Flipz Posted September 19, 2012 Posted September 19, 2012 (edited) When enemies fall, Cronk will bash amulet in attempt to destroy amulet. "Bal, Roderick is down. Please focus on the General instead. Cronk, stay your blade." Arthur says quickly. "We'd best handle that item with care. What if the Fragment of Ennoc inside it were released into our world instead of being sent back to the spiritual realm? No, we must do this delicately, through the expenditure of Ether. When the time comes, focus as intently as you can upon Ennoc. I will attempt to use that focus to rejoin the Fragment to the God from whence it came." Once the General is defeated, Arthur will carefully, and without physically touching the Amulet, expend as much Ether as necessary to banish the Fragment of Ennoc from the Amulet without physically harming the artifact. If he runs out of Ether in the process, he will drink his Grand Tonic (if he hasn't done so already). Edited September 19, 2012 by Flipz Quote
Peppermint_M Posted September 19, 2012 Posted September 19, 2012 "One more solid hit and the shard and holder fall! I will take this godling for one last dance! Sasha, concentrate on the bag of bones this round!" Quote
Masked Builder Posted September 19, 2012 Posted September 19, 2012 Alexis grins excitedly as she lands two huge hits to the General. "Perfect, let's continue our attack Skorpio!" Quote
Scorpiox Posted September 19, 2012 Posted September 19, 2012 Haldor clubbed heavily onto Ennoc's General from the front row, using his Heavy Metal Rod. It was nearly over. "No, Arthur, do not lay a spell on that amulet until the battle is won. We cannot afford for you to be messing with powerful forces while we still fight on, we will decide what to do with that thing once this general falls for last." "He is right, Arthur, do not attempt such a dangerous task while this foe still lives. I will continue with my healing guard for now, while the others bring down this Last General of Ennoc." Quote
CorneliusMurdock Posted September 19, 2012 Posted September 19, 2012 Arthur, Cronk can see Roderick standing right there. Quote
Flipz Posted September 19, 2012 Posted September 19, 2012 (edited) "Oh." "In that case, I'll send a Darkness Spell at Roderick instead." "Haldor, fear not; I don't plan to purge the Amulet until after the battle is won. I would appreciate getting the chance to strike early in the Round, though, if you wouldn't mind. " Edited September 19, 2012 by Flipz Quote
Zepher Posted September 20, 2012 Author Posted September 20, 2012 Round Four Gray Battle Cronk v. General - Special Damage (Cursed and Fragile) [No Special Guard] Tesni v. Roderick - Special Damage (Splinter out next round) Arthur v. Roderick - Critical Hit Miss ([([9x2]+17)x2x2x2]-5=275) (1 ether) Alexis v. General - Critical Hit ([([11x2]+22)x2]x2=176) (1 ether) Scorpius v. General - (22x2=44) Sasha v. Roderick - Hit Bal retrieves dagger Triad does nothing Alexis v. General - Shield Haldor v. General - Critical Hit Gray does nothing Other Haldor - Cursed (-3 max. health) McColt - Attempts Nothing The battle continues. The General deals one more blow to Cronk before he falls to Alexis, and Arthur pierces Roderick's armor and chest with a darkness spell. The mage moves forward to take the Amulet... but Roderick does not fall. Blood drips out of his body at an alarming rate, but his eyes glow brightly... so brightly... a brightness unlike any other. A brightness indescribable. A burning brightness. His voice sears the brains of the heroes. White light warps their vision. Foolish mortals. You cannot kill a God. I am Ennoc. I am the lord of Light. Be illuminated. The battle... is not over. The Enemies Ennoc’s Splinter *Immune to Negative Effects* *Lucky* *Blessed* *Hastened* Level 50 Ancient Health: 1250/1250 Special Damage: The Light – Ennoc’s Splinter calls forth its brightness, Blinding all the heroes. The hero targeting the Splinter is Cursed, Fragile, and Jinxed. Drops: Amulet of Gods, Splinter of Ennoc The Party Haldor Skovgaard Level 19 1/2 Shaman *Immune to Weakened* *Encouraged* *Cursed* *Fragile* Power: 29 Defense: 4 Health: 33/33 (-3) Ether: 23/27 Gold: 50 (Owed 50 from Elgar Gligin (Jedi Master Brick), (Owes 33 to Dyric Rone (The Legonater) Equipment: Bear Claw Gloves (WP:8, SP:+2), Ethereal Cloak (SP:+2, +4 Ether), Pugilist's Gloves (+2 Power, Weakened Immunity). Inventory: Heavy Metal Rod (WP:12, Light and Water elemental), Paper Doll (Hexed immunity), Scroll of Blindness (Blinded effect), Shovel, Pickaxe, Diamond of Thoric, Bluehood's Aquamarine, Emerald Lamp of Summoning, Health Core, Potion (x3), Remedy x2, Mead, Phoenix Essence, Zoot's Plaything Bal (Actions dictated by Cronk) Level 11 Rogue *Hastened* *Encouraged* Power: 16 Health: 18/18 Gold: 12 Equipped: Honor & Glory (Duel-Daggers, WP: 5, user is permanently hastened) Inventory: Potion x2, Emerald, Garnet, Throwing Dagger (WP: 2) Arthur Justus Regulus VII Level 17 Sorcerer*Immune to Sealed* *Lucky* *Encouraged* Power: 26 Health: 27/27 Ether: 13/27 Defense: 3 Gold: 139 (Owes 4 44 124 Gold to Alf (Bricksandparts) and 50 gold to Bartholomew Docken (Brickdoctor) debt entrusted to Boomingham) Equipment: Cat-o'-Nine-Tails (WP:9; damage divided between all enemies, suitable for rogues), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin) Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Bedroll, Telescope, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Shovel, Grand Tonic, Holy Bomb, Remedy Sasha (Actions dictated by Tesni) Level 18 Barbarian *Encouraged* Power: 32 Health: 25/25 Gold: 0 Equipped: Axe of Ilrion (WP: 14, Fire Ice Elemental) Inventory: Mead, Potion Triad (Actions dictated by Arthur) Level 22 1/3 Ranger Power: 37 (43) Health: 28/28 Gold: 0 Equipped: Acerpusculum Blade (Acerpusculum Shuriken) (WP: 15 [21, Retrievable], suitable for rangers/rouges), Cowl of the Acerpusculum (Headwear, User is Immune to Status Effects) Inventory: None Skorpio (controlled by Masked Builder) Element: Darkness Power: 22 Alexis Fenral Level 22 2/3 *Hastened* *Immune to Fragile* *Encouraged* Power: 33 Defense: 3 Health: 35/35 Ether: 9/23 Gold: 142 GP: 3 Equipment: Mockthril Longbow (WP:11, ranged), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Flute of the Magi (WP:3, asleep-effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a successful hit), Opal (Ice), Topaz (Lightning), Ruby (Fire), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Tonic, Grand Tonic, Milk, 2 Meads, Nostrum, Venom, Smoke Bomb, Fire Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Potion, Holy Bomb, 2 Remedies Spirits: Skorpios (Amethyst), Ocven the Ice Dragon (Opal), Shalma the Thunderbird (Topaz), Sarp Zarra (Aquamarine), Mandy (Ruby), ???? (Diamond) Cronk Level 23 2/3 Paladin *Encouraged* *Cursed* *Fragile* Power: 35 Defense: 14 Health: 43/43 Ether: 8/26 Gold: 90 Equipment: Beast Skewer (Lance; WP: 12, Ice), Ennoc's Blessing (Shield, SP: 8), Elaborate Helmet (SP: 2), Paladin's Armour (Suitable for Paladins, +4 SP, +2 Max Ether) Inventory: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Sword of Bashing (Longsword; WP:5), Healing Staff (WP: 5; healing effect), Heavy Armor (SP:6, Power -6), Blacksmith Writ, Bedroll, Phoenix Essence, Holy Bomb, Remedy Tesni Hightribe Level 25 1/3 Berserker *Encouraged* Power: 36 Defence: 11 Health: 45/45 Gold: 655 Equipped: Cysgodion (WP: 11, Darkness, greatsword), Bone Claws (WP:3, SP:2), Mockthril Shield (SP:5), Dragon Bone Armor (SP:4)(+2 max health) Inventory: Mellt (Warhammer, Lightning, Ice (WP:10), Dryw ar Zoot (WP:14, Light, longsword), Spiked Club (WP:8), Cryfder (WP:6), Emerald (Wood), 2 Potions, 3 Remedies, 2 Phoenix Essences, 2 Meads, 5 Venoms, Nostrum, Smoke Bomb, Minimizing Dust, Holy Bomb Gray Wizard Level 27 Cleric *Too Weak For Physical Attacks* (Actions dictated by Haldor) *Encouraged* Power: 39 Health: 35/35 Ether: 3/31 Gold: 0 Equipped: Old Stone Staff (WP: 12, Light Elemental) Inventory: None Quote
Peppermint_M Posted September 20, 2012 Posted September 20, 2012 (OoC: So, Ancient means it is not light or dark and thus it is better to use Dryw for higher damage?) Cysgodion thrummed, Tesni set a grim smile and swapped blades from Cysgodion to Dryw and prepared to attack. "Does anyone have plans to stop the power of this shard?" Quote
Zepher Posted September 20, 2012 Author Posted September 20, 2012 OoC: Sorry, guess it was unfair to assume you'd know the unlisted type of Ancient. Here is the type's introduction. Quote
Masked Builder Posted September 20, 2012 Posted September 20, 2012 Alexis pulls out her bow and shoots two arrows at Ennoc's Splinter, as Skoripo attacks him too. Quote
CorneliusMurdock Posted September 20, 2012 Posted September 20, 2012 Splinter, Cronk does not seek to destroy but rather reunite Splinter with true Ennoc. Cronk will take breather and use Remedy on self. Bal: Now this is a fight. Songs will be sung of this day. I will hold nothing back and trust that fortune favors the bold! I will slice and dice the Splinter twice from the from the front row. Quote
Peppermint_M Posted September 20, 2012 Posted September 20, 2012 Tesni hefted Dryw and thrust it at the shard, "Sasha, let's see if we can get this bloke seperated so you can give him a good thrashing!" Sash and Tesni both attack the shard from the front row. Quote
Scorpiox Posted September 20, 2012 Posted September 20, 2012 Haldor uncorked a remedy "And on this day, we slew the shard of a God. May all have mercy upon us, and what was it that old Freddie used to say? 'Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes into you.' Good old Freddie, shame he isn't here to see this day." "I put myself on healing standby, and my luck is with you all." Battle Order: Cronk Tesni Skorpio Alexis Sasha Arthur Alexis Bal Triad Haldor Gray Quote
Flipz Posted September 20, 2012 Posted September 20, 2012 Arthur casts a Darkness spell at Ennoc's Splinter from the Back Row, as Triad throws her shuriken from the Back Row. OOC: Oh god, Roedrick's Lucky AND Special Damage causes Jinxed? We're toast. >_< Quote
Zepher Posted September 21, 2012 Author Posted September 21, 2012 (edited) OoC: Please note for this battle, effects such as "Lucky" and "Jinxed" will both remain on a player, and not cancel out. That way, you may remedy yourself and return to being lucky. Please also note that because of this, you may be "jinxed" twice, resulting in the actual jinxed effect. One remedy will fix both jinxed. It sounds over complicated, but trust me, it is beneficial to you guys, and only a headache for me! Round Five Gray Battle Cronk uses Remedy Tesni v. Shard - Critical Hit Special Damage (Tesni is made Jinxed, Cursed, and Fragile) Skorpio - 22 Damage Dealt Alexis - Aim Damage ([50/2]-3=22) Sasha - Hit Special Damage (Sasha is made Jinxed, Cursed, and Fragile) Arthur - Hit (26x2=52) Alexis - Damage Aim ([50/2]-3=22) Bal - Shield Special Damage (Bal is made Jinxed, Cursed, and Fragile) Bal - Critical Hit Miss Triad - Critical Hit Hit (43) Haldor uses Remedy Gray does nothing Free Hit Shard (Hastened) v. Cronk - ([50/2]-14=11) Other Shard regains 3 health McColt - Attempts Nothing (Scorpiox.... McColt could really be helping out your team if you'd use him...) The battle continues. The Shard shoots a blinding beam of light out of it's glowing eyes that pierces Tesni, Sasha, and Bal. Alexis commands Skorpio to pierce the side of the God, but even as her summon does so, a strange shimmer ghost of light flies forward and envelops Alexis before dissipating. Alexis falls unresponsive to the floor. Triad's enormous Shuriken rams against Roderick's armor, which is starting to shred, revealing more and more light beams. Arthur too hits the enemy with a spell as Cronk and Haldor gulp down remedies. McColt and the Gray Wizard look on, both stoic, both waiting their turn. The Enemies Ennoc’s Splinter *Immune to Negative Effects* *Lucky* *Blessed* *Hastened* Level 50 Ancient Health: 1136/1250 Special Damage: The Light – Ennoc’s Splinter calls forth its brightness, Blinding all the heroes. The hero targeting the Splinter is Cursed, Fragile, and Jinxed. Drops: Amulet of Gods, Splinter of Ennoc The Party Haldor Skovgaard Level 19 1/2 Shaman *Immune to Weakened* *Encouraged* Power: 29 Defense: 4 Health: 33/33 (-3) Ether: 23/27 Gold: 50 (Owed 50 from Elgar Gligin (Jedi Master Brick), (Owes 33 to Dyric Rone (The Legonater) Equipment: Bear Claw Gloves (WP:8, SP:+2), Ethereal Cloak (SP:+2, +4 Ether), Pugilist's Gloves (+2 Power, Weakened Immunity). Inventory: Heavy Metal Rod (WP:12, Light and Water elemental), Paper Doll (Hexed immunity), Scroll of Blindness (Blinded effect), Shovel, Pickaxe, Diamond of Thoric, Bluehood's Aquamarine, Emerald Lamp of Summoning, Health Core, Potion (x3), Remedy, Mead, Phoenix Essence, Zoot's Plaything Bal (Actions dictated by Cronk) Level 11 Rogue *Hastened* *Encouraged* *Cursed* *Fragile* *Jinxed* Power: 16 Health: 18/18 Gold: 12 Equipped: Honor & Glory (Duel-Daggers, WP: 5, user is permanently hastened) Inventory: Potion x2, Emerald, Garnet, Throwing Dagger (WP: 2) Arthur Justus Regulus VII Level 17 Sorcerer*Immune to Sealed* *Lucky* *Encouraged* Power: 26 Health: 27/27 Ether: 13/27 Defense: 3 Gold: 139 (Owes 4 44 124 Gold to Alf (Bricksandparts) and 50 gold to Bartholomew Docken (Brickdoctor) debt entrusted to Boomingham) Equipment: Cat-o'-Nine-Tails (WP:9; damage divided between all enemies, suitable for rogues), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin) Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Bedroll, Telescope, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Shovel, Grand Tonic, Holy Bomb, Remedy Sasha (Actions dictated by Tesni) Level 18 Barbarian *Encouraged* *Cursed* *Fragile* *Jinxed* Power: 32 Health: 25/25 Gold: 0 Equipped: Axe of Ilrion (WP: 14, Fire Ice Elemental) Inventory: Mead, Potion Triad (Actions dictated by Arthur) Level 22 1/3 Ranger Power: 37 (43) Health: 28/28 Gold: 0 Equipped: Acerpusculum Blade (Acerpusculum Shuriken) (WP: 15 [21, Retrievable], suitable for rangers/rouges), Cowl of the Acerpusculum (Headwear, User is Immune to Status Effects) Inventory: None Alexis Fenral Level 22 2/3 *Hastened* *Immune to Fragile* *KO'd* Power: 33 Defense: 3 Health: 0/35 Ether: 9/23 Gold: 142 GP: 3 Equipment: Mockthril Longbow (WP:11, ranged), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Flute of the Magi (WP:3, asleep-effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a successful hit), Opal (Ice), Topaz (Lightning), Ruby (Fire), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Tonic, Grand Tonic, Milk, 2 Meads, Nostrum, Venom, Smoke Bomb, Fire Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Potion, Holy Bomb, 2 Remedies Spirits: Skorpios (Amethyst), Ocven the Ice Dragon (Opal), Shalma the Thunderbird (Topaz), Sarp Zarra (Aquamarine), Mandy (Ruby), ???? (Diamond) Cronk Level 23 2/3 Paladin *Encouraged* Power: 35 Defense: 14 Health: 32/43 Ether: 8/26 Gold: 90 Equipment: Beast Skewer (Lance; WP: 12, Ice), Ennoc's Blessing (Shield, SP: 8), Elaborate Helmet (SP: 2), Paladin's Armour (Suitable for Paladins, +4 SP, +2 Max Ether) Inventory: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Sword of Bashing (Longsword; WP:5), Healing Staff (WP: 5; healing effect), Heavy Armor (SP:6, Power -6), Blacksmith Writ, Bedroll, Phoenix Essence, Holy Bomb Tesni Hightribe Level 25 1/3 Berserker *Encouraged* *Cursed* *Fragile* *Jinxed* Power: 36 Defence: 11 Health: 45/45 Gold: 655 Equipped: Cysgodion (WP: 11, Darkness, greatsword), Bone Claws (WP:3, SP:2), Mockthril Shield (SP:5), Dragon Bone Armor (SP:4)(+2 max health) Inventory: Mellt (Warhammer, Lightning, Ice (WP:10), Dryw ar Zoot (WP:14, Light, longsword), Spiked Club (WP:8), Cryfder (WP:6), Emerald (Wood), 2 Potions, 3 Remedies, 2 Phoenix Essences, 2 Meads, 5 Venoms, Nostrum, Smoke Bomb, Minimizing Dust, Holy Bomb Gray Wizard Level 27 Cleric *Too Weak For Physical Attacks* (Actions dictated by Haldor) *Encouraged* Power: 39 Health: 35/35 Ether: 3/31 Gold: 0 Equipped: Old Stone Staff (WP: 12, Light Elemental) Inventory: None Edited September 21, 2012 by Zepher Quote
Flipz Posted September 21, 2012 Posted September 21, 2012 "McColt, if you could try to increase Cronk's Luck, I think we'll be in a much better place; that way if he heals someone, there's a good chance we could see his Angel. Haldor would be another good choice, though, since he'd be damaging the Splinter at the same time he healed an ally. Also, we...we might want to wait before reviving Alexis; her Hastening will work to her peril this fight. Let's wait until the Splinter is closer to defeat so she has a better chance at making it out conscious." Worried, but not wanting to show it, Arthur pours his energy into another Darkness Spell from the Back Row. OOC: Would it be possible for us to Remedy the Splinter to remove one of its effects? Also, battle description is messed up. Quote
CorneliusMurdock Posted September 21, 2012 Posted September 21, 2012 If Tesni will use Essence on Alexis, Cronk will save Cronk's in case Tesni should fall. This fight not easy. Bal- Fight should never be easy. Songs and stories are not made about sure things. I will use my potion on you, Cronk. Then I will hope for the best and slice up the Shard from the front row. Cronk thanks Bal and hopes that Bal will overcome great odds. Cronk will stick to back row and bash Shard. Cronk will try diplomacy.... Shard! It is not too late for redemption for shard as well. As a part of Ennoc, Shard would be welcomed back for joining again. Shard is not Ennoc. Shard is not whole. Shard was not meant to exist away from Ennoc. And Ennoc is not whole without shard. It would be best for both to be rejoined. Quote
Zepher Posted September 21, 2012 Author Posted September 21, 2012 OOC: Would it be possible for us to Remedy the Splinter to remove one of its effects? Also, battle description is messed up. Knew my job was too easy this round. And you may remedy the Shard to remove any of it's negative effects, as the description of a remedy says. Quote
Peppermint_M Posted September 21, 2012 Posted September 21, 2012 Tesni felt the magic twisting and writhing, ready to do damage. "I agree with Arthur, Cronk... We need to spare Alexis the hurt here. I will revive her when we are ready for a final push." Tesni once again charged to strike the shard. Sasha attacking on the left. Quote
Scorpiox Posted September 21, 2012 Posted September 21, 2012 Haldor whacks Ennoc's Splinter from the front row with his Heavy Metal Rod. Muttering prayers to any Gods who could hear him. "I will continue to heal anyone who is harmed so that we may continue to fight on." "I apologise for my inaction, heroes, blame that idiot Scorpiox I was just preparing myself to assist. I will attempt to cast luck on Cronk." Battle Order: Cronk Tesni Sasha Arthur Bal Triad Bal Haldor Gray Quote
Zepher Posted September 22, 2012 Author Posted September 22, 2012 (edited) Round Six Gray Battle Cronk v. Shard - Special Damage Damage (Cronk is Jinxed, made Fragile, and Cursed) Tesni v. Shard - Hit Special Damage Shield Special Damage (Nothing happens) Sasha v. Shard - Hit Special Damage Special Damage Miss (Nothing happens) Arthur v. Shard - Shield (+50 Gold) Bal uses his potion on Cronk - (10 health) Triad retrieves her Shuriken Bal v. Shard - Shield Damage Shield Critical Hit (100) Haldor v. Shard - Damage Shield (50-2=48) Gray does nothing Free Hit Shard (Hastened) v. Cronk - ([50/2]-14=11) Other Tesni, Sasha: (-3 max. health due to Cursed) Shard regains 3 health McColt - Makes Cronk Lucky! The battle continues! Cronk is struck by another blast of light that clouds his mind and freezes his body. Sasha and Tesni are thrown back by the attack as well, but seem to not sustain anything worse than they already have sustained. Arthur steals some money from the enemy and the brave little Bal gives Cronk a potion before being blasted by a stream of light that leaves him totally unconscious. Haldor lifts his metal rod, ready to avenge his little friend, but for some reason attacks from the front, where he can be taken out with one swipe. The Shard is happy to take him out with a quick flash of light that leaves Haldor with dead white eyes. He falls to the ground. McColt whispers some tactical advice into Cronk's ear, making him lucky. The Enemies Ennoc’s Splinter *Immune to Negative Effects* *Lucky* *Blessed* *Hastened* Level 50 Ancient Health: 1139/1250 Special Damage: The Light – Ennoc’s Splinter calls forth its brightness, Blinding all the heroes. The hero targeting the Splinter is Cursed, Fragile, and Jinxed. Drops: Amulet of Gods, Splinter of Ennoc The Party Haldor Skovgaard Level 19 1/2 Shaman *Immune to Weakened* *KO'd* Power: 29 Defense: 4 Health: 0/33 (-3) Ether: 23/27 Gold: 50 (Owed 50 from Elgar Gligin (Jedi Master Brick), (Owes 33 to Dyric Rone (The Legonater) Equipment: Bear Claw Gloves (WP:8, SP:+2), Ethereal Cloak (SP:+2, +4 Ether), Pugilist's Gloves (+2 Power, Weakened Immunity). Inventory: Heavy Metal Rod (WP:12, Light and Water elemental), Paper Doll (Hexed immunity), Scroll of Blindness (Blinded effect), Shovel, Pickaxe, Diamond of Thoric, Bluehood's Aquamarine, Emerald Lamp of Summoning, Health Core, Potion (x3), Remedy, Mead, Phoenix Essence, Zoot's Plaything Bal (Actions dictated by Cronk) Level 11 Rogue *Hastened* *KO'd* Power: 16 Health: 0/18 Gold: 12 Equipped: Honor & Glory (Duel-Daggers, WP: 5, user is permanently hastened) Inventory: Potion, Emerald, Garnet, Throwing Dagger (WP: 2) Arthur Justus Regulus VII Level 17 Sorcerer*Immune to Sealed* *Lucky* *Encouraged* Power: 26 Health: 27/27 Ether: 13/27 Defense: 3 Gold: 139 (Owes 4 44 124 Gold to Alf (Bricksandparts) and 50 gold to Bartholomew Docken (Brickdoctor) debt entrusted to Boomingham) Equipment: Cat-o'-Nine-Tails (WP:9; damage divided between all enemies, suitable for rogues), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin) Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Bedroll, Telescope, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Shovel, Grand Tonic, Holy Bomb, Remedy Sasha (Actions dictated by Tesni) Level 18 Barbarian *Encouraged* *Cursed* *Fragile* *Jinxed* Power: 32 Health: 22/22 (-3) Gold: 0 Equipped: Axe of Ilrion (WP: 14, Fire Ice Elemental) Inventory: Mead, Potion Triad (Actions dictated by Arthur) Level 22 1/3 Ranger Power: 37 (43) Health: 28/28 Gold: 0 Equipped: Acerpusculum Blade (Acerpusculum Shuriken) (WP: 15 [21, Retrievable], suitable for rangers/rouges), Cowl of the Acerpusculum (Headwear, User is Immune to Status Effects) Inventory: None Alexis Fenral Level 22 2/3 *Hastened* *Immune to Fragile* *KO'd* Power: 33 Defense: 3 Health: 0/35 Ether: 9/23 Gold: 142 GP: 3 Equipment: Mockthril Longbow (WP:11, ranged), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Flute of the Magi (WP:3, asleep-effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a successful hit), Opal (Ice), Topaz (Lightning), Ruby (Fire), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Tonic, Grand Tonic, Milk, 2 Meads, Nostrum, Venom, Smoke Bomb, Fire Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Potion, Holy Bomb, 2 Remedies Spirits: Skorpios (Amethyst), Ocven the Ice Dragon (Opal), Shalma the Thunderbird (Topaz), Sarp Zarra (Aquamarine), Mandy (Ruby), ???? (Diamond) Cronk Level 23 2/3 Paladin *Encouraged* *Cursed* *Fragile* *Jinxed* *Lucky* Power: 36 Power: 35 Defense: 14 Health: 31/43 Ether: 8/26 Gold: 90 Equipment: Beast Skewer (Lance; WP: 12, Ice), Ennoc's Blessing (Shield, SP: 8), Elaborate Helmet (SP: 2), Paladin's Armour (Suitable for Paladins, +4 SP, +2 Max Ether) Inventory: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Sword of Bashing (Longsword; WP:5), Healing Staff (WP: 5; healing effect), Heavy Armor (SP:6, Power -6), Blacksmith Writ, Bedroll, Phoenix Essence, Holy Bomb Tesni Hightribe Level 25 1/3 Berserker *Encouraged* *Cursed* *Fragile* *Jinxed* Power: 36 Defence: 11 Health: 42/42 (-3) Gold: 655 Equipped: Cysgodion (WP: 11, Darkness, greatsword), Bone Claws (WP:3, SP:2), Mockthril Shield (SP:5), Dragon Bone Armor (SP:4)(+2 max health) Inventory: Mellt (Warhammer, Lightning, Ice (WP:10), Dryw ar Zoot (WP:14, Light, longsword), Spiked Club (WP:8), Cryfder (WP:6), Emerald (Wood), 2 Potions, 3 Remedies, 2 Phoenix Essences, 2 Meads, 5 Venoms, Nostrum, Smoke Bomb, Minimizing Dust, Holy Bomb Gray Wizard Level 27 Cleric *Too Weak For Physical Attacks* (Actions dictated by Haldor) *Encouraged* Power: 39 Health: 35/35 Ether: 2/31 Gold: 0 Equipped: Old Stone Staff (WP: 12, Light Elemental) Inventory: None Edited September 22, 2012 by Zepher Quote
CorneliusMurdock Posted September 22, 2012 Posted September 22, 2012 Arthur not right. How do friends expect to defeat Shard with friends on ground? Alexis can always choose to only act once per round. Cronk will use Phoenix Essence on Haldor from back row. Haldor, attack from back row if full force of enemy will knock Haldor out. This fight not sprint, is marathon. Friends only have so many essences. And get McColt to make another friend lucky. Next round, Cronk will heal self. Hopefully Cronk will eventually be able to summon angel. Quote
Flipz Posted September 22, 2012 Posted September 22, 2012 OOC: Finally a Shield, and the enemy can't be Stunned. I'm not complaining about the gold, though! (Though my total should be 189 now. Also, you want us to think outside the box? Give me a complete, Gamma-level detailed description of EVERY physical feature and object in the Eye. Arthur not right. How do friends expect to defeat Shard with friends on ground? Alexis can always choose to only act once per round. "Yes, but will she comply with that plan, Cronk?" Arthur throws a glance at the now-recovering Haldor. "Haldor, with all possible respect, I don't think you ought to be the one to suggest this to her. No offense. Though I do sort of see where you were coming from earlier, now--I'm half tempted to ask you to argue the plan, except that it would go against a different hard-learned lesson from this Quest." Arthur pauses in thought. "McColt, let's confer for a moment--I'll certainly be casting another Darkness Spell at the Shard from the Back Row, but perhaps with Triad's help we can turn the odds in our favor. For now I would definitely suggest trying to improve Haldor's Luck." Quote
Flipz Posted September 22, 2012 Posted September 22, 2012 (edited) After about a minute of intense, hurried conversation, Arthur begins relaying the results of his and McColt's consultation. "All right, some of you won't like this, but it's the best way to proceed." Suggested B.O. and actions for THIS ROUND Cronk- Phoenix Essence on Haldor, Back Row Tesni- Remedy Cronk (he can't take the Free Hits very well if he's Fragile) Sasha- DO NOTHING. Arthur- Darkness Spell, Splinter, Back Row Bal- KO'd Triad- Throw Shuriken at Splinter, Back Row Bal- KO'd Haldor- Conditional healing guard; if no damage to be healed, Attack Splinter, BACK ROW Gray- Conditional healing guard McColt- Luck, Haldor Suggested B.O. and actions for NEXT ROUND Cronk- Heal self, Back Row Tesni- Phoenix Essence, Alexis Haldor (if Lucky and not Jinxed)- Heal Sasha or Tensi (even if they are at full Health; this should give you max odds of performing a Blood Ritual) Arthur- Give Healing Staff to Alexis Alexis 1- Take Healing Staff Alexis 2- Drink Nostrum Sasha- do Nothing. Bal- KO'd Triad- Do Nothing (or Throw Shuriken, if not thrown already) Bal- KO'd Haldor (if Jinxed or if Lucky but jinxed)- Remedy self Haldor (if not Lucky)- Conditional healing guard; if no damage to be healed, Attack Splinter, BACK ROW Gray- Conditional healing guard McColt- ???, Luck or Cronk, Hastened "From this point on, if Cronk's Angel is protecting you, all 'Do nothing's should change to Attacking the Splinter from the Front Row. All pre-existing Back Row attacks should move to the Front Row." Suggested B.O. and actions for ROUND AFTER NEXT IF CRONK'S ANGEL IS NOT SUMMONNED Cronk- Heal self, Back Row (even if you are at full Health) Cronk (if Hastened)- Heal self, Back Row (even if you are at full Health) Tesni- Phoenix Essence, Bal Haldor (if Lucky and not Jinxed)- Heal Sasha or Tensi (even if she is at full Health; this should give you max odds of performing a Blood Ritual) Arthur- Retrieve Triad's Shuriken Alexis 1- Healing Staff, Tensi or other jinxed ally (if you are lucky, you might be able to summon a spiritgood time to reveal your Diamond, mayhaps? Alexis 2- IF SPIRIT IS NOT SUMMONNED: Healing Staff, Tensi or other Jinxed ally; IF SPIRIT IS SUMMONNED: attack Splinter, BACK ROW, STAFF OF ENNON Sasha- IF NOT JINXED: Attack Splinter, BACK ROW. IF JINXED: do nothing. Bal- Do nothing Triad- Do Nothing Bal- Do nothing Haldor (if Jinxed or if Lucky but jinxed)- Remedy self Haldor (if not Lucky)- Conditional healing guard; if no damage to be healed, Attack Splinter, BACK ROW Gray- Conditional healing guard McColt: Luck to ??? or Cronk, Hastened Suggested B.O. and actions for ROUND AFTER THE ROUND AFTER NEXT AND ONWARD IF CRONK'S ANGEL IS NOT SUMMONNED Cronk- Heal self, Back Row (even if you are at full Health) Cronk (if Hastened)- Heal self, Back Row (even if you are at full Health) Tesni- Remedy Sasha or self, Arthur just has slightly more priority towards Sasha Haldor (if Lucky and not Jinxed)- Heal a Jinxed ally (even if she is at full Health; this should give you max odds of performing a Blood Ritual) Arthur- Retrieve Triad's Shuriken Spirit (if summonned)- attack Splinter Alexis 1- IF SPIRIT IS NOT SUMMONNED: Healing Staff, Tensi; IF SPIRIT IS SUMMONNED: attack Splinter, BACK ROW, STAFF OF ENNON Alexis 2- IF SPIRIT IS NOT SUMMONNED: Healing Staff, Tensi; IF SPIRIT IS SUMMONNED: attack Splinter, BACK ROW, STAFF OF ENNON Spirit (if summonned)- attack Splinter Sasha- IF NOT JINXED: Attack Splinter, BACK ROW. IF JINXED: do nothing. Bal- Do nothing Triad- Do Nothing Bal- Do nothing Haldor (if Jinxed or if Lucky but jinxed)- Remedy self Haldor (if not Lucky)- Conditional healing guard; if no damage to be healed, Attack Splinter, BACK ROW Gray- Conditional healing guard McColt: Luck to ??? or Cronk, Hastened or Arthur, Hastened "I know that's long and complex, but it's our best shot." EDIT: Minor changes. Edited September 22, 2012 by Flipz Quote
Scorpiox Posted September 22, 2012 Posted September 22, 2012 Haldor climbed up off of the tower floor, with a look somewhere between surprised and deeply confused. "Uh, yeah, sure. Good thinking, sonny, maybe we can make it out of here with our heads intact after all. I'd best provide healing cover in case anyone fancies it, or else I'll thump that bloody splinter from the BACK ROW. Ha." "Well, if he's going to be dashing about foolishly like that, I had better prepare for healing on the injured, if there are any. McColt, I recommend that you cast luck on dear Haldor, see if you can prevent him getting bashed again." Battle Order: Cronk Tesni Sasha Arthur Triad Haldor Gray Quote
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