UsernameMDM Posted May 28, 2013 Posted May 28, 2013 "Easy enough. Well done everyone! I guess our next stop is the Derelict Windmill?" Quote
Jebediahs Posted May 29, 2013 Posted May 29, 2013 OoC: Siiiick! "Windmill? I bet the creatures living there are quite resistant to high winds or perhaps they are susceptible to piercing winds as the name implies the windmill has been abandoned and not functioning for a time. Hmmm...Alexis, may I borrow your Sapphire gem as well?" Quote
Waterbrick Down Posted May 29, 2013 Posted May 29, 2013 "Well that went easily enough. I agree with Hoke, we'll be goin' to the Windmill next. Take a moment to catch yer breath first though, restock and trade any supplies ya may need." Loot Division: Namyrra: Remedy, Venom Hoke: Remedy, Grand Potion Skrall: Remedy, Venom Alexis: Grand Potion, Remody Nur: Remedy, Grand Potion Stigveladi: Grand Potion, Venom Quote
Quarryman Posted May 29, 2013 Posted May 29, 2013 "On my previous visit to the fields we went to the windmill, and then we encountered some vermin ants, a flying(?) hen and a zombie peasant. I guess we'll run into the same kinds of enemies again, but I fear their numbers have multiplied now, it's been a while after all." Quote
PsyKater Posted May 29, 2013 Posted May 29, 2013 Amma was proud that she finished almost all remaining enemies after her party had done incredible work before. Maybe now she had proven that she was worth fighting with these experiences heroes. She accepts the loot. "Does someone need some venoms? I have no idea how to use them properly. " Amma sees how many gems the other ether users in her party have. 'I really need to get my hands on some others as well', she thinks. 'Too bad that I didn't brought a shovel to dig in this mud.' Quote
Masked Builder Posted May 29, 2013 Posted May 29, 2013 "Excellent work again all." OoC: Siiiick! "Windmill? I bet the creatures living there are quite resistant to high winds or perhaps they are susceptible to piercing winds as the name implies the windmill has been abandoned and not functioning for a time. Hmmm...Alexis, may I borrow your Sapphire gem as well?" "Yes you can borrow that too." Alexis hands him the gem. Quote
UsernameMDM Posted May 29, 2013 Posted May 29, 2013 "Thanks," Hoke says to Skrall as he pockets the loot. "Shall we be on our way?" Quote
JimBee Posted May 29, 2013 Posted May 29, 2013 The party heads south towards the Derelict Windmill. A spooky chill suddenly sets in, and several decaying zombies moan and limp towards the heroes. They call to the vermin living in the rafters of the abandoned windmill, who swiftly attack the heroes. PREPARE FOR BATTLE! Enemies: Zombie Peasant A Type: Undead/Humanoid Level: 13 Health: 132/132 Special: Bone Gnaw – Causes 13 damage and fragile-effect to the target, and restores 13 health to self. Drops: 6 Bones Note: Immune to sudden death. Zombie Peasant B Type: Undead/Humanoid Level: 13 Health: 132/132 Special: Bone Gnaw – Causes 13 damage and fragile-effect to the target, and restores 13 health to self. Drops: 6 Bones Note: Immune to sudden death. Zombie Peasant C Type: Undead/Humanoid Level: 13 Health: 132/132 Special: Bone Gnaw – Causes 13 damage and fragile-effect to the target, and restores 13 health to self. Drops: 6 Bones Note: Immune to sudden death. Zombie Peasant D Type: Undead/Humanoid Level: 13 Health: 132/132 Special: Bone Gnaw – Causes 13 damage and fragile-effect to the target, and restores 13 health to self. Drops: 6 Bones Note: Immune to sudden death. Feral Hen Type: Flying? Level: 8 Health: 64/64 Special: Chicken Run – Causes 16 wind-elemental damage to the target, then flees the battle. Drops: Chicken Drumstick (max. health +1 upon consumption) Battle Ant A Type: Vermin Level: 8 Health: 47/47 Special: Bombard – Causes 8 fire-elemental damage regardless of row. Drops: Fire Bomb Battle Ant B Type: Vermin Level: 8 Health: 47/47 Special: Bombard – Causes 8 fire-elemental damage regardless of row. Drops: Fire Bomb Battle Ant C Type: Vermin Level: 8 Health: 47/47 Special: Bombard – Causes 8 fire-elemental damage regardless of row. Drops: Fire Bomb Big Rat A Type: Vermin Level: 6 Health: 50/50 Special: Foul Bite – Causes poisoned-effect to the target. Drops: Venom Big Rat B Type: Vermin Level: 6 Health: 50/50 Special: Foul Bite – Causes poisoned-effect to the target. Drops: Venom Big Rat C Type: Vermin Level: 6 Health: 50/50 Special: Foul Bite – Causes poisoned-effect to the target. Drops: Venom Big Rat D Type: Vermin Level: 6 Health: 50/50 Special: Foul Bite – Causes poisoned-effect to the target. Drops: Venom Big Rat E Type: Vermin Level: 6 Health: 50/50 Special: Foul Bite – Causes poisoned-effect to the target. Drops: Venom Big Rat F Type: Vermin Level: 6 Health: 50/50 Special: Foul Bite – Causes poisoned-effect to the target. Drops: Venom Big Rat G Type: Vermin Level: 6 Health: 50/50 Special: Foul Bite – Causes poisoned-effect to the target. Drops: Venom Big Rat H Type: Vermin Level: 6 Health: 50/50 Special: Foul Bite – Causes poisoned-effect to the target. Drops: Venom Party: Namyrra Uq (Quarryman) 1337 years old female Fenarian Sorcerer Level 28 *Immune to Sealing* Power Bonus: 0 Defense: 10 Health: 35/35 Ether: 41/43 Gold: 221 GP: 19 Equipment: Empyreal Staff (WP:15; Wind elemental), Fanged Helm (SP:5, headwear), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, bodywear),Ethereal Cloak (SP:2, Max. Ether +4, backwear) Inventory: Staff of the Necromancer (WP:12; damages undead; +1 level to raised undead; staff), Gold Dragon Crown (+6 max ether, immunity to lightning and stunned), Seductive Perfume (adds Enamored effect to all attacks), Oriental Crossbow (WP:7, Crossbow), Jade Lamp of Summoning (summons Mediq), Nocturne Flute (WP:6, asleep effect, instrument), Soul Cage (doomed-effect to all combatants), Amethyst (Darkness), Opal (Ice), Emerald (Wood), Topaz (Lightning), Garnet (Earth), Diamond (Light), Ruby (Fire), Sapphire (Wind), Aquamarine (Water), Scroll of Blindness, Scroll of Sealing, Scroll of Sleep, Scroll of Confusion,Scroll of Inspiration, 5x Potions, Grand Potion, Tonic, 3 Ether Cores, 2 Remedies, Milk (restores 15 health and 15 ether upon consumption), 2 Meads, 4 Smelling Salts, 6 Nostrums, 2x Venom, 3x Smoke Bombs, Fire Bomb, Holy Bomb, Flash Bomb, Skeleton Decoy, Bedroll Skrall (Waterbrick Down) ***Party Leader*** 80 year old Male Ogre Hunter Level 27 *Favors Beasts and Humanoids* *Immune to Fragile* Power Bonus: +2 WP, +4 against beasts Defense: 8 Health: 41/41 Gold: 3 GP: 15 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts, fire- and lightning-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear) Inventory: Composite Bow (WP:11, ignores SP, darkness-elemental; bow), Precision Bow (WP: 6, AIM's become HIT's), Lucky Doubloon (Grants "Special Guard"), Smoke Bomb, Fire Bomb, Potion, Grand Potion, Phoenix Essence, 2x Venom, 5x Mead, Minimizing Dust, Grand Zoot's Cookie, Topaz En Sabah Nur (Jebediahs) 30 year old male human Sage Level 21.33 *Immune to Lucky and Petrified* Power Bonus: 5 (for spells only) Defense: 1 Health: 37/41 Ether: 26/27 Gold: 3 GP: 15 Equipment: Quarterstaff (WP:12/16 against humanoids; staff) Traveler's Cloak (SP: 1), "No Luck" Spellbound Gloves (Immune: Lucky, +5 spellpower), Snake Eye Charm (immune to petrified; accessory) Inventory: Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Fire Amulet (Accessory, Makes physical attacks do double damage to all enemies that are weak to fire), Sealed Heavy Armour of Brilliance (Bodywear, SP:5,Immune: fragile, blinded, sealed effects), Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion, 4x Potions, Tonic, Grand Tonic, 2 Phoenix Essences, 2x Venom, Remedy, Smoke Bomb, 2 Deadly Venoms, 3 Mead, 2 Smelling Salts, 2 Ice Bombs, 2x Fire Bomb, Lightning Bomb, 2 Water Bombs, 2 Floral Bombs, 2 Holy bombs, Garnet Lamp of Summoning, Bedroll, Magnifying Glass Alexis Fenral (Masked Builder) 20 year old female elven Harlot Level 31.75 *Immune to Fragile and Blinded* *Counterstriking* Power Bonus: 0 Defense: 3 Health: 58/60 Gold: 233 GP: 19 Equipment: Cat-o'-Nine-Tails (WP:18, damage divided between all enemies, Suitable For Rouges), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Counterstrike Gloves Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental, causes burned-effect (5 damage per round),effective: 2 battles remaining), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 3 Remedies, 2 Somas, Lightning Bomb, Fire Bomb, Smoke Bomb, 2x Venom, Health Core, 3x Potion, Phoenix Essence, 5 Nostrums, 7 Meads, 8 Remedies, 7 Grand Potions, Skeleton Decoy Hoke Ablesword (UsernameMDM) Mystic Knight Level 24 *Damage Undead* *Counterstriking* Power Bonus: 0 Defense: 13 Health: 43/43 Ether: 22/23 Gold: 178 GP: 15 Equipment: Vintul (WP: 15; greatsword), Steel Buckler (SP: 11), Warrior's Treads (SP:2, Health +1), Cultist Hat (damage vs undead), Counterstrike Gloves Inventory: Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Scroll of Frailty, Scroll of Weakening, 4 Potions, Remedy, Phoenix Essence, 2x Nostrum, 2x Tonic, 2x Ether Core, Dragon Scale, Grand Zoot Cookie, Grating Stone, Zoot's Plaything (Special 3/4 Edition), 2x Smoke Bomb, 2x Venom, Bedroll, Pickaxe, Shovel Stigveladi ("Amma") Kötturin (PsyKater) 247 years old dwarven Mage Level 14 Power Bonus: 0 Defense: 1 Health: 17/21 Ether: 18/18 Gold: 3 GP: 16 Equipment: Stealth Dagger (WP: 12; dagger), Lover's Ring (Accessory, +2 HP), Leather Cap (SP:1; headwear) Inventory: Dwarven Broomstick (WP: 3), Fragment of an Opal (Gem; Ice), Cat Statuette (Accessory, "Grettir", +1 HP),Bedroll, Grand Potion, 3x Potion, 2x Tonic, 2x Grand 2x Tonic, 2x Remedy, Mead, Smelling Salts, Nostrum, 3x Venom, Fire Bomb, Skeleton Decoy Quote
Waterbrick Down Posted May 29, 2013 Posted May 29, 2013 OoC: Note that due to Nur's Magical Vortex at the end of the last battle, everyone should be at full health. Skrall unshouldered his composite bow. Knocking an arrow, the ogre drew smoothly back on the string before releasing a shot at the Zombie Peasant A from the back row. "Leave the chicken. Alexis, Hoke, and Namyrra, yer with me on the fleshies. Nur and Stigveladi, bugs or rats, yer choice." Battle Order: Namyrra Hoke Skrall Alexis Stigveladi Nur Quote
UsernameMDM Posted May 29, 2013 Posted May 29, 2013 "Looks like these poor peasants need to return to their earthen slumber." Diamond, Zombie B, Front Row. Quote
Jebediahs Posted May 30, 2013 Posted May 30, 2013 Nur nods thankfully to Skrall. "Well then Stigveladi, our magics seem to sync nicely. Shall we give a repeat performance?" En Sabah Nur casts Wind at Big Rat E from the back row. "It's been awhile since I have practiced the lessons learned from Air Master Tenzin." Quote
PsyKater Posted May 30, 2013 Posted May 30, 2013 "My thoughts exactly, Master Nur. I cast an Ice Spell at Big Rat A from the back. " Quote
Quarryman Posted May 30, 2013 Posted May 30, 2013 Darkness spell at Zombie Peasant C from the back row. Quote
Masked Builder Posted May 30, 2013 Posted May 30, 2013 Alexis swings the fan at Zombie D from the front row. Quote
UsernameMDM Posted May 30, 2013 Posted May 30, 2013 Hoke twirls Vintul around a few times, looking for his best opening to attack. Quote
JimBee Posted May 31, 2013 Posted May 31, 2013 Results of Round 1 of Windmill Reckoning: >Namyrra vs. Zombie Peasant C - Hit (15+28 x2= 86 darkness dmg, -1 ether) Hoke vs. Zombie Peasant B - Damage (13-13=0 dmg) >Skrall vs. Zombie Peasant A - Special Damage (Bone Gnaw: 13/2-8=0 dmg, Fragile: no effect, full health) Alexis vs. Zombie Peasant D - Pleasure House (All Nighter: all enemies Asleep for 3 rounds, 16 gold stolen) >Stigveladi vs. Big Rat A - Miss (-1 ether) >Nur vs. Big Rat E - Magical Vortex of Wind (12+21 x2=66 wind dmg to all enemies (KO'd) except 33 to Zombies, all allies 33 health restored) Namyrra sends a bolt of darkness towards one of the undead limping towards her, while another two try to gnaw on Hoke and Skrall but to no avail. Alexis plays a sleepy tune on her flute, which sets all of the enemies to sleep. A ball of ice narrowly misses on of the Big Rats, but Nur makes up for it with his next move. The winds in the eerie setting pick up, and a tornado rapidly forms. The windmill begins to spin again. The derelict windmill can't take the force, so the old and rotting wooden blades fall clean off their fastenings with a groan, and onto the entire enemy party. Only a few lucky zombies are left to fight. Enemies: Zombie Peasant A *Asleep for 3 rounds* Type: Undead/Humanoid Level: 13 Health: 99/132 Special: Bone Gnaw – Causes 13 damage and fragile-effect to the target, and restores 13 health to self. Drops: 6 Bones Note: Immune to sudden death. Zombie Peasant B *Asleep for 3 rounds* Type: Undead/Humanoid Level: 13 Health: 99/132 Special: Bone Gnaw – Causes 13 damage and fragile-effect to the target, and restores 13 health to self. Drops: 6 Bones Note: Immune to sudden death. Zombie Peasant C *Asleep for 3 rounds* Type: Undead/Humanoid Level: 13 Health: 13/132 Special: Bone Gnaw – Causes 13 damage and fragile-effect to the target, and restores 13 health to self. Drops: 6 Bones Note: Immune to sudden death. Zombie Peasant D *Asleep for 3 rounds* Type: Undead/Humanoid Level: 13 Health: 99/132 Special: Bone Gnaw – Causes 13 damage and fragile-effect to the target, and restores 13 health to self. Drops: 6 Bones Note: Immune to sudden death. Party: Namyrra Uq (Quarryman) 1337 years old female Fenarian Sorcerer Level 28 *Immune to Sealing* Power Bonus: 0 Defense: 10 Health: 35/35 Ether: 40/43 Gold: 221 GP: 19 Equipment: Empyreal Staff (WP:15; Wind elemental), Fanged Helm (SP:5, headwear), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, bodywear),Ethereal Cloak (SP:2, Max. Ether +4, backwear) Inventory: Staff of the Necromancer (WP:12; damages undead; +1 level to raised undead; staff), Gold Dragon Crown (+6 max ether, immunity to lightning and stunned), Seductive Perfume (adds Enamored effect to all attacks), Oriental Crossbow (WP:7, Crossbow), Jade Lamp of Summoning (summons Mediq), Nocturne Flute (WP:6, asleep effect, instrument), Soul Cage (doomed-effect to all combatants), Amethyst (Darkness), Opal (Ice), Emerald (Wood), Topaz (Lightning), Garnet (Earth), Diamond (Light), Ruby (Fire), Sapphire (Wind), Aquamarine (Water), Scroll of Blindness, Scroll of Sealing, Scroll of Sleep, Scroll of Confusion,Scroll of Inspiration, 5x Potions, Grand Potion, Tonic, 3 Ether Cores, 2 Remedies, Milk (restores 15 health and 15 ether upon consumption), 2 Meads, 4 Smelling Salts, 6 Nostrums, 2x Venom, 3x Smoke Bombs, Fire Bomb, Holy Bomb, Flash Bomb, Skeleton Decoy, Bedroll Skrall (Waterbrick Down) ***Party Leader*** 80 year old Male Ogre Hunter Level 27 *Favors Beasts and Humanoids* *Immune to Fragile* Power Bonus: +2 WP, +4 against beasts Defense: 8 Health: 41/41 Gold: 3 GP: 15 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts, fire- and lightning-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear) Inventory: Composite Bow (WP:11, ignores SP, darkness-elemental; bow), Precision Bow (WP: 6, AIM's become HIT's), Lucky Doubloon (Grants "Special Guard"), Smoke Bomb, Fire Bomb, Potion, Grand Potion, Phoenix Essence, 2x Venom, 5x Mead, Minimizing Dust, Grand Zoot's Cookie, Topaz En Sabah Nur (Jebediahs) 30 year old male human Sage Level 21.33 *Immune to Lucky and Petrified* Power Bonus: 5 (for spells only) Defense: 1 Health: 41/41 Ether: 26/27 Gold: 3 GP: 15 Equipment: Quarterstaff (WP:12/16 against humanoids; staff) Traveler's Cloak (SP: 1), "No Luck" Spellbound Gloves (Immune: Lucky, +5 spellpower), Snake Eye Charm (immune to petrified; accessory) Inventory: Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Fire Amulet (Accessory, Makes physical attacks do double damage to all enemies that are weak to fire), Sealed Heavy Armour of Brilliance (Bodywear, SP:5,Immune: fragile, blinded, sealed effects), Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion, 4x Potions, Tonic, Grand Tonic, 2 Phoenix Essences, 2x Venom, Remedy, Smoke Bomb, 2 Deadly Venoms, 3 Mead, 2 Smelling Salts, 2 Ice Bombs, 2x Fire Bomb, Lightning Bomb, 2 Water Bombs, 2 Floral Bombs, 2 Holy bombs, Garnet Lamp of Summoning, Bedroll, Magnifying Glass Alexis Fenral (Masked Builder) 20 year old female elven Harlot Level 31.75 *Immune to Fragile and Blinded* *Counterstriking* Power Bonus: 0 Defense: 3 Health: 60/60 Gold: 249 GP: 19 Equipment: Cat-o'-Nine-Tails (WP:18, damage divided between all enemies, Suitable For Rouges), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Counterstrike Gloves Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental, causes burned-effect (5 damage per round),effective: 2 battles remaining), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 3 Remedies, 2 Somas, Lightning Bomb, Fire Bomb, Smoke Bomb, 2x Venom, Health Core, 3x Potion, Phoenix Essence, 5 Nostrums, 7 Meads, 8 Remedies, 7 Grand Potions, Skeleton Decoy Hoke Ablesword (UsernameMDM) Mystic Knight Level 24 *Damage Undead* *Counterstriking* Power Bonus: 0 Defense: 13 Health: 43/43 Ether: 22/23 Gold: 178 GP: 15 Equipment: Vintul (WP: 15; greatsword), Steel Buckler (SP: 11), Warrior's Treads (SP:2, Health +1), Cultist Hat (damage vs undead), Counterstrike Gloves Inventory: Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Scroll of Frailty, Scroll of Weakening, 4 Potions, Remedy, Phoenix Essence, 2x Nostrum, 2x Tonic, 2x Ether Core, Dragon Scale, Grand Zoot Cookie, Grating Stone, Zoot's Plaything (Special 3/4 Edition), 2x Smoke Bomb, 2x Venom, Bedroll, Pickaxe, Shovel Stigveladi ("Amma") Kötturin (PsyKater) 247 years old dwarven Mage Level 14 Power Bonus: 0 Defense: 1 Health: 21/21 Ether: 17/18 Gold: 3 GP: 16 Equipment: Stealth Dagger (WP: 12; dagger), Lover's Ring (Accessory, +2 HP), Leather Cap (SP:1; headwear) Inventory: Dwarven Broomstick (WP: 3), Fragment of an Opal (Gem; Ice), Cat Statuette (Accessory, "Grettir", +1 HP),Bedroll, Grand Potion, 3x Potion, 2x Tonic, 2x Grand 2x Tonic, 2x Remedy, Mead, Smelling Salts, Nostrum, 3x Venom, Fire Bomb, Skeleton Decoy Quote
UsernameMDM Posted May 31, 2013 Posted May 31, 2013 "Haha! Keep at it Nur!" Diamond, Zombie A, Front Row. Quote
Waterbrick Down Posted May 31, 2013 Posted May 31, 2013 "Well done Nur, seems like lady luck hasn't forgotten you yet." Skrall fired at Zombie Peasant D from the back row. Battle Order: Namyrra Hoke Skrall Alexis Stigveladi Nur Quote
PsyKater Posted May 31, 2013 Posted May 31, 2013 "Nur, that was... great!" Amma attacks Zombie A from the back row. We don't need to attack every enemy since they are asleep, do we? We could all attack Zombie A and as soon as he collaps, we move on automatically to the next one. Hey, they are Zombies in a row. Quote
Jebediahs Posted May 31, 2013 Posted May 31, 2013 We don't need to attack every enemy since they are asleep, do we? We could all attack Zombie A and as soon as he collaps, we move on automatically to the next one. Hey, they are Zombies in a row. OoC: Right-oh! "The desired effect has been achieved." Nur tugged at his gloved hand. He wasn't feeling any extra damage from them being applied to his enemies. He would find a replacement for them when he returned to town. Nur casts an earth spell at Zombie Peasant A from the back row. Quote
PsyKater Posted May 31, 2013 Posted May 31, 2013 ooc: A mage's MISS does not deplete ether, JimB. Amma should still have full ether. Quote
JimBee Posted May 31, 2013 Posted May 31, 2013 ooc: A mage's MISS does not deplete ether, JimB. Amma should still have full ether. QM Note: Actually it does. You cast the spell but it misses the enemy. Quote
UsernameMDM Posted May 31, 2013 Posted May 31, 2013 "Nur, after this battle, may I borrow that piece of armor you are carrying around (Sealed Heavy Armour of Brilliance (Bodywear, SP:5,Immune: fragile, blinded, sealed effects))?" Quote
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