Peppermint_M Posted August 27, 2012 Posted August 27, 2012 "Dryw don't fail me now friend. Let's vanquish that undead fiend!" Tesni charged. Quote
Flipz Posted August 27, 2012 Posted August 27, 2012 Knowing he'd only have one shot at this, Arthur casts a scroll spell of Blindness from the Back Row. Quote
Zepher Posted August 28, 2012 Author Posted August 28, 2012 (edited) Round One Priest of Ennoc Battle Cronk v. Priest of Ennoc - Damage (20-14=6) Tesni v. Priest of Ennoc - Shield (Party Encouraged) Alexis v. Priest of Ennoc - Damage ([20/2]-3=7) Alexis v. Priest of Ennoc - Damage ([20/2]-3=7) Arthur uses Scroll of Blindness of Priest of Ennoc - Success Haldor v. Priest of Ennoc - Special Damage (0x2 damage done to party) Passive Special - (-5 ether, Cronk) The battle commences. The priest of Ennoc fires off a series of spells that beat back Alexis and Cronk. Tesni yells encouragement to the entire party, and Arthur fires off a spell from a scroll before McColt shoves him behind a crumbling wall for cover. Haldor charges forward bravely, but is thrown back by a blast of light, out of which four identical Priests emerge. The Enemies Priest of Ennon A *Blinded (Three Turns)* Level 20 Undead Health: 475/475 Ether: 3/3 Special Damage I: Ennoc’s Fury - The Priest of Ennon attacks the entire party with power equal to the number of Apparitions x 2. All the Apparitions are used up in the attack. SP is ignored. Special Damage II: Ennoc’s Light - Spends one ether to heal himself for 75 health. If all ether is used up, the Priest will use his other special. Drops: Staff of Ennon Priest of Ennon B *Blinded (Three Turns)* Level 20 Undead Health: 475/475 Ether: 3/3 Special Damage I: Ennoc’s Fury - The Priest of Ennon attacks the entire party with power equal to the number of Apparitions x 2. All the Apparitions are used up in the attack. SP is ignored. Special Damage II: Ennoc’s Light - Spends one ether to heal himself for 75 health. If all ether is used up, the Priest will use his other special. Drops: Staff of Ennon Priest of Ennon C *Blinded (Three Turns)* Level 20 Undead Health: 475/475 Ether: 3/3 Special Damage I: Ennoc’s Fury - The Priest of Ennon attacks the entire party with power equal to the number of Apparitions x 2. All the Apparitions are used up in the attack. SP is ignored. Special Damage II: Ennoc’s Light - Spends one ether to heal himself for 75 health. If all ether is used up, the Priest will use his other special. Drops: Staff of Ennon Priest of Ennon D *Blinded (Three Turns)* Level 20 Undead Health: 475/475 Ether: 3/3 Special Damage I: Ennoc’s Fury - The Priest of Ennon attacks the entire party with power equal to the number of Apparitions x 2. All the Apparitions are used up in the attack. SP is ignored. Special Damage II: Ennoc’s Light - Spends one ether to heal himself for 75 health. If all ether is used up, the Priest will use his other special. Drops: Staff of Ennon Passive Special: Each round, the ether-user highest in the Battle Order may not use magic. Their ether will be depleted by 5 as well. Note: At the end of each turn, the Priest summons 3 new apparitions. They appear just like the priest. At the beginning of each round, a letter will be (secretly) pulled, and that will be the real Priest. Apparitions may attack, but do not take damage. When the priest is damaged, all Apparitions lose health equal to the Priest’s health. Note II: Specials Alternate The Party Haldor Skovgaard Level 18 1/2 Shaman *Immune to Weakened* *Encouraged* Power: 64 Defense: 2 Health: 35/35 Ether: 25/26 Gold: 50 (Owed 50 from Elgar Gligin (Jedi Master Brick), (Owes 33 to Dyric Rone (The Legonater) Equipment: Heavy Metal Rod (WP:12, Light and Water elemental), Ethereal Cloak (SP:+2, +4 Ether), Pugilist's Gloves (+2 Power, Weakened Immunity). Inventory: Bear Claw Gloves (WP:8, SP:+2), Paper Doll (Hexed immunity), Scroll of Blindness (Blinded effect), Shovel, Pickaxe, Diamond of Thoric, Bluehood's Aquamarine, Emerald Lamp of Summoning, Health Core, Potion (x3), Remedy, Tonic, Mead, Venom, and a fur-lined Bedroll. Arthur Justus Regulus VII Level 15 1/2 Sorcerer*Immune to Sealed* *Encouraged* Power: 44 Health: 25/25 Ether: 23/25 Defense: 3 Gold: 59 (Owes 4 44 124 Gold to Alf (Bricksandparts) and 50 gold to Bartholomew Docken (Brickdoctor) debt entrusted to Boomingham) Equipment: Cat-o'-Nine-Tails (WP:9; damage divided between all enemies, suitable for rogues), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin) Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Potion(x2), Bedroll, Telescope, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Shovel, Grand Tonic, Tonic, Nostrum Alexis Fenral Level 21 2/3 *Hastened* *Immune to Fragile* *Encouraged* Power: 62 Defense: 3 Health: 15/29 Ether: 22/22 Gold: 142 GP: 3 Equipment: Mockthril Longbow (WP:10, ranged), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Flute of the Magi (WP:3, asleep-effect), Opal (Ice), Topaz (Lightning), Ruby (Fire), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Tonic, Grand Tonic, Milk, 2 Meads, Nostrum, 2 Venoms, Smoke Bomb, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Bone, Raw Meat Spirits: Skorpios (Amethyst), Ocven the Ice Dragon (Opal), Shalma the Thunderbird (Topaz), Sarp Zarra (Aquamarine), Mandy (Ruby), ???? (Diamond) Cronk Level 22 2/3 Paladin *Encouraged* Power: 68 Defense: 14 Health: 36/42 Ether: 18/25 Gold: 90 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light) Ennoc's Blessing (Shield, SP: 8), Elaborate Helmet (SP: 2), Paladin's Armour (Suitable for Paladins, +4 SP, +2 Max Ether) Inventory: Beast Skewer (Lance; WP: 12, Ice), Sword of Bashing (Longsword; WP:5), Healing Staff (WP: 5; healing effect), Bloody Pointy Stick (Stick; WP: 1), Heavy Armor (SP:6, Power -6), Potion, Holy Bomb, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic, Bedroll Tesni Hightribe Level 24 2/3 Berserker *Encouraged* Power: 88 Defence: 11 Health: 44/44 Gold: 655 Equipped: Dryw ar Zoot, Longsword, Holy (WP:14), Bone Claws(WP:3,SP:2), Mockthril Shield (SP:5), Dragon Bone Armor (SP:4)(+2 max health) Inventory: Mellt (Warhammer, Lightning, Ice (WP:10), Dryw ar Zoot (WP:14, Light, longsword), Cysgodion (WP: 11, Darkness, greatsword), Spiked Club (WP:8), Cryfder (WP:6), Wooden Club (WP:2), Old Boot (WP:1, ranged, retrievable), Emerald (Wood), 2 Potions, 2 Remedies, 2 Phoenix Essences, 3 Meads, 5 Venoms, Nostrum, Smoke Bomb, Minimizing Dust, Chain, 2 Bones Gray Wizard Level 26 1/3 Cleric *Too Weak For Physical Attacks* Power: 38 Health: 14/34 Ether: 5/30 Gold: 0 Equipped: Old Stone Staff (WP: 12, Light Elemental) Inventory: None Edited August 28, 2012 by Zepher Quote
CorneliusMurdock Posted August 28, 2012 Posted August 28, 2012 Not one friend manage to damage foe?! More evil than normal at work here. Cronk must bash it! Cronk will bash Priest A from front row. Hopefully one friend will find real one. Quote
Flipz Posted August 28, 2012 Posted August 28, 2012 "Cronk, shall I attack all the enemies, with my Cat O' Nine Tails, or do you think I should drink my Nostrum?" Quote
CorneliusMurdock Posted August 28, 2012 Posted August 28, 2012 "Cronk, shall I attack all the enemies, with my Cat O' Nine Tails, or do you think I should drink my Nostrum?" Interesting weapon. Should hit all foes for 11 this round. It something and bound to hit real foe. But more apparitions next round mean damage less next round. It up to Arthur. Nostrum would ensure Arthur hit more all battle. Quote
Flipz Posted August 28, 2012 Posted August 28, 2012 Interesting weapon. Should hit all foes for 11 this round. It something and bound to hit real foe. But more apparitions next round mean damage less next round. It up to Arthur. Nostrum would ensure Arthur hit more all battle. "Think I'll save that for another day, then, and for now I'll use another Ice spell, back Row." OOC: Power before Encouragement should be 24 (15 + WP:9 = 24), which means current Power should be 48, which means 12 damage to all foes. OOC: Zeph, if the Cat O' Nine Tails' ability doesn't apply to spells, then Arthur will Drink his Nostrum, Back Row. If the ability DOES apply, please note that for targetting purposes he is targetting Priest B. Quote
Scorpiox Posted August 28, 2012 Posted August 28, 2012 "Argh, no. Now there are four of the bastards." Haldor ran up and attempted to beat the hell out of Priest of Ennon B, from the front row. Battle Order: Tesni Cronk Alexis Arthur Haldor Quote
Peppermint_M Posted August 28, 2012 Posted August 28, 2012 Tesni yelled in frustration as her foe split into four. "I will target C from the front row!" Quote
Masked Builder Posted August 28, 2012 Posted August 28, 2012 "We did even hit him?! I will attack C and D from the back row with another light spell!" Quote
Flipz Posted August 28, 2012 Posted August 28, 2012 OOC: Since no matter how the debate ends now, the Cat O' Nine Tails is useless... Arthur, seeing that Haldor has Priest B covered, decides to help everyone out by drinking his Nostrum. Quote
Zepher Posted August 28, 2012 Author Posted August 28, 2012 (edited) Round Two Priest of Ennoc Battle Tesni v. Priest C - Hit (0) Cronk v. Priest A - Shield Alexis v. Priest C - Critical Hit (0) (-1 ether Alexis) Alexis v. Priest D - Critical Hit ([([10x2]+21)x2]x2=164) (-1 ether Alexis) Arthur - Uses Nostrum Haldor v. Priest D - Special Damage II (+75 health Priest) (-1 ether Priest) Passive Special - (-5 ether, Cronk) Tesni swipes at one of the Priests, but her blade passes through it with such ease that she knows it cannot be real. It cackles and shoves her back. Cronk prays to Ennoc, who, perhaps embarrassed by the abomination that they now fight, sends an angel their way. Alexis fires off two attacks, one of which hits the real Priest who stumbles back hissing in pain. As Arthur downs a Nostrum, the priest is illuminated by holy light, and three more priests step forward. The heroes are suddenly outnumbered. The Enemies Priest of Ennon A *Blinded (Two Turns)* Level 20 Undead Health: 386/475 Ether: 2/3 Special Damage I: Ennoc’s Fury - The Priest of Ennon attacks the entire party with power equal to the number of Apparitions x 2. All the Apparitions are used up in the attack. SP is ignored. Special Damage II: Ennoc’s Light - Spends one ether to heal himself for 75 health. If all ether is used up, the Priest will use his other special. Drops: Staff of Ennon Priest of Ennon B *Blinded (Two Turns)* Level 20 Undead Health: 386/475 Ether: 2/3 Special Damage I: Ennoc’s Fury - The Priest of Ennon attacks the entire party with power equal to the number of Apparitions x 2. All the Apparitions are used up in the attack. SP is ignored. Special Damage II: Ennoc’s Light - Spends one ether to heal himself for 75 health. If all ether is used up, the Priest will use his other special. Drops: Staff of Ennon Priest of Ennon C *Blinded (Two Turns)* Level 20 Undead Health: 386/475 Ether: 2/3 Special Damage I: Ennoc’s Fury - The Priest of Ennon attacks the entire party with power equal to the number of Apparitions x 2. All the Apparitions are used up in the attack. SP is ignored. Special Damage II: Ennoc’s Light - Spends one ether to heal himself for 75 health. If all ether is used up, the Priest will use his other special. Drops: Staff of Ennon Priest of Ennon D *Blinded (Two Turns)* Level 20 Undead Health: 386/475 Ether: 2/3 Special Damage I: Ennoc’s Fury - The Priest of Ennon attacks the entire party with power equal to the number of Apparitions x 2. All the Apparitions are used up in the attack. SP is ignored. Special Damage II: Ennoc’s Light - Spends one ether to heal himself for 75 health. If all ether is used up, the Priest will use his other special. Drops: Staff of Ennon Priest of Ennon E *Blinded (Two Turns)* Level 20 Undead Health: 386/475 Ether: 2/3 Special Damage I: Ennoc’s Fury - The Priest of Ennon attacks the entire party with power equal to the number of Apparitions x 2. All the Apparitions are used up in the attack. SP is ignored. Special Damage II: Ennoc’s Light - Spends one ether to heal himself for 75 health. If all ether is used up, the Priest will use his other special. Drops: Staff of Ennon Priest of Ennon F *Blinded (Two Turns)* Level 20 Undead Health: 386/475 Ether: 2/3 Special Damage I: Ennoc’s Fury - The Priest of Ennon attacks the entire party with power equal to the number of Apparitions x 2. All the Apparitions are used up in the attack. SP is ignored. Special Damage II: Ennoc’s Light - Spends one ether to heal himself for 75 health. If all ether is used up, the Priest will use his other special. Drops: Staff of Ennon Priest of Ennon G *Blinded (Two Turns)* Level 20 Undead Health: 386/475 Ether: 2/3 Special Damage I: Ennoc’s Fury - The Priest of Ennon attacks the entire party with power equal to the number of Apparitions x 2. All the Apparitions are used up in the attack. SP is ignored. Special Damage II: Ennoc’s Light - Spends one ether to heal himself for 75 health. If all ether is used up, the Priest will use his other special. Drops: Staff of Ennon Passive Special: Each round, the ether-user highest in the Battle Order may not use magic. Their ether will be depleted by 5 as well. Note: At the end of each turn, the Priest summons 3 new apparitions. They appear just like the priest. At the beginning of each round, a letter will be (secretly) pulled, and that will be the real Priest. Apparitions may attack, but do not take damage. When the priest is damaged, all Apparitions lose health equal to the Priest’s health. Note II: Specials Alternate The Party Haldor Skovgaard Level 18 1/2 Shaman *Immune to Weakened* *Encouraged* Power: 64 Defense: 2 Health: 35/35 Ether: 25/26 Gold: 50 (Owed 50 from Elgar Gligin (Jedi Master Brick), (Owes 33 to Dyric Rone (The Legonater) Equipment: Heavy Metal Rod (WP:12, Light and Water elemental), Ethereal Cloak (SP:+2, +4 Ether), Pugilist's Gloves (+2 Power, Weakened Immunity). Inventory: Bear Claw Gloves (WP:8, SP:+2), Paper Doll (Hexed immunity), Scroll of Blindness (Blinded effect), Shovel, Pickaxe, Diamond of Thoric, Bluehood's Aquamarine, Emerald Lamp of Summoning, Health Core, Potion (x3), Remedy, Tonic, Mead, Venom, and a fur-lined Bedroll. Arthur Justus Regulus VII Level 15 1/2 Sorcerer*Immune to Sealed* *Encouraged* *Lucky* Power: 44 Health: 25/25 Ether: 23/25 Defense: 3 Gold: 59 (Owes 4 44 124 Gold to Alf (Bricksandparts) and 50 gold to Bartholomew Docken (Brickdoctor) debt entrusted to Boomingham) Equipment: Cat-o'-Nine-Tails (WP:9; damage divided between all enemies, suitable for rogues), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin) Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Potion(x2), Bedroll, Telescope, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Shovel, Grand Tonic, Tonic, Nostrum Alexis Fenral Level 21 2/3 *Hastened* *Immune to Fragile* *Encouraged* Power: 62 Defense: 3 Health: 15/29 Ether: 20/22 Gold: 142 GP: 3 Equipment: Mockthril Longbow (WP:10, ranged), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Flute of the Magi (WP:3, asleep-effect), Opal (Ice), Topaz (Lightning), Ruby (Fire), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Tonic, Grand Tonic, Milk, 2 Meads, Nostrum, 2 Venoms, Smoke Bomb, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Bone, Raw Meat Spirits: Skorpios (Amethyst), Ocven the Ice Dragon (Opal), Shalma the Thunderbird (Topaz), Sarp Zarra (Aquamarine), Mandy (Ruby), ???? (Diamond) Cronk Level 22 2/3 Paladin *Encouraged* Power: 68 Defense: 14 Health: 36/42 Ether: 13/25 Gold: 90 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light) Ennoc's Blessing (Shield, SP: 8), Elaborate Helmet (SP: 2), Paladin's Armour (Suitable for Paladins, +4 SP, +2 Max Ether) Inventory: Beast Skewer (Lance; WP: 12, Ice), Sword of Bashing (Longsword; WP:5), Healing Staff (WP: 5; healing effect), Bloody Pointy Stick (Stick; WP: 1), Heavy Armor (SP:6, Power -6), Potion, Holy Bomb, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic, Bedroll Tesni Hightribe Level 24 2/3 Berserker *Encouraged* Power: 88 Defence: 11 Health: 44/44 Gold: 655 Equipped: Dryw ar Zoot, Longsword, Holy (WP:14), Bone Claws(WP:3,SP:2), Mockthril Shield (SP:5), Dragon Bone Armor (SP:4)(+2 max health) Inventory: Mellt (Warhammer, Lightning, Ice (WP:10), Dryw ar Zoot (WP:14, Light, longsword), Cysgodion (WP: 11, Darkness, greatsword), Spiked Club (WP:8), Cryfder (WP:6), Wooden Club (WP:2), Old Boot (WP:1, ranged, retrievable), Emerald (Wood), 2 Potions, 2 Remedies, 2 Phoenix Essences, 3 Meads, 5 Venoms, Nostrum, Smoke Bomb, Minimizing Dust, Chain, 2 Bones Gray Wizard Level 26 1/3 Cleric *Too Weak For Physical Attacks* *Encouraged* Power: 76 Health: 14/34 Ether: 5/30 Gold: 0 Equipped: Old Stone Staff (WP: 12, Light Elemental) Inventory: None "Haldor, I feel strong enough to heal your party members when neccessary! You are the party leader here, and I will respect your command as my command was respected countless times. Tell me what you need me to do each round." Edited August 28, 2012 by Zepher Quote
Flipz Posted August 28, 2012 Posted August 28, 2012 Arthur sighs with relief as the Nostrum takes hold; a tiny bit of luck and this battle would take a turn for the better. "Remember, everyone, the real priest might not be D anymore. Also, remember that they can't hurt us with their Free Hits for at least two more rounds." Deciding to, like the Priest, switch things up a bit, Arthur then casts a Lightning spell at Priest A from the Back Row. Quote
Scorpiox Posted August 28, 2012 Posted August 28, 2012 "Great, so Priest C is now a no-go, and possibly D as well, good work my friends!" Haldor runs forward and tries again with Priest of Ennoc B, hoping that it would turn out to be the real foe that stood before him. Front row, obviously. "Gray, you're up to help Alexis a bit, last thing we want is a man..." Alexis shot the Nord an evil look."...sorry, Lady, down." Battle Order: Cronk Tesni Arthur Alexis Haldor Gray Quote
CorneliusMurdock Posted August 28, 2012 Posted August 28, 2012 Real priest changes each time so could be any one. This frustrates Cronk. Oh, hello Cronk's angel! Cronk will bash Priest C from front row. Quote
Peppermint_M Posted August 28, 2012 Posted August 28, 2012 "Bloody conjuring. Ennoc really isn't making any friend in me! I will target Priest D this round." Quote
CorneliusMurdock Posted August 28, 2012 Posted August 28, 2012 Tesni, it is important to make distinction between Ennoc and this evil that twisted Ennoc's power for own goals. Cronk knows it is not Ennoc friends are fighting. Besides obvious evil emanating from undead thing, Cronk's angel would not provide help against angel's boss. Quote
Masked Builder Posted August 28, 2012 Posted August 28, 2012 Alexis grins as she damages the real Priest. "Let's see if we can do that again shall we? I will attack E and F from the back row with another blast of light!" She glances at Haldor. "Just you watch it mister." Quote
Peppermint_M Posted August 29, 2012 Posted August 29, 2012 "You are a better example of those who follow Ennoc Sir Cronk but most I have heard of..." Quote
Zepher Posted August 29, 2012 Author Posted August 29, 2012 Round Three Priest of Ennoc Battle Cronk v. Priest C - Miss (+1 ether Cronk) Tesni v. Priest D - Shield (Nothing Happens) Arthur v. Priest A - Miss Hit (0) (-1 ether Arthur) Alexis v. Priest E - Hit (-1 Ether Alexis) Alexis v. Priest F - Critical Hit ([([10x2]+21)x2]x2=164) (-1 ether Alexis) Haldor v. Priest B - Critical Hit (0) Gray heals Alexis - Heal Less (+26 health Alexis) (-1 ether Gray Wizard) Passive Special - (-5 ether, Cronk) No Free Hits - Blinded The battle rages. Cronk and Haldor beat through what feels like thin air as the Priests hiss at them from all directions. Tesni cries out support once more, and Arthur attempts to freeze one of the Priests, but it is the wrong one and his spell flies through it without making contact. Only Alexis seems able to once more land a solid hit, sending the priest flying back, and the Gray Wizard is actually able to heal her. Sadly, the end of the round signifies even more enemies, and Cronk's angel fades away as they all step forward. The Enemies Priest of Ennon A *Blinded (One Turn)* Level 20 Undead Health: 222/475 Ether: 2/3 Special Damage I: Ennoc’s Fury - The Priest of Ennon attacks the entire party with power equal to the number of Apparitions x 2. All the Apparitions are used up in the attack. SP is ignored. Special Damage II: Ennoc’s Light - Spends one ether to heal himself for 75 health. If all ether is used up, the Priest will use his other special. Drops: Staff of Ennon Priest of Ennon B *Blinded (One Turn)* Level 20 Undead Health: 222/475 Ether: 2/3 Special Damage I: Ennoc’s Fury - The Priest of Ennon attacks the entire party with power equal to the number of Apparitions x 2. All the Apparitions are used up in the attack. SP is ignored. Special Damage II: Ennoc’s Light - Spends one ether to heal himself for 75 health. If all ether is used up, the Priest will use his other special. Drops: Staff of Ennon Priest of Ennon C *Blinded (One Turn)* Level 20 Undead Health: 222/475 Ether: 2/3 Special Damage I: Ennoc’s Fury - The Priest of Ennon attacks the entire party with power equal to the number of Apparitions x 2. All the Apparitions are used up in the attack. SP is ignored. Special Damage II: Ennoc’s Light - Spends one ether to heal himself for 75 health. If all ether is used up, the Priest will use his other special. Drops: Staff of Ennon Priest of Ennon D *Blinded (One Turn)* Level 20 Undead Health: 222/475 Ether: 2/3 Special Damage I: Ennoc’s Fury - The Priest of Ennon attacks the entire party with power equal to the number of Apparitions x 2. All the Apparitions are used up in the attack. SP is ignored. Special Damage II: Ennoc’s Light - Spends one ether to heal himself for 75 health. If all ether is used up, the Priest will use his other special. Drops: Staff of Ennon Priest of Ennon E *Blinded (One Turn)* Level 20 Undead Health: 222/475 Ether: 2/3 Special Damage I: Ennoc’s Fury - The Priest of Ennon attacks the entire party with power equal to the number of Apparitions x 2. All the Apparitions are used up in the attack. SP is ignored. Special Damage II: Ennoc’s Light - Spends one ether to heal himself for 75 health. If all ether is used up, the Priest will use his other special. Drops: Staff of Ennon Priest of Ennon F *Blinded (One Turn)* Level 20 Undead Health: 222/475 Ether: 2/3 Special Damage I: Ennoc’s Fury - The Priest of Ennon attacks the entire party with power equal to the number of Apparitions x 2. All the Apparitions are used up in the attack. SP is ignored. Special Damage II: Ennoc’s Light - Spends one ether to heal himself for 75 health. If all ether is used up, the Priest will use his other special. Drops: Staff of Ennon Priest of Ennon G *Blinded (One Turn)* Level 20 Undead Health: 222/475 Ether: 2/3 Special Damage I: Ennoc’s Fury - The Priest of Ennon attacks the entire party with power equal to the number of Apparitions x 2. All the Apparitions are used up in the attack. SP is ignored. Special Damage II: Ennoc’s Light - Spends one ether to heal himself for 75 health. If all ether is used up, the Priest will use his other special. Drops: Staff of Ennon Priest of Ennon H *Blinded (One Turn)* Level 20 Undead Health: 222/475 Ether: 2/3 Special Damage I: Ennoc’s Fury - The Priest of Ennon attacks the entire party with power equal to the number of Apparitions x 2. All the Apparitions are used up in the attack. SP is ignored. Special Damage II: Ennoc’s Light - Spends one ether to heal himself for 75 health. If all ether is used up, the Priest will use his other special. Drops: Staff of Ennon Priest of Ennon I *Blinded (One Turn)* Level 20 Undead Health: 222/475 Ether: 2/3 Special Damage I: Ennoc’s Fury - The Priest of Ennon attacks the entire party with power equal to the number of Apparitions x 2. All the Apparitions are used up in the attack. SP is ignored. Special Damage II: Ennoc’s Light - Spends one ether to heal himself for 75 health. If all ether is used up, the Priest will use his other special. Drops: Staff of Ennon Priest of Ennon J *Blinded (One Turn)* Level 20 Undead Health: 222/475 Ether: 2/3 Special Damage I: Ennoc’s Fury - The Priest of Ennon attacks the entire party with power equal to the number of Apparitions x 2. All the Apparitions are used up in the attack. SP is ignored. Special Damage II: Ennoc’s Light - Spends one ether to heal himself for 75 health. If all ether is used up, the Priest will use his other special. Drops: Staff of Ennon Passive Special: Each round, the ether-user highest in the Battle Order may not use magic. Their ether will be depleted by 5 as well. Note: At the end of each turn, the Priest summons 3 new apparitions. They appear just like the priest. At the beginning of each round, a letter will be (secretly) pulled, and that will be the real Priest. Apparitions may attack, but do not take damage. When the priest is damaged, all Apparitions lose health equal to the Priest’s health. Note II: Specials Alternate The Party Haldor Skovgaard Level 18 1/2 Shaman *Immune to Weakened* *Encouraged* Power: 64 Defense: 2 Health: 35/35 Ether: 25/26 Gold: 50 (Owed 50 from Elgar Gligin (Jedi Master Brick), (Owes 33 to Dyric Rone (The Legonater) Equipment: Heavy Metal Rod (WP:12, Light and Water elemental), Ethereal Cloak (SP:+2, +4 Ether), Pugilist's Gloves (+2 Power, Weakened Immunity). Inventory: Bear Claw Gloves (WP:8, SP:+2), Paper Doll (Hexed immunity), Scroll of Blindness (Blinded effect), Shovel, Pickaxe, Diamond of Thoric, Bluehood's Aquamarine, Emerald Lamp of Summoning, Health Core, Potion (x3), Remedy, Tonic, Mead, Venom, and a fur-lined Bedroll. Arthur Justus Regulus VII Level 15 1/2 Sorcerer*Immune to Sealed* *Encouraged* *Lucky* Power: 44 Health: 25/25 Ether: 23/25 Defense: 3 Gold: 59 (Owes 4 44 124 Gold to Alf (Bricksandparts) and 50 gold to Bartholomew Docken (Brickdoctor) debt entrusted to Boomingham) Equipment: Cat-o'-Nine-Tails (WP:9; damage divided between all enemies, suitable for rogues), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin) Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Potion(x2), Bedroll, Telescope, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Shovel, Grand Tonic, Tonic, Nostrum Alexis Fenral Level 21 2/3 *Hastened* *Immune to Fragile* *Encouraged* Power: 62 Defense: 3 Health: 29/29 Ether: 20/22 Gold: 142 GP: 3 Equipment: Mockthril Longbow (WP:10, ranged), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Flute of the Magi (WP:3, asleep-effect), Opal (Ice), Topaz (Lightning), Ruby (Fire), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Tonic, Grand Tonic, Milk, 2 Meads, Nostrum, 2 Venoms, Smoke Bomb, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Bone, Raw Meat Spirits: Skorpios (Amethyst), Ocven the Ice Dragon (Opal), Shalma the Thunderbird (Topaz), Sarp Zarra (Aquamarine), Mandy (Ruby), ???? (Diamond) Cronk Level 22 2/3 Paladin *Encouraged* Power: 68 Defense: 14 Health: 36/42 Ether: 9/25 Gold: 90 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light) Ennoc's Blessing (Shield, SP: 8), Elaborate Helmet (SP: 2), Paladin's Armour (Suitable for Paladins, +4 SP, +2 Max Ether) Inventory: Beast Skewer (Lance; WP: 12, Ice), Sword of Bashing (Longsword; WP:5), Healing Staff (WP: 5; healing effect), Bloody Pointy Stick (Stick; WP: 1), Heavy Armor (SP:6, Power -6), Potion, Holy Bomb, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic, Bedroll Tesni Hightribe Level 24 2/3 Berserker *Encouraged* Power: 88 Defence: 11 Health: 44/44 Gold: 655 Equipped: Dryw ar Zoot, Longsword, Holy (WP:14), Bone Claws(WP:3,SP:2), Mockthril Shield (SP:5), Dragon Bone Armor (SP:4)(+2 max health) Inventory: Mellt (Warhammer, Lightning, Ice (WP:10), Dryw ar Zoot (WP:14, Light, longsword), Cysgodion (WP: 11, Darkness, greatsword), Spiked Club (WP:8), Cryfder (WP:6), Wooden Club (WP:2), Old Boot (WP:1, ranged, retrievable), Emerald (Wood), 2 Potions, 2 Remedies, 2 Phoenix Essences, 3 Meads, 5 Venoms, Nostrum, Smoke Bomb, Minimizing Dust, Chain, 2 Bones Gray Wizard Level 26 1/3 Cleric *Too Weak For Physical Attacks* *Encouraged* Power: 76 Health: 14/34 Ether: 4/30 Gold: 0 Equipped: Old Stone Staff (WP: 12, Light Elemental) Inventory: None "Do not tell liesssssss, Orc. You can not be a champion of light. The Orcsssssssss ssssssssstreamed into this valley and massacred my brothersssssssss. Ennoc and the General of Light sssssaved usssssssss. Ennoc would never allow you to sssserve him. You are a liar!" "Good to see this old thing still works. Who's next?" Ever the stern tactician, McColt yells out commands even while supporting the Gray Wizard. "Heroes, no one else drink a Nostrum! I know it sounds foolish, but you must get him to use his ability against you before there are so many of him that the blast created by them will knock you out regardless. If any of you have Smelling Salts, you should take them now. The more often you trigger the special, the better off you'll be to take the damage and heal yourselves between the blows." Quote
Peppermint_M Posted August 29, 2012 Posted August 29, 2012 "Yeah, smelling salts... Really should have bought some of those." Tesni groaned, she had been in a hurry to get from the fields to her next quest. Shrugging it off, she aimed at a priest. "What I wouldn't give for a light bomb... Priest H, lets see if you are solid enough for a hit!" Quote
Scorpiox Posted August 29, 2012 Posted August 29, 2012 Haldor stumbled as his weapon once again passed through thin air, this battle was starting to get old. "Nothing much we can do but keep trying, pick your targets, folks." Priest of Ennoc G looked as good a guess as any, and Haldor made sure to check if this one was real or not. The Nord charged forward, and began by landing a few quick blows onto the decrepit acolyte, from the front row. Gray, watching what had turned out, had decided to give a hand to the heroes. The old Cleric took point beside a boulder, and healed Priest A, knowing the reverse effects that his magic would do to a creature of the undead. Battle Order: Cronk Tesni Alexis Arthur Haldor Gray Quote
Flipz Posted August 29, 2012 Posted August 29, 2012 OOC: Magnetic Mojo will still work even if the ordinary attack would deal no damage, correct? Never mind, just ran the odds, that wouldn't help. Arthur again Casts an Ice spell at Priest C. "Haldor, put me first in the Battle Order. I'll lose my ability to use magic next Round, but I have a Healing Staff, and I'm Lucky. Hopefully the QM will take pity on usand let Lucky aid the "real priest" selection roll my Luck will help me hit the true priest, and the rest of you can attack the same one I do." Quote
CorneliusMurdock Posted August 29, 2012 Posted August 29, 2012 "Do not tell liesssssss, Orc. You can not be a champion of light. The Orcsssssssss ssssssssstreamed into this valley and massacred my brothersssssssss. Ennoc and the General of Light sssssaved usssssssss. Ennoc would never allow you to sssserve him. You are a liar!" Undead zombie thing certainly look saved. Priest not truly know Ennoc or priest would know what blasphemy it is to force Ennoc fight battles on mortal plane. Priest saw Cronk's angel. How would priest explain it? Righteousness not exclusive to humans. Neither is cruelty or violence exclusive to Orcs. Cronk will bash Preist J from front row. Arthur, Cronk not think lucky aid in picking targets. OOC: I don't think Zepher would let you get away with that sort of thing anyway. Quote
Masked Builder Posted August 29, 2012 Posted August 29, 2012 Alexis laughs as she hits the priest again. "Now if only we could all hit him. I will Priests d and e attack with my light spell again!" Quote
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