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Posted (edited)

Round Four Priest of Ennoc Battle

Cronk v. Priest J - Shield

Tesni v. Priest H - Sheild ( :look: Sorry...)

Alexis v. Priest D - Aim (0) (-1 ether)

Alexis v. Priest E - Critical Hit (0) (-1 ether)

Arthur v. Priest C - Special Damage Hit (0) (-1 ether)

Haldor v. Priest G - Critical Hit (0)

Gray v. Priest A - Heal More (0) (-1 ether)

Passive Special - (-5 ether, Cronk)

No Free Hits - Blinded

The battle rages. Tesni continues to yell encouragement... apparently... As the heroes send a blaze of spells and attacks the Wizard's way, all of which fly through the copies, Cronk sees the Priest's eyes defog, and hollers once more for the aid of Ennoc, who is happy to oblige, ending down every one's favorite angel. The party is close to danger, however. If the apparitions aren't used in an attack soon...

The Enemies

DSCN0041.jpg

Priest of Ennon A

Level 20 Undead

Health: 222/475

Ether: 2/3

Special Damage I: Ennoc’s Fury - The Priest of Ennon attacks the entire party with power equal to the number of Apparitions x 2. All the Apparitions are used up in the attack. SP is ignored.

Special Damage II: Ennoc’s Light - Spends one ether to heal himself for 75 health. If all ether is used up, the Priest will use his other special.

Drops: Staff of Ennon

DSCN0041.jpg

Priest of Ennon B

Level 20 Undead

Health: 222/475

Ether: 2/3

Special Damage I: Ennoc’s Fury - The Priest of Ennon attacks the entire party with power equal to the number of Apparitions x 2. All the Apparitions are used up in the attack. SP is ignored.

Special Damage II: Ennoc’s Light - Spends one ether to heal himself for 75 health. If all ether is used up, the Priest will use his other special.

Drops: Staff of Ennon

DSCN0041.jpg

Priest of Ennon C

Level 20 Undead

Health: 222/475

Ether: 2/3

Special Damage I: Ennoc’s Fury - The Priest of Ennon attacks the entire party with power equal to the number of Apparitions x 2. All the Apparitions are used up in the attack. SP is ignored.

Special Damage II: Ennoc’s Light - Spends one ether to heal himself for 75 health. If all ether is used up, the Priest will use his other special.

Drops: Staff of Ennon

DSCN0041.jpg

Priest of Ennon D

Level 20 Undead

Health: 222/475

Ether: 2/3

Special Damage I: Ennoc’s Fury - The Priest of Ennon attacks the entire party with power equal to the number of Apparitions x 2. All the Apparitions are used up in the attack. SP is ignored.

Special Damage II: Ennoc’s Light - Spends one ether to heal himself for 75 health. If all ether is used up, the Priest will use his other special.

Drops: Staff of Ennon

DSCN0041.jpg

Priest of Ennon E

Level 20 Undead

Health: 222/475

Ether: 2/3

Special Damage I: Ennoc’s Fury - The Priest of Ennon attacks the entire party with power equal to the number of Apparitions x 2. All the Apparitions are used up in the attack. SP is ignored.

Special Damage II: Ennoc’s Light - Spends one ether to heal himself for 75 health. If all ether is used up, the Priest will use his other special.

Drops: Staff of Ennon

DSCN0041.jpg

Priest of Ennon F

Level 20 Undead

Health: 222/475

Ether: 2/3

Special Damage I: Ennoc’s Fury - The Priest of Ennon attacks the entire party with power equal to the number of Apparitions x 2. All the Apparitions are used up in the attack. SP is ignored.

Special Damage II: Ennoc’s Light - Spends one ether to heal himself for 75 health. If all ether is used up, the Priest will use his other special.

Drops: Staff of Ennon

DSCN0041.jpg

Priest of Ennon G

Level 20 Undead

Health: 222/475

Ether: 2/3

Special Damage I: Ennoc’s Fury - The Priest of Ennon attacks the entire party with power equal to the number of Apparitions x 2. All the Apparitions are used up in the attack. SP is ignored.

Special Damage II: Ennoc’s Light - Spends one ether to heal himself for 75 health. If all ether is used up, the Priest will use his other special.

Drops: Staff of Ennon

DSCN0041.jpg

Priest of Ennon H

Level 20 Undead

Health: 222/475

Ether: 2/3

Special Damage I: Ennoc’s Fury - The Priest of Ennon attacks the entire party with power equal to the number of Apparitions x 2. All the Apparitions are used up in the attack. SP is ignored.

Special Damage II: Ennoc’s Light - Spends one ether to heal himself for 75 health. If all ether is used up, the Priest will use his other special.

Drops: Staff of Ennon

DSCN0041.jpg

Priest of Ennon I

Level 20 Undead

Health: 222/475

Ether: 2/3

Special Damage I: Ennoc’s Fury - The Priest of Ennon attacks the entire party with power equal to the number of Apparitions x 2. All the Apparitions are used up in the attack. SP is ignored.

Special Damage II: Ennoc’s Light - Spends one ether to heal himself for 75 health. If all ether is used up, the Priest will use his other special.

Drops: Staff of Ennon

DSCN0041.jpg

Priest of Ennon J

Level 20 Undead

Health: 222/475

Ether: 2/3

Special Damage I: Ennoc’s Fury - The Priest of Ennon attacks the entire party with power equal to the number of Apparitions x 2. All the Apparitions are used up in the attack. SP is ignored.

Special Damage II: Ennoc’s Light - Spends one ether to heal himself for 75 health. If all ether is used up, the Priest will use his other special.

Drops: Staff of Ennon

DSCN0041.jpg

Priest of Ennon K

Level 20 Undead

Health: 222/475

Ether: 2/3

Special Damage I: Ennoc’s Fury - The Priest of Ennon attacks the entire party with power equal to the number of Apparitions x 2. All the Apparitions are used up in the attack. SP is ignored.

Special Damage II: Ennoc’s Light - Spends one ether to heal himself for 75 health. If all ether is used up, the Priest will use his other special.

Drops: Staff of Ennon

DSCN0041.jpg

Priest of Ennon L

Level 20 Undead

Health: 222/475

Ether: 2/3

Special Damage I: Ennoc’s Fury - The Priest of Ennon attacks the entire party with power equal to the number of Apparitions x 2. All the Apparitions are used up in the attack. SP is ignored.

Special Damage II: Ennoc’s Light - Spends one ether to heal himself for 75 health. If all ether is used up, the Priest will use his other special.

Drops: Staff of Ennon

DSCN0041.jpg

Priest of Ennon M

Level 20 Undead

Health: 222/475

Ether: 2/3

Special Damage I: Ennoc’s Fury - The Priest of Ennon attacks the entire party with power equal to the number of Apparitions x 2. All the Apparitions are used up in the attack. SP is ignored.

Special Damage II: Ennoc’s Light - Spends one ether to heal himself for 75 health. If all ether is used up, the Priest will use his other special.

Drops: Staff of Ennon

Passive Special: Each round, the ether-user highest in the Battle Order may not use magic. Their ether will be depleted by 5 as well.

Note: At the end of each turn, the Priest summons 3 new apparitions. They appear just like the priest. At the beginning of each round, a letter will be (secretly) pulled, and that will be the real Priest. Apparitions may attack, but do not take damage. When the priest is damaged, all Apparitions lose health equal to the Priest’s health.

Note II: Specials Alternate

The Party

haldorface.png

Haldor Skovgaard

Level 18 1/2 Shaman
*Immune to Weakened*
*Encouraged*

Power:
64

Defense:
2

Health:
35/35

Ether:
25/26

Gold:
50
(Owed 50 from Elgar Gligin (Jedi Master Brick), (Owes 33 to Dyric Rone (The Legonater)

Equipment:
Heavy Metal Rod (WP:12,
Light
and
Water
elemental), Ethereal Cloak (SP:+2, +4 Ether), Pugilist's Gloves (+2 Power,
Weakened
Immunity).

Inventory:
Bear Claw Gloves (WP:8, SP:+2), Paper Doll (
Hexed
immunity), Scroll of Blindness (
Blinded
effect), Shovel, Pickaxe, Diamond of Thoric, Bluehood's Aquamarine, Emerald Lamp of Summoning, Health Core, Potion (x3), Remedy, Tonic, Mead, Venom, and a fur-lined Bedroll.

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII

Level 15 1/2 Sorcerer
*Immune to Sealed*
*Encouraged*
*Lucky*

Power:
44

Health:
25/25

Ether:
22/25

Defense:
3

Gold:
59
(Owes
4
44
124 Gold to Alf (Bricksandparts) and
50 gold to Bartholomew Docken (Brickdoctor)
debt entrusted to Boomingham)

Equipment:
Cat-o'-Nine-Tails (WP:9;
damage divided between all enemies, suitable for rogues
), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Ancient Crown (First successful strike of battle deals
Cursed
effect, borrowed from Atramor Gibbin)

Inventory:
Staff of the Cultist Battlemage (WP: 7;
50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics
), Healing Staff (WP:5;
heals instead of damaging
), Opal (
Ice
), Amethyst (
Darkness
), Topaz (
Lightning
), Potion(x2), Bedroll, Telescope, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Shovel, Grand Tonic, Tonic, Nostrum

Alexissummer.png

Alexis Fenral

Level 21 2/3
*Hastened*
*Immune to Fragile*
*Encouraged*

Power:
62

Defense:
3

Health:
29/29

Ether:
20/22

Gold:
142

GP:
3

Equipment:
Mockthril Longbow (WP:10, ranged), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile)

Inventory:
Flute of the Magi (WP:3, asleep-effect), Opal (
Ice
), Topaz (
Lightning
), Ruby (
Fire
), Aquamarine (
Water
), Amethyst (
Darkness
), Diamond (
Light
), Tonic, Grand Tonic, Milk, 2 Meads, Nostrum, 2 Venoms, Smoke Bomb, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Bone, Raw Meat

Spirits:
Skorpios
(Amethyst),
Ocven the Ice Dragon
(Opal),
Shalma the Thunderbird
(Topaz),
Sarp Zarra
(Aquamarine),
Mandy
(Ruby),
????
(Diamond)

6882536309_34131623d7_t.jpg

Cronk

Level 22 2/3 Paladin
*Encouraged*

Power:
68

Defense:
14

Health:
36/42

Ether:
4/25

Gold:
90

Equipment:
Zoot's Bane (Suitable only for Cronk; WP: 12,
Light
) Ennoc's Blessing (Shield, SP: 8), Elaborate Helmet (SP: 2), Paladin's Armour (Suitable for Paladins, +4 SP, +2 Max Ether)

Inventory:
Beast Skewer (Lance; WP: 12, Ice), Sword of Bashing (Longsword; WP:5), Healing Staff (WP: 5; healing effect), Bloody Pointy Stick (Stick; WP: 1), Heavy Armor (SP:6, Power -6), Potion, Holy Bomb, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic, Bedroll

gallery_4757_182_25907.jpg

Tesni Hightribe

Level 24 2/3 Berserker
*Encouraged*

Power
:
88

Defence
: 11

Health
: 44/44

Gold
: 655

Equipped
: Dryw ar Zoot, Longsword, Holy (WP:14), Bone Claws(WP:3,SP:2), Mockthril Shield (SP:5), Dragon Bone Armor (SP:4)(+2 max health)

Inventory
: Mellt (Warhammer, Lightning, Ice (WP:10), Dryw ar Zoot (WP:14, Light, longsword), Cysgodion (WP: 11, Darkness, greatsword), Spiked Club (WP:8), Cryfder (WP:6), Wooden Club (WP:2), Old Boot (WP:1, ranged, retrievable), Emerald (Wood), 2 Potions, 2 Remedies, 2 Phoenix Essences, 3 Meads, 5 Venoms, Nostrum, Smoke Bomb, Minimizing Dust, Chain, 2 Bones

DSCN0006.jpg

Gray Wizard

Level 26 1/3 Cleric
*Too Weak For Physical Attacks*
*Encouraged*

Power
:
76

Health
: 14/34

Ether
: 4/30

Gold
: 0

Equipped
: Old Stone Staff (WP: 12, Light Elemental)

Inventory
: None

DSCN0041.jpg

"Orcsssssss cannot sssserve Ennoc. Thisssss issssss known. You are all intruderssssss. The Lord of Light will ssssstrike you down, assssss it hssssss sssssstruck down all the othersssssssssss. My General hassssss only grown. My Lord growsssssss alwaysssssss mightier. You will burn in the light."

OoC: "I" was the real Priest this round.

Edited by Zepher
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Posted

Deciding not to waste any more Ether, Arthur Attacks Priest B from the Back Row with his Healing Staff. "Gah, why can't I get a freakin' shield?" :hmpf_bad:

Posted

Cronk will bash Preist E from front row. E might stand for evil.

Unless friends want Cronk to throw holy bomb. Would Cronk go first and then friends all be able to bash real priest?

OOC: I figure Zepher won't let us but it's worth a shot. We'd have to get special damage three times this round for the apparitions to be used up. Normally that wouldn't be a problem for Cronk...

Posted

OOC: I figure Zepher won't let us but it's worth a shot. We'd have to get special damage three times this round for the apparitions to be used up. Normally that wouldn't be a problem for Cronk...

A holy bomb will hit the real priest for sure, but won't make the apparitions disappear. Also, in case it is not clear, ALL apparitions will be used when Special Damage is rolled. The attack spends all of them, and does damage equal to 2xtheir current number.

Posted

A holy bomb will hit the real priest for sure, but won't make the apparitions disappear. Also, in case it is not clear, ALL apparitions will be used when Special Damage is rolled. The attack spends all of them, and does damage equal to 2xtheir current number.

OOC: Yes, but he has to use up his ether healing first, right?

I was actually saying that I could throw the bomb, and the others could make their actions conditional on which one is shown to take damage.

Posted

"Good idea, Cronk, I will switch back to the Cat O' Nine Tails for the added power, then cast a Lightning Spell from the Back Row, at the Priest that takes damage from Cronk's bomb flinches from the power of the holy blast."

Posted (edited)

"For love of the Gods, how many of these buggers can there be? I'm getting weary of this game." Haldor sighed, this wasn't the prefered result to what seemed like a simple fight, but had now evolved into a deadly chase of hide and seek. The priest of Ennoc was sifting his shape like a damp clay, morphing here and their until his imitations were too numerous to count, and the heroes could tell neither real from fake. The Nord slunk back by the cliffside, waiting to pounce on his enemies, carefully picking out his target as the Orc knight flung his bomb of light. Haldor's crystal blue eyes pierced through the fog, the one priest who flinched from the explosion would be the real one for sure, and the one that he would assualt, from the front row. Gray, in the heart of the conflict, prepared a burst of healing energy, on the same target.

Battle Order:

Cronk

Tesni

Alexis

Arthur

Haldor

Gray

Edited by Scorpiox
Posted

OoC: Wait... when did I agree to this being a valid strategy? I'm sorry, but you can't do that... or else as soon as one of you hit him you'd all be allowed to attack him, every round...

Posted

OOC: I said you probably wouldn't let us. Do we need to use up the priest's ether before he'll use that attack to use up the fake ones, though?

Cronk will also stick to original plan bashing Evil E. Cronk forgets, is Cronk hoping for good luck or bad?

Posted

OOC: I said you probably wouldn't let us. Do we need to use up the priest's ether before he'll use that attack to use up the fake ones, though?

No, they alternate, I'm not that evil. :wink:

Posted (edited)

Arthur returns to his previous strategy, but, realizing the futility of attacking from the back row, attacks from the front instead.

OOC: Current actions:

Cronk-Priest E, front row

Tesni-???

>Alexis-Priest L, Light spell, Back Row

>Alexis-Priest M, Light spell, Back Row

>Arthur-Priest B, Healing Staff (WP:5, healing effect), physical attack, front row

Haldor-???, Front row

Gray-Heal ???, Back row

Edited by Flipz
Posted

OoC: Ether counts have been updated for Arthur and Alexis because they were shockingly high, and I went back to correct them. :thumbup:

Round Five Priest of Ennoc Battle

Cronk v. Priest E - Critical Hit (0)

Tesni v. Priest A - Special Damage

Alexis v. Priest - Damage

Alexis v. Priest - Critical Hit ([([10x2]+21)x2]x2=164) (-1 ether Alexis)

Arthur v. Priest - Special Damage (+75 health) (-1 ether Priest)

Haldor v. Priest - Confuses (-1 ether Arthur)

Gray heals Priest - Heal (76x2 = 144)

Cronk swings at a apparition and loses his balance. All the apparitions fly at the party and explode in a burst of light. When the heroes regain their eye sight, Cronk's Angel stands proudly, and one Priest stands alone. He shoots a spell at Alexis, which the Angel absorbs easily. Alexis fires off yet another successful light spell. The Priest tries in vain to heal himself, but the Gray Wizard heals him to death. The Priest falls to his feet, but does not disappear like the Knight before him.

The Party

haldorface.png

Haldor Skovgaard

Level 19 Shaman
*Immune to Weakened*
*Encouraged*

Power:
33

Defense:
2

Health:
36/36

Ether:
26/27

Gold:
50
(Owed 50 from Elgar Gligin (Jedi Master Brick), (Owes 33 to Dyric Rone (The Legonater)

Equipment:
Heavy Metal Rod (WP:12,
Light
and
Water
elemental), Ethereal Cloak (SP:+2, +4 Ether), Pugilist's Gloves (+2 Power,
Weakened
Immunity).

Inventory:
Bear Claw Gloves (WP:8, SP:+2), Paper Doll (
Hexed
immunity), Scroll of Blindness (
Blinded
effect), Shovel, Pickaxe, Diamond of Thoric, Bluehood's Aquamarine, Emerald Lamp of Summoning, Health Core, Potion (x3), Remedy, Tonic, Mead, Venom, and a fur-lined Bedroll.

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII

Level 16 Sorcerer
*Immune to Sealed*

Power:
23

Health:
26/26

Ether:
20/26

Defense:
3

Gold:
59
(Owes
4
44
124 Gold to Alf (Bricksandparts) and
50 gold to Bartholomew Docken (Brickdoctor)
debt entrusted to Boomingham)

Equipment:
Cat-o'-Nine-Tails (WP:9;
damage divided between all enemies, suitable for rogues
), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Ancient Crown (First successful strike of battle deals
Cursed
effect, borrowed from Atramor Gibbin)

Inventory:
Staff of the Cultist Battlemage (WP: 7;
50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics
), Healing Staff (WP:5;
heals instead of damaging
), Opal (
Ice
), Amethyst (
Darkness
), Topaz (
Lightning
), Potion(x2), Bedroll, Telescope, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Shovel, Grand Tonic, Tonic, Nostrum

Alexissummer.png

Alexis Fenral

Level 22
*Hastened*
*Immune to Fragile*

Defense:
3

Health:
30/30

Ether:
14/23

Gold:
142

GP:
3

Equipment:
Mockthril Longbow (WP:10, ranged), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile)

Inventory:
Flute of the Magi (WP:3, asleep-effect), Opal (
Ice
), Topaz (
Lightning
), Ruby (
Fire
), Aquamarine (
Water
), Amethyst (
Darkness
), Diamond (
Light
), Tonic, Grand Tonic, Milk, 2 Meads, Nostrum, 2 Venoms, Smoke Bomb, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Bone, Raw Meat

Spirits:
Skorpios
(Amethyst),
Ocven the Ice Dragon
(Opal),
Shalma the Thunderbird
(Topaz),
Sarp Zarra
(Aquamarine),
Mandy
(Ruby),
????
(Diamond)

6882536309_34131623d7_t.jpg

Cronk

Level 23 Paladin
*Encouraged*

Power:
35

Defense:
14

Health:
37/423

Ether:
5/26

Gold:
90

Equipment:
Zoot's Bane (Suitable only for Cronk; WP: 12,
Light
) Ennoc's Blessing (Shield, SP: 8), Elaborate Helmet (SP: 2), Paladin's Armour (Suitable for Paladins, +4 SP, +2 Max Ether)

Inventory:
Beast Skewer (Lance; WP: 12, Ice), Sword of Bashing (Longsword; WP:5), Healing Staff (WP: 5; healing effect), Bloody Pointy Stick (Stick; WP: 1), Heavy Armor (SP:6, Power -6), Potion, Holy Bomb, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic, Bedroll

gallery_4757_182_25907.jpg

Tesni Hightribe

Level 25 Berserker

Power
: 45

Defence
: 11

Health
: 45/45

Gold
: 655

Equipped
: Dryw ar Zoot, Longsword, Holy (WP:14), Bone Claws(WP:3,SP:2), Mockthril Shield (SP:5), Dragon Bone Armor (SP:4)(+2 max health)

Inventory
: Mellt (Warhammer, Lightning, Ice (WP:10), Dryw ar Zoot (WP:14, Light, longsword), Cysgodion (WP: 11, Darkness, greatsword), Spiked Club (WP:8), Cryfder (WP:6), Wooden Club (WP:2), Old Boot (WP:1, ranged, retrievable), Emerald (Wood), 2 Potions, 2 Remedies, 2 Phoenix Essences, 3 Meads, 5 Venoms, Nostrum, Smoke Bomb, Minimizing Dust, Chain, 2 Bones

DSCN0006.jpg

Gray Wizard

Level 26 2/3 Cleric
*Too Weak For Physical Attacks*
*Encouraged*

Power
:
76

Health
: 14/34

Ether
: 2/30

Gold
: 0

Equipped
: Old Stone Staff (WP: 12, Light Elemental)

Inventory
: None

DSCN0041.jpg

"How issss thisssssss..."

Loot

-
Staff of Ennon
- (WP: 5, Light Elemental, Restores 2 ether on a successful hit)

Posted

Priest has been defeated with help Ennoc's own angel. That what happen when mortal beings think gods are mere tools for victory. Whatever part of Ennoc is still in valley, it need be released. The Righteous Light was not meant to be forced to win battle. Righteous Light meant to inspire mortals to fight for justice for own selves.

Cronk will heal Cronk and Gray Wizard and then use tonic. Hmm. Does bearded man have name?

Posted

"Sweet. Good shots guys..." Tesni grinned. "So priest, isn't clinging to life a poor regard for the light of Ennoc? Sir Cronk here seems to be a pretty good example of what it means to embrace Ennoc. So, are you going to cling on to this plane or can we go ahead and release the power of Ennoc and return it to him?"

Posted

Haldor took a drink of mead from his flask, now that the wicked thing had been destroyed. The Nord felt pleased to have come out on top of what looked to be an impossible fight, but the courage of his friends was undoubtable. "Good work, comrades, we did well here. Not even this kind of twisted magic can stop the crew from Heroica, so it seems. Thank the bloody Gods for your little friend there Cronk, maybe Ennoc isn't so bad after all." The Shaman walked over to investigate the slumped figure of the fallen priest, still menacing despite it's weakness. Haldor spat onto it. "I hate ghosts, sometimes things should just stay dead." The Norseman poked the Priest roughly with his boot, and extracted a worn stave from underneath the beaten creature. "Which of you lot wants this, then? Alexis, how about a staff from your uncle Ennoc?" Haldor tossed the object heavily toward the Elf, not looking to see whether she had caught it or not. Turning back to the others, he addressed them all. "So, my rabble, are we ready to move out?"

Posted

"Damn! That was a wast of Nostrum... :hmpf_bad: "

"Perfect." Alexis smiles as the priest finally goes down. Then she catches the Staff. "I'll hold it for now, but if anyone else wants it be my quest. I agree with Tesni on this one."

"When this ordeal is over, perhaps I could hold on to it? For now, though, it's better in your hands." Arthur winks once more, and is once more surprised with himself. More roughuishness, I suppose...

Arthur turns back to the Priest. "If you are truly of Ennoc, then tell me, why do you still live? How can your master justify calling forth the undead if he truly serves the Righteous Light?" A moment later, the sorcerer realized the futility of his question--and those of the others. "But that is irrelevant. More importantly...what happened next to that Party...you know the one. The one led by followers of Zoot. The one whose Knight struck a deal with you...Sir Roderick."

Posted

At the suggestion of his collegues, Haldor walked over and sharply kicked the priest in the stomach, he then knelt down to speak to the creature. "Well hello again there! Me and my friends have a few little things we'd like to run past you, see if you can't be some use after all. To get the ball rolling, tell us what happened after you met those heroes seven years ago? We saw you fighting them, and that bastard Roderick saving his own skin, but what happened next? Help us out here, mate, and then we'll decide what to do with you."

Posted

Does bearded man have name?

DSCN0006.jpg

The Gray Wizard smiles wanly.

"Now is perhaps not the best of times to discuss my origins. Some things never change, Cronk, and I think that everyone in Heroica most likely has some dark past that they keep hidden. I travelled for a long while before joining Heroica, and have seen many things since I joined Heroica. Perhaps you and I could share a drink some time, but for the time being, we must focus on the mission at hand. It is easy to lose track of your goal."

"So priest, isn't clinging to life a poor regard for the light of Ennoc? Sir Cronk here seems to be a pretty good example of what it means to embrace Ennoc. So, are you going to cling on to this plane or can we go ahead and release the power of Ennoc and return it to him?"

DSCN0041.jpg

"I do not have the power of Ennoc insssssside of me, foolissssssh woman. He ressssssside in the tower. I live only to ssssssserve him. Thisssssss issssssss a valley of Peace. Otherssssss would like to sssssssee it asssss ssssssomething elsssssse."

"But that is irrelevant. More importantly...what happened next to that Party...you know the one. The one led by followers of Zoot. The one whose Knight struck a deal with you...Sir Roderick."

At the suggestion of his collegues, Haldor walked over and sharply kicked the priest in the stomach, he then knelt down to speak to the creature. "Well hello again there! Me and my friends have a few little things we'd like to run past you, see if you can't be some use after all. To get the ball rolling, tell us what happened after you met those heroes seven years ago? We saw you fighting them, and that bastard Roderick saving his own skin, but what happened next? Help us out here, mate, and then we'll decide what to do with you."

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"Foolisssssssssssh Ssssssshaman. Sssssave your threatsssssss. I did not follow them. They had made a jusssssst deal, a life was offered to Ennoc. I took the Barbarian and let them continue to be judged by Ennoc. I ssssssstill hold her. Her life force ssssssustainsssss mine."

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"We must free her. Many of the answers you seek lie with her, heroes. She and Roderick were closer than any two heroes I had ever seen, even after his adventure in the temple. And according to the vision we just saw, she has information that would be valuable. Sasha was a good soul, she will assist us. I accompanied Wren and her on their first mission... we must free her heroes. What do you demand, Priest?"

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"I will offer you a deal heroesssssss. If you give me 20 objectsssssssssss in your posssessssion, that will be worth the Barbarian'ssssss life."

Posted

If Cronk and friends must deal with undead delusional priest, which Cronk is loathe to do, Cronk does have some objects Cronk could get rid of. If saves life of good person, Cronk will do so but Cronk would rather bash evil than make deals.

1 Bloody Pointy Stick (Stick; WP: 1) :cry2:

2 Potion

3 Holy Bomb

4 Bone

5 Cultist Documents (good thing Cronk not throw anything away)

6 Lightning Bomb

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