Jump to content
THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

Recommended Posts

Posted (edited)

When enemies fall, Cronk will bash amulet in attempt to destroy amulet.

"Bal, Roderick is down. Please focus on the General instead. Cronk, stay your blade." Arthur says quickly. "We'd best handle that item with care. What if the Fragment of Ennoc inside it were released into our world instead of being sent back to the spiritual realm? No, we must do this delicately, through the expenditure of Ether. When the time comes, focus as intently as you can upon Ennoc. I will attempt to use that focus to rejoin the Fragment to the God from whence it came." Once the General is defeated, Arthur will carefully, and without physically touching the Amulet, expend as much Ether as necessary to banish the Fragment of Ennoc from the Amulet without physically harming the artifact. If he runs out of Ether in the process, he will drink his Grand Tonic (if he hasn't done so already).

Edited by Flipz
  • Replies 454
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Haldor clubbed heavily onto Ennoc's General from the front row, using his Heavy Metal Rod. It was nearly over.

haldorface.png

"No, Arthur, do not lay a spell on that amulet until the battle is won. We cannot afford for you to be messing with powerful forces while we still fight on, we will decide what to do with that thing once this general falls for last."

DSCN0006.jpg

"He is right, Arthur, do not attempt such a dangerous task while this foe still lives. I will continue with my healing guard for now, while the others bring down this Last General of Ennoc."

Posted (edited)

"Oh." :blush: "In that case, I'll send a Darkness Spell at Roderick instead."

"Haldor, fear not; I don't plan to purge the Amulet until after the battle is won. I would appreciate getting the chance to strike early in the Round, though, if you wouldn't mind. :wink: "

Edited by Flipz
Posted

Round Four Gray Battle

Cronk v. General - Special Damage (Cursed and Fragile) [No Special Guard]

Tesni v. Roderick - Special Damage (Splinter out next round)

Arthur v. Roderick - Critical Hit Miss ([([9x2]+17)x2x2x2]-5=275) (1 ether)

Alexis v. General - Critical Hit ([([11x2]+22)x2]x2=176) (1 ether)

Scorpius v. General - (22x2=44)

Sasha v. Roderick - Hit

Bal retrieves dagger

Triad does nothing

Alexis v. General - Shield

Haldor v. General - Critical Hit

Gray does nothing

Other

Haldor - Cursed (-3 max. health)

McColt - Attempts Nothing

The battle continues. The General deals one more blow to Cronk before he falls to Alexis, and Arthur pierces Roderick's armor and chest with a darkness spell. The mage moves forward to take the Amulet... but Roderick does not fall. Blood drips out of his body at an alarming rate, but his eyes glow brightly... so brightly... a brightness unlike any other. A brightness indescribable. A burning brightness. His voice sears the brains of the heroes. White light warps their vision.

DSCN0002.jpg

Foolish mortals. You cannot kill a God. I am Ennoc. I am the lord of Light. Be illuminated.

The battle... is not over.

The Enemies

DSCN0002.jpg

Ennoc’s Splinter
*Immune to Negative Effects*
*Lucky*
*Blessed*
*Hastened*

Level 50 Ancient

Health: 1250/1250

Special Damage: The Light – Ennoc’s Splinter calls forth its brightness, Blinding all the heroes. The hero targeting the Splinter is Cursed, Fragile, and Jinxed.

Drops: Amulet of Gods, Splinter of Ennoc

The Party

haldorface.png

Haldor Skovgaard

Level 19 1/2 Shaman
*Immune to Weakened*
*Encouraged*
*Cursed*
*Fragile*

Power:
29

Defense:
4

Health:
33/33 (-3)

Ether:
23/27

Gold:
50
(Owed 50 from Elgar Gligin (Jedi Master Brick), (Owes 33 to Dyric Rone (The Legonater)

Equipment:
Bear Claw Gloves (WP:8, SP:+2), Ethereal Cloak (SP:+2, +4 Ether), Pugilist's Gloves (+2 Power,
Weakened
Immunity).

Inventory:
Heavy Metal Rod (WP:12,
Light
and
Water
elemental), Paper Doll (
Hexed
immunity), Scroll of Blindness (
Blinded
effect), Shovel, Pickaxe, Diamond of Thoric, Bluehood's Aquamarine, Emerald Lamp of Summoning, Health Core, Potion (x3), Remedy x2, Mead, Phoenix Essence, Zoot's Plaything

DSCN0007.jpg

Bal
(Actions dictated by Cronk)

Level 11 Rogue
*Hastened*
*Encouraged*

Power
: 16

Health
: 18/18

Gold
: 12

Equipped
: Honor & Glory (Duel-Daggers, WP: 5, user is permanently hastened)

Inventory:
Potion x2, Emerald, Garnet,
Throwing Dagger (WP: 2)

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII

Level 17 Sorcerer
*Immune to Sealed*
*Lucky*
*Encouraged*

Power:
26

Health:
27/27

Ether:
13/27

Defense:
3

Gold:
139
(Owes
4
44
124 Gold to Alf (Bricksandparts) and
50 gold to Bartholomew Docken (Brickdoctor)
debt entrusted to Boomingham)

Equipment:
Cat-o'-Nine-Tails (WP:9;
damage divided between all enemies, suitable for rogues
), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Ancient Crown (First successful strike of battle deals
Cursed
effect, borrowed from Atramor Gibbin)

Inventory:
Staff of the Cultist Battlemage (WP: 7;
50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics
), Healing Staff (WP:5;
heals instead of damaging
), Opal (
Ice
), Amethyst (
Darkness
), Topaz (
Lightning
), Bedroll, Telescope, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Shovel, Grand Tonic, Holy Bomb, Remedy

DSCN0004.jpg

Sasha
(Actions dictated by Tesni)

Level 18 Barbarian
*Encouraged*

Power
: 32

Health
: 25/25

Gold
: 0

Equipped
: Axe of Ilrion (WP: 14, Fire Ice Elemental)

Inventory:
Mead, Potion

DSCN0008.jpg

Triad
(Actions dictated by Arthur)

Level 22 1/3 Ranger

Power
: 37 (43)

Health
: 28/28

Gold
: 0

Equipped
: Acerpusculum Blade (Acerpusculum Shuriken) (WP: 15 [21, Retrievable], suitable for rangers/rouges), Cowl of the Acerpusculum (Headwear, User is Immune to Status Effects)

Inventory:
None

Skorpio
(controlled by Masked Builder)

Element: Darkness

Power: 22

Alexissummer.png

Alexis Fenral

Level 22 2/3
*Hastened*
*Immune to Fragile*
*Encouraged*

Power:
33

Defense:
3

Health:
35/35

Ether:
9/23

Gold:
142

GP:
3

Equipment:
Mockthril Longbow (WP:11, ranged), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile)

Inventory:
Flute of the Magi (WP:3, asleep-effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a successful hit), Opal (
Ice
), Topaz (
Lightning
), Ruby (
Fire
), Aquamarine (
Water
), Amethyst (
Darkness
), Diamond (
Light
), Tonic, Grand Tonic, Milk, 2 Meads, Nostrum, Venom, Smoke Bomb, Fire Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Potion, Holy Bomb, 2 Remedies

Spirits:
Skorpios
(Amethyst),
Ocven the Ice Dragon
(Opal),
Shalma the Thunderbird
(Topaz),
Sarp Zarra
(Aquamarine),
Mandy
(Ruby),
????
(Diamond)

6882536309_34131623d7_t.jpg

Cronk

Level 23 2/3 Paladin
*Encouraged*
*Cursed*
*Fragile*

Power:
35

Defense:
14

Health:
43/43

Ether:
8/26

Gold:
90

Equipment:
Beast Skewer (Lance; WP: 12, Ice), Ennoc's Blessing (Shield, SP: 8), Elaborate Helmet (SP: 2), Paladin's Armour (Suitable for Paladins, +4 SP, +2 Max Ether)

Inventory:
Zoot's Bane (Suitable only for Cronk; WP: 12,
Light
), Sword of Bashing (Longsword; WP:5), Healing Staff (WP: 5; healing effect), Heavy Armor (SP:6, Power -6), Blacksmith Writ, Bedroll, Phoenix Essence, Holy Bomb, Remedy

gallery_4757_182_25907.jpg

Tesni Hightribe

Level 25 1/3 Berserker
*Encouraged*

Power
: 36

Defence
: 11

Health
: 45/45

Gold
: 655

Equipped
: Cysgodion (WP: 11, Darkness, greatsword), Bone Claws (WP:3, SP:2), Mockthril Shield (SP:5), Dragon Bone Armor (SP:4)(+2 max health)

Inventory
: Mellt (Warhammer, Lightning, Ice (WP:10), Dryw ar Zoot (WP:14, Light, longsword), Spiked Club (WP:8), Cryfder (WP:6), Emerald (Wood), 2 Potions, 3 Remedies, 2 Phoenix Essences, 2 Meads, 5 Venoms, Nostrum, Smoke Bomb, Minimizing Dust, Holy Bomb

DSCN0006.jpg

Gray Wizard

Level 27 Cleric
*Too Weak For Physical Attacks*
(Actions dictated by Haldor)
*Encouraged*

Power
: 39

Health
: 35/35

Ether
: 3/31

Gold
: 0

Equipped
: Old Stone Staff (WP: 12, Light Elemental)

Inventory
: None

Posted

(OoC: So, Ancient means it is not light or dark and thus it is better to use Dryw for higher damage?)

Cysgodion thrummed, Tesni set a grim smile and swapped blades from Cysgodion to Dryw and prepared to attack.

"Does anyone have plans to stop the power of this shard?"

Posted

Splinter, Cronk does not seek to destroy but rather reunite Splinter with true Ennoc.

Cronk will take breather and use Remedy on self.

Bal: Now this is a fight. Songs will be sung of this day. I will hold nothing back and trust that fortune favors the bold! I will slice and dice the Splinter twice from the from the front row.

Posted

Haldor uncorked a remedy

haldorface.png

"And on this day, we slew the shard of a God. May all have mercy upon us, and what was it that old Freddie used to say? 'Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes into you.' Good old Freddie, shame he isn't here to see this day."

DSCN0006.jpg

"I put myself on healing standby, and my luck is with you all."

Battle Order:

Cronk

Tesni

Skorpio

Alexis

Sasha

Arthur

Alexis

Bal

Triad

Haldor

Gray

Posted

Arthur casts a Darkness spell at Ennoc's Splinter from the Back Row, as Triad throws her shuriken from the Back Row.

OOC: Oh god, Roedrick's Lucky AND Special Damage causes Jinxed? We're toast. >_<

Posted (edited)

OoC: Please note for this battle, effects such as "Lucky" and "Jinxed" will both remain on a player, and not cancel out. That way, you may remedy yourself and return to being lucky. Please also note that because of this, you may be "jinxed" twice, resulting in the actual jinxed effect. One remedy will fix both jinxed. It sounds over complicated, but trust me, it is beneficial to you guys, and only a headache for me!

Round Five Gray Battle

Cronk uses Remedy

Tesni v. Shard - Critical Hit Special Damage (Tesni is made Jinxed, Cursed, and Fragile)

Skorpio - 22 Damage Dealt

Alexis - Aim Damage ([50/2]-3=22)

Sasha - Hit Special Damage (Sasha is made Jinxed, Cursed, and Fragile)

Arthur - Hit (26x2=52)

Alexis - Damage Aim ([50/2]-3=22)

Bal - Shield Special Damage (Bal is made Jinxed, Cursed, and Fragile)

Bal - Critical Hit Miss

Triad - Critical Hit Hit (43)

Haldor uses Remedy

Gray does nothing

Free Hit

Shard (Hastened) v. Cronk - ([50/2]-14=11)

Other

Shard regains 3 health

McColt - Attempts Nothing (Scorpiox.... McColt could really be helping out your team if you'd use him...)

The battle continues. The Shard shoots a blinding beam of light out of it's glowing eyes that pierces Tesni, Sasha, and Bal. Alexis commands Skorpio to pierce the side of the God, but even as her summon does so, a strange shimmer ghost of light flies forward and envelops Alexis before dissipating. Alexis falls unresponsive to the floor. Triad's enormous Shuriken rams against Roderick's armor, which is starting to shred, revealing more and more light beams. Arthur too hits the enemy with a spell as Cronk and Haldor gulp down remedies. McColt and the Gray Wizard look on, both stoic, both waiting their turn.

The Enemies

DSCN0002.jpg

Ennoc’s Splinter
*Immune to Negative Effects*
*Lucky*
*Blessed*
*Hastened*

Level 50 Ancient

Health: 1136/1250

Special Damage: The Light – Ennoc’s Splinter calls forth its brightness, Blinding all the heroes. The hero targeting the Splinter is Cursed, Fragile, and Jinxed.

Drops: Amulet of Gods, Splinter of Ennoc

The Party

haldorface.png

Haldor Skovgaard

Level 19 1/2 Shaman
*Immune to Weakened*
*Encouraged*

Power:
29

Defense:
4

Health:
33/33 (-3)

Ether:
23/27

Gold:
50
(Owed 50 from Elgar Gligin (Jedi Master Brick), (Owes 33 to Dyric Rone (The Legonater)

Equipment:
Bear Claw Gloves (WP:8, SP:+2), Ethereal Cloak (SP:+2, +4 Ether), Pugilist's Gloves (+2 Power,
Weakened
Immunity).

Inventory:
Heavy Metal Rod (WP:12,
Light
and
Water
elemental), Paper Doll (
Hexed
immunity), Scroll of Blindness (
Blinded
effect), Shovel, Pickaxe, Diamond of Thoric, Bluehood's Aquamarine, Emerald Lamp of Summoning, Health Core, Potion (x3), Remedy, Mead, Phoenix Essence, Zoot's Plaything

DSCN0007.jpg

Bal
(Actions dictated by Cronk)

Level 11 Rogue
*Hastened*
*Encouraged*
*Cursed*
*Fragile*
*Jinxed*

Power
: 16

Health
: 18/18

Gold
: 12

Equipped
: Honor & Glory (Duel-Daggers, WP: 5, user is permanently hastened)

Inventory:
Potion x2, Emerald, Garnet,
Throwing Dagger (WP: 2)

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII

Level 17 Sorcerer
*Immune to Sealed*
*Lucky*
*Encouraged*

Power:
26

Health:
27/27

Ether:
13/27

Defense:
3

Gold:
139
(Owes
4
44
124 Gold to Alf (Bricksandparts) and
50 gold to Bartholomew Docken (Brickdoctor)
debt entrusted to Boomingham)

Equipment:
Cat-o'-Nine-Tails (WP:9;
damage divided between all enemies, suitable for rogues
), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Ancient Crown (First successful strike of battle deals
Cursed
effect, borrowed from Atramor Gibbin)

Inventory:
Staff of the Cultist Battlemage (WP: 7;
50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics
), Healing Staff (WP:5;
heals instead of damaging
), Opal (
Ice
), Amethyst (
Darkness
), Topaz (
Lightning
), Bedroll, Telescope, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Shovel, Grand Tonic, Holy Bomb, Remedy

DSCN0004.jpg

Sasha
(Actions dictated by Tesni)

Level 18 Barbarian
*Encouraged*
*Cursed*
*Fragile*
*Jinxed*

Power
: 32

Health
: 25/25

Gold
: 0

Equipped
: Axe of Ilrion (WP: 14, Fire Ice Elemental)

Inventory:
Mead, Potion

DSCN0008.jpg

Triad
(Actions dictated by Arthur)

Level 22 1/3 Ranger

Power
: 37 (43)

Health
: 28/28

Gold
: 0

Equipped
: Acerpusculum Blade (Acerpusculum Shuriken) (WP: 15 [21, Retrievable], suitable for rangers/rouges), Cowl of the Acerpusculum (Headwear, User is Immune to Status Effects)

Inventory:
None

Alexissummer.png

Alexis Fenral

Level 22 2/3
*Hastened*
*Immune to Fragile*
*KO'd*

Power:
33

Defense:
3

Health:
0/35

Ether:
9/23

Gold:
142

GP:
3

Equipment:
Mockthril Longbow (WP:11, ranged), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile)

Inventory:
Flute of the Magi (WP:3, asleep-effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a successful hit), Opal (
Ice
), Topaz (
Lightning
), Ruby (
Fire
), Aquamarine (
Water
), Amethyst (
Darkness
), Diamond (
Light
), Tonic, Grand Tonic, Milk, 2 Meads, Nostrum, Venom, Smoke Bomb, Fire Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Potion, Holy Bomb, 2 Remedies

Spirits:
Skorpios
(Amethyst),
Ocven the Ice Dragon
(Opal),
Shalma the Thunderbird
(Topaz),
Sarp Zarra
(Aquamarine),
Mandy
(Ruby),
????
(Diamond)

6882536309_34131623d7_t.jpg

Cronk

Level 23 2/3 Paladin
*Encouraged*

Power:
35

Defense:
14

Health:
32/43

Ether:
8/26

Gold:
90

Equipment:
Beast Skewer (Lance; WP: 12, Ice), Ennoc's Blessing (Shield, SP: 8), Elaborate Helmet (SP: 2), Paladin's Armour (Suitable for Paladins, +4 SP, +2 Max Ether)

Inventory:
Zoot's Bane (Suitable only for Cronk; WP: 12,
Light
), Sword of Bashing (Longsword; WP:5), Healing Staff (WP: 5; healing effect), Heavy Armor (SP:6, Power -6), Blacksmith Writ, Bedroll, Phoenix Essence, Holy Bomb

gallery_4757_182_25907.jpg

Tesni Hightribe

Level 25 1/3 Berserker
*Encouraged*
*Cursed*
*Fragile*
*Jinxed*

Power
: 36

Defence
: 11

Health
: 45/45

Gold
: 655

Equipped
: Cysgodion (WP: 11, Darkness, greatsword), Bone Claws (WP:3, SP:2), Mockthril Shield (SP:5), Dragon Bone Armor (SP:4)(+2 max health)

Inventory
: Mellt (Warhammer, Lightning, Ice (WP:10), Dryw ar Zoot (WP:14, Light, longsword), Spiked Club (WP:8), Cryfder (WP:6), Emerald (Wood), 2 Potions, 3 Remedies, 2 Phoenix Essences, 2 Meads, 5 Venoms, Nostrum, Smoke Bomb, Minimizing Dust, Holy Bomb

DSCN0006.jpg

Gray Wizard

Level 27 Cleric
*Too Weak For Physical Attacks*
(Actions dictated by Haldor)
*Encouraged*

Power
: 39

Health
: 35/35

Ether
: 3/31

Gold
: 0

Equipped
: Old Stone Staff (WP: 12, Light Elemental)

Inventory
: None

Edited by Zepher
Posted

"McColt, if you could try to increase Cronk's Luck, I think we'll be in a much better place; that way if he heals someone, there's a good chance we could see his Angel. Haldor would be another good choice, though, since he'd be damaging the Splinter at the same time he healed an ally. Also, we...we might want to wait before reviving Alexis; her Hastening will work to her peril this fight. Let's wait until the Splinter is closer to defeat so she has a better chance at making it out conscious." Worried, but not wanting to show it, Arthur pours his energy into another Darkness Spell from the Back Row.

OOC: Would it be possible for us to Remedy the Splinter to remove one of its effects? Also, battle description is messed up. :wink:

Posted

If Tesni will use Essence on Alexis, Cronk will save Cronk's in case Tesni should fall. This fight not easy.

Bal- Fight should never be easy. Songs and stories are not made about sure things. I will use my potion on you, Cronk. Then I will hope for the best and slice up the Shard from the front row.

Cronk thanks Bal and hopes that Bal will overcome great odds. Cronk will stick to back row and bash Shard.

Cronk will try diplomacy.... Shard! It is not too late for redemption for shard as well. As a part of Ennoc, Shard would be welcomed back for joining again. Shard is not Ennoc. Shard is not whole. Shard was not meant to exist away from Ennoc. And Ennoc is not whole without shard. It would be best for both to be rejoined.

Posted

OOC: Would it be possible for us to Remedy the Splinter to remove one of its effects? Also, battle description is messed up. :wink:

Knew my job was too easy this round. :blush: And you may remedy the Shard to remove any of it's negative effects, as the description of a remedy says. :devil::tongue:

Posted

Tesni felt the magic twisting and writhing, ready to do damage. "I agree with Arthur, Cronk... We need to spare Alexis the hurt here. I will revive her when we are ready for a final push." Tesni once again charged to strike the shard. Sasha attacking on the left.

Posted

Haldor whacks Ennoc's Splinter from the front row with his Heavy Metal Rod. Muttering prayers to any Gods who could hear him.

DSCN0006.jpg

"I will continue to heal anyone who is harmed so that we may continue to fight on."

DSCN0082.jpg

"I apologise for my inaction, heroes, blame that idiot Scorpiox I was just preparing myself to assist. I will attempt to cast luck on Cronk."

Battle Order:

Cronk

Tesni

Sasha

Arthur

Bal

Triad

Bal

Haldor

Gray

Posted (edited)

Round Six Gray Battle

Cronk v. Shard - Special Damage Damage (Cronk is Jinxed, made Fragile, and Cursed)

Tesni v. Shard - Hit Special Damage Shield Special Damage (Nothing happens)

Sasha v. Shard - Hit Special Damage Special Damage Miss (Nothing happens)

Arthur v. Shard - Shield (+50 Gold)

Bal uses his potion on Cronk - (10 health)

Triad retrieves her Shuriken

Bal v. Shard - Shield Damage Shield Critical Hit (100)

Haldor v. Shard - Damage Shield (50-2=48)

Gray does nothing

Free Hit

Shard (Hastened) v. Cronk - ([50/2]-14=11)

Other

Tesni, Sasha: (-3 max. health due to Cursed)

Shard regains 3 health

McColt - Makes Cronk Lucky!

The battle continues! Cronk is struck by another blast of light that clouds his mind and freezes his body. Sasha and Tesni are thrown back by the attack as well, but seem to not sustain anything worse than they already have sustained. Arthur steals some money from the enemy and the brave little Bal gives Cronk a potion before being blasted by a stream of light that leaves him totally unconscious. Haldor lifts his metal rod, ready to avenge his little friend, but for some reason attacks from the front, where he can be taken out with one swipe. The Shard is happy to take him out with a quick flash of light that leaves Haldor with dead white eyes. He falls to the ground. McColt whispers some tactical advice into Cronk's ear, making him lucky.

The Enemies

DSCN0002.jpg

Ennoc’s Splinter
*Immune to Negative Effects*
*Lucky*
*Blessed*
*Hastened*

Level 50 Ancient

Health: 1139/1250

Special Damage: The Light – Ennoc’s Splinter calls forth its brightness, Blinding all the heroes. The hero targeting the Splinter is Cursed, Fragile, and Jinxed.

Drops: Amulet of Gods, Splinter of Ennoc

The Party

haldorface.png

Haldor Skovgaard

Level 19 1/2 Shaman
*Immune to Weakened*
*KO'd*

Power:
29

Defense:
4

Health:
0/33 (-3)

Ether:
23/27

Gold:
50
(Owed 50 from Elgar Gligin (Jedi Master Brick), (Owes 33 to Dyric Rone (The Legonater)

Equipment:
Bear Claw Gloves (WP:8, SP:+2), Ethereal Cloak (SP:+2, +4 Ether), Pugilist's Gloves (+2 Power,
Weakened
Immunity).

Inventory:
Heavy Metal Rod (WP:12,
Light
and
Water
elemental), Paper Doll (
Hexed
immunity), Scroll of Blindness (
Blinded
effect), Shovel, Pickaxe, Diamond of Thoric, Bluehood's Aquamarine, Emerald Lamp of Summoning, Health Core, Potion (x3), Remedy, Mead, Phoenix Essence, Zoot's Plaything

DSCN0007.jpg

Bal
(Actions dictated by Cronk)

Level 11 Rogue
*Hastened*
*KO'd*

Power
: 16

Health
: 0/18

Gold
: 12

Equipped
: Honor & Glory (Duel-Daggers, WP: 5, user is permanently hastened)

Inventory:
Potion, Emerald, Garnet, Throwing Dagger (WP: 2)

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII

Level 17 Sorcerer
*Immune to Sealed*
*Lucky*
*Encouraged*

Power:
26

Health:
27/27

Ether:
13/27

Defense:
3

Gold:
139
(Owes
4
44
124 Gold to Alf (Bricksandparts) and
50 gold to Bartholomew Docken (Brickdoctor)
debt entrusted to Boomingham)

Equipment:
Cat-o'-Nine-Tails (WP:9;
damage divided between all enemies, suitable for rogues
), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Ancient Crown (First successful strike of battle deals
Cursed
effect, borrowed from Atramor Gibbin)

Inventory:
Staff of the Cultist Battlemage (WP: 7;
50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics
), Healing Staff (WP:5;
heals instead of damaging
), Opal (
Ice
), Amethyst (
Darkness
), Topaz (
Lightning
), Bedroll, Telescope, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Shovel, Grand Tonic, Holy Bomb, Remedy

DSCN0004.jpg

Sasha
(Actions dictated by Tesni)

Level 18 Barbarian
*Encouraged*
*Cursed*
*Fragile*
*Jinxed*

Power
: 32

Health
: 22/22 (-3)

Gold
: 0

Equipped
: Axe of Ilrion (WP: 14, Fire Ice Elemental)

Inventory:
Mead, Potion

DSCN0008.jpg

Triad
(Actions dictated by Arthur)

Level 22 1/3 Ranger

Power
: 37 (43)

Health
: 28/28

Gold
: 0

Equipped
: Acerpusculum Blade (Acerpusculum Shuriken) (WP: 15 [21, Retrievable], suitable for rangers/rouges), Cowl of the Acerpusculum (Headwear, User is Immune to Status Effects)

Inventory:
None

Alexissummer.png

Alexis Fenral

Level 22 2/3
*Hastened*
*Immune to Fragile*
*KO'd*

Power:
33

Defense:
3

Health:
0/35

Ether:
9/23

Gold:
142

GP:
3

Equipment:
Mockthril Longbow (WP:11, ranged), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile)

Inventory:
Flute of the Magi (WP:3, asleep-effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a successful hit), Opal (
Ice
), Topaz (
Lightning
), Ruby (
Fire
), Aquamarine (
Water
), Amethyst (
Darkness
), Diamond (
Light
), Tonic, Grand Tonic, Milk, 2 Meads, Nostrum, Venom, Smoke Bomb, Fire Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Potion, Holy Bomb, 2 Remedies

Spirits:
Skorpios
(Amethyst),
Ocven the Ice Dragon
(Opal),
Shalma the Thunderbird
(Topaz),
Sarp Zarra
(Aquamarine),
Mandy
(Ruby),
????
(Diamond)

6882536309_34131623d7_t.jpg

Cronk

Level 23 2/3 Paladin
*Encouraged*
*Cursed*
*Fragile*
*Jinxed*
*Lucky*

Power
: 36

Power:
35

Defense:
14

Health:
31/43

Ether:
8/26

Gold:
90

Equipment:
Beast Skewer (Lance; WP: 12, Ice), Ennoc's Blessing (Shield, SP: 8), Elaborate Helmet (SP: 2), Paladin's Armour (Suitable for Paladins, +4 SP, +2 Max Ether)

Inventory:
Zoot's Bane (Suitable only for Cronk; WP: 12,
Light
), Sword of Bashing (Longsword; WP:5), Healing Staff (WP: 5; healing effect), Heavy Armor (SP:6, Power -6), Blacksmith Writ, Bedroll, Phoenix Essence, Holy Bomb

gallery_4757_182_25907.jpg

Tesni Hightribe

Level 25 1/3 Berserker
*Encouraged*
*Cursed*
*Fragile*
*Jinxed*

Power
: 36

Defence
: 11

Health
: 42/42 (-3)

Gold
: 655

Equipped
: Cysgodion (WP: 11, Darkness, greatsword), Bone Claws (WP:3, SP:2), Mockthril Shield (SP:5), Dragon Bone Armor (SP:4)(+2 max health)

Inventory
: Mellt (Warhammer, Lightning, Ice (WP:10), Dryw ar Zoot (WP:14, Light, longsword), Spiked Club (WP:8), Cryfder (WP:6), Emerald (Wood), 2 Potions, 3 Remedies, 2 Phoenix Essences, 2 Meads, 5 Venoms, Nostrum, Smoke Bomb, Minimizing Dust, Holy Bomb

DSCN0006.jpg

Gray Wizard

Level 27 Cleric
*Too Weak For Physical Attacks*
(Actions dictated by Haldor)
*Encouraged*

Power
: 39

Health
: 35/35

Ether
: 2/31

Gold
: 0

Equipped
: Old Stone Staff (WP: 12, Light Elemental)

Inventory
: None

Edited by Zepher
Posted

Arthur not right. How do friends expect to defeat Shard with friends on ground? Alexis can always choose to only act once per round.

Cronk will use Phoenix Essence on Haldor from back row. Haldor, attack from back row if full force of enemy will knock Haldor out. This fight not sprint, is marathon. Friends only have so many essences. And get McColt to make another friend lucky.

Next round, Cronk will heal self. Hopefully Cronk will eventually be able to summon angel.

Posted

OOC: Finally a Shield, and the enemy can't be Stunned. :tongue: I'm not complaining about the gold, though! (Though my total should be 189 now. :wink: Also, you want us to think outside the box? Give me a complete, Gamma-level detailed description of EVERY physical feature and object in the Eye. :devil:

Arthur not right. How do friends expect to defeat Shard with friends on ground? Alexis can always choose to only act once per round.

"Yes, but will she comply with that plan, Cronk?" Arthur throws a glance at the now-recovering Haldor. "Haldor, with all possible respect, I don't think you ought to be the one to suggest this to her. No offense. Though I do sort of see where you were coming from earlier, now--I'm half tempted to ask you to argue the plan, except that it would go against a different hard-learned lesson from this Quest." Arthur pauses in thought. "McColt, let's confer for a moment--I'll certainly be casting another Darkness Spell at the Shard from the Back Row, but perhaps with Triad's help we can turn the odds in our favor. For now I would definitely suggest trying to improve Haldor's Luck."

Posted (edited)

After about a minute of intense, hurried conversation, Arthur begins relaying the results of his and McColt's consultation. "All right, some of you won't like this, but it's the best way to proceed."

Suggested B.O. and actions for THIS ROUND

Cronk- Phoenix Essence on Haldor, Back Row

Tesni- Remedy Cronk (he can't take the Free Hits very well if he's Fragile)

Sasha- DO NOTHING.

Arthur- Darkness Spell, Splinter, Back Row

Bal- KO'd

Triad- Throw Shuriken at Splinter, Back Row

Bal- KO'd

Haldor- Conditional healing guard; if no damage to be healed, Attack Splinter, BACK ROW

Gray- Conditional healing guard

McColt- Luck, Haldor

Suggested B.O. and actions for NEXT ROUND

Cronk- Heal self, Back Row

Tesni- Phoenix Essence, Alexis

Haldor (if Lucky and not Jinxed)- Heal Sasha or Tensi (even if they are at full Health; this should give you max odds of performing a Blood Ritual)

Arthur- Give Healing Staff to Alexis

Alexis 1- Take Healing Staff

Alexis 2- Drink Nostrum

Sasha- do Nothing.

Bal- KO'd

Triad- Do Nothing (or Throw Shuriken, if not thrown already)

Bal- KO'd

Haldor (if Jinxed or if Lucky but jinxed)- Remedy self

Haldor (if not Lucky)- Conditional healing guard; if no damage to be healed, Attack Splinter, BACK ROW

Gray- Conditional healing guard

McColt- ???, Luck or Cronk, Hastened

"From this point on, if Cronk's Angel is protecting you, all 'Do nothing's should change to Attacking the Splinter from the Front Row. All pre-existing Back Row attacks should move to the Front Row."

Suggested B.O. and actions for ROUND AFTER NEXT IF CRONK'S ANGEL IS NOT SUMMONNED

Cronk- Heal self, Back Row (even if you are at full Health)

Cronk (if Hastened)- Heal self, Back Row (even if you are at full Health)

Tesni- Phoenix Essence, Bal

Haldor (if Lucky and not Jinxed)- Heal Sasha or Tensi (even if she is at full Health; this should give you max odds of performing a Blood Ritual)

Arthur- Retrieve Triad's Shuriken

Alexis 1- Healing Staff, Tensi or other jinxed ally (if you are lucky, you might be able to summon a spiritgood time to reveal your Diamond, mayhaps?

Alexis 2- IF SPIRIT IS NOT SUMMONNED: Healing Staff, Tensi or other Jinxed ally; IF SPIRIT IS SUMMONNED: attack Splinter, BACK ROW, STAFF OF ENNON

Sasha- IF NOT JINXED: Attack Splinter, BACK ROW. IF JINXED: do nothing.

Bal- Do nothing

Triad- Do Nothing

Bal- Do nothing

Haldor (if Jinxed or if Lucky but jinxed)- Remedy self

Haldor (if not Lucky)- Conditional healing guard; if no damage to be healed, Attack Splinter, BACK ROW

Gray- Conditional healing guard

McColt: Luck to ??? or Cronk, Hastened

Suggested B.O. and actions for ROUND AFTER THE ROUND AFTER NEXT AND ONWARD IF CRONK'S ANGEL IS NOT SUMMONNED

Cronk- Heal self, Back Row (even if you are at full Health)

Cronk (if Hastened)- Heal self, Back Row (even if you are at full Health)

Tesni- Remedy Sasha or self, Arthur just has slightly more priority towards Sasha :wink:

Haldor (if Lucky and not Jinxed)- Heal a Jinxed ally (even if she is at full Health; this should give you max odds of performing a Blood Ritual)

Arthur- Retrieve Triad's Shuriken

Spirit (if summonned)- attack Splinter

Alexis 1- IF SPIRIT IS NOT SUMMONNED: Healing Staff, Tensi; IF SPIRIT IS SUMMONNED: attack Splinter, BACK ROW, STAFF OF ENNON

Alexis 2- IF SPIRIT IS NOT SUMMONNED: Healing Staff, Tensi; IF SPIRIT IS SUMMONNED: attack Splinter, BACK ROW, STAFF OF ENNON

Spirit (if summonned)- attack Splinter

Sasha- IF NOT JINXED: Attack Splinter, BACK ROW. IF JINXED: do nothing.

Bal- Do nothing

Triad- Do Nothing

Bal- Do nothing

Haldor (if Jinxed or if Lucky but jinxed)- Remedy self

Haldor (if not Lucky)- Conditional healing guard; if no damage to be healed, Attack Splinter, BACK ROW

Gray- Conditional healing guard

McColt: Luck to ??? or Cronk, Hastened or Arthur, Hastened

"I know that's long and complex, but it's our best shot."

EDIT: Minor changes.

Edited by Flipz
Posted

Haldor climbed up off of the tower floor, with a look somewhere between surprised and deeply confused.

haldorface.png

"Uh, yeah, sure. Good thinking, sonny, maybe we can make it out of here with our heads intact after all. I'd best provide healing cover in case anyone fancies it, or else I'll thump that bloody splinter from the BACK ROW. Ha."

DSCN0006.jpg

"Well, if he's going to be dashing about foolishly like that, I had better prepare for healing on the injured, if there are any. McColt, I recommend that you cast luck on dear Haldor, see if you can prevent him getting bashed again."

Battle Order:

Cronk

Tesni

Sasha

Arthur

Triad

Haldor

Gray

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.

Announcements

  • THIS IS THE TEST SITE OF EUROBRICKS!

×
×
  • Create New...