Endgame Posted April 15, 2013 Author Posted April 15, 2013 (edited) QM Note: 3,000th post! Huzzah! "You defy me, worm? That "heroic" blade is the one who brought this curse upon Luosh... How do you think Rhodus convinced the Progg Legion that his loss hadn't completely disgraced him? How do you think he proved that he wasn't a complete failure, and that Luosh deserved destruction? By presenting the blade of the hero he killed. You weild the very weapon that brought the deaths of hundreds of innocents! You fight me, Romulus... but though the scars may fade, the control I branded onto your body will linger forevermore. A puppet can never break free from the binds of his strings... he may rebel, but he eixsts only to serve his master's whims. Shame I'll have to dispose of such a good puppet when I wipe you all out." Round Eleven Of The True Final Battle! >Punii makes jellies: Blue jelly made! >Elgar uses a Tonic on Aquos (back) >Aquos sings Lucky Chant >Sylph drinks a Tonic (back) >Sylph fragiles Cataclysm Claw (back): Success! >Johon VS Cataclysm Claw (back): Damage (27/2=14-5=9 damage) >Galen drinks a potion (back) >Galen VS Phantom Eidolon (back): Hit Critical Hit (10x2=20+17=37x2=74-9=65 damage) >Romulus VS Phantom Rhodus: Miss Hit (19+15=34/2=17-19=0 damage) >Hal VS Perfect Regret (back): Special Damage Special Damage (END OF THE WORLD: 40 damage to entire party) -Sylph: Safe! -Johon: Safe! -Elgar: Safe! -Alex: Safe! -Romulus: Safe! -Galen: Safe! -Hal: Safe! -Phatom Aquos: All positive effects removed! >Alex VS Nemesis Scepter (back): Miss Critical Hit (10x2=20+20=40/2=20 damage) Tactics: >Perfect Regret: Offensive Position! Bolstering Nemesis Scepter (+5 levels to Nemesis Scepter, SP/2 to self) >Cataclysm Claw: Defensive Position! Defending self (+6 SP to self, Leel -2 to self) >Perfect Regret's Tail: Defensive Position! Defending Cataclysm Claw (+6 SP to Cataclysm Claw, -2 SP >Nemesis Scepter: Healing Position! Healing Cataclysm Claw (Cataclysm Claw unfragiled, -0 HP to self) The heroes, smoke still lingering in the air from the Phoenix Incense, continue battle with Perfect Regret. The round goes fairly well at the beginning. The sight of the Perfect Regret's arm severing from his body in a burst of darkness was still fresh in the heroes' minds, giving them hope to defeat the vile monster. They tussle for some time, until Perfect Regret grows weary of this struggle. His eyes, narrow slits from contempt and spite, widen... Beacons of light piercing through the unfathomable darkness inside the beast. Intricate runes seem to form on his crapace, glowing scriptures growing brighter and brighter with each passing moment. They slithered down each and every limb, oozing downwards, covering every inch of the abomination's body. Perfect Regret now thrummed with pure power, his entire body rippling with purple waves of ether. The charge up releases deafening white noise, a horrible drowning sound that sends the heroes staggering backwards. Some heroes yell over the deafening noise, sensing the impending doom about to befall them... "DAMMIT, NOT THIS AGAIN!" "THIS LOOKS WAY TOO FAMILIAR...!" "OH... OH N-NO...!" The party recalls the blast that had nearly decimated them once before, the devestating attack that Aranoc sacrificed himself to deflect... Was his sacrifice going to be for naught? Suddenly, with a roar of magic, a gargantuan beam of darkness erupts from Perfect Regret, it is as every bit as devestating as the party expected, the blast throwing them all in the air. It tears up the roof, tiles and bricks being thrown this way and that as the beam ravages the rooftop. The entire party hits the wrecked rooftop with a thud, their skulls nearly breaking from the impact. The world spins around them, a thick fog hanging in front of their vision as they bled out... A trail of ghoulish purple fire followed in the blast's wake, the falmes seering the heroes' senses. They draw sharp breaths, their entire body throbbing in pure pain as their vision blurred. They try their hardest to gather their thoughts, simply unable to realign themselves with the devestated reality around them. Was this how Prometheus felt? Was this the full magnitude of the hatred that had engulfed his heart? The battle rages on! "THE POWER OF DESPAIR KNOWS NO BOUNDS - ONLY ONE TRUE MASTER! PERISH WITH THE HONOR OF BEING SLAIN BY THE PERFECT REGRET!" Perfect Regret, Level 47 Ancient *Neutral Position!* HP: 2038/2150 SP: 23 Ether: Infinite Immune to all Scroll Effects, Sleep, and Stun! Specials: Darkness Beckons: Perfect Regret sweeps the party with a devastating spell, dealing damage to the entire party equal to each hero's level (Disregarding SP!). All heroes a 2/3 chance of receiving all of the negative status effects The Perfect Regret currently has. Puppetmaster: Perfect Regret stares into the soul of the hero who rolls Special Damage, bewitching them instantly. A Puppetstring is created - the Hexed hero can only be free when the string is destroyed. End Of The World: Perfect Regret musters up all of the despair in his soul. In a crippling blast he does a crippling 40 damage to the entire party, each hero having a 1/6 chance of having all of their positive effects removed. Specials decided by die roll. Passive Specials: Contagion: Any negative effects Perfect Regret has will be inflicted back on rolls of Damage. (Can be remedied or removed for 5 ether.) You Don't Amuse Me: Perfect Regret's free hits cannot be prevented by healing. Hanging On A Thread: Perfect Regret cannot be destroyed until all of his limbs and his scepter are destroyed. Until then, he has a minimum of 1 HP. Defeating Perfect Regret ends the battle. Drops: The Regret's Tome, Hide Of The Regret, Sword Fragment 4, Mead, Nostrum, Smelling Salts, 720 gold Cataclysm Claw, Level 29 27 Ancient *Defensive Position! Defending Self* *Healed by Nemesis Scepter!* *Defended by Perfect Regret's Tail and Self* HP: 825/825 SP: 7 19 Immune to Sealing, Blinding, and Stun! Specials: Spellspinner: The cataclysm claw carefully weaves a healing spell, restoring 150 health to all enemies. Pillar Needle: A giant spike of darkness erupts from the Calamity Claw's palm. All heroes in the row of the hero who rolled Special Damage take 24 damage (disregarding SP) and have a 1/2 chance of becoming Badly Poisoned. (Can be remeided or removed for 8 ether.) Specials alternate. Passive Specials: Catch!: Catches and throws back any of Punii's bombs, the blast doing no damage to the Perfect Regret and 20 damage to the entire party. Block: The Calamity Claw's presence boosts the Perfect Regret's SP by 3 and his level by 1. Drops: Nothing. Perfect Regret's Tail, Level 33 31 Ancient *Decaying! 2 damage (1 rounds remaining)* *Defensive Position! Defending Cataclysm Claw* HP: 774/1125 SP: 11 Immune to Sealing, Blindness, Sleep, and Stun! Specials: Jab Onslaught: In a blur of speed and magic, the Perfect Regret's Tail hits the entire party for 27 damage. All heroes have 1/6 chance of beoming marked by the tail, taking 8 damage (disregarding SP!) per round until it is defeated. Piercing Blow: The spikes on the Perfect Regret's Tail lock into a drill formation and spin rapidly. They slam into the hero who rolled Special Damage, doing 34 damage (disregarding SP!) and nullifying all of their positive effects. Mute Bomb: The Perfect Regret's Tail charges up and releases a ball of white noise. The explosion halves the current ether of all ether users and has a 1/2 chance of Sealing them for three rounds. (Can be remedied or removed for 4 ether.) Specials decided by die roll. Drops: Nothing. Nemesis Scepter, Level 32 Dark/Mechanical *Healing Position! Healing Cataclysm Claw* HP: 535/975 SP: 14 20 Immune to all Scroll Effects, Sleep, and Stun! Specials: Evil Aurora: The Nemesis Scepter casts a spell over the entire party. All heroes have a 1/3 chance of becoming Weak and a 1/3 chance of becoming Fragile for 3 rounds. (Can be remedied or removed for 6 ether.) Mimicry: The Nemesis Scepter uses a random special from The Regret or The Regret's Soul's arsenal from the previous phase. Appease the Horde does nothing. Specials decided by die roll. Passive Specials: Hands Off: The Nemesis Scepter is dropped when both claws are destroyed, halving its current SP and HP. Win-Win: The Nemesis Scepter can use Tactical actions without any consequences. Drops: Nothing. "BURN!" Phantom Rhodus, Level 33 Ancient HP: 744/750 SP: 19 Specials: Sub-Zero: Rhodus lets loose a freezing blast, doing 22 damage to the entire party (disregarding SP!) Ice Armor: Rhodus generates a layer of ice around all enemies, boosting their SP by 2 permanently. Specials alternate. Immune to Sealing, Blinding, and Sleep! Passive Specials: Cold Shoulder: All heroes that target Phatom Rhodus have a 1/3 chance of Shivering. (Can be remedied or removed for 3 ether.) Drops: Nothing. "Death is too good for you pestilent creatures." Phantom Eidolon, Level 36 Ancient HP: 885/950 SP: 9 Immune to all Scroll Effects! Specials: Brute Force: With a roar Eidolon rushes 3 random heroes, doing 34 damage to all of them. The hero who rolled Special Damage is Stunned next round. (Can be remeided or removed for 4 ether.) Shock Whip: Eidolon coils a volt of electrictiy into a whip, and sweeps the entire party with it. All heroes have a 1/2 chance of becoming Shocked. (Can be remeided or removed for 6 ether.) Drops: Nothing. Tactical Actions: -Each of Perfect Regret's limbs (scepter included) can go into four positions: Defensive, Offensive, Healing, or Neutral. -When in Defensive position, the limb may defend any enemy (including itself). The defended enemy has their SP boosted by 6, but the defender has their level reduced by 2. -When in Offensive position, the limb may bolster any enemy (including itself). The bolstered enemy has their Level boosted by 5, but the bolstering enemy has their SP cut in half. -When in Healing position, the limb may heal any enemy of one status effect (including itself). The healer takes damage equal to their level x2, disregarding SP and Fragile effects. -Neutral position does nothing, but also has no consequences. -At the end of every round, the QM may pick what position each limb goes in to. The Party: Sylph Solanum (Dannylonglegs) *Party Leader!* *Hastened!* unknown age, unknown race Druid Level 21.33 Power: 29 (21+7+1) Defense: 0 Health: 17/37c(21+17+7+1) Ether: 5/24 (5+16+1) Gold: 37 Equipment: Shrapnel Bow (WP: 9, Bow. Every successful hit drops the target's SP by 1) , Ranger's Quiver (WP +1 to bows and crossbows), 20-20 glasses (headwear, +1 turn of effect for scrolls) Inventory: Mockthril Rod (WP:7), Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 2 Potions, 1 Grand Potion, Tonic, Venom, Smoke Bomb, 2 Fire Bombs,Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, Floral Bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 6 Bones, Signet Ring, Saber Teeth, Journal of The Bleeding, Sword Fragment (1), Helmet (Max. health +1), Quartz, Tale of the Invincible King, Psych Documents, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Journal of The Wound, Sword Fragment (2), Emerald, Trial Brew x3, Suffering's Journal, Sword Fragment (3) Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider Level: 22.33 Power: 34 (22+8+4) Health: 3/39 (22+8+1+7+0) Shield Power: (5) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed* *Stunned* *Poisoned!*), *Natural Respite* Negative effects: (none) Gold: 2420 (186G(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M) Equipment: Sword of Decay (WP:8)(once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Heavy Armour – SP:5, protects from fragile-effect, suitable for barbarians and knights, Bravado Boots (1/6 chance of being Lucky at the beginning of every battle), Scarlet Hood (+4 to power, immunity to stunned) Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Hide of The Bleeding (Backwear, restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone) Extra Weapons: Greatsword (WP:3), Meteor Blade (WP:8, Light elemental), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (4), Venom (2), Trial Brew (1), Remedy Elements: Aquamarine (1), Emerald (1), Topaz (1) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (2), Scroll of Confusion (1) Quest items: (None) Elgar Gligin (played by Jedi master Brick) Level 21.33 Evoker *Immune to Fragile!* Power: 32 Defense: 6 Health: 4/31 24 Ether: 2/20 Gold: 621 Equipment: Mockthril Crossbow (WP:11), Chainmail (SP: 2, Bodywear: half damage from Fire elemental enemies and double from Electric elemental enemies) Emerald Hood (SP: 4, headwear, protects from Fragile) Inventory: Fauxthril Longbow (WP: 5),Smoke Bomb, Bedroll, Emerald, Sapphire, Topaz, Opal, Venom x4, Spade, Pickaxe, 4 Potions, Trickster's Mask of the Elf(Accessory, Changes user's appearance into an Elf),Scroll of Poisoning (Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Needlessly Large Rod (Non-Artifact Item, Curses a random enemy. Usable once per battle.) Does not prevent free hits. Grand Potion x3, Scroll of Sleep, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Fireworks, Remedy, Tonic x3, Dualis Scepters (WP: 8, Club/Staff, Dual-striking) Alexandre le Chevalier (Played by Capt.JohnPaul) Level 20 Paladin, 20 year old elf male *Lucky!* Power: 30 Defense: 13 Health: 33/40 Ether: 10/20 Gold: 162 Equipment: Sword of the Elven Blademaster (WP: 10 *Crumbling!* ;ignores SP, +1 gold per successful strike), Cross Heater Shield (SP: 10) (Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for Knights and Barbarians), Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle) Inventory: Potions (5), Bedroll, Smoke Bomb, Tonic x2, Smoke Bomb, Fire Bomb, Potion, Grand Tonic, Scroll of Sealing, Elixir, Feather Duster of DOOM (WP: 1) Deadly Venom Lycan Romulus Dean (played by TheBoyWonder) Level 15 Rogue *Immune to weakened* *Immune to Stunned* Power: 35 Health: 1/21 Gold: 850 (95 gold owed to Thormanil and 30 to Loreal) Equipment: Combrys (WP: 15 20, consecutive successful strikes raise Combry's WP by 1, unsuccessful strikes drop it to it's base WP), Scarlet Hood (Headwear, Power +4, Protects from Stunned) Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.) Inventory: Bedroll, Staff of The Frog Paladin (WP:6, 1/6 chance of Amphibianocs Blessing (protects from damage)), Throwing Dagger (WP6), Deadly Venom, Venom x3, Sylvania's Cowl(grants Animal Talk to Wearer), Garnet, Scarlet Hood (Headwear, Power +4, Protects from Stunned), Garnet, Phoenix Essence, Pugilist Gloves(Power +2, protects from weakened) Galen Woodward (Fugazi) *Encouraged!* *Blessed!* *Lucky!* *Hastened!* 36 year old male human Rogue Level 17.5 Power: 27 (17+10) Defense: 1 (+1) Health: 12/27 (7+15+4) Gold: 4559 Equipment: Murkwood Thread (WP: 10), Chimera Headdress (Headwear, Suitable for Rangers and Rogues, +1 SP +4 Health), Stretchy Rubber Band (Accessory, returns thrown weapons immediately) Inventory: Fauxthril Shuriken (WP:5, ranged), Throwing Dagger (WP:4, ranged), Bedroll, Venom x2, Grand Potion x2, Fire Bomb, Goblin's Wrench(WP:10 ,retrievable), Black Katana (WP:8), Trial Brew x3, Goblin's Wrench (WP:10,retrievable), Cast, Leather Armour (SP:1), Hide of The Wound (+6 power to throwing weapons), Smokebomb, Phoenix Essence, Deadly Venom, Plague Venom, Throwing Dagger (WP6) "It burns... it *wheeze* burns..." Punii, 2 month year old Progg Alchemist Jellies: Red x7, Green x7, Blue x10 "*sharp breaths*" Hal Bohrd, Luosh Guard Captain Level 19.5 Power: 29 Defense: 3 Health: 36/36 Gold: 50 Equipment: Halberd (WP: 10) Luoshian Armor (SP: 3, Bodywear) Inventory: Rolls: 6: Charge! Does damage to the target equal to all conscious party member's WP added together. The special effects in the weapon (such as decay) are not transmitted. 5: Critical Hit: WPx3+Level "OH... OH GOD..." Phantom Aquos, Minstrel Level 20 HP: 38/38 SP: 2 Ether: 2/12 Equipment: Phatom Carapace (SP: 2), Percussus (WP: 9) Inventory: Tonic x2, Grand Tonic, Mead Edited April 15, 2013 by Endgame Quote
Dannylonglegs Posted April 15, 2013 Posted April 15, 2013 Did you account for Rome and Hal's luck? Quote
Fugazi Posted April 15, 2013 Posted April 15, 2013 Galen stands up painfully and pauses to gather his wits. "It's a miracle that none of us have been knocked out this time... Though we're in pretty rough shape. I can help with grand potions if need be, and I have a cast as well but it does slow one down while they're wearing it." Quote
Dannylonglegs Posted April 16, 2013 Posted April 16, 2013 OoC: Tail should have -2 SP Order: Punii: Make Jellies Elgar: Tonic Aquos, BR Sylph: Heal Aquos, BR Sylph: Heal Johon, BR Aquos: Love Serenade, BR (or Lucky Chant if Roots of life is rolled) OoC: the 12 ether is a serious pain. Why can't it be at least 15 to warrent dumping an entire Grand Tonic on the guy? Argh! Johon: Claw B, BR Galen: Tail, BR Galen: Red, BR Rome: Blue, BR Hal: Staff, BR Alex: Regret, BR Quote
Bricksandparts Posted April 16, 2013 Posted April 16, 2013 OoC: Wait, shouldn't the lucky chant had an effect on us? Quote
Endgame Posted April 16, 2013 Author Posted April 16, 2013 OoC: Tail should have -2 SP OoC: the 12 ether is a serious pain. Why can't it be at least 15 to warrent dumping an entire Grand Tonic on the guy? Argh! QM Note: Defending makes your level fall by 2, not your SP. I had to balance for Minstrel. It did, B&P. It is only a 1 round thing though, so I didn't even record it in your stats - it already wore off, after all. Quote
Endgame Posted April 16, 2013 Author Posted April 16, 2013 QM Note: Getting a wisdom tooth removed tomorrow, and they are going to have to knock me out in the process! never had anesthia before, so whether or not it takes me days or minutes to fully wake up is unknown... I'lll try to update, but no promises. Round Twelve Of The True Final Battle! >Punii makes jellies: No jellies made! >Elgar uses a Tonic on Aquos (back) >Sylph heals Aquos (back): No heal Roots of Life (9+21=30 HP restored to all!) >Sylph Fragiles Cataclysm Claw (back): Failure! >Aquos sings Lucky Chant (back) >Johon VS Cataclysm Claw (back): Special Damage Critical Hit (8x3=24+22=46/2=23-19=4 damage, 1 damage decay placed) >Galen VS Perfect Regret's Tail (back):Hit Critical Hit (10x2=20+17=37x2=74-11=63 damage) >Galen VS Phatom Eidolon (back): Damage Damage (36/2=18-1=17 damage) >Romulus VS Phantom Rhodus (back): Hit Shield: Mug (20x3=60+15=75/2=38-19=19 damage, 19 gold earned, Combrys = WP: 21) >Hal VS Nemesis Scepter (back): Miss Shield: Charge! (10+10+10+8+9+11+21=79/2=40-14=26 damage) >Alex VS Perfect Regret (back): Special Damage Damage (47/2=24-12=11 damage) Tactics: >Perfect Regret: Neutral Position. >Cataclysm Claw: Defensive Position! Defending self (+6 SP to self, Leel -2 to self) >Perfect Regret's Tail: Defensive Position! Defending Cataclysm Claw (+6 SP to Cataclysm Claw, -2 SP >Nemesis Scepter: Neutral Position. Staggering up from the crippling blast piror, the Roots of Life surface once again to aid the wounded heroes. Their battered bodies were soothed by the roots, every bruise and burn fading away in an instant. Invigorated, Aquos continues his lucky chant. The party rushes perfect Regret once more, dealing and taking some damage. The battle rages on! "How... irritating." Perfect Regret, Level 47 Ancient *Neutral Position!* HP: 2038/2150 SP: 23 Ether: Infinite Immune to all Scroll Effects, Sleep, and Stun! Specials: Darkness Beckons: Perfect Regret sweeps the party with a devastating spell, dealing damage to the entire party equal to each hero's level (Disregarding SP!). All heroes a 2/3 chance of receiving all of the negative status effects The Perfect Regret currently has. Puppetmaster: Perfect Regret stares into the soul of the hero who rolls Special Damage, bewitching them instantly. A Puppetstring is created - the Hexed hero can only be free when the string is destroyed. End Of The World: Perfect Regret musters up all of the despair in his soul. In a crippling blast he does a crippling 40 damage to the entire party, each hero having a 1/6 chance of having all of their positive effects removed. Specials decided by die roll. Passive Specials: Contagion: Any negative effects Perfect Regret has will be inflicted back on rolls of Damage. (Can be remedied or removed for 5 ether.) You Don't Amuse Me: Perfect Regret's free hits cannot be prevented by healing. Hanging On A Thread: Perfect Regret cannot be destroyed until all of his limbs and his scepter are destroyed. Until then, he has a minimum of 1 HP. Defeating Perfect Regret ends the battle. Drops: The Regret's Tome, Hide Of The Regret, Sword Fragment 4, Mead, Nostrum, Smelling Salts, 720 gold Cataclysm Claw, Level 29 27 Ancient *Defensive Position! Defending Self* *Defended by Perfect Regret's Tail and Self* *Decaying! 1 damage (3 rounds remaining)* HP: 821/825 SP: 7 19 Immune to Sealing, Blinding, and Stun! Specials: Spellspinner: The cataclysm claw carefully weaves a healing spell, restoring 150 health to all enemies. Pillar Needle: A giant spike of darkness erupts from the Calamity Claw's palm. All heroes in the row of the hero who rolled Special Damage take 24 damage (disregarding SP) and have a 1/2 chance of becoming Badly Poisoned. (Can be remeided or removed for 8 ether.) Specials alternate. Passive Specials: Catch!: Catches and throws back any of Punii's bombs, the blast doing no damage to the Perfect Regret and 20 damage to the entire party. Block: The Calamity Claw's presence boosts the Perfect Regret's SP by 3 and his level by 1. Drops: Nothing. Perfect Regret's Tail, Level 33 31 Ancient *Decaying! 2 damage (1 rounds remaining)* *Defensive Position! Defending Cataclysm Claw* HP: 711/1125 SP: 11 Immune to Sealing, Blindness, Sleep, and Stun! Specials: Jab Onslaught: In a blur of speed and magic, the Perfect Regret's Tail hits the entire party for 27 damage. All heroes have 1/6 chance of beoming marked by the tail, taking 8 damage (disregarding SP!) per round until it is defeated. Piercing Blow: The spikes on the Perfect Regret's Tail lock into a drill formation and spin rapidly. They slam into the hero who rolled Special Damage, doing 34 damage (disregarding SP!) and nullifying all of their positive effects. Mute Bomb: The Perfect Regret's Tail charges up and releases a ball of white noise. The explosion halves the current ether of all ether users and has a 1/2 chance of Sealing them for three rounds. (Can be remedied or removed for 4 ether.) Specials decided by die roll. Drops: Nothing. Nemesis Scepter, Level 32 Dark/Mechanical *Neutral Position!* HP: 509/975 SP: 14 20 Immune to all Scroll Effects, Sleep, and Stun! Specials: Evil Aurora: The Nemesis Scepter casts a spell over the entire party. All heroes have a 1/3 chance of becoming Weak and a 1/3 chance of becoming Fragile for 3 rounds. (Can be remedied or removed for 6 ether.) Mimicry: The Nemesis Scepter uses a random special from The Regret or The Regret's Soul's arsenal from the previous phase. Appease the Horde does nothing. Specials decided by die roll. Passive Specials: Hands Off: The Nemesis Scepter is dropped when both claws are destroyed, halving its current SP and HP. Win-Win: The Nemesis Scepter can use Tactical actions without any consequences. Drops: Nothing. "Gah!" Phantom Rhodus, Level 33 Ancient HP: 725/750 SP: 19 Specials: Sub-Zero: Rhodus lets loose a freezing blast, doing 22 damage to the entire party (disregarding SP!) Ice Armor: Rhodus generates a layer of ice around all enemies, boosting their SP by 2 permanently. Specials alternate. Immune to Sealing, Blinding, and Sleep! Passive Specials: Cold Shoulder: All heroes that target Phatom Rhodus have a 1/3 chance of Shivering. (Can be remedied or removed for 3 ether.) Drops: Nothing. "I still remember the sting of your wrench, turbanned rogue... and even in death, I fully intend to return it to you tenfold!" Phantom Eidolon, Level 36 Ancient HP: 885/950 SP: 9 Immune to all Scroll Effects! Specials: Brute Force: With a roar Eidolon rushes 3 random heroes, doing 34 damage to all of them. The hero who rolled Special Damage is Stunned next round. (Can be remeided or removed for 4 ether.) Shock Whip: Eidolon coils a volt of electrictiy into a whip, and sweeps the entire party with it. All heroes have a 1/2 chance of becoming Shocked. (Can be remeided or removed for 6 ether.) Drops: Nothing. Tactical Actions: -Each of Perfect Regret's limbs (scepter included) can go into four positions: Defensive, Offensive, Healing, or Neutral. -When in Defensive position, the limb may defend any enemy (including itself). The defended enemy has their SP boosted by 6, but the defender has their level reduced by 2. -When in Offensive position, the limb may bolster any enemy (including itself). The bolstered enemy has their Level boosted by 5, but the bolstering enemy has their SP cut in half. -When in Healing position, the limb may heal any enemy of one status effect (including itself). The healer takes damage equal to their level x2, disregarding SP and Fragile effects. -Neutral position does nothing, but also has no consequences. -At the end of every round, the QM may pick what position each limb goes in to. The Party: Sylph Solanum (Dannylonglegs) *Party Leader!* *Hastened!* unknown age, unknown race Druid Level 21.33 Power: 29 (21+7+1) Defense: 0 Health: 37/37c(21+17+7+1) Ether: 5/24 (5+16+1) Gold: 37 Equipment: Shrapnel Bow (WP: 9, Bow. Every successful hit drops the target's SP by 1) , Ranger's Quiver (WP +1 to bows and crossbows), 20-20 glasses (headwear, +1 turn of effect for scrolls) Inventory: Mockthril Rod (WP:7), Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 2 Potions, 1 Grand Potion, Tonic, Venom, Smoke Bomb, 2 Fire Bombs,Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, Floral Bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 6 Bones, Signet Ring, Saber Teeth, Journal of The Bleeding, Sword Fragment (1), Helmet (Max. health +1), Quartz, Tale of the Invincible King, Psych Documents, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Journal of The Wound, Sword Fragment (2), Emerald, Trial Brew x3, Suffering's Journal, Sword Fragment (3) Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider Level: 22.33 Power: 34 (22+8+4) Health: 33/39 (22+8+1+7+0) Shield Power: (5) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed* *Stunned* *Poisoned!*), *Natural Respite* Negative effects: (none) Gold: 2420 (186G(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M) Equipment: Sword of Decay (WP:8)(once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Heavy Armour – SP:5, protects from fragile-effect, suitable for barbarians and knights, Bravado Boots (1/6 chance of being Lucky at the beginning of every battle), Scarlet Hood (+4 to power, immunity to stunned) Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Hide of The Bleeding (Backwear, restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone) Extra Weapons: Greatsword (WP:3), Meteor Blade (WP:8, Light elemental), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (4), Venom (2), Trial Brew (1), Remedy Elements: Aquamarine (1), Emerald (1), Topaz (1) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (2), Scroll of Confusion (1) Quest items: (None) Elgar Gligin (played by Jedi master Brick) Level 21.33 Evoker *Immune to Fragile!* Power: 32 Defense: 6 Health: 24/31 24 Ether: 2/20 Gold: 621 Equipment: Mockthril Crossbow (WP:11), Chainmail (SP: 2, Bodywear: half damage from Fire elemental enemies and double from Electric elemental enemies) Emerald Hood (SP: 4, headwear, protects from Fragile) Inventory: Fauxthril Longbow (WP: 5),Smoke Bomb, Bedroll, Emerald, Sapphire, Topaz, Opal, Venom x4, Spade, Pickaxe, 4 Potions, Trickster's Mask of the Elf(Accessory, Changes user's appearance into an Elf),Scroll of Poisoning (Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Needlessly Large Rod (Non-Artifact Item, Curses a random enemy. Usable once per battle.) Does not prevent free hits. Grand Potion x3, Scroll of Sleep, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Fireworks, Remedy, Tonic x2, Dualis Scepters (WP: 8, Club/Staff, Dual-striking) Alexandre le Chevalier (Played by Capt.JohnPaul) Level 20 Paladin, 20 year old elf male *Lucky!* Power: 30 Defense: 13 Health: 29/40 Ether: 10/20 Gold: 162 Equipment: Sword of the Elven Blademaster (WP: 10 *Crumbling!* ;ignores SP, +1 gold per successful strike), Cross Heater Shield (SP: 10) (Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for Knights and Barbarians), Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle) Inventory: Potions (5), Bedroll, Smoke Bomb, Tonic x2, Smoke Bomb, Fire Bomb, Potion, Grand Tonic, Scroll of Sealing, Elixir, Feather Duster of DOOM (WP: 1) Deadly Venom Lycan Romulus Dean (played by TheBoyWonder) Level 15 Rogue *Immune to weakened* *Immune to Stunned* Power: 35 Health: 21/21 Gold: 869 (95 gold owed to Thormanil and 30 to Loreal) Equipment: Combrys (WP: 15 21, consecutive successful strikes raise Combry's WP by 1, unsuccessful strikes drop it to it's base WP), Scarlet Hood (Headwear, Power +4, Protects from Stunned) Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.) Inventory: Bedroll, Staff of The Frog Paladin (WP:6, 1/6 chance of Amphibianocs Blessing (protects from damage)), Throwing Dagger (WP6), Deadly Venom, Venom x3, Sylvania's Cowl(grants Animal Talk to Wearer), Garnet, Scarlet Hood (Headwear, Power +4, Protects from Stunned), Garnet, Phoenix Essence, Pugilist Gloves(Power +2, protects from weakened) Galen Woodward (Fugazi) *Encouraged!* *Blessed!* *Lucky!* *Hastened!* 36 year old male human Rogue Level 17.5 Power: 27 (17+10) Defense: 1 (+1) Health: 13/27 (7+15+4) Gold: 4559 Equipment: Murkwood Thread (WP: 10), Chimera Headdress (Headwear, Suitable for Rangers and Rogues, +1 SP +4 Health), Stretchy Rubber Band (Accessory, returns thrown weapons immediately) Inventory: Fauxthril Shuriken (WP:5, ranged), Throwing Dagger (WP:4, ranged), Bedroll, Venom x2, Grand Potion x2, Fire Bomb, Goblin's Wrench(WP:10 ,retrievable), Black Katana (WP:8), Trial Brew x3, Goblin's Wrench (WP:10,retrievable), Cast, Leather Armour (SP:1), Hide of The Wound (+6 power to throwing weapons), Smokebomb, Phoenix Essence, Deadly Venom, Plague Venom, Throwing Dagger (WP6) "It burns... it *wheeze* burns..." Punii, 2 month year old Progg Alchemist Jellies: Red x7, Green x7, Blue x10 "*sharp breaths*" Hal Bohrd, Luosh Guard Captain Level 19.5 Power: 29 Defense: 3 Health: 36/36 Gold: 50 Equipment: Halberd (WP: 10) Luoshian Armor (SP: 3, Bodywear) Inventory: Rolls: 6: Charge! Does damage to the target equal to all conscious party member's WP added together. The special effects in the weapon (such as decay) are not transmitted. 5: Critical Hit: WPx3+Level "OH... OH GOD..." Phantom Aquos, Minstrel Level 20 HP: 38/38 SP: 2 Ether: 4/12 Equipment: Phatom Carapace (SP: 2), Percussus (WP: 9) Inventory: Tonic x2, Grand Tonic, Mead Quote
Bricksandparts Posted April 16, 2013 Posted April 16, 2013 OoC: I understand that, but it looks like you only rolled once for people that didn't already have the lucky effect. Quote
Capt.JohnPaul Posted April 16, 2013 Posted April 16, 2013 "Argh! Sylph, if necessary, I can attack the Regret again. Of course, I can do something else." Quote
Endgame Posted April 17, 2013 Author Posted April 17, 2013 OoC: I understand that, but it looks like you only rolled once for people that didn't already have the lucky effect. QM Note: Sometimes I frget to record the bad result, I apologize. Quote
Dannylonglegs Posted April 17, 2013 Posted April 17, 2013 "Perfect." Order: Punii: Make Jellies Aquos: Lucky Chant, BR Sylph: Frail Tail, BR Elgar: Tail, BR Sylph: Tail, BR Johon: Claw B, BR Galen: Tail, BR Galen: Red, BR Rome: Blue, BR Hal: Staff, BR Alex: Regret, BR Quote
Jedi master Brick Posted April 17, 2013 Posted April 17, 2013 Elgar attacks the tail from the back row Quote
Capt.JohnPaul Posted April 17, 2013 Posted April 17, 2013 "I'm on it." Alexandre strikes the Regret from the backrow. Quote
Endgame Posted April 17, 2013 Author Posted April 17, 2013 (edited) QM Note: May not be able to update again until late tonight. Round Thirteen Of The True Final Battle! >Punii makes jellies: No jellies made! >Aquos sings Lucky Chant (back) >Sylph fragiles Tail (back): Failure! >Elgar VS Perfect Regret's Tail (back): Special Damage Hit (11+21=32-11=21 damage) >Sylph VS Perfect Regret's Tail (back): Damage Critical Hit (9x2=18+21=39-11=28 damage) >Johon VS Cataclysm Claw (back): Damage Critical Hit (8x3=24+22=46/2=23-19=4 damage) >Galen VS Perfect Regret's Tail (back): Special Damage Damage (31/2=16-1=15 damage) >Romulus VS Rhodus (back): Hit Hit (21+15=36/2=18-19=0, Combrys = WP: 22) >Hal VS Nemesis Scepter (back): Special Damage Miss >Alex VS The Regret (back): Critical Hit Shield: Guardian Angel! Free hits: >Phantom Eidolon VS Aquos: 36/2=18-2=16 damage Tactics: >Perfect Regret: Neutral Position. >Cataclysm Claw: Defensive Position! Defending self (+6 SP to self, Leel -2 to self) >Perfect Regret's Tail: Defensive Position! Defending Cataclysm Claw (+6 SP to Cataclysm Claw, -2 SP to self) >Nemesis Scepter: Defensive Position! Defending Cataclysm Claw (+6 SP to Cataclysm Claw, -0 SP to self) With Aquos once again drumming out the fortunate beat of the Lucky Chant, the party rushes The Perfect Regret. He proves to be the most fearsome foe the heroes have ever faced in their Heroica career - he strikes with the strength of a titan and movesat an almost impossible speed.His eyes surveyed the battle field, cold and calculating - he was strategizing just as much as the party was, scrutinizng their every move and pattern and adapting his fighting stlye to that advantage. The party does some minor damage to the silver collosus, but ultimately their efforts prove futile. Galen lobs his wrench at Perfect Regret's eldritch tail, but the appendage swiftly evades to the left. With a gargantuan swing the tail sweeps the ground, grabbing Galen in its awful pincers. The tail sways back in forth for a few seconds before flinging Galen at the rooftop with great force. The rogue hits the floor, his skull nearly cracking as he leaves a visible impression in the roof. The party's heavioest hitter gone, the Guardian Angel comes back to their aid. It seems more ragged then ever, now just a speck of light in the growing darkness that was engulfing them all... The battle rages on! "Ahh, so Ennnoc's little slave has come back for more!" Perfect Regret, Level 47 Ancient *Neutral Position!* HP: 2038/2150 SP: 20 Ether: Infinite Immune to all Scroll Effects, Sleep, and Stun! Specials: Darkness Beckons: Perfect Regret sweeps the party with a devastating spell, dealing damage to the entire party equal to each hero's level (Disregarding SP!). All heroes a 2/3 chance of receiving all of the negative status effects The Perfect Regret currently has. Puppetmaster: Perfect Regret stares into the soul of the hero who rolls Special Damage, bewitching them instantly. A Puppetstring is created - the Hexed hero can only be free when the string is destroyed. End Of The World: Perfect Regret musters up all of the despair in his soul. In a crippling blast he does a crippling 40 damage to the entire party, each hero having a 1/6 chance of having all of their positive effects removed. Specials decided by die roll. Passive Specials: Contagion: Any negative effects Perfect Regret has will be inflicted back on rolls of Damage. (Can be remedied or removed for 5 ether.) You Don't Amuse Me: Perfect Regret's free hits cannot be prevented by healing. Hanging On A Thread: Perfect Regret cannot be destroyed until all of his limbs and his scepter are destroyed. Until then, he has a minimum of 1 HP. Defeating Perfect Regret ends the battle. Drops: The Regret's Tome, Hide Of The Regret, Sword Fragment 4, Mead, Nostrum, Smelling Salts, 720 gold Cataclysm Claw, Level 29 27 Ancient *Defensive Position! Defending Self* *Defended by Perfect Regret's Tail, Nemesis Scepter, and Self* *Decaying! 1 damage (2 rounds remaining)* HP: 816/825 SP: 7 25 Immune to Sealing, Blinding, and Stun! Specials: Spellspinner: The cataclysm claw carefully weaves a healing spell, restoring 150 health to all enemies. Pillar Needle: A giant spike of darkness erupts from the Calamity Claw's palm. All heroes in the row of the hero who rolled Special Damage take 24 damage (disregarding SP) and have a 1/2 chance of becoming Badly Poisoned. (Can be remeided or removed for 8 ether.) Specials alternate. Passive Specials: Catch!: Catches and throws back any of Punii's bombs, the blast doing no damage to the Perfect Regret and 20 damage to the entire party. Block: The Calamity Claw's presence boosts the Perfect Regret's SP by 3 and his level by 1. Drops: Nothing. Perfect Regret's Tail, Level 33 31 Ancient *Crumbling!* *Decaying! 2 damage (1 rounds remaining)* *Defensive Position! Defending Cataclysm Claw* HP: 662/1125 SP: 10 Immune to Sealing, Blindness, Sleep, and Stun! Specials: Jab Onslaught: In a blur of speed and magic, the Perfect Regret's Tail hits the entire party for 27 damage. All heroes have 1/6 chance of beoming marked by the tail, taking 8 damage (disregarding SP!) per round until it is defeated. Piercing Blow: The spikes on the Perfect Regret's Tail lock into a drill formation and spin rapidly. They slam into the hero who rolled Special Damage, doing 34 damage (disregarding SP!) and nullifying all of their positive effects. Mute Bomb: The Perfect Regret's Tail charges up and releases a ball of white noise. The explosion halves the current ether of all ether users and has a 1/2 chance of Sealing them for three rounds. (Can be remedied or removed for 4 ether.) Specials decided by die roll. Drops: Nothing. Nemesis Scepter, Level 32 Dark/Mechanical *Defensive Position! Defending Cataclysm Claw* HP: 509/975 SP: 14 20 Immune to all Scroll Effects, Sleep, and Stun! Specials: Evil Aurora: The Nemesis Scepter casts a spell over the entire party. All heroes have a 1/3 chance of becoming Weak and a 1/3 chance of becoming Fragile for 3 rounds. (Can be remedied or removed for 6 ether.) Mimicry: The Nemesis Scepter uses a random special from The Regret or The Regret's Soul's arsenal from the previous phase. Appease the Horde does nothing. Specials decided by die roll. Passive Specials: Hands Off: The Nemesis Scepter is dropped when both claws are destroyed, halving its current SP and HP. Win-Win: The Nemesis Scepter can use Tactical actions without any consequences. Drops: Nothing. "How underwhelming, Lycanthrope! You bear the strongest blade but can't even scratch me!" Phantom Rhodus, Level 33 Ancient HP: 725/750 SP: 19 Specials: Sub-Zero: Rhodus lets loose a freezing blast, doing 22 damage to the entire party (disregarding SP!) Ice Armor: Rhodus generates a layer of ice around all enemies, boosting their SP by 2 permanently. Specials alternate. Immune to Sealing, Blinding, and Sleep! Passive Specials: Cold Shoulder: All heroes that target Phatom Rhodus have a 1/3 chance of Shivering. (Can be remedied or removed for 3 ether.) Drops: Nothing. "Treasonous rat!" Phantom Eidolon, Level 36 Ancient HP: 885/950 SP: 9 Immune to all Scroll Effects! Specials: Brute Force: With a roar Eidolon rushes 3 random heroes, doing 34 damage to all of them. The hero who rolled Special Damage is Stunned next round. (Can be remeided or removed for 4 ether.) Shock Whip: Eidolon coils a volt of electrictiy into a whip, and sweeps the entire party with it. All heroes have a 1/2 chance of becoming Shocked. (Can be remeided or removed for 6 ether.) Drops: Nothing. Tactical Actions: -Each of Perfect Regret's limbs (scepter included) can go into four positions: Defensive, Offensive, Healing, or Neutral. -When in Defensive position, the limb may defend any enemy (including itself). The defended enemy has their SP boosted by 6, but the defender has their level reduced by 2. -When in Offensive position, the limb may bolster any enemy (including itself). The bolstered enemy has their Level boosted by 5, but the bolstering enemy has their SP cut in half. -When in Healing position, the limb may heal any enemy of one status effect (including itself). The healer takes damage equal to their level x2, disregarding SP and Fragile effects. -Neutral position does nothing, but also has no consequences. -At the end of every round, the QM may pick what position each limb goes in to. The Party: Sylph Solanum (Dannylonglegs) *Party Leader!* *Hastened!* unknown age, unknown race Druid Level 21.33 Power: 29 (21+7+1) Defense: 0 Health: 37/37c(21+17+7+1) Ether: 5/24 (5+16+1) Gold: 37 Equipment: Shrapnel Bow (WP: 9, Bow. Every successful hit drops the target's SP by 1) , Ranger's Quiver (WP +1 to bows and crossbows), 20-20 glasses (headwear, +1 turn of effect for scrolls) Inventory: Mockthril Rod (WP:7), Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 2 Potions, 1 Grand Potion, Tonic, Venom, Smoke Bomb, 2 Fire Bombs,Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, Floral Bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 6 Bones, Signet Ring, Saber Teeth, Journal of The Bleeding, Sword Fragment (1), Helmet (Max. health +1), Quartz, Tale of the Invincible King, Psych Documents, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Journal of The Wound, Sword Fragment (2), Emerald, Trial Brew x3, Suffering's Journal, Sword Fragment (3) Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider Level: 22.33 Power: 34 (22+8+4) Health: 33/39 (22+8+1+7+0) Shield Power: (5) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed* *Stunned* *Poisoned!*), *Natural Respite* Negative effects: (none) Gold: 2420 (186G(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M) Equipment: Sword of Decay (WP:8)(once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Heavy Armour – SP:5, protects from fragile-effect, suitable for barbarians and knights, Bravado Boots (1/6 chance of being Lucky at the beginning of every battle), Scarlet Hood (+4 to power, immunity to stunned) Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Hide of The Bleeding (Backwear, restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone) Extra Weapons: Greatsword (WP:3), Meteor Blade (WP:8, Light elemental), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (4), Venom (2), Trial Brew (1), Remedy Elements: Aquamarine (1), Emerald (1), Topaz (1) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (2), Scroll of Confusion (1) Quest items: (None) Elgar Gligin (played by Jedi master Brick) Level 21.33 Evoker *Immune to Fragile!* Power: 32 Defense: 6 Health: 24/31 24 Ether: 2/20 Gold: 621 Equipment: Mockthril Crossbow (WP:11), Chainmail (SP: 2, Bodywear: half damage from Fire elemental enemies and double from Electric elemental enemies) Emerald Hood (SP: 4, headwear, protects from Fragile) Inventory: Fauxthril Longbow (WP: 5),Smoke Bomb, Bedroll, Emerald, Sapphire, Topaz, Opal, Venom x4, Spade, Pickaxe, 4 Potions, Trickster's Mask of the Elf(Accessory, Changes user's appearance into an Elf),Scroll of Poisoning (Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Needlessly Large Rod (Non-Artifact Item, Curses a random enemy. Usable once per battle.) Does not prevent free hits. Grand Potion x3, Scroll of Sleep, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Fireworks, Remedy, Tonic x2, Dualis Scepters (WP: 8, Club/Staff, Dual-striking) Alexandre le Chevalier (Played by Capt.JohnPaul) Level 20 Paladin, 20 year old elf male *Lucky!* Power: 30 Defense: 13 Health: 29/40 Ether: 10/20 Gold: 162 Equipment: Sword of the Elven Blademaster (WP: 10 *Crumbling!* ;ignores SP, +1 gold per successful strike), Cross Heater Shield (SP: 10) (Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for Knights and Barbarians), Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle) Inventory: Potions (5), Bedroll, Smoke Bomb, Tonic x2, Smoke Bomb, Fire Bomb, Potion, Grand Tonic, Scroll of Sealing, Elixir, Feather Duster of DOOM (WP: 1) Deadly Venom Lycan Romulus Dean (played by TheBoyWonder) Level 15 Rogue *Immune to weakened* *Immune to Stunned* Power: 35 Health: 21/21 Gold: 869 (95 gold owed to Thormanil and 30 to Loreal) Equipment: Combrys (WP: 15 22, consecutive successful strikes raise Combry's WP by 1, unsuccessful strikes drop it to it's base WP), Scarlet Hood (Headwear, Power +4, Protects from Stunned) Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.) Inventory: Bedroll, Staff of The Frog Paladin (WP:6, 1/6 chance of Amphibianocs Blessing (protects from damage)), Throwing Dagger (WP6), Deadly Venom, Venom x3, Sylvania's Cowl(grants Animal Talk to Wearer), Garnet, Scarlet Hood (Headwear, Power +4, Protects from Stunned), Garnet, Phoenix Essence, Pugilist Gloves(Power +2, protects from weakened) Galen Woodward (Fugazi) *Knocked Out!* 36 year old male human Rogue Level 17.5 Power: 27 (17+10) Defense: 1 (+1) Health: 0/27 (7+15+4) Gold: 4559 Equipment: Murkwood Thread (WP: 10), Chimera Headdress (Headwear, Suitable for Rangers and Rogues, +1 SP +4 Health), Stretchy Rubber Band (Accessory, returns thrown weapons immediately) Inventory: Fauxthril Shuriken (WP:5, ranged), Throwing Dagger (WP:4, ranged), Bedroll, Venom x2, Grand Potion x2, Fire Bomb, Goblin's Wrench(WP:10 ,retrievable), Black Katana (WP:8), Trial Brew x3, Goblin's Wrench (WP:10,retrievable), Cast, Leather Armour (SP:1), Hide of The Wound (+6 power to throwing weapons), Smokebomb, Phoenix Essence, Deadly Venom, Plague Venom, Throwing Dagger (WP6) "Galen!" Punii, 2 month year old Progg Alchemist Jellies: Red x7, Green x7, Blue x10 "Argh, this isn't looking too good..." Hal Bohrd, Luosh Guard Captain Level 19.5 Power: 29 Defense: 3 Health: 36/36 Gold: 50 Equipment: Halberd (WP: 10) Luoshian Armor (SP: 3, Bodywear) Inventory: Rolls: 6: Charge! Does damage to the target equal to all conscious party member's WP added together. The special effects in the weapon (such as decay) are not transmitted. 5: Critical Hit: WPx3+Level "Hmmmph..." Phantom Aquos, Minstrel Level 20 HP: 22/38 SP: 2 Ether: 1/12 Equipment: Phatom Carapace (SP: 2), Percussus (WP: 9) Inventory: Tonic x2, Grand Tonic, Mead Edited April 17, 2013 by Endgame Quote
Dannylonglegs Posted April 17, 2013 Posted April 17, 2013 Tail Should have 10 SP. I hit it. "Nine Hells! That was my first strategic error so far. I should have realized how close to death you were Galen. You were an invaluable asset, Lucky and Hastened. Fortunately though, Regret seems to be far worse at strategy than he claims. I've got you right where I want you." stated Sylph, as he Frailed the Regret's unprotected Tail. "You'd think he'd have caught on by now." Order: Punii: Make Jellies Elgar: Tonic Aquos, BR Aquos: Lucky Chant, BR Sylph: Frail Tail, BR Sylph: Frail Tail, BR (or Tail, BR) Johon: Tail, FR Rome: Phoenix essence Galen, BR (Or Tail FR) Hal: Tail, FR Alex: Tail, FR Galen: Tail, FR Quote
Endgame Posted April 17, 2013 Author Posted April 17, 2013 (edited) QM Note: Flipz did me a solid and ran a round for me. Huzzah! Round Fourteen Of The True Final Battle! >Punii makes jellies: Green blast jelly made! >Elgar uses a Tonic on Aquos (back) >Aquos sings Lucky Chant (back) >Sylph fragiles Tail (back): Success! >Sylph VS Perfect Regret's Tail (back): Aim Roots of Life (Galen revived, 9+21=30 HP restored to all!) >Johon VS Perfect Regret's Tail (front): Hit Damage (8 + 22 = 30 + 4 = 34 x 2 = 68 - 10 = 58 damage) >Romulus VS Perfect Regret's Tail (front): Special Damage Special Damage (Piercing Blow: No effect, Combrys: drops to base WP) >Hal VS Perfect Regret's Tail (front): Critical Hit Critical Hit (10 x 3 = 30 + 19 = 49 x 2 = 98 - 10 = 88 damage) >Alex VS Perfect Regret's Tail (front): Critical Hit Critical Hit (10 x 2 = 20 + 20 = 40 x 2 = 80 damage, +1 gold) >Galen VS Perfect Regret's Tail (front): Critical Hit Critical Hit (10 x 2 = 20 + 17 = 37 x 2 = 74 - 10 = 64 damage) Tactics: >Perfect Regret: Offensive Position Bolstering Perfect Regret's Tail (+5 Level to Perfect Regret's Tail, own SP halved) >Cataclysm Claw: Offensive Position! Bolstering Perfect Regret's Tail (+5 Level to Perfect Regret's Tail, own SP halved) >Perfect Regret's Tail: Defensive Position! Bolstering self (+6 SP to self, -2 Level to self) >Nemesis Scepter: Healing Position! Healing Perfect Regret's Tail (Fragile removed from Perfect Regret's Tail, -0 HP to self) The Roots of Life appear once more, waving gently in time to Aquos' beat. Encouraged, the party unleashes a barrage of mighty hits against the Regret's largest appendage. In retaliation, The Regret aims his tail squarely toward Romulus, but his eyes quickly catch sight of Alex's faltering Angel. In a rush of speed and power, the tail descends, piercing the glowing being straight through before it vanishes. The tail seems all the stronger for the experience. The battle rages on! "Pitiful!" Perfect Regret, Level 47 Ancient *Offensive Position! Bolstering Perfect Regret's Tail* HP: 2038/2150 SP: 20 10 Ether: Infinite Immune to all Scroll Effects, Sleep, and Stun! Specials: Darkness Beckons: Perfect Regret sweeps the party with a devastating spell, dealing damage to the entire party equal to each hero's level (Disregarding SP!). All heroes a 2/3 chance of receiving all of the negative status effects The Perfect Regret currently has. Puppetmaster: Perfect Regret stares into the soul of the hero who rolls Special Damage, bewitching them instantly. A Puppetstring is created - the Hexed hero can only be free when the string is destroyed. End Of The World: Perfect Regret musters up all of the despair in his soul. In a crippling blast he does a crippling 40 damage to the entire party, each hero having a 1/6 chance of having all of their positive effects removed. Specials decided by die roll. Passive Specials: Contagion: Any negative effects Perfect Regret has will be inflicted back on rolls of Damage. (Can be remedied or removed for 5 ether.) You Don't Amuse Me: Perfect Regret's free hits cannot be prevented by healing. Hanging On A Thread: Perfect Regret cannot be destroyed until all of his limbs and his scepter are destroyed. Until then, he has a minimum of 1 HP. Defeating Perfect Regret ends the battle. Drops: The Regret's Tome, Hide Of The Regret, Sword Fragment 4, Mead, Nostrum, Smelling Salts, 720 gold Cataclysm Claw, Level 29 27 Ancient *Offensive Position! Bolstering Perfect Regret's Tail* *Decaying! 1 damage (1 round remaining)* HP: 813/825 SP: 7 4 Immune to Sealing, Blinding, and Stun! Specials: Spellspinner: The cataclysm claw carefully weaves a healing spell, restoring 150 health to all enemies. Pillar Needle: A giant spike of darkness erupts from the Calamity Claw's palm. All heroes in the row of the hero who rolled Special Damage take 24 damage (disregarding SP) and have a 1/2 chance of becoming Badly Poisoned. (Can be remeided or removed for 8 ether.) Specials alternate. Passive Specials: Catch!: Catches and throws back any of Punii's bombs, the blast doing no damage to the Perfect Regret and 20 damage to the entire party. Block: The Calamity Claw's presence boosts the Perfect Regret's SP by 3 and his level by 1. Drops: Nothing. Perfect Regret's Tail, Level 33 41 Ancient *Defensive Position! Defending self.* *Defended by Self* *Bolstered by Perfect Regret and Cataclysm Claw* HP: 370/1125 SP: 10 16 Immune to Sealing, Blindness, Sleep, and Stun! Specials: Jab Onslaught: In a blur of speed and magic, the Perfect Regret's Tail hits the entire party for 27 damage. All heroes have 1/6 chance of beoming marked by the tail, taking 8 damage (disregarding SP!) per round until it is defeated. Piercing Blow: The spikes on the Perfect Regret's Tail lock into a drill formation and spin rapidly. They slam into the hero who rolled Special Damage, doing 34 damage (disregarding SP!) and nullifying all of their positive effects. Mute Bomb: The Perfect Regret's Tail charges up and releases a ball of white noise. The explosion halves the current ether of all ether users and has a 1/2 chance of Sealing them for three rounds. (Can be remedied or removed for 4 ether.) Specials decided by die roll. Drops: Nothing. Nemesis Scepter, Level 32 Dark/Mechanical *Healing Position! Healing Perfect Regret's Tail* HP: 509/975 SP: 14 20 Immune to all Scroll Effects, Sleep, and Stun! Specials: Evil Aurora: The Nemesis Scepter casts a spell over the entire party. All heroes have a 1/3 chance of becoming Weak and a 1/3 chance of becoming Fragile for 3 rounds. (Can be remedied or removed for 6 ether.) Mimicry: The Nemesis Scepter uses a random special from The Regret or The Regret's Soul's arsenal from the previous phase. Appease the Horde does nothing. Specials decided by die roll. Passive Specials: Hands Off: The Nemesis Scepter is dropped when both claws are destroyed, halving its current SP and HP. Win-Win: The Nemesis Scepter can use Tactical actions without any consequences. Drops: Nothing. "Hahahaha! Let's see you try THAT again!" Phantom Rhodus, Level 33 Ancient HP: 725/750 SP: 19 Specials: Sub-Zero: Rhodus lets loose a freezing blast, doing 22 damage to the entire party (disregarding SP!) Ice Armor: Rhodus generates a layer of ice around all enemies, boosting their SP by 2 permanently. Specials alternate. Immune to Sealing, Blinding, and Sleep! Passive Specials: Cold Shoulder: All heroes that target Phatom Rhodus have a 1/3 chance of Shivering. (Can be remedied or removed for 3 ether.) Drops: Nothing. "Die!" Phantom Eidolon, Level 36 Ancient HP: 885/950 SP: 9 Immune to all Scroll Effects! Specials: Brute Force: With a roar Eidolon rushes 3 random heroes, doing 34 damage to all of them. The hero who rolled Special Damage is Stunned next round. (Can be remeided or removed for 4 ether.) Shock Whip: Eidolon coils a volt of electrictiy into a whip, and sweeps the entire party with it. All heroes have a 1/2 chance of becoming Shocked. (Can be remeided or removed for 6 ether.) Drops: Nothing. Tactical Actions: -Each of Perfect Regret's limbs (scepter included) can go into four positions: Defensive, Offensive, Healing, or Neutral. -When in Defensive position, the limb may defend any enemy (including itself). The defended enemy has their SP boosted by 6, but the defender has their level reduced by 2. -When in Offensive position, the limb may bolster any enemy (including itself). The bolstered enemy has their Level boosted by 5, but the bolstering enemy has their SP cut in half. -When in Healing position, the limb may heal any enemy of one status effect (including itself). The healer takes damage equal to their level x2, disregarding SP and Fragile effects. -Neutral position does nothing, but also has no consequences. -At the end of every round, the QM may pick what position each limb goes in to. The Party: Sylph Solanum (Dannylonglegs) *Party Leader!* *Hastened!* unknown age, unknown race Druid Level 21.33 Power: 29 (21+7+1) Defense: 0 Health: 37/37c(21+17+7+1) Ether: 4/24 (5+16+1) Gold: 37 Equipment: Shrapnel Bow (WP: 9, Bow. Every successful hit drops the target's SP by 1) , Ranger's Quiver (WP +1 to bows and crossbows), 20-20 glasses (headwear, +1 turn of effect for scrolls) Inventory: Mockthril Rod (WP:7), Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 2 Potions, 1 Grand Potion, Tonic, Venom, Smoke Bomb, 2 Fire Bombs,Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, Floral Bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 6 Bones, Signet Ring, Saber Teeth, Journal of The Bleeding, Sword Fragment (1), Helmet (Max. health +1), Quartz, Tale of the Invincible King, Psych Documents, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Journal of The Wound, Sword Fragment (2), Emerald, Trial Brew x3, Suffering's Journal, Sword Fragment (3) Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider Level: 22.33 Power: 34 (22+8+4) Health: 39/39 (22+8+1+7+0) Shield Power: (5) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed* *Stunned* *Poisoned!*), *Natural Respite* Negative effects: (none) Gold: 2420 (186G(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M) Equipment: Sword of Decay (WP:8)(once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Heavy Armour – SP:5, protects from fragile-effect, suitable for barbarians and knights, Bravado Boots (1/6 chance of being Lucky at the beginning of every battle), Scarlet Hood (+4 to power, immunity to stunned) Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Hide of The Bleeding (Backwear, restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone) Extra Weapons: Greatsword (WP:3), Meteor Blade (WP:8, Light elemental), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (4), Venom (2), Trial Brew (1), Remedy Elements: Aquamarine (1), Emerald (1), Topaz (1) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (2), Scroll of Confusion (1) Quest items: (None) Elgar Gligin (played by Jedi master Brick) Level 21.33 Evoker *Immune to Fragile!* Power: 32 Defense: 6 Health: 24/31 24 Ether: 2/20 Gold: 621 Equipment: Mockthril Crossbow (WP:11), Chainmail (SP: 2, Bodywear: half damage from Fire elemental enemies and double from Electric elemental enemies) Emerald Hood (SP: 4, headwear, protects from Fragile) Inventory: Fauxthril Longbow (WP: 5),Smoke Bomb, Bedroll, Emerald, Sapphire, Topaz, Opal, Venom x4, Spade, Pickaxe, 4 Potions, Trickster's Mask of the Elf(Accessory, Changes user's appearance into an Elf),Scroll of Poisoning (Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Needlessly Large Rod (Non-Artifact Item, Curses a random enemy. Usable once per battle.) Does not prevent free hits. Grand Potion x3, Scroll of Sleep, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Fireworks, Remedy, Tonic x2, Dualis Scepters (WP: 8, Club/Staff, Dual-striking) Alexandre le Chevalier (Played by Capt.JohnPaul) Level 20 Paladin, 20 year old elf male *Lucky!* Power: 30 Defense: 13 Health: 40/40 Ether: 10/20 Gold: 163 Equipment: Sword of the Elven Blademaster (WP: 10 *Crumbling!* ;ignores SP, +1 gold per successful strike), Cross Heater Shield (SP: 10), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for Knights and Barbarians), Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle) Inventory: Potions (5), Bedroll, Smoke Bomb, Tonic x2, Smoke Bomb, Fire Bomb, Potion, Grand Tonic, Scroll of Sealing, Elixir, Feather Duster of DOOM (WP: 1) Deadly Venom Lycan Romulus Dean (played by TheBoyWonder) Level 15 Rogue *Immune to weakened* *Immune to Stunned* Power: 35 Health: 21/21 Gold: 869 (95 gold owed to Thormanil and 30 to Loreal) Equipment: Combrys (WP: 15 22, consecutive successful strikes raise Combry's WP by 1, unsuccessful strikes drop it to it's base WP), Scarlet Hood (Headwear, Power +4, Protects from Stunned) Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.) Inventory: Bedroll, Staff of The Frog Paladin (WP:6, 1/6 chance of Amphibianocs Blessing (protects from damage)), Throwing Dagger (WP6), Deadly Venom, Venom x3, Sylvania's Cowl(grants Animal Talk to Wearer), Garnet, Scarlet Hood (Headwear, Power +4, Protects from Stunned), Garnet, Phoenix Essence, Pugilist Gloves(Power +2, protects from weakened) Galen Woodward (Fugazi) 36 year old male human Rogue Level 17.5 Power: 27 (17+10) Defense: 1(+1) Health: 27/27 (7+15+4) Gold: 4559 Equipment: Murkwood Thread (WP: 10), Chimera Headdress (Headwear, Suitable for Rangers and Rogues, +1 SP +4 Health), Stretchy Rubber Band (Accessory, returns thrown weapons immediately) Inventory: Fauxthril Shuriken (WP:5, ranged), Throwing Dagger (WP:4, ranged), Bedroll, Venom x2, Grand Potion x2, Fire Bomb, Goblin's Wrench(WP:10 ,retrievable), Black Katana (WP:8), Trial Brew x3, Goblin's Wrench (WP:10,retrievable), Cast, Leather Armour (SP:1), Hide of The Wound (+6 power to throwing weapons), Smokebomb, Phoenix Essence, Deadly Venom, Plague Venom, Throwing Dagger (WP6) "It's too strong!" Punii, 2 month year old Progg Alchemist Jellies: Red x7, Green x8, Blue x10 "Argh, that barely even scratched it..." Hal Bohrd, Luosh Guard Captain Level 19.5 Power: 29 Defense: 3 Health: 36/36 Gold: 50 Equipment: Halberd (WP: 10) Luoshian Armor (SP: 3, Bodywear) Inventory: Rolls: 6: Charge! Does damage to the target equal to all conscious party member's WP added together. The special effects in the weapon (such as decay) are not transmitted. 5: Critical Hit: WPx3+Level "Hmmmph..." Phantom Aquos, Minstrel Level 20 HP: 38/38 SP: 2 Ether: 3/12 Equipment: Phatom Carapace (SP: 2), Percussus (WP: 9) Inventory: Tonic x2, Grand Tonic, Mead Edited April 17, 2013 by Endgame Quote
Capt.JohnPaul Posted April 17, 2013 Posted April 17, 2013 OOC: Yay! Gold. "I can get Regret, back row." Quote
Dannylonglegs Posted April 17, 2013 Posted April 17, 2013 (edited) "Hahahaha! Let's see you try THAT again!" Phantom Rhodus, Level 33 Ancient HP: 725/750 SP: 19 Specials: Sub-Zero: Rhodus lets loose a freezing blast, doing 22 damage to the entire party (disregarding SP!) Ice Armor: Rhodus generates a layer of ice around all enemies, boosting their SP by 2 permanently. Specials alternate. Immune to Sealing, Blinding, and Sleep! Passive Specials: Cold Shoulder: All heroes that target Phantom Rhodus have a 1/3 chance of Shivering. (Can be remedied or removed for 3 ether.) Drops: Nothing. "I'm sure you would, but I'm afraid that I've already done the damage. I halved the tail's health, and unlike my party, it won't be getting any back... And I've forced you to focus your attention on the Tail, while neglecting my true target, the Claw." Order: Punii: Make Jellies Aquos: Lucky Chant, BR Sylph: Frail Claw, BR Sylph: Frail Claw, BR (or Claw, BR) Elgar: Claw, BR Johon: Tail, BR Rome: Red, BR Hal: Blue, BR Alex: Staff, BR Galen: Regret, BR Edited April 17, 2013 by Dannylonglegs Quote
Fugazi Posted April 17, 2013 Posted April 17, 2013 Galen never saw the tail coming to grab him, and whatever happened to his body in the following seconds was just a blur. Regaining conscience moments after with a splitting headache and a weakened body, his only comfort was the hovering presence of Alexandre's guardian angel. "You're still with us, I see. Hope you stick around because I have a feeling that this battle will last forever, unless the Regret dies crushed under the weight of his own smugness." Quote
Endgame Posted April 17, 2013 Author Posted April 17, 2013 QM Note: Flipz did all the strategizing for this round, not me. Perhaps he took pity on you. Still not up to all of the math needed to run a round, but I'll be able to poke in periodically for the rest of the night. Danny, who is reviving Galen? Quote
Dannylonglegs Posted April 18, 2013 Posted April 18, 2013 QM Note: Flipz did all the strategizing for this round, not me. Perhaps he took pity on you. Still not up to all of the math needed to run a round, but I'll be able to poke in periodically for the rest of the night. Danny, who is reviving Galen? The roots of life saw fit to do that. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.