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Posted

Results of Round 4 of Dire Circumstances:

Hoke vs. Black Sheep B - Great Spell (2x15 +24 x2=108 fire dmg, Black Sheep B KO'd, -1 ether)

Alexis vs. Black Sheep D - Damage (8-3=5 dmg)

>Namyrra vs. Direwolf C - Spell (15+28 x2=86 ice dmg, -1 ether)

>Skrall vs. Direwolf C - Aim (11+2 x2 x3=88 fire/lightning dmg, Direwolf C KO'd)

>Nur vs. Silent Lamb B - Magical Vortex of Fire (12+21 x2 +10=76 fire dmg to all enemies, all enemies KO'd, each hero healed up to 33 health)

Stigveladi

One sheep manages to headbutt Alexis, but with the help of Skrall, Namyrra, and Hoke, Nur finishes the enemies off with yet another battlefield-wide spell, this time scorching the entire meadow to a crisp.

THE BATTLE IS VICTORIOUS!

Each party member gains a partial level. Nur and Amma level up! Amma now has access to the Advanced Classes! Alexis gains 15 gold. The enemies drop four Meads and eleven Bones.

Party:

namyrra_training_hall_avatar.jpg Namyrra Uq (Quarryman)

1337 years old female Fenarian Sorcerer

Level 28.66 *Immune to Sealing*

Power Bonus: 0

Defense: 10

Health: 35/35

Ether: 38/43

Gold: 221

GP: 25

Equipment: Empyreal Staff (WP:15; Wind elemental), Fanged Helm (SP:5, headwear), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, bodywear),Ethereal Cloak (SP:2, Max. Ether +4, backwear)

Inventory: Staff of the Necromancer (WP:12; damages undead; +1 level to raised undead; staff), Gold Dragon Crown (+6 max ether, immunity to lightning and stunned), Seductive Perfume (adds Enamored effect to all attacks), Oriental Crossbow (WP:7, Crossbow), Jade Lamp of Summoning (summons Mediq), Nocturne Flute (WP:6, asleep effect, instrument), Soul Cage (doomed-effect to all combatants), Amethyst (Darkness), Opal (Ice), Emerald (Wood), Topaz (Lightning), Garnet (Earth), Diamond (Light), Ruby (Fire), Sapphire (Wind), Aquamarine (Water), Scroll of Blindness, Scroll of Sealing, Scroll of Sleep, Scroll of Confusion,Scroll of Inspiration, 5x Potions, Grand Potion, Tonic, 3 Ether Cores, 2 Remedies, Milk (restores 15 health and 15 ether upon consumption), 2 Meads, 4 Smelling Salts, 6 Nostrums, 5x Venom, 3x Smoke Bombs, Fire Bomb, Holy Bomb, Flash Bomb, Skeleton Decoy, 4x Bone, Bedroll

skrall_avatar.jpgSkrall (Waterbrick Down) ***Party Leader***

80 year old Male Ogre Hunter

Level 27.66 *Favors Beasts and Humanoids* *Immune to Fragile*

Power Bonus: +2 WP, +4 against beasts

Defense: 8

Health: 41/41

Gold: 3

GP: 21

Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts, fire- and lightning-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear)

Inventory: Composite Bow (WP:11, ignores SP, darkness-elemental; bow), Precision Bow (WP: 6, AIM's become HIT's), Lucky Doubloon (Grants "Special Guard"), Smoke Bomb, Fire Bomb, Potion, Grand Potion, Phoenix Essence, 5x Venom, 5x Mead, Minimizing Dust, Grand Zoot's Cookie, Topaz, 4x Bone

esn_sage.jpg En Sabah Nur (Jebediahs)

30 year old male human Sage

Level 22 *Immune to Lucky and Petrified*

Power Bonus: 5 (for spells only)

Defense: 1

Health: 42/42

Ether: 27/28

Gold: 3

GP: 21

Equipment: Quarterstaff (WP:12/16 against humanoids; staff) Traveler's Cloak (SP: 1), "No Luck" Spellbound Gloves (Immune: Lucky, +5 spellpower),Snake Eye Charm (immune to petrified; accessory)

Inventory: Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Fire Amulet (Accessory, Makes physical attacks do double damage to all enemies that are weak to fire), Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion, 4x Potions, Tonic, Grand Tonic, 2 Phoenix Essences, 2x Venom, Remedy, Smoke Bomb, 2 Deadly Venoms, 3 Mead, 2 Smelling Salts, 2 Ice Bombs, 3x Fire Bomb, Lightning Bomb, 2 Water Bombs, 2 Floral Bombs, 2 Holy bombs, Garnet Lamp of Summoning, Bedroll, Magnifying Glass, 4x Bone

AH_zps6eff234f.pngAlexis Fenral (Masked Builder)

20 year old female elven Harlot

Level 32.25 *Immune to Fragile and Blinded* *Counterstriking*

Power Bonus: 0

Defense: 3

Health: 57/61

Gold: 305

GP: 25

Equipment: Cat-o'-Nine-Tails (WP:18, damage divided between all enemies, Suitable For Rouges), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Counterstrike Gloves

Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental, causes burned-effect (5 damage per round),effective: 2 battles remaining), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 3 Remedies, 2 Somas, Lightning Bomb, 2x Fire Bomb, Smoke Bomb, 3x Venom, Health Core, 3x Potion, Phoenix Essence, 5 Nostrums, 7 Meads, 8 Remedies, 7 Grand Potions, Skeleton Decoy, 4x Bone

hoke_ableword_1b.jpg Hoke Ablesword (UsernameMDM)

Mystic Knight

Level 24.66 *Damage Undead* *Counterstriking* *Immune to Fragile, Blinded, and Sealed*

Power Bonus: 0

Defense: 19

Health: 44/44

Ether: 9/23

Gold: 178

GP: 21

Equipment: Vintul (WP: 15; greatsword), Steel Buckler (SP: 12), Warrior's Treads (SP:2, Health +1), Sealed Heavy Armour of Brilliance (Bodywear, SP:5, Immune: fragile, blinded, sealed effects), Counterstrike Gloves

Inventory: Cultist Hat (damage vs undead), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Scroll of Frailty, Scroll of Weakening, 4 Potions, Remedy, Phoenix Essence, 2x Nostrum, 2x Tonic, 2x Ether Core,Dragon Scale, Grand Zoot Cookie,Grating Stone, Zoot's Plaything (Special 3/4 Edition), 2x Smoke Bomb, 2x Venom, Bedroll, Pickaxe, Shovel, 4x Bone

8166070567_0eaa8039b6_t.jpg Stigveladi ("Amma") Kötturin (PsyKater)

247 years old dwarven Mage

Level 15

Power Bonus: 0

Defense: 1

Health: 22/22

Ether: 17/19

Gold: 3

GP: 22

Equipment: Stealth Dagger (WP: 12; dagger), Lover's Ring (Accessory, +2 HP), Leather Cap (SP:1; headwear)

Inventory: Dwarven Broomstick (WP: 3), Fragment of an Opal (Gem; Ice), Cat Statuette (Accessory, "Grettir", +1 HP),Bedroll, Grand Potion, 3x Potion, 2x Tonic, 2x Grand 2x Tonic, 2x Remedy, Mead, Smelling Salts, Nostrum, 4x Venom, 2x Fire Bomb, Skeleton Decoy, 4x Bone

Party Leader, please divide the loot.

heroica-mead.jpg 4x Mead

heroica-bone.jpg 11x Bone

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Posted

"Nur, you did a great job - again. If you wouldn't have managed to finish them off, I'd been there to help. :wink:

This was the last battle that was considered rather easy isn't it? Where next?"

"Nur, you are not only a Mage, but you are a Sage. What does that mean and how did you become one? What is the bigget benefit and what the biggest disadvantage un being a Sage?"

Posted

"Nur, you did a great job - again. If you wouldn't have managed to finish them off, I'd been there to help. :wink:

Nur kneeled and placed his gloved hand upon the ground, palm down with fingers spread. "Normally I would feel terrible for the level of devastation wrought to this meadow but the earth here heals quickly, as does the its...fauna.

"Nur, you are not only a Mage, but you are a Sage. What does that mean and how did you become one? What is the bigget benefit and what the biggest disadvantage un being a Sage?"

A sage? I am but a mage who likes to experience all types of magics. Makes one a bit more resourceful if ye ask me."

"But if I had to describe the current path I am on, I would describe it as using your current magical abilities in a way you may never have thought to try before. In other words, through intense meditation, a mage can become "enlightened" which deepens their knowledge of the arcane. In my case, I sat in deep thought for months (I think) trying to return my stone covered arm to normal. As you can see, I was quite unsuccessful but did manage to harness the healing energies of Olegaia, thanks to my affinity for earthen spell casting."

Nur grabbed a handful of dirt, stood and let it blow with the wind. "It's not exactly the same experience for all mages, but at the end of their meditations, all sages understand and achieve the ability to restore life." He looked toward the western cliffs before his gaze returned to the dwarf.

"The only downside is that you must forego any physical violence as it interferes with the ability to meditate."

Nur moved closer to Stigveladi. "Also, becoming a sage grants you a better understand of other things as well. I find my luck is not attached to any item or artifact but to the gods determining the outcomes of our lives, in and out of battle. When they're pleased with my character, I do seem to do better in battle."

Posted

Amma pockets the Mead with a thankful wink to Skrall and follows the party to the Sanctuary.

"Gods? Ha! We might disagree on that point. I never experienced any God.

I've heard before that Sages don't damage physically an I thought that this was a big downside but I am using my etheral powers nearly all the time anyway. And I am impressed how much you can destroy at once. "

Posted

"Gods? Ha! We might disagree on that point. I never experienced any God.

I've heard before that Sages don't damage physically an I thought that this was a big downside but I am using my etheral powers nearly all the time anyway. And I am impressed how much you can destroy at once. "

"Hmmm. Indeed, with great magic at my disposal there is no need to lash out with staff or dagger. However, that does not mean I don't remember how."

En Sabah Nur rests in his bedroll at the Sanctuary. "Ah, s'much easier to meditate without being attacked. I sense sentient life of insignificant threat levels towards the Hollow Oak. Thinking enemies usually carry special loot. Of course, these two ladies may have better insight as to what is ahead of us due to their previous experience as opposed to my subtle feelings."

Posted

"Well, the Sheep Meadow was as far as we got on my previous visit here, so I'm afraid I have no input regarding what kind of what enemies we'll encounter at the Hollow Oak. I agree with going there once we've rested a bit though. And once I've rested I'll drink a nostrum before we're going to the Hollow Oak."

Posted

"You've made it farther than I ever did. All new turf for me." Alexis sets her bedroll next to Nur's and sits down on it. "How've you been Nur? It's been sometime since I saw you last."

Posted

"Oh, I've been on a few travels since the island." Nur peeked at Alexis' barely restrained bosom and her exposed legs. "I see you no longer call upon Ocven. Has your connection to the ice spirit been broken?"

Posted

"Yes I've moved on from Evoker, though it was quite enjoyable. Sadly Ocven is no more, but I can always train to be an Evoker again I suppose." As she replies she slowly scoots closer to Nur.

Posted

"Hmmm." Strokes beard. "This is why you still carry a quiver, in case you should return to the art of evoking? I have considered dedicating myself to that discipline. My initial attempts were borderline disastrous but as I continue to improve my understanding of ether, I believe I will fair much better now. S'pose you've never had a hard time with magic as lithe and nimble elves always seem to have an easier time of things as far as spellcasting is concerned. Some say elves have ether for blood!" Nur smiled then looked to the clouds. Hm, I wonder what Fenarians eat?

Posted

After resting in her bedroll Amma waits for the decision of her party members. She feels much more powerful than she was as she arrived in Eubric. She had seen how Heroes had trained and got new professions. Maybe she was ready for some training.

Posted

"Hmmm." Strokes beard. "This is why you still carry a quiver, in case you should return to the art of evoking? I have considered dedicating myself to that discipline. My initial attempts were borderline disastrous but as I continue to improve my understanding of ether, I believe I will fair much better now. S'pose you've never had a hard time with magic as lithe and nimble elves always seem to have an easier time of things as far as spellcasting is concerned. Some say elves have ether for blood!" Nur smiled then looked to the clouds. Hm, I wonder what Fenarians eat?

"It's possible. What I've learned as a Harlot is...most entertaining. Though I've yet to have a chance to use it on any humans."

Posted

The party rests at the Central Sanctuary before planning the next move.

Party:

namyrra_training_hall_avatar.jpg Namyrra Uq (Quarryman)

1337 years old female Fenarian Sorcerer

Level 28.66 *Immune to Sealing* *Lucky*

Power Bonus: 0

Defense: 10

Health: 35/35

Ether: 43/43

Gold: 221

GP: 25

Equipment: Empyreal Staff (WP:15; Wind elemental), Fanged Helm (SP:5, headwear), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, bodywear),Ethereal Cloak (SP:2, Max. Ether +4, backwear)

Inventory: Staff of the Necromancer (WP:12; damages undead; +1 level to raised undead; staff), Gold Dragon Crown (+6 max ether, immunity to lightning and stunned), Seductive Perfume (adds Enamored effect to all attacks), Oriental Crossbow (WP:7, Crossbow), Jade Lamp of Summoning (summons Mediq), Nocturne Flute (WP:6, asleep effect, instrument), Soul Cage (doomed-effect to all combatants), Amethyst (Darkness), Opal (Ice), Emerald (Wood), Topaz (Lightning), Garnet (Earth), Diamond (Light), Ruby (Fire), Sapphire (Wind), Aquamarine (Water), Scroll of Blindness, Scroll of Sealing, Scroll of Sleep, Scroll of Confusion,Scroll of Inspiration, 5x Potions, Grand Potion, Tonic, 3 Ether Cores, 2 Remedies, Milk (restores 15 health and 15 ether upon consumption), 3 Meads, 4 Smelling Salts, 5 Nostrums, 5x Venom, 3x Smoke Bombs, Fire Bomb, Holy Bomb, Flash Bomb, Skeleton Decoy, 4x Bone, Bedroll

skrall_avatar.jpgSkrall (Waterbrick Down) ***Party Leader***

80 year old Male Ogre Hunter

Level 27.66 *Favors Beasts and Humanoids* *Immune to Fragile*

Power Bonus: +2 WP, +4 against beasts

Defense: 8

Health: 41/41

Gold: 3

GP: 21

Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts, fire- and lightning-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear)

Inventory: Composite Bow (WP:11, ignores SP, darkness-elemental; bow), Precision Bow (WP: 6, AIM's become HIT's), Lucky Doubloon (Grants "Special Guard"), Smoke Bomb, Fire Bomb, Potion, Grand Potion, Phoenix Essence, 5x Venom, 6x Mead, Minimizing Dust, Grand Zoot's Cookie, Topaz, 4x Bone

esn_sage.jpg En Sabah Nur (Jebediahs)

30 year old male human Sage

Level 22 *Immune to Lucky and Petrified*

Power Bonus: 5 (for spells only)

Defense: 1

Health: 42/42

Ether: 28/28

Gold: 3

GP: 21

Equipment: Quarterstaff (WP:12/16 against humanoids; staff) Traveler's Cloak (SP: 1), "No Luck" Spellbound Gloves (Immune: Lucky, +5 spellpower),Snake Eye Charm (immune to petrified; accessory)

Inventory: Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Fire Amulet (Accessory, Makes physical attacks do double damage to all enemies that are weak to fire), Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion, 4x Potions, Tonic, Grand Tonic, 2 Phoenix Essences, 2x Venom, Remedy, Smoke Bomb, 2 Deadly Venoms, 3 Mead, 2 Smelling Salts, 2 Ice Bombs, 3x Fire Bomb, Lightning Bomb, 2 Water Bombs, 2 Floral Bombs, 2 Holy bombs, Garnet Lamp of Summoning, Bedroll, Magnifying Glass, 10x Bone

AH_zps6eff234f.pngAlexis Fenral (Masked Builder)

20 year old female elven Harlot

Level 32.25 *Immune to Fragile and Blinded* *Counterstriking*

Power Bonus: 0

Defense: 3

Health: 61/61

Gold: 305

GP: 25

Equipment: Cat-o'-Nine-Tails (WP:18, damage divided between all enemies, Suitable For Rouges), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Counterstrike Gloves

Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental, causes burned-effect (5 damage per round),effective: 2 battles remaining), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 3 Remedies, 2 Somas, Lightning Bomb, 2x Fire Bomb, Smoke Bomb, 3x Venom, Health Core, 3x Potion, Phoenix Essence, 5 Nostrums, 7 Meads, 8 Remedies, 7 Grand Potions, Skeleton Decoy, 9x Bone

hoke_ableword_1b.jpg Hoke Ablesword (UsernameMDM)

Mystic Knight

Level 24.66 *Damage Undead* *Counterstriking* *Immune to Fragile, Blinded, and Sealed*

Power Bonus: 0

Defense: 19

Health: 44/44

Ether: 23/23

Gold: 178

GP: 21

Equipment: Vintul (WP: 15; greatsword), Steel Buckler (SP: 12), Warrior's Treads (SP:2, Health +1), Sealed Heavy Armour of Brilliance (Bodywear, SP:5, Immune: fragile, blinded, sealed effects), Counterstrike Gloves

Inventory: Cultist Hat (damage vs undead), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Scroll of Frailty, Scroll of Weakening, 4 Potions, Remedy, Phoenix Essence, Mead, 2x Nostrum, 2x Tonic, 2x Ether Core,Dragon Scale, Grand Zoot Cookie,Grating Stone, Zoot's Plaything (Special 3/4 Edition), 2x Smoke Bomb, 2x Venom, Bedroll, Pickaxe, Shovel, 4x Bone

8166070567_0eaa8039b6_t.jpg Stigveladi ("Amma") Kötturin (PsyKater)

247 years old dwarven Mage

Level 15

Power Bonus: 0

Defense: 1

Health: 22/22

Ether: 19/19

Gold: 3

GP: 22

Equipment: Stealth Dagger (WP: 12; dagger), Lover's Ring (Accessory, +2 HP), Leather Cap (SP:1; headwear)

Inventory: Dwarven Broomstick (WP: 3), Fragment of an Opal (Gem; Ice), Cat Statuette (Accessory, "Grettir", +1 HP),Bedroll, Grand Potion, 3x Potion, 2x Tonic, 2x Grand 2x Tonic, 2x Remedy, 2x Mead, Smelling Salts, Nostrum, 4x Venom, 2x Fire Bomb, Skeleton Decoy, 4x Bone

Posted

"It's possible. What I've learned as a Harlot is...most entertaining. Though I've yet to have a chance to use it on any humans."

"Well if it's practice ye be needin'..." Nur pointed towards Hoke. "He looks mighty comfortable over there. Maybe you could loosin' him up to keep that sword arm of his able."

Posted

"Well if it's practice ye be needin'..." Nur pointed towards Hoke. "He looks mighty comfortable over there. Maybe you could loosin' him up to keep that sword arm of his able."

"Your loss." Alexis lies down and goes to sleep.

Posted

HOLLOW OAK

The party departs from the Central Sanctuary and makes its way towards the Hollow Oak, where they encounter a tribe of adorable, vicious, furry creatures.

PREPARE FOR BATTLE!

Enemies:

heroicafog-monster-bloodybug.jpgBloody Bug A

Type: Vermin

Level: 6

Health: 66/66

Special: Leech – Transfers 6 health from the target to self regardless of row and SP, and continues to do so automatically at the end of each round until either the target or the Bloody Bug itself is defeated.

Drops: nothing

heroicafog-monster-bloodybug.jpgBloody Bug B

Type: Vermin

Level: 6

Health: 66/66

Special: Leech – Transfers 6 health from the target to self regardless of row and SP, and continues to do so automatically at the end of each round until either the target or the Bloody Bug itself is defeated.

Drops: nothing

heroicafog-monster-bloodybug.jpgBloody Bug C

Type: Vermin

Level: 6

Health: 66/66

Special: Leech – Transfers 6 health from the target to self regardless of row and SP, and continues to do so automatically at the end of each round until either the target or the Bloody Bug itself is defeated.

Drops: nothing

heroicafog-monster-bugbeararcher.jpgBugbear Archer A

Type: Beast

Level: 9

Health: 87/87

Special: Hail of Arrows – Causes 9 damage to all opponents, regardless of row.

Drops: Smoke Bomb

heroicafog-monster-bugbeararcher.jpgBugbear Archer B

Type: Beast

Level: 9

Health: 87/87

Special: Hail of Arrows – Causes 9 damage to all opponents, regardless of row.

Drops: Smoke Bomb

heroicafog-monster-bugbeararcher.jpgBugbear Archer C

Type: Beast

Level: 9

Health: 87/87

Special: Hail of Arrows – Causes 9 damage to all opponents, regardless of row.

Drops: Smoke Bomb

heroicafog-monster-bugbeararcher.jpgBugbear Archer D

Type: Beast

Level: 9

Health: 87/87

Special: Hail of Arrows – Causes 9 damage to all opponents, regardless of row.

Drops: Smoke Bomb

heroicafog-monster-bugbeararcher.jpgBugbear Archer E

Type: Beast

Level: 9

Health: 87/87

Special: Hail of Arrows – Causes 9 damage to all opponents, regardless of row.

Drops: Smoke Bomb

heroicafog-monster-bugbearcaster.jpgBugbear Caster A

Type: Beast

Level: 8

Health: 59/59

Ether: 4/4

Special: Big Berry – Causes 16 wood-elemental damage to the target at the cost of 1 ether, regardless of row. If there is no ether, nothing happens

Drops: Tonic

heroicafog-monster-bugbearcaster.jpgBugbear Caster B

Type: Beast

Level: 8

Health: 59/59

Ether: 4/4

Special: Big Berry – Causes 16 wood-elemental damage to the target at the cost of 1 ether, regardless of row. If there is no ether, nothing happens

Drops: Tonic

heroicafog-monster-bugbeardefender.jpgBugbear Defender A

Type: Beast

Level: 10

Defence: 5

Health: 114/114

Special: Take Cover – The next attack against the Bugbear Defender will miss.

Drops: Wooden Shield (SP:5, immunity to wood-elemental damage)

heroicafog-monster-bugbeardefender.jpgBugbear Defender B

Type: Beast

Level: 10

Defence: 5

Health: 114/114

Special: Take Cover – The next attack against the Bugbear Defender will miss.

Drops: Wooden Shield (SP:5, immunity to wood-elemental damage)

heroicafog-monster-bugbeardefender.jpgBugbear Defender C

Type: Beast

Level: 10

Defence: 5

Health: 114/114

Special: Take Cover – The next attack against the Bugbear Defender will miss.

Drops: Wooden Shield (SP:5, immunity to wood-elemental damage)

heroicafog-monster-bugbearelder.jpgBugbear Elder A

Type: Beast

Level: 12

Health: 145/145

Special: Bugbear Gathering – Gives all bugbears in the battle an extra Free Hit for the current round.

Drops: Phoenix Essence

heroicafog-monster-bugbearelder.jpgBugbear Elder B

Type: Beast

Level: 12

Health: 145/145

Special: Bugbear Gathering – Gives all bugbears in the battle an extra Free Hit for the current round.

Drops: Phoenix Essence

heroicafog-monster-bugbearelder.jpgBugbear Elder C

Type: Beast

Level: 12

Health: 145/145

Special: Bugbear Gathering – Gives all bugbears in the battle an extra Free Hit for the current round.

Drops: Phoenix Essence

heroicafog-monster-bugbearhealer.jpgBugbear Healer A

Type: Beast

Level: 7

Health: 96/96

Special: Bear Hug – Restores 30 health to self and all allies.

Drops: Potion

heroicafog-monster-bugbearhealer.jpgBugbear Healer B

Type: Beast

Level: 7

Health: 96/96

Special: Bear Hug – Restores 30 health to self and all allies.

Drops: Potion

heroicafog-monster-bugbearhealer.jpgBugbear Healer C

Type: Beast

Level: 7

Health: 96/96

Special: Bear Hug – Restores 30 health to self and all allies.

Drops: Potion

heroicafog-monster-bugbearhealer.jpgBugbear Healer D

Type: Beast

Level: 7

Health: 96/96

Special: Bear Hug – Restores 30 health to self and all allies.

Drops: Potion

heroicafog-monster-bugbearhealer.jpgBugbear Healer E

Type: Beast

Level: 7

Health: 96/96

Special: Bear Hug – Restores 30 health to self and all allies.

Drops: Potion

heroicafog-monster-bugbearhealer.jpgBugbear Healer F

Type: Beast

Level: 7

Health: 96/96

Special: Bear Hug – Restores 30 health to self and all allies.

Drops: Potion

Party:

namyrra_training_hall_avatar.jpg Namyrra Uq (Quarryman)

1337 years old female Fenarian Sorcerer

Level 28.66 *Immune to Sealing* *Lucky*

Power Bonus: 0

Defense: 10

Health: 35/35

Ether: 43/43

Gold: 221

GP: 32

Equipment: Empyreal Staff (WP:15; Wind elemental), Fanged Helm (SP:5, headwear), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, bodywear),Ethereal Cloak (SP:2, Max. Ether +4, backwear)

Inventory: Staff of the Necromancer (WP:12; damages undead; +1 level to raised undead; staff), Gold Dragon Crown (+6 max ether, immunity to lightning and stunned), Seductive Perfume (adds Enamored effect to all attacks), Oriental Crossbow (WP:7, Crossbow), Jade Lamp of Summoning (summons Mediq), Nocturne Flute (WP:6, asleep effect, instrument), Soul Cage (doomed-effect to all combatants), Amethyst (Darkness), Opal (Ice), Emerald (Wood), Topaz (Lightning), Garnet (Earth), Diamond (Light), Ruby (Fire), Sapphire (Wind), Aquamarine (Water), Scroll of Blindness, Scroll of Sealing, Scroll of Sleep, Scroll of Confusion,Scroll of Inspiration, 5x Potions, Grand Potion, Tonic, 3 Ether Cores, 2 Remedies, Milk (restores 15 health and 15 ether upon consumption), 3 Meads, 4 Smelling Salts, 5 Nostrums, 5x Venom, 3x Smoke Bombs, Fire Bomb, Holy Bomb, Flash Bomb, Skeleton Decoy, 4x Bone, Bedroll

skrall_avatar.jpgSkrall (Waterbrick Down) ***Party Leader***

80 year old Male Ogre Hunter

Level 27.66 *Favors Beasts and Humanoids* *Immune to Fragile*

Power Bonus: +2 WP, +4 against beasts

Defense: 8

Health: 41/41

Gold: 3

GP: 28

Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts, fire- and lightning-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear)

Inventory: Composite Bow (WP:11, ignores SP, darkness-elemental; bow), Precision Bow (WP: 6, AIM's become HIT's), Lucky Doubloon (Grants "Special Guard"), Smoke Bomb, Fire Bomb, Potion, Grand Potion, Phoenix Essence, 5x Venom, 6x Mead, Minimizing Dust, Grand Zoot's Cookie, Topaz, 4x Bone

esn_sage.jpg En Sabah Nur (Jebediahs)

30 year old male human Sage

Level 22 *Immune to Lucky and Petrified*

Power Bonus: 5 (for spells only)

Defense: 1

Health: 42/42

Ether: 28/28

Gold: 3

GP: 28

Equipment: Quarterstaff (WP:12/16 against humanoids; staff) Traveler's Cloak (SP: 1), "No Luck" Spellbound Gloves (Immune: Lucky, +5 spellpower),Snake Eye Charm (immune to petrified; accessory)

Inventory: Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Fire Amulet (Accessory, Makes physical attacks do double damage to all enemies that are weak to fire), Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion, 4x Potions, Tonic, Grand Tonic, 2 Phoenix Essences, 2x Venom, Remedy, Smoke Bomb, 2 Deadly Venoms, 3 Mead, 2 Smelling Salts, 2 Ice Bombs, 3x Fire Bomb, Lightning Bomb, 2 Water Bombs, 2 Floral Bombs, 2 Holy bombs, Garnet Lamp of Summoning, Bedroll, Magnifying Glass, 10x Bone

AH_zps6eff234f.pngAlexis Fenral (Masked Builder)

20 year old female elven Harlot

Level 32.25 *Immune to Fragile and Blinded* *Counterstriking*

Power Bonus: 0

Defense: 3

Health: 61/61

Gold: 305

GP: 32

Equipment: Cat-o'-Nine-Tails (WP:18, damage divided between all enemies, Suitable For Rouges), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Counterstrike Gloves

Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental, causes burned-effect (5 damage per round),effective: 2 battles remaining), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 3 Remedies, 2 Somas, Lightning Bomb, 2x Fire Bomb, Smoke Bomb, 3x Venom, Health Core, 3x Potion, Phoenix Essence, 5 Nostrums, 7 Meads, 8 Remedies, 7 Grand Potions, Skeleton Decoy, 9x Bone

hoke_ableword_1b.jpg Hoke Ablesword (UsernameMDM)

Mystic Knight

Level 24.66 *Damage Undead* *Counterstriking* *Immune to Fragile, Blinded, and Sealed*

Power Bonus: 0

Defense: 19

Health: 44/44

Ether: 23/23

Gold: 178

GP: 28

Equipment: Vintul (WP: 15; greatsword), Steel Buckler (SP: 12), Warrior's Treads (SP:2, Health +1), Sealed Heavy Armour of Brilliance (Bodywear, SP:5, Immune: fragile, blinded, sealed effects), Counterstrike Gloves

Inventory: Cultist Hat (damage vs undead), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Scroll of Frailty, Scroll of Weakening, 4 Potions, Remedy, Phoenix Essence, Mead, 2x Nostrum, 2x Tonic, 2x Ether Core,Dragon Scale, Grand Zoot Cookie,Grating Stone, Zoot's Plaything (Special 3/4 Edition), 2x Smoke Bomb, 2x Venom, Bedroll, Pickaxe, Shovel, 4x Bone

8166070567_0eaa8039b6_t.jpg Stigveladi ("Amma") Kötturin (PsyKater)

247 years old dwarven Mage

Level 15

Power Bonus: 0

Defense: 1

Health: 22/22

Ether: 19/19

Gold: 3

GP: 29

Equipment: Stealth Dagger (WP: 12; dagger), Lover's Ring (Accessory, +2 HP), Leather Cap (SP:1; headwear)

Inventory: Dwarven Broomstick (WP: 3), Fragment of an Opal (Gem; Ice), Cat Statuette (Accessory, "Grettir", +1 HP),Bedroll, Grand Potion, 3x Potion, 2x Tonic, 2x Grand 2x Tonic, 2x Remedy, 2x Mead, Smelling Salts, Nostrum, 4x Venom, 2x Fire Bomb, Skeleton Decoy, 4x Bone

Posted

"Yeesh, so many fluffies. Pick yer targets. Try and keep away from the leaders or archers. Mages, now would be a good time fer some fireworks." Skrall loaded a bolt to his Hunter's Crossbow and fired a shot at Bugbear Defender A from the back row.

Posted

"When we defeat all healers first, it doesn't matter if they heal their allies during the battle as those are still at full Health. Just a thought that came to my mind."

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