Myrddyn Posted September 13, 2015 Posted September 13, 2015 (edited) "Not for sale." Erik changes weapons to the Twin Axe and attacks Scary Crows C from the front row. Dual strike hitting same target. Battle Order Erik Warlen Siercon Avalanche William Alexander Edited September 13, 2015 by Myrddyn Quote
Siercon and Coral Posted September 14, 2015 Posted September 14, 2015 Siercon repeats his attack. Happily back within reception range. Quote
Flipz Posted September 15, 2015 Posted September 15, 2015 FM Note: William, your target was defeated last Round; I moved your target to the next enemy in line. Round 5 of Battle 1 >William vs. Scary Crows B C - SHIELD (Aura - William: Aura) Erik vs. Scary Crow C - Counter (Hexed, attacks self: 6 damage; Scary Crow C: 5+25=30+30=60 damage (KO!)) Siercon (Light) vs. Scarecrow B - Special Damage (Hexed, attacks Scary Crows A: 15 Darkness-elemental damage; Warlen: +1 Power) Avalanche vs. Scarecrow A - Special Damage (Hexed, attacks Scary Crows A: 15 Darkness-elemental damage; Warlen: +1 Power) >Alexander vs. Mad Cow - Aim (Mad Cow: 16*2*3=96 damage (KO!)) >Warlen (Wind) vs. Scary Crows A - Special Damage (Shriek - Warlen: already Afraid, +1 Power) With his target nowhere in sight, William decides to raise an Aura to protect himself and his party, perhaps believing his opponents had turned invisible instead of dying. The Hexed Scary Crow C flies straight for Erik's axe as he swings it, the weapon unintentionally proving its name as it cleaves the creature into two identical (if mirrored) halves. Both Siercon and Avalanche whiff their attacks, but their Hexed opponents manage to strike the crows instead, as Warlen continues to draw strength from the Heroes' weakness. Alexander places a well-Aimed shot that finally puts the Mad Cow out of its misery, while Warlen wards off several shrieking crows as his boots continue to give him strength. Three targets remain, two of them on the verge of death. THE BATTLE CONTINUES! The Enemies: Scarecrow A *Darkness-elemental attacks* Type: Demon Level: 15 Health: 14/210 Special I: Murder of Crows – Consume a Scary Crow to restore full health to self. Special II: Shriek – Causes the afraid-effect. Used only if all Scary Crows are gone. Drops (varies by roll): 1-3: Skeleton Decoy (Can be set up to absorb enemy Free Hits for up to 20 points of damage before it breaks.) 4-6: nothing Scarecrow B *Darkness-elemental attacks* Type: Demon Level: 15 Health: 49/210 Special I: Murder of Crows – Consume a Scary Crow to restore full health to self. Special II: Shriek – Causes the afraid-effect. Used only if all Scary Crows are gone. Drops (varies by roll): 1-3: Skeleton Decoy (Can be set up to absorb enemy Free Hits for up to 20 points of damage before it breaks.) 4-6: nothing Scary Crows A *Mob 4* Type: Flying Level: 24 (6*4) Health: 194/252 (63*4) Special: Shriek – Causes the afraid-effect. Drops: nothing The Party: Warlen Melimane, Eulalia's Knight (The Chosen Minifigure) 23 year old male half-elf Mystic Knight Level 18.5 *Immune to Ether Reduction* *Cursed defense!* *+1 POWER whenever a party member rolls DAMAGE/SPECIAL DAMAGE* *Afraid* Power Bonus: +0 +12 Health: 27/27 (18+1+3+5+7*) SP: 8 (4+4) Ether: 27/29 (18+3+5+1) Gold: 250 Equipment: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) (loaned from Erik), Eulalia Shield (SP: 4, prevents ether reduction), Vorpalis Diremail (SP: 4, enemies that inflict damage on the wearer become Cursed. Bodywear), Vorpalis Purgers (Power +0; goes up by 1 every time a someone in the hero's party/the hero themselves rolls damage/special damage. Resets to zero if the wearer is knocked out or if the battle ends. Legwear), Inventory: Weapons: The Cannonblade (Can be used as a longsword or handcannon, WP: 8. Ignores SP in sword mode, deals Bleeding 1 in cannon mode), Healing Staff (WP: 5, staff, heals instead of damaging), Rusty Dagger (WP:2, poison 10, breaks after 3 uses).[/font] Artifacts: Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Counterstrike Gloves, Magician's Glove* (+10 spell power), Locustoid Greaves (+4 ether, suitable for ether users), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory), Spellbook: Amethyst, Aquamarine, Emerald, Ruby, Sapphire, Garnet x2 Lent to Siercon, Opal, Topaz, Diamond, Scroll of Sleep, Scroll of Frailty, Scroll of Antimagic Must Be RPed: Lightning Ball (25 electric damage to all enemies, bomb), Small Frost Ball (10 ice damage, bomb) Consumables: Potion x2, Grand Potion x3, First Aid Kit (Full Health and remove negative effects for the whole party), Health Core, Tonic x3, Grand Tonic x2, Remedy x7, Banana (Full Health), Smoke Bomb x3, Milk x2 (+15 HP and Ether), Hurricane x3 (Grants *Drunk* effect. If user makes pun every round, the strength of their attack is doubled), Phoenix Essence x2, Phoenix Incense, 2x Mead, 4x Smelling Salts Other Junk: Bedroll, Shovel, Telescope, Magnifying Glass, Pickaxe, Magic Compass, Bones x6, Shiny Gold Rocks x2 (Worth 1 gold at most stores, 5 at magic stores), 10-gallon Hats x7 (Grants wearer tourist effect, causing no one to take them seriously, headwear), Viper Scale (worth 40 gold to a certain someone) For Sale: Wand of Enamouring (WP:6, deals *Enamoured*-effect, wand), Feathered Cap (SP: 1, headwear, immune to *Petrified*), *+1 to health from Rockapple Fruit, Quest #131 *Name changed from Magicians Gloves. Erik Tyrvarr (Myrddyn) 19 years old male human Battle Mage. Level: 25 *Natural Respite* *Immune to Fragile, Fire, Water,* *Commands dogs* *Party Leader!* Power bonus: +0 Defense: 14 (Heavy Armour 5 + Bright Polish 1 + Dog Fur Coat 5 + Tricorne 3) Health: 41/45 (Barbarian base 8 + Level bonus 24 + Battle Mage bonus 5 + Raw Meat 5 + Vampire Dust 3) Ether: 25/26 (Level bonus 25 + Battle Mage bonus 1) Gold: 566 Equipment: Titanic Axe (WP:12, Earth, fire, Light-elemental, has 1/6 chances of inflicting petrified-effect; axe), Brightly Polished Heavy Armour (SP: 6, immune to Fragile, fire, water, bodywear), Dog Fur Coat(SP:5, Grants Command over dogs, backwear), Tricorne(SP: 3). Inventory: Weapons: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) loaned to Warlen, Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) loaned to Avalanche, Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword). Artifacts: Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment(Protects from hexed-effect; accessory), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear), Lighter Armor (SP: 4, immune to Fragile, bodywear) loaned to William, Helmet (Health +1), Barbarian's Boots (Natural Respite>Restoration; footwear), Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.) Gems: Amethyst, Ruby, Topaz. Consumables: Milk (Restores 15 health and ether), Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4*Tonics, Nostrum, Venom, Ether Core, 3x Potions, Health Core, Mulled Wine, Mead, Smelling Salts, Elixir, Grand Potion, Deluxe Skeleton Decoy, Feather of Flight (Allows the user to flee from the battle when used.) Other items: Gold Statuette (Worth 100 gold), 3*Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), 2*Crystal Balls (worth 50 gold, except in magic shops where it is worth 100 gold.) Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Battlemage Level 18 *Natural Respite* *Darkness to all Attacks; Immune to Darkness and Asleep* Power Bonus: +10 spellpower Defense: 5 (Dark Phibbian Cloak +5) Health: 28/28 (5 base + 18 lvl + 5 class) Ether: 22/24 (5 base + 18 lvl + 1 class) Gold: 109 Equipment: Giant Spear (WP:17, causes Bleeding, Hollow [Potion]), Dark Phibbian Cloak (SP:5, Immune to Darkness and Sleep, adds Darkness-element to attacks; bodywear, suitable for magic users), Magicians Gloves(Spellpower +10; Handwear, suitable for Mages) Inventory: Weapons/Artifacts: Sylvania's Cowl (grants Animal Talk; headwear, suitable for anyone), Sanctified Rito Spear (WP:4, doubled against Flying enemies, Hollow upgrade [-]), 2x Mithril Shard (1/4 of a piece of Mithril) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Garnet (Earth) (loaned from Warlen) Bombs: Cataclysm Bomb 200 (200 damage to all enemies with all elements [except darkness], ignores row and SP), Muddy Bomb (deals blinded and poisoned by 3 to all foes), Confuse Bomb (Deals 5 damage and the confused-effect to all opponents), 5x Bone, Smoke Bomb Consumables: 6 Potions, 3 Remedies, 1 Grand Potion Tools: Magic Compass, Shovel, Magnifying Glass For Sale: (Message if interested): Chain Scythe (WP:6, appliesEnamored), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Quest: Good Rep: Shadeaux, Rito Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 26.66 *Natural Respite* *Immune to asleep and fast asleep* *Favors Humanoid- and Beast-type enemies* Power: 37 (LVL 22+WP 15) Defense: 6 (Chevalier of Charis armor + Dream Helm) Health: 38/38 (6 + 20 + 6 + 4 + 2 Chicken Drumstick) Gold: 280 Equipment: Fauxthril Crossbow (WP: 14 16 due to Hunter's Quiver, darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: •Delfrin Crossbow (WP: 7), Delfrin Master Bow (WP:8, inflicts Jinxed) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Sterile Gloves (Immune to Poisoned and Bleeding; handwear), Ancient Spear (WP:5, Earth elemental), Trickster's Mask of the Gender-Swap • Grand Potion (2), Potions (10), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), (2) Grating Stone • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Reputation: Ziegfrieds - Great (+2 Quest), Bonapartes - Great (+2 Quest) Name: William Harkenshire *Immune to Light and Fragile* *Counterstriking* *Afraid* *Aura (1 Round)* Level: 21.6 Warden Power: 33 Health: 35/35 70/70 Gold: 559 SP: 14 Equipment: Croise Crossbow (WP: 12), Mirror Shield (SP:10, user is immune to light-elemental damage; shield), Lighter Armor (SP: 4, immune to Fragile, bodywear) (loaned from Erik), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.) Inventory: * Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning , Wood), Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), Norgh Shield (SP: 5, Immune to Fragile), Lion Knight Shield (SP: 4, suitable for Knights), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Chimera Armor (SP:2, +2 Max Health; bodywear, suitable for Knights and Barbarians), Wave Sword (WP: 11, Darkness-elemental, deals Cursed Effect) * Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar, Mithril Shard (1/4 of a piece of Mithril) Avalanche, the Super Sleuth (Dragonfire) 30 years old male yeti Barbarian *Natural Respite* *Immune to Fragile* *Counterstriking* Level 13.5 Power: 21 (13+8) Health: 21/21 (13+7+1*) SP: 5 Gold: 5 Equipment: Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) (loaned from Erik), Heavy Armour (immune to fragile, SP:5), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken) Inventory: Frostbite (halberd, WP:8, damages undead), Trollsbane (club, WP:7, earth-elemental), 4x Potion, Grand Potion, Remedy, Mulled Wine, Smoke Bomb, 4x Venom, 2x Nostrum, Mead, Smelling Salts, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Lightning Bomb, Dirt Bomb, Holy Bomb, 8x Bone, Skeleton Decoy, Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear) (*One Chicken Drumstick eaten) Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted. Mobs get an extra Free Hit if there are more members of the mob than standing party members. Quote
Dragonfire Posted September 15, 2015 Posted September 15, 2015 Scarecrow A, front row, Silver Cup of Victory Quote
The Chosen Minifigure Posted September 15, 2015 Posted September 15, 2015 (edited) Warlen starts to cast Wind at Scary Crows A from the Darkstar wand. Enhance-Shield. Edited October 18, 2015 by The Chosen Minifigure Quote
Wedge09 Posted September 15, 2015 Posted September 15, 2015 Alexander attacks Scary Crow Mob A from the back row with his Fauxtrill Crossbow. Quote
Myrddyn Posted September 15, 2015 Posted September 15, 2015 "Ha. Did I say I'd deal with you scum eventually, demons?" Erik spits at Scarecrow B, attacking it with the Titanic Axe from the front row. Quote
Fred Daniel Yam Posted September 15, 2015 Posted September 15, 2015 William shoots Scary Crows A from the back row Quote
Siercon and Coral Posted September 16, 2015 Posted September 16, 2015 Slightly frustrated, Siercon again repeats his attack focusing hard on his diamond and channeling as much magic as he can. Quote
Flipz Posted September 16, 2015 Posted September 16, 2015 QM Note: I will be away all day tomorrow; I'll add the distributed loot to your stats and hopefully begin the next battle on Thursday. Round 5 of Battle 1 >William vs. Scary Crows A - Critical Hit (Scary Crows A: 12*2=24+21=45 damage) Erik vs. Scarecrow B - Hit (Scarecrow B: 12+25=37*2=74 damage (KO!)) Siercon (Light) vs. Scarecrow B Scary Crows A - Special Damage (Shriek - Siercon: Afraid) Avalanche vs. Scarecrow A - Hit (Scarecrow A - 10+13=23 damage (KO!)) >Alexander vs. Scary Crows A - Critical Hit (Scary Crows A: 16*2=32+26=58 damage) >Warlen (Wind) vs. Scary Crows A - Great Spell (Scary Crows A: 12*2=24+18+12=54*2=108 damage (KO!); Warlen: -1 Ether) The party, save Siercon, rallies together for one last rush against the enemies, with Avalanche bashing his foe into its double just in time for Erik to cleave through both. The two archers each pick off a Scary Crow before Warlen utterly annihilates the one that was busy screeching at Siercon. THE BATTLE IS VICTORIOUS! All party members gain 1 Glory Point and experience according to their Level. The enemies drop a bone. The Party: Warlen Melimane, Eulalia's Knight (The Chosen Minifigure) 23 year old male half-elf Mystic Knight Level 19 *Immune to Ether Reduction* *Cursed defense!* *+1 POWER whenever a party member rolls DAMAGE/SPECIAL DAMAGE* Power Bonus: 0 Health: 27/27 (18+1+3+5+7*) SP: 8 (4+4) Ether: 27/30 (18+3+5+1) Gold: 250 Glory Points (GP): 1 Equipment: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) (loaned from Erik), Eulalia Shield (SP: 4, prevents ether reduction), Vorpalis Diremail (SP: 4, enemies that inflict damage on the wearer become Cursed. Bodywear), Vorpalis Purgers (Power +0; goes up by 1 every time a someone in the hero's party/the hero themselves rolls damage/special damage. Resets to zero if the wearer is knocked out or if the battle ends. Legwear), Inventory: Weapons: The Cannonblade (Can be used as a longsword or handcannon, WP: 8. Ignores SP in sword mode, deals Bleeding 1 in cannon mode), Healing Staff (WP: 5, staff, heals instead of damaging), Rusty Dagger (WP:2, poison 10, breaks after 3 uses).[/font] Artifacts: Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Counterstrike Gloves, Magician's Glove* (+10 spell power), Locustoid Greaves (+4 ether, suitable for ether users), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory), Spellbook: Amethyst, Aquamarine, Emerald, Ruby, Sapphire, Garnet x2 Lent to Siercon, Opal, Topaz, Diamond, Scroll of Sleep, Scroll of Frailty, Scroll of Antimagic Must Be RPed: Lightning Ball (25 electric damage to all enemies, bomb), Small Frost Ball (10 ice damage, bomb) Consumables: Potion x2, Grand Potion x3, First Aid Kit (Full Health and remove negative effects for the whole party), Health Core, Tonic x3, Grand Tonic x2, Remedy x7, Banana (Full Health), Smoke Bomb x3, Milk x2 (+15 HP and Ether), Hurricane x3 (Grants *Drunk* effect. If user makes pun every round, the strength of their attack is doubled), Phoenix Essence x2, Phoenix Incense, 2x Mead, 4x Smelling Salts Other Junk: Bedroll, Shovel, Telescope, Magnifying Glass, Pickaxe, Magic Compass, Bones x6, Shiny Gold Rocks x2 (Worth 1 gold at most stores, 5 at magic stores), 10-gallon Hats x7 (Grants wearer tourist effect, causing no one to take them seriously, headwear), Viper Scale (worth 40 gold to a certain someone) For Sale: Wand of Enamouring (WP:6, deals *Enamoured*-effect, wand), Feathered Cap (SP: 1, headwear, immune to *Petrified*), *+1 to health from Rockapple Fruit, Quest #131 *Name changed from Magicians Gloves. Erik Tyrvarr (Myrddyn) 19 years old male human Battle Mage. Level: 25.33 *Natural Respite* *Immune to Fragile, Fire, Water,* *Commands dogs* *Party Leader!* Power Bonus: +0 Defense: 14 (Heavy Armour 5 + Bright Polish 1 + Dog Fur Coat 5 + Tricorne 3) Health: 41/45 (Barbarian base 8 + Level bonus 24 + Battle Mage bonus 5 + Raw Meat 5 + Vampire Dust 3) Ether: 25/26 (Level bonus 25 + Battle Mage bonus 1) Gold: 566 Glory Points (GP): 1 Equipment: Titanic Axe (WP:12, Earth, fire, Light-elemental, has 1/6 chances of inflicting petrified-effect; axe), Brightly Polished Heavy Armour (SP: 6, immune to Fragile, fire, water, bodywear), Dog Fur Coat(SP:5, Grants Command over dogs, backwear), Tricorne(SP: 3). Inventory: Weapons: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) loaned to Warlen, Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) loaned to Avalanche, Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword). Artifacts: Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment(Protects from hexed-effect; accessory), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear), Lighter Armor (SP: 4, immune to Fragile, bodywear) loaned to William, Helmet (Health +1), Barbarian's Boots (Natural Respite>Restoration; footwear), Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.) Gems: Amethyst, Ruby, Topaz. Consumables: Milk (Restores 15 health and ether), Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4*Tonics, Nostrum, Venom, Ether Core, 3x Potions, Health Core, Mulled Wine, Mead, Smelling Salts, Elixir, Grand Potion, Deluxe Skeleton Decoy, Feather of Flight (Allows the user to flee from the battle when used.) Other items: Gold Statuette (Worth 100 gold), 3*Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), 2*Crystal Balls (worth 50 gold, except in magic shops where it is worth 100 gold.) Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Battlemage Level 18.5 *Natural Respite* *Darkness to all Attacks; Immune to Darkness and Asleep* Power Bonus: +10 spellpower Defense: 5 (Dark Phibbian Cloak +5) Health: 28/28 (5 base + 18 lvl + 5 class) Ether: 22/24 (5 base + 18 lvl + 1 class) Gold: 109 Glory Points (GP): 7 Equipment: Giant Spear (WP:17, causes Bleeding, Hollow [Potion]), Dark Phibbian Cloak (SP:5, Immune to Darkness and Sleep, adds Darkness-element to attacks; bodywear, suitable for magic users), Magicians Gloves(Spellpower +10; Handwear, suitable for Mages) Inventory: Weapons/Artifacts: Sylvania's Cowl (grants Animal Talk; headwear, suitable for anyone), Sanctified Rito Spear (WP:4, doubled against Flying enemies, Hollow upgrade [-]), 2x Mithril Shard (1/4 of a piece of Mithril) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Garnet (Earth) (loaned from Warlen) Bombs: Cataclysm Bomb 200 (200 damage to all enemies with all elements [except darkness], ignores row and SP), Muddy Bomb (deals blinded and poisoned by 3 to all foes), Confuse Bomb (Deals 5 damage and the confused-effect to all opponents), 5x Bone, Smoke Bomb Consumables: 6 Potions, 3 Remedies, 1 Grand Potion Tools: Magic Compass, Shovel, Magnifying Glass For Sale: (Message if interested): Chain Scythe (WP:6, appliesEnamored), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Quest: Good Rep: Shadeaux, Rito Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 27 *Natural Respite* *Immune to asleep and fast asleep* *Favors Humanoid- and Beast-type enemies* Power Bonus: +2 WP Defense: 6 (Chevalier of Charis armor + Dream Helm) Health: 39/39 (6 + 20 + 6 + 4 + 2 Chicken Drumstick) Gold: 280 Glory Points (GP): 59 Equipment: Fauxthril Crossbow (WP: 14 16 due to Hunter's Quiver, darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: •Delfrin Crossbow (WP: 7), Delfrin Master Bow (WP:8, inflicts Jinxed) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Sterile Gloves (Immune to Poisoned and Bleeding; handwear), Ancient Spear (WP:5, Earth elemental), Trickster's Mask of the Gender-Swap • Grand Potion (2), Potions (10), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), (2) Grating Stone • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Reputation: Ziegfrieds - Great (+2 Quest), Bonapartes - Great (+2 Quest) Name: William Harkenshire *Immune to Light and Fragile* *Counterstriking* Level: 22 Warden Power Bonus: 0 Defense: 14 Health: 36/36 Gold: 559 Glory Points (GP): 1 Equipment: Croise Crossbow (WP: 12), Mirror Shield (SP:10, user is immune to light-elemental damage; shield), Lighter Armor (SP: 4, immune to Fragile, bodywear) (loaned from Erik), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.) Inventory: * Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning , Wood), Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), Norgh Shield (SP: 5, Immune to Fragile), Lion Knight Shield (SP: 4, suitable for Knights), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Chimera Armor (SP:2, +2 Max Health; bodywear, suitable for Knights and Barbarians), Wave Sword (WP: 11, Darkness-elemental, deals Cursed Effect) * Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar, Mithril Shard (1/4 of a piece of Mithril) Avalanche, the Super Sleuth (Dragonfire) 30 years old male yeti Barbarian *Natural Respite* *Immune to Fragile* *Counterstriking* Level 14 Power Bonus: 0 Health: 22 (13+7+1*) SP: 5 Gold: 5 Glory Points (GP): 2 Equipment: Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) (loaned from Erik), Heavy Armour (immune to fragile, SP:5), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken) Inventory: Frostbite (halberd, WP:8, damages undead), Trollsbane (club, WP:7, earth-elemental), 4x Potion, Grand Potion, Remedy, Mulled Wine, Smoke Bomb, 4x Venom, 2x Nostrum, Mead, Smelling Salts, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Lightning Bomb, Dirt Bomb, Holy Bomb, 8x Bone, Skeleton Decoy, Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear) (*One Chicken Drumstick eaten) Party Leader, please divide the spoils of battle: Bone (Can be thrown at monsters to distract them for a turn. Worth nothing, except in magic shops where it is worth 5 gold.) What area and (optionally) challenge will the Heroes choose to face next? Quote
Myrddyn Posted September 16, 2015 Posted September 16, 2015 (edited) Ah sorry I forgot a battle order. Thanks for using the previous rounds' order. Erik picks up the bone, and peers dubiously at it, before looking around at the carnage of a field of dead animals. "Guess I'll hold onto this for now. We can always redistribute later." "I seem to recall a plan to head west? Shall we head to area 12: Ghastly Marsh, or play it safe by opening a route to the sanctuary through area 11: Butterfly Plains? Or I believe someone suggested we just clear the easy areas for quick experience - we could do that, but if we're hanging around for a while we might be better off coming back to them later and doing harder challenges to earn more glory points." Area 12 Ghastly Marsh with Challenge: Immortal Edited September 17, 2015 by Myrddyn Quote
Dragonfire Posted September 16, 2015 Posted September 16, 2015 Ah sorry I forgot a battle order. Thanks for using the previous rounds' order. Erik picks up the bone, and peers dubiously at it, before looking around at the carnage of a field of dead animals. "Guess I'll hold onto this for now. We can always redistribute later." "I seem to recall a plan to head west? Shall we head to area 12: Ghastly Marsh, or play it safe by opening a route to the sanctuary through area 11: Butterfly Plains? Or I believe someone suggested we just clear the easy areas for quick experience - we could do that, but if we're hanging around for a while we might be better off coming back to them later and doing harder challenges to earn more glory points." I'll try to be online in about 6 hours, but if I'm not and noone else says they want to go anywhere different I'm bolding Area 12 Ghastly Marsh with No Challenges "Aye, I concur. Ghastly Marsh it is!" Quote
Siercon and Coral Posted September 17, 2015 Posted September 17, 2015 "You only die twice... lets put some challenges into this field" Siercon said, wondering if the others wanted to add some kind of challenge into the mix. Quote
Myrddyn Posted September 17, 2015 Posted September 17, 2015 (edited) "The "You only die twice" challenge would definitely earn us more Glory Points, and if it makes the fight too hard someone can always throw a smokebomb, so I'm up for that. I was a bit hesitant to add a challenge since I suspect this area will be harder than the previous one, but if everyone else is happy to give it a try, why not? I don't think I brought a smokebomb, though, so if it comes to that we'll have to use someone else's." Edited September 17, 2015 by Myrddyn Quote
Wedge09 Posted September 17, 2015 Posted September 17, 2015 Alexander nods "Let's go to that Ghastly Marsh with some challenge to light the thing up!" Quote
The Chosen Minifigure Posted September 17, 2015 Posted September 17, 2015 Warlen steps back and just goes with the flow. Quote
Fred Daniel Yam Posted September 17, 2015 Posted September 17, 2015 "That course of action seems completely fine to me" Quote
Dragonfire Posted September 17, 2015 Posted September 17, 2015 "Personally, I'd rather go with Immortal...." Quote
Myrddyn Posted September 17, 2015 Posted September 17, 2015 "Okay, I'm fine with Immortal. The other one would make the battle take twice as long, so Immortal probably gets us points slightly faster." I just did some calculations and assuming that challenges run with You Only Die Twice take twice as long as challenges with Immortal, Immortal does get GP faster. There's a bit of a risk if the immortal enemy is particularly hard-hitting, but between Erik and William we can hopefully tank it. Quote
Flipz Posted September 17, 2015 Posted September 17, 2015 (edited) Choosing to take the Immortal challenge, the party moves to their second battle in the Ghastly Marsh. PREPARE FOR BATTLE! The Enemies: Carrion Squirrels A *Mob 2* Type: Vermin/Dark Level: 20 (10*2) Health: 210/210 (105*2) Special: Bone Club – Causes 10 damage to the target, multiplied by the amount of bones the target carries. Drops: Bone Carrion Squirrels B *Mob 2* Type: Vermin/Dark Level: 20 (10*2) Health: 210/210 (105*2) Special: Bone Club – Causes 10 damage to the target, multiplied by the amount of bones the target carries. Drops: Bone Carrion Squirrels C *Mob 2* Type: Vermin/Dark Level: 20 (10*2) Health: 210/210 (105*2) Special: Bone Club – Causes 10 damage to the target, multiplied by the amount of bones the target carries. Drops: Bone Carrion Squirrels D *Mob 2* Type: Vermin/Dark Level: 20 (10*2) Health: 210/210 (105*2) Special: Bone Club – Causes 10 damage to the target, multiplied by the amount of bones the target carries. Drops: Bone Carrion Squirrels E *Mob 2* Type: Vermin/Dark Level: 20 (10*2) Health: 210/210 (105*2) Special: Bone Club – Causes 10 damage to the target, multiplied by the amount of bones the target carries. Drops: Bone Creeping Hand *Immortal!* Type: Undead Level: 20 Health: 254/254 Special I: Eye Poker – Causes 20 damage and the blinded-effect on the target Special II: Chokehold – Causes petrified-effect, but also makes the Creeping Hand unable to act as long as the target is petrified. Used only if the target is already blinded. Drops (varies by roll): 1-2: Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver) 3-4: Bone 5-6: nothing Skeleton Knight *Immune to bleeding and sudden death* Type: Undead Level: 26 Defense: 6 Health: 730/730 Special: Skull Guard – Protects self from all damage and negative effects for the next turn. Drops (varies by roll): 1-2: Skull Shield (SP:6, immune to darkness-elemental damage; suitable to Black Knights only.) 3-6: Potion Skeleton Mage *Ranged, fights from the back row* *Immune to bleeding and sudden death* Type: Undead Level: 26 Health: 579/579 Ether: 6/6 Special: Dark Magic Burst – Deals 13 darkness-elemental damage to all opponents regardless of row at the cost of 1 ether. If ether is at zero, nothing happens. Drops (varies by roll): 1-2: Pointy Hat (Max. Ether +2, suitable for mages and clerics.) 3-6: Tonic The Party: Warlen Melimane, Eulalia's Knight (The Chosen Minifigure) 23 year old male half-elf Mystic Knight Level 19 *Immune to Ether Reduction* *Cursed defense!* *+1 POWER whenever a party member rolls DAMAGE/SPECIAL DAMAGE* Power Bonus: 0 Health: 27/27 (18+1+3+5+7*) SP: 8 (4+4) Ether: 27/30 (18+3+5+1) Gold: 250 Glory Points (GP): 1 Equipment: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) (loaned from Erik), Eulalia Shield (SP: 4, prevents ether reduction), Vorpalis Diremail (SP: 4, enemies that inflict damage on the wearer become Cursed. Bodywear), Vorpalis Purgers (Power +0; goes up by 1 every time a someone in the hero's party/the hero themselves rolls damage/special damage. Resets to zero if the wearer is knocked out or if the battle ends. Legwear), Inventory: Weapons: The Cannonblade (Can be used as a longsword or handcannon, WP: 8. Ignores SP in sword mode, deals Bleeding 1 in cannon mode), Healing Staff (WP: 5, staff, heals instead of damaging), Rusty Dagger (WP:2, poison 10, breaks after 3 uses).[/font] Artifacts: Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Counterstrike Gloves, Magician's Glove* (+10 spell power), Locustoid Greaves (+4 ether, suitable for ether users), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory), Spellbook: Amethyst, Aquamarine, Emerald, Ruby, Sapphire, Garnet x2 Lent to Siercon, Opal, Topaz, Diamond, Scroll of Sleep, Scroll of Frailty, Scroll of Antimagic Must Be RPed: Lightning Ball (25 electric damage to all enemies, bomb), Small Frost Ball (10 ice damage, bomb) Consumables: Potion x2, Grand Potion x3, First Aid Kit (Full Health and remove negative effects for the whole party), Health Core, Tonic x3, Grand Tonic x2, Remedy x7, Banana (Full Health), Smoke Bomb x3, Milk x2 (+15 HP and Ether), Hurricane x3 (Grants *Drunk* effect. If user makes pun every round, the strength of their attack is doubled), Phoenix Essence x2, Phoenix Incense, 2x Mead, 4x Smelling Salts Other Junk: Bedroll, Shovel, Telescope, Magnifying Glass, Pickaxe, Magic Compass, Bones x6, Shiny Gold Rocks x2 (Worth 1 gold at most stores, 5 at magic stores), 10-gallon Hats x7 (Grants wearer tourist effect, causing no one to take them seriously, headwear), Viper Scale (worth 40 gold to a certain someone) For Sale: Wand of Enamouring (WP:6, deals *Enamoured*-effect, wand), Feathered Cap (SP: 1, headwear, immune to *Petrified*), *+1 to health from Rockapple Fruit, Quest #131 *Name changed from Magicians Gloves. Erik Tyrvarr (Myrddyn) 19 years old male human Battle Mage. Level: 25.33 *Natural Respite* *Immune to Fragile, Fire, Water,* *Commands dogs* *Party Leader!* Power Bonus: +0 Defense: 14 (Heavy Armour 5 + Bright Polish 1 + Dog Fur Coat 5 + Tricorne 3) Health: 41/45 (Barbarian base 8 + Level bonus 24 + Battle Mage bonus 5 + Raw Meat 5 + Vampire Dust 3) Ether: 25/26 (Level bonus 25 + Battle Mage bonus 1) Gold: 566 Glory Points (GP): 1 Equipment: Titanic Axe (WP:12, Earth, fire, Light-elemental, has 1/6 chances of inflicting petrified-effect; axe), Brightly Polished Heavy Armour (SP: 6, immune to Fragile, fire, water, bodywear), Dog Fur Coat(SP:5, Grants Command over dogs, backwear), Tricorne(SP: 3). Inventory: Weapons: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) loaned to Warlen, Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) loaned to Avalanche, Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword). Artifacts: Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment(Protects from hexed-effect; accessory), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear), Lighter Armor (SP: 4, immune to Fragile, bodywear) loaned to William, Helmet (Health +1), Barbarian's Boots (Natural Respite>Restoration; footwear), Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.) Gems: Amethyst, Ruby, Topaz. Consumables: Milk (Restores 15 health and ether), Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4*Tonics, Nostrum, Venom, Ether Core, 3x Potions, Health Core, Mulled Wine, Mead, Smelling Salts, Elixir, Grand Potion, Deluxe Skeleton Decoy, Feather of Flight (Allows the user to flee from the battle when used.), Bone Other items: Gold Statuette (Worth 100 gold), 3*Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), 2*Crystal Balls (worth 50 gold, except in magic shops where it is worth 100 gold.) Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Battlemage Level 18.5 *Natural Respite* *Darkness to all Attacks; Immune to Darkness and Asleep* Power Bonus: +10 spellpower Defense: 5 (Dark Phibbian Cloak +5) Health: 28/28 (5 base + 18 lvl + 5 class) Ether: 22/24 (5 base + 18 lvl + 1 class) Gold: 109 Glory Points (GP): 7 Equipment: Giant Spear (WP:17, causes Bleeding, Hollow [Potion]), Dark Phibbian Cloak (SP:5, Immune to Darkness and Sleep, adds Darkness-element to attacks; bodywear, suitable for magic users), Magicians Gloves(Spellpower +10; Handwear, suitable for Mages) Inventory: Weapons/Artifacts: Sylvania's Cowl (grants Animal Talk; headwear, suitable for anyone), Sanctified Rito Spear (WP:4, doubled against Flying enemies, Hollow upgrade [-]), 2x Mithril Shard (1/4 of a piece of Mithril) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Garnet (Earth) (loaned from Warlen) Bombs: Cataclysm Bomb 200 (200 damage to all enemies with all elements [except darkness], ignores row and SP), Muddy Bomb (deals blinded and poisoned by 3 to all foes), Confuse Bomb (Deals 5 damage and the confused-effect to all opponents), 5x Bone, Smoke Bomb Consumables: 6 Potions, 3 Remedies, 1 Grand Potion Tools: Magic Compass, Shovel, Magnifying Glass For Sale: (Message if interested): Chain Scythe (WP:6, appliesEnamored), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Quest: Good Rep: Shadeaux, Rito Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 27 *Natural Respite* *Immune to asleep and fast asleep* *Favors Humanoid- and Beast-type enemies* Power Bonus: +2 WP Defense: 6 (Chevalier of Charis armor + Dream Helm) Health: 39/39 (6 + 20 + 6 + 4 + 2 Chicken Drumstick) Gold: 280 Glory Points (GP): 59 Equipment: Fauxthril Crossbow (WP: 14 16 due to Hunter's Quiver, darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: •Delfrin Crossbow (WP: 7), Delfrin Master Bow (WP:8, inflicts Jinxed) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Sterile Gloves (Immune to Poisoned and Bleeding; handwear), Ancient Spear (WP:5, Earth elemental), Trickster's Mask of the Gender-Swap • Grand Potion (2), Potions (10), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), (2) Grating Stone • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Reputation: Ziegfrieds - Great (+2 Quest), Bonapartes - Great (+2 Quest) Name: William Harkenshire *Immune to Light and Fragile* *Counterstriking* Level: 22 Warden Power Bonus: 0 Defense: 14 Health: 36/36 Gold: 559 Glory Points (GP): 1 Equipment: Croise Crossbow (WP: 12), Mirror Shield (SP:10, user is immune to light-elemental damage; shield), Lighter Armor (SP: 4, immune to Fragile, bodywear) (loaned from Erik), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.) Inventory: * Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning , Wood), Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), Norgh Shield (SP: 5, Immune to Fragile), Lion Knight Shield (SP: 4, suitable for Knights), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Chimera Armor (SP:2, +2 Max Health; bodywear, suitable for Knights and Barbarians), Wave Sword (WP: 11, Darkness-elemental, deals Cursed Effect) * Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar, Mithril Shard (1/4 of a piece of Mithril) Avalanche, the Super Sleuth (Dragonfire) 30 years old male yeti Barbarian *Natural Respite* *Immune to Fragile* *Counterstriking* Level 14 Power Bonus: 0 Health: 22 (13+7+1*) SP: 5 Gold: 5 Glory Points (GP): 2 Equipment: Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) (loaned from Erik), Heavy Armour (immune to fragile, SP:5), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken) Inventory: Frostbite (halberd, WP:8, damages undead), Trollsbane (club, WP:7, earth-elemental), 4x Potion, Grand Potion, Remedy, Mulled Wine, Smoke Bomb, 4x Venom, 2x Nostrum, Mead, Smelling Salts, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Lightning Bomb, Dirt Bomb, Holy Bomb, 8x Bone, Skeleton Decoy, Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear) (*One Chicken Drumstick eaten) Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted. Mobs get an extra Free Hit if there are more members of the mob than standing party members. FM Note: Battle has now been altered to accommodate the change in challenge. Edited September 17, 2015 by Flipz Quote
Myrddyn Posted September 18, 2015 Posted September 18, 2015 "First demons, now undead; someone's gathering an army here!" Erik exclaims. He attacks Carrion Squirrels A from the front row with the Titanic Axe. Battle Order will come when more people have posted actions Quote
Siercon and Coral Posted September 18, 2015 Posted September 18, 2015 Siercon attacks Carrion Squirrels B from the back row with a light spell. Quote
The Chosen Minifigure Posted September 18, 2015 Posted September 18, 2015 (edited) With a yell and a Light spell emmitted rom the Darkstar Wand, Warlen attacks the Skeleton Mage from the back row. Enhance-Shield. Edited October 18, 2015 by The Chosen Minifigure Quote
Dragonfire Posted September 18, 2015 Posted September 18, 2015 Avalanche attacks Carrion Squirrels E from the front row with the Silver Cup of Victory, "I have a weapon which damages undead, I could use it on one of the others if you would rather me do that!" Quote
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