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THIS IS THE TEST SITE OF EUROBRICKS!

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Posted (edited)

Keliim "Still" fast asleep, he had not slept this good in awhile. He had been tired from lack of sleep, why was that again? This is great... but then he is again surrounded by darkness and somewhere in his subconscious he remembers why he doesn´t sleep. He is in the ethereal void, going down the same path, towards that same dark door in the end of it. But as he closes in on the door he is tangled by the darkness, it suffocates him, he tries to get loose. But it strangles him harder, he can´t wake up, as he usually would do at this point...Cold sweat breaks out and he shivers.

In the nightmare, he then reaches for the door, gets to the handle and opens it. The hold on him loosens slightly, he pulls himself through the door...

Battleorder

Kiray

Siercon

Ezeran

Germ

Edited by Mencot
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Posted

Kiray continues her relentless assault upon the beasts as Ezeran follows up with yet another blazing gout of flames. Germ wanders around aimlessly and almost accidentally stabs Siercon in his confusion, but barely misses in his blind trance. Siercon having come to his right senses, almost comically, is thrown down once more and trampled upon by the last remaining Black Sheep, stunning the sorcerer outright. Keliim, oblivious to everything continues his snooze as his companions stumble around him.

Round 5 of Sheep Meadow Melee:

>Kiray vs. Black Sheep Flock B - Aim - 30 Light Damage, no Assassination

>Siercon vs. Black Sheep Flock B - Special Damage - Siercon Confused & Blinded

>Ezeran vs. Black Sheep Flock B - Great Spell - 66 Fire Damage, -1 Ether

>Germ does Nothing - Confused, Attacks Siercon - 0 Damage, Germ Blinded

Keliim sleeps

Black Sheep Flock B - Bleeding - 5 Damage

Silent Lamb Flock A - Bleeding - 5 Damage, KO'd

THE ENEMY

heroicafog-monster-blacksheep.jpgBlack Sheep Flock B (1) *Bleeding 5*

Type: Beast/Dark

Level: 8 (1*8)

Health: 76/94 (1*94)

Special: Cloud of Dark Wool – Causes the blinded- and confused-effects to the target.

Drops: Bone

THE PARTY

26718070210_68f1d7fc0f_t.jpg

Keliim (Mencot) *Party Leader*

37ish, male human Barbarian *Natural respite* *Half Damage for Demon and Dark* *Asleep & Sealed (1 Rounds Remaining)*

Level 14 1/2

Power Bonus: 0

Health: 19/22

SP: 6 (8 against Free Hits)

Gold: 145

Equipment: Vampire´s Court Sword (WP:12 1/3 chance to cause bleeding; always causes bleeding to humanoids; great sword.), Heroic Helm (SP: 2, Helm's SP doubles on free hits, Headwear), Lethauros Mail (SP: 4. Prismatic armor bright enough to banish darkness. You can feel the dragon watching you as your continue on your journey, aiding you in your hunt. The wearer takes half damage from Demon and Dark type enemies. Suitable for anyone, body wear.)

Weapons and Shields: Woodchopper's Axe (WP:8; Deals Double Damage to Plant-types; Axe), ,Dwarven Orichalcum one handed battleaxe (WP: 5, Axe), Scarab Shield: (SP: 3, Bearer takes half damage from vermin)

Artifacts: Sylvania's Cowl (Grants "Animal Talk", Headwear), Wolfish Fedora (+5 WP for each standing hero with Wolfgang reputation and Wolfgang NPC in the party, headwear, suitable for heroes with Wolfgang reputation), Королева's Blessing (When equipped the player gains the ability to Animal Speak to Spiders only, and all spiders areEnamored with him for the first three rounds of battle, accessory), Trickster's Mask of the Gender-Swap (swaps the wearer's gender when worn, suitable for anyone, accessory), Sterile Gloves, Peasant’s Hood (Max. Health +1; headwear), Gauntlets of Recklessness (Hits become Mortal Hits, adding lost health to attack power; handwear)

Consumables: 10x Potion, 5x Grand Potion, 3xSmelling salts, 9x Mead, Chocolate Bar (Gives the *Nimble* and *Poisoned* Effect when consumed), Venom, Dirt Bomb, 5x Holy Bombs, 2xSmoke Bomb, Double Rainbow (Gives the user the encouraged, lucky,poisoned by 1, and confused effects), 2x Obsidian Shard (may be affixed to a blunt weapon to give the Bleeding 2 effect for one battle), 2x Charion beetle horn

Treasures: Black Pearl (Worth 75 Gold), Mythril Shard.

19745451253_0970632efb_m.jpg

Ezeran Yavarr (MysticModulus)

42 year old male human Sorcerer

Level 15 1/2 *Immune to wood and fire* *immune to sealed* *Enemies that hit Ezeran become slowed*

Power Bonus: 0 (+2 spellpower)

Defense: 5

Health: 20/23

Ether: 19/20

Gold: 3

Equipment: Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, Wind-elemental; staff), Sneezing Demon (SP:2; enemies that hit the wearer becomeslowed; immunity to wood and fire; suitable to Ezeran only; bodywear.), Etherium Pauldrons (SP:3, immune to sealed; backwear)

Inventory: Emerald (Wood), Ruby (Fire), Scroll of Blindness, Remedy X2, Bedroll, Smoke Bomb, Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Grand tonics X4, Potions X5, Grand potion X1, Smelling Salts, Nostrum, Level Up Mushroom, Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone)

AuPkwWK.png

The Demon Germ (Samurai Turtle)

??? years old ; Male Half Demon;

Level 16 Black Knight *Double Damage to Large Enemies* *Immune to Stunned* *Blinded & Confused (2 Rounds Remaining)*

Power Bonus: 2

Defense: 14

Health: 33/33

Gold: 154

Equipped - Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Red Shield (SP:8; shield), Black Knight's Armor (SP: 4, Immune to Stunned)

Weapons: Wrench (WP:5; decreases the target’s level by 1; throwing weapon), Fire Wheel (WP: 5; Fire/Ruby; throwing weapon), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), Sanctified Rito Gypsy Dart (WP:5; doubled against Flying enemies; throwing weapon), Kobold Dagger (WP: 4; dagger), Order Imperial Longsword (WP: 5; Longsword), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, gems cannot be merged into or removed from the weapon; great-sword), Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood, gems cannot be merged into or removed from the weapon; great-sword)

Armor: Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Shadow Cloak (SP:1, immune to Darkness; backwear, suitable for anyone)

Scrolls & Gems: Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),

Consumables: Smoke Bomb (x2), Level-Up Mushroom, Bone (x5), Deadly Venom, Remedy (x4), Noxious Venom, Smelling Salts, Skeleton Decoy, Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Serpent Scales (Grants Reinforced and Nimble-effects for the duration of one battle when consumed.), Potion (x13), Venom, Mead, Tonic, Grand Portion, Tiger Balm,

Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass,

Treasure: {Two} Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver), Gold Bar (A bar of gold. Value: 50 gold)

kirayblackknight_sandy.png

Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something

24 year old Female Human Warden

Level 22 1/3 *Immune to Blinded, Doomed, Blessed, Light, Darkness**Double damage to Demonic and Holy Foes**Half Damage from Free Hits*

Power Bonus: 0

Defense: 29

Health: 39/39

Gold: 520

Equipment: Deadly Crossbow (WP:15, Light elemental, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), Orcish Barbed Shield (SP: 11), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers)

Inventory:

Weapons and Shields: Smith’s Katana (WP:10, Darkness elemental, Deals Bleeding +2), Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate), Spesialian Shield (SP:6, Immune to Blinded, Shield), Wolfhead Aegis (SP:5, enemies that hit the user become afraid, suitable for anyone with Wolfgang reputation; shield.), Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword)

Artifacts: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Fishy Scale Mail (SP: 6 , wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Flameproof Armor (SP:1; no longer flameproof; bodywear, suitable for anyone)

Gems: Emerald

Consumables: 4X Potion, Banana (Restores full health when eaten), Nostrum, Ambrosia, Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), Smoke Bomb, 6X Bone, Soma, Ambrosia, 3x Mead, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, 4 Fire Bomb, 4x Venom, Tako Sushi (Restores 10 health; consumable), Noxious Venom, Greater Potion (Restores 50 health to the target), 4x Grand Potion, Dirt Bomb, Floral Bomb, Ice Bomb, Water Bomb, Confuse Bomb, Serpent Scales (Grants Reinforced and Nimble-effects for the duration of one battle when consumed) 2X Venom, Tonic, Remedy, Nostrum

Tools: Bedroll, Shovel

0d825d83-ba7e-453f-b4cc-22d12430c2fe_zps0b0c6c04.jpg

Siercon (Siercon and Coral)

Level 22 2/3 Battlemage *Darkness to all Attacks; Immune to Darkness, Asleep* *Blinded & Confused (2 Rounds Remaining)*

Power Bonus: 9

Spell Power Bonus: 9

Defense: 6

Health: 35/35

Ether: 12/27

Gold: 244

Equipment: Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,), Telethia's Robes (black robes that Telethia wore into battle. SP: 4, Max HP +4, backwear.), Immortal Essence (+1 power for every enemy still standing. Accesory.), Giant Spear (WP:17, causes Bleeding, Hollow upgrade [Potion Stored])

Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood)

Bombs: 10x Bone (Distracts monster for 1 turn when thrown)

Consumables: 6 Potions, 4 Remedies, 3 Tonic, Phoenix Essence, Phoenix Incense, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable),Nostrum, 2 Smelling Salts, 2 Meads.

Inventory: Magicians Gloves (Spellpower +10, Artifact, Hand Wear), Sylvania's Cowl (Artifact, Head Wear, Animal Talk), 2x Mithril Shard (1/4 of a piece of Mithrl), Chain Scythe (WP:6, applies Enamored), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Sanctified Rito Spear, (WP:4, doubled against Flying enemies, Hollow upgrade [ ____ Stored])

Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier

Feathers: Crystow Feather (half damage from Electric and Flying type enemies, accessory)

Party Leader, please determine the battle order. Everyone else, please declare your actions.

Posted (edited)

Keliim continue to struggle in his sleep, the nightmare clings to him, he is deep in it not knowing anything of what happens around him.

In the void he gets loose from the black tentacles that had just tried to suffocate him. The things try to get through the door and get to him but fail to reach him. It falls back to the other side and the door closes. Keliim looks around himself, the look is the same blackness as far that the eye can see just the glowing path under his feet is visible, he starts walking it. It seems to go on forever, he starts running.

Every now and then bright flashes light the blackness around him but nothing else. He runs, runs until the pathway turns into a slippery iceway that falls down to a different level, the big man slips and ends up in a pool of water... "water" Keliim thinks and tries to swim forwards, it is hard because of his heavy chainmail. But he succeeds, he reaches the edge and pulls himself up on to the stonefloor.

From there he can see a new door or a porticulls this time and behind it is a room with stonewalls, it seems a knight of some sort, clad in silver heavy armor is guarding it. He approches the porticulls...

Same battleorder

Edited by Mencot
Posted (edited)

Did, did I hit something? As he is now holding his "Dagger" in his hand ready to strike again.

Repeats

"You almost did! You almost hit m... I'm not really sure..." It suddenly got dark and Siercon, yet again became confused lol.

Siercon really wanted to save his remedies if they had any chance of making it deep into the fields. So... He trusts his companions and casts a light spell from the back row and hopes not to hit anyone, trying to go last in the battle order.

Edited by Siercon and Coral
Posted

Confounded by her party's inability to finish off the remaining sheep, Kiray takes up a defensive position as two of her companions lunge wildly about. Siercon fires off a light spell at what he mistakes for the black sheep that turns out to be the warden as Germ simply sits on the ground and attempts to not hurt anyone. With eyes ablaze Ezeran evokes a gigantic fireball and accordingly misses, burning a good deal of the remaining meadow. The smoking grass finally awakens Keliim from his slumber, as the barbarian surveys his party in somewhat disarray.

Round 6 of Sheep Meadow Melee:

>Kiray vs. Black Sheep Flock B - Aura

>Siercon vs. Black Sheep Flock B - Confused, Hits Kiray - 11 Light Damage, -1 Ether

>Ezeran vs. Black Sheep Flock B - Miss

>Germ does Nothing - Success

Keliim sleeps

Black Sheep Flock B - Bleeding - 5 Damage

THE ENEMY

heroicafog-monster-blacksheep.jpgBlack Sheep Flock B (1) *Bleeding 5*

Type: Beast/Dark

Level: 8 (1*8)

Health: 71/94 (1*94)

Special: Cloud of Dark Wool – Causes the blinded- and confused-effects to the target.

Drops: Bone

THE PARTY

26718070210_68f1d7fc0f_t.jpg

Keliim (Mencot) *Party Leader*

37ish, male human Barbarian *Natural respite* *Half Damage for Demon and Dark*

Level 14 1/2

Power Bonus: 0

Health: 19/22

SP: 6 (8 against Free Hits)

Gold: 145

Equipment: Vampire´s Court Sword (WP:12 1/3 chance to cause bleeding; always causes bleeding to humanoids; great sword.), Heroic Helm (SP: 2, Helm's SP doubles on free hits, Headwear), Lethauros Mail (SP: 4. Prismatic armor bright enough to banish darkness. You can feel the dragon watching you as your continue on your journey, aiding you in your hunt. The wearer takes half damage from Demon and Dark type enemies. Suitable for anyone, body wear.)

Weapons and Shields: Woodchopper's Axe (WP:8; Deals Double Damage to Plant-types; Axe), ,Dwarven Orichalcum one handed battleaxe (WP: 5, Axe), Scarab Shield: (SP: 3, Bearer takes half damage from vermin)

Artifacts: Sylvania's Cowl (Grants "Animal Talk", Headwear), Wolfish Fedora (+5 WP for each standing hero with Wolfgang reputation and Wolfgang NPC in the party, headwear, suitable for heroes with Wolfgang reputation), Королева's Blessing (When equipped the player gains the ability to Animal Speak to Spiders only, and all spiders areEnamored with him for the first three rounds of battle, accessory), Trickster's Mask of the Gender-Swap (swaps the wearer's gender when worn, suitable for anyone, accessory), Sterile Gloves, Peasant’s Hood (Max. Health +1; headwear), Gauntlets of Recklessness (Hits become Mortal Hits, adding lost health to attack power; handwear)

Consumables: 10x Potion, 5x Grand Potion, 3xSmelling salts, 9x Mead, Chocolate Bar (Gives the *Nimble* and *Poisoned* Effect when consumed), Venom, Dirt Bomb, 5x Holy Bombs, 2xSmoke Bomb, Double Rainbow (Gives the user the encouraged, lucky,poisoned by 1, and confused effects), 2x Obsidian Shard (may be affixed to a blunt weapon to give the Bleeding 2 effect for one battle), 2x Charion beetle horn

Treasures: Black Pearl (Worth 75 Gold), Mythril Shard.

19745451253_0970632efb_m.jpg

Ezeran Yavarr (MysticModulus)

42 year old male human Sorcerer

Level 15 1/2 *Immune to wood and fire* *immune to sealed* *Enemies that hit Ezeran become slowed*

Power Bonus: 0 (+2 spellpower)

Defense: 5

Health: 20/23

Ether: 19/20

Gold: 3

Equipment: Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, Wind-elemental; staff), Sneezing Demon (SP:2; enemies that hit the wearer becomeslowed; immunity to wood and fire; suitable to Ezeran only; bodywear.), Etherium Pauldrons (SP:3, immune to sealed; backwear)

Inventory: Emerald (Wood), Ruby (Fire), Scroll of Blindness, Remedy X2, Bedroll, Smoke Bomb, Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Grand tonics X4, Potions X5, Grand potion X1, Smelling Salts, Nostrum, Level Up Mushroom, Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone)

AuPkwWK.png

The Demon Germ (Samurai Turtle)

??? years old ; Male Half Demon;

Level 16 Black Knight *Double Damage to Large Enemies* *Immune to Stunned* *Blinded & Confused (1 Rounds Remaining)*

Power Bonus: 2

Defense: 14

Health: 33/33

Gold: 154

Equipped - Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Red Shield (SP:8; shield), Black Knight's Armor (SP: 4, Immune to Stunned)

Weapons: Wrench (WP:5; decreases the target’s level by 1; throwing weapon), Fire Wheel (WP: 5; Fire/Ruby; throwing weapon), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), Sanctified Rito Gypsy Dart (WP:5; doubled against Flying enemies; throwing weapon), Kobold Dagger (WP: 4; dagger), Order Imperial Longsword (WP: 5; Longsword), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, gems cannot be merged into or removed from the weapon; great-sword), Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood, gems cannot be merged into or removed from the weapon; great-sword)

Armor: Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Shadow Cloak (SP:1, immune to Darkness; backwear, suitable for anyone)

Scrolls & Gems: Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),

Consumables: Smoke Bomb (x2), Level-Up Mushroom, Bone (x5), Deadly Venom, Remedy (x4), Noxious Venom, Smelling Salts, Skeleton Decoy, Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Serpent Scales (Grants Reinforced and Nimble-effects for the duration of one battle when consumed.), Potion (x13), Venom, Mead, Tonic, Grand Portion, Tiger Balm,

Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass,

Treasure: {Two} Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver), Gold Bar (A bar of gold. Value: 50 gold)

kirayblackknight_sandy.png

Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something

24 year old Female Human Warden

Level 22 1/3 *Immune to Blinded, Doomed, Blessed, Light, Darkness**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Aura*

Power Bonus: 0

Defense: 29

Health: 39/39 67/78

Gold: 520

Equipment: Deadly Crossbow (WP:15, Light elemental, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), Orcish Barbed Shield (SP: 11), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers)

Inventory:

Weapons and Shields: Smith’s Katana (WP:10, Darkness elemental, Deals Bleeding +2), Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate), Spesialian Shield (SP:6, Immune to Blinded, Shield), Wolfhead Aegis (SP:5, enemies that hit the user become afraid, suitable for anyone with Wolfgang reputation; shield.), Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword)

Artifacts: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Fishy Scale Mail (SP: 6 , wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Flameproof Armor (SP:1; no longer flameproof; bodywear, suitable for anyone)

Gems: Emerald

Consumables: 4X Potion, Banana (Restores full health when eaten), Nostrum, Ambrosia, Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), Smoke Bomb, 6X Bone, Soma, Ambrosia, 3x Mead, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, 4 Fire Bomb, 4x Venom, Tako Sushi (Restores 10 health; consumable), Noxious Venom, Greater Potion (Restores 50 health to the target), 4x Grand Potion, Dirt Bomb, Floral Bomb, Ice Bomb, Water Bomb, Confuse Bomb, Serpent Scales (Grants Reinforced and Nimble-effects for the duration of one battle when consumed) 2X Venom, Tonic, Remedy, Nostrum

Tools: Bedroll, Shovel

0d825d83-ba7e-453f-b4cc-22d12430c2fe_zps0b0c6c04.jpg

Siercon (Siercon and Coral)

Level 22 2/3 Battlemage *Darkness to all Attacks; Immune to Darkness, Asleep* *Blinded & Confused (1 Rounds Remaining)*

Power Bonus: 1

Spell Power Bonus: 1

Defense: 6

Health: 35/35

Ether: 11/27

Gold: 244

Equipment: Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,), Telethia's Robes (black robes that Telethia wore into battle. SP: 4, Max HP +4, backwear.), Immortal Essence (+1 power for every enemy still standing. Accesory.), Giant Spear (WP:17, causes Bleeding, Hollow upgrade [Potion Stored])

Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood)

Bombs: 10x Bone (Distracts monster for 1 turn when thrown)

Consumables: 6 Potions, 4 Remedies, 3 Tonic, Phoenix Essence, Phoenix Incense, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable),Nostrum, 2 Smelling Salts, 2 Meads.

Inventory: Magicians Gloves (Spellpower +10, Artifact, Hand Wear), Sylvania's Cowl (Artifact, Head Wear, Animal Talk), 2x Mithril Shard (1/4 of a piece of Mithrl), Chain Scythe (WP:6, applies Enamored), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Sanctified Rito Spear, (WP:4, doubled against Flying enemies, Hollow upgrade [ ____ Stored])

Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier

Feathers: Crystow Feather (half damage from Electric and Flying type enemies, accessory)

Party Leader, please determine the battle order. Everyone else, please declare your actions.

Posted (edited)

Sleeping, far far away from reality and the battle, Keliim was struggling with another battle. He tried to speak to the silver knight but it just patrolled back and fort behind the porticulls. Keliim looked for away to open it but there didn't seem to be one. Suddenly a chainlever appear on the rightside of him, it was floating in the midair. Keliim felt that it was very strange but didn't think more about it just extended his hand and pulled it. With a load crash and the sound of iron rub against rock, the porticulls rise open. The silver knight stops his patrol and turns to face the big man. For a moment he just stare at Keliim, both stareing down at eachother. But then the knight with his greatsword swung high, started to move against Keliim. What should he do now, no weapons, nowhere to run, he was stuck. Keliim backed a bit, the knight lunged forwards him. The big man didn't know what to do this time so as a reflex he raised his arms to block the attack. Suddenly a shield turned up in his hands and the sword clashed into hit. The knight kept on swinging the sword and hitting and as he did Keliim tried his best to block with the shield at the same time moving backwards. Exhausted from blocking the hits, Keliim tried a final maneuver. He dodged the knights swordswing and did a quick low swing, jumping at the knights feet with the shield to get him to lose his balance.

Succeeding, the knight falls forwards with a crash. Quickly Keliim runs forwards the door, pulling the lever at the same time as he goes through. The porticulls slam shuts behind him, leaving the silver knight on the outside. Keliim moves towards the center of the room, he can see that it is a big empty room with stonewalls. He can see an emblem on the floor, in the center of the room. It looked familiar, the big man stepped on to the emblem. As he does , the whole room starts to crumble and the walls break up and start floating around in the darkness. Also the floor crumble and break away, only the floor with the emblem he is standing on remain. Keliim looks around himself, trying to balance at the same time so that he doesn't fall off. As he turns back to look forwards, something has appeared infront of him. A huge familiar figure is floating in front of him, so huge that it has lowered himself that it is only his big face that meets Keliim.

Altough Keliim shouldn't be shocked to find out who is behind this all but he is bemused by the view.

And the only thing he gets out of his mouth is,"Zoot!" At the despicable thing infront of him. The face answers him with a echoing voice and a laugh, "Is that how you greet your Master! Don't look so shocked, did you ever think you could escape me? The pathetic dimension your in now is soon to be under my command and everybody who doesn't yield to me will suffer. You know this, remember? Remember how we conqured and ruled different worlds, the people rejoice under my rule, the glory, remember? How you as a solider brought justice and what powers you had... Keliim interupts Zoot, "Rejoice, glory.. there was no glory just mindless servents that did your biddings. I was a possessed killer and destroyer... as this argument would had gone on forever, a flash of light comes from the right. Keliim turns his head into that direction and as he does he can hear a distant call out for his name "Keliim" "Keliim, get up!" The big man turns his head back to Zoot just to see him fade away. He says "Until we meet again, you know that I will find you." Keliim doesn't get a word out to respond as the remaining floor disappears under him and he is falling down.

As reality hits him, he finds himself in the dirt on the farm, everything still black. He blinks his eyes trying to get used to the bright sunlight, as he gets some of his vision back he can see one of the black sheep, final and remaining running around. It turns against him, the big man quickly gets up from the ground, picking up his black blade at the same time and he lungs at the sheep, aiming his sword at its neck.

Keliim attacks Black sheep flock B with Vampire court sword from frontrow.

Battle order

Kiray

Keliim

Ezeran

Germ

Siercon

Edited by Mencot
Posted (edited)

Kiray finally manages to fell the last bleating sheep as the meadow grows quiet and the remaining heroes come to their senses.

Round 7 of Sheep Meadow Melee:

>Kiray vs. Black Sheep Flock B - Critical Hit - 108 Light Damage, KO'd

Keliim vs. Black Sheep Flock B

>Ezeran vs. Black Sheep Flock B

>Germ does Nothing

>Siercon vs. Black Sheep Flock B

The Battle Is Victorious!

Total GP Earned: 7

THE PARTY

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Keliim (Mencot) *Party Leader*

37ish, male human Barbarian

Level 15 *Natural respite* *Half Damage from Demon and Dark*

Power Bonus: 0

Health: 23/23

SP: 6 (8 against Free Hits)

Gold: 145

Equipment: Vampire´s Court Sword (WP:12 1/3 chance to cause bleeding; always causes bleeding to humanoids; great sword.), Heroic Helm (SP: 2, Helm's SP doubles on free hits, Headwear), Lethauros Mail (SP: 4. Prismatic armor bright enough to banish darkness. You can feel the dragon watching you as your continue on your journey, aiding you in your hunt. The wearer takes half damage from Demon and Dark type enemies. Suitable for anyone, body wear.)

Weapons and Shields: Woodchopper's Axe (WP:8; Deals Double Damage to Plant-types; Axe), ,Dwarven Orichalcum one handed battleaxe (WP: 5, Axe), Scarab Shield: (SP: 3, Bearer takes half damage from vermin)

Artifacts: Sylvania's Cowl (Grants "Animal Talk", Headwear), Wolfish Fedora (+5 WP for each standing hero with Wolfgang reputation and Wolfgang NPC in the party, headwear, suitable for heroes with Wolfgang reputation), Королева's Blessing (When equipped the player gains the ability to Animal Speak to Spiders only, and all spiders areEnamored with him for the first three rounds of battle, accessory), Trickster's Mask of the Gender-Swap (swaps the wearer's gender when worn, suitable for anyone, accessory), Sterile Gloves, Peasant’s Hood (Max. Health +1; headwear), Gauntlets of Recklessness (Hits become Mortal Hits, adding lost health to attack power; handwear)

Consumables: 10x Potion, 5x Grand Potion, 3xSmelling salts, 9x Mead, Chocolate Bar (Gives the *Nimble* and *Poisoned* Effect when consumed), Venom, Dirt Bomb, 5x Holy Bombs, 2xSmoke Bomb, Double Rainbow (Gives the user the encouraged, lucky,poisoned by 1, and confused effects), 2x Obsidian Shard (may be affixed to a blunt weapon to give the Bleeding 2 effect for one battle), 2x Charion beetle horn

Treasures: Black Pearl (Worth 75 Gold), Mythril Shard.

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Ezeran Yavarr (MysticModulus)

42 year old male human Sorcerer

Level 16 *Immune to wood and fire* *immune to sealed* *Enemies that hit Ezeran become slowed*

Power Bonus: 0 (+2 spellpower)

Defense: 5

Health: 21/24

Ether: 20/21

Gold: 3

Equipment: Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, Wind-elemental; staff), Sneezing Demon (SP:2; enemies that hit the wearer becomeslowed; immunity to wood and fire; suitable to Ezeran only; bodywear.), Etherium Pauldrons (SP:3, immune to sealed; backwear)

Inventory: Emerald (Wood), Ruby (Fire), Scroll of Blindness, Remedy X2, Bedroll, Smoke Bomb, Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Grand tonics X4, Potions X5, Grand potion X1, Smelling Salts, Nostrum, Level Up Mushroom, Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone)

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The Demon Germ (Samurai Turtle)

??? years old ; Male Half Demon;

Level 16 1/2 Black Knight *Double Damage to Large Enemies* *Immune to Stunned*

Power Bonus: 2

Defense: 14

Health: 33/33

Gold: 154

Equipped - Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Red Shield (SP:8; shield), Black Knight's Armor (SP: 4, Immune to Stunned)

Weapons: Wrench (WP:5; decreases the target’s level by 1; throwing weapon), Fire Wheel (WP: 5; Fire/Ruby; throwing weapon), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), Sanctified Rito Gypsy Dart (WP:5; doubled against Flying enemies; throwing weapon), Kobold Dagger (WP: 4; dagger), Order Imperial Longsword (WP: 5; Longsword), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, gems cannot be merged into or removed from the weapon; great-sword), Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood, gems cannot be merged into or removed from the weapon; great-sword)

Armor: Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Shadow Cloak (SP:1, immune to Darkness; backwear, suitable for anyone)

Scrolls & Gems: Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),

Consumables: Smoke Bomb (x2), Level-Up Mushroom, Bone (x5), Deadly Venom, Remedy (x4), Noxious Venom, Smelling Salts, Skeleton Decoy, Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Serpent Scales (Grants Reinforced and Nimble-effects for the duration of one battle when consumed.), Potion (x13), Venom, Mead, Tonic, Grand Portion, Tiger Balm,

Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass,

Treasure: {Two} Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver), Gold Bar (A bar of gold. Value: 50 gold)

kirayblackknight_sandy.png

Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something

24 year old Female Human Warden

Level 22 2/3 *Immune to Blinded, Doomed, Blessed, Light, Darkness**Double damage to Demonic and Holy Foes**Half Damage from Free Hits*

Power Bonus: 0

Defense: 29

Health: 39/39

Gold: 520

Equipment: Deadly Crossbow (WP:15, Light elemental, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), Orcish Barbed Shield (SP: 11), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers)

Inventory:

Weapons and Shields: Smith’s Katana (WP:10, Darkness elemental, Deals Bleeding +2), Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate), Spesialian Shield (SP:6, Immune to Blinded, Shield), Wolfhead Aegis (SP:5, enemies that hit the user become afraid, suitable for anyone with Wolfgang reputation; shield.), Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword)

Artifacts: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Fishy Scale Mail (SP: 6 , wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Flameproof Armor (SP:1; no longer flameproof; bodywear, suitable for anyone)

Gems: Emerald

Consumables: 4X Potion, Banana (Restores full health when eaten), Nostrum, Ambrosia, Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), Smoke Bomb, 6X Bone, Soma, Ambrosia, 3x Mead, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, 4 Fire Bomb, 4x Venom, Tako Sushi (Restores 10 health; consumable), Noxious Venom, Greater Potion (Restores 50 health to the target), 4x Grand Potion, Dirt Bomb, Floral Bomb, Ice Bomb, Water Bomb, Confuse Bomb, Serpent Scales (Grants Reinforced and Nimble-effects for the duration of one battle when consumed) 2X Venom, Tonic, Remedy, Nostrum

Tools: Bedroll, Shovel

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Siercon (Siercon and Coral)

Level 23 Battlemage *Darkness to all Attacks; Immune to Darkness, Asleep*

Power Bonus: 0

Spell Power Bonus: 1

Defense: 6

Health: 36/36

Ether: 12/28

Gold: 244

Equipment: Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,), Telethia's Robes (black robes that Telethia wore into battle. SP: 4, Max HP +4, backwear.), Immortal Essence (+1 power for every enemy still standing. Accesory.), Giant Spear (WP:17, causes Bleeding, Hollow upgrade [Potion Stored])

Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood)

Bombs: 10x Bone (Distracts monster for 1 turn when thrown)

Consumables: 6 Potions, 4 Remedies, 3 Tonic, Phoenix Essence, Phoenix Incense, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable),Nostrum, 2 Smelling Salts, 2 Meads.

Inventory: Magicians Gloves (Spellpower +10, Artifact, Hand Wear), Sylvania's Cowl (Artifact, Head Wear, Animal Talk), 2x Mithril Shard (1/4 of a piece of Mithrl), Chain Scythe (WP:6, applies Enamored), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Sanctified Rito Spear, (WP:4, doubled against Flying enemies, Hollow upgrade [ ____ Stored])

Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier

Feathers: Crystow Feather (half damage from Electric and Flying type enemies, accessory)

Party Leader, please distribute the Loot

heroica-bone.jpgheroica-bone.jpgheroica-bone.jpgheroica-bone.jpg5 4 (1 stolen by Germ) Bone (Can be thrown at monsters to distract them for a turn. Worth nothing, except in magic shops where it is worth 5 gold.)

heroica-rawmeat.jpgRaw Meat (max. health +5 upon consumption)

Edited by Waterbrick Down
Posted

OoC:

How did we earn 7 GP? Shouldn't be 4 since it is only our second battle.

Finally getting the stuff out his eyes. Hey, where did all the sheep go? I wanted to do more than just stand there (or was I sitting).

Where are all these bones coming from? I thought would be finding better stuff out here. Kiray, you don't think it is the dead animals from the last time we were out here?

Now what is next?

Posted (edited)

Loot

Keliim 1 bone

Kiray 1 bone

Germ 1 bone

Siercon 1 bone

Ezeran Raw Meat

OoC:

How did we earn 7 GP? Shouldn't be 4 since it is only our second battle.

Ooc: It say "Total Gp"

Kiray lets her crossbow hang at her side once she sees the last sheep fall. "Nice work everyone. Keliim you alright?"

"Aye." The big man yawns, blinks fast a few times, rolls his head and cracks every joint in his body. The ache was bad, he grimaces. "I´ll be alright. Th't strange magic th't lamb had knock me stright o' mi feet. Wierd. But I got some sleep or somethin'..."

He looks around and on the map.

"Alright th'n, wh're tae next? Shall we continue with th'se "easier" for few more or?"

Edited by Mencot
Posted (edited)

Keliim laughs when the symbiont eats the meat. "Haha, ye don't see th't everyday." The big man looks at the map,"Alrechs one o' th'easier sounds good, Ezeran any wishes wh're to th'n?"

Edited by Mencot
Posted (edited)

Keliim looks at the others for their opinion and then back to the map and Ezeran.

"Hmm, Ghastly marshes could be. Aye." The big man nods. "Altough, while sleepin' I had a experience with ghosts, ghosts o' past th't is. So I have had enough o' ghosts for awhile... But either way, I am good with anythin'.

Edited by Mencot

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