense: 5 (Dark Phibbian Cloak +5) Health: 28/28 (5 base + 18 lvl + 5 class) Ether: 24/24 (5 base + 18 lvl + 1 class) Gold: 109 Equipment: Giant Spear (WP:17, causes Bleeding, Hollow [Potion]), Dark Phibbian Cloak (SP:5, Immune to Darkness and Sleep, adds Darkness-element to attacks; bodywear, suitable for magic users), Magicians Gloves(Spellpower +10; Handwear, suitable for Mages) Inventory: Weapons/Artifacts: Sylvania's Cowl (grants Animal Talk; headwear, suitable for anyone), Sanctified Rito Spear (WP:4, doubled against Flying enemies, Hollow upgrade [-]), 2x Mithril Shard (1/4 of a piece of Mithril) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Garnet (Earth) (loaned from Warlen) Bombs: Cataclysm Bomb 200 (200 damage to all enemies with all elements [except darkness], ignores row and SP), Muddy Bomb (deals blinded and poisoned by 3 to all foes), Confuse Bomb (Deals 5 damage and the confused-effect to all opponents), 5x Bone, Smoke Bomb Consumables: 6 Potions, 3 Remedies, 1 Grand Potion Tools: Magic Compass, Shovel, Magnifying Glass For Sale: (Message if interested): Chain Scythe (WP:6, appliesEnamored), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Quest: Good Rep: Shadeaux, Rito Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 26.66 *Natural Respite* *Immune to asleep and fast asleep* *Favors Humanoid- and Beast-type enemies* Power: 37 (LVL 22+WP 15) Defense: 6 (Chevalier of Charis armor + Dream Helm) Health: 38/38 (6 + 20 + 6 + 4 + 2 Chicken Drumstick) Gold: 280 Equipment: Fauxthril Crossbow (WP: 14 16 due to Hunter's Quiver, darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: •Delfrin Crossbow (WP: 7), Delfrin Master Bow (WP:8, inflicts Jinxed) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Sterile Gloves (Immune to Poisoned and Bleeding; handwear), Ancient Spear (WP:5, Earth elemental), Trickster's Mask of the Gender-Swap • Grand Potion (2), Potions (10), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), (2) Grating Stone • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Reputation: Ziegfrieds - Great (+2 Quest), Bonapartes - Great (+2 Quest) Name: William Harkenshire *Immune to Light and Fragile* *Counterstriking* *Aura (1 Round)* *Afraid* Level: 21.6 Warden Power: 33 Health: 35/35 66/70 Gold: 559 SP: 14 Equipment: Croise Crossbow (WP: 12), Mirror Shield (SP:10, user is immune to light-elemental damage; shield), Lighter Armor (SP: 4, immune to Fragile, bodywear) (loaned from Erik), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.) Inventory: * Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning , Wood), Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), Norgh Shield (SP: 5, Immune to Fragile), Lion Knight Shield (SP: 4, suitable for Knights), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Chimera Armor (SP:2, +2 Max Health; bodywear, suitable for Knights and Barbarians), Wave Sword (WP: 11, Darkness-elemental, deals Cursed Effect) * Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar, Mithril Shard (1/4 of a piece of Mithril) Avalanche, the Super Sleuth (Dragonfire) 30 years old male yeti Barbarian *Natural Respite* *Immune to Fragile* *Counterstriking* Level 13.5 Power: 21 (13+8) Health: 21/21 (13+7+1*) SP: 5 Gold: 5 Equipment: Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) (loaned from Erik), Heavy Armour (immune to fragile, SP:5), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken) Inventory: Frostbite (halberd, WP:8, damages undead), Trollsbane (club, WP:7, earth-elemental), 4x Potion, Grand Potion, Remedy, Mulled Wine, Smoke Bomb, 4x Venom, 2x Nostrum, Mead, Smelling Salts, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Lightning Bomb, Dirt Bomb, Holy Bomb, 8x Bone, Skeleton Decoy, Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear) (*One Chicken Drumstick eaten) Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted. Mobs get an extra Free Hit if there are more members of the mob than standing party members. Quote
The Chosen Minifigure Posted September 10, 2015 Posted September 10, 2015 (edited) Warlen takes another step back, repeating his action, but shooting wind instead of light. Edited September 10, 2015 by The Chosen Minifigure Quote
Wedge09 Posted September 10, 2015 Posted September 10, 2015 Alexander attacks Mad Cows again from the back row with his Fauxtrill Crossbow. Quote
Dragonfire Posted September 10, 2015 Posted September 10, 2015 (edited) "Thanks, William," Avalanche pants as he sees the warden take the hit for him. Not bothering to rest, he attacks Scarecrow B with the Silver Cup of Victory from the front row. Edited September 10, 2015 by Dragonfire Quote
Myrddyn Posted September 11, 2015 Posted September 11, 2015 No worries. Seeing William protecting the party, Erik drags his Titanic Axe into the front row, and if Alexander rolls special damage, physically attacks the Mad Cows, otherwise he casts Lightning at Scary Crows C. Battle order William Alexander Avalanche Siercon Erik Warlen Quote
Fred Daniel Yam Posted September 11, 2015 Posted September 11, 2015 William shoots Scary Crows A from the back row Quote
Siercon and Coral Posted September 11, 2015 Posted September 11, 2015 Pleased, Siercon again attacks Scarecrow A from the front row with a light spell. Quote
Flipz Posted September 11, 2015 Posted September 11, 2015 FM Note: I'll try to update again during the day, but I may be delayed again, just FYI. Round 3 of Battle 1 >William vs. Scary Crows A - Damage (William: 36/2=18-14=4 damage; Warlen: +1 Power) >Alexander vs. Mad Cows - Hit (Mad Cows: 16+26=42*2*3=252 damage) Avalanche vs. Scarecrow B - Hit (Scarecrow B: 10+13=23 damage + no Doomed) Siercon (Light) vs. Scarecrow A - Damage (Siercon William: 15/2=7-14=0 damage; Warlen: +1 Power) Erik (Lightning) vs. Scary Crows C - Spell Counter (Erik William: 24/2=12-14=0 damage; Scary Crows C: 12+25=37*2=74 damage; Erik: -1 Ether) >Warlen (Wind) vs. Scary Crows A - SHIELD (Spellblade Spin - 4+4=8 hits; Scary Crows A: 12+18+8=38*2/2=38+38=76 damage + no Hexed + no Hexed; Scary Crows B: 12+18+8=38*2/2=38+38=76 damage + no Hexed + Hexed; Scary Crows C: 12+18+8=38*2/2=38 damage + Hexed; Mad Cow: 12+18+8=38/2=19 damage + Hexed; Scarecrow A: 12+18+8=38/2=19 damage + no Hexed; Scarecrow B: 12+18+8=38/2=19 damage + Hexed; Warlen: -1 Ether) Scary Crows B Free Hit vs. William: 18/2=9-14=0 damage Erik's change in Battle Order pays off; while William absorbs damage for himself, Siercon, and Erik, Warlen continues to grow in power, while Erik himself gets the opening he needs to fry one of the Scary Crows. Avalanche and Alexander both land solid hits on their own foes, with the latter finally felling the Mad Cow that had mooed at him earlier. Warlen, however, finishes the round with a bang, unleashing his stored power in a Spellblade Spin that, while weakened from his fear to fight from the front, still manages to Hex two-thirds of the enemies. While Warlen whirls with Wind, William's Aura fades, leaving him at full health. Six targets remain, four of them Hexed. THE BATTLE CONTINUES! The Enemies: Mad Cow *Mob 1* *Hexed (1 Round)* Type: Beast Level: 20 (20*1) Health: 319/343 (343*1) Special: Moo! – Causes the confused- and afraid-effect to the target. Drops (varies by roll): 1-2: Raw Meat (Max. health +5) 3-4: Milk (Restores 15 health and 15 ether) 5-6: Bone Scarecrow A *Darkness-elemental attacks* Type: Demon Level: 15 Health: 33/210 Special I: Murder of Crows – Consume a Scary Crow to restore full health to self. Special II: Shriek – Causes the afraid-effect. Used only if all Scary Crows are gone. Drops (varies by roll): 1-3: Skeleton Decoy (Can be set up to absorb enemy Free Hits for up to 20 points of damage before it breaks.) 4-6: nothing Scarecrow B *Hexed (1 Round)* *Darkness-elemental attacks* Type: Demon Level: 15 Health: 158/210 Special I: Murder of Crows – Consume a Scary Crow to restore full health to self. Special II: Shriek – Causes the afraid-effect. Used only if all Scary Crows are gone. Drops (varies by roll): 1-3: Skeleton Decoy (Can be set up to absorb enemy Free Hits for up to 20 points of damage before it breaks.) 4-6: nothing Scary Crows A *Mob 5* Type: Flying Level: 30 (6*5) Health: 302/315 (63*5) Special: Shriek – Causes the afraid-effect. Drops: nothing Scary Crows B *Mob 2* *Hexed (1 Round)* Type: Flying Level: 12 (6*2) Health: 113/126 (63*2) Special: Shriek – Causes the afraid-effect. Drops: nothing Scary Crows C *Mob 3* *Hexed (1 Round)* Type: Flying Level: 18 (6*3) Health: 140/189 (63*3) Special: Shriek – Causes the afraid-effect. Drops: nothing The Party: Warlen Melimane, Eulalia's Knight (The Chosen Minifigure) 23 year old male half-elf Mystic Knight Level 18.5 *Immune to Ether Reduction* *Cursed defense!* *+1 POWER whenever a party member rolls DAMAGE/SPECIAL DAMAGE* *Afraid* Power Bonus: +0 +8 Health: 27/27 (18+1+3+5+7*) SP: 8 (4+4) Ether: 28/29 (18+3+5+1) Gold: 250 Equipment: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) (loaned from Erik), Eulalia Shield (SP: 4, prevents ether reduction), Vorpalis Diremail (SP: 4, enemies that inflict damage on the wearer become Cursed. Bodywear), Vorpalis Purgers (Power +0; goes up by 1 every time a someone in the hero's party/the hero themselves rolls damage/special damage. Resets to zero if the wearer is knocked out or if the battle ends. Legwear), Inventory: Weapons: The Cannonblade (Can be used as a longsword or handcannon, WP: 8. Ignores SP in sword mode, deals Bleeding 1 in cannon mode), Healing Staff (WP: 5, staff, heals instead of damaging), Rusty Dagger (WP:2, poison 10, breaks after 3 uses).[/font] Artifacts: Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Counterstrike Gloves, Magician's Glove* (+10 spell power), Locustoid Greaves (+4 ether, suitable for ether users), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory), Spellbook: Amethyst, Aquamarine, Emerald, Ruby, Sapphire, Garnet x2 Lent to Siercon, Opal, Topaz, Diamond, Scroll of Sleep, Scroll of Frailty, Scroll of Antimagic Must Be RPed: Lightning Ball (25 electric damage to all enemies, bomb), Small Frost Ball (10 ice damage, bomb) Consumables: Potion x2, Grand Potion x3, First Aid Kit (Full Health and remove negative effects for the whole party), Health Core, Tonic x3, Grand Tonic x2, Remedy x7, Banana (Full Health), Smoke Bomb x3, Milk x2 (+15 HP and Ether), Hurricane x3 (Grants *Drunk* effect. If user makes pun every round, the strength of their attack is doubled), Phoenix Essence x2, Phoenix Incense, 2x Mead, 4x Smelling Salts Other Junk: Bedroll, Shovel, Telescope, Magnifying Glass, Pickaxe, Magic Compass, Bones x6, Shiny Gold Rocks x2 (Worth 1 gold at most stores, 5 at magic stores), 10-gallon Hats x7 (Grants wearer tourist effect, causing no one to take them seriously, headwear), Viper Scale (worth 40 gold to a certain someone) For Sale: Wand of Enamouring (WP:6, deals *Enamoured*-effect, wand), Feathered Cap (SP: 1, headwear, immune to *Petrified*), *+1 to health from Rockapple Fruit, Quest #131 *Name changed from Magicians Gloves. Erik Tyrvarr (Myrddyn) 19 years old male human Battle Mage. Level: 25 *Natural Respite* *Immune to Fragile, Fire, Water,* *Commands dogs* *Party Leader!* Power bonus: +0 Defense: 14 (Heavy Armour 5 + Bright Polish 1 + Dog Fur Coat 5 + Tricorne 3) Health: 41/45 (Barbarian base 8 + Level bonus 24 + Battle Mage bonus 5 + Raw Meat 5 + Vampire Dust 3) Ether: 25/26 (Level bonus 25 + Battle Mage bonus 1) Gold: 566 Equipment: Titanic Axe (WP:12, Earth, fire, Light-elemental, has 1/6 chances of inflicting petrified-effect; axe), Brightly Polished Heavy Armour (SP: 6, immune to Fragile, fire, water, bodywear), Dog Fur Coat(SP:5, Grants Command over dogs, backwear), Tricorne(SP: 3). Inventory: Weapons: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) loaned to Warlen, Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) loaned to Avalanche, Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword). Artifacts: Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment(Protects from hexed-effect; accessory), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear), Lighter Armor (SP: 4, immune to Fragile, bodywear) loaned to William, Helmet (Health +1), Barbarian's Boots (Natural Respite>Restoration; footwear), Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.) Gems: Amethyst, Ruby, Topaz. Consumables: Milk (Restores 15 health and ether), Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4*Tonics, Nostrum, Venom, Ether Core, 3x Potions, Health Core, Mulled Wine, Mead, Smelling Salts, Elixir, Grand Potion, Deluxe Skeleton Decoy, Feather of Flight (Allows the user to flee from the battle when used.) Other items: Gold Statuette (Worth 100 gold), 3*Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), 2*Crystal Balls (worth 50 gold, except in magic shops where it is worth 100 gold.) Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Battlemage Level 18 *Natural Respite* *Darkness to all Attacks; Immune to Darkness and Asleep* Power Bonus: +10 spellpower Defense: 5 (Dark Phibbian Cloak +5) Health: 28/28 (5 base + 18 lvl + 5 class) Ether: 23/24 (5 base + 18 lvl + 1 class) Gold: 109 Equipment: Giant Spear (WP:17, causes Bleeding, Hollow [Potion]), Dark Phibbian Cloak (SP:5, Immune to Darkness and Sleep, adds Darkness-element to attacks; bodywear, suitable for magic users), Magicians Gloves(Spellpower +10; Handwear, suitable for Mages) Inventory: Weapons/Artifacts: Sylvania's Cowl (grants Animal Talk; headwear, suitable for anyone), Sanctified Rito Spear (WP:4, doubled against Flying enemies, Hollow upgrade [-]), 2x Mithril Shard (1/4 of a piece of Mithril) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Garnet (Earth) (loaned from Warlen) Bombs: Cataclysm Bomb 200 (200 damage to all enemies with all elements [except darkness], ignores row and SP), Muddy Bomb (deals blinded and poisoned by 3 to all foes), Confuse Bomb (Deals 5 damage and the confused-effect to all opponents), 5x Bone, Smoke Bomb Consumables: 6 Potions, 3 Remedies, 1 Grand Potion Tools: Magic Compass, Shovel, Magnifying Glass For Sale: (Message if interested): Chain Scythe (WP:6, appliesEnamored), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Quest: Good Rep: Shadeaux, Rito Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 26.66 *Natural Respite* *Immune to asleep and fast asleep* *Favors Humanoid- and Beast-type enemies* Power: 37 (LVL 22+WP 15) Defense: 6 (Chevalier of Charis armor + Dream Helm) Health: 38/38 (6 + 20 + 6 + 4 + 2 Chicken Drumstick) Gold: 280 Equipment: Fauxthril Crossbow (WP: 14 16 due to Hunter's Quiver, darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: •Delfrin Crossbow (WP: 7), Delfrin Master Bow (WP:8, inflicts Jinxed) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Sterile Gloves (Immune to Poisoned and Bleeding; handwear), Ancient Spear (WP:5, Earth elemental), Trickster's Mask of the Gender-Swap • Grand Potion (2), Potions (10), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), (2) Grating Stone • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Reputation: Ziegfrieds - Great (+2 Quest), Bonapartes - Great (+2 Quest) Name: William Harkenshire *Immune to Light and Fragile* *Counterstriking* *Afraid* Level: 21.6 Warden Power: 33 Health: 35/35 Gold: 559 SP: 14 Equipment: Croise Crossbow (WP: 12), Mirror Shield (SP:10, user is immune to light-elemental damage; shield), Lighter Armor (SP: 4, immune to Fragile, bodywear) (loaned from Erik), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.) Inventory: * Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning , Wood), Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), Norgh Shield (SP: 5, Immune to Fragile), Lion Knight Shield (SP: 4, suitable for Knights), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Chimera Armor (SP:2, +2 Max Health; bodywear, suitable for Knights and Barbarians), Wave Sword (WP: 11, Darkness-elemental, deals Cursed Effect) * Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar, Mithril Shard (1/4 of a piece of Mithril) Avalanche, the Super Sleuth (Dragonfire) 30 years old male yeti Barbarian *Natural Respite* *Immune to Fragile* *Counterstriking* Level 13.5 Power: 21 (13+8) Health: 21/21 (13+7+1*) SP: 5 Gold: 5 Equipment: Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) (loaned from Erik), Heavy Armour (immune to fragile, SP:5), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken) Inventory: Frostbite (halberd, WP:8, damages undead), Trollsbane (club, WP:7, earth-elemental), 4x Potion, Grand Potion, Remedy, Mulled Wine, Smoke Bomb, 4x Venom, 2x Nostrum, Mead, Smelling Salts, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Lightning Bomb, Dirt Bomb, Holy Bomb, 8x Bone, Skeleton Decoy, Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear) (*One Chicken Drumstick eaten) Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted. Mobs get an extra Free Hit if there are more members of the mob than standing party members. Quote
Wedge09 Posted September 11, 2015 Posted September 11, 2015 Alexander attacks Mad Cow again from the back row with his Fauxtrill Crossbow. Quote
The Chosen Minifigure Posted September 11, 2015 Posted September 11, 2015 "Guys! Target non-hexed enemies so that they'll fight each other! The crows especially will strike each other twice!" Warlen repeats his attack at Scary Crows A. If they are defeated first, he does the same attack against Scarecrow A, exept with a Light-Elemental attack. Quote
Flipz Posted September 11, 2015 Posted September 11, 2015 FM Note: For simplicity's sake, Mob free hits (Free Hits gained by outnumbering the party) still only happen when the mob outnumbers the Hero party, even when said mob is Confused or Hexed. Quote
The Chosen Minifigure Posted September 11, 2015 Posted September 11, 2015 (edited) EDIT-Ignore me. I'm half asleep and laughing at Live at the Apollo. Edited September 11, 2015 by The Chosen Minifigure Quote
Myrddyn Posted September 11, 2015 Posted September 11, 2015 "With you keeping that big crow mob off our backs, the rest of us can pile on the mad cow!" Erik yells back over the whirling wind. He attacks Mad Cow from the front row with the Titanic Axe. Battle order: William Erik Siercon Avalanche Alexander Warlen Quote
Dragonfire Posted September 11, 2015 Posted September 11, 2015 Avalanche delivers a solid hit to the scarecrow, sending it reeling backwards. Taking advantage of the momentary pause in fighting, he swings the Silver Cup of Victory at Scarecrow A from the front row. I suggest that William attacks the Cow and Siercon attacks Scary Crows A. Hopefully we'll be able to take down most of them this round :) Quote
Siercon and Coral Posted September 12, 2015 Posted September 12, 2015 Siercon switches targets and attacks scarecrow B from the front row with a light spell. I may be out of internet range for 2 days, i'll try to use 3g, but things should be strait forward. hopefully ill be able to check in and no one will notice. Quote
Fred Daniel Yam Posted September 12, 2015 Posted September 12, 2015 William shoots Scary Crows B from the back row Quote
Flipz Posted September 12, 2015 Posted September 12, 2015 Round 4 of Battle 1 >William vs. Scary Crows B - Critical Hit (Scary Crows B: 12*2=24+21=45 damage) Erik vs. Mad Cow - Special Damage (Hexed, attacks Scary Crows B: 20 damage; Warlen: +1 Power) Siercon (Light) vs. Scarecrow B - Spell (Scarecrow B: 17+18+10=45*2=90 damage; Siercon: -1 Ether) Avalanche vs. Scarecrow A - Miss (nothing happens) >Alexander vs. Mad Cows - Hit (Mad Cows: 16+26=42*2*3=252 damage) >Warlen (Wind) vs. Scary Crows A - SHIELD (Spellblade Spin - 4+5=9 hits; Scary Crows A: 12+18+9=39*2/2=39+39=78 damage + no Hexed + no Hexed; Scary Crows B: 12+18+9=39*2/2=39+39=78 damage (KO!); Scary Crows C: 12+18+9=39*2/2=39+39=78 damage + no Hexed + Hexed; Mad Cows: 12+18+9=39/2=19 damage + no Hexed; Scarecrow A: 12+18+9=39/2=19 damage + Hexed; Scarecrow B: 12+18+9=39/2=19 damage + Hexed; Warlen: -1 Ether; QM: Afraid ) Scary Crows C Free Hit vs. William Scary Crows C: 6 damage William shoots a Scary Crow into the path of the Mad Cow, which tramples the unlucky bird to death. Siercon sears another Scarecrow, as Avalance swings at and misses its counterpart. Alexander shoots and nearly kills the Mad Cow, while Warlen whips up another whirlwind, killing one group of Scary Crows outright and Hexing another, along with the two Scarecrows. The QM begins whimpering in the corner. Five targets remain, three of them Hexed. THE BATTLE CONTINUES! The Enemies: Mad Cow *Mob 1* Type: Beast Level: 20 (20*1) Health: 48/343 (343*1) Special: Moo! – Causes the confused- and afraid-effect to the target. Drops (varies by roll): 1-2: Raw Meat (Max. health +5) 3-4: Milk (Restores 15 health and 15 ether) 5-6: Bone Scarecrow A *Hexed (1 Round)* *Darkness-elemental attacks* Type: Demon Level: 15 Health: 14/210 Special I: Murder of Crows – Consume a Scary Crow to restore full health to self. Special II: Shriek – Causes the afraid-effect. Used only if all Scary Crows are gone. Drops (varies by roll): 1-3: Skeleton Decoy (Can be set up to absorb enemy Free Hits for up to 20 points of damage before it breaks.) 4-6: nothing Scarecrow B *Hexed (1 Round)* *Darkness-elemental attacks* Type: Demon Level: 15 Health: 49/210 Special I: Murder of Crows – Consume a Scary Crow to restore full health to self. Special II: Shriek – Causes the afraid-effect. Used only if all Scary Crows are gone. Drops (varies by roll): 1-3: Skeleton Decoy (Can be set up to absorb enemy Free Hits for up to 20 points of damage before it breaks.) 4-6: nothing Scary Crows A *Mob 4* Type: Flying Level: 24 (6*4) Health: 224/252 (63*4) Special: Shriek – Causes the afraid-effect. Drops: nothing Scary Crows C *Mob 1* *Hexed (1 Round)* Type: Flying Level: 6 (6*1) Health: 62/63 (63*1) Special: Shriek – Causes the afraid-effect. Drops: nothing The Party: Warlen Melimane, Eulalia's Knight (The Chosen Minifigure) 23 year old male half-elf Mystic Knight Level 18.5 *Immune to Ether Reduction* *Cursed defense!* *+1 POWER whenever a party member rolls DAMAGE/SPECIAL DAMAGE* *Afraid* Power Bonus: +0 +9 Health: 27/27 (18+1+3+5+7*) SP: 8 (4+4) Ether: 27/29 (18+3+5+1) Gold: 250 Equipment: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) (loaned from Erik), Eulalia Shield (SP: 4, prevents ether reduction), Vorpalis Diremail (SP: 4, enemies that inflict damage on the wearer become Cursed. Bodywear), Vorpalis Purgers (Power +0; goes up by 1 every time a someone in the hero's party/the hero themselves rolls damage/special damage. Resets to zero if the wearer is knocked out or if the battle ends. Legwear), Inventory: Weapons: The Cannonblade (Can be used as a longsword or handcannon, WP: 8. Ignores SP in sword mode, deals Bleeding 1 in cannon mode), Healing Staff (WP: 5, staff, heals instead of damaging), Rusty Dagger (WP:2, poison 10, breaks after 3 uses).[/font] Artifacts: Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Counterstrike Gloves, Magician's Glove* (+10 spell power), Locustoid Greaves (+4 ether, suitable for ether users), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory), Spellbook: Amethyst, Aquamarine, Emerald, Ruby, Sapphire, Garnet x2 Lent to Siercon, Opal, Topaz, Diamond, Scroll of Sleep, Scroll of Frailty, Scroll of Antimagic Must Be RPed: Lightning Ball (25 electric damage to all enemies, bomb), Small Frost Ball (10 ice damage, bomb) Consumables: Potion x2, Grand Potion x3, First Aid Kit (Full Health and remove negative effects for the whole party), Health Core, Tonic x3, Grand Tonic x2, Remedy x7, Banana (Full Health), Smoke Bomb x3, Milk x2 (+15 HP and Ether), Hurricane x3 (Grants *Drunk* effect. If user makes pun every round, the strength of their attack is doubled), Phoenix Essence x2, Phoenix Incense, 2x Mead, 4x Smelling Salts Other Junk: Bedroll, Shovel, Telescope, Magnifying Glass, Pickaxe, Magic Compass, Bones x6, Shiny Gold Rocks x2 (Worth 1 gold at most stores, 5 at magic stores), 10-gallon Hats x7 (Grants wearer tourist effect, causing no one to take them seriously, headwear), Viper Scale (worth 40 gold to a certain someone) For Sale: Wand of Enamouring (WP:6, deals *Enamoured*-effect, wand), Feathered Cap (SP: 1, headwear, immune to *Petrified*), *+1 to health from Rockapple Fruit, Quest #131 *Name changed from Magicians Gloves. Erik Tyrvarr (Myrddyn) 19 years old male human Battle Mage. Level: 25 *Natural Respite* *Immune to Fragile, Fire, Water,* *Commands dogs* *Party Leader!* Power bonus: +0 Defense: 14 (Heavy Armour 5 + Bright Polish 1 + Dog Fur Coat 5 + Tricorne 3) Health: 41/45 (Barbarian base 8 + Level bonus 24 + Battle Mage bonus 5 + Raw Meat 5 + Vampire Dust 3) Ether: 25/26 (Level bonus 25 + Battle Mage bonus 1) Gold: 566 Equipment: Titanic Axe (WP:12, Earth, fire, Light-elemental, has 1/6 chances of inflicting petrified-effect; axe), Brightly Polished Heavy Armour (SP: 6, immune to Fragile, fire, water, bodywear), Dog Fur Coat(SP:5, Grants Command over dogs, backwear), Tricorne(SP: 3). Inventory: Weapons: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) loaned to Warlen, Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) loaned to Avalanche, Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword). Artifacts: Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment(Protects from hexed-effect; accessory), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear), Lighter Armor (SP: 4, immune to Fragile, bodywear) loaned to William, Helmet (Health +1), Barbarian's Boots (Natural Respite>Restoration; footwear), Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.) Gems: Amethyst, Ruby, Topaz. Consumables: Milk (Restores 15 health and ether), Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4*Tonics, Nostrum, Venom, Ether Core, 3x Potions, Health Core, Mulled Wine, Mead, Smelling Salts, Elixir, Grand Potion, Deluxe Skeleton Decoy, Feather of Flight (Allows the user to flee from the battle when used.) Other items: Gold Statuette (Worth 100 gold), 3*Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), 2*Crystal Balls (worth 50 gold, except in magic shops where it is worth 100 gold.) Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Battlemage Level 18 *Natural Respite* *Darkness to all Attacks; Immune to Darkness and Asleep* Power Bonus: +10 spellpower Defense: 5 (Dark Phibbian Cloak +5) Health: 28/28 (5 base + 18 lvl + 5 class) Ether: 22/24 (5 base + 18 lvl + 1 class) Gold: 109 Equipment: Giant Spear (WP:17, causes Bleeding, Hollow [Potion]), Dark Phibbian Cloak (SP:5, Immune to Darkness and Sleep, adds Darkness-element to attacks; bodywear, suitable for magic users), Magicians Gloves(Spellpower +10; Handwear, suitable for Mages) Inventory: Weapons/Artifacts: Sylvania's Cowl (grants Animal Talk; headwear, suitable for anyone), Sanctified Rito Spear (WP:4, doubled against Flying enemies, Hollow upgrade [-]), 2x Mithril Shard (1/4 of a piece of Mithril) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Garnet (Earth) (loaned from Warlen) Bombs: Cataclysm Bomb 200 (200 damage to all enemies with all elements [except darkness], ignores row and SP), Muddy Bomb (deals blinded and poisoned by 3 to all foes), Confuse Bomb (Deals 5 damage and the confused-effect to all opponents), 5x Bone, Smoke Bomb Consumables: 6 Potions, 3 Remedies, 1 Grand Potion Tools: Magic Compass, Shovel, Magnifying Glass For Sale: (Message if interested): Chain Scythe (WP:6, appliesEnamored), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Quest: Good Rep: Shadeaux, Rito Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 26.66 *Natural Respite* *Immune to asleep and fast asleep* *Favors Humanoid- and Beast-type enemies* Power: 37 (LVL 22+WP 15) Defense: 6 (Chevalier of Charis armor + Dream Helm) Health: 38/38 (6 + 20 + 6 + 4 + 2 Chicken Drumstick) Gold: 280 Equipment: Fauxthril Crossbow (WP: 14 16 due to Hunter's Quiver, darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: •Delfrin Crossbow (WP: 7), Delfrin Master Bow (WP:8, inflicts Jinxed) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Sterile Gloves (Immune to Poisoned and Bleeding; handwear), Ancient Spear (WP:5, Earth elemental), Trickster's Mask of the Gender-Swap • Grand Potion (2), Potions (10), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), (2) Grating Stone • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Reputation: Ziegfrieds - Great (+2 Quest), Bonapartes - Great (+2 Quest) Name: William Harkenshire *Immune to Light and Fragile* *Counterstriking* *Afraid* Level: 21.6 Warden Power: 33 Health: 35/35 Gold: 559 SP: 14 Equipment: Croise Crossbow (WP: 12), Mirror Shield (SP:10, user is immune to light-elemental damage; shield), Lighter Armor (SP: 4, immune to Fragile, bodywear) (loaned from Erik), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.) Inventory: * Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning , Wood), Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), Norgh Shield (SP: 5, Immune to Fragile), Lion Knight Shield (SP: 4, suitable for Knights), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Chimera Armor (SP:2, +2 Max Health; bodywear, suitable for Knights and Barbarians), Wave Sword (WP: 11, Darkness-elemental, deals Cursed Effect) * Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar, Mithril Shard (1/4 of a piece of Mithril) Avalanche, the Super Sleuth (Dragonfire) 30 years old male yeti Barbarian *Natural Respite* *Immune to Fragile* *Counterstriking* Level 13.5 Power: 21 (13+8) Health: 21/21 (13+7+1*) SP: 5 Gold: 5 Equipment: Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) (loaned from Erik), Heavy Armour (immune to fragile, SP:5), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken) Inventory: Frostbite (halberd, WP:8, damages undead), Trollsbane (club, WP:7, earth-elemental), 4x Potion, Grand Potion, Remedy, Mulled Wine, Smoke Bomb, 4x Venom, 2x Nostrum, Mead, Smelling Salts, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Lightning Bomb, Dirt Bomb, Holy Bomb, 8x Bone, Skeleton Decoy, Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear) (*One Chicken Drumstick eaten) Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted. Mobs get an extra Free Hit if there are more members of the mob than standing party members. Quote
The Chosen Minifigure Posted September 12, 2015 Posted September 12, 2015 Warlen grins despite his fear, before repeating. "Hey Erik, how much for the wand?" he queried. Quote
Wedge09 Posted September 12, 2015 Posted September 12, 2015 Alexander attacks Mad Cow again from the back row with his Fauxtrill Crossbow. Quote
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