Peppermint_M Posted September 22, 2012 Posted September 22, 2012 Tesni shrugged. "Alright mage.Sasha, you heard his suggestion." Tesni handed an uncapped remedy to Cronk. "Drink up buddy, we need you strong for this battle, damnable curses from that bloody shard." Quote
Zepher Posted September 23, 2012 Author Posted September 23, 2012 (edited) OoC: Jinxed friendlies targeted by healings do not get 4 rolls. If you target someone with a healing staff and they are jinxed, I would consider that gaining them four rolls. Round Seven Gray Battle Cronk uses a Phoenix Essence on Haldor Tesni uses a Remedy on Cronk Sasha does nothing Arthur v. Splinter - Critical Hit (([9x2]+17)x2=70) (1 ether) Triad v. Splinter - Hit Special Damage (No Effect) Haldor v. Splinter - Damage Miss ([50/2]-2=23) Gray heals Haldor - No Heal Free Hit Shard (Hastened) v. Cronk - ([50/2]-14=11) Other Tesni, Sasha: (-3 max. health due to Cursed) Shard regains 3 health McColt - Makes Haldor Lucky! The battle continues! Cronk revives the party's Shaman leader and Tesni heals Cronk. Haldor staggers to his feet, but a ghost of light floats towards him. It wraps around his waist and starts to drain away his life once more, but Sasha and McColt wrench him free. Arthur fires a spell that rams into the Splinter and makes it stagger, and Haldor is given a talk about opportunity on the battle field by McColt. The team might not be in the best of positions, but for the first time, their position seems manageable. The Enemies Ennoc’s Splinter *Immune to Negative Effects* *Lucky* *Blessed* *Hastened* Level 50 Ancient Health: 1072/1250 Special Damage: The Light – Ennoc’s Splinter calls forth its brightness, Blinding all the heroes. The hero targeting the Splinter is Cursed, Fragile, and Jinxed. Drops: Amulet of Gods, Splinter of Ennoc The Party Haldor Skovgaard Level 19 1/2 Shaman *Immune to Weakened* *Lucky* Power: 29 Defense: 2 Health: 10/33 (-3) Ether: 23/27 Gold: 50 (Owed 50 from Elgar Gligin (Jedi Master Brick), (Owes 33 to Dyric Rone (The Legonater) Equipment: Heavy Metal Rod (WP:12, Light and Water elemental), Pugilist's Gloves (+2 Power, Weakened Immunity). Inventory: Bear Claw Gloves (WP:8, SP:+2), Ethereal Cloak (SP:+2, +4 Ether), Paper Doll (Hexed immunity), Scroll of Blindness (Blinded effect), Shovel, Pickaxe, Diamond of Thoric, Bluehood's Aquamarine, Emerald Lamp of Summoning, Health Core, Potion (x3), Remedy, Mead, Phoenix Essence, Zoot's Plaything Bal (Actions dictated by Cronk) Level 11 Rogue *Hastened* *KO'd* Power: 16 Health: 0/18 Gold: 12 Equipped: Honor & Glory (Duel-Daggers, WP: 5, user is permanently hastened) Inventory: Potion, Emerald, Garnet, Throwing Dagger (WP: 2) Arthur Justus Regulus VII Level 17 Sorcerer*Immune to Sealed* *Lucky* *Encouraged* Power: 26 Health: 27/27 Ether: 12/27 Defense: 3 Gold: 139 (Owes 4 44 124 Gold to Alf (Bricksandparts) and 50 gold to Bartholomew Docken (Brickdoctor) debt entrusted to Boomingham) Equipment: Cat-o'-Nine-Tails (WP:9; damage divided between all enemies, suitable for rogues), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin) Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Bedroll, Telescope, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Shovel, Grand Tonic, Holy Bomb, Remedy Sasha (Actions dictated by Tesni) Level 18 Barbarian *Encouraged* *Cursed* *Fragile* *Jinxed* Power: 32 Health: 19/19 (-6) Gold: 0 Equipped: Axe of Ilrion (WP: 14, Fire Ice Elemental) Inventory: Mead, Potion Triad (Actions dictated by Arthur) Level 22 1/3 Ranger Power: 37 (43) Health: 28/28 Gold: 0 Equipped: Acerpusculum Blade (Acerpusculum Shuriken) (WP: 15 [21, Retrievable], suitable for rangers/rouges), Cowl of the Acerpusculum (Headwear, User is Immune to Status Effects) Inventory: None Alexis Fenral Level 22 2/3 *Hastened* *Immune to Fragile* *KO'd* Power: 33 Defense: 3 Health: 0/35 Ether: 9/23 Gold: 142 GP: 3 Equipment: Mockthril Longbow (WP:11, ranged), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Flute of the Magi (WP:3, asleep-effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a successful hit), Opal (Ice), Topaz (Lightning), Ruby (Fire), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Tonic, Grand Tonic, Milk, 2 Meads, Nostrum, Venom, Smoke Bomb, Fire Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Potion, Holy Bomb, 2 Remedies Spirits: Skorpios (Amethyst), Ocven the Ice Dragon (Opal), Shalma the Thunderbird (Topaz), Sarp Zarra (Aquamarine), Mandy (Ruby), ???? (Diamond) Cronk Level 23 2/3 Paladin *Encouraged* *Lucky* Power: 36 Power: 35 Defense: 14 Health: 20/43 Ether: 8/26 Gold: 90 Equipment: Beast Skewer (Lance; WP: 12, Ice), Ennoc's Blessing (Shield, SP: 8), Elaborate Helmet (SP: 2), Paladin's Armour (Suitable for Paladins, +4 SP, +2 Max Ether) Inventory: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Sword of Bashing (Longsword; WP:5), Healing Staff (WP: 5; healing effect), Heavy Armor (SP:6, Power -6), Blacksmith Writ, Bedroll, Holy Bomb Tesni Hightribe Level 25 1/3 Berserker *Encouraged* *Cursed* *Fragile* *Jinxed* Power: 36 Defence: 11 Health: 39/39 (-6) Gold: 655 Equipped: Cysgodion (WP: 11, Darkness, greatsword), Bone Claws (WP:3, SP:2), Mockthril Shield (SP:5), Dragon Bone Armor (SP:4)(+2 max health) Inventory: Mellt (Warhammer, Lightning, Ice (WP:10), Dryw ar Zoot (WP:14, Light, longsword), Spiked Club (WP:8), Cryfder (WP:6), Emerald (Wood), 2 Potions, 2 Remedies, 2 Phoenix Essences, 2 Meads, 5 Venoms, Nostrum, Smoke Bomb, Minimizing Dust, Holy Bomb Gray Wizard Level 27 Cleric *Too Weak For Physical Attacks* (Actions dictated by Haldor) *Encouraged* Power: 39 Health: 35/35 Ether: 2/31 Gold: 0 Equipped: Old Stone Staff (WP: 12, Light Elemental) Inventory: None Edited September 23, 2012 by Zepher Quote
Flipz Posted September 23, 2012 Posted September 23, 2012 Suggested B.O. and actions for this round Cronk- Heal self, Back Row Tesni- Phoenix Essence, Alexis Haldor- Heal self (you still have decent odds at a Blood Ritual, which is your best shot at damaging the Shard at all) Arthur- Give Healing Staff to Alexis Alexis 1- Take Healing Staff Alexis 2- Drink Nostrum Sasha- do Nothing. Bal- KO'd Triad- Throw Shuriken Bal- KO'd Gray- Conditional healing guard McColt- Cronk, Hastened Following the plan he and McColt had worked out, Arthur holds out his Healing Staff for Alexis to take. Triad, meanwhile, attempts once again to throw her Shuriken at the Shard from the Back Row. OOC: Wait, so that means if Arthur used the Healing Staff on Tensi, and he rolled a Shield, he'd still be stealing Gold from the enemy, right? Hmm... Quote
CorneliusMurdock Posted September 23, 2012 Posted September 23, 2012 Arthur, why does mage need to retrieve Triad's Shuriken? It only weapon Triad has and Triad only hero that Shard's special not affect. As long as Triad keeps attacking from back row, Triad has best chance of continually damaging Shard. What would Arthur do with Shuriken anyway? Cronk will indeed heal self from back row. If bashing jinxed friend make Cronk extra lucky to summon Angel, Cronk should try bashing Jinxed friend with Cronk's healing staff next round. Does it matter if said friend already at full health? Quote
Flipz Posted September 23, 2012 Posted September 23, 2012 Arthur, why does mage need to retrieve Triad's Shuriken? It only weapon Triad has and Triad only hero that Shard's special not affect. As long as Triad keeps attacking from back row, Triad has best chance of continually damaging Shard. What would Arthur do with Shuriken anyway? Cronk will indeed heal self from back row. If bashing jinxed friend make Cronk extra lucky to summon Angel, Cronk should try bashing Jinxed friend with Cronk's healing staff next round. Does it matter if said friend already at full health? "Whoops--that's part of a plan the QM nixed plan McColt rejected as too dangerous. She'll continue to use her Shuriken as normal." Quote
Scorpiox Posted September 23, 2012 Posted September 23, 2012 (edited) Haldor stands tall and firm despite his injuries, and waits back in the rear of the party. "Thanks for getting me out back there, folks. I'd better patch myself up from back here now." "I will heal any injured again, McColt, you should use your hastening abilities on Cronk, that will help sort out our situation." Battle Order: Cronk Tesni Haldor Arthur Alexis Sasha Alexis Triad Gray Edited September 23, 2012 by Scorpiox Quote
Masked Builder Posted September 23, 2012 Posted September 23, 2012 Alexis stands up groggily, shaking her head. She takes the staff from Arthur. "Thanks Arthur, I will drink my nostrum." OOC: I'm going to be out most of the day, but I agree with Flipz' plan so you can run Alexis as that. Quote
Peppermint_M Posted September 23, 2012 Posted September 23, 2012 "Potent stuff this." Tesni chuckled, having just uncorked the essence. "Holding back this round also Sasha, soon we will be ready for battle once more." Quote
Zepher Posted September 23, 2012 Author Posted September 23, 2012 (edited) Round Eight Gray Battle Cronk heals Cronk - Shield Heal More Tesni uses a Phoenix Essence on Alexis Haldor heals Haldor - Heal Heal More (1 ether) ([12x2]+19=43) Arthur give Healing Staff to Alexis Alexis takes Healing Staff Alexis drink Nostrum Sasha does nothing Triad v. Shard - Damage Damage (50/2=25) Gray heals Triad - Shield (39 health to all) Free Hit Shard (Hastened) v. Cronk - ([50/2]-14=11) Other Tesni, Sasha: (-3 max. health due to Cursed) Shard regains 3 health McColt - Fails to make Cronk Hastened The battle continues! Cronk calls his angel into the fray. She stands, defiant of the false God. Tesni revives Alexis. Sasha and Tesni help her to her feet and Arthur hands her his healing staff to lean on. Hoping to not go down again, Alexis drains a Nostrum. Triad is hit by a sharp blast of light that pierces her side. Blue blood starts to leak out, but the Gray Wizard's staff glows brightly, and the entire party feels refreshed. The Splinter slashes at Cronk with a whip of glowing bright light, but after that the Angel intercedes, and stands, protecting the party. The Enemies Ennoc’s Splinter *Immune to Negative Effects* *Lucky* *Blessed* *Hastened* Level 50 Ancient Health: 1075/1250 Special Damage: The Light – Ennoc’s Splinter calls forth its brightness, Blinding all the heroes. The hero targeting the Splinter is Cursed, Fragile, and Jinxed. Drops: Amulet of Gods, Splinter of Ennoc The Party Haldor Skovgaard Level 19 1/2 Shaman *Immune to Weakened* *Lucky* Power: 29 Defense: 2 Health: 33/33 (-3) Ether: 22/27 Gold: 50 (Owed 50 from Elgar Gligin (Jedi Master Brick), (Owes 33 to Dyric Rone (The Legonater) Equipment: Heavy Metal Rod (WP:12, Light and Water elemental), Pugilist's Gloves (+2 Power, Weakened Immunity). Inventory: Bear Claw Gloves (WP:8, SP:+2), Ethereal Cloak (SP:+2, +4 Ether), Paper Doll (Hexed immunity), Scroll of Blindness (Blinded effect), Shovel, Pickaxe, Diamond of Thoric, Bluehood's Aquamarine, Emerald Lamp of Summoning, Health Core, Potion (x3), Remedy, Mead, Phoenix Essence, Zoot's Plaything Bal (Actions dictated by Cronk) Level 11 Rogue *Hastened* *KO'd* Power: 16 Health: 0/18 Gold: 12 Equipped: Honor & Glory (Duel-Daggers, WP: 5, user is permanently hastened) Inventory: Potion, Emerald, Garnet, Throwing Dagger (WP: 2) Arthur Justus Regulus VII Level 17 Sorcerer*Immune to Sealed* *Lucky* *Encouraged* Power: 26 Health: 27/27 Ether: 12/27 Defense: 3 Gold: 139 (Owes 4 44 124 Gold to Alf (Bricksandparts) and 50 gold to Bartholomew Docken (Brickdoctor) debt entrusted to Boomingham) Equipment: Cat-o'-Nine-Tails (WP:9; damage divided between all enemies, suitable for rogues), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin) Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Bedroll, Telescope, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Shovel, Grand Tonic, Holy Bomb, Remedy Sasha (Actions dictated by Tesni) Level 18 Barbarian *Encouraged* *Cursed* *Fragile* *Jinxed* Power: 32 Health: 16/16 (-9) Gold: 0 Equipped: Axe of Ilrion (WP: 14, Fire Ice Elemental) Inventory: Mead, Potion Triad (Actions dictated by Arthur) Level 22 1/3 Ranger Power: 37 (43) Health: 28/28 Gold: 0 Equipped: Acerpusculum Blade (Acerpusculum Shuriken) (WP: 15 [21, Retrievable], suitable for rangers/rouges), Cowl of the Acerpusculum (Headwear, User is Immune to Status Effects) Inventory: None Alexis Fenral Level 22 2/3 *Hastened* *Immune to Fragile* Power: 33 Defense: 3 Health: 35/35 Ether: 9/23 Gold: 142 GP: 3 Equipment: Mockthril Longbow (WP:11, ranged), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Flute of the Magi (WP:3, asleep-effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a successful hit), Opal (Ice), Topaz (Lightning), Ruby (Fire), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Tonic, Grand Tonic, Milk, 2 Meads, Venom, Smoke Bomb, Fire Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Potion, Holy Bomb, 2 Remedies Spirits: Skorpios (Amethyst), Ocven the Ice Dragon (Opal), Shalma the Thunderbird (Topaz), Sarp Zarra (Aquamarine), Mandy (Ruby), ???? (Diamond) Cronk Level 23 2/3 Paladin *Encouraged* *Lucky* Power: 36 Power: 35 Defense: 14 Health: 32/43 Ether: 8/26 Gold: 90 Equipment: Beast Skewer (Lance; WP: 12, Ice), Ennoc's Blessing (Shield, SP: 8), Elaborate Helmet (SP: 2), Paladin's Armour (Suitable for Paladins, +4 SP, +2 Max Ether) Inventory: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Sword of Bashing (Longsword; WP:5), Healing Staff (WP: 5; healing effect), Heavy Armor (SP:6, Power -6), Blacksmith Writ, Bedroll, Holy Bomb Tesni Hightribe Level 25 1/3 Berserker *Encouraged* *Cursed* *Fragile* *Jinxed* Power: 36 Defence: 11 Health: 36/36 (-9) Gold: 655 Equipped: Cysgodion (WP: 11, Darkness, greatsword), Bone Claws (WP:3, SP:2), Mockthril Shield (SP:5), Dragon Bone Armor (SP:4)(+2 max health) Inventory: Mellt (Warhammer, Lightning, Ice (WP:10), Dryw ar Zoot (WP:14, Light, longsword), Spiked Club (WP:8), Cryfder (WP:6), Emerald (Wood), 2 Potions, 2 Remedies, Phoenix Essence, 2 Meads, 5 Venoms, Nostrum, Smoke Bomb, Minimizing Dust, Holy Bomb Gray Wizard Level 27 Cleric *Too Weak For Physical Attacks* (Actions dictated by Haldor) *Encouraged* Power: 39 Health: 35/35 Ether: 2/31 Gold: 0 Equipped: Old Stone Staff (WP: 12, Light Elemental) Inventory: None OoC: I can auto-run this next round with you all attacking if you'd like, since you're at perfect health and can't be hurt. I'll wait to hear from three of you or so. Edited September 23, 2012 by Zepher Quote
Flipz Posted September 23, 2012 Posted September 23, 2012 (edited) OoC: I can auto-run this next round with you all attacking if you'd like, since you're at perfect health and can't be hurt. I'll wait to hear from three of you or so. OOC: Lemme do a quick check of The Plan and then re-post it. Edited September 23, 2012 by Flipz Quote
CorneliusMurdock Posted September 23, 2012 Posted September 23, 2012 OOC: I don't see a problem with it. The angel protects from status effects as well. Unless Cronk should heal to see if he can summon the angel again for the next round? Hello Cronk's Angel! Cronk is so very glad to see Angel. Quote
Flipz Posted September 23, 2012 Posted September 23, 2012 OOC: I don't see a problem with it. The angel protects from status effects as well. Unless Cronk should heal to see if he can summon the angel again for the next round? OOC: Yeah, and use the Healing Staff on Tensi to do it so we have a 2/3 chance of seeing her again. You should do that continuously, until you are Hastened, at which point you can bash the splinter on your "free" move. The Plan for this Round: Cronk- Healing Staff on Tensi, Back Row (for max odds of Angel) Tesni- Attack Splinter, Front Haldor - Attack Splinter, Front Arthur - Physical Attack, Front Alexis 1- Healing Staff, Sasha Alexis 2- IF SPIRIT IS NOT SUMMONNED: Healing Staff, Sasha; IF SPIRIT IS SUMMONNED: attack Splinter, Front row, Staff of Ennon Sasha- Attack Splinter, Front Row Bal- KO'd Triad- Attack, Shuriken, Back Row Bal- KO'd Gray- Do nothing McColt: Cronk, Hastened Quote
CorneliusMurdock Posted September 23, 2012 Posted September 23, 2012 Alexis should attack the shard. She'll get two lucky chances to summon and she'll be damaging the shard if she doesn't. Triad should attack from front row. Save the throwing weapon for rounds without the angel. Quote
Zepher Posted September 23, 2012 Author Posted September 23, 2012 Round Nine Gray Battle Cronk v. Tesni - Shield Damage Shield Special Damage Tesni v. Splinter - Miss Miss Miss Miss (14x2=28) ( ) Haldor v. Splinter - Shield (50+18=68 damage Splinter, 68 health to Sasha) Arthur v. Splinter - Damage (No Damage) Alexis v. Sasha - Critical Hit Shield Hit Miss (Summon) Alexis v. Splinter - Shield (22) Sasha v. Splinter - Miss Miss Critical Hit Shield Triad v. Splinter - Special Damage Hit Gray does nothing Free Hit Shard (Hastened) v. Cronk - (No Damage) Other Tesni, Sasha: (-3 max. health due to Cursed) Shard regains 3 health McColt - Makes Cronk Hastened The battle continues! Cronk politely asks his angel to stick around, and the Angel agrees! The Splinter tries to sneak around the Angel, but Tesni thrusts him back and stabs at him. Haldor performs some blood magic and saps the Splinter of some of it's health. The light radiating from the holes in the body flicker, but then return. Alexis begins a summoning, but her power gets the best of her and she lets the magic go too far. The summon explodes before it can enter the world, but damages the Splinter in the process. McColt continues to coach Cronk in the ways of battle, and the Orc suddenly feels like he can move more quickly. The Enemies Ennoc’s Splinter *Immune to Negative Effects* *Lucky* *Blessed* *Hastened* Level 50 Ancient Health: 960/1250 Special Damage: The Light – Ennoc’s Splinter calls forth its brightness, Blinding all the heroes. The hero targeting the Splinter is Cursed, Fragile, and Jinxed. Drops: Amulet of Gods, Splinter of Ennoc The Party Haldor Skovgaard Level 19 1/2 Shaman *Immune to Weakened* *Lucky* Power: 29 Defense: 2 Health: 33/33 (-3) Ether: 22/27 Gold: 50 (Owed 50 from Elgar Gligin (Jedi Master Brick), (Owes 33 to Dyric Rone (The Legonater) Equipment: Heavy Metal Rod (WP:12, Light and Water elemental), Pugilist's Gloves (+2 Power, Weakened Immunity). Inventory: Bear Claw Gloves (WP:8, SP:+2), Ethereal Cloak (SP:+2, +4 Ether), Paper Doll (Hexed immunity), Scroll of Blindness (Blinded effect), Shovel, Pickaxe, Diamond of Thoric, Bluehood's Aquamarine, Emerald Lamp of Summoning, Health Core, Potion (x3), Remedy, Mead, Phoenix Essence, Zoot's Plaything Bal (Actions dictated by Cronk) Level 11 Rogue *Hastened* *KO'd* Power: 16 Health: 0/18 Gold: 12 Equipped: Honor & Glory (Duel-Daggers, WP: 5, user is permanently hastened) Inventory: Potion, Emerald, Garnet, Throwing Dagger (WP: 2) Arthur Justus Regulus VII Level 17 Sorcerer*Immune to Sealed* *Lucky* *Encouraged* Power: 26 Health: 27/27 Ether: 12/27 Defense: 3 Gold: 139 (Owes 4 44 124 Gold to Alf (Bricksandparts) and 50 gold to Bartholomew Docken (Brickdoctor) debt entrusted to Boomingham) Equipment: Cat-o'-Nine-Tails (WP:9; damage divided between all enemies, suitable for rogues), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin) Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Bedroll, Telescope, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Shovel, Grand Tonic, Holy Bomb, Remedy Sasha (Actions dictated by Tesni) Level 18 Barbarian *Encouraged* *Cursed* *Fragile* *Jinxed* Power: 32 Health: 13/13 (-12) Gold: 0 Equipped: Axe of Ilrion (WP: 14, Fire Ice Elemental) Inventory: Mead, Potion Triad (Actions dictated by Arthur) Level 22 1/3 Ranger Power: 37 (43) Health: 28/28 Gold: 0 Equipped: Acerpusculum Blade (Acerpusculum Shuriken) (WP: 15 [21, Retrievable], suitable for rangers/rouges), Cowl of the Acerpusculum (Headwear, User is Immune to Status Effects) Inventory: None Alexis Fenral Level 22 2/3 *Hastened* *Immune to Fragile* Power: 33 Defense: 3 Health: 35/35 Ether: 9/23 Gold: 142 GP: 3 Equipment: Mockthril Longbow (WP:11, ranged), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Flute of the Magi (WP:3, asleep-effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a successful hit), Opal (Ice), Topaz (Lightning), Ruby (Fire), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Tonic, Grand Tonic, Milk, 2 Meads, Venom, Smoke Bomb, Fire Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Potion, Holy Bomb, 2 Remedies Spirits: Skorpios (Amethyst), Ocven the Ice Dragon (Opal), Shalma the Thunderbird (Topaz), Sarp Zarra (Aquamarine), Mandy (Ruby), ???? (Diamond) Cronk Level 23 2/3 Paladin *Encouraged* *Lucky* Power: 36 Power: 35 Defense: 14 Health: 32/43 Ether: 8/26 Gold: 90 Equipment: Beast Skewer (Lance; WP: 12, Ice), Ennoc's Blessing (Shield, SP: 8), Elaborate Helmet (SP: 2), Paladin's Armour (Suitable for Paladins, +4 SP, +2 Max Ether) Inventory: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Sword of Bashing (Longsword; WP:5), Healing Staff (WP: 5; healing effect), Heavy Armor (SP:6, Power -6), Blacksmith Writ, Bedroll, Holy Bomb Tesni Hightribe Level 25 1/3 Berserker *Encouraged* *Cursed* *Fragile* *Jinxed* Power: 39 Defence: 11 Health: 33/33 (-12) Gold: 655 Equipped: Dryw ar Zoot (WP:14, Light, longsword), Bone Claws (WP:3, SP:2), Mockthril Shield (SP:5), Dragon Bone Armor (SP:4)(+2 max health) Inventory: Cysgodion (WP: 11, Darkness, greatsword), Mellt (Warhammer, Lightning, Ice (WP:10), Spiked Club (WP:8), Cryfder (WP:6), Emerald (Wood), 2 Potions, 2 Remedies, Phoenix Essence, 2 Meads, 5 Venoms, Nostrum, Smoke Bomb, Minimizing Dust, Holy Bomb Gray Wizard Level 27 Cleric *Too Weak For Physical Attacks* (Actions dictated by Haldor) *Encouraged* Power: 39 Health: 35/35 Ether: 2/31 Gold: 0 Equipped: Old Stone Staff (WP: 12, Light Elemental) Inventory: None Quote
Flipz Posted September 23, 2012 Posted September 23, 2012 (edited) The Plan (Round 10) Cronk- Healing Staff, Tensi Cronk- Bash Splinter, Front Tesni- Remedy Sasha (we'll lose her if we don't do this soon, and you're Jinxed anyways) Haldor- Attack Splinter, Front Arthur- Physical Attack, Front Row Alexis 1- IF SPIRIT IS NOT SUMMONNED: Healing Staff, Sasha; IF SPIRIT IS SUMMONNED: attack Splinter, Front ROW, STAFF OF ENNON Alexis 2- IF SPIRIT IS NOT SUMMONNED: Healing Staff, Tensi; IF SPIRIT IS SUMMONNED: attack Splinter, Front ROW, STAFF OF ENNON Sasha- Attack Splinter, Front Row Bal- KO'd Triad- Sword form, Front Row Bal- KO'd Gray- Do Nothing McColt: Arthur, Hastened Edited September 23, 2012 by Flipz Quote
CorneliusMurdock Posted September 23, 2012 Posted September 23, 2012 OOC: Alexis should attack from the front row. No reason to be in the back with the angel. Quote
Flipz Posted September 23, 2012 Posted September 23, 2012 OOC: Alexis should attack from the front row. No reason to be in the back with the angel. I fixed that for last Round, but forgot to this time. Also, Zeph, Alexis should have +2 Ether, from the Staff of Ennon...right? Quote
Peppermint_M Posted September 23, 2012 Posted September 23, 2012 "A remedy for you Sasha." Tesni shouted, pitching the bottle to her fellow in arms."I would be a mite interested in losing these curses on myself too you know..." Quote
Flipz Posted September 23, 2012 Posted September 23, 2012 "A remedy for you Sasha." Tesni shouted, pitching the bottle to her fellow in arms."I would be a mite interested in losing these curses on myself too you know..." "If we still have the Angel next Round, I'll ask Haldor to Remedy you, and someone can revive Bal." Arthur pauses. "Alexis, I seem to have miscalculated--your skills will actually be more effective in simply attacking the Splinter. Next Round, not this one! could I have that healing staff back, if I am Hastened enough to take it?" Quote
Masked Builder Posted September 24, 2012 Posted September 24, 2012 "I'm sorry Arthur, what am I doing again?" Quote
CorneliusMurdock Posted September 24, 2012 Posted September 24, 2012 Cronk will bash Tesni with healing staff and then bash Splinter from front row with Beast Skewer. Quote
Flipz Posted September 24, 2012 Posted September 24, 2012 "I'm sorry Arthur, what am I doing again?" Alexis 1- IF SPIRIT IS NOT SUMMONNED: Healing Staff, Tensi; IF SPIRIT IS SUMMONNED: attack Splinter, Front ROW, STAFF OF ENNON Alexis 2- IF SPIRIT IS NOT SUMMONNED: Healing Staff, Tensi; IF SPIRIT IS SUMMONNED: attack Splinter, Front ROW, STAFF OF ENNON "This Round, go ahead and use my Healing Staff on Tensi, so we have a good chance to summon a spirit. Next Round, though, I'll need it back, since we don't want the spirit to overload." OOC: AKA, "you're too lucky" Plus, I can get around 50 gold per round by using that healing staff on Tensi--I might actually get out of debt this way! Also, sorry Peppermint_M, Tensi has to stay Jinxed so that Cronk can give us perma-Angel; you have the Health to pull it off for ten or so more Rounds, but Sasha doesn't. Quote
Masked Builder Posted September 24, 2012 Posted September 24, 2012 "Okay you got it Arthur." Alexis 1- IF SPIRIT IS NOT SUMMONNED: Healing Staff, Tensi; IF SPIRIT IS SUMMONNED: attack Splinter, Front ROW, STAFF OF ENNON Alexis 2- IF SPIRIT IS NOT SUMMONNED: Healing Staff, Tensi; IF SPIRIT IS SUMMONNED: attack Splinter, Front ROW, STAFF OF ENNON. Quote
Scorpiox Posted September 24, 2012 Posted September 24, 2012 Haldor keeps safely behind Cronk's shield, and dashes out at the last moment to whack the General from the front row with his metal staff. Gray watches with an impassive expression. "Keep your guard up Cronk! Ha, not so smart now, is he? When this is all over I'm going to buy everyone here a pint, so make sure you all hold me to that." "Good work, heroes. My efforts would be best used hastening Arthur for now." Battle Order: Cronk Cronk Tesni Haldor Arthur Alexis Alexis Sasha Triad Quote
Zepher Posted September 25, 2012 Author Posted September 25, 2012 OoC: The Staff of Ennoc says on a successful hit, which to me excludes shields since there is no actual contact. To make it a good item, I will change it's effect to "restores 2 ether on a roll between 2 and 4". That's a 1/2 chance. Round Ten Gray Battle Cronk v. Tensi - Critical Hit Hit Shield Hit Cronk v. Splinter - Meditate (1 ether) Tesni remedies Sasha Haldor v. Splinter - Hit (31) Arthur v. Splinter - Special Damage (No Effect) Alexis v. Sasha - No Heal (5) Hit No Heal (5) Hit (No Effect, Sasha already in perfect health) Alexis 2 v. Sasha - No Heal (5) Critical Hit Hit Critical Hit (No Effect, Sasha already in perfect health) Sasha v. Splinter - Damage Special Damage Damage Special Damage (No Effect) Triad v. Splinter - Miss Damage (No Damage) Gray does nothing Free Hit Shard (Hastened) v. Cronk - (No Damage) Other Tesni: (-3 max. health due to Cursed) Shard regains 3 health McColt - Fails to Hasten Arthur The battle continues! The Angel hovers around and defends the party, though Haldor is the only hero who manages to hit the enemy. The Enemies Ennoc’s Splinter *Immune to Negative Effects* *Lucky* *Blessed* *Hastened* Level 50 Ancient Health: 932/1250 Special Damage: The Light – Ennoc’s Splinter calls forth its brightness, Blinding all the heroes. The hero targeting the Splinter is Cursed, Fragile, and Jinxed. Drops: Amulet of Gods, Splinter of Ennoc The Party Haldor Skovgaard Level 19 1/2 Shaman *Immune to Weakened* *Lucky* Power: 31 Defense: 2 Health: 33/33 (-3) Ether: 22/27 Gold: 50 (Owed 50 from Elgar Gligin (Jedi Master Brick), (Owes 33 to Dyric Rone (The Legonater) Equipment: Heavy Metal Rod (WP:12, Light and Water elemental), Pugilist's Gloves (+2 Power, Weakened Immunity). Inventory: Bear Claw Gloves (WP:8, SP:+2), Ethereal Cloak (SP:+2, +4 Ether), Paper Doll (Hexed immunity), Scroll of Blindness (Blinded effect), Shovel, Pickaxe, Diamond of Thoric, Bluehood's Aquamarine, Emerald Lamp of Summoning, Health Core, Potion (x3), Remedy, Mead, Phoenix Essence, Zoot's Plaything Bal (Actions dictated by Cronk) Level 11 Rogue *Hastened* *KO'd* Power: 16 Health: 0/18 Gold: 12 Equipped: Honor & Glory (Duel-Daggers, WP: 5, user is permanently hastened) Inventory: Potion, Emerald, Garnet, Throwing Dagger (WP: 2) Arthur Justus Regulus VII Level 17 Sorcerer*Immune to Sealed* *Lucky* *Encouraged* Power: 26 Health: 27/27 Ether: 12/27 Defense: 3 Gold: 139 (Owes 4 44 124 Gold to Alf (Bricksandparts) and 50 gold to Bartholomew Docken (Brickdoctor) debt entrusted to Boomingham) Equipment: Cat-o'-Nine-Tails (WP:9; damage divided between all enemies, suitable for rogues), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin) Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Bedroll, Telescope, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Shovel, Grand Tonic, Holy Bomb, Remedy Sasha (Actions dictated by Tesni) Level 18 Barbarian *Encouraged* Power: 32 Health: 13/13 (-12) Gold: 0 Equipped: Axe of Ilrion (WP: 14, Fire Ice Elemental) Inventory: Mead, Potion Triad (Actions dictated by Arthur) Level 22 1/3 Ranger Power: 37 (43) Health: 28/28 Gold: 0 Equipped: Acerpusculum Blade (Acerpusculum Shuriken) (WP: 15 [21, Retrievable], suitable for rangers/rouges), Cowl of the Acerpusculum (Headwear, User is Immune to Status Effects) Inventory: None Alexis Fenral Level 22 2/3 *Hastened* *Immune to Fragile* Power: 33 Defense: 3 Health: 35/35 Ether: 9/23 Gold: 142 GP: 3 Equipment: Mockthril Longbow (WP:11, ranged), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Flute of the Magi (WP:3, asleep-effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a successful hit), Opal (Ice), Topaz (Lightning), Ruby (Fire), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Tonic, Grand Tonic, Milk, 2 Meads, Venom, Smoke Bomb, Fire Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Potion, Holy Bomb, 2 Remedies Spirits: Skorpios (Amethyst), Ocven the Ice Dragon (Opal), Shalma the Thunderbird (Topaz), Sarp Zarra (Aquamarine), Mandy (Ruby), ???? (Diamond) Cronk Level 23 2/3 Paladin *Encouraged* *Lucky* Power: 36 Power: 35 Defense: 14 Health: 32/43 Ether: 9/26 Gold: 90 Equipment: Beast Skewer (Lance; WP: 12, Ice), Ennoc's Blessing (Shield, SP: 8), Elaborate Helmet (SP: 2), Paladin's Armour (Suitable for Paladins, +4 SP, +2 Max Ether) Inventory: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Sword of Bashing (Longsword; WP:5), Healing Staff (WP: 5; healing effect), Heavy Armor (SP:6, Power -6), Blacksmith Writ, Bedroll, Holy Bomb Tesni Hightribe Level 25 1/3 Berserker *Encouraged* *Cursed* *Fragile* *Jinxed* Power: 39 Defence: 11 Health: 30/30 (-15) Gold: 655 Equipped: Dryw ar Zoot (WP:14, Light, longsword), Bone Claws (WP:3, SP:2), Mockthril Shield (SP:5), Dragon Bone Armor (SP:4)(+2 max health) Inventory: Cysgodion (WP: 11, Darkness, greatsword), Mellt (Warhammer, Lightning, Ice (WP:10), Spiked Club (WP:8), Cryfder (WP:6), Emerald (Wood), 2 Potions, Remedy, Phoenix Essence, 2 Meads, 5 Venoms, Nostrum, Smoke Bomb, Minimizing Dust, Holy Bomb Gray Wizard Level 27 Cleric *Too Weak For Physical Attacks* (Actions dictated by Haldor) *Encouraged* Power: 39 Health: 35/35 Ether: 2/31 Gold: 0 Equipped: Old Stone Staff (WP: 12, Light Elemental) Inventory: None OoC: I'll auto-run this round in approximately 3 hours, with everyone repeating their actions, so if someone wants to revive Bal or remedy Tesni, get those thoughts in quickly! 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