Siercon and Coral Posted May 9, 2017 Posted May 9, 2017 Siercon attacks the black sheep mob from the back row with fire. Quote
Kintobor Posted May 9, 2017 Posted May 9, 2017 "I've got the Barghests. Let's just take our time with this and go at the pace we need."Karie strikes the Barghests from the back row. Battle Order Karie Kiray Siercon Cedric Quote
KotZ Posted May 9, 2017 Posted May 9, 2017 "I'm with Siercon on these sheep." Kiray fires from the back row at the sheep with her crossbow. Quote
Asphalt Posted May 11, 2017 Posted May 11, 2017 Meadow Brawl Round 1 Battle Order The shock of seeing natural enemies work together seems to unnerve our heros leaving them all open to attack. Karie plays a pleasant tune to no apparent effect. Kiray and Cedric take hits from their opponents but are saved by their armor. Siercon takes a series of blows from the sheep but is able to fire off a counter spell. Karie VS Brashest Mob from Back Row with Vagrant Guitar (5) (4) Cheer Up, no negative effects Kiray Vs Sheep Mob From Back Row with Crossbow (5) Deflected Damage 40/2=20-29= No Damage Siercon VS Sheep Mob from Back Row with Fire (4)Damage 40/2=20-9=11 Damage Counter Spell 17+27=44X2/2=44 -1 Ether Cedric VS Direwolf 1 from Back Row with Sexy (5) Deflected Damage 15/2=7-8=No Damage Free Hits Dire wolf 2 Vs Karie 15/2=7-7= No Damage Damage Sheep Mob 470-44=426 Siercon 39-11=28 THE BATTLE CONTINUES The Enemy barghest Mob *Lightning-elemental attacks* Type: Beast/Electric Level: 30 (10X3) Health: 321/321 (107 X3) Special: Booming Bark – Causes 30 (10X3) lightning-elemental damage and confused-effect to all opponents. Drops: Bone Dire Wolf 1 Type: Beast Level: 15 Health: 175/175 Special I: Howl – Summons another Direwolf to join the battle. Used only if there are one or two Direwolves in battle. Special II: Blood Fang – Transfers 15 health from the target to self. Used only if there are three Direwolves in battle. Drops (varies by roll): 1: Fang Dagger (WP:5, deals double damage to beasts; dagger) 2-3: Mead 4-6: Bone Dire Wolf 2 (IMMORTAL Type Beast Level: 15 Health: 175/175 Special I: Howl – Summons another Direwolf to join the battle. Used only if there are one or two Direwolves in battle. Special II: Blood Fang – Transfers 15 health from the target to self. Used only if there are three Direwolves in battle. Drops (varies by roll): 1: Fang Dagger (WP:5, deals double damage to beasts; dagger) 2-3: Mead 4-6: Bone Black Sheep Mob Type: Beast/Dark Level: 40 (8X5) Health: 426 (94X5) Special: Cloud of Dark Wool – Causes the blinded- and confused-effects to the target. Passive Special: Hind Kick, At the end of every round the Mob will attack the first player in the front row with a vicious kick, dealing 10 (2X5) damage, ignoring SP. Drops: Bone THE PARTY Karie Alderflask-Cour, 24? Year Old Human Female Minstrel LUCKY Level 34 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* Power Bonus: 0 Health: 58/62 (7+8+11+34+2) Defense: 7 (4+3) Ether: 40/40 (34+4+2) Gold: 727 GP: 36 Equipment: Vagrant's Guitar (WP: 5, user is lucky, fire and wind elemental instrument), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear) Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory), Inventory: -Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), , Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Demon's Fiddle (WP: 12, causes Enamoured and Cursed, instrument) Sexy (WP: 11 longsword, ignores SP) Fine-tuned Guitar (WP:15, user is lucky; instrument) *Artefacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), , Immortal Aegis (Bodywear, SP: 6, 1/6 chance of negating all damage on a Free Hit) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity *Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 2 ether per healed ally, Battle Song), Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 5 ether per non-immune enemy; Battle Song), Serene Etude (Removes negative effects from the rest of the party instantly. Costs 1 ether per negative effect removed; Battle Song), Hundred-Hero Hymn (Doubles the current and maximum health for the rest of the party for the remainder of the round. Stacks with the inspired effect. Costs 10 ether per ally) *Consumables: Grand Potion x18, Tonic x3, Grand Tonic x20, Remedy x8, Phoenix Essence X5, Phoenix Incense, Nostrum x4, Smelling Salts x2, Mead, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma (Consumable, reduces level of one enemy by 10.), Elixir x2, Tiger Balm, Health Core, Potion x4, Mead x4, Venoms x16, Deadly Venoms x2, Bone, Smoke Bombs X10 *Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope, Decamodifier, Empath Glass (Can read NPC emotions; one time use in each battle, causing one enemy Confused and Fragile for 3 rounds) *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Lord Cedric (wiz) 34-year-old Male Human Knight (gains double Experience) Level 11 Power: 27 (11+3+2*+11) Defense: 8 Health: 23/23 (10+10+2+1**) Gold: 0 Equipment: Sexy (WP: 11 longsword, ignores SP), Hinckwell shield (SP:6, Can block one free hit every round. If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory)Boots (SP 2 Footwear) Inventory: Artifacts: Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear), , Gold Longsword (Longsword, WP:10) Consumables: 1 Great potion, Potion, 2x Mead, 2x bone, Deadly Venom Tools: Sungold Seal (+3 Power, +2 Health), Bedroll, Shovel Siercon (Siercon and Coral) Male, Wraith (Visual appearance of hollow black smoke in human form.) Level 27 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep) Power: ( lvl 27 + WP 17) Defense: 9 (Dark Phibbian Cloak +5, Robes +4) Health: 28/40 (5 base + 26 lvl + 5 class + 4 robes) Ether: 29/32 (5 base + 27 lvl + 1 class) Gold: 215 Equipment: -Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,) -Telethia's Robes (black robes that Telethia wore into battle. SP: 4, Max HP +4, backwear.) -Immortal Essence (+1 power for every enemy still standing. Accesory.) -Giant Spear (WP:17, causes Bleeding 5, Hollow upgrade [Nothing Stored]) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Sapphire (Wind), Aquamarine (Water) Bombs: 7x Bone (Distracts monster for 1 turn when thrown), x4 Fire Bomb, Smoke Bomb X2, Air Bomb X2, Dirt Bomb X2, Floral Bomb X2, Holy Bomb X2, Ice Bomb X2, Lightning Bomb X2, Water Bomb X2 Consumables: 3 Potions, 2 Remedies, 1 Tonic, 3 Grand Tonic, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable) Mead, smelling salts, Nostrum, Skeleton Decoy, 3x Venom, Grating Stone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy, Consumable), Venom Inventory: Scroll of Magic Disguise, Crystow Feather (half damage from Electric and Flying type enemies, accessory), Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier, Telescope Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something 24 year old Female Human Warden Level 26 *Immune to Blinded, Doomed, Blessed, Light, Darkness**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* Poison 5 Power Bonus: 3 Defense: 29 Health: 43/43 Gold: 814 Equipment: Deadly Crossbow (WP:16, Light elemental, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow, deals poisoned by 10), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 11) Inventory: Weapons and Shields: Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Mythralized-Smith’s Katana (WP:20, Darkness elemental, Deals Bleeding +2), Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate), Spesialian Shield (SP:6, Immune to Blinded, Shield), Wolfhead Aegis (SP:5, enemies that hit the user become afraid, suitable for anyone with Wolfgang reputation; shield.), Artifacts: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Fishy Scale Mail (SP: 6 , wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Flameproof Armor (SP:1; no longer flameproof; bodywear, suitable for anyone), Winged Sandals (Protects from bound- and slowed-effects; footwear.) Gems: Emerald Consumables: 8X Potion, Nostrum, Ambrosia, Mead, Mediocre Pongcanis Brew (Encouraged + Enraged), 3x Smoke Bomb, 8x Bone, 2x Soma, Ambrosia, 3x Mead, Dragon Scale, Fire Bomb, 8x Venom, Tako Sushi (Restores 10 health; consumable), Noxious Venom, Greater Potion (Restores 50 health to the target), 5x Grand Potion, Dirt Bomb, Floral Bomb, Ice Bomb, Water Bomb, Confuse Bomb, Serpent Scales (Grants Reinforced and Nimble-effects for the duration of one battle when consumed) Tonic, Remedy, 2x Nostrum, Phoenix Essence X2, Smelling Salts X2, Venom Tools: Bedroll, Shovel, Wolf King's Seal (+3 Power, Intimidation, doesn't take up an item slot) Party Leader please choose a battle order, all players please choose an action. Please remember to state which weapon you are using and the row you are fighting from. Quote
Siercon and Coral Posted May 11, 2017 Posted May 11, 2017 OOC: Does Siercon being immune to darkness help with any of that damage? Quote
Asphalt Posted May 11, 2017 Posted May 11, 2017 45 minutes ago, Siercon and Coral said: OOC: Does Siercon being immune to darkness help with any of that damage? Note: It is a standard physical attack, not elemental damage. Quote
KotZ Posted May 11, 2017 Posted May 11, 2017 Kiray rolls with the hits. "What a pain these things are." Kiray repeats. Quote
Kintobor Posted May 12, 2017 Posted May 12, 2017 Karie grumbles. "I feel like unleashing my own sheep into this. Next round if things don't improve I'm unleashing Plan: Sleepy Sheepies. Everyone keep at it!"Karie strikes the Barghests from the back row. Same Battle Order Quote
wiz Posted May 13, 2017 Posted May 13, 2017 (edited) Cedric, after soaking up the blow with his shield, attempts to counterattack by repeating his attack. OoC: Not that it matters because Karie blocked the damage, but there should be no free hit because of the Hinckwell Shield. (Hinckwell shield (SP:6, Can block one free hit every round. If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked.) Just for future reference. Edited May 13, 2017 by wiz Quote
Asphalt Posted May 15, 2017 Posted May 15, 2017 Note: I read that as requiring Hinkwell rep. Is that function independent of reputation? Quote
Asphalt Posted May 15, 2017 Posted May 15, 2017 (edited) Meadow Brawl Round 2 Battle Order Karie Continues to play her cheerful tune while the rest of the party attacks. In a display of prowess rarely seen Kiray somehow manages to bend the bolt, sending it through the brain of every sheep in the field. They all topple to the ground dead. Cedric lands a solid strike at the Direwolf, but Siercon was not so lucky. Karie VS Brashest Mob from Back Row with Vagrant Guitar (5) (4) Cheer Up, no negative effects Kiray Vs Sheep Mob From Back Row with Crossbow (4) Aim 16X2=32 Damage WEAPON SPECIAL Mob KO Siercon VS Barghest Mob from Back Row with Fire (5) Damage 30/2=15-9=6 Damage Cedric VS Direwolf 1 from Back Row with Sexy (2) Critical Hit 11X2=22+11=33/2=16 Free Hits Dire wolf 2 Vs Hinkwell Shield Damage Sheep Mob KO Direwolf 1 175-16=159 Siercon 28-6=22 THE BATTLE CONTINUES The Enemy barghest Mob *Lightning-elemental attacks* Type: Beast/Electric Level: 30 (10X3) Health: 321/321 (107 X3) Special: Booming Bark – Causes 30 (10X3) lightning-elemental damage and confused-effect to all opponents. Drops: Bone Dire Wolf 1 Type: Beast Level: 15 Health: 159/175 Special I: Howl – Summons another Direwolf to join the battle. Used only if there are one or two Direwolves in battle. Special II: Blood Fang – Transfers 15 health from the target to self. Used only if there are three Direwolves in battle. Drops (varies by roll): 1: Fang Dagger (WP:5, deals double damage to beasts; dagger) 2-3: Mead 4-6: Bone Dire Wolf 2 (IMMORTAL Type Beast Level: 15 Health: 175/175 Special I: Howl – Summons another Direwolf to join the battle. Used only if there are one or two Direwolves in battle. Special II: Blood Fang – Transfers 15 health from the target to self. Used only if there are three Direwolves in battle. Drops (varies by roll): 1: Fang Dagger (WP:5, deals double damage to beasts; dagger) 2-3: Mead 4-6: Bone THE PARTY Karie Alderflask-Cour, 24? Year Old Human Female Minstrel LUCKY Level 34 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* Power Bonus: 0 Health: 58/62 (7+8+11+34+2) Defense: 7 (4+3) Ether: 40/40 (34+4+2) Gold: 727 GP: 36 Equipment: Vagrant's Guitar (WP: 5, user is lucky, fire and wind elemental instrument), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear) Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory), Inventory: -Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), , Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Demon's Fiddle (WP: 12, causes Enamoured and Cursed, instrument) Sexy (WP: 11 longsword, ignores SP) Fine-tuned Guitar (WP:15, user is lucky; instrument) *Artefacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), , Immortal Aegis (Bodywear, SP: 6, 1/6 chance of negating all damage on a Free Hit) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity *Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 2 ether per healed ally, Battle Song), Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 5 ether per non-immune enemy; Battle Song), Serene Etude (Removes negative effects from the rest of the party instantly. Costs 1 ether per negative effect removed; Battle Song), Hundred-Hero Hymn (Doubles the current and maximum health for the rest of the party for the remainder of the round. Stacks with the inspired effect. Costs 10 ether per ally) *Consumables: Grand Potion x18, Tonic x3, Grand Tonic x20, Remedy x8, Phoenix Essence X5, Phoenix Incense, Nostrum x4, Smelling Salts x2, Mead, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma (Consumable, reduces level of one enemy by 10.), Elixir x2, Tiger Balm, Health Core, Potion x4, Mead x4, Venoms x16, Deadly Venoms x2, Bone, Smoke Bombs X10 *Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope, Decamodifier, Empath Glass (Can read NPC emotions; one time use in each battle, causing one enemy Confused and Fragile for 3 rounds) *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Lord Cedric (wiz) 34-year-old Male Human Knight (gains double Experience) Level 11 Power: 27 (11+3+2*+11) Defense: 8 Health: 23/23 (10+10+2+1**) Gold: 0 Equipment: Sexy (WP: 11 longsword, ignores SP), Hinckwell shield (SP:6, Can block one free hit every round. If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory)Boots (SP 2 Footwear) Inventory: Artifacts: Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear), , Gold Longsword (Longsword, WP:10) Consumables: 1 Great potion, Potion, 2x Mead, 2x bone, Deadly Venom Tools: Sungold Seal (+3 Power, +2 Health), Bedroll, Shovel Siercon (Siercon and Coral) Male, Wraith (Visual appearance of hollow black smoke in human form.) Level 27 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep) Power: ( lvl 27 + WP 17) Defense: 9 (Dark Phibbian Cloak +5, Robes +4) Health: 22/40 (5 base + 26 lvl + 5 class + 4 robes) Ether: 29/32 (5 base + 27 lvl + 1 class) Gold: 215 Equipment: -Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,) -Telethia's Robes (black robes that Telethia wore into battle. SP: 4, Max HP +4, backwear.) -Immortal Essence (+1 power for every enemy still standing. Accesory.) -Giant Spear (WP:17, causes Bleeding 5, Hollow upgrade [Nothing Stored]) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Sapphire (Wind), Aquamarine (Water) Bombs: 7x Bone (Distracts monster for 1 turn when thrown), x4 Fire Bomb, Smoke Bomb X2, Air Bomb X2, Dirt Bomb X2, Floral Bomb X2, Holy Bomb X2, Ice Bomb X2, Lightning Bomb X2, Water Bomb X2 Consumables: 3 Potions, 2 Remedies, 1 Tonic, 3 Grand Tonic, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable) Mead, smelling salts, Nostrum, Skeleton Decoy, 3x Venom, Grating Stone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy, Consumable), Venom Inventory: Scroll of Magic Disguise, Crystow Feather (half damage from Electric and Flying type enemies, accessory), Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier, Telescope Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something 24 year old Female Human Warden Level 26 *Immune to Blinded, Doomed, Blessed, Light, Darkness**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* Poison 5 Power Bonus: 3 Defense: 29 Health: 43/43 Gold: 814 Equipment: Deadly Crossbow (WP:16, Light elemental, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow, deals poisoned by 10), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 11) Inventory: Weapons and Shields: Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Mythralized-Smith’s Katana (WP:20, Darkness elemental, Deals Bleeding +2), Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate), Spesialian Shield (SP:6, Immune to Blinded, Shield), Wolfhead Aegis (SP:5, enemies that hit the user become afraid, suitable for anyone with Wolfgang reputation; shield.), Artifacts: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Fishy Scale Mail (SP: 6 , wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Flameproof Armor (SP:1; no longer flameproof; bodywear, suitable for anyone), Winged Sandals (Protects from bound- and slowed-effects; footwear.) Gems: Emerald Consumables: 8X Potion, Nostrum, Ambrosia, Mead, Mediocre Pongcanis Brew (Encouraged + Enraged), 3x Smoke Bomb, 8x Bone, 2x Soma, Ambrosia, 3x Mead, Dragon Scale, Fire Bomb, 8x Venom, Tako Sushi (Restores 10 health; consumable), Noxious Venom, Greater Potion (Restores 50 health to the target), 5x Grand Potion, Dirt Bomb, Floral Bomb, Ice Bomb, Water Bomb, Confuse Bomb, Serpent Scales (Grants Reinforced and Nimble-effects for the duration of one battle when consumed) Tonic, Remedy, 2x Nostrum, Phoenix Essence X2, Smelling Salts X2, Venom Tools: Bedroll, Shovel, Wolf King's Seal (+3 Power, Intimidation, doesn't take up an item slot) Party Leader please choose a battle order, all players please choose an action. Please remember to state which weapon you are using and the row you are fighting from. Edited May 15, 2017 by Asphalt Quote
KotZ Posted May 16, 2017 Posted May 16, 2017 "That's the way. Lamb kabobs anyone?" She attacks Dire Wolf 1 with her sword of fire and light from the front. Quote
Kintobor Posted May 16, 2017 Posted May 16, 2017 "Everyone, hold on, I'm doing a thing."Karie plays a Lucky Chant from the Back Row.Same Battle Order Quote
Asphalt Posted May 17, 2017 Posted May 17, 2017 Meadow Brawl Round 3 Battle Order Karie Continues to play her cheerful tune while the rest of the party attacks. This time the effect is felt as their blades strike truer and blows fall harder. Kiray extends a magic aura to help protect her companions, drawing the blow meant for siercon onto her instead. Siercon retaliates with a fireball crisping the lead barghast. Cedric lands a blow as well, bloodying the first dire wolf. Karie Plays Lucky Chant. All Players Lucky. Karie Double Lucky -8 Ether Kiray Vs Direwolf 1 with Sword of Fire and light From Front (6) (1) Shield. HP doubled, all attacks are directed at Kiray until the end of round 4 Siercon VS Barghest Mob from Back Row with Fire (6) (4) Spell Counter Mob Vs Kiray 30-29=1 damage Counter Spell 34X2=68 -1 Ether Cedric VS Direwolf 1 from Back Row with Sexy (3) (3) Hit 27/2=13 Kiray Free Hits Dire Wolf 2 VS Kiray 15-29=no damage Damage Direwolf 1 159-13=146 Bhargast Mob 321-68=253 Kiray 30-29=1 damage THE BATTLE CONTINUES The Enemy barghest Mob *Lightning-elemental attacks* Type: Beast/Electric Level: 30 (10X3) Health: 253/321 (107 X3) Special: Booming Bark – Causes 30 (10X3) lightning-elemental damage and confused-effect to all opponents. Drops: Bone Dire Wolf 1 Type: Beast Level: 15 Health: 146/175 Special I: Howl – Summons another Direwolf to join the battle. Used only if there are one or two Direwolves in battle. Special II: Blood Fang – Transfers 15 health from the target to self. Used only if there are three Direwolves in battle. Drops (varies by roll): 1: Fang Dagger (WP:5, deals double damage to beasts; dagger) 2-3: Mead 4-6: Bone Dire Wolf 2 (IMMORTAL Type Beast Level: 15 Health: 175/175 Special I: Howl – Summons another Direwolf to join the battle. Used only if there are one or two Direwolves in battle. Special II: Blood Fang – Transfers 15 health from the target to self. Used only if there are three Direwolves in battle. Drops (varies by roll): 1: Fang Dagger (WP:5, deals double damage to beasts; dagger) 2-3: Mead 4-6: Bone THE PARTY Karie Alderflask-Cour, 24? Year Old Human Female Minstrel LUCKY Level 34 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* Power Bonus: 0 Health: 58/62 (7+8+11+34+2) Defense: 7 (4+3) Ether: 32/40 (34+4+2) Gold: 727 GP: 36 Equipment: Vagrant's Guitar (WP: 5, user is lucky, fire and wind elemental instrument), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear) Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory), Inventory: -Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), , Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Demon's Fiddle (WP: 12, causes Enamoured and Cursed, instrument) Sexy (WP: 11 longsword, ignores SP) Fine-tuned Guitar (WP:15, user is lucky; instrument) *Artefacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), , Immortal Aegis (Bodywear, SP: 6, 1/6 chance of negating all damage on a Free Hit) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity *Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 2 ether per healed ally, Battle Song), Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 5 ether per non-immune enemy; Battle Song), Serene Etude (Removes negative effects from the rest of the party instantly. Costs 1 ether per negative effect removed; Battle Song), Hundred-Hero Hymn (Doubles the current and maximum health for the rest of the party for the remainder of the round. Stacks with the inspired effect. Costs 10 ether per ally) *Consumables: Grand Potion x18, Tonic x3, Grand Tonic x20, Remedy x8, Phoenix Essence X5, Phoenix Incense, Nostrum x4, Smelling Salts x2, Mead, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma (Consumable, reduces level of one enemy by 10.), Elixir x2, Tiger Balm, Health Core, Potion x4, Mead x4, Venoms x16, Deadly Venoms x2, Bone, Smoke Bombs X10 *Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope, Decamodifier, Empath Glass (Can read NPC emotions; one time use in each battle, causing one enemy Confused and Fragile for 3 rounds) *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Lord Cedric (wiz) 34-year-old Male Human Knight (gains double Experience) Level 11 Power: 27 (11+3+2*+11) Defense: 8 Health: 23/23 (10+10+2+1**) Gold: 0 Equipment: Sexy (WP: 11 longsword, ignores SP), Hinckwell shield (SP:6, Can block one free hit every round. If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory)Boots (SP 2 Footwear) Inventory: Artifacts: Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear), , Gold Longsword (Longsword, WP:10) Consumables: 1 Great potion, Potion, 2x Mead, 2x bone, Deadly Venom Tools: Sungold Seal (+3 Power, +2 Health), Bedroll, Shovel Siercon (Siercon and Coral) Male, Wraith (Visual appearance of hollow black smoke in human form.) Level 27 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep) Power: ( lvl 27 + WP 17) Defense: 9 (Dark Phibbian Cloak +5, Robes +4) Health: 22/40 (5 base + 26 lvl + 5 class + 4 robes) Ether: 28/32 (5 base + 27 lvl + 1 class) Gold: 215 Equipment: -Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,) -Telethia's Robes (black robes that Telethia wore into battle. SP: 4, Max HP +4, backwear.) -Immortal Essence (+1 power for every enemy still standing. Accesory.) -Giant Spear (WP:17, causes Bleeding 5, Hollow upgrade [Nothing Stored]) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Sapphire (Wind), Aquamarine (Water) Bombs: 7x Bone (Distracts monster for 1 turn when thrown), x4 Fire Bomb, Smoke Bomb X2, Air Bomb X2, Dirt Bomb X2, Floral Bomb X2, Holy Bomb X2, Ice Bomb X2, Lightning Bomb X2, Water Bomb X2 Consumables: 3 Potions, 2 Remedies, 1 Tonic, 3 Grand Tonic, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable) Mead, smelling salts, Nostrum, Skeleton Decoy, 3x Venom, Grating Stone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy, Consumable), Venom Inventory: Scroll of Magic Disguise, Crystow Feather (half damage from Electric and Flying type enemies, accessory), Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier, Telescope Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something 24 year old Female Human Warden Level 26 *Immune to Blinded, Doomed, Blessed, Light, Darkness**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* Poison 5 Power Bonus: 3 Defense: 29 Health: 85/43 Gold: 814 Equipment: Deadly Crossbow (WP:16, Light elemental, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow, deals poisoned by 10), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 11) Inventory: Weapons and Shields: Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Mythralized-Smith’s Katana (WP:20, Darkness elemental, Deals Bleeding +2), Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate), Spesialian Shield (SP:6, Immune to Blinded, Shield), Wolfhead Aegis (SP:5, enemies that hit the user become afraid, suitable for anyone with Wolfgang reputation; shield.), Artifacts: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Fishy Scale Mail (SP: 6 , wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Flameproof Armor (SP:1; no longer flameproof; bodywear, suitable for anyone), Winged Sandals (Protects from bound- and slowed-effects; footwear.) Gems: Emerald Consumables: 8X Potion, Nostrum, Ambrosia, Mead, Mediocre Pongcanis Brew (Encouraged + Enraged), 3x Smoke Bomb, 8x Bone, 2x Soma, Ambrosia, 3x Mead, Dragon Scale, Fire Bomb, 8x Venom, Tako Sushi (Restores 10 health; consumable), Noxious Venom, Greater Potion (Restores 50 health to the target), 5x Grand Potion, Dirt Bomb, Floral Bomb, Ice Bomb, Water Bomb, Confuse Bomb, Serpent Scales (Grants Reinforced and Nimble-effects for the duration of one battle when consumed) Tonic, Remedy, 2x Nostrum, Phoenix Essence X2, Smelling Salts X2, Venom Tools: Bedroll, Shovel, Wolf King's Seal (+3 Power, Intimidation, doesn't take up an item slot) Party Leader please choose a battle order, all players please choose an action. Please remember to state which weapon you are using and the row you are fighting from. Quote
Kintobor Posted May 17, 2017 Posted May 17, 2017 "Keep doing what you're doing, we've got them on the ropes!"Karie continues playing a Lucky Chant from the back row. (OOC: Ether consumption is halved due to the Encore Plectrum)Same Battle Order Quote
Asphalt Posted May 22, 2017 Posted May 22, 2017 NOTE: sorry for my absence. I was gifted with an internet free weekend for my birthday and I couldn't get my phone to let me log in to the site. All is repaired now though. Meadow Brawl Round 4 Battle Order Karie’s songsmanship continues to boost the luck of the party. Kiray lands a glancing blow of burning fire against the first dire wolf, but then her aura begins to radiate with a blinding light as 4 arcs of electricity are outward from the Brashest Mob. Siercon triggered their inherent ability to channel the electricity of the world around them sending bolts of lighting into the party. But before they could strike home mortally wounding both Siercon and Cedric they bend towards the Warded, drawn by her power of protection. She saves both of her companions but is felled in the process. She drops to the ground scorched and smoking. Cedric sees his friend fall, but does not allow it to distract him from his task at hand. He lashes out with his sword once again landing a solid blow against his opponent. Karie Plays Lucky Chant. All Players Lucky. Karie Double Lucky -4 Ether Kiray Vs Direwolf 1 with Sword of Fire and light From Front (4) (4) Aim 7X2=14 damage Siercon VS Barghest Mob from Back Row with Fire (6) (6) Booming Back Karie -30 and confused Directed at Kiray Kiray -30 and confused Siercon -30 and confused Directed at Kiray Cedric -30 and confused directed at Kiray 120 Total Damage -29=91 damage Kiray KO Cedric VS Direwolf 1 from Back Row with Sexy (4) (3) Hit 27/2=13 damage Free Hits Dire Wolf 2 VS Inkwell shield no damage Damage Direwolf 1 146-14-13=119 Bhargast Mob 253 Kiray 30+30+30+30-29=91 damage Kiray KO THE BATTLE CONTINUES The Enemy barghest Mob *Lightning-elemental attacks* Type: Beast/Electric Level: 30 (10X3) Health: 253/321 (107 X3) Special: Booming Bark – Causes 30 (10X3) lightning-elemental damage and confused-effect to all opponents. Drops: Bone Dire Wolf 1 Type: Beast Level: 15 Health: 119/175 Special I: Howl – Summons another Direwolf to join the battle. Used only if there are one or two Direwolves in battle. Special II: Blood Fang – Transfers 15 health from the target to self. Used only if there are three Direwolves in battle. Drops (varies by roll): 1: Fang Dagger (WP:5, deals double damage to beasts; dagger) 2-3: Mead 4-6: Bone Dire Wolf 2 (IMMORTAL Type Beast Level: 15 Health: 175/175 Special I: Howl – Summons another Direwolf to join the battle. Used only if there are one or two Direwolves in battle. Special II: Blood Fang – Transfers 15 health from the target to self. Used only if there are three Direwolves in battle. Drops (varies by roll): 1: Fang Dagger (WP:5, deals double damage to beasts; dagger) 2-3: Mead 4-6: Bone THE PARTY Karie Alderflask-Cour, 24? Year Old Human Female Minstrel LUCKY Level 34 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* Power Bonus: 0 Health: 58/62 (7+8+11+34+2) Defense: 7 (4+3) Ether: 28/40 (34+4+2) Gold: 727 GP: 36 Equipment: Vagrant's Guitar (WP: 5, user is lucky, fire and wind elemental instrument), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear) Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory), Inventory: -Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), , Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Demon's Fiddle (WP: 12, causes Enamoured and Cursed, instrument) Sexy (WP: 11 longsword, ignores SP) Fine-tuned Guitar (WP:15, user is lucky; instrument) *Artefacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), , Immortal Aegis (Bodywear, SP: 6, 1/6 chance of negating all damage on a Free Hit) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity *Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 2 ether per healed ally, Battle Song), Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 5 ether per non-immune enemy; Battle Song), Serene Etude (Removes negative effects from the rest of the party instantly. Costs 1 ether per negative effect removed; Battle Song), Hundred-Hero Hymn (Doubles the current and maximum health for the rest of the party for the remainder of the round. Stacks with the inspired effect. Costs 10 ether per ally) *Consumables: Grand Potion x18, Tonic x3, Grand Tonic x20, Remedy x8, Phoenix Essence X5, Phoenix Incense, Nostrum x4, Smelling Salts x2, Mead, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma (Consumable, reduces level of one enemy by 10.), Elixir x2, Tiger Balm, Health Core, Potion x4, Mead x4, Venoms x16, Deadly Venoms x2, Bone, Smoke Bombs X10 *Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope, Decamodifier, Empath Glass (Can read NPC emotions; one time use in each battle, causing one enemy Confused and Fragile for 3 rounds) *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Lord Cedric (wiz) 34-year-old Male Human Knight (gains double Experience) Level 11 Power: 27 (11+3+2*+11) Defense: 8 Health: 23/23 (10+10+2+1**) Gold: 0 Equipment: Sexy (WP: 11 longsword, ignores SP), Hinckwell shield (SP:6, Can block one free hit every round. If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory)Boots (SP 2 Footwear) Inventory: Artifacts: Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear), , Gold Longsword (Longsword, WP:10) Consumables: 1 Great potion, Potion, 2x Mead, 2x bone, Deadly Venom Tools: Sungold Seal (+3 Power, +2 Health), Bedroll, Shovel Siercon (Siercon and Coral) Male, Wraith (Visual appearance of hollow black smoke in human form.) Level 27 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep) Power: ( lvl 27 + WP 17) Defense: 9 (Dark Phibbian Cloak +5, Robes +4) Health: 22/40 (5 base + 26 lvl + 5 class + 4 robes) Ether: 28/32 (5 base + 27 lvl + 1 class) Gold: 215 Equipment: -Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,) -Telethia's Robes (black robes that Telethia wore into battle. SP: 4, Max HP +4, backwear.) -Immortal Essence (+1 power for every enemy still standing. Accesory.) -Giant Spear (WP:17, causes Bleeding 5, Hollow upgrade [Nothing Stored]) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Sapphire (Wind), Aquamarine (Water) Bombs: 7x Bone (Distracts monster for 1 turn when thrown), x4 Fire Bomb, Smoke Bomb X2, Air Bomb X2, Dirt Bomb X2, Floral Bomb X2, Holy Bomb X2, Ice Bomb X2, Lightning Bomb X2, Water Bomb X2 Consumables: 3 Potions, 2 Remedies, 1 Tonic, 3 Grand Tonic, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable) Mead, smelling salts, Nostrum, Skeleton Decoy, 3x Venom, Grating Stone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy, Consumable), Venom Inventory: Scroll of Magic Disguise, Crystow Feather (half damage from Electric and Flying type enemies, accessory), Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier, Telescope Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something 24 year old Female Human Warden KO Level 26 *Immune to Blinded, Doomed, Blessed, Light, Darkness**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* Poison 5 Power Bonus: 3 Defense: 29 Health: 0/43 Gold: 814 Equipment: Deadly Crossbow (WP:16, Light elemental, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow, deals poisoned by 10), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 11) Inventory: Weapons and Shields: Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Mythralized-Smith’s Katana (WP:20, Darkness elemental, Deals Bleeding +2), Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate), Spesialian Shield (SP:6, Immune to Blinded, Shield), Wolfhead Aegis (SP:5, enemies that hit the user become afraid, suitable for anyone with Wolfgang reputation; shield.), Artifacts: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Fishy Scale Mail (SP: 6 , wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Flameproof Armor (SP:1; no longer flameproof; bodywear, suitable for anyone), Winged Sandals (Protects from bound- and slowed-effects; footwear.) Gems: Emerald Consumables: 8X Potion, Nostrum, Ambrosia, Mead, Mediocre Pongcanis Brew (Encouraged + Enraged), 3x Smoke Bomb, 8x Bone, 2x Soma, Ambrosia, 3x Mead, Dragon Scale, Fire Bomb, 8x Venom, Tako Sushi (Restores 10 health; consumable), Noxious Venom, Greater Potion (Restores 50 health to the target), 5x Grand Potion, Dirt Bomb, Floral Bomb, Ice Bomb, Water Bomb, Confuse Bomb, Serpent Scales (Grants Reinforced and Nimble-effects for the duration of one battle when consumed) Tonic, Remedy, 2x Nostrum, Phoenix Essence X2, Smelling Salts X2, Venom Tools: Bedroll, Shovel, Wolf King's Seal (+3 Power, Intimidation, doesn't take up an item slot) Party Leader please choose a battle order, all players please choose an action. Please remember to state which weapon you are using and the row you are fighting from. Quote
Kintobor Posted May 22, 2017 Posted May 22, 2017 OOC: Karie's ether should be at 30 due to her wearing the encore plectrum.Karie uses a Phoenix Essence on Kiray. Same Battle Order Quote
Asphalt Posted May 22, 2017 Posted May 22, 2017 Note: first time cost 8 second time cost 4. 40-8=32-4=28 correct? Quote
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