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Posted (edited)

"Probably safest. Those Carrion Squirrels look like they'll hit you pretty hard with all those bones."

Oh Erik should be on full health from Natural Respite too.

Order

Erik

Warlen

William

Siercon

Alexander

Avalanche

Edited by Myrddyn
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Posted

Round 1 of Battle 2:

Erik vs. Carrion Squirrels A - Damage (Erik: 20-14=6 damage)

>Warlen (Light) vs. Skeleton Mage - Enchant (Eulalia Shield: SP:5 Warlen: -5 Ether)

>William vs. Carrion Squirrels D - Hit (Carrion Squirrels D: 12+22=34 damage)

>Siercon (Light) vs. Carrion Squirrels B - Special Damage (Bone Club - Siercon: 10*5=50/2=25-5=20 damage)

>Alexander vs. Skeleton Knight - Critical Hit (Skeleton Knight: 16*2=32+27=59-6=53 damage)

Avalanche vs. Carrion Squirrels E - Damage (Avalanche: 20-5=15 damage)

Carrion Squirrels C Free Hit vs. Erik - 20-14=6 damage

Creeping Hand Free Hit vs. Warlen - 20/2=10-9=1 damage; Creeping Hand: Cursed Immortal!

The Heroes make little headway, with the two archers landing solid but not crippling hits and all three Barbarians being overwhelmed by their enemies, with Siercon and Avalanche faring by far the worst. Warlen enchants his shield, just in time to have to use it against the Immortal Creeping Hand, the creature's Immortality easily brushing off the Curse from his armor.

All nine enemies remain. THE BATTLE CONTINUES!

The Enemies:

heroicafog-monster-carrionsquirrel.jpgheroicafog-monster-carrionsquirrel.jpg

Carrion Squirrels A
*Mob 2*

Type: Vermin/Dark

Level: 20 (10*2)

Health: 210/210 (105*2)

Special:
Bone Club
– Causes 10 damage to the target, multiplied by the amount of bones the target carries.

Drops: Bone

heroicafog-monster-carrionsquirrel.jpgheroicafog-monster-carrionsquirrel.jpg

Carrion Squirrels B
*Mob 2*

Type: Vermin/Dark

Level: 20 (10*2)

Health: 210/210 (105*2)

Special:
Bone Club
– Causes 10 damage to the target, multiplied by the amount of bones the target carries.

Drops: Bone

heroicafog-monster-carrionsquirrel.jpgheroicafog-monster-carrionsquirrel.jpg

Carrion Squirrels C
*Mob 2*

Type: Vermin/Dark

Level: 20 (10*2)

Health: 210/210 (105*2)

Special:
Bone Club
– Causes 10 damage to the target, multiplied by the amount of bones the target carries.

Drops: Bone

heroicafog-monster-carrionsquirrel.jpgheroicafog-monster-carrionsquirrel.jpg

Carrion Squirrels D
*Mob 2*

Type: Vermin/Dark

Level: 20 (10*2)

Health: 176/210 (105*2)

Special:
Bone Club
– Causes 10 damage to the target, multiplied by the amount of bones the target carries.

Drops: Bone

heroicafog-monster-carrionsquirrel.jpgheroicafog-monster-carrionsquirrel.jpg

Carrion Squirrels E
*Mob 2*

Type: Vermin/Dark

Level: 20 (10*2)

Health: 210/210 (105*2)

Special:
Bone Club
– Causes 10 damage to the target, multiplied by the amount of bones the target carries.

Drops: Bone

heroicafog-monster-creepinghand.jpg

Creeping Hand
*Immortal!*

Type: Undead

Level: 20

Health: 254/254

Special I:
Eye Poker
– Causes 20 damage and the blinded-effect on the target

Special II:
Chokehold
– Causes petrified-effect, but also makes the Creeping Hand unable to act as long as the target is petrified. Used only if the target is already blinded.

Drops (varies by roll):

1-2: Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver)

3-4: Bone

5-6: nothing

heroicafog-monster-skeletonknight.jpg

Skeleton Knight

*Immune to bleeding and sudden death*

Type: Undead

Level: 26

Defense: 6

Health: 677/730

Special:
Skull Guard
– Protects self from all damage and negative effects for the next turn.

Drops (varies by roll):

1-2: Skull Shield (SP:6, immune to darkness-elemental damage; suitable to Black Knights only.)

3-6: Potion

heroicafog-monster-skeletonmage.jpg

Skeleton Mage

*Ranged, fights from the back row* *Immune to bleeding and sudden death*

Type: Undead

Level: 26

Health: 579/579

Ether: 6/6

Special:
Dark Magic Burst
– Deals 13 darkness-elemental damage to all opponents regardless of row at the cost of 1 ether. If ether is at zero, nothing happens.

Drops (varies by roll):

1-2: Pointy Hat (Max. Ether +2, suitable for mages and clerics.)

3-6: Tonic

The Party:

344AC380-52F7-4663-A091-9D3206218910_zpsuwjcvltv.jpg

Warlen Melimane, Eulalia's Knight (The Chosen Minifigure)

23 year old male half-elf Mystic Knight

Level 19
*Immune to
Ether Reduction
* *
Cursed
defense!* *
+1 POWER
whenever a party member rolls
DAMAGE
/
SPECIAL DAMAGE
*

Power Bonus:
0

Health:
26/27 (18+1+3+5+7
*
)

SP:
9 (5+4)

Ether:
22/30 (18+3+5+1)

Gold:
250

Glory Points (GP):
1

Equipment:
Darkstar Wand (WP:12; has 1/2 chance of inflicting
hexed
-effect;
darkness
-elemental wand) (loaned from Erik),
Eulalia Shield (SP: 5, prevents ether reduction), Vorpalis Diremail (SP: 4, enemies that inflict damage on the wearer become Cursed. Bodywear), Vorpalis Purgers (Power +0; goes up by 1 every time a someone in the hero's party/the hero themselves rolls damage/special damage. Resets to zero if the wearer is knocked out or if the battle ends. Legwear),

Inventory:

Weapons:
The Cannonblade (Can be used as a longsword or handcannon, WP: 8. Ignores SP in sword mode, deals Bleeding 1 in cannon mode), Healing Staff (WP: 5, staff, heals instead of damaging), Rusty Dagger (WP:2, poison 10, breaks after 3 uses).
[/font]

Artifacts:
Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Counterstrike Gloves, Magician's Glove
*
(+10 spell power), Locustoid Greaves (+4 ether, suitable for ether users), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory),

Spellbook:
Amethyst
,
Aquamarine
,
Emerald
,
Ruby
,
Sapphire
,
Garnet
x2
Lent to Siercon
,
Opal
,
Topaz
,
Diamond
,
Scroll of
Sleep
, Scroll of
Frailty
, Scroll of
Antimagic

Must Be RPed:
Lightning Ball (25 electric damage to all enemies, bomb), Small Frost Ball (10 ice damage, bomb)

Consumables:
Potion x2, Grand Potion x3, First Aid Kit (Full Health and remove negative effects for the whole party), Health Core, Tonic x3, Grand Tonic x2, Remedy x7, Banana (Full Health), Smoke Bomb x3, Milk x2 (+15 HP and Ether), Hurricane x3 (Grants
*
Drunk*
effect. If user makes pun every round, the strength of their attack is doubled), Phoenix Essence x2, Phoenix Incense, 2x Mead, 4x Smelling Salts

Other Junk:
Bedroll, Shovel, Telescope, Magnifying Glass, Pickaxe, Magic Compass, Bones x6, Shiny Gold Rocks x2 (Worth 1 gold at most stores, 5 at magic stores), 10-gallon Hats x7 (Grants wearer tourist effect, causing no one to take them seriously, headwear), Viper Scale (worth 40 gold to a certain someone)

For Sale:
Wand of Enamouring (WP:6, deals
*Enamoured*
-effect, wand), Feathered Cap (SP: 1, headwear, immune to
*Petrified*
),

*+1 to health from Rockapple Fruit, Quest #131

*Name changed from Magicians Gloves.

Erik%2Bfinal%2Bbattlemage%2Bheadshot%2B100x100.jpg

Erik Tyrvarr
(Myrddyn)

19 years old male human Battle Mage.

Level:
25.33
*Natural Respite*
*Immune to
Fragile
,
Fire,
Water,
* *Commands dogs*
*Party Leader!*

Power Bonus:
+0

Defense:
14
(Heavy Armour 5 + Bright Polish 1 + Dog Fur Coat 5 + Tricorne 3)

Health:
33/45
(Barbarian base 8 + Level bonus 24 + Battle Mage bonus 5 +
Raw Meat
5
+
Vampire Dust
3
)

Ether:
25/26
(Level bonus 25 + Battle Mage bonus 1)

Gold:
566

Glory Points (GP):
1

Equipment:
Titanic Axe (WP:12,
Earth
,
fire,
Light
-elemental, has 1/6 chances of inflicting
petrified
-effect; axe), Brightly Polished Heavy Armour (SP: 6, immune to
Fragile
,
fire,
water,
bodywear), Dog Fur Coat(SP:5, Grants Command over dogs, backwear), Tricorne(SP: 3).

Inventory:

Weapons:
Darkstar Wand (WP:12; has 1/2 chance of inflicting
hexed
-effect;
darkness
-elemental wand)
loaned to Warlen,
Silver Cup of Victory (WP:10; has 1/6 chance of causing
doomed
; club)
loaned to Avalanche,
Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword).

Artifacts:
Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment(Protects from
hexed
-effect; accessory), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear),
Lighter Armor (SP: 4, immune to
Fragile
, bodywear)
loaned to William,
Helmet (Health +1), Barbarian's Boots (Natural Respite>Restoration; footwear), Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.)

Gems:
Amethyst
,
Ruby
,
Topaz
.

Consumables:
Milk (Restores 15 health and ether), Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4*Tonics, Nostrum, Venom, Ether Core, 3x Potions, Health Core, Mulled Wine, Mead, Smelling Salts, Elixir, Grand Potion, Deluxe Skeleton Decoy, Feather of Flight (Allows the user to flee from the battle when used.), Bone

Other items:
Gold Statuette (Worth 100 gold), 3*Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), 2*Crystal Balls (worth 50 gold, except in magic shops where it is worth 100 gold.)

0d825d83-ba7e-453f-b4cc-22d12430c2fe_zps0b0c6c04.jpg

Siercon (Siercon and Coral)

Male, Age and species unknown
(Visual appearance of hollow black smoke in human form.)
Battlemage

Level 18.5
*Natural Respite*
*
Darkness
to all
Attacks; Immune to
Darkness
and
Asleep
*

Power Bonus:
+10 spellpower

Defense:
5
(Dark Phibbian Cloak +5)

Health:
8/28
(5 base + 18 lvl + 5 class)

Ether:
22/24
(5 base + 18 lvl + 1 class)

Gold:
109

Glory Points (GP):
7

Equipment:

Giant Spear (WP:17, causes
Bleeding
, Hollow [Potion]), Dark Phibbian Cloak (SP:5, Immune to
Darkness
and
Sleep
, adds
Darkness
-element to attacks; bodywear, suitable for magic users), Magicians Gloves(Spellpower +10; Handwear, suitable for Mages)

Inventory:

Weapons/Artifacts:
Sylvania's Cowl (grants
Animal Talk
; headwear, suitable for anyone), Sanctified Rito Spear (WP:4, doubled against Flying enemies, Hollow upgrade [-]), 2x Mithril Shard (1/4 of a piece of Mithril)

Gems:
Topaz (
Lightning
), Diamond (
Light
), Ruby (
Fire
), Emerald (
Wood
),
Garnet (
Earth
) (loaned from Warlen)

Bombs:
Cataclysm Bomb 200 (200 damage to all enemies with all elements [except darkness], ignores row and SP), Muddy Bomb (deals blinded and poisoned by 3 to all foes), Confuse Bomb (Deals 5 damage and the confused-effect to all opponents), 5x Bone, Smoke Bomb

Consumables:
6 Potions, 3 Remedies, 1 Grand Potion

Tools:
Magic Compass, Shovel, Magnifying Glass

For Sale:
(Message if interested): Chain Scythe (WP:6, applies
Enamored
), Hood of the Dark Druid (wearer absorbs
Wood
- and
Darkness
-elemental damage; headwear, suitable for druids only),

Quest:
Good Rep: Shadeaux, Rito

15018446326_243e44eab5_o.jpg

Alexander Vandangant (Wedge09)

99 years old elf Hunter

Level 27
*Natural Respite*
*Immune to
asleep
and
fast asleep
*
*Favors Humanoid- and Beast-type enemies*

Power Bonus
: +2 WP

Defense
: 6
(Chevalier of Charis armor + Dream Helm)

Health
: 39/39
(6 + 20 + 6 + 4 + 2 Chicken Drumstick)

Gold
: 280

Glory Points (GP):
59

Equipment
: Fauxthril Crossbow (WP:
14
16 due to Hunter's Quiver,
darkness-
,
ice-
elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to
asleep
and
fast asleep
, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time)

Inventory:

Delfrin Crossbow (WP: 7), Delfrin Master Bow (WP:8, inflicts
Jinxed
)

Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Sterile Gloves (Immune to
Poisoned
and
Bleeding
; handwear),

Ancient Spear (WP:5,
Earth
elemental), Trickster's Mask of the Gender-Swap

Grand Potion (2), Potions (10), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), (2) Grating Stone

Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass

Reputation
: Ziegfrieds - Great (+2 Quest), Bonapartes - Great (+2 Quest)

harkenshire_sig.jpg

Name:
William Harkenshire
*Immune to
Light
and
Fragile
*
*Counterstriking*

Level:
22 Warden

Power Bonus:
0

Defense:
14

Health:
36/36

Gold:
559

Glory Points (GP):
1

Equipment:
Croise Crossbow
(WP: 12),
Mirror Shield
(SP:10, user is immune to light-elemental damage; shield),
Lighter Armor (SP: 4, immune to
Fragile
, bodywear) (loaned from Erik),
Quiver of Homing Arrows
(Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear.),
Counterstrike Gloves
(If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.)

Inventory:

*
Repeating Crossbow
(WP: 5 May not be upgraded;
Fire
; Hastened),
Delfrin Sword
(WP:3),
Chain Whip
(WP:7, causes
Bound
),
Hand Cannon
(WP: 5;
Lightning
,
Wood
),
Handy Longsword
(WP: 4, 1/6 chance to inflict
poisoned
),
Norgh Shield
(SP: 5, Immune to
Fragile
),
Lion Knight Shield
(SP: 4, suitable for Knights),
Pauldrons
(SP +2, suitable to Knights, Dragoons and Skirmishers; accessory),
Amulet of the Elven Horse Rider
(Power +1 on the front row, doubles movement),
Chimera Armor
(SP:2, +2 Max Health; bodywear, suitable for Knights and Barbarians),
Wave Sword
(WP: 11,
Darkness
-elemental, deals Cursed Effect)

*
Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar, Mithril Shard (1/4 of a piece of Mithril)

20640791541_b746b8b19f_t.jpg

Avalanche
, the Super Sleuth
(Dragonfire)

30 years old male yeti Barbarian
*Natural Respite*
*Immune to
Fragile
*
*Counterstriking*

Level 14

Power Bonus:
0

Health:
7/22
(8+13+1*)

SP:
5

Gold:
5

Glory Points (GP):
2

Equipment:
Silver Cup of Victory (WP:10; has 1/6 chance of causing
doomed
; club) (loaned from Erik),
Heavy Armour (immune to fragile, SP:5), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken)

Inventory:
Frostbite (halberd, WP:8, damages undead), Trollsbane (club, WP:7,
earth
-elemental), 4x Potion, Grand Potion, Remedy, Mulled Wine, Smoke Bomb, 4x Venom, 2x Nostrum, Mead, Smelling Salts, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Lightning Bomb, Dirt Bomb, Holy Bomb, 8x Bone, Skeleton Decoy, Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear)

(*One Chicken Drumstick eaten)

Party Leader, choose the order of action.

All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking.

Any enemy not targeted will get a Free Hit on the party after everyone has acted. Mobs get an extra Free Hit if there are more members of the mob than standing party members.

FM Note: Battle has now been altered to accommodate the change in challenge. :blush:

Posted

"Sorry guys, I must have miscounted the enemies. Warlen, actually, do you mind trying out your healing staff on Avalanche? I'll take the hit from the Skeleton Mage so we don't risk him being K/O'ed. William, do you think you could use your repeating crossbow to stop another free hit? Actually, thinking about it the repeating crossbow does more damage overall than the croise crossbow, since you're attacking twice as much, and few of the enemies can damage you anyway."

Erik attacks Carrion Squirrels A from the front row with the Titanic Axe (Repeat)

Posted

Hit hard, Siercon is beaten back even in the back row. Calculating, he chooses to rush forward. The move was daring, and the consequences severe, but he threw himself in.

Siphoning his healing potion from his spear, he attacked with a light spell through his weapon from the front row into the hoard of devious little vermin (Carrion Squirrels B).

Posted

Siercon would actually have no risk of KO if he attacked Skeleton Knight, if you want to save the potion. Also, William's already targeting Squirrel B

Battle order:

Warlen

William

Erik

Alexander

Siercon

Avalanche

Posted (edited)

Avalanche grunts in pain as the squirrel lands on his arm and takes a bite out of his thick fur, "Thanks for the heal, Warlen!" he growls and then repeats his attack, but from the back row.

Edited by Dragonfire
Posted (edited)

FM Note: I'm a little confused as to whether or not Siercon wants to consume his potion before his attack; I'll assume he does for now, but if that's incorrect just let me know. :classic:

Round 2 of Battle 2:

>Warlen vs. Avalanche - Critical Hit (Avalanche: 5*2=10+19+3=32-5=27 HP restored)

>William vs. Carrion Squirrels B - Special Damage (Bone Club - William: 10*2=20/2=10-14=0 damage; Warlen: +1 Power)

>William vs. Carrion Squirrels C - Special Damage (Bone Club - William: 10*2=20/2=10-14=0 damage; Warlen: +1 Power)

Erik vs. Carrion Squirrels A - Damage (Erik: 20-14=6 damage; Warlen: +1 Power)

>Alexander vs. Skeleton Knight - Special Damage (Skull Guard - Skeleton Knight: protected from all damage and effects next Round; Warlen: +1 Power)

>Siercon uses Potion on self (Hollow Blade): +10 health

>Siercon (Light) vs. Skeleton Knight - Great Spell (Skeleton Knight: 17*2=34+18+10=62*2=124 damage; Siercon: -1 Ether)

>Avalanche vs. Carrion Squirrels E - Damage (Avalanche: 20/2=10-5=5 damage; Warlen: +1 Power)

Carrion Squirrels D Free Hit vs. Warlen - 20/2=10-9=1 damage; Carrion Squirrels D: Cursed

Creeping Hand Free Hit vs. William - 20/2=10-14=0 damage

Skeleton Mage Free Hit vs. Erik - 26-14=12 damage

Carrion Squirrels D Cursed: -10% max health

Warlen heals Avalanche, but the rest of the party is driven back by the carnivorous creatures. The Skeleton Knight puts up its shield to protect itself, but not before Siercon manages to get in a single solid spell.

All nine enemies remain. THE BATTLE CONTINUES!

The Enemies:

heroicafog-monster-carrionsquirrel.jpgheroicafog-monster-carrionsquirrel.jpg

Carrion Squirrels A
*Mob 2*

Type: Vermin/Dark

Level: 20 (10*2)

Health: 210/210 (105*2)

Special:
Bone Club
– Causes 10 damage to the target, multiplied by the amount of bones the target carries.

Drops: Bone

heroicafog-monster-carrionsquirrel.jpgheroicafog-monster-carrionsquirrel.jpg

Carrion Squirrels B
*Mob 2*

Type: Vermin/Dark

Level: 20 (10*2)

Health: 210/210 (105*2)

Special:
Bone Club
– Causes 10 damage to the target, multiplied by the amount of bones the target carries.

Drops: Bone

heroicafog-monster-carrionsquirrel.jpgheroicafog-monster-carrionsquirrel.jpg

Carrion Squirrels C
*Mob 2*

Type: Vermin/Dark

Level: 20 (10*2)

Health: 210/210 (105*2)

Special:
Bone Club
– Causes 10 damage to the target, multiplied by the amount of bones the target carries.

Drops: Bone

heroicafog-monster-carrionsquirrel.jpgheroicafog-monster-carrionsquirrel.jpg

Carrion Squirrels D
*Mob 2*
*Cursed*

Type: Vermin/Dark

Level: 20 (10*2)

Health: 176/
210
189 (105*2)

Special:
Bone Club
– Causes 10 damage to the target, multiplied by the amount of bones the target carries.

Drops: Bone

heroicafog-monster-carrionsquirrel.jpgheroicafog-monster-carrionsquirrel.jpg

Carrion Squirrels E
*Mob 2*

Type: Vermin/Dark

Level: 20 (10*2)

Health: 210/210 (105*2)

Special:
Bone Club
– Causes 10 damage to the target, multiplied by the amount of bones the target carries.

Drops: Bone

heroicafog-monster-creepinghand.jpg

Creeping Hand
*Immortal!*

Type: Undead

Level: 20

Health: 254/254

Special I:
Eye Poker
– Causes 20 damage and the blinded-effect on the target

Special II:
Chokehold
– Causes petrified-effect, but also makes the Creeping Hand unable to act as long as the target is petrified. Used only if the target is already blinded.

Drops (varies by roll):

1-2: Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver)

3-4: Bone

5-6: nothing

heroicafog-monster-skeletonknight.jpg

Skeleton Knight

*Immune to bleeding and sudden death*
*Skull Guard*

Type: Undead

Level: 26

Defense: 6

Health: 553/730

Special:
Skull Guard
– Protects self from all damage and negative effects for the next turn.

Drops (varies by roll):

1-2: Skull Shield (SP:6, immune to darkness-elemental damage; suitable to Black Knights only.)

3-6: Potion

heroicafog-monster-skeletonmage.jpg

Skeleton Mage

*Ranged, fights from the back row* *Immune to bleeding and sudden death*

Type: Undead

Level: 26

Health: 579/579

Ether: 6/6

Special:
Dark Magic Burst
– Deals 13 darkness-elemental damage to all opponents regardless of row at the cost of 1 ether. If ether is at zero, nothing happens.

Drops (varies by roll):

1-2: Pointy Hat (Max. Ether +2, suitable for mages and clerics.)

3-6: Tonic

The Party:

344AC380-52F7-4663-A091-9D3206218910_zpsuwjcvltv.jpg

Warlen Melimane, Eulalia's Knight (The Chosen Minifigure)

23 year old male half-elf Mystic Knight

Level 19
*Immune to
Ether Reduction
* *
Cursed
defense!* *
+1 POWER
whenever a party member rolls
DAMAGE
/
SPECIAL DAMAGE
*

Power Bonus:
0
8

Health:
26/27 (18+1+3+5+7
*
)

SP:
9 (5+4)

Ether:
22/30 (18+3+5+1)

Gold:
250

Glory Points (GP):
1

Equipment:
Darkstar Wand (WP:12; has 1/2 chance of inflicting
hexed
-effect;
darkness
-elemental wand) (loaned from Erik),
Eulalia Shield (SP: 5, prevents ether reduction), Vorpalis Diremail (SP: 4, enemies that inflict damage on the wearer become Cursed. Bodywear), Vorpalis Purgers (Power +0; goes up by 1 every time a someone in the hero's party/the hero themselves rolls damage/special damage. Resets to zero if the wearer is knocked out or if the battle ends. Legwear),

Inventory:

Weapons:
The Cannonblade (Can be used as a longsword or handcannon, WP: 8. Ignores SP in sword mode, deals Bleeding 1 in cannon mode), Healing Staff (WP: 5, staff, heals instead of damaging), Rusty Dagger (WP:2, poison 10, breaks after 3 uses).
[/font]

Artifacts:
Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Counterstrike Gloves, Magician's Glove
*
(+10 spell power), Locustoid Greaves (+4 ether, suitable for ether users), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory),

Spellbook:
Amethyst
,
Aquamarine
,
Emerald
,
Ruby
,
Sapphire
,
Garnet
x2
Lent to Siercon
,
Opal
,
Topaz
,
Diamond
,
Scroll of
Sleep
, Scroll of
Frailty
, Scroll of
Antimagic

Must Be RPed:
Lightning Ball (25 electric damage to all enemies, bomb), Small Frost Ball (10 ice damage, bomb)

Consumables:
Potion x2, Grand Potion x3, First Aid Kit (Full Health and remove negative effects for the whole party), Health Core, Tonic x3, Grand Tonic x2, Remedy x7, Banana (Full Health), Smoke Bomb x3, Milk x2 (+15 HP and Ether), Hurricane x3 (Grants
*
Drunk*
effect. If user makes pun every round, the strength of their attack is doubled), Phoenix Essence x2, Phoenix Incense, 2x Mead, 4x Smelling Salts

Other Junk:
Bedroll, Shovel, Telescope, Magnifying Glass, Pickaxe, Magic Compass, Bones x6, Shiny Gold Rocks x2 (Worth 1 gold at most stores, 5 at magic stores), 10-gallon Hats x7 (Grants wearer tourist effect, causing no one to take them seriously, headwear), Viper Scale (worth 40 gold to a certain someone)

For Sale:
Wand of Enamouring (WP:6, deals
*Enamoured*
-effect, wand), Feathered Cap (SP: 1, headwear, immune to
*Petrified*
),

*+1 to health from Rockapple Fruit, Quest #131

*Name changed from Magicians Gloves.

Erik%2Bfinal%2Bbattlemage%2Bheadshot%2B100x100.jpg

Erik Tyrvarr
(Myrddyn)

19 years old male human Battle Mage.

Level:
25.33
*Natural Respite*
*Immune to
Fragile
,
Fire,
Water,
* *Commands dogs*
*Party Leader!*

Power Bonus:
+0

Defense:
14
(Heavy Armour 5 + Bright Polish 1 + Dog Fur Coat 5 + Tricorne 3)

Health:
15/45
(Barbarian base 8 + Level bonus 24 + Battle Mage bonus 5 +
Raw Meat
5
+
Vampire Dust
3
)

Ether:
25/26
(Level bonus 25 + Battle Mage bonus 1)

Gold:
566

Glory Points (GP):
1

Equipment:
Titanic Axe (WP:12,
Earth
,
fire,
Light
-elemental, has 1/6 chances of inflicting
petrified
-effect; axe), Brightly Polished Heavy Armour (SP: 6, immune to
Fragile
,
fire,
water,
bodywear), Dog Fur Coat(SP:5, Grants Command over dogs, backwear), Tricorne(SP: 3).

Inventory:

Weapons:
Darkstar Wand (WP:12; has 1/2 chance of inflicting
hexed
-effect;
darkness
-elemental wand)
loaned to Warlen,
Silver Cup of Victory (WP:10; has 1/6 chance of causing
doomed
; club)
loaned to Avalanche,
Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword).

Artifacts:
Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment(Protects from
hexed
-effect; accessory), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear),
Lighter Armor (SP: 4, immune to
Fragile
, bodywear)
loaned to William,
Helmet (Health +1), Barbarian's Boots (Natural Respite>Restoration; footwear), Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.)

Gems:
Amethyst
,
Ruby
,
Topaz
.

Consumables:
Milk (Restores 15 health and ether), Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4*Tonics, Nostrum, Venom, Ether Core, 3x Potions, Health Core, Mulled Wine, Mead, Smelling Salts, Elixir, Grand Potion, Deluxe Skeleton Decoy, Feather of Flight (Allows the user to flee from the battle when used.), Bone

Other items:
Gold Statuette (Worth 100 gold), 3*Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), 2*Crystal Balls (worth 50 gold, except in magic shops where it is worth 100 gold.)

0d825d83-ba7e-453f-b4cc-22d12430c2fe_zps0b0c6c04.jpg

Siercon (Siercon and Coral)

Male, Age and species unknown
(Visual appearance of hollow black smoke in human form.)
Battlemage

Level 18.5
*Natural Respite*
*
Darkness
to all
Attacks; Immune to
Darkness
and
Asleep
*

Power Bonus:
+10 spellpower

Defense:
5
(Dark Phibbian Cloak +5)

Health:
18/28
(5 base + 18 lvl + 5 class)

Ether:
21/24
(5 base + 18 lvl + 1 class)

Gold:
109

Glory Points (GP):
7

Equipment:

Giant Spear (WP:17, causes
Bleeding
, Hollow [-]), Dark Phibbian Cloak (SP:5, Immune to
Darkness
and
Sleep
, adds
Darkness
-element to attacks; bodywear, suitable for magic users), Magicians Gloves(Spellpower +10; Handwear, suitable for Mages)

Inventory:

Weapons/Artifacts:
Sylvania's Cowl (grants
Animal Talk
; headwear, suitable for anyone), Sanctified Rito Spear (WP:4, doubled against Flying enemies, Hollow upgrade [-]), 2x Mithril Shard (1/4 of a piece of Mithril)

Gems:
Topaz (
Lightning
), Diamond (
Light
), Ruby (
Fire
), Emerald (
Wood
),
Garnet (
Earth
) (loaned from Warlen)

Bombs:
Cataclysm Bomb 200 (200 damage to all enemies with all elements [except darkness], ignores row and SP), Muddy Bomb (deals blinded and poisoned by 3 to all foes), Confuse Bomb (Deals 5 damage and the confused-effect to all opponents), 5x Bone, Smoke Bomb

Consumables:
6 Potions, 3 Remedies, 1 Grand Potion

Tools:
Magic Compass, Shovel, Magnifying Glass

For Sale:
(Message if interested): Chain Scythe (WP:6, applies
Enamored
), Hood of the Dark Druid (wearer absorbs
Wood
- and
Darkness
-elemental damage; headwear, suitable for druids only),

Quest:
Good Rep: Shadeaux, Rito

15018446326_243e44eab5_o.jpg

Alexander Vandangant (Wedge09)

99 years old elf Hunter

Level 27
*Natural Respite*
*Immune to
asleep
and
fast asleep
*
*Favors Humanoid- and Beast-type enemies*

Power Bonus
: +2 WP

Defense
: 6
(Chevalier of Charis armor + Dream Helm)

Health
: 39/39
(6 + 20 + 6 + 4 + 2 Chicken Drumstick)

Gold
: 280

Glory Points (GP):
59

Equipment
: Fauxthril Crossbow (WP:
14
16 due to Hunter's Quiver,
darkness-
,
ice-
elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to
asleep
and
fast asleep
, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time)

Inventory:

Delfrin Crossbow (WP: 7), Delfrin Master Bow (WP:8, inflicts
Jinxed
)

Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Sterile Gloves (Immune to
Poisoned
and
Bleeding
; handwear),

Ancient Spear (WP:5,
Earth
elemental), Trickster's Mask of the Gender-Swap

Grand Potion (2), Potions (10), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), (2) Grating Stone

Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass

Reputation
: Ziegfrieds - Great (+2 Quest), Bonapartes - Great (+2 Quest)

harkenshire_sig.jpg

Name:
William Harkenshire
*Immune to
Light
and
Fragile
*
*Counterstriking*

Level:
22 Warden

Power Bonus:
0

Defense:
14

Health:
36/36

Gold:
559

Glory Points (GP):
1

Equipment:
Croise Crossbow
(WP: 12),
Mirror Shield
(SP:10, user is immune to light-elemental damage; shield),
Lighter Armor (SP: 4, immune to
Fragile
, bodywear) (loaned from Erik),
Quiver of Homing Arrows
(Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear.),
Counterstrike Gloves
(If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.)

Inventory:

*
Repeating Crossbow
(WP: 5 May not be upgraded;
Fire
; Hastened),
Delfrin Sword
(WP:3),
Chain Whip
(WP:7, causes
Bound
),
Hand Cannon
(WP: 5;
Lightning
,
Wood
),
Handy Longsword
(WP: 4, 1/6 chance to inflict
poisoned
),
Norgh Shield
(SP: 5, Immune to
Fragile
),
Lion Knight Shield
(SP: 4, suitable for Knights),
Pauldrons
(SP +2, suitable to Knights, Dragoons and Skirmishers; accessory),
Amulet of the Elven Horse Rider
(Power +1 on the front row, doubles movement),
Chimera Armor
(SP:2, +2 Max Health; bodywear, suitable for Knights and Barbarians),
Wave Sword
(WP: 11,
Darkness
-elemental, deals Cursed Effect)

*
Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar, Mithril Shard (1/4 of a piece of Mithril)

20640791541_b746b8b19f_t.jpg

Avalanche
, the Super Sleuth
(Dragonfire)

30 years old male yeti Barbarian
*Natural Respite*
*Immune to
Fragile
*
*Counterstriking*

Level 14

Power Bonus:
0

Health:
17/22
(8+13+1*)

SP:
5

Gold:
5

Glory Points (GP):
2

Equipment:
Silver Cup of Victory (WP:10; has 1/6 chance of causing
doomed
; club) (loaned from Erik),
Heavy Armour (immune to fragile, SP:5), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken)

Inventory:
Frostbite (halberd, WP:8, damages undead), Trollsbane (club, WP:7,
earth
-elemental), 4x Potion, Grand Potion, Remedy, Mulled Wine, Smoke Bomb, 4x Venom, 2x Nostrum, Mead, Smelling Salts, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Lightning Bomb, Dirt Bomb, Holy Bomb, 8x Bone, Skeleton Decoy, Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear)

(*One Chicken Drumstick eaten)

Party Leader, choose the order of action.

All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking.

Any enemy not targeted will get a Free Hit on the party after everyone has acted. Mobs get an extra Free Hit if there are more members of the mob than standing party members.

Edited by Flipz
Posted

Does skull guard just protect from the next action used against it, or the whole round?

Erik tears a squirrel from his chest and throws it away, accompanied by the chunk of flesh still gripped in its teeth.

Staggering into the back row, he swings his titanic axe at Carrion Squirrels A.

Battle order:

Erik

William

Siercon

Avalanche

Alexander

Warlen

Posted (edited)

FM Note: I'll ask for confirmation, but for now I'm running it as Skull Guard lasts the full Round.

Round 3 of Battle 2:

>Erik vs. Carrion Squirrels A - Damage (Erik: 20/2=10-14=0 damage; Warlen: +1 Power)

>William vs. Carrion Squirrels B - Special Damage (Bone Club - William: 10*2=20/2=10-14=0 damage; Warlen: +1 Power)

>William vs. Carrion Squirrels C - Special Damage (Bone Club - William: 10*2=20/2=10-14=0 damage; Warlen: +1 Power)

>Siercon (Light) vs. Skeleton Mage - Spell Counter (Siercon: 26-5=21 damage (KO!))

>Avalanche vs. Carrion Squirrels E - SHIELD (Frenzy - Carrion Squirrels A: 10+14=24/2=12 damage + no Doomed; Carrion Squirrels B: 10+14=24/2=12 damage + no Doomed; Carrion Squirrels C: 10+14=24/2=12 damage + no Doomed; Carrion Squirrels D: 10+14=24/2=12 damage + no Doomed; Carrion Squirrels E: 10+14=24/2=12 damage + no Doomed; Creeping Hand: no effect, Immortal; Skeleton Knight: no effect; Skeleton Mage: no effect)

>Alexander vs. Skeleton Knight - SHIELD (Marking the Favored - Skeleton Knight: no effect, Skull Guard; Alexander: Mark Undead?)

>Warlen (Light) vs. Skeleton Mage - SHIELD (Spellblade Spin - 5+5=10 hits; Skeleton Mage: 12+19+11=42*2/2/2=21+21=42 damage + no Hexed + Hexed; Carrion Squirrels A: 12+19+11=42*2/2=42+42=84 damage + Hexed + no Hexed; Carrion Squirrels B: 12+19+11=42*2/2=42 damage + Hexed; Carrion Squirrels C: 12+19+11=42*2/2=42 damage + Hexed; Carrion Squirrels D: 12+19+11=42*2/2=42 damage + no Hexed; Carrion Squirrels E: 12+19+11=42*2/2=42 damage + Hexed; Creeping Hand: no effect, Immortal; Skeleton Knight: no effect, Skull Guard; Warlen: -1 Ether)

Carrion Squirrels D Free Hit vs. Erik - 20/2=10-14=0 damage

Creeping Hand Free Hit vs. William - 20/2=10-14=0 damage

Carrion Squirrels D Cursed: -10% max health

Erik and William again fail to strike true, with Siercon this time taking a spell to the face and falling; between the remainder of the party's efforts, however, they are finally able to force the Knight's shield out of position, opening it up once more to attack. Alexander gets a chance to Mark his Undead enemy's weaknesses if he so chooses, while Warlen whirls once more, devastating the enemy party by Hexing its vast majority.

All nine eight (my bad! :blush:) enemies remain. THE BATTLE CONTINUES!

The Enemies:

heroicafog-monster-carrionsquirrel.jpgheroicafog-monster-carrionsquirrel.jpg

Carrion Squirrels A
*Mob 2*
*Hexed (1 Round)*

Type: Vermin/Dark

Level: 20 (10*2)

Health: 114/210 (105*2)

Special:
Bone Club
– Causes 10 damage to the target, multiplied by the amount of bones the target carries.

Drops: Bone

heroicafog-monster-carrionsquirrel.jpgheroicafog-monster-carrionsquirrel.jpg

Carrion Squirrels B
*Mob 2*
*Hexed (1 Round)*

Type: Vermin/Dark

Level: 20 (10*2)

Health: 156/210 (105*2)

Special:
Bone Club
– Causes 10 damage to the target, multiplied by the amount of bones the target carries.

Drops: Bone

heroicafog-monster-carrionsquirrel.jpgheroicafog-monster-carrionsquirrel.jpg

Carrion Squirrels C
*Mob 2*
*Hexed (1 Round)*

Type: Vermin/Dark

Level: 20 (10*2)

Health: 198/210 (105*2)

Special:
Bone Club
– Causes 10 damage to the target, multiplied by the amount of bones the target carries.

Drops: Bone

heroicafog-monster-carrionsquirrel.jpgheroicafog-monster-carrionsquirrel.jpg

Carrion Squirrels D
*Mob 2*
*Cursed*

Type: Vermin/Dark

Level: 20 (10*2)

Health: 164/
210
171 (105*2)

Special:
Bone Club
– Causes 10 damage to the target, multiplied by the amount of bones the target carries.

Drops: Bone

heroicafog-monster-carrionsquirrel.jpgheroicafog-monster-carrionsquirrel.jpg

Carrion Squirrels E
*Mob 2*
*Hexed (1 Round)*

Type: Vermin/Dark

Level: 20 (10*2)

Health: 198/210 (105*2)

Special:
Bone Club
– Causes 10 damage to the target, multiplied by the amount of bones the target carries.

Drops: Bone

heroicafog-monster-creepinghand.jpg

Creeping Hand
*Immortal!*

Type: Undead

Level: 20

Health: 254/254

Special I:
Eye Poker
– Causes 20 damage and the blinded-effect on the target

Special II:
Chokehold
– Causes petrified-effect, but also makes the Creeping Hand unable to act as long as the target is petrified. Used only if the target is already blinded.

Drops (varies by roll):

1-2: Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver)

3-4: Bone

5-6: nothing

heroicafog-monster-skeletonknight.jpg

Skeleton Knight

*Immune to bleeding and sudden death*

Type: Undead

Level: 26

Defense: 6

Health: 553/730

Special:
Skull Guard
– Protects self from all damage and negative effects for the next turn.

Drops (varies by roll):

1-2: Skull Shield (SP:6, immune to darkness-elemental damage; suitable to Black Knights only.)

3-6: Potion

heroicafog-monster-skeletonmage.jpg

Skeleton Mage

*Ranged, fights from the back row* *Immune to bleeding and sudden death*
*Hexed (1 Round)*

Type: Undead

Level: 26

Health: 537/579

Ether: 6/6

Special:
Dark Magic Burst
– Deals 13 darkness-elemental damage to all opponents regardless of row at the cost of 1 ether. If ether is at zero, nothing happens.

Drops (varies by roll):

1-2: Pointy Hat (Max. Ether +2, suitable for mages and clerics.)

3-6: Tonic

The Party:

344AC380-52F7-4663-A091-9D3206218910_zpsuwjcvltv.jpg

Warlen Melimane, Eulalia's Knight (The Chosen Minifigure)

23 year old male half-elf Mystic Knight

Level 19
*Immune to
Ether Reduction
* *
Cursed
defense!* *
+1 POWER
whenever a party member rolls
DAMAGE
/
SPECIAL DAMAGE
*

Power Bonus:
0
11

Health:
26/27 (18+1+3+5+7
*
)

SP:
9 (5+4)

Ether:
21/30 (18+3+5+1)

Gold:
250

Glory Points (GP):
1

Equipment:
Darkstar Wand (WP:12; has 1/2 chance of inflicting
hexed
-effect;
darkness
-elemental wand) (loaned from Erik),
Eulalia Shield (SP: 5, prevents ether reduction), Vorpalis Diremail (SP: 4, enemies that inflict damage on the wearer become Cursed. Bodywear), Vorpalis Purgers (Power +0; goes up by 1 every time a someone in the hero's party/the hero themselves rolls damage/special damage. Resets to zero if the wearer is knocked out or if the battle ends. Legwear),

Inventory:

Weapons:
The Cannonblade (Can be used as a longsword or handcannon, WP: 8. Ignores SP in sword mode, deals Bleeding 1 in cannon mode), Healing Staff (WP: 5, staff, heals instead of damaging), Rusty Dagger (WP:2, poison 10, breaks after 3 uses).
[/font]

Artifacts:
Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Counterstrike Gloves, Magician's Glove
*
(+10 spell power), Locustoid Greaves (+4 ether, suitable for ether users), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory),

Spellbook:
Amethyst
,
Aquamarine
,
Emerald
,
Ruby
,
Sapphire
,
Garnet
x2
Lent to Siercon
,
Opal
,
Topaz
,
Diamond
,
Scroll of
Sleep
, Scroll of
Frailty
, Scroll of
Antimagic

Must Be RPed:
Lightning Ball (25 electric damage to all enemies, bomb), Small Frost Ball (10 ice damage, bomb)

Consumables:
Potion x2, Grand Potion x3, First Aid Kit (Full Health and remove negative effects for the whole party), Health Core, Tonic x3, Grand Tonic x2, Remedy x7, Banana (Full Health), Smoke Bomb x3, Milk x2 (+15 HP and Ether), Hurricane x3 (Grants
*
Drunk*
effect. If user makes pun every round, the strength of their attack is doubled), Phoenix Essence x2, Phoenix Incense, 2x Mead, 4x Smelling Salts

Other Junk:
Bedroll, Shovel, Telescope, Magnifying Glass, Pickaxe, Magic Compass, Bones x6, Shiny Gold Rocks x2 (Worth 1 gold at most stores, 5 at magic stores), 10-gallon Hats x7 (Grants wearer tourist effect, causing no one to take them seriously, headwear), Viper Scale (worth 40 gold to a certain someone)

For Sale:
Wand of Enamouring (WP:6, deals
*Enamoured*
-effect, wand), Feathered Cap (SP: 1, headwear, immune to
*Petrified*
),

*+1 to health from Rockapple Fruit, Quest #131

*Name changed from Magicians Gloves.

Erik%2Bfinal%2Bbattlemage%2Bheadshot%2B100x100.jpg

Erik Tyrvarr
(Myrddyn)

19 years old male human Battle Mage.

Level:
25.33
*Natural Respite*
*Immune to
Fragile
,
Fire,
Water,
* *Commands dogs*
*Party Leader!*

Power Bonus:
+0

Defense:
14
(Heavy Armour 5 + Bright Polish 1 + Dog Fur Coat 5 + Tricorne 3)

Health:
15/45
(Barbarian base 8 + Level bonus 24 + Battle Mage bonus 5 +
Raw Meat
5
+
Vampire Dust
3
)

Ether:
25/26
(Level bonus 25 + Battle Mage bonus 1)

Gold:
566

Glory Points (GP):
1

Equipment:
Titanic Axe (WP:12,
Earth
,
fire,
Light
-elemental, has 1/6 chances of inflicting
petrified
-effect; axe), Brightly Polished Heavy Armour (SP: 6, immune to
Fragile
,
fire,
water,
bodywear), Dog Fur Coat(SP:5, Grants Command over dogs, backwear), Tricorne(SP: 3).

Inventory:

Weapons:
Darkstar Wand (WP:12; has 1/2 chance of inflicting
hexed
-effect;
darkness
-elemental wand)
loaned to Warlen,
Silver Cup of Victory (WP:10; has 1/6 chance of causing
doomed
; club)
loaned to Avalanche,
Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword).

Artifacts:
Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment(Protects from
hexed
-effect; accessory), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear),
Lighter Armor (SP: 4, immune to
Fragile
, bodywear)
loaned to William,
Helmet (Health +1), Barbarian's Boots (Natural Respite>Restoration; footwear), Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.)

Gems:
Amethyst
,
Ruby
,
Topaz
.

Consumables:
Milk (Restores 15 health and ether), Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4*Tonics, Nostrum, Venom, Ether Core, 3x Potions, Health Core, Mulled Wine, Mead, Smelling Salts, Elixir, Grand Potion, Deluxe Skeleton Decoy, Feather of Flight (Allows the user to flee from the battle when used.), Bone

Other items:
Gold Statuette (Worth 100 gold), 3*Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), 2*Crystal Balls (worth 50 gold, except in magic shops where it is worth 100 gold.)

0d825d83-ba7e-453f-b4cc-22d12430c2fe_zps0b0c6c04.jpg

Siercon (Siercon and Coral)

Male, Age and species unknown
(Visual appearance of hollow black smoke in human form.)
Battlemage

Level 18.5
*Natural Respite*
*
Darkness
to all
Attacks; Immune to
Darkness
and
Asleep
*
*Knocked Out*

Power Bonus:
+10 spellpower

Defense:
5
(Dark Phibbian Cloak +5)

Health:
0/28
(5 base + 18 lvl + 5 class)

Ether:
23/24
(5 base + 18 lvl + 1 class)

Gold:
109

Glory Points (GP):
7

Equipment:

Giant Spear (WP:17, causes
Bleeding
, Hollow [-]), Dark Phibbian Cloak (SP:5, Immune to
Darkness
and
Sleep
, adds
Darkness
-element to attacks; bodywear, suitable for magic users), Magicians Gloves(Spellpower +10; Handwear, suitable for Mages)

Inventory:

Weapons/Artifacts:
Sylvania's Cowl (grants
Animal Talk
; headwear, suitable for anyone), Sanctified Rito Spear (WP:4, doubled against Flying enemies, Hollow upgrade [-]), 2x Mithril Shard (1/4 of a piece of Mithril)

Gems:
Topaz (
Lightning
), Diamond (
Light
), Ruby (
Fire
), Emerald (
Wood
),
Garnet (
Earth
) (loaned from Warlen)

Bombs:
Cataclysm Bomb 200 (200 damage to all enemies with all elements [except darkness], ignores row and SP), Muddy Bomb (deals blinded and poisoned by 3 to all foes), Confuse Bomb (Deals 5 damage and the confused-effect to all opponents), 5x Bone, Smoke Bomb

Consumables:
6 Potions, 3 Remedies, 1 Grand Potion

Tools:
Magic Compass, Shovel, Magnifying Glass

For Sale:
(Message if interested): Chain Scythe (WP:6, applies
Enamored
), Hood of the Dark Druid (wearer absorbs
Wood
- and
Darkness
-elemental damage; headwear, suitable for druids only),

Quest:
Good Rep: Shadeaux, Rito

15018446326_243e44eab5_o.jpg

Alexander Vandangant (Wedge09)

99 years old elf Hunter

Level 27
*Natural Respite*
*Immune to
asleep
and
fast asleep
*
*Favors Humanoid- and Beast-type enemies*

Power Bonus
: +2 WP

Defense
: 6
(Chevalier of Charis armor + Dream Helm)

Health
: 39/39
(6 + 20 + 6 + 4 + 2 Chicken Drumstick)

Gold
: 280

Glory Points (GP):
59

Equipment
: Fauxthril Crossbow (WP:
14
16 due to Hunter's Quiver,
darkness-
,
ice-
elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to
asleep
and
fast asleep
, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time)

Inventory:

Delfrin Crossbow (WP: 7), Delfrin Master Bow (WP:8, inflicts
Jinxed
)

Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Sterile Gloves (Immune to
Poisoned
and
Bleeding
; handwear),

Ancient Spear (WP:5,
Earth
elemental), Trickster's Mask of the Gender-Swap

Grand Potion (2), Potions (10), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), (2) Grating Stone

Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass

Reputation
: Ziegfrieds - Great (+2 Quest), Bonapartes - Great (+2 Quest)

harkenshire_sig.jpg

Name:
William Harkenshire
*Immune to
Light
and
Fragile
*
*Counterstriking*

Level:
22 Warden

Power Bonus:
0

Defense:
14

Health:
36/36

Gold:
559

Glory Points (GP):
1

Equipment:
Croise Crossbow
(WP: 12),
Mirror Shield
(SP:10, user is immune to light-elemental damage; shield),
Lighter Armor (SP: 4, immune to
Fragile
, bodywear) (loaned from Erik),
Quiver of Homing Arrows
(Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear.),
Counterstrike Gloves
(If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.)

Inventory:

*
Repeating Crossbow
(WP: 5 May not be upgraded;
Fire
; Hastened),
Delfrin Sword
(WP:3),
Chain Whip
(WP:7, causes
Bound
),
Hand Cannon
(WP: 5;
Lightning
,
Wood
),
Handy Longsword
(WP: 4, 1/6 chance to inflict
poisoned
),
Norgh Shield
(SP: 5, Immune to
Fragile
),
Lion Knight Shield
(SP: 4, suitable for Knights),
Pauldrons
(SP +2, suitable to Knights, Dragoons and Skirmishers; accessory),
Amulet of the Elven Horse Rider
(Power +1 on the front row, doubles movement),
Chimera Armor
(SP:2, +2 Max Health; bodywear, suitable for Knights and Barbarians),
Wave Sword
(WP: 11,
Darkness
-elemental, deals Cursed Effect)

*
Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar, Mithril Shard (1/4 of a piece of Mithril)

20640791541_b746b8b19f_t.jpg

Avalanche
, the Super Sleuth
(Dragonfire)

30 years old male yeti Barbarian
*Natural Respite*
*Immune to
Fragile
*
*Counterstriking*

Level 14

Power Bonus:
0

Health:
17/22
(8+13+1*)

SP:
5

Gold:
5

Glory Points (GP):
2

Equipment:
Silver Cup of Victory (WP:10; has 1/6 chance of causing
doomed
; club) (loaned from Erik),
Heavy Armour (immune to fragile, SP:5), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken)

Inventory:
Frostbite (halberd, WP:8, damages undead), Trollsbane (club, WP:7,
earth
-elemental), 4x Potion, Grand Potion, Remedy, Mulled Wine, Smoke Bomb, 4x Venom, 2x Nostrum, Mead, Smelling Salts, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Lightning Bomb, Dirt Bomb, Holy Bomb, 8x Bone, Skeleton Decoy, Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear)

(*One Chicken Drumstick eaten)

Party Leader, choose the order of action.

All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking.

Any enemy not targeted will get a Free Hit on the party after everyone has acted. Mobs get an extra Free Hit if there are more members of the mob than standing party members.

Edited by Flipz
Posted

Ah I had noticed skull guard was active and struck out my action. Let me know if I was able to strike it out in time. I understand if things were already in the works, but i'll leave it time stamped incase you change your mind :)

Posted

Ah I had noticed skull guard was active and struck out my action. Let me know if I was able to strike it out in time. I understand if things were already in the works, but i'll leave it time stamped incase you change your mind :)

FM Note: Fixing the Round now, Siercon is up one Ether and KO'd.

Posted (edited)

Avalanche sees Siercon go down,"Darn! I think one of us should revive him and the rest focus primarily on the skeletons!"

He attacks the Skeleton Knight from the back row with Frostbite.

Edited by Dragonfire

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