Myrddyn Posted September 26, 2015 Posted September 26, 2015 (edited) I think Siercon's Giant Spear might only deal *Bleeding 5* Erik attacks Carrion Squirrels E from the front row with the Titanic Axe William attacks Carrion Squirrels D and then Skeleton Mage from the back row with the Repeating Crossbow. "Warlen, mind doing some more healing?" Battle order: Erik William William Avalanche Siercon Alexander Warlen Edited September 26, 2015 by Myrddyn Quote
The Chosen Minifigure Posted September 26, 2015 Posted September 26, 2015 Warlen pulls out the staff and heals the Battle Mage (Erik). Quote
Dragonfire Posted September 26, 2015 Posted September 26, 2015 Squirrels D, back row, Silver Cup of Victory. Quote
Siercon and Coral Posted September 26, 2015 Posted September 26, 2015 OoC: 666 huh? ooo creepy! And yeah I always thought that the bleeding inflicted was a condition of -5, but was stackable on successive hits. Don't get me wrong, if i've missed somewhere something that makes it WP and stackable... how awesome! :D just lmk what the gods decide. Siercon repeats his attack. Quote
Wedge09 Posted September 27, 2015 Posted September 27, 2015 (edited) Alexander attacks Skeleton Knight from the back row with his Fauxtrill Crossbow. Edited September 27, 2015 by Wedge09 Quote
Flipz Posted September 28, 2015 Posted September 28, 2015 FM Note: Siercon's Bleeding output fixed; I'll edit his weapon description this Round just for clarity and try not to run Rounds while rushed/exhausted again . FM Note: I will be away again all day tomorrow; I will try to autorun if/when I can. Round 7 of Battle 2: Erik vs. Carrion Squirrels E - SHIELD (Circle of Might & Magic - Carrion Squirrels D + E: 12+25=37*2=74 damage (D KO'd!) + no Petrified; Creeping Hand: no effect, Immortal; Skeleton Knight: no effect, Skull Guard; Skeleton Mage: 12+25=37*2/2=37 damage + Petrified(!); Carrion Squirrels E: 12+25=37 Fire-elemental damage (KO!); Creeping Hand: no effect, Immortal; Skeleton Knight: no effect, Skull Guard; Skeleton Mage: 12+25=37 Fire-elemental damage (KO by Petrified!); Erik: -2 Ether) >William vs. Carrion Squirrels D Creeping Hand - Hit (Creeping Hand: no effect, Immortal) >William vs. Skeleton Mage Creeping Hand - Special Damage (Eye Poker: - William: 20/2=10-14=0 damage + Blind; Warlen: +1 Power) >Avalanche vs. Carrion Squirrels D Creeping Hand - Extra Critical Hit (Creeping Hand: no effect, Immortal) >Siercon (Light) vs. Skeleton Knight - Spell Counter (Siercon: 26/2=13-5=8 damage; Skeleton Knight: no effect, Skull Guard; Siercon: -1 Ether) >Alexander vs. Skeleton Knight - SHIELD (Marking the Favored - Skeleton Knight: no effect, Skull Guard) >Warlen vs. Erik - No Heal Inspired by his fellow Battle Mage, Erik goes on a rampage, killing the remaining Carrion Squirrels and shattering the Skeleton Mage into a thousand stone-crusted shards. Unfortunately, this leaves the rest of the party with no one to hit, with William being blinded and the rest of the party bashing themselves against the Skeleton Knight's shield. Siercon charges headlong into the Knight, and miraculously his guard falls; however, the shade is severely injured by his attack, and the force of the blow inadvertently knocks the Knight utterly out of the way of Alexander's near-perfect shot. Warlen fails to heal, but fortunately there are no Free Hits to deal with this Round thanks to everyone's efforts. Two enemies remain. THE BATTLE CONTINUES! The Enemies: Creeping Hand *Immortal!* Type: Undead Level: 20 Health: 254/254 Special I: Eye Poker – Causes 20 damage and the blinded-effect on the target Special II: Chokehold – Causes petrified-effect, but also makes the Creeping Hand unable to act as long as the target is petrified. Used only if the target is already blinded. Drops (varies by roll): 1-2: Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver) 3-4: Bone 5-6: nothing Skeleton Knight *Immune to bleeding and sudden death* Type: Undead Level: 26 Defense: 6 Health: 438/730 Special: Skull Guard – Protects self from all damage and negative effects for the next Round. Drops (varies by roll): 1-2: Skull Shield (SP:6, immune to darkness-elemental damage; suitable to Black Knights only.) 3-6: Potion The Party: Warlen Melimane, Eulalia's Knight (The Chosen Minifigure) 23 year old male half-elf Mystic Knight Level 19 *Immune to Ether Reduction* *Cursed defense!* *+1 POWER whenever a party member rolls DAMAGE/SPECIAL DAMAGE* Power Bonus: 0 19 Health: 7/27 (18+1+3+5+7*) SP: 9 (5+4) Ether: 20/30 (18+3+5+1) Gold: 250 Glory Points (GP): 1 Equipment: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) (loaned from Erik), Eulalia Shield (SP: 5, prevents ether reduction), Vorpalis Diremail (SP: 4, enemies that inflict damage on the wearer become Cursed. Bodywear), Vorpalis Purgers (Power +0; goes up by 1 every time a someone in the hero's party/the hero themselves rolls damage/special damage. Resets to zero if the wearer is knocked out or if the battle ends. Legwear), Inventory: Weapons: The Cannonblade (Can be used as a longsword or handcannon, WP: 8. Ignores SP in sword mode, deals Bleeding 1 in cannon mode), Healing Staff (WP: 5, staff, heals instead of damaging), Rusty Dagger (WP:2, poison 10, breaks after 3 uses).[/font] Artifacts: Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Counterstrike Gloves, Magician's Glove* (+10 spell power), Locustoid Greaves (+4 ether, suitable for ether users), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory), Spellbook: Amethyst, Aquamarine, Emerald, Ruby, Sapphire, Garnet x2 Lent to Siercon, Opal, Topaz, Diamond, Scroll of Sleep, Scroll of Frailty, Scroll of Antimagic Must Be RPed: Lightning Ball (25 electric damage to all enemies, bomb), Small Frost Ball (10 ice damage, bomb) Consumables: Potion x2, Grand Potion x3, First Aid Kit (Full Health and remove negative effects for the whole party), Health Core, Tonic x3, Grand Tonic x2, Remedy x7, Banana (Full Health), Smoke Bomb x3, Milk x2 (+15 HP and Ether), Hurricane x3 (Grants *Drunk* effect. If user makes pun every round, the strength of their attack is doubled), Phoenix Essence, Phoenix Incense, 2x Mead, 4x Smelling Salts Other Junk: Bedroll, Shovel, Telescope, Magnifying Glass, Pickaxe, Magic Compass, Bones x6, Shiny Gold Rocks x2 (Worth 1 gold at most stores, 5 at magic stores), 10-gallon Hats x7 (Grants wearer tourist effect, causing no one to take them seriously, headwear), Viper Scale (worth 40 gold to a certain someone) For Sale: Wand of Enamouring (WP:6, deals *Enamoured*-effect, wand), Feathered Cap (SP: 1, headwear, immune to *Petrified*), *+1 to health from Rockapple Fruit, Quest #131 *Name changed from Magicians Gloves. Erik Tyrvarr (Myrddyn) 19 years old male human Battle Mage. Level: 25.33 *Natural Respite* *Immune to Fragile, Fire, Water,* *Commands dogs* *Party Leader!* Power Bonus: +0 Defense: 14 (Heavy Armour 5 + Bright Polish 1 + Dog Fur Coat 5 + Tricorne 3) Health: 9/45 (Barbarian base 8 + Level bonus 24 + Battle Mage bonus 5 + Raw Meat 5 + Vampire Dust 3) Ether: 25/26 (Level bonus 25 + Battle Mage bonus 1) Gold: 566 Glory Points (GP): 1 Equipment: Titanic Axe (WP:12, Earth, fire, Light-elemental, has 1/6 chances of inflicting petrified-effect; axe), Brightly Polished Heavy Armour (SP: 6, immune to Fragile, fire, water, bodywear), Dog Fur Coat(SP:5, Grants Command over dogs, backwear), Tricorne(SP: 3). Inventory: Weapons: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) loaned to Warlen, Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) loaned to Avalanche, Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword). Artifacts: Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment(Protects from hexed-effect; accessory), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear), Lighter Armor (SP: 4, immune to Fragile, bodywear) loaned to William, Helmet (Health +1), Barbarian's Boots (Natural Respite>Restoration; footwear), Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.) Gems: Amethyst, Ruby, Topaz. Consumables: Milk (Restores 15 health and ether), Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4*Tonics, Nostrum, Venom, Ether Core, 3x Potions, Health Core, Mulled Wine, Mead, Smelling Salts, Elixir, Grand Potion, Deluxe Skeleton Decoy, Feather of Flight (Allows the user to flee from the battle when used.), Bone Other items: Gold Statuette (Worth 100 gold), 3*Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), 2*Crystal Balls (worth 50 gold, except in magic shops where it is worth 100 gold.) Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Battlemage Level 18.5 *Natural Respite* *Darkness to all Attacks; Immune to Darkness and Asleep* Power Bonus: +10 spellpower Defense: 5 (Dark Phibbian Cloak +5) Health: 4/28 (5 base + 18 lvl + 5 class) Ether: 15/24 (5 base + 18 lvl + 1 class) Gold: 109 Glory Points (GP): 7 Equipment: Giant Spear (WP:17, causes Bleeding -5, Hollow [-]), Dark Phibbian Cloak (SP:5, Immune to Darkness and Sleep, adds Darkness-element to attacks; bodywear, suitable for magic users), Magicians Gloves(Spellpower +10; Handwear, suitable for Mages) Inventory: Weapons/Artifacts: Sylvania's Cowl (grants Animal Talk; headwear, suitable for anyone), Sanctified Rito Spear (WP:4, doubled against Flying enemies, Hollow upgrade [-]), 2x Mithril Shard (1/4 of a piece of Mithril) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Garnet (Earth) (loaned from Warlen) Bombs: Cataclysm Bomb 200 (200 damage to all enemies with all elements [except darkness], ignores row and SP), Muddy Bomb (deals blinded and poisoned by 3 to all foes), Confuse Bomb (Deals 5 damage and the confused-effect to all opponents), 5x Bone, Smoke Bomb Consumables: 6 Potions, 3 Remedies, 1 Grand Potion Tools: Magic Compass, Shovel, Magnifying Glass For Sale: (Message if interested): Chain Scythe (WP:6, appliesEnamored), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Quest: Good Rep: Shadeaux, Rito Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 27 *Natural Respite* *Immune to asleep and fast asleep* *Favors Undead- and Beast-type enemies* Power Bonus: +2 WP Defense: 6 (Chevalier of Charis armor + Dream Helm) Health: 39/39 (6 + 20 + 6 + 4 + 2 Chicken Drumstick) Gold: 280 Glory Points (GP): 59 Equipment: Fauxthril Crossbow (WP: 14 16 due to Hunter's Quiver, darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: •Delfrin Crossbow (WP: 7), Delfrin Master Bow (WP:8, inflicts Jinxed) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Sterile Gloves (Immune to Poisoned and Bleeding; handwear), Ancient Spear (WP:5, Earth elemental), Trickster's Mask of the Gender-Swap • Grand Potion (2), Potions (10), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), (2) Grating Stone • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Reputation: Ziegfrieds - Great (+2 Quest), Bonapartes - Great (+2 Quest) Name: William Harkenshire *Immune to Light and Fragile* *Counterstriking* *Blinded (3 Rounds)* Level: 22 Warden Power Bonus: 0 Defense: 14 Health: 36/36 Gold: 559 Glory Points (GP): 1 Equipment: Croise Crossbow (WP: 12), Mirror Shield (SP:10, user is immune to light-elemental damage; shield), Lighter Armor (SP: 4, immune to Fragile, bodywear) (loaned from Erik), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.) Inventory: * Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning , Wood), Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), Norgh Shield (SP: 5, Immune to Fragile), Lion Knight Shield (SP: 4, suitable for Knights), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Chimera Armor (SP:2, +2 Max Health; bodywear, suitable for Knights and Barbarians), Wave Sword (WP: 11, Darkness-elemental, deals Cursed Effect) * Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar, Mithril Shard (1/4 of a piece of Mithril) Avalanche, the Super Sleuth (Dragonfire) 30 years old male yeti Barbarian *Natural Respite* *Immune to Fragile* *Counterstriking* Level 14 Power Bonus: 0 Health: 17/22 (8+13+1*) SP: 5 Gold: 5 Glory Points (GP): 2 Equipment: Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) (loaned from Erik), Heavy Armour (immune to fragile, SP:5), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken) Inventory: Frostbite (halberd, WP:8, damages undead), Trollsbane (club, WP:7, earth-elemental), 4x Potion, Grand Potion, Remedy, Mulled Wine, Smoke Bomb, 4x Venom, 2x Nostrum, Mead, Smelling Salts, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Lightning Bomb, Dirt Bomb, Holy Bomb, 8x Bone, Skeleton Decoy, Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear) (*One Chicken Drumstick eaten) Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted. Mobs get an extra Free Hit if there are more members of the mob than standing party members. Quote
Dragonfire Posted September 28, 2015 Posted September 28, 2015 Skeleton Knight, back row, Frostbite. Quote
Fred Daniel Yam Posted September 28, 2015 Posted September 28, 2015 William shoots the Skeleton Knight from the back row with the Croise Crossbow Quote
Wedge09 Posted September 28, 2015 Posted September 28, 2015 Alexander attacks Skeleton Knight from the back row with his Fauxtrill Crossbow. Quote
Myrddyn Posted September 28, 2015 Posted September 28, 2015 (edited) Erik attacks the Skeleton knight from the back row with the Titanic Axe. Battle order: William William Erik Alexander Avalanche Warlen Siercon Edited September 29, 2015 by Myrddyn Quote
Siercon and Coral Posted September 28, 2015 Posted September 28, 2015 (edited) Siercon drinks a grand potion from the skeleton knights back row. Noticing Warlen attempting to heal him, he holds off his potion. If the healing is successful he attacks the skeleton knight from the back row with light. Edited September 29, 2015 by Siercon and Coral Quote
Myrddyn Posted September 29, 2015 Posted September 29, 2015 "Hang on, sorry, Warlen, could you heal Siercon instead of me? Save him the potion, or heal yourself and I can just slip on my Boots and get healed back to full at the end of this fight anyway. I'll swap you two in the battle order." Knowing how confusing things can get when people suggest action changes late in a round, Erik looks around the field "We've got all the free hits covered regardless what happens." Quote
The Chosen Minifigure Posted September 29, 2015 Posted September 29, 2015 Warlen wordlessly obeys, attempting to heal Sirecon. Quote
Dragonfire Posted September 29, 2015 Posted September 29, 2015 OOC: Flipz, could you please add this to my inventory? --> Henry Award - (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound) Quote
Flipz Posted October 3, 2015 Posted October 3, 2015 (edited) FM Note: Going to autoroll as far as I can; in the event of a Skull Guard, I'll have everyone besides Warlen do nothing, while Warlen heals whoever has the lowest health. Round 8 of Battle 2: >William vs. Skeleton Knight - Aim->Hit (Skeleton Knight: no effect, William Blind) >Erik vs. Skeleton Knight - Hit (Skeleton Knight: 12+25=37*2/2=37-6=31 damage + no Petrified) >Alexander vs. Skeleton Knight - Critical Hit (Skeleton Knight: 16*2=32+27=59*3=177-6=171 damage) >Avalanche vs. Skeleton Knight - Special Damage (Skull Guard - Skeleton Knight: protected from all damage and effects next Round; Warlen: +1 Power) >Warlen vs. Siercon - No Heal >Siercon (Light) vs. Skeleton Knight - Special Damage (Skull Guard - Skeleton Knight: protected from all damage and effects next Round; Warlen: +1 Power) Creeping Hand Free Hit vs. William: 20/2=10-14=0 damage Round 9 of Battle 2: >William does nothing >Erik does nothing >Alexander does nothing >Avalanche does nothing >Warlen vs. Siercon - No Heal >Siercon does nothing Creeping Hand Free Hit vs. William: 20/2=10-14=0 damage Skeleton Knight Free Hit vs. Erik: 10/2=10-14=0 damage Round 10 of Battle 2: >William vs. Skeleton Knight - SHIELD (Aura - William: Aura) >Erik vs. Skeleton Knight - Hit (Skeleton Knight: 12+25=37*2/2=37-6=31 damage + no Petrified) >Alexander vs. Skeleton Knight - SHIELD (Marking the Favored - Skeleton Knight: 16*3=48+27=75*3=225-6=219 damage (KO! Creeping Hand no longer Immortal)) >Avalanche vs. Skeleton Knight Creeping Hand - Special Damage (Eye Poker - Avalanche William: 20/2=10-14=0 damage + Blind; Warlen: +1 Power) >Warlen vs. Siercon - No Heal >Siercon (Light) vs. Skeleton Knight Creeping Hand - SHIELD (Circle of Might & Magic - Creeping Hand: 17+18=35/2=17 damage + Bleeding 5; Creeping Hand: 17+18+10=35*2=70 damage; Siercon: -1 Ether) Creeping Hand Free Hit vs. William: 20/2=10-14=0 damage Creeping Hand Bleeding: -5 health Round 11 of Battle 2: >William vs. Creeping Hand - Damage (William: 20/2=10-14=0 damage; Warlen: +1 Power) >Erik vs. Creeping Hand - Extra Critical Hit (Creeping Hand: 12*3=36+25=61*2/2=61 damage + no Petrified) >Alexander vs. Creeping Hand - Aim (Creeping Hand: 16*3=48 damage) >Avalanche vs. Creeping Hand - Hit (Creeping Hand: 8+14=22/2=11 + no Doomed) >Warlen vs. Siercon - Critical Hit (Siercon: 5*2=10+19+23=52 health restored >Siercon (Light) vs. Creeping Hand - Spell Counter (Siercon: 20/2=10-5=5 damage; Creeping Hand: 17+18+10=45*2=90 damage (KO!); Siercon: -1 Ether Erik Natural Respite: +25 health Siercon Natural Respite: +18 health (max) Alexander Natural Respite: +27 health (max) Avalanche Natural Respite: +14 health (max) The skeleton is stubborn, but the Heroes eventually win the day. THE BATTLE IS VICTORIOUS! The enemies drop loot and 3 Glory Points. The Party: Warlen Melimane, Eulalia's Knight (The Chosen Minifigure) 23 year old male half-elf Mystic Knight Level 19.5 *Immune to Ether Reduction* *Cursed defense!* *+1 POWER whenever a party member rolls DAMAGE/SPECIAL DAMAGE* Power Bonus: 0 Health: 7/27 (18+1+3+5+7*) SP: 9 (5+4) Ether: 20/30 (18+3+5+1) Gold: 250 Glory Points (GP): 4 Equipment: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) (loaned from Erik), Eulalia Shield (SP: 5, prevents ether reduction), Vorpalis Diremail (SP: 4, enemies that inflict damage on the wearer become Cursed. Bodywear), Vorpalis Purgers (Power +0; goes up by 1 every time a someone in the hero's party/the hero themselves rolls damage/special damage. Resets to zero if the wearer is knocked out or if the battle ends. Legwear), Inventory: Weapons: The Cannonblade (Can be used as a longsword or handcannon, WP: 8. Ignores SP in sword mode, deals Bleeding 1 in cannon mode), Healing Staff (WP: 5, staff, heals instead of damaging), Rusty Dagger (WP:2, poison 10, breaks after 3 uses).[/font] Artifacts: Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Counterstrike Gloves, Magician's Glove* (+10 spell power), Locustoid Greaves (+4 ether, suitable for ether users), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory), Spellbook: Amethyst, Aquamarine, Emerald, Ruby, Sapphire, Garnet x2 Lent to Siercon, Opal, Topaz, Diamond, Scroll of Sleep, Scroll of Frailty, Scroll of Antimagic Must Be RPed: Lightning Ball (25 electric damage to all enemies, bomb), Small Frost Ball (10 ice damage, bomb) Consumables: Potion x2, Grand Potion x3, First Aid Kit (Full Health and remove negative effects for the whole party), Health Core, Tonic x3, Grand Tonic x2, Remedy x7, Banana (Full Health), Smoke Bomb x3, Milk x2 (+15 HP and Ether), Hurricane x3 (Grants *Drunk* effect. If user makes pun every round, the strength of their attack is doubled), Phoenix Essence, Phoenix Incense, 2x Mead, 4x Smelling Salts Other Junk: Bedroll, Shovel, Telescope, Magnifying Glass, Pickaxe, Magic Compass, Bones x6, Shiny Gold Rocks x2 (Worth 1 gold at most stores, 5 at magic stores), 10-gallon Hats x7 (Grants wearer tourist effect, causing no one to take them seriously, headwear), Viper Scale (worth 40 gold to a certain someone) For Sale: Wand of Enamouring (WP:6, deals *Enamoured*-effect, wand), Feathered Cap (SP: 1, headwear, immune to *Petrified*), *+1 to health from Rockapple Fruit, Quest #131 *Name changed from Magicians Gloves. Erik Tyrvarr (Myrddyn) 19 years old male human Battle Mage. Level: 25.66 *Natural Respite* *Immune to Fragile, Fire, Water,* *Commands dogs* *Party Leader!* Power Bonus: +0 Defense: 14 (Heavy Armour 5 + Bright Polish 1 + Dog Fur Coat 5 + Tricorne 3) Health: 34/45 (Barbarian base 8 + Level bonus 24 + Battle Mage bonus 5 + Raw Meat 5 + Vampire Dust 3) Ether: 25/26 (Level bonus 25 + Battle Mage bonus 1) Gold: 566 Glory Points (GP): 4 Equipment: Titanic Axe (WP:12, Earth, fire, Light-elemental, has 1/6 chances of inflicting petrified-effect; axe), Brightly Polished Heavy Armour (SP: 6, immune to Fragile, fire, water, bodywear), Dog Fur Coat(SP:5, Grants Command over dogs, backwear), Tricorne(SP: 3). Inventory: Weapons: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) loaned to Warlen, Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) loaned to Avalanche, Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword). Artifacts: Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment(Protects from hexed-effect; accessory), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear), Lighter Armor (SP: 4, immune to Fragile, bodywear) loaned to William, Helmet (Health +1), Barbarian's Boots (Natural Respite>Restoration; footwear), Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.) Gems: Amethyst, Ruby, Topaz. Consumables: Milk (Restores 15 health and ether), Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4*Tonics, Nostrum, Venom, Ether Core, 3x Potions, Health Core, Mulled Wine, Mead, Smelling Salts, Elixir, Grand Potion, Deluxe Skeleton Decoy, Feather of Flight (Allows the user to flee from the battle when used.), Bone Other items: Gold Statuette (Worth 100 gold), 3*Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), 2*Crystal Balls (worth 50 gold, except in magic shops where it is worth 100 gold.) Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Battlemage Level 19 *Natural Respite* *Darkness to all Attacks; Immune to Darkness and Asleep* Power Bonus: +10 spellpower Defense: 5 (Dark Phibbian Cloak +5) Health: 29/29 (5 base + 18 lvl + 5 class) Ether: 14/25 (5 base + 18 lvl + 1 class) Gold: 109 Glory Points (GP): 10 Equipment: Giant Spear (WP:17, causes Bleeding -5, Hollow [-]), Dark Phibbian Cloak (SP:5, Immune to Darkness and Sleep, adds Darkness-element to attacks; bodywear, suitable for magic users), Magicians Gloves(Spellpower +10; Handwear, suitable for Mages) Inventory: Weapons/Artifacts: Sylvania's Cowl (grants Animal Talk; headwear, suitable for anyone), Sanctified Rito Spear (WP:4, doubled against Flying enemies, Hollow upgrade [-]), 2x Mithril Shard (1/4 of a piece of Mithril) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Garnet (Earth) (loaned from Warlen) Bombs: Cataclysm Bomb 200 (200 damage to all enemies with all elements [except darkness], ignores row and SP), Muddy Bomb (deals blinded and poisoned by 3 to all foes), Confuse Bomb (Deals 5 damage and the confused-effect to all opponents), 5x Bone, Smoke Bomb Consumables: 6 Potions, 3 Remedies, 1 Grand Potion Tools: Magic Compass, Shovel, Magnifying Glass For Sale: (Message if interested): Chain Scythe (WP:6, appliesEnamored), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Quest: Good Rep: Shadeaux, Rito Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 27.33 *Natural Respite* *Immune to asleep and fast asleep* *Favors Undead- and Beast-type enemies* Power Bonus: +2 WP Defense: 6 (Chevalier of Charis armor + Dream Helm) Health: 39/39 (6 + 20 + 6 + 4 + 2 Chicken Drumstick) Gold: 280 Glory Points (GP): 62 Equipment: Fauxthril Crossbow (WP: 14 16 due to Hunter's Quiver, darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: •Delfrin Crossbow (WP: 7), Delfrin Master Bow (WP:8, inflicts Jinxed) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Sterile Gloves (Immune to Poisoned and Bleeding; handwear), Ancient Spear (WP:5, Earth elemental), Trickster's Mask of the Gender-Swap • Grand Potion (2), Potions (10), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), (2) Grating Stone • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Reputation: Ziegfrieds - Great (+2 Quest), Bonapartes - Great (+2 Quest) Name: William Harkenshire *Immune to Light and Fragile* *Counterstriking* *Blinded (3 Rounds)* Level: 22.33 Warden Power Bonus: 0 Defense: 14 Health: 36/36 Gold: 559 Glory Points (GP): 4 Equipment: Croise Crossbow (WP: 12), Mirror Shield (SP:10, user is immune to light-elemental damage; shield), Lighter Armor (SP: 4, immune to Fragile, bodywear) (loaned from Erik), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.) Inventory: * Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning , Wood), Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), Norgh Shield (SP: 5, Immune to Fragile), Lion Knight Shield (SP: 4, suitable for Knights), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Chimera Armor (SP:2, +2 Max Health; bodywear, suitable for Knights and Barbarians), Wave Sword (WP: 11, Darkness-elemental, deals Cursed Effect) * Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar, Mithril Shard (1/4 of a piece of Mithril) Avalanche, the Super Sleuth (Dragonfire) 30 years old male yeti Barbarian *Natural Respite* *Immune to Fragile* *Counterstriking* Level 14.5 Power Bonus: 0 Health: 17/22 (8+13+1*) SP: 5 Gold: 5 Glory Points (GP): 5 Equipment: Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) (loaned from Erik), Heavy Armour (immune to fragile, SP:5), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken) Inventory: Frostbite (halberd, WP:8, damages undead), Trollsbane (club, WP:7, earth-elemental), 4x Potion, Grand Potion, Remedy, Mulled Wine, Smoke Bomb, 4x Venom, 2x Nostrum, Mead, Smelling Salts, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Lightning Bomb, Dirt Bomb, Holy Bomb, 8x Bone, Skeleton Decoy, Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear) (*One Chicken Drumstick eaten) Party Leader, please divide the spoils of battle: 5x Bone (Can be thrown at monsters to distract them for a turn. Worth nothing, except in magic shops where it is worth 5 gold.) Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver.) Potion (Restores 10 health to the target.) Pointy Hat (Max. Ether +2, suitable for mages and clerics.) Edited October 3, 2015 by Flipz Quote
The Chosen Minifigure Posted October 3, 2015 Posted October 3, 2015 Warlen drinks a Grand Potion. Quote
Myrddyn Posted October 3, 2015 Posted October 3, 2015 "Warlen, do you think you could lend your Ring to Avalanche to wear instead of his gloves? Should keep him up a bit longer." "Siercon, that Potion can replace the one you used earlier. Warlen, between that Pointy Hat, the Gold Ring and one Bone, you ought to be able to pay for the consumables you used. I'll take one to pay for the other half of that remedy, and Avalanche, William and Alexander can each take one of the other three bones. That fair?" "As for where we go next, These mediocre-level areas seem more trouble than they're worth. I think maybe the Sheep Meadow, or some other easy area, with the Immortal challenge again." Loot division: Siercon: Potion Warlen: Pointy Hat, Gold Ring, One Bone Erik: One Bone Avalanche: One Bone William: One Bone Alexander: One Bone Quote
The Chosen Minifigure Posted October 3, 2015 Posted October 3, 2015 "Warlen, do you think you could lend your Ring to Avalanche to wear instead of his gloves? Should keep him up a bit longer." "Siercon, that Potion can replace the one you used earlier. Warlen, between that Pointy Hat, the Gold Ring and one Bone, you ought to be able to pay for the consumables you used. I'll take one to pay for the other half of that remedy, and Avalanche, William and Alexander can each take one of the other three bones. That fair?" "As for where we go next, These mediocre-level areas seem more trouble than they're worth. I think maybe the Sheep Meadow, or some other easy area, with the Immortal challenge again." Loot division: Siercon: Potion Warlen: Pointy Hat, Gold Ring, One Bone Erik: One Bone Avalanche: One Bone William: One Bone Alexander: One Bone Warlen shrugs. "Sounds fine," he says, tossing Avalanche the Leauthauros Ring. Quote
Fred Daniel Yam Posted October 4, 2015 Posted October 4, 2015 "Warlen, do you think you could lend your Ring to Avalanche to wear instead of his gloves? Should keep him up a bit longer." "Siercon, that Potion can replace the one you used earlier. Warlen, between that Pointy Hat, the Gold Ring and one Bone, you ought to be able to pay for the consumables you used. I'll take one to pay for the other half of that remedy, and Avalanche, William and Alexander can each take one of the other three bones. That fair?" "As for where we go next, These mediocre-level areas seem more trouble than they're worth. I think maybe the Sheep Meadow, or some other easy area, with the Immortal challenge again." "Where you go, I go" Quote
Dragonfire Posted October 4, 2015 Posted October 4, 2015 "Agreed," Avalanche says as he equips the Ring instead of his Counterstrike Gloves. He also drinks a Potion. Flipz, can you please add the Henry Award to my inventory? Quote
JimBee Posted October 5, 2015 Posted October 5, 2015 The heroes make their way towards the Sheep Meadow, accepting the Immortal Challenge! PREPARE FOR BATTLE! Challenge: Immortal: One random enemy cannot be damaged or inflicted with negative effects until all others are defeated. x1.8 GP Enemies: Barghest A *Lightning-elemental attacks* Type: Beast/Electric Level: 10 Health: 107/107 Special: Booming Bark – Causes 10 lightning-elemental damage and confused-effect to all opponents. Drops: Bone Barghest B *Lightning-elemental attacks* Type: Beast/Electric Level: 10 Health: 107/107 Special: Booming Bark – Causes 10 lightning-elemental damage and confused-effect to all opponents. Drops: Bone Barghest C *Immortal* *Lightning-elemental attacks* Type: Beast/Electric Level: 10 Health: 107/107 Special: Booming Bark – Causes 10 lightning-elemental damage and confused-effect to all opponents. Drops: Bone Battering Ram A *Immune to stunned* Type: Beast Level: 9 Health: 124/124 Special: Reckless Ram – Causes 18 damage and the stunned-effect regardless of row. Drops (varies by roll): 1: Raw Meat (max. health +5 upon consumption) 2-6: Bone Battering Ram B *Immune to stunned* Type: Beast Level: 9 Health: 124/124 Special: Reckless Ram – Causes 18 damage and the stunned-effect regardless of row. Drops (varies by roll): 1: Raw Meat (max. health +5 upon consumption) 2-6: Bone Black Sheep *Mob 3* Type: Beast/Dark Level: 24 (8*3) Health: 282/282 (94*3) Special: Cloud of Dark Wool – Causes the blinded- and confused-effects to the target. Drops: Bone Direwolf Type: Beast Level: 15 Health: 175/175 Special I: Howl – Summons another Direwolf to join the battle. Used only if there are one or two Direwolves in battle. Special II: Blood Fang – Transfers 15 health from the target to self. Used only if there are three Direwolves in battle. Drops (varies by roll): 1: Fang Dagger (WP:5, deals double damage to beasts; dagger) 2-3: Mead 4-6: Bone Silent Lambs *Mob 4* Type: Beast Level: 28 (7*4) Health: 352/352 (88*4) Special: Cloud of Soft Wool – Causes the asleep- and sealed-effects to the target. Drops: Bone The Party: Warlen Melimane, Eulalia's Knight (The Chosen Minifigure) 23 year old male half-elf Mystic Knight Level 19.5 *Immune to Ether Reduction* *Cursed defense!* *+1 POWER whenever a party member rolls DAMAGE/SPECIAL DAMAGE* Power Bonus: 0 Health: 27/27 (18+1+3+5+7*) SP: 9 (5+4) Ether: 20/30 (18+3+5+1) Gold: 250 Glory Points (GP): 4 Equipment: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) (loaned from Erik), Eulalia Shield (SP: 5, prevents ether reduction), Vorpalis Diremail (SP: 4, enemies that inflict damage on the wearer become Cursed. Bodywear), Vorpalis Purgers (Power +0; goes up by 1 every time a someone in the hero's party/the hero themselves rolls damage/special damage. Resets to zero if the wearer is knocked out or if the battle ends. Legwear), Inventory: Weapons: The Cannonblade (Can be used as a longsword or handcannon, WP: 8. Ignores SP in sword mode, deals Bleeding 1 in cannon mode), Healing Staff (WP: 5, staff, heals instead of damaging), Rusty Dagger (WP:2, poison 10, breaks after 3 uses). Artifacts: Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Counterstrike Gloves, Magician's Glove* (+10 spell power), Locustoid Greaves (+4 ether, suitable for ether users), Pointy Hat (Max. Ether +2, suitable for mages and clerics.) Spellbook: Amethyst, Aquamarine, Emerald, Ruby, Sapphire, Garnet x2 Lent to Siercon, Opal, Topaz, Diamond, Scroll of Sleep, Scroll of Frailty, Scroll ofAntimagic Must Be RPed: Lightning Ball (25 electric damage to all enemies, bomb), Small Frost Ball (10 ice damage, bomb) Consumables: Potion x2, Grand Potion x2, First Aid Kit (Full Health and remove negative effects for the whole party), Health Core, Tonic x3, Grand Tonic x2, Remedy x7, Banana (Full Health), Smoke Bomb x3, Milk x2 (+15 HP and Ether), Hurricane x3 (Grants *Drunk* effect. If user makes pun every round, the strength of their attack is doubled), Phoenix Essence, Phoenix Incense, 2x Mead, 4x Smelling Salts, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver.) Other Junk: Bedroll, Shovel, Telescope, Magnifying Glass, Pickaxe, Magic Compass, Bones x6, Shiny Gold Rocks x2 (Worth 1 gold at most stores, 5 at magic stores), 10-gallon Hats x7 (Grants wearer tourist effect, causing no one to take them seriously, headwear), Viper Scale (worth 40 gold to a certain someone) For Sale: Wand of Enamouring (WP:6, deals *Enamoured*-effect, wand), Feathered Cap (SP: 1, headwear, immune to *Petrified*), *+1 to health from Rockapple Fruit, Quest #131 *Name changed from Magicians Gloves. Erik Tyrvarr (Myrddyn) 19 years old male human Battle Mage. Level: 25.66 *Natural Respite* *Immune to Fragile, Fire, Water,* *Commands dogs* *Party Leader!* Power Bonus: +0 Defense: 14 (Heavy Armour 5 + Bright Polish 1 + Dog Fur Coat 5 + Tricorne 3) Health: 34/45 (Barbarian base 8 + Level bonus 24 + Battle Mage bonus 5 + Raw Meat 5 + Vampire Dust 3) Ether: 25/26 (Level bonus 25 + Battle Mage bonus 1) Gold: 566 Glory Points (GP): 4 Equipment: Titanic Axe (WP:12, Earth, fire, Light-elemental, has 1/6 chances of inflicting petrified-effect; axe), Brightly Polished Heavy Armour (SP: 6, immune to Fragile,fire, water, bodywear), Dog Fur Coat(SP:5, Grants Command over dogs, backwear), Tricorne(SP: 3). Inventory: Weapons: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) loaned to Warlen, Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) loaned to Avalanche, Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword). Artifacts: Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment(Protects from hexed-effect; accessory), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear),Lighter Armor (SP: 4, immune to Fragile, bodywear) loaned to William, Helmet (Health +1), Barbarian's Boots (Natural Respite>Restoration; footwear), Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.) Gems: Amethyst, Ruby, Topaz. Consumables: Milk (Restores 15 health and ether), Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4*Tonics, Nostrum, Venom, Ether Core, 3x Potions, Health Core, Mulled Wine, Mead, Smelling Salts, Elixir, Grand Potion, Deluxe Skeleton Decoy, Feather of Flight (Allows the user to flee from the battle when used.), 2x Bone Other items: Gold Statuette (Worth 100 gold), 3*Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), 2*Crystal Balls (worth 50 gold, except in magic shops where it is worth 100 gold.) Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Battlemage Level 19 *Natural Respite* *Darkness to all Attacks; Immune to Darkness and Asleep* Power Bonus: +10 spellpower Defense: 5 (Dark Phibbian Cloak +5) Health: 29/29 (5 base + 18 lvl + 5 class) Ether: 14/25 (5 base + 18 lvl + 1 class) Gold: 109 Glory Points (GP): 10 Equipment: Giant Spear (WP:17, causes Bleeding -5, Hollow [-]), Dark Phibbian Cloak (SP:5, Immune to Darkness and Sleep, adds Darkness-element to attacks; bodywear, suitable for magic users), Magicians Gloves(Spellpower +10; Handwear, suitable for Mages) Inventory: Weapons/Artifacts: Sylvania's Cowl (grants Animal Talk; headwear, suitable for anyone), Sanctified Rito Spear (WP:4, doubled against Flying enemies, Hollow upgrade [-]), 2x Mithril Shard (1/4 of a piece of Mithril) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Garnet (Earth) (loaned from Warlen) Bombs: Cataclysm Bomb 200 (200 damage to all enemies with all elements [except darkness], ignores row and SP), Muddy Bomb (deals blinded and poisoned by 3 to all foes), Confuse Bomb (Deals 5 damage and the confused-effect to all opponents), 5x Bone, Smoke Bomb Consumables: 7 Potions, 3 Remedies, 1 Grand Potion Tools: Magic Compass, Shovel, Magnifying Glass For Sale: (Message if interested): Chain Scythe (WP:6, appliesEnamored), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Quest: Good Rep: Shadeaux, Rito Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 27.33 *Natural Respite* *Immune to asleep and fast asleep* *Favors Undead- and Beast-type enemies* Power Bonus: +2 WP Defense: 6 (Chevalier of Charis armor + Dream Helm) Health: 39/39 (6 + 20 + 6 + 4 + 2 Chicken Drumstick) Gold: 280 Glory Points (GP): 62 Equipment: Fauxthril Crossbow (WP: 14 16 due to Hunter's Quiver, darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: •Delfrin Crossbow (WP: 7), Delfrin Master Bow (WP:8, inflicts Jinxed) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Sterile Gloves (Immune to Poisoned and Bleeding; handwear), Ancient Spear (WP:5, Earth elemental), Trickster's Mask of the Gender-Swap • Grand Potion (2), Potions (10), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (7), Skeleton Decoy, Charcoal, Phoenix Essence (2), (2) Grating Stone • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Reputation: Ziegfrieds - Great (+2 Quest), Bonapartes - Great (+2 Quest) Name: William Harkenshire *Immune to Light and Fragile* *Counterstriking* *Blinded (3 Rounds)* Level: 22.33 Warden Power Bonus: 0 Defense: 14 Health: 36/36 Gold: 559 Glory Points (GP): 4 Equipment: Croise Crossbow (WP: 12), Mirror Shield (SP:10, user is immune to light-elemental damage; shield), Lighter Armor (SP: 4, immune to Fragile, bodywear) (loaned from Erik), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.) Inventory: * Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), Norgh Shield (SP: 5, Immune to Fragile), Lion Knight Shield (SP: 4, suitable for Knights),Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement),Chimera Armor (SP:2, +2 Max Health; bodywear, suitable for Knights and Barbarians), Wave Sword (WP: 11, Darkness-elemental, deals Cursed Effect) * Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x3, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar, Mithril Shard (1/4 of a piece of Mithril) Avalanche, the Super Sleuth (Dragonfire) 30 years old male yeti Barbarian *Natural Respite* *Immune to Fragile* *Counterstriking* Level 14.5 Power Bonus: 0 Health: 27/27 (8+13+1*) SP: 5 Gold: 5 Glory Points (GP): 5 Equipment: Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) (loaned from Erik), Heavy Armour (immune to fragile, SP:5), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory)[/font] Inventory: Frostbite (halberd, WP:8, damages undead), Trollsbane (club, WP:7, earth-elemental), 3x Potion, Grand Potion, Remedy, Mulled Wine, Smoke Bomb, 4x Venom, 2x Nostrum, Mead, Smelling Salts, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Lightning Bomb, Dirt Bomb, Holy Bomb, 9x Bone, Skeleton Decoy, Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken) Quote
Dragonfire Posted October 5, 2015 Posted October 5, 2015 (edited) Barghest A, Silver Cup, front row. Edited October 5, 2015 by Dragonfire Quote
Myrddyn Posted October 5, 2015 Posted October 5, 2015 (edited) "Where you go, I go" "What loyalty!" Erik thinks, or perhaps mutters, to himself. "With such support, perhaps I could become king of Uland!""Best to leave most of the Bhargests, I think. We'll be in big trouble if we all get confused, their hits won't do much to us anyway, and there's a good chance they'll be all killed by an AOE anyway. William, that repeating crossbow is gonna do great here, these beasts all look really flammable." The mage's eyes shine with fire, mirrored in his armour and axe. "Maybe soak those woolly sheep in something first, though." Erik attacks Dire Wolf from the front with the Titanic Axe. Battle Order Warlen Alexander Erik William Avalanche William Edited October 6, 2015 by Myrddyn Quote
Wedge09 Posted October 5, 2015 Posted October 5, 2015 Alexander attacks Silent Lamb Mob from the back row with his fauxtrill crossbow! Quote
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