JimBee Posted July 1, 2013 Posted July 1, 2013 QM Note: Just waiting for PsyKater to decide actions (mainly, if he wants to use his Scroll of Inspiration before the party rests), and for everyone to decide a destination. Quote
Quarryman Posted July 2, 2013 Posted July 2, 2013 OoC: Stigveladi doesn't have the scroll of inspiration, Namyrra borrowed it at the start of the quest. And won't I have to use it after resting anyway for it to have any effect? Feels a bit broken if I can just use inspiration on everyone and then rest to regain the ether before going into battle.. "Well, I think I can inspire at least two of us before heading into the next battle, but I guess we have to rest before that, so why don't we go to the Sanctuary first, then I can switch my helmet for my golden crown, then we rest, after which I use this Scroll of Inspiration on Alexis and Hoke, I switch back to my helmet, and consume smelling salts and nostrum, before we can finally head to our next battle, which I suggest should be the Broken Bridge." Quote
Waterbrick Down Posted July 2, 2013 Posted July 2, 2013 (edited) "The broken bridge sounds like a fine idea, Namyrra, though I think you'll only get one reading out of that scroll." Skrall stretched out at the Sanctuary before consuming one of his meads. Edited July 2, 2013 by Waterbrick Down Quote
Quarryman Posted July 2, 2013 Posted July 2, 2013 OoC: can't see anything in the original posting of the scroll that says only one use, where was this specified? Quote
Waterbrick Down Posted July 2, 2013 Posted July 2, 2013 OoC: Either Sandy or JimB mentioned something about it, that way it couldn't be used repeatedly until the entire Party was inspired. Quote
Quarryman Posted July 2, 2013 Posted July 2, 2013 OoC: I believe that was about resting between scroll using, which clearly shouldn't be allowed. I don't see why using it more than once should be a problem as long as the caster has enough ether. Quote
JimBee Posted July 2, 2013 Posted July 2, 2013 QM Note: Right, currently I am only allowing things like healing and scroll casting to happen once between battles. You can't cast, rest, then cast again. But you can cast then rest, or rest then cast. As long as you've done a battle. Quarryman, not sure what you were trying to accomplish with the helmet switching, you end up with the same amount of ether either way. The heroes rest, exchange items, and prepare for the next battle. They know it will be a tough one. They make their way east towards the Broken Bridge, where an Aquaphant, among many other creatures, emerge from the water below (height advantage +1). Enemies: Aquaphant Type: Beast/Aquatic Level: 41 Health: 1320/1320 Special: Rain On Your Parade – Causes 21 water-elemental damage and jinxed-effect to all opponents. Drops: 2 Aquamarines, Aqua Gear (adds water-element to physical attacks and protects from water-elemental damage, accessory) Gloom Widow A Type: Vermin/Aquatic Level: 33 Health: 663/663 Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target. Drops: 8 Water Bombs Gloom Widow B Type: Vermin/Aquatic Level: 33 Health: 663/663 Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target. Drops: 8 Water Bombs Gloom Widow C Type: Vermin/Aquatic Level: 33 Health: 663/663 Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target. Drops: 8 Water Bombs Magic Carp Type: Aquatic Level: 66 Health: 66/66 Special: Splash – Nothing happens. Drops: Ether Core Shy Shell A Type: Aquatic Level: 17 Health: 384/384 Special: Shelter – The next attack against the Shy Shell will miss. Drops: Black Pearl (worth 75 gold), Smelling Salts Shy Shell B Type: Aquatic Level: 17 Health: 384/384 Special: Shelter – The next attack against the Shy Shell will miss. Drops: Black Pearl (worth 75 gold), Smelling Salts Tangleweed A Type: Plant Level: 25 Health: 285/285 Special I: Entangled – Causes the bound-effect to all opponents for the rest of the battle unless the effect is remedied or the Tangleweed is defeated. Used only if none of the opponents are bound. Special II: Absorb – Transfer 10 health from all bound opponents to self, regardless of row or SP. Drops: Health Core Tangleweed B Type: Plant Level: 25 Health: 285/285 Special I: Entangled – Causes the bound-effect to all opponents for the rest of the battle unless the effect is remedied or the Tangleweed is defeated. Used only if none of the opponents are bound. Special II: Absorb – Transfer 10 health from all bound opponents to self, regardless of row or SP. Drops: Health Core Tangleweed C Type: Plant Level: 25 Health: 285/285 Special I: Entangled – Causes the bound-effect to all opponents for the rest of the battle unless the effect is remedied or the Tangleweed is defeated. Used only if none of the opponents are bound. Special II: Absorb – Transfer 10 health from all bound opponents to self, regardless of row or SP. Drops: Health Core Tangleweed D Type: Plant Level: 25 Health: 285/285 Special I: Entangled – Causes the bound-effect to all opponents for the rest of the battle unless the effect is remedied or the Tangleweed is defeated. Used only if none of the opponents are bound. Special II: Absorb – Transfer 10 health from all bound opponents to self, regardless of row or SP. Drops: Health Core Party: Namyrra Uq (Quarryman) 1337 years old female Fenarian Sorcerer *Hastened* *Lucky* Level 29.33 *Immune to Sealing* Power Bonus: 0 Defense: 10 Health: 36/36 Ether: 24/44 Gold: 539 GP: 49 Equipment: Empyreal Staff (WP:15; Wind elemental), Fanged Helm (SP:5, headwear), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, bodywear),Ethereal Cloak (SP:2, Max. Ether +4, backwear) Inventory: Staff of the Necromancer (WP:12; damages undead; +1 level to raised undead; staff), Gold Dragon Crown (+6 max ether, immunity to lightning and stunned), Seductive Perfume (adds Enamored effect to all attacks), Oriental Crossbow (WP:7, Crossbow), Jade Lamp of Summoning (summons Mediq), Nocturne Flute (WP:6, asleep effect, instrument), Soul Cage (doomed-effect to all combatants), Amethyst (Darkness), Opal (Ice), Emerald (Wood), Topaz (Lightning), Garnet (Earth), Diamond (Light), Ruby (Fire), Sapphire (Wind), Aquamarine (Water), Scroll of Blindness, Scroll of Sealing, Scroll of Sleep, Scroll of Confusion, Scroll of Inspiration, 5x Potions, 3 Grand Potions, Tonic, 3 Ether Cores, 2 Remedies, Phoenix Essence, Milk (restores 15 health and 15 ether upon consumption), 3 Meads, 4 Smelling Salts, 5 Nostrums, 5x Venom, 3x Smoke Bombs, Holy Bomb, 4 Water Bombs, Flash Bomb, Skeleton Decoy, 4x Bone, Bedroll Skrall (Waterbrick Down) ***Party Leader*** 80 year old Male Ogre Hunter Level 28.33 *Favors Bestial and Aquatic enemies* *Immune to Fragile* *Encouraged* Power Bonus: +2 WP, +4 against beasts Defense: 8 Health: 42/42 Gold: 3 GP: 45 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts, fire- and lightning-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear) Inventory: Composite Bow (WP:11, ignores SP, darkness-elemental; bow), Precision Bow (WP: 6, AIM's become HIT's), Wooden Shield (SP:5, grants immunity to wood-elemental attacks), Lucky Doubloon (Grants "Special Guard"), 9x Smoke Bomb, Fire Bomb, Water Bomb, Potion, 2 Grand Potions, Remedy, Phoenix Essence, 5x Venom, 6x 2 Smelling Salts, Minimizing Dust, Grand Zoot's Cookie, Topaz, 4x Bone En Sabah Nur (Jebediahs) 30 year old male human Sage Level 22.66 *Immune to Lucky and Petrified* Power Bonus: 5 (for spells only) Defense: 1 Health: 42/42 Ether: 28/28 Gold: 3 GP: 45 Equipment: Quarterstaff (WP:12/16 against humanoids; staff) Traveler's Cloak (SP: 1), "No Luck" Spellbound Gloves (Immune: Lucky, +5 spellpower),Snake Eye Charm (immune to petrified; accessory) Inventory: Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Wooden Shield (SP:5, grants immunity to wood-elemental attacks), Fire Amulet (Accessory, Makes physical attacks do double damage to all enemies that are weak to fire), Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire),Scroll of Confusion, 6 Potions, Grand Potion, 2x Tonic, Grand Tonic, 2 Phoenix Essences, 2x Venom, 2 Remedies, Smoke Bomb, 2 Deadly Venoms, 4 Meads, 2 Ice Bombs, 2x Fire Bomb, Lightning Bomb, 6 Water Bombs, 2 Floral Bombs, 2 Holy Bombs, Garnet Lamp of Summoning, Bedroll, Magnifying Glass, 10x Bone Alexis Fenral (Masked Builder) 20 year old female elven Harlot Level 32.75 *Immune to Fragile and Blinded* *Counterstriking* *Inspired* Power Bonus: 0 Defense: 3 Health: 122/122 Gold: 350 GP: 49 Equipment: Cat-o'-Nine-Tails (WP:18, damage divided between all enemies, Suitable For Rouges), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Counterstrike Gloves Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental, causes burned-effect (5 damage per round),effective: 2 battles remaining), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, 3 Remedies, 2 Somas, 4 Water Bombs, Lightning Bomb, 2x Fire Bomb, Smoke Bomb, 3x Venom, Health Core, 3x Potion, Grand Potion, 2x Phoenix Essence, 5 Nostrums, 7 Meads, 7 Remedies, 7 Grand Potions, Skeleton Decoy, 9x Bone Hoke Ablesword (UsernameMDM) Mystic Knight Level 25.33 *Damage Undead* *Counterstriking* *Immune to Fragile, Blinded, and Sealed* *Inspired* Power Bonus: 0 Defense: 21 Health: 90/90 Ether: 0/24 Gold: 178 GP: 45 Equipment: Vintul (WP: 15; greatsword), Steel Buckler (SP: 14), Warrior's Treads (SP:2, Health +1), Sealed Heavy Armour of Brilliance (Bodywear, SP:5, Immune: fragile, blinded, sealed effects), Counterstrike Gloves Inventory: Cultist Hat (damage vs undead), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Scroll of Frailty, Scroll of Weakening, 4 Potions, 2 Grand Potions, Remedy, 2x Phoenix Essence, Mead, 2x Nostrum, Tonic, 2x Ether Core, Dragon Scale, Grand Zoot Cookie,Grating Stone, Zoot's Plaything (Special 3/4 Edition), 4 Water Bombs, 2x Smoke Bomb, 2x Venom, Bedroll, Pickaxe, Shovel, 4x Bone Stigveladi ("Amma") Kötturin (PsyKater) 247 years old dwarven Mage Level 16 Power Bonus: 0 Defense: 1 Health: 23/23 Ether: 20/20 Gold: 3 GP: 46 Equipment: Stealth Dagger (WP: 12; dagger), Lover's Ring (Accessory, +2 HP), Leather Cap (SP:1; headwear) Inventory: Dwarven Broomstick (WP: 3), Fragment of an Opal (Gem; Ice), Cat Statuette (Accessory, "Grettir", +1 HP), Bedroll, 2 Grand Potions, 6x Potion, 3x Tonic, 2x Grand Tonic, 3 Remedies, 2x Mead, Smelling Salts, Nostrum, 4x Venom, 4 Water Bombs, Fire Bomb, Skeleton Decoy, 4x Bone Quote
Quarryman Posted July 2, 2013 Posted July 2, 2013 QM Note: Right, currently I am only allowing things like healing and scroll casting to happen once between battles. You can't cast, rest, then cast again. But you can cast then rest, or rest then cast. As long as you've done a battle. Quarryman, not sure what you were trying to accomplish with the helmet switching, you end up with the same amount of ether either way. OoC: the point of the helmet switching was to raise my max ether to 50 before resting, so after the spell casting I should have 30 ether. And seeing as 30 is less than 44 it should stay at 30 after the crown was removed. Else it should also instantly raise my current ether by 6 if I equip the crown, but we both know it doesn't work like that. So the crown has no effect on current ether, only max (and now I'm just being pedantic since I'm pretty sure I won't run out of ether in this battle either. ) "Skrall, I'd say that Aquaphant is just begging for you to place a crossbow bolt between its eyes. And guys, I'd suggest we leave the tangleweeds for now, they look really nasty, but I should be able to seal a couple of them later on." Lightning spell at Magic Carp from the back row. Lightning spell at Gloom Widow B from the back row. Quote
PsyKater Posted July 2, 2013 Posted July 2, 2013 Sorry for the delay. I had no internet. I am on a camping trip in Sweden for two weeks and won't post during that time. Quarryman (or the party leader) can control Stigveladi (you can use consumables of course). Thank you! Quote
Jebediahs Posted July 2, 2013 Posted July 2, 2013 En Sabah Nur casts a lightning spell at Shy Shell A from the back row. Quote
UsernameMDM Posted July 2, 2013 Posted July 2, 2013 Hoke should have full ether. Topaz, Gloom Widow A, Back Row. Quote
Quarryman Posted July 2, 2013 Posted July 2, 2013 Sorry for the delay. I had no internet. I am on a camping trip in Sweden for two weeks and won't post during that time. Quarryman (or the party leader) can control Stigveladi (you can use consumables of course). Thank you! OoC: enjoy your time in Sweden, I'll look after Stigveladi for you. Stigveladi prepares an Ice spell at Shy Shell B from the back row. Quote
Waterbrick Down Posted July 2, 2013 Posted July 2, 2013 Skrall loaded a bolt into his Hunter's Crossbow and took aim at the Aquaphant from the back row, "Any one up for some Aquaphant burger? I've heard it's quite tasty if a bit fishy this time of year. Alexis, if ya wouldn't mind pickin' off that last gloom widow, that'd be perfect." Battle Order: Namyrra Hoke Alexis Skrall Stigveladi Nur Quote
Masked Builder Posted July 2, 2013 Posted July 2, 2013 "Sure thing Skrall." Alexis swings her fan at Gloom Widow C in the back row. Quote
JimBee Posted July 3, 2013 Posted July 3, 2013 QM Note: Right you are about the helmets, Q, ether fixed. And understood, PsyKater. Results of Round 1 of Broken Bridge Brawl: >Namyrra vs. Magic Carp - Damage Damage (66/2 -10=23 dmg) >Namyrra vs. Gloom Widow B - Damage Damage (33/2 -10=6 dmg) >Hoke vs. Gloom Widow A - Damage (I cannot make this up! 33/2 -21= 0 dmg) >Alexis vs. Gloom Widow C - Kiss & Make Up (2x20 +32 x4 /2=72 ice/lightning/darkness dmg, Widow C enamored with Alexis for 3 rounds) >Skrall vs. Aquaphant - Damage (41/2 -8 = 12 dmg) >Stigveladi vs. Shy Shell B - Magic Burst of Ice (12+16=28 dmg to Shy Shells and Magic Carp, x2=56 dmg to all others) >Nur vs. Shy Shell A - Magical Vortex of Lightning (12+22=34 health restored to all allies, 39 dmg to Tangleweeds, 78 dmg to all others, Magic Carp KO'd) Tangleweeds A and B vs. Namyrra - Free Hits (25+25 /2 -10=15 dmg) Tangleweed C vs. Hoke - Free Hit (25/2 -21=0 dmg) >Hoke counterstrikes for 12 dmg) Tangleweed D vs. Alexis - Free Hit (25/2 -3=9 dmg) >Alexis counterstrikes for 16 dmg) Namyrra struggles to fend off the surprisingly hard-hitting Magic Carp and Gloom Widow, and is close to being knocked out. Another spider bounces off Hoke's shield, while Skrall gets trampled by the Aquaphant. Alexis slices the third spider with her razor sharp fan, and Stigveladi and Nur create an icy storm that hits all enemies, as well as heal Namyrra and Skrall, just in time before the Fenarian is overwhelmed with free hits. Enemies: Aquaphant Type: Beast/Aquatic Level: 41 Health: 1186/1320 Special: Rain On Your Parade – Causes 21 water-elemental damage and jinxed-effect to all opponents. Drops: 2 Aquamarines, Aqua Gear (adds water-element to physical attacks and protects from water-elemental damage, accessory) Gloom Widow A Type: Vermin/Aquatic Level: 33 Health: 529/663 Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target. Drops: 8 Water Bombs Gloom Widow B Type: Vermin/Aquatic Level: 33 Health: 529/663 Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target. Drops: 8 Water Bombs Gloom Widow C *Enamored with Alexis for 3 rounds* Type: Vermin/Aquatic Level: 33 Health: 457/663 Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target. Drops: 8 Water Bombs Shy Shell A Type: Aquatic Level: 17 Health: 278/384 Special: Shelter – The next attack against the Shy Shell will miss. Drops: Black Pearl (worth 75 gold), Smelling Salts Shy Shell B Type: Aquatic Level: 17 Health: 278/384 Special: Shelter – The next attack against the Shy Shell will miss. Drops: Black Pearl (worth 75 gold), Smelling Salts Tangleweed A Type: Plant Level: 25 Health: 190/285 Special I: Entangled – Causes the bound-effect to all opponents for the rest of the battle unless the effect is remedied or the Tangleweed is defeated. Used only if none of the opponents are bound. Special II: Absorb – Transfer 10 health from all bound opponents to self, regardless of row or SP. Drops: Health Core Tangleweed B Type: Plant Level: 25 Health: 190/285 Special I: Entangled – Causes the bound-effect to all opponents for the rest of the battle unless the effect is remedied or the Tangleweed is defeated. Used only if none of the opponents are bound. Special II: Absorb – Transfer 10 health from all bound opponents to self, regardless of row or SP. Drops: Health Core Tangleweed C Type: Plant Level: 25 Health: 178/285 Special I: Entangled – Causes the bound-effect to all opponents for the rest of the battle unless the effect is remedied or the Tangleweed is defeated. Used only if none of the opponents are bound. Special II: Absorb – Transfer 10 health from all bound opponents to self, regardless of row or SP. Drops: Health Core Tangleweed D Type: Plant Level: 25 Health: 174/285 Special I: Entangled – Causes the bound-effect to all opponents for the rest of the battle unless the effect is remedied or the Tangleweed is defeated. Used only if none of the opponents are bound. Special II: Absorb – Transfer 10 health from all bound opponents to self, regardless of row or SP. Drops: Health Core Party: Namyrra Uq (Quarryman) 1337 years old female Fenarian Sorcerer *Hastened* *Lucky* Level 29.33 *Immune to Sealing* Power Bonus: 0 Defense: 10 Health: 21/36 Ether: 30/44 Gold: 539 GP: 49 Equipment: Empyreal Staff (WP:15; Wind elemental), Fanged Helm (SP:5, headwear), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, bodywear),Ethereal Cloak (SP:2, Max. Ether +4, backwear) Inventory: Staff of the Necromancer (WP:12; damages undead; +1 level to raised undead; staff), Gold Dragon Crown (+6 max ether, immunity to lightning and stunned), Seductive Perfume (adds Enamored effect to all attacks), Oriental Crossbow (WP:7, Crossbow), Jade Lamp of Summoning (summons Mediq), Nocturne Flute (WP:6, asleep effect, instrument), Soul Cage (doomed-effect to all combatants), Amethyst (Darkness), Opal (Ice), Emerald (Wood), Topaz (Lightning), Garnet (Earth), Diamond (Light), Ruby (Fire), Sapphire (Wind), Aquamarine (Water), Scroll of Blindness, Scroll of Sealing, Scroll of Sleep, Scroll of Confusion,Scroll of Inspiration, 5x Potions, 3 Grand Potions, Tonic, 3 Ether Cores, 2 Remedies, Phoenix Essence, Milk (restores 15 health and 15 ether upon consumption), 3 Meads, 4 Smelling Salts, 5 Nostrums, 5x Venom, 3x Smoke Bombs, Holy Bomb, 4 Water Bombs, Flash Bomb, Skeleton Decoy, 4x Bone, Bedroll Skrall (Waterbrick Down) ***Party Leader*** 80 year old Male Ogre Hunter Level 28.33 *Favors Bestial and Aquatic enemies* *Immune to Fragile* *Encouraged* Power Bonus: +2 WP, +4 against beasts Defense: 8 Health: 42/42 Gold: 3 GP: 45 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts, fire- and lightning-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear) Inventory: Composite Bow (WP:11, ignores SP, darkness-elemental; bow), Precision Bow (WP: 6, AIM's become HIT's), Wooden Shield (SP:5, grants immunity to wood-elemental attacks), Lucky Doubloon (Grants "Special Guard"), 9x Smoke Bomb, Fire Bomb, Water Bomb, Potion, 2 Grand Potions, Remedy, Phoenix Essence, 5x Venom, 6x 2 Smelling Salts, Minimizing Dust, Grand Zoot's Cookie, Topaz, 4x Bone En Sabah Nur (Jebediahs) 30 year old male human Sage Level 22.66 *Immune to Lucky and Petrified* Power Bonus: 5 (for spells only) Defense: 1 Health: 42/42 Ether: 28/28 Gold: 3 GP: 45 Equipment: Quarterstaff (WP:12/16 against humanoids; staff) Traveler's Cloak (SP: 1), "No Luck" Spellbound Gloves (Immune: Lucky, +5 spellpower),Snake Eye Charm (immune to petrified; accessory) Inventory: Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Wooden Shield (SP:5, grants immunity to wood-elemental attacks), Fire Amulet (Accessory, Makes physical attacks do double damage to all enemies that are weak to fire), Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire),Scroll of Confusion, 6 Potions, Grand Potion, 2x Tonic, Grand Tonic, 2 Phoenix Essences, 2x Venom, 2 Remedies, Smoke Bomb, 2 Deadly Venoms, 4 Meads, 2 Ice Bombs, 2x Fire Bomb, Lightning Bomb, 6 Water Bombs, 2 Floral Bombs, 2 Holy Bombs, Garnet Lamp of Summoning, Bedroll, Magnifying Glass, 10x Bone Alexis Fenral (Masked Builder) 20 year old female elven Harlot Level 32.75 *Immune to Fragile and Blinded* *Counterstriking* *Inspired* Power Bonus: 0 Defense: 3 Health: 113/122 Gold: 350 GP: 49 Equipment: Cat-o'-Nine-Tails (WP:18, damage divided between all enemies, Suitable For Rouges), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Counterstrike Gloves Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental, causes burned-effect (5 damage per round),effective: 2 battles remaining), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, 3 Remedies, 2 Somas, 4 Water Bombs, Lightning Bomb, 2x Fire Bomb, Smoke Bomb, 3x Venom, Health Core, 3x Potion, Grand Potion, 2x Phoenix Essence, 5 Nostrums, 7 Meads, 7 Remedies, 7 Grand Potions, Skeleton Decoy, 9x Bone Hoke Ablesword (UsernameMDM) Mystic Knight Level 25.33 *Damage Undead* *Counterstriking* *Immune to Fragile, Blinded, and Sealed* *Inspired* Power Bonus: 0 Defense: 21 Health: 90/90 Ether: 0/24 Gold: 178 GP: 45 Equipment: Vintul (WP: 15; greatsword), Steel Buckler (SP: 14), Warrior's Treads (SP:2, Health +1), Sealed Heavy Armour of Brilliance (Bodywear, SP:5, Immune: fragile, blinded, sealed effects), Counterstrike Gloves Inventory: Cultist Hat (damage vs undead), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Scroll of Frailty, Scroll of Weakening, 4 Potions, 2 Grand Potions, Remedy, 2x Phoenix Essence, Mead, 2x Nostrum, Tonic, 2x Ether Core, Dragon Scale, Grand Zoot Cookie,Grating Stone, Zoot's Plaything (Special 3/4 Edition), 4 Water Bombs, 2x Smoke Bomb, 2x Venom, Bedroll, Pickaxe, Shovel, 4x Bone Stigveladi ("Amma") Kötturin (PsyKater) 247 years old dwarven Mage Level 16 Power Bonus: 0 Defense: 1 Health: 23/23 Ether: 20/20 Gold: 3 GP: 46 Equipment: Stealth Dagger (WP: 12; dagger), Lover's Ring (Accessory, +2 HP), Leather Cap (SP:1; headwear) Inventory: Dwarven Broomstick (WP: 3), Fragment of an Opal (Gem; Ice), Cat Statuette (Accessory, "Grettir", +1 HP), Bedroll, 2 Grand Potions, 6x Potion, 3x Tonic, 2x Grand Tonic, 3 Remedies, 2x Mead, Smelling Salts, Nostrum, 4x Venom, 4 Water Bombs, Fire Bomb, Skeleton Decoy, 4x Bone Quote
Quarryman Posted July 3, 2013 Posted July 3, 2013 OoC: Jimbee, you need new dice. "Ouch! Good think you're around Nur, else I'd be done for!" Namyrra summons Mediq to heal her, and prepares for another Lightning spell at Gloom Widow B from the back row. Stigveladi repeats spell against Shy Shell B. Quote
Jebediahs Posted July 3, 2013 Posted July 3, 2013 OoC: Do spellbound gloves not apply to SHIELD rolls? :( Ah...yes. Much less stressful on me when bouncing my magic off another's. "Yes well, hiding here in the back behind all of you gave me the time to prepare the spell. :)" En Sabah Nur casts a lightning spell at Shy Shell A from the back row. Quote
Waterbrick Down Posted July 3, 2013 Posted July 3, 2013 Skrall picked himself up off the ground before reloading and firing again. "Pretty quick for such a big feller, isn't he?" Battle Order: Hoke Alexis Skrall Namyrra Stigveladi Nur Quote
JimBee Posted July 3, 2013 Posted July 3, 2013 QM Note: Sorry Jeb, forgot again! 10 and 5 dmg added to the appropriate enemies. Also, last round I made a mistake with Alexis' damage: she should have dealt 144; fixed this round. Results of Round 2 of Broken Bridge Brawl: >Hole vs. Gloom Widow A - Spellspin of Lightning (8 hits, 15+25 x2=80 lightning dmg to Aquaphant, Shy Shells, Gloom Widows, 40 to Tangleweeds A and B) >Alexis vs. Gloom Widow C - Kiss & Make Up (2x20 +32 x4 /2=144 +72 from last round ice/lightning/darkness dmg, enamored for 3 rounds) >Skrall vs. Aquaphant - Hit (11+2+4+28 x4 x3 x3 x2=3240 lightning/fire dmg, KO'd) >Namyrra summons Mediq (29 health restored, -5 ether) >Namyrra vs. Gloom Widow B - Special Damage Special Damage (Weeping Thread: 33/2-10=6 water dmg, weakened for 3 rounds) >Stigveladi vs. Shy Shell B - Spell (12+16=28 ice dmg, -1 ether) >Nur vs. Shy Shell A - Spell (12+22 x2 +10=78 lightning dmg, -1 ether) Tangleweed A vs. Hoke - Free Hit (25 /2 -21=0 dmg) >Hoke counterstrikes for 12 dmg Tangleweed B vs. Alexis - Free Hit (25/2 -3=9 dmg) >Alexis counterstrikes for 16 dmg Tangleweed C vs. Skrall - Free Hit (25/2 -8=4 dmg) Tangleweed D vs. Namyrra - Free Hit (25/2 -10=2 dmg) Hoke performs a Spellspin of lightning, which shocks most of the enemies residing in the river water. Alexis continues her assault on Gloom Widow C, who cannot seem to take its eight eyes off of her. Skrall gets his revenge on the Aquaphant and sends it into oblivion with a precise and calculated shot. A single bolt bores a hole straight between the charging beast's eyes, with a force so great that it stops the mammoth's movement immediately. Namyrra gets a reminder from the last battle's spiders, but Nur and Amma follow up with ice and lightning spells. Enemies: Gloom Widow A Type: Vermin/Aquatic Level: 33 Health: 449/663 Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target. Drops: 8 Water Bombs Gloom Widow B Type: Vermin/Aquatic Level: 33 Health: 449/663 Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target. Drops: 8 Water Bombs Gloom Widow C *Enamored with Alexis for 3 rounds* Type: Vermin/Aquatic Level: 33 Health: 161/663 Special: Weeping Thread – Causes 33 water-elemental damage and the weakened-effect to the target. Drops: 8 Water Bombs Shy Shell A Type: Aquatic Level: 17 Health: 120/384 Special: Shelter – The next attack against the Shy Shell will miss. Drops: Black Pearl (worth 75 gold), Smelling Salts Shy Shell B Type: Aquatic Level: 17 Health: 170/384 Special: Shelter – The next attack against the Shy Shell will miss. Drops: Black Pearl (worth 75 gold), Smelling Salts Tangleweed A Type: Plant Level: 25 Health: 138/285 Special I: Entangled – Causes the bound-effect to all opponents for the rest of the battle unless the effect is remedied or the Tangleweed is defeated. Used only if none of the opponents are bound. Special II: Absorb – Transfer 10 health from all bound opponents to self, regardless of row or SP. Drops: Health Core Tangleweed B Type: Plant Level: 25 Health: 134/285 Special I: Entangled – Causes the bound-effect to all opponents for the rest of the battle unless the effect is remedied or the Tangleweed is defeated. Used only if none of the opponents are bound. Special II: Absorb – Transfer 10 health from all bound opponents to self, regardless of row or SP. Drops: Health Core Tangleweed C Type: Plant Level: 25 Health: 178/285 Special I: Entangled – Causes the bound-effect to all opponents for the rest of the battle unless the effect is remedied or the Tangleweed is defeated. Used only if none of the opponents are bound. Special II: Absorb – Transfer 10 health from all bound opponents to self, regardless of row or SP. Drops: Health Core Tangleweed D Type: Plant Level: 25 Health: 174/285 Special I: Entangled – Causes the bound-effect to all opponents for the rest of the battle unless the effect is remedied or the Tangleweed is defeated. Used only if none of the opponents are bound. Special II: Absorb – Transfer 10 health from all bound opponents to self, regardless of row or SP. Drops: Health Core Party: Namyrra Uq (Quarryman) 1337 years old female Fenarian Sorcerer *Hastened* *Lucky* *Weakened for 3 rounds* Level 29.33 *Immune to Sealing* Power Bonus: 0 Defense: 10 Health: 28/36 Ether: 25/44 Gold: 539 GP: 49 Equipment: Empyreal Staff (WP:15; Wind elemental), Fanged Helm (SP:5, headwear), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, bodywear),Ethereal Cloak (SP:2, Max. Ether +4, backwear) Inventory: Staff of the Necromancer (WP:12; damages undead; +1 level to raised undead; staff), Gold Dragon Crown (+6 max ether, immunity to lightning and stunned), Seductive Perfume (adds Enamored effect to all attacks), Oriental Crossbow (WP:7, Crossbow), Jade Lamp of Summoning (summons Mediq), Nocturne Flute (WP:6, asleep effect, instrument), Soul Cage (doomed-effect to all combatants), Amethyst (Darkness), Opal (Ice), Emerald (Wood), Topaz (Lightning), Garnet (Earth), Diamond (Light), Ruby (Fire), Sapphire (Wind), Aquamarine (Water), Scroll of Blindness, Scroll of Sealing, Scroll of Sleep, Scroll of Confusion,Scroll of Inspiration, 5x Potions, 3 Grand Potions, Tonic, 3 Ether Cores, 2 Remedies, Phoenix Essence, Milk (restores 15 health and 15 ether upon consumption), 3 Meads, 4 Smelling Salts, 5 Nostrums, 5x Venom, 3x Smoke Bombs, Holy Bomb, 4 Water Bombs, Flash Bomb, Skeleton Decoy, 4x Bone, Bedroll Skrall (Waterbrick Down) ***Party Leader*** 80 year old Male Ogre Hunter Level 28.33 *Favors Bestial and Aquatic enemies* *Immune to Fragile* *Encouraged* Power Bonus: +2 WP, +4 against beasts Defense: 8 Health: 38/42 Gold: 3 GP: 45 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts, fire- and lightning-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear) Inventory: Composite Bow (WP:11, ignores SP, darkness-elemental; bow), Precision Bow (WP: 6, AIM's become HIT's), Wooden Shield (SP:5, grants immunity to wood-elemental attacks), Lucky Doubloon (Grants "Special Guard"), 9x Smoke Bomb, Fire Bomb, Water Bomb, Potion, 2 Grand Potions, Remedy, Phoenix Essence, 5x Venom, 6x 2 Smelling Salts, Minimizing Dust, Grand Zoot's Cookie, Topaz, 4x Bone En Sabah Nur (Jebediahs) 30 year old male human Sage Level 22.66 *Immune to Lucky and Petrified* Power Bonus: 5 (for spells only) Defense: 1 Health: 42/42 Ether: 27/28 Gold: 3 GP: 45 Equipment: Quarterstaff (WP:12/16 against humanoids; staff) Traveler's Cloak (SP: 1), "No Luck" Spellbound Gloves (Immune: Lucky, +5 spellpower),Snake Eye Charm (immune to petrified; accessory) Inventory: Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Wooden Shield (SP:5, grants immunity to wood-elemental attacks), Fire Amulet (Accessory, Makes physical attacks do double damage to all enemies that are weak to fire), Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire),Scroll of Confusion, 6 Potions, Grand Potion, 2x Tonic, Grand Tonic, 2 Phoenix Essences, 2x Venom, 2 Remedies, Smoke Bomb, 2 Deadly Venoms, 4 Meads, 2 Ice Bombs, 2x Fire Bomb, Lightning Bomb, 6 Water Bombs, 2 Floral Bombs, 2 Holy Bombs, Garnet Lamp of Summoning, Bedroll, Magnifying Glass, 10x Bone Alexis Fenral (Masked Builder) 20 year old female elven Harlot Level 32.75 *Immune to Fragile and Blinded* *Counterstriking* *Inspired* Power Bonus: 0 Defense: 3 Health: 104/122 Gold: 350 GP: 49 Equipment: Cat-o'-Nine-Tails (WP:18, damage divided between all enemies, Suitable For Rouges), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Counterstrike Gloves Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental, causes burned-effect (5 damage per round),effective: 2 battles remaining), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, 3 Remedies, 2 Somas, 4 Water Bombs, Lightning Bomb, 2x Fire Bomb, Smoke Bomb, 3x Venom, Health Core, 3x Potion, Grand Potion, 2x Phoenix Essence, 5 Nostrums, 7 Meads, 7 Remedies, 7 Grand Potions, Skeleton Decoy, 9x Bone Hoke Ablesword (UsernameMDM) Mystic Knight Level 25.33 *Damage Undead* *Counterstriking* *Immune to Fragile, Blinded, and Sealed* *Inspired* Power Bonus: 0 Defense: 21 Health: 90/90 Ether: 24/24 Gold: 178 GP: 45 Equipment: Vintul (WP: 15; greatsword), Steel Buckler (SP: 14), Warrior's Treads (SP:2, Health +1), Sealed Heavy Armour of Brilliance (Bodywear, SP:5, Immune: fragile, blinded, sealed effects), Counterstrike Gloves Inventory: Cultist Hat (damage vs undead), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Scroll of Frailty, Scroll of Weakening, 4 Potions, 2 Grand Potions, Remedy, 2x Phoenix Essence, Mead, 2x Nostrum, Tonic, 2x Ether Core, Dragon Scale, Grand Zoot Cookie,Grating Stone, Zoot's Plaything (Special 3/4 Edition), 4 Water Bombs, 2x Smoke Bomb, 2x Venom, Bedroll, Pickaxe, Shovel, 4x Bone Stigveladi ("Amma") Kötturin (PsyKater) 247 years old dwarven Mage Level 16 Power Bonus: 0 Defense: 1 Health: 23/23 Ether: 19/20 Gold: 3 GP: 46 Equipment: Stealth Dagger (WP: 12; dagger), Lover's Ring (Accessory, +2 HP), Leather Cap (SP:1; headwear) Inventory: Dwarven Broomstick (WP: 3), Fragment of an Opal (Gem; Ice), Cat Statuette (Accessory, "Grettir", +1 HP), Bedroll, 2 Grand Potions, 6x Potion, 3x Tonic, 2x Grand Tonic, 3 Remedies, 2x Mead, Smelling Salts, Nostrum, 4x Venom, 4 Water Bombs, Fire Bomb, Skeleton Decoy, 4x Bone Quote
Quarryman Posted July 3, 2013 Posted July 3, 2013 "Bah, this isn't working." Ice spells at Gloom Widows A and B from the back row Stigveladi repeats Quote
UsernameMDM Posted July 3, 2013 Posted July 3, 2013 Hoke's armor, sword and shield cackle as the last fingers of electricity fade. He grips is topaz again, hoping to devastate the rest of the enemies. Repeat. Quote
Masked Builder Posted July 3, 2013 Posted July 3, 2013 Alexis continues to wear her target down. Quote
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