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Posted

Results of Round 4 of Pumpkin Patch Pummeling:

>Namyrra does nothing (recover from stun)

>Stigveladi vs. Big Rat D - Great Spell (2x12 +13 x2 =74 ice dmg, Big Rat D KO'd, -1 ether)

>Nur vs. Pumpkinface F - Spell (12+20+10 x2=84 fire dmg, -1 ether, KO'd)

>Hoke vs. Big Rat C - Spellspin (6 hits, 15+23 x2=76 fire dmg to Big Rat C, Hodgepodge D, Pumpkinface B, C, D, Rabbit A all KO'd except Rabbit A)

>Skrall vs. White Rabbit D - Special Damage (I'm Late!: White Rabbit D flees)

>Alexis uses a Health Core (full health restored)

White Rabbit A vs. Namyrra - Free Hit (Confused: 17 dmg to self)

White Rabbit E vs. Amma - Free Hit (17/2 -1=8 dmg)

White Rabbit F vs. Nur - Free Hit (17/2 -1=8 dmg)

Amma suffers 1 dmg from poison.

Hoke decimates the enemy forces with a scorched earth tactic, leaving Amma vulnerable to an attack. Luckily, there are only three enemies left.

Enemies:

heroicafog-monster-whiterabbit.jpgWhite Rabbit A

Type: Beast/Icy

Level: 17

Health: 102/195

Special: I’m Late! – White Rabbit flees the battle.

Drops: 1 Glory Point

heroicafog-monster-whiterabbit.jpgWhite Rabbit E

Type: Beast/Icy

Level: 17

Health: 195/195

Special: I’m Late! – White Rabbit flees the battle.

Drops: 1 Glory Point

heroicafog-monster-whiterabbit.jpgWhite Rabbit F

Type: Beast/Icy

Level: 17

Health: 183/195

Special: I’m Late! – White Rabbit flees the battle.

Drops: 1 Glory Point

Party:

namyrra_training_hall_avatar.jpg Namyrra Uq (Quarryman)

1337 years old female Fenarian Sorcerer

Level 27.33 *Immune to Sealing*

Power Bonus: 0

Defense: 10

Health: 22/34

Ether: 29/42

Gold: 221

GP: 9

Equipment: Empyreal Staff (WP:15; Wind elemental), Fanged Helm (SP:5, headwear), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, bodywear),Ethereal Cloak (SP:2, Max. Ether +4, backwear)

Inventory: Staff of the Necromancer (WP:12; damages undead; +1 level to raised undead; staff), Gold Dragon Crown (+6 max ether, immunity to lightning and stunned), Seductive Perfume (adds Enamored effect to all attacks), Oriental Crossbow (WP:7, Crossbow), Jade Lamp of Summoning (summons Mediq), Nocturne Flute (WP:6, asleep effect, instrument), Soul Cage (doomed-effect to all combatants), Amethyst (Darkness), Opal (Ice), Emerald (Wood), Topaz (Lightning), Garnet (Earth), Diamond (Light), Ruby (Fire), Sapphire (Wind), Aquamarine (Water), Scroll of Blindness, Scroll of Sealing, Scroll of Sleep, Scroll of Confusion,Scroll of Inspiration, 5x Potions, Grand Potion, 3 Ether Cores, 2 Remedies, Milk (restores 15 health and 15 ether upon consumption), 2 Meads, 4 Smelling Salts, 6 Nostrums, Venom, 3x Smoke Bombs, Fire Bomb, Holy Bomb, Flash Bomb, Skeleton Decoy, Bedroll

skrall_avatar.jpgSkrall (Waterbrick Down) ***Party Leader***

80 year old Male Ogre Hunter

Level 26.33 *Favors Beasts and Humanoids* *Immune to Fragile*

Power Bonus: +2 WP, +4 against beasts

Defense: 8

Health: 36/40

Gold: 3

GP: 6

Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts, fire- and lightning-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear)

Inventory: Composite Bow (WP:11, ignores SP, darkness-elemental; bow), Precision Bow (WP: 6, AIM's become HIT's), Lucky Doubloon (Grants "Special Guard"), Smoke Bomb, Fire Bomb, Grand Potion, Phoenix Essence, Venom, 5x Mead, Minimizing Dust, Grand Zoot's Cookie, Topaz

esn_sage.jpg En Sabah Nur (Jebediahs)

30 year old male human Sage

Level 20.66 *Immune to Lucky and Petrified*

Power Bonus: 5 (for spells only)

Defense: 1

Health: 10/40

Ether: 18/26

Gold: 3

GP: 6

Equipment: Quarterstaff (WP:12/16 against humanoids; staff) Traveler's Cloak (SP: 1), "No Luck" Spellbound Gloves (Immune: Lucky, +5 spellpower), Snake Eye Charm (immune to petrified; accessory)

Inventory: Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Fire Amulet (Accessory, Makes physical attacks do double damage to all enemies that are weak to fire), Sealed Heavy Armour of Brilliance (Bodywear, SP:5,Immune: fragile, blinded, sealed effects), Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion, 3x Potions, Grand Tonic, 2 Phoenix Essences, 2x Venom, Remedy, Smoke Bomb, 2 Deadly Venoms, 3 Mead, 2 Smelling Salts, 2 Ice Bombs, 2x Fire Bomb, Lightning Bomb, 2 Water Bombs, 2 Floral Bombs, 2 Holy bombs, Garnet Lamp of Summoning, Bedroll, Magnifying Glass

AH_zps6eff234f.pngAlexis Fenral (Masked Builder)

20 year old female elven Harlot

Level 31.25 *Immune to Fragile and Blinded* *Counterstriking*

Power Bonus: 0

Defense: 3

Health: 60/60

Gold: 233

GP: 9

Equipment: Cat-o'-Nine-Tails (WP:18, damage divided between all enemies, Suitable For Rouges), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Counterstrike Gloves

Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental, causes burned-effect (5 damage per round),effective: 2 battles remaining), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 3 Remedies, 2 Somas, Lightning Bomb, Fire Bomb, Smoke Bomb, 2x Venom, Health Core, Potion, Phoenix Essence, 5 Nostrums, 7 Meads, 8 Remedies, 7 Grand Potions, Skeleton Decoy

hoke_ableword_1b.jpg Hoke Ablesword (UsernameMDM)

Mystic Knight

Level 23.33 *Damage Undead* *Counterstriking*

Power Bonus: 0

Defense: 13

Health: 25/42

Ether: 8/22

Gold: 178

GP: 6

Equipment: Vintul (WP: 15; greatsword), Steel Buckler (SP: 11), Warrior's Treads (SP:2, Health +1), Cultist Hat (damage vs undead), Counterstrike Gloves

Inventory: Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Scroll of Frailty, Scroll of Weakening, 4 Potions, Remedy, Phoenix Essence, 2x Nostrum, 2 Ether Core, Dragon Scale, Grand Zoot Cookie, Grating Stone, Zoot's Plaything (Special 3/4 Edition), 2xSmoke Bomb, Venom, Bedroll, Pickaxe, Shovel

8166070567_0eaa8039b6_t.jpg Stigveladi ("Amma") Kötturin (PsyKater) *Poisoned*

247 years old dwarven Mage

Level 13

Power Bonus: 0

Defense: 1

Health: 2/20

Ether: 11/17

Gold: 3

GP: 6

Equipment: Stealth Dagger (WP: 12; dagger), Lover's Ring (Accessory, +2 HP), Leather Cap (SP:1; headwear)

Inventory: Dwarven Broomstick (WP: 3), Fragment of an Opal (Gem; Ice), Cat Statuette (Accessory, "Grettir", +1 HP), Bedroll, Grand Potion, 3x Potion, 2x Tonic, 2x Grand Tonic, 2x Remedy, Mead, Smelling Salts, Nostrum, 2x Venom, Fire Bomb, Skeleton Decoy

Posted

OoC: Nur's +5 Power bonus would have KO'd Pumpkinface F so Hoke's final spellspin hit would have been on a rabbit.

En Sabah Nur heals Stigveladi from the back row.

Posted (edited)

As boring as this may sound, if Hoke is at the top of the order followed by Namyrra and Skrall, and if everyone is on the back row, Hoke can counterstrike these guys out. I think or SP should be sufficient if the White Rabbit's level is halved then rounded down to 8. JimB can autoroll till they are all down..

"My friends, I think we should employ the tactic from the last battle to get rid of these last few enemies."

Back Row, Counterstrikes

Edited by UsernameMDM
Posted

"Unfortunately Hoke, I think the rabbits are a bit more powerful than ya think. Did ya see the hurt they put on Nur and Stigveladi? I can take one down the quickest so I'll take care of one of 'em. The rest of ya can sit back and watch the show. Stigveladi, I'd suggest takin' a remedy fer that poison of yers." Skrall reloaded and took aim at Rabbit E from the back row.

Battle Order:

Hoke

Namyrra

Skrall

Nur

Alexis

Stigveladi

Posted

"Skrall, I think it would be a waste of a good remedy to have Stigveladi take one now, I can heal her so she won't succumb to the poison instead."

Use Mediq on Stigveladi, back row.

Posted

"Unfortunately Hoke, I think the rabbits are a bit more powerful than ya think. Did ya see the hurt they put on Nur and Stigveladi? I can take one down the quickest so I'll take care of one of 'em. The rest of ya can sit back and watch the show. Stigveladi, I'd suggest takin' a remedy fer that poison of yers." Skrall reloaded and took aim at Rabbit E from the back row.

"We three can take the blows those last three rabbits can dish out. Stigveladi, Nur and Alexis will be safe from harm."

WB - Is my math wrong? The rabbits should deal 8 damage to those on the back row, and Hoke, Namyrra, and Skrall all have at least SP: 8.

Posted

"Thank you for the concern, Skrall but like the knight said, you three are more robust and should be able to shield us with your thicker frames." Nur stows the ruby and heals himself from the back row.

Posted

"We three can take the blows those last three rabbits can dish out. Stigveladi, Nur and Alexis will be safe from harm."

WB - Is my math wrong? The rabbits should deal 8 damage to those on the back row, and Hoke, Namyrra, and Skrall all have at least SP: 8.

JimB ran the last round where the Rabbit's free hits were rounded up, making it 9 damage.

"Ah, fergot about the sanctuary being so helpful to ya ether bearin' chaps and chapesses."

Posted

JimB ran the last round where the Rabbit's free hits were rounded up, making it 9 damage.

WB - That means Skrall takes 1 damage per round which means he can last 35 rounds before needing healing.

JimB - Can we set up conditions that when Skrall gets down to 10 health that Nur attempts to heal him until successful? If so, can we autoroll till Hoke clobbers these rabbits senseless? Also, shouldn't damage be rounded down?

Posted

WB - That means Skrall takes 1 damage per round which means he can last 35 rounds before needing healing.

JimB - Can we set up conditions that when Skrall gets down to 10 health that Nur attempts to heal him until successful? If so, can we autoroll till Hoke clobbers these rabbits senseless? Also, shouldn't damage be rounded down?

:shrug_confused: Makes no real difference to me.

Skrall holds off his shot from the back row.

Posted

Amma listens to the tactical discussion and tries to learn as much as possible from that. She stays in the back, doing nothing, while she will gwt healed by this thing out of the bottle.

Posted

QM Note: Thanks Jeb, the health of the Rabbit A has been fixed. MDM, no, I always round up, for both heroes and enemies. That means that Skrall will take 1 dmg for a few rounds when there are three Rabbits left.

Results of Round 5 of Pumpkin Patch Pummeling:

>Hoke does nothing

>Namyrra summons Mediq (26 health restored to Amma, -5 ether from Namyrra)

>Skrall does nothing

>Nur heals himself - No Heal

>Alexis does nothing

>Stigveladi does nothing

White Rabbit A vs. Hoke - Free Hit (17/2 -13=0 dmg)

>Hoke counterstrikes (12 dmg)

White Rabbit E vs. Namyrra - Free Hit (17/2 -10=0 dmg)

White Rabbit F vs. Skrall - Free Hit (17/2 -8= 1 dmg)

Amma suffers 1 dmg from poison

*roll roll roll*

Results of Round 6 of Pumpkin Patch Pummeling:

>Nur heals himself - Magical Vortex (12+20=32 health restored to all allies, 12+20+20 x4 =208 fire dmg to all enemies, all enemies KO'd)

Amma suffers 1 poison dmg

The party prepares to hold the line and counterstrike, but the don't have to for long, as Nur roasts all three rabbits with a Magical Vortex while healing the entire party. Amma suffers one more hit from the poison before it fades.

THE BATTLE IS VICTORIOUS!!

Each hero gains a partial level. Nur levels up! Alexis gains 19 gold. The enemies drop 3 Glory Points, 5 Tonics, 4 Potions, and 4 vials of Venom.

Party:

namyrra_training_hall_avatar.jpg Namyrra Uq (Quarryman)

1337 years old female Fenarian Sorcerer

Level 27.66 *Immune to Sealing*

Power Bonus: 0

Defense: 10

Health: 34/34

Ether: 24/42

Gold: 221

GP: 13

Equipment: Empyreal Staff (WP:15; Wind elemental), Fanged Helm (SP:5, headwear), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, bodywear),Ethereal Cloak (SP:2, Max. Ether +4, backwear)

Inventory: Staff of the Necromancer (WP:12; damages undead; +1 level to raised undead; staff), Gold Dragon Crown (+6 max ether, immunity to lightning and stunned), Seductive Perfume (adds Enamored effect to all attacks), Oriental Crossbow (WP:7, Crossbow), Jade Lamp of Summoning (summons Mediq), Nocturne Flute (WP:6, asleep effect, instrument), Soul Cage (doomed-effect to all combatants), Amethyst (Darkness), Opal (Ice), Emerald (Wood), Topaz (Lightning), Garnet (Earth), Diamond (Light), Ruby (Fire), Sapphire (Wind), Aquamarine (Water), Scroll of Blindness, Scroll of Sealing, Scroll of Sleep, Scroll of Confusion,Scroll of Inspiration, 5x Potions, Grand Potion, 3 Ether Cores, 2 Remedies, Milk (restores 15 health and 15 ether upon consumption), 2 Meads, 4 Smelling Salts, 6 Nostrums, Venom, 3x Smoke Bombs, Fire Bomb, Holy Bomb, Flash Bomb, Skeleton Decoy, Bedroll

skrall_avatar.jpgSkrall (Waterbrick Down) ***Party Leader***

80 year old Male Ogre Hunter

Level 26.66 *Favors Beasts and Humanoids* *Immune to Fragile*

Power Bonus: +2 WP, +4 against beasts

Defense: 8

Health: 40/40

Gold: 3

GP: 10

Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts, fire- and lightning-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear)

Inventory: Composite Bow (WP:11, ignores SP, darkness-elemental; bow), Precision Bow (WP: 6, AIM's become HIT's), Lucky Doubloon (Grants "Special Guard"), Smoke Bomb, Fire Bomb, Grand Potion, Phoenix Essence, Venom, 5x Mead, Minimizing Dust, Grand Zoot's Cookie, Topaz

esn_sage.jpg En Sabah Nur (Jebediahs)

30 year old male human Sage

Level 21 *Immune to Lucky and Petrified*

Power Bonus: 5 (for spells only)

Defense: 1

Health: 41/41

Ether: 19/27

Gold: 3

GP: 10

Equipment: Quarterstaff (WP:12/16 against humanoids; staff) Traveler's Cloak (SP: 1), "No Luck" Spellbound Gloves (Immune: Lucky, +5 spellpower), Snake Eye Charm (immune to petrified; accessory)

Inventory: Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Fire Amulet (Accessory, Makes physical attacks do double damage to all enemies that are weak to fire), Sealed Heavy Armour of Brilliance (Bodywear, SP:5,Immune: fragile, blinded, sealed effects), Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion, 3x Potions, Grand Tonic, 2 Phoenix Essences, 2x Venom, Remedy, Smoke Bomb, 2 Deadly Venoms, 3 Mead, 2 Smelling Salts, 2 Ice Bombs, 2x Fire Bomb, Lightning Bomb, 2 Water Bombs, 2 Floral Bombs, 2 Holy bombs, Garnet Lamp of Summoning, Bedroll, Magnifying Glass

AH_zps6eff234f.pngAlexis Fenral (Masked Builder)

20 year old female elven Harlot

Level 31.5 *Immune to Fragile and Blinded* *Counterstriking*

Power Bonus: 0

Defense: 3

Health: 60/60

Gold: 233

GP: 13

Equipment: Cat-o'-Nine-Tails (WP:18, damage divided between all enemies, Suitable For Rouges), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Counterstrike Gloves

Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental, causes burned-effect (5 damage per round),effective: 2 battles remaining), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 3 Remedies, 2 Somas, Lightning Bomb, Fire Bomb, Smoke Bomb, 2x Venom, Health Core, Potion, Phoenix Essence, 5 Nostrums, 7 Meads, 8 Remedies, 7 Grand Potions, Skeleton Decoy

hoke_ableword_1b.jpg Hoke Ablesword (UsernameMDM)

Mystic Knight

Level 23.66 *Damage Undead* *Counterstriking*

Power Bonus: 0

Defense: 13

Health: 42/42

Ether: 8/22

Gold: 178

GP: 10

Equipment: Vintul (WP: 15; greatsword), Steel Buckler (SP: 11), Warrior's Treads (SP:2, Health +1), Cultist Hat (damage vs undead), Counterstrike Gloves

Inventory: Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Scroll of Frailty, Scroll of Weakening, 4 Potions, Remedy, Phoenix Essence, 2x Nostrum, 2 Ether Core, Dragon Scale, Grand Zoot Cookie, Grating Stone, Zoot's Plaything (Special 3/4 Edition), 2xSmoke Bomb, Venom, Bedroll, Pickaxe, Shovel

8166070567_0eaa8039b6_t.jpg Stigveladi ("Amma") Kötturin (PsyKater)

247 years old dwarven Mage

Level 13.5

Power Bonus: 0

Defense: 1

Health: 19/20

Ether: 11/17

Gold: 3

GP: 10

Equipment: Stealth Dagger (WP: 12; dagger), Lover's Ring (Accessory, +2 HP), Leather Cap (SP:1; headwear)

Inventory: Dwarven Broomstick (WP: 3), Fragment of an Opal (Gem; Ice), Cat Statuette (Accessory, "Grettir", +1 HP), Bedroll, Grand Potion, 3x Potion, 2x Tonic, 2x Grand Tonic, 2x Remedy, Mead, Smelling Salts, Nostrum, 2x Venom, Fire Bomb, Skeleton Decoy

Party Leader, please divide the loot.

3x Glory Points

heroica-potion.jpg4x Potion

heroica-tonic.jpg 5x Tonic

heroica-venom.jpg 4x Venom

Posted (edited)

"Haha! And here I thought old men were supposed to be the patient ones," Hoke said to Nur.

I think all heroes should have at least 10 GP since that was our 4th battle (1+2+3+4=10).

Edited by UsernameMDM

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