Myrddyn Posted September 18, 2015 Posted September 18, 2015 (edited) "Probably safest. Those Carrion Squirrels look like they'll hit you pretty hard with all those bones." Oh Erik should be on full health from Natural Respite too. Order Erik Warlen William Siercon Alexander Avalanche Edited September 18, 2015 by Myrddyn Quote
Fred Daniel Yam Posted September 18, 2015 Posted September 18, 2015 William shoots Carrion Squirrels D from the Back Row Quote
Wedge09 Posted September 18, 2015 Posted September 18, 2015 Alexander attacks Skeleton Knight from the Back Row with his Fauxtrill Crossbow. Quote
Flipz Posted September 18, 2015 Posted September 18, 2015 Round 1 of Battle 2: Erik vs. Carrion Squirrels A - Damage (Erik: 20-14=6 damage) >Warlen (Light) vs. Skeleton Mage - Enchant (Eulalia Shield: SP:5 Warlen: -5 Ether) >William vs. Carrion Squirrels D - Hit (Carrion Squirrels D: 12+22=34 damage) >Siercon (Light) vs. Carrion Squirrels B - Special Damage (Bone Club - Siercon: 10*5=50/2=25-5=20 damage) >Alexander vs. Skeleton Knight - Critical Hit (Skeleton Knight: 16*2=32+27=59-6=53 damage) Avalanche vs. Carrion Squirrels E - Damage (Avalanche: 20-5=15 damage) Carrion Squirrels C Free Hit vs. Erik - 20-14=6 damage Creeping Hand Free Hit vs. Warlen - 20/2=10-9=1 damage; Creeping Hand: Cursed Immortal! The Heroes make little headway, with the two archers landing solid but not crippling hits and all three Barbarians being overwhelmed by their enemies, with Siercon and Avalanche faring by far the worst. Warlen enchants his shield, just in time to have to use it against the Immortal Creeping Hand, the creature's Immortality easily brushing off the Curse from his armor. All nine enemies remain. THE BATTLE CONTINUES! The Enemies: Carrion Squirrels A *Mob 2* Type: Vermin/Dark Level: 20 (10*2) Health: 210/210 (105*2) Special: Bone Club – Causes 10 damage to the target, multiplied by the amount of bones the target carries. Drops: Bone Carrion Squirrels B *Mob 2* Type: Vermin/Dark Level: 20 (10*2) Health: 210/210 (105*2) Special: Bone Club – Causes 10 damage to the target, multiplied by the amount of bones the target carries. Drops: Bone Carrion Squirrels C *Mob 2* Type: Vermin/Dark Level: 20 (10*2) Health: 210/210 (105*2) Special: Bone Club – Causes 10 damage to the target, multiplied by the amount of bones the target carries. Drops: Bone Carrion Squirrels D *Mob 2* Type: Vermin/Dark Level: 20 (10*2) Health: 176/210 (105*2) Special: Bone Club – Causes 10 damage to the target, multiplied by the amount of bones the target carries. Drops: Bone Carrion Squirrels E *Mob 2* Type: Vermin/Dark Level: 20 (10*2) Health: 210/210 (105*2) Special: Bone Club – Causes 10 damage to the target, multiplied by the amount of bones the target carries. Drops: Bone Creeping Hand *Immortal!* Type: Undead Level: 20 Health: 254/254 Special I: Eye Poker – Causes 20 damage and the blinded-effect on the target Special II: Chokehold – Causes petrified-effect, but also makes the Creeping Hand unable to act as long as the target is petrified. Used only if the target is already blinded. Drops (varies by roll): 1-2: Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver) 3-4: Bone 5-6: nothing Skeleton Knight *Immune to bleeding and sudden death* Type: Undead Level: 26 Defense: 6 Health: 677/730 Special: Skull Guard – Protects self from all damage and negative effects for the next turn. Drops (varies by roll): 1-2: Skull Shield (SP:6, immune to darkness-elemental damage; suitable to Black Knights only.) 3-6: Potion Skeleton Mage *Ranged, fights from the back row* *Immune to bleeding and sudden death* Type: Undead Level: 26 Health: 579/579 Ether: 6/6 Special: Dark Magic Burst – Deals 13 darkness-elemental damage to all opponents regardless of row at the cost of 1 ether. If ether is at zero, nothing happens. Drops (varies by roll): 1-2: Pointy Hat (Max. Ether +2, suitable for mages and clerics.) 3-6: Tonic The Party: Warlen Melimane, Eulalia's Knight (The Chosen Minifigure) 23 year old male half-elf Mystic Knight Level 19 *Immune to Ether Reduction* *Cursed defense!* *+1 POWER whenever a party member rolls DAMAGE/SPECIAL DAMAGE* Power Bonus: 0 Health: 26/27 (18+1+3+5+7*) SP: 9 (5+4) Ether: 22/30 (18+3+5+1) Gold: 250 Glory Points (GP): 1 Equipment: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) (loaned from Erik), Eulalia Shield (SP: 5, prevents ether reduction), Vorpalis Diremail (SP: 4, enemies that inflict damage on the wearer become Cursed. Bodywear), Vorpalis Purgers (Power +0; goes up by 1 every time a someone in the hero's party/the hero themselves rolls damage/special damage. Resets to zero if the wearer is knocked out or if the battle ends. Legwear), Inventory: Weapons: The Cannonblade (Can be used as a longsword or handcannon, WP: 8. Ignores SP in sword mode, deals Bleeding 1 in cannon mode), Healing Staff (WP: 5, staff, heals instead of damaging), Rusty Dagger (WP:2, poison 10, breaks after 3 uses).[/font] Artifacts: Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Counterstrike Gloves, Magician's Glove* (+10 spell power), Locustoid Greaves (+4 ether, suitable for ether users), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory), Spellbook: Amethyst, Aquamarine, Emerald, Ruby, Sapphire, Garnet x2 Lent to Siercon, Opal, Topaz, Diamond, Scroll of Sleep, Scroll of Frailty, Scroll of Antimagic Must Be RPed: Lightning Ball (25 electric damage to all enemies, bomb), Small Frost Ball (10 ice damage, bomb) Consumables: Potion x2, Grand Potion x3, First Aid Kit (Full Health and remove negative effects for the whole party), Health Core, Tonic x3, Grand Tonic x2, Remedy x7, Banana (Full Health), Smoke Bomb x3, Milk x2 (+15 HP and Ether), Hurricane x3 (Grants *Drunk* effect. If user makes pun every round, the strength of their attack is doubled), Phoenix Essence x2, Phoenix Incense, 2x Mead, 4x Smelling Salts Other Junk: Bedroll, Shovel, Telescope, Magnifying Glass, Pickaxe, Magic Compass, Bones x6, Shiny Gold Rocks x2 (Worth 1 gold at most stores, 5 at magic stores), 10-gallon Hats x7 (Grants wearer tourist effect, causing no one to take them seriously, headwear), Viper Scale (worth 40 gold to a certain someone) For Sale: Wand of Enamouring (WP:6, deals *Enamoured*-effect, wand), Feathered Cap (SP: 1, headwear, immune to *Petrified*), *+1 to health from Rockapple Fruit, Quest #131 *Name changed from Magicians Gloves. Erik Tyrvarr (Myrddyn) 19 years old male human Battle Mage. Level: 25.33 *Natural Respite* *Immune to Fragile, Fire, Water,* *Commands dogs* *Party Leader!* Power Bonus: +0 Defense: 14 (Heavy Armour 5 + Bright Polish 1 + Dog Fur Coat 5 + Tricorne 3) Health: 33/45 (Barbarian base 8 + Level bonus 24 + Battle Mage bonus 5 + Raw Meat 5 + Vampire Dust 3) Ether: 25/26 (Level bonus 25 + Battle Mage bonus 1) Gold: 566 Glory Points (GP): 1 Equipment: Titanic Axe (WP:12, Earth, fire, Light-elemental, has 1/6 chances of inflicting petrified-effect; axe), Brightly Polished Heavy Armour (SP: 6, immune to Fragile, fire, water, bodywear), Dog Fur Coat(SP:5, Grants Command over dogs, backwear), Tricorne(SP: 3). Inventory: Weapons: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) loaned to Warlen, Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) loaned to Avalanche, Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword). Artifacts: Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment(Protects from hexed-effect; accessory), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear), Lighter Armor (SP: 4, immune to Fragile, bodywear) loaned to William, Helmet (Health +1), Barbarian's Boots (Natural Respite>Restoration; footwear), Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.) Gems: Amethyst, Ruby, Topaz. Consumables: Milk (Restores 15 health and ether), Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4*Tonics, Nostrum, Venom, Ether Core, 3x Potions, Health Core, Mulled Wine, Mead, Smelling Salts, Elixir, Grand Potion, Deluxe Skeleton Decoy, Feather of Flight (Allows the user to flee from the battle when used.), Bone Other items: Gold Statuette (Worth 100 gold), 3*Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), 2*Crystal Balls (worth 50 gold, except in magic shops where it is worth 100 gold.) Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Battlemage Level 18.5 *Natural Respite* *Darkness to all Attacks; Immune to Darkness and Asleep* Power Bonus: +10 spellpower Defense: 5 (Dark Phibbian Cloak +5) Health: 8/28 (5 base + 18 lvl + 5 class) Ether: 22/24 (5 base + 18 lvl + 1 class) Gold: 109 Glory Points (GP): 7 Equipment: Giant Spear (WP:17, causes Bleeding, Hollow [Potion]), Dark Phibbian Cloak (SP:5, Immune to Darkness and Sleep, adds Darkness-element to attacks; bodywear, suitable for magic users), Magicians Gloves(Spellpower +10; Handwear, suitable for Mages) Inventory: Weapons/Artifacts: Sylvania's Cowl (grants Animal Talk; headwear, suitable for anyone), Sanctified Rito Spear (WP:4, doubled against Flying enemies, Hollow upgrade [-]), 2x Mithril Shard (1/4 of a piece of Mithril) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Garnet (Earth) (loaned from Warlen) Bombs: Cataclysm Bomb 200 (200 damage to all enemies with all elements [except darkness], ignores row and SP), Muddy Bomb (deals blinded and poisoned by 3 to all foes), Confuse Bomb (Deals 5 damage and the confused-effect to all opponents), 5x Bone, Smoke Bomb Consumables: 6 Potions, 3 Remedies, 1 Grand Potion Tools: Magic Compass, Shovel, Magnifying Glass For Sale: (Message if interested): Chain Scythe (WP:6, appliesEnamored), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Quest: Good Rep: Shadeaux, Rito Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 27 *Natural Respite* *Immune to asleep and fast asleep* *Favors Humanoid- and Beast-type enemies* Power Bonus: +2 WP Defense: 6 (Chevalier of Charis armor + Dream Helm) Health: 39/39 (6 + 20 + 6 + 4 + 2 Chicken Drumstick) Gold: 280 Glory Points (GP): 59 Equipment: Fauxthril Crossbow (WP: 14 16 due to Hunter's Quiver, darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: •Delfrin Crossbow (WP: 7), Delfrin Master Bow (WP:8, inflicts Jinxed) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Sterile Gloves (Immune to Poisoned and Bleeding; handwear), Ancient Spear (WP:5, Earth elemental), Trickster's Mask of the Gender-Swap • Grand Potion (2), Potions (10), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), (2) Grating Stone • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Reputation: Ziegfrieds - Great (+2 Quest), Bonapartes - Great (+2 Quest) Name: William Harkenshire *Immune to Light and Fragile* *Counterstriking* Level: 22 Warden Power Bonus: 0 Defense: 14 Health: 36/36 Gold: 559 Glory Points (GP): 1 Equipment: Croise Crossbow (WP: 12), Mirror Shield (SP:10, user is immune to light-elemental damage; shield), Lighter Armor (SP: 4, immune to Fragile, bodywear) (loaned from Erik), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.) Inventory: * Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning , Wood), Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), Norgh Shield (SP: 5, Immune to Fragile), Lion Knight Shield (SP: 4, suitable for Knights), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Chimera Armor (SP:2, +2 Max Health; bodywear, suitable for Knights and Barbarians), Wave Sword (WP: 11, Darkness-elemental, deals Cursed Effect) * Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar, Mithril Shard (1/4 of a piece of Mithril) Avalanche, the Super Sleuth (Dragonfire) 30 years old male yeti Barbarian *Natural Respite* *Immune to Fragile* *Counterstriking* Level 14 Power Bonus: 0 Health: 7/22 (8+13+1*) SP: 5 Gold: 5 Glory Points (GP): 2 Equipment: Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) (loaned from Erik), Heavy Armour (immune to fragile, SP:5), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken) Inventory: Frostbite (halberd, WP:8, damages undead), Trollsbane (club, WP:7, earth-elemental), 4x Potion, Grand Potion, Remedy, Mulled Wine, Smoke Bomb, 4x Venom, 2x Nostrum, Mead, Smelling Salts, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Lightning Bomb, Dirt Bomb, Holy Bomb, 8x Bone, Skeleton Decoy, Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear) (*One Chicken Drumstick eaten) Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted. Mobs get an extra Free Hit if there are more members of the mob than standing party members. FM Note: Battle has now been altered to accommodate the change in challenge. Quote
The Chosen Minifigure Posted September 19, 2015 Posted September 19, 2015 Warlen repeats, with a +3 to power from the parties bad luck. Quote
Myrddyn Posted September 19, 2015 Posted September 19, 2015 "Sorry guys, I must have miscounted the enemies. Warlen, actually, do you mind trying out your healing staff on Avalanche? I'll take the hit from the Skeleton Mage so we don't risk him being K/O'ed. William, do you think you could use your repeating crossbow to stop another free hit? Actually, thinking about it the repeating crossbow does more damage overall than the croise crossbow, since you're attacking twice as much, and few of the enemies can damage you anyway." Erik attacks Carrion Squirrels A from the front row with the Titanic Axe (Repeat) Quote
The Chosen Minifigure Posted September 19, 2015 Posted September 19, 2015 Warlen switches to healing Avalanche, still back row. Quote
Fred Daniel Yam Posted September 19, 2015 Posted September 19, 2015 William shoots Squirrel Mobs B&C from the back row with the repeating crossbow Quote
Siercon and Coral Posted September 19, 2015 Posted September 19, 2015 Hit hard, Siercon is beaten back even in the back row. Calculating, he chooses to rush forward. The move was daring, and the consequences severe, but he threw himself in. Siphoning his healing potion from his spear, he attacked with a light spell through his weapon from the front row into the hoard of devious little vermin (Carrion Squirrels B). Quote
Myrddyn Posted September 19, 2015 Posted September 19, 2015 Siercon would actually have no risk of KO if he attacked Skeleton Knight, if you want to save the potion. Also, William's already targeting Squirrel B Battle order: Warlen William Erik Alexander Siercon Avalanche Quote
Wedge09 Posted September 19, 2015 Posted September 19, 2015 Alexander attacks Skeleton Knight from the back row with his Fauxtrill Crossbow. Quote
Dragonfire Posted September 19, 2015 Posted September 19, 2015 (edited) Avalanche grunts in pain as the squirrel lands on his arm and takes a bite out of his thick fur, "Thanks for the heal, Warlen!" he growls and then repeats his attack, but from the back row. Edited September 19, 2015 by Dragonfire Quote
Siercon and Coral Posted September 19, 2015 Posted September 19, 2015 I must be missing it, 26/2 (back row) -5 (armor) = 8? so I'd still get KO'd even if i was in the back row, right? Still Siercon redirects his attack to the skeleton knight. Quote
Myrddyn Posted September 19, 2015 Posted September 19, 2015 Oh yeah I must have missed it. You would still be K/O'ed. Sorry. Quote
Flipz Posted September 20, 2015 Posted September 20, 2015 (edited) FM Note: I'm a little confused as to whether or not Siercon wants to consume his potion before his attack; I'll assume he does for now, but if that's incorrect just let me know. Round 2 of Battle 2: >Warlen vs. Avalanche - Critical Hit (Avalanche: 5*2=10+19+3=32-5=27 HP restored) >William vs. Carrion Squirrels B - Special Damage (Bone Club - William: 10*2=20/2=10-14=0 damage; Warlen: +1 Power) >William vs. Carrion Squirrels C - Special Damage (Bone Club - William: 10*2=20/2=10-14=0 damage; Warlen: +1 Power) Erik vs. Carrion Squirrels A - Damage (Erik: 20-14=6 damage; Warlen: +1 Power) >Alexander vs. Skeleton Knight - Special Damage (Skull Guard - Skeleton Knight: protected from all damage and effects next Round; Warlen: +1 Power) >Siercon uses Potion on self (Hollow Blade): +10 health >Siercon (Light) vs. Skeleton Knight - Great Spell (Skeleton Knight: 17*2=34+18+10=62*2=124 damage; Siercon: -1 Ether) >Avalanche vs. Carrion Squirrels E - Damage (Avalanche: 20/2=10-5=5 damage; Warlen: +1 Power) Carrion Squirrels D Free Hit vs. Warlen - 20/2=10-9=1 damage; Carrion Squirrels D: Cursed Creeping Hand Free Hit vs. William - 20/2=10-14=0 damage Skeleton Mage Free Hit vs. Erik - 26-14=12 damage Carrion Squirrels D Cursed: -10% max health Warlen heals Avalanche, but the rest of the party is driven back by the carnivorous creatures. The Skeleton Knight puts up its shield to protect itself, but not before Siercon manages to get in a single solid spell. All nine enemies remain. THE BATTLE CONTINUES! The Enemies: Carrion Squirrels A *Mob 2* Type: Vermin/Dark Level: 20 (10*2) Health: 210/210 (105*2) Special: Bone Club – Causes 10 damage to the target, multiplied by the amount of bones the target carries. Drops: Bone Carrion Squirrels B *Mob 2* Type: Vermin/Dark Level: 20 (10*2) Health: 210/210 (105*2) Special: Bone Club – Causes 10 damage to the target, multiplied by the amount of bones the target carries. Drops: Bone Carrion Squirrels C *Mob 2* Type: Vermin/Dark Level: 20 (10*2) Health: 210/210 (105*2) Special: Bone Club – Causes 10 damage to the target, multiplied by the amount of bones the target carries. Drops: Bone Carrion Squirrels D *Mob 2* *Cursed* Type: Vermin/Dark Level: 20 (10*2) Health: 176/210 189 (105*2) Special: Bone Club – Causes 10 damage to the target, multiplied by the amount of bones the target carries. Drops: Bone Carrion Squirrels E *Mob 2* Type: Vermin/Dark Level: 20 (10*2) Health: 210/210 (105*2) Special: Bone Club – Causes 10 damage to the target, multiplied by the amount of bones the target carries. Drops: Bone Creeping Hand *Immortal!* Type: Undead Level: 20 Health: 254/254 Special I: Eye Poker – Causes 20 damage and the blinded-effect on the target Special II: Chokehold – Causes petrified-effect, but also makes the Creeping Hand unable to act as long as the target is petrified. Used only if the target is already blinded. Drops (varies by roll): 1-2: Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver) 3-4: Bone 5-6: nothing Skeleton Knight *Immune to bleeding and sudden death* *Skull Guard* Type: Undead Level: 26 Defense: 6 Health: 553/730 Special: Skull Guard – Protects self from all damage and negative effects for the next turn. Drops (varies by roll): 1-2: Skull Shield (SP:6, immune to darkness-elemental damage; suitable to Black Knights only.) 3-6: Potion Skeleton Mage *Ranged, fights from the back row* *Immune to bleeding and sudden death* Type: Undead Level: 26 Health: 579/579 Ether: 6/6 Special: Dark Magic Burst – Deals 13 darkness-elemental damage to all opponents regardless of row at the cost of 1 ether. If ether is at zero, nothing happens. Drops (varies by roll): 1-2: Pointy Hat (Max. Ether +2, suitable for mages and clerics.) 3-6: Tonic The Party: Warlen Melimane, Eulalia's Knight (The Chosen Minifigure) 23 year old male half-elf Mystic Knight Level 19 *Immune to Ether Reduction* *Cursed defense!* *+1 POWER whenever a party member rolls DAMAGE/SPECIAL DAMAGE* Power Bonus: 0 8 Health: 26/27 (18+1+3+5+7*) SP: 9 (5+4) Ether: 22/30 (18+3+5+1) Gold: 250 Glory Points (GP): 1 Equipment: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) (loaned from Erik), Eulalia Shield (SP: 5, prevents ether reduction), Vorpalis Diremail (SP: 4, enemies that inflict damage on the wearer become Cursed. Bodywear), Vorpalis Purgers (Power +0; goes up by 1 every time a someone in the hero's party/the hero themselves rolls damage/special damage. Resets to zero if the wearer is knocked out or if the battle ends. Legwear), Inventory: Weapons: The Cannonblade (Can be used as a longsword or handcannon, WP: 8. Ignores SP in sword mode, deals Bleeding 1 in cannon mode), Healing Staff (WP: 5, staff, heals instead of damaging), Rusty Dagger (WP:2, poison 10, breaks after 3 uses).[/font] Artifacts: Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Counterstrike Gloves, Magician's Glove* (+10 spell power), Locustoid Greaves (+4 ether, suitable for ether users), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory), Spellbook: Amethyst, Aquamarine, Emerald, Ruby, Sapphire, Garnet x2 Lent to Siercon, Opal, Topaz, Diamond, Scroll of Sleep, Scroll of Frailty, Scroll of Antimagic Must Be RPed: Lightning Ball (25 electric damage to all enemies, bomb), Small Frost Ball (10 ice damage, bomb) Consumables: Potion x2, Grand Potion x3, First Aid Kit (Full Health and remove negative effects for the whole party), Health Core, Tonic x3, Grand Tonic x2, Remedy x7, Banana (Full Health), Smoke Bomb x3, Milk x2 (+15 HP and Ether), Hurricane x3 (Grants *Drunk* effect. If user makes pun every round, the strength of their attack is doubled), Phoenix Essence x2, Phoenix Incense, 2x Mead, 4x Smelling Salts Other Junk: Bedroll, Shovel, Telescope, Magnifying Glass, Pickaxe, Magic Compass, Bones x6, Shiny Gold Rocks x2 (Worth 1 gold at most stores, 5 at magic stores), 10-gallon Hats x7 (Grants wearer tourist effect, causing no one to take them seriously, headwear), Viper Scale (worth 40 gold to a certain someone) For Sale: Wand of Enamouring (WP:6, deals *Enamoured*-effect, wand), Feathered Cap (SP: 1, headwear, immune to *Petrified*), *+1 to health from Rockapple Fruit, Quest #131 *Name changed from Magicians Gloves. Erik Tyrvarr (Myrddyn) 19 years old male human Battle Mage. Level: 25.33 *Natural Respite* *Immune to Fragile, Fire, Water,* *Commands dogs* *Party Leader!* Power Bonus: +0 Defense: 14 (Heavy Armour 5 + Bright Polish 1 + Dog Fur Coat 5 + Tricorne 3) Health: 15/45 (Barbarian base 8 + Level bonus 24 + Battle Mage bonus 5 + Raw Meat 5 + Vampire Dust 3) Ether: 25/26 (Level bonus 25 + Battle Mage bonus 1) Gold: 566 Glory Points (GP): 1 Equipment: Titanic Axe (WP:12, Earth, fire, Light-elemental, has 1/6 chances of inflicting petrified-effect; axe), Brightly Polished Heavy Armour (SP: 6, immune to Fragile, fire, water, bodywear), Dog Fur Coat(SP:5, Grants Command over dogs, backwear), Tricorne(SP: 3). Inventory: Weapons: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) loaned to Warlen, Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) loaned to Avalanche, Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword). Artifacts: Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment(Protects from hexed-effect; accessory), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear), Lighter Armor (SP: 4, immune to Fragile, bodywear) loaned to William, Helmet (Health +1), Barbarian's Boots (Natural Respite>Restoration; footwear), Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.) Gems: Amethyst, Ruby, Topaz. Consumables: Milk (Restores 15 health and ether), Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4*Tonics, Nostrum, Venom, Ether Core, 3x Potions, Health Core, Mulled Wine, Mead, Smelling Salts, Elixir, Grand Potion, Deluxe Skeleton Decoy, Feather of Flight (Allows the user to flee from the battle when used.), Bone Other items: Gold Statuette (Worth 100 gold), 3*Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), 2*Crystal Balls (worth 50 gold, except in magic shops where it is worth 100 gold.) Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Battlemage Level 18.5 *Natural Respite* *Darkness to all Attacks; Immune to Darkness and Asleep* Power Bonus: +10 spellpower Defense: 5 (Dark Phibbian Cloak +5) Health: 18/28 (5 base + 18 lvl + 5 class) Ether: 21/24 (5 base + 18 lvl + 1 class) Gold: 109 Glory Points (GP): 7 Equipment: Giant Spear (WP:17, causes Bleeding, Hollow [-]), Dark Phibbian Cloak (SP:5, Immune to Darkness and Sleep, adds Darkness-element to attacks; bodywear, suitable for magic users), Magicians Gloves(Spellpower +10; Handwear, suitable for Mages) Inventory: Weapons/Artifacts: Sylvania's Cowl (grants Animal Talk; headwear, suitable for anyone), Sanctified Rito Spear (WP:4, doubled against Flying enemies, Hollow upgrade [-]), 2x Mithril Shard (1/4 of a piece of Mithril) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Garnet (Earth) (loaned from Warlen) Bombs: Cataclysm Bomb 200 (200 damage to all enemies with all elements [except darkness], ignores row and SP), Muddy Bomb (deals blinded and poisoned by 3 to all foes), Confuse Bomb (Deals 5 damage and the confused-effect to all opponents), 5x Bone, Smoke Bomb Consumables: 6 Potions, 3 Remedies, 1 Grand Potion Tools: Magic Compass, Shovel, Magnifying Glass For Sale: (Message if interested): Chain Scythe (WP:6, appliesEnamored), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Quest: Good Rep: Shadeaux, Rito Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 27 *Natural Respite* *Immune to asleep and fast asleep* *Favors Humanoid- and Beast-type enemies* Power Bonus: +2 WP Defense: 6 (Chevalier of Charis armor + Dream Helm) Health: 39/39 (6 + 20 + 6 + 4 + 2 Chicken Drumstick) Gold: 280 Glory Points (GP): 59 Equipment: Fauxthril Crossbow (WP: 14 16 due to Hunter's Quiver, darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: •Delfrin Crossbow (WP: 7), Delfrin Master Bow (WP:8, inflicts Jinxed) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Sterile Gloves (Immune to Poisoned and Bleeding; handwear), Ancient Spear (WP:5, Earth elemental), Trickster's Mask of the Gender-Swap • Grand Potion (2), Potions (10), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), (2) Grating Stone • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Reputation: Ziegfrieds - Great (+2 Quest), Bonapartes - Great (+2 Quest) Name: William Harkenshire *Immune to Light and Fragile* *Counterstriking* Level: 22 Warden Power Bonus: 0 Defense: 14 Health: 36/36 Gold: 559 Glory Points (GP): 1 Equipment: Croise Crossbow (WP: 12), Mirror Shield (SP:10, user is immune to light-elemental damage; shield), Lighter Armor (SP: 4, immune to Fragile, bodywear) (loaned from Erik), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.) Inventory: * Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning , Wood), Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), Norgh Shield (SP: 5, Immune to Fragile), Lion Knight Shield (SP: 4, suitable for Knights), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Chimera Armor (SP:2, +2 Max Health; bodywear, suitable for Knights and Barbarians), Wave Sword (WP: 11, Darkness-elemental, deals Cursed Effect) * Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar, Mithril Shard (1/4 of a piece of Mithril) Avalanche, the Super Sleuth (Dragonfire) 30 years old male yeti Barbarian *Natural Respite* *Immune to Fragile* *Counterstriking* Level 14 Power Bonus: 0 Health: 17/22 (8+13+1*) SP: 5 Gold: 5 Glory Points (GP): 2 Equipment: Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) (loaned from Erik), Heavy Armour (immune to fragile, SP:5), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken) Inventory: Frostbite (halberd, WP:8, damages undead), Trollsbane (club, WP:7, earth-elemental), 4x Potion, Grand Potion, Remedy, Mulled Wine, Smoke Bomb, 4x Venom, 2x Nostrum, Mead, Smelling Salts, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Lightning Bomb, Dirt Bomb, Holy Bomb, 8x Bone, Skeleton Decoy, Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear) (*One Chicken Drumstick eaten) Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted. Mobs get an extra Free Hit if there are more members of the mob than standing party members. Edited September 20, 2015 by Flipz Quote
The Chosen Minifigure Posted September 20, 2015 Posted September 20, 2015 With +5 power (:roll:), Warlen casts light at Skellie Mage, back row, enhancing shield if necessary. Quote
Siercon and Coral Posted September 20, 2015 Posted September 20, 2015 (edited) Yes that is correct. Siercon was taking the potion. Siercon, attacks the skeleton knight again mage with a light spell from the back row. Edited September 21, 2015 by Siercon and Coral Quote
Wedge09 Posted September 20, 2015 Posted September 20, 2015 Alexander attacks again Skeleton Knight from the back row with his Fauxtrill Crossbow. Quote
Myrddyn Posted September 20, 2015 Posted September 20, 2015 Does skull guard just protect from the next action used against it, or the whole round? Erik tears a squirrel from his chest and throws it away, accompanied by the chunk of flesh still gripped in its teeth. Staggering into the back row, he swings his titanic axe at Carrion Squirrels A. Battle order: Erik William Siercon Avalanche Alexander Warlen Quote
Fred Daniel Yam Posted September 20, 2015 Posted September 20, 2015 William repeats his attacks Quote
Flipz Posted September 21, 2015 Posted September 21, 2015 (edited) FM Note: I'll ask for confirmation, but for now I'm running it as Skull Guard lasts the full Round. Round 3 of Battle 2: >Erik vs. Carrion Squirrels A - Damage (Erik: 20/2=10-14=0 damage; Warlen: +1 Power) >William vs. Carrion Squirrels B - Special Damage (Bone Club - William: 10*2=20/2=10-14=0 damage; Warlen: +1 Power) >William vs. Carrion Squirrels C - Special Damage (Bone Club - William: 10*2=20/2=10-14=0 damage; Warlen: +1 Power) >Siercon (Light) vs. Skeleton Mage - Spell Counter (Siercon: 26-5=21 damage (KO!)) >Avalanche vs. Carrion Squirrels E - SHIELD (Frenzy - Carrion Squirrels A: 10+14=24/2=12 damage + no Doomed; Carrion Squirrels B: 10+14=24/2=12 damage + no Doomed; Carrion Squirrels C: 10+14=24/2=12 damage + no Doomed; Carrion Squirrels D: 10+14=24/2=12 damage + no Doomed; Carrion Squirrels E: 10+14=24/2=12 damage + no Doomed; Creeping Hand: no effect, Immortal; Skeleton Knight: no effect; Skeleton Mage: no effect) >Alexander vs. Skeleton Knight - SHIELD (Marking the Favored - Skeleton Knight: no effect, Skull Guard; Alexander: Mark Undead?) >Warlen (Light) vs. Skeleton Mage - SHIELD (Spellblade Spin - 5+5=10 hits; Skeleton Mage: 12+19+11=42*2/2/2=21+21=42 damage + no Hexed + Hexed; Carrion Squirrels A: 12+19+11=42*2/2=42+42=84 damage + Hexed + no Hexed; Carrion Squirrels B: 12+19+11=42*2/2=42 damage + Hexed; Carrion Squirrels C: 12+19+11=42*2/2=42 damage + Hexed; Carrion Squirrels D: 12+19+11=42*2/2=42 damage + no Hexed; Carrion Squirrels E: 12+19+11=42*2/2=42 damage + Hexed; Creeping Hand: no effect, Immortal; Skeleton Knight: no effect, Skull Guard; Warlen: -1 Ether) Carrion Squirrels D Free Hit vs. Erik - 20/2=10-14=0 damage Creeping Hand Free Hit vs. William - 20/2=10-14=0 damage Carrion Squirrels D Cursed: -10% max health Erik and William again fail to strike true, with Siercon this time taking a spell to the face and falling; between the remainder of the party's efforts, however, they are finally able to force the Knight's shield out of position, opening it up once more to attack. Alexander gets a chance to Mark his Undead enemy's weaknesses if he so chooses, while Warlen whirls once more, devastating the enemy party by Hexing its vast majority. All nine eight (my bad! ) enemies remain. THE BATTLE CONTINUES! The Enemies: Carrion Squirrels A *Mob 2* *Hexed (1 Round)* Type: Vermin/Dark Level: 20 (10*2) Health: 114/210 (105*2) Special: Bone Club – Causes 10 damage to the target, multiplied by the amount of bones the target carries. Drops: Bone Carrion Squirrels B *Mob 2* *Hexed (1 Round)* Type: Vermin/Dark Level: 20 (10*2) Health: 156/210 (105*2) Special: Bone Club – Causes 10 damage to the target, multiplied by the amount of bones the target carries. Drops: Bone Carrion Squirrels C *Mob 2* *Hexed (1 Round)* Type: Vermin/Dark Level: 20 (10*2) Health: 198/210 (105*2) Special: Bone Club – Causes 10 damage to the target, multiplied by the amount of bones the target carries. Drops: Bone Carrion Squirrels D *Mob 2* *Cursed* Type: Vermin/Dark Level: 20 (10*2) Health: 164/210 171 (105*2) Special: Bone Club – Causes 10 damage to the target, multiplied by the amount of bones the target carries. Drops: Bone Carrion Squirrels E *Mob 2* *Hexed (1 Round)* Type: Vermin/Dark Level: 20 (10*2) Health: 198/210 (105*2) Special: Bone Club – Causes 10 damage to the target, multiplied by the amount of bones the target carries. Drops: Bone Creeping Hand *Immortal!* Type: Undead Level: 20 Health: 254/254 Special I: Eye Poker – Causes 20 damage and the blinded-effect on the target Special II: Chokehold – Causes petrified-effect, but also makes the Creeping Hand unable to act as long as the target is petrified. Used only if the target is already blinded. Drops (varies by roll): 1-2: Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver) 3-4: Bone 5-6: nothing Skeleton Knight *Immune to bleeding and sudden death* Type: Undead Level: 26 Defense: 6 Health: 553/730 Special: Skull Guard – Protects self from all damage and negative effects for the next turn. Drops (varies by roll): 1-2: Skull Shield (SP:6, immune to darkness-elemental damage; suitable to Black Knights only.) 3-6: Potion Skeleton Mage *Ranged, fights from the back row* *Immune to bleeding and sudden death* *Hexed (1 Round)* Type: Undead Level: 26 Health: 537/579 Ether: 6/6 Special: Dark Magic Burst – Deals 13 darkness-elemental damage to all opponents regardless of row at the cost of 1 ether. If ether is at zero, nothing happens. Drops (varies by roll): 1-2: Pointy Hat (Max. Ether +2, suitable for mages and clerics.) 3-6: Tonic The Party: Warlen Melimane, Eulalia's Knight (The Chosen Minifigure) 23 year old male half-elf Mystic Knight Level 19 *Immune to Ether Reduction* *Cursed defense!* *+1 POWER whenever a party member rolls DAMAGE/SPECIAL DAMAGE* Power Bonus: 0 11 Health: 26/27 (18+1+3+5+7*) SP: 9 (5+4) Ether: 21/30 (18+3+5+1) Gold: 250 Glory Points (GP): 1 Equipment: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) (loaned from Erik), Eulalia Shield (SP: 5, prevents ether reduction), Vorpalis Diremail (SP: 4, enemies that inflict damage on the wearer become Cursed. Bodywear), Vorpalis Purgers (Power +0; goes up by 1 every time a someone in the hero's party/the hero themselves rolls damage/special damage. Resets to zero if the wearer is knocked out or if the battle ends. Legwear), Inventory: Weapons: The Cannonblade (Can be used as a longsword or handcannon, WP: 8. Ignores SP in sword mode, deals Bleeding 1 in cannon mode), Healing Staff (WP: 5, staff, heals instead of damaging), Rusty Dagger (WP:2, poison 10, breaks after 3 uses).[/font] Artifacts: Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Counterstrike Gloves, Magician's Glove* (+10 spell power), Locustoid Greaves (+4 ether, suitable for ether users), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory), Spellbook: Amethyst, Aquamarine, Emerald, Ruby, Sapphire, Garnet x2 Lent to Siercon, Opal, Topaz, Diamond, Scroll of Sleep, Scroll of Frailty, Scroll of Antimagic Must Be RPed: Lightning Ball (25 electric damage to all enemies, bomb), Small Frost Ball (10 ice damage, bomb) Consumables: Potion x2, Grand Potion x3, First Aid Kit (Full Health and remove negative effects for the whole party), Health Core, Tonic x3, Grand Tonic x2, Remedy x7, Banana (Full Health), Smoke Bomb x3, Milk x2 (+15 HP and Ether), Hurricane x3 (Grants *Drunk* effect. If user makes pun every round, the strength of their attack is doubled), Phoenix Essence x2, Phoenix Incense, 2x Mead, 4x Smelling Salts Other Junk: Bedroll, Shovel, Telescope, Magnifying Glass, Pickaxe, Magic Compass, Bones x6, Shiny Gold Rocks x2 (Worth 1 gold at most stores, 5 at magic stores), 10-gallon Hats x7 (Grants wearer tourist effect, causing no one to take them seriously, headwear), Viper Scale (worth 40 gold to a certain someone) For Sale: Wand of Enamouring (WP:6, deals *Enamoured*-effect, wand), Feathered Cap (SP: 1, headwear, immune to *Petrified*), *+1 to health from Rockapple Fruit, Quest #131 *Name changed from Magicians Gloves. Erik Tyrvarr (Myrddyn) 19 years old male human Battle Mage. Level: 25.33 *Natural Respite* *Immune to Fragile, Fire, Water,* *Commands dogs* *Party Leader!* Power Bonus: +0 Defense: 14 (Heavy Armour 5 + Bright Polish 1 + Dog Fur Coat 5 + Tricorne 3) Health: 15/45 (Barbarian base 8 + Level bonus 24 + Battle Mage bonus 5 + Raw Meat 5 + Vampire Dust 3) Ether: 25/26 (Level bonus 25 + Battle Mage bonus 1) Gold: 566 Glory Points (GP): 1 Equipment: Titanic Axe (WP:12, Earth, fire, Light-elemental, has 1/6 chances of inflicting petrified-effect; axe), Brightly Polished Heavy Armour (SP: 6, immune to Fragile, fire, water, bodywear), Dog Fur Coat(SP:5, Grants Command over dogs, backwear), Tricorne(SP: 3). Inventory: Weapons: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) loaned to Warlen, Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) loaned to Avalanche, Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword). Artifacts: Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment(Protects from hexed-effect; accessory), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear), Lighter Armor (SP: 4, immune to Fragile, bodywear) loaned to William, Helmet (Health +1), Barbarian's Boots (Natural Respite>Restoration; footwear), Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.) Gems: Amethyst, Ruby, Topaz. Consumables: Milk (Restores 15 health and ether), Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4*Tonics, Nostrum, Venom, Ether Core, 3x Potions, Health Core, Mulled Wine, Mead, Smelling Salts, Elixir, Grand Potion, Deluxe Skeleton Decoy, Feather of Flight (Allows the user to flee from the battle when used.), Bone Other items: Gold Statuette (Worth 100 gold), 3*Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), 2*Crystal Balls (worth 50 gold, except in magic shops where it is worth 100 gold.) Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Battlemage Level 18.5 *Natural Respite* *Darkness to all Attacks; Immune to Darkness and Asleep* *Knocked Out* Power Bonus: +10 spellpower Defense: 5 (Dark Phibbian Cloak +5) Health: 0/28 (5 base + 18 lvl + 5 class) Ether: 23/24 (5 base + 18 lvl + 1 class) Gold: 109 Glory Points (GP): 7 Equipment: Giant Spear (WP:17, causes Bleeding, Hollow [-]), Dark Phibbian Cloak (SP:5, Immune to Darkness and Sleep, adds Darkness-element to attacks; bodywear, suitable for magic users), Magicians Gloves(Spellpower +10; Handwear, suitable for Mages) Inventory: Weapons/Artifacts: Sylvania's Cowl (grants Animal Talk; headwear, suitable for anyone), Sanctified Rito Spear (WP:4, doubled against Flying enemies, Hollow upgrade [-]), 2x Mithril Shard (1/4 of a piece of Mithril) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Garnet (Earth) (loaned from Warlen) Bombs: Cataclysm Bomb 200 (200 damage to all enemies with all elements [except darkness], ignores row and SP), Muddy Bomb (deals blinded and poisoned by 3 to all foes), Confuse Bomb (Deals 5 damage and the confused-effect to all opponents), 5x Bone, Smoke Bomb Consumables: 6 Potions, 3 Remedies, 1 Grand Potion Tools: Magic Compass, Shovel, Magnifying Glass For Sale: (Message if interested): Chain Scythe (WP:6, appliesEnamored), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Quest: Good Rep: Shadeaux, Rito Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 27 *Natural Respite* *Immune to asleep and fast asleep* *Favors Humanoid- and Beast-type enemies* Power Bonus: +2 WP Defense: 6 (Chevalier of Charis armor + Dream Helm) Health: 39/39 (6 + 20 + 6 + 4 + 2 Chicken Drumstick) Gold: 280 Glory Points (GP): 59 Equipment: Fauxthril Crossbow (WP: 14 16 due to Hunter's Quiver, darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: •Delfrin Crossbow (WP: 7), Delfrin Master Bow (WP:8, inflicts Jinxed) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Sterile Gloves (Immune to Poisoned and Bleeding; handwear), Ancient Spear (WP:5, Earth elemental), Trickster's Mask of the Gender-Swap • Grand Potion (2), Potions (10), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), (2) Grating Stone • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Reputation: Ziegfrieds - Great (+2 Quest), Bonapartes - Great (+2 Quest) Name: William Harkenshire *Immune to Light and Fragile* *Counterstriking* Level: 22 Warden Power Bonus: 0 Defense: 14 Health: 36/36 Gold: 559 Glory Points (GP): 1 Equipment: Croise Crossbow (WP: 12), Mirror Shield (SP:10, user is immune to light-elemental damage; shield), Lighter Armor (SP: 4, immune to Fragile, bodywear) (loaned from Erik), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.) Inventory: * Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning , Wood), Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), Norgh Shield (SP: 5, Immune to Fragile), Lion Knight Shield (SP: 4, suitable for Knights), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Chimera Armor (SP:2, +2 Max Health; bodywear, suitable for Knights and Barbarians), Wave Sword (WP: 11, Darkness-elemental, deals Cursed Effect) * Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar, Mithril Shard (1/4 of a piece of Mithril) Avalanche, the Super Sleuth (Dragonfire) 30 years old male yeti Barbarian *Natural Respite* *Immune to Fragile* *Counterstriking* Level 14 Power Bonus: 0 Health: 17/22 (8+13+1*) SP: 5 Gold: 5 Glory Points (GP): 2 Equipment: Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) (loaned from Erik), Heavy Armour (immune to fragile, SP:5), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken) Inventory: Frostbite (halberd, WP:8, damages undead), Trollsbane (club, WP:7, earth-elemental), 4x Potion, Grand Potion, Remedy, Mulled Wine, Smoke Bomb, 4x Venom, 2x Nostrum, Mead, Smelling Salts, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Lightning Bomb, Dirt Bomb, Holy Bomb, 8x Bone, Skeleton Decoy, Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear) (*One Chicken Drumstick eaten) Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted. Mobs get an extra Free Hit if there are more members of the mob than standing party members. Edited September 21, 2015 by Flipz Quote
Siercon and Coral Posted September 21, 2015 Posted September 21, 2015 Ah I had noticed skull guard was active and struck out my action. Let me know if I was able to strike it out in time. I understand if things were already in the works, but i'll leave it time stamped incase you change your mind :) Quote
Flipz Posted September 21, 2015 Posted September 21, 2015 Ah I had noticed skull guard was active and struck out my action. Let me know if I was able to strike it out in time. I understand if things were already in the works, but i'll leave it time stamped incase you change your mind :) FM Note: Fixing the Round now, Siercon is up one Ether and KO'd. Quote
Dragonfire Posted September 21, 2015 Posted September 21, 2015 (edited) Avalanche sees Siercon go down,"Darn! I think one of us should revive him and the rest focus primarily on the skeletons!" He attacks the Skeleton Knight from the back row with Frostbite. Edited September 21, 2015 by Dragonfire Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.