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THIS IS THE TEST SITE OF EUROBRICKS!

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Posted

"Hurray! So these are the fools driving the wooden contraption. Why do they even bother to fight I wonder, they're already tired and wounded. If I were them I would run for my life."

OoC: Did I get any gold from the first mug of round 11? :sweet:

And I really believed in that typo! :blush:

Don't get me started about that Typo! If I had known it wasn't true (sorry Endgame, but nothing up until now has made me doubt that that was a real special) I would have made difeerent battle orders. But, it's all for the best, and we're about to obliterate these Proggs here, so I'm OK with it.

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Posted

QM Note: I'm sorry - remember, if you have any questions about anything (except the future of the quest, that is under wraps :grin: ) never be afraid to ask! And if I wanted to do an exorbitant amount of damage like that, I would always put down 999. :tongue:

Also yes, you did, Fugazi. :thumbup:

Round Thirteen of The "Fungeon" Battle!

>Punii mixes jellies: 6 is rolled: 40 damage to all Proggs, disregarding SP!

>Sylph seals Crystalline Progg (back): Failure!

>Sylph seals Crystalline Progg (back): Success!

>Alex VS Crystalline Progg (front): Hit Critical Hit (10x2=20+18=38x2=76 damage, 1 gold earned!)

>Johon VS Progg Archer A (front): Damage Hit (8+21=29x2=58-2=56 damage, 14 damage decay placed!)

>Johon VS Archer B (front): Damage Shield: Ravage (21+8=29x2=58-3=55 damage to all Proggs, 56 damage, 14 damage decay placed to Archer, 51 damage and 12 damage decay placed on Crystalline Progg, 114 gold earned)

>Hal VS Progg Archer B (front): Hit Critical Hit (10x3=30+18=48-2=46 damage)

>Hal VS Crystalline Progg (front): Special Damage Damage (24/2=12-3=9 damage)

>Sir Slush VS Crystalline Progg (front): 20x2=30-7=33 damage

>Romulus VS Crystalline Progg (back): Miss Shield: Mug (18x3=54+13=67/2=33-7=26 damage, 26 gold earned, Combrys = WP: 19)

>Galen VS Crystalline Progg (back): Miss Miss

>Galen VS Crystalline Progg (back): Miss Hit (10x2=20+16=36x2=72-7=65 damage)

The party, with the formidable Trojan's pathetic riders revaled, give it their all. Starting the round off with a devestating blast from Punii, the pain that the party dishes out continues to escalate, the group of heroes killing foe after foe. By the round's end the Crystalline Progg lies dead, he and his minions dispatched with ease. With the bloody scene in the foyer behind them, the party presses on...

QIGwnNM.png

And find themselves in an anteroom. Two large banners are hung on the wall, each one bearing the symbol for "crown" Their meaning was clear: "Eidolon shall be crowned." Even in this brief lull of battle, urgency grips the heroes... they had a coronation to stop, and fast.

qi64g.png

"Lets take a *wheeze* quick break here... there seem to be no enemies yet."

LFW9s.png

"Let's divvy up the loot and do whatever you need to do - but do it fast."

Party Leader, please distribute all of the loot earned thus far...

phu3i.jpg155 gold

heroica-potion.jpg Potion x1

heroica-tonic.jpgTonic x3

heroica-mead.jpg Mead

heroica-nostrum.jpg Nostrum

heroica-smellingsalts.jpg Smelling Salts

heroica-smokebomb.jpgSmoke Bomb

QM Note: Basically, after Sylph distirbutes the loot, Anterooms act like a free round of battle with no enemies. This means healing and trading rules still apply, so watch out for that! After this "anteroom" round, you'll move automatically to Area 3.

The Party:

ava-sylph.jpgSylph Solanum (Dannylonglegs) *Party Leader!* *Hastened!*

unknown age, unknown race Druid

Level 20

Power: 28 (20+7+1)

Defense: 0

Health: 23/36c(20+17+7+1)

Ether: 16/23 (5+16+1)

Gold: 19

Equipment: Shrapnel Bow (WP: 9, Bow. Every successful hit drops the target's SP by 1) , Ranger's Quiver (WP +1 to bows and crossbows), 20-20 glasses (headwear, +1 turn of effect for scrolls)

Inventory: Mockthril Rod (WP:7), Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 1 Potions, 1 Grand Potion, Tonic, Venom, Smoke Bomb, 2 Fire Bombs, 2 Ice Bombs, 3 Water Bombs, 2 Lightning Bombs, Floral Bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet Ring, Saber Teeth, Crumbling Venom, Journal of The Bleeding, Sword Fragment (1), Smelling Salts x2, Helmet (Max. health +1), Quartz, Tale of the Invincible King, Psych Documents, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Journal of The Wound, Sword Fragment (2), Grand Tonic, Emerald, Trial Brew, Nostrum

pic_7_final.jpg

Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Encouraged!* *Hastened!* *Lucky!*

Level: 21.33

Power: 33 (21+8+4)

Health: 36/36 (19+8+1+7+0)

Shield Power: (5)

Ether: ~/0

Positive effects: *Immune to:* (*Fragile*, *Cursed* *Stunned*), *Natural Respite*

Negative effects: (none)

Gold: 558 (186G(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M)

Equipment: Sword of Decay (WP:8 *Badly Poisoned!*)(once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Heavy Armour – SP:5, protects from fragile-effect, suitable for barbarians and knights, Bravado Boots (1/6 chance of being Lucky at the beginning of every battle), Scarlet Hood (+4 to power, immunity to stunned)

Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Hide of The Bleeding (Backwear, restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone)

Extra Weapons: Greatsword (WP:3), Meteor Blade (WP:8, Light elemental), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages)

Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1)

Consumables: Potion (5), Venom (2), Ice Bomb (1), Phoenix Essences (2), Trial Brew (1), Remedy, Dragon Scale (Lucky and blessed effects upon consumption), Remedy

Elements: Aquamarine (1), Emerald (1)

Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (2), Scroll of Confusion (1)

Quest items: (None)

005.jpg

Elgar Gligin (played by Jedi master Brick) *Lucky!*

Level 20.33 Evoker *Immune to Fragile!*

Power: 31

Defense: 6

Health: 29/30

Ether: 3/19

Gold: 233

Equipment: Mockthril Crossbow (WP:11), Chainmail (SP: 2, Bodywear: half damage from Fire elemental enemies and double from Electric elemental enemies) Emerald Hood (SP: 4, headwear, protects from Fragile)

Inventory: Fauxthril Longbow (WP: 5),Smoke Bomb, Bedroll, Emerald, Sapphire, Topaz, Opal, (Borrowed) Garnet, Venom x4, Spade,Pickaxe,3 Potions, Trickster's Mask of the Elf(Accessory, Changes user's appearance into an Elf),Scroll of Poisoning (Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether) ,Goblin's Wrench(WP:10,retrievable), Needlessly Large Rod (Non-Artifact Item, Curses a random enemy. Usable once per battle.) Does not prevent free hits. Grand Potion x2, Grand Tonic x3, Scroll of Sleep, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Fireworks, Remedy, Tonic x3, Dualis Scepters (WP: 8, Club/Staff, Dual-striking), Tonic

alexandreavatar.png Alexandre le Chevalier (Played by Capt.JohnPaul)

Level 18.5 Paladin, 20 year old elf male *Lucky!* *Encouraged!*

Power: 28

Defense: 13

Health: 38/38

Ether: 12/18

Gold: 21

Equipment: Sword of the Elven Blademaster (WP: 10 *Badly Poisoned!*; ignores SP, +1 gold per successful strike), Cross Heater Shield (SP: 10) (Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for Knights and Barbarians), Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle)

Inventory: Potions (4), Bedroll, Smoke Bomb, Tonic x3, Smoke Bomb, Fire Bomb, Potion, Grand Tonic, Scroll of Sealing, Elixir, Mead, Deadly Venom

7932686900_57081d2403_t.jpg

Lycan Romulus Dean (played by theBoyWonder)

Level 13.5 Rogue *Immune to weakened* *Immune to Stunned* *Lucky!*

Power: 33

Health: 8/17 15

Gold: 155 (95 gold owed to Thormanil and 30 to Loreal)

Equipment: Combrys (WP: 14 19, consecutive successful strikes raise Combry's WP by 1, unsuccessful strikes drop it to it's base WP), Scarlet Hood (Headwear, Power +4, Protects from Stunned), Pugilist Gloves(Power +2, protects from weakened)

Inventory: Bedroll, Staff of The Frog Paladin (WP:6, 1/6 chance of Amphibianocs Blessing (protects from damage)), Throwing Dagger (WP6), Deadly Venom, Venom x3, Sylvania's Cowl(grants Animal Talk to Wearer), Garnet, Potion x2

galen2.pngGalen Woodward (Fugazi) *Encouraged!* *Hastened!* *Lucky!*

36 year old male human Rogue

Level 16

Power: 26 (16+10)

Defense: 1 (+1)

Health: 20/26 (7+15+4)

Gold: 1090

Equipment: Murkwood Thread (WP: 10), Chimera Headdress (Headwear, Suitable for Rangers and Rogues, +1 SP +4 Health), Stretchy Rubber Band (Accessory, returns thrown weapons immediately)

Inventory: Fauxthril Shuriken (WP:5, ranged), Throwing Dagger (WP:4, ranged), Bedroll, Venom x2, Smoke Bomb, Bomb XX, Grand Potion x4, Remedy x2, Nostrum x1, Mead x2, Fire Bomb, Deadly Venom, Crumbling Venom, Goblin's Wrench(WP:10 *Badly Poisoned!* ,retrievable), Black Katana (WP:8), Smelling Salts x1, Trial Brew, Goblin's Wrench (WP:10,retrievable), Cast, Potion, Leather Armour (SP:1), Soma, Leather Armour (SP:1), Potion, Leather Armour (SP:1), Hide of The Wound (+6 power to throwing weapons), Phoenix Essence x3

qi64g.png"This will *cough* only get harder, won't it...?"

Punii, 2 month year old Progg Alchemist

Jellies: Red x2, Green x2, Blue x2

LFW9s.png"A much needed lull..."

Hal Bohrd, Luosh Guard Captain *Hastened!* *Lucky!*

Level 18

Power: 28

Defense: 3

Health: 16/35

Gold: 50

Equipment: Halberd (WP: 10) Luoshian Armor (SP: 3, Bodywear)

Inventory: Phoenix Essence, Remedy, Potion

Rolls:

6: Charge! Does damage to the target equal to all conscious party member's WP added together. The special effects in the weapon (such as decay) are not transmitted.

5: Critical Hit: WPx3+Level

dVIXP.png "Shlipshlarp!" Translation: I return!

Sir Slush, Level 20 Ice Summon

Posted (edited)

"Alright,

"Those not doing anything, state an action if you wish. I'll hand out loot now."

Order (if everyone agrees)

Punii: Make Jellies

Sylph: Heal Self, BR

Sylph: Heal Self, BR (or, Heal Rome, BR if already healed.)

Alex: Heal Rome, FR (or, Heal Hal if already healed.)

Johon: Chill, FR

Johon: Chill B, FR

Hal: Chill, FR

Hal: Chill, FR

Slush: Chill, FR

Rome: Chill, BR

Galen: Chill, BR

Galen: Potion, BR

Elgar: Drink Grand Tonic, BR

"Taking the 30 gold into the pot making it 185, everyone in the party (not Hal, sorry.) gets 30 gold but Galen, who gets 35. Johon gets smelling salts and mead. Rome, take the nostrum. Hal, you can have a potion. Elgar, Alex and I get Tonics. Is this acceptable to everyone?"

Edited by Dannylonglegs
Posted

"No. You have the nostrum, you need to be lucky more than I."

"Very well. I'll take the Nostrum. Also, I think I'll revise the Oder."

Order (if everyone agrees)

Punii: Make Jellies

Sylph: Heal Hall, BR

Sylph: Heal Hall, BR (or, Heal Self, BR if already healed.)

Alex: Heal Sylph, FR (or, Heal Rome if already healed.)

Johon: Check out those snazy banners, FR

Johon: Chill, FR

Hal: Chill A, FR

Hal: Chill B, FR

Slush: Chill, FR

Rome: Potion, BR, if unhealed

Galen: Chill, BR

Galen: Potion, BR

Elgar: Drink Grand Tonic, BR

Posted

Galen drinks a potion.

"Well, I can't say we've done too bad, so far!" :thumbup:

OoC: What happens when one uses a smoke bomb, in this case? Flee for the rest of the whole Fungeon Battle?

Posted

Round Fourteen of the "Fungeon" Battle!

>Punii makes jellies: No jellies made!

>Sylph heals Hal (back): Heal More Heal More (9x2=18+20=38 HP healed)

>Sylph heals himself (back): No heal Heal (9+20=29 HP healed)

>Alex heals Romulus (back): Heal Heal More (10x2=20+18=38 HP healed)

>Johon checks out those snazzy bannes: Nothing too snazzy or surprising.

>Galen drinks a poiton (back): 10 HP restored!

>Elgar drinks a Grand Tonic (back): 10 Ether restored!

The Party:

ava-sylph.jpgSylph Solanum (Dannylonglegs) *Party Leader!* *Hastened!*

unknown age, unknown race Druid

Level 20

Power: 28 (20+7+1)

Defense: 0

Health: 36/36c(20+17+7+1)

Ether: 14/23 (5+16+1)

Gold: 49

Equipment: Shrapnel Bow (WP: 9, Bow. Every successful hit drops the target's SP by 1) , Ranger's Quiver (WP +1 to bows and crossbows), 20-20 glasses (headwear, +1 turn of effect for scrolls)

Inventory: Mockthril Rod (WP:7), Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 1 Potions, 1 Grand Potion, Tonic x2, Venom, Smoke Bomb, 2 Fire Bombs, 2 Ice Bombs, 3 Water Bombs, 2 Lightning Bombs, Floral Bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet Ring, Saber Teeth, Crumbling Venom, Journal of The Bleeding, Sword Fragment (1), Smelling Salts x2, Helmet (Max. health +1), Quartz, Tale of the Invincible King, Psych Documents, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Journal of The Wound, Sword Fragment (2), Grand Tonic, Emerald, Trial Brew, Nostrum

pic_7_final.jpg

Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Encouraged!* *Hastened!* *Lucky!*

Level: 21.33

Power: 33 (21+8+4)

Health: 36/36 (19+8+1+7+0)

Shield Power: (5)

Ether: ~/0

Positive effects: *Immune to:* (*Fragile*, *Cursed* *Stunned*), *Natural Respite*

Negative effects: (none)

Gold: 588 (186G(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M)

Equipment: Sword of Decay (WP:8 *Badly Poisoned!*)(once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Heavy Armour – SP:5, protects from fragile-effect, suitable for barbarians and knights, Bravado Boots (1/6 chance of being Lucky at the beginning of every battle), Scarlet Hood (+4 to power, immunity to stunned)

Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Hide of The Bleeding (Backwear, restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone)

Extra Weapons: Greatsword (WP:3), Meteor Blade (WP:8, Light elemental), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages)

Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1)

Consumables: Potion (5), Venom (2), Ice Bomb (1), Phoenix Essences (2), Trial Brew (1), Remedy, Dragon Scale (Lucky and blessed effects upon consumption), Remedy. Smelling Salts, Mead

Elements: Aquamarine (1), Emerald (1)

Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (2), Scroll of Confusion (1)

Quest items: (None)

005.jpg

Elgar Gligin (played by Jedi master Brick) *Lucky!*

Level 20.33 Evoker *Immune to Fragile!*

Power: 31

Defense: 6

Health: 29/30

Ether: 13/19

Gold: 263

Equipment: Mockthril Crossbow (WP:11), Chainmail (SP: 2, Bodywear: half damage from Fire elemental enemies and double from Electric elemental enemies) Emerald Hood (SP: 4, headwear, protects from Fragile)

Inventory: Fauxthril Longbow (WP: 5),Smoke Bomb, Bedroll, Emerald, Sapphire, Topaz, Opal, (Borrowed) Garnet, Venom x4, Spade,Pickaxe,3 Potions, Trickster's Mask of the Elf(Accessory, Changes user's appearance into an Elf),Scroll of Poisoning (Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether) ,Goblin's Wrench(WP:10,retrievable), Needlessly Large Rod (Non-Artifact Item, Curses a random enemy. Usable once per battle.) Does not prevent free hits. Grand Potion x2, Grand Tonic x2, Scroll of Sleep, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Fireworks, Remedy, Tonic x4, Dualis Scepters (WP: 8, Club/Staff, Dual-striking), Tonic

alexandreavatar.png Alexandre le Chevalier (Played by Capt.JohnPaul)

Level 18.5 Paladin, 20 year old elf male *Lucky!* *Encouraged!*

Power: 28

Defense: 13

Health: 38/38

Ether: 11/18

Gold: 51

Equipment: Sword of the Elven Blademaster (WP: 10 *Badly Poisoned!*; ignores SP, +1 gold per successful strike), Cross Heater Shield (SP: 10) (Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for Knights and Barbarians), Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle)

Inventory: Potions (4), Bedroll, Smoke Bomb, Tonic x4, Smoke Bomb, Fire Bomb, Potion, Grand Tonic, Scroll of Sealing, Elixir, Mead, Deadly Venom

7932686900_57081d2403_t.jpg

Lycan Romulus Dean (played by theBoyWonder)

Level 13.5 Rogue *Immune to weakened* *Immune to Stunned* *Lucky!*

Power: 33

Health: 15/17 15

Gold: 185 (95 gold owed to Thormanil and 30 to Loreal)

Equipment: Combrys (WP: 14 19, consecutive successful strikes raise Combry's WP by 1, unsuccessful strikes drop it to it's base WP), Scarlet Hood (Headwear, Power +4, Protects from Stunned), Pugilist Gloves(Power +2, protects from weakened)

Inventory: Bedroll, Staff of The Frog Paladin (WP:6, 1/6 chance of Amphibianocs Blessing (protects from damage)), Throwing Dagger (WP6), Deadly Venom, Venom x3, Sylvania's Cowl(grants Animal Talk to Wearer), Garnet, Potion x2, Nostrum

galen2.pngGalen Woodward (Fugazi) *Encouraged!* *Hastened!* *Lucky!*

36 year old male human Rogue

Level 16

Power: 26 (16+10)

Defense: 1 (+1)

Health: 26/26 (7+15+4)

Gold: 1125

Equipment: Murkwood Thread (WP: 10), Chimera Headdress (Headwear, Suitable for Rangers and Rogues, +1 SP +4 Health), Stretchy Rubber Band (Accessory, returns thrown weapons immediately)

Inventory: Fauxthril Shuriken (WP:5, ranged), Throwing Dagger (WP:4, ranged), Bedroll, Venom x2, Smoke Bomb, Bomb XX, Grand Potion x4, Remedy x2, Nostrum x1, Mead x2, Fire Bomb, Deadly Venom, Crumbling Venom, Goblin's Wrench(WP:10 *Badly Poisoned!* ,retrievable), Black Katana (WP:8), Smelling Salts x1, Trial Brew, Goblin's Wrench (WP:10,retrievable), Cast, Leather Armour (SP:1), Soma, Leather Armour (SP:1), Potion, Leather Armour (SP:1), Hide of The Wound (+6 power to throwing weapons), Phoenix Essence x3, Smokebomb

qi64g.png"This will *cough* only get harder, won't it...?"

Punii, 2 month year old Progg Alchemist

Jellies: Red x2, Green x2, Blue x2

LFW9s.png"A much needed lull..."

Hal Bohrd, Luosh Guard Captain *Hastened!* *Lucky!*

Level 18

Power: 28

Defense: 3

Health: 35/35

Gold: 50

Equipment: Halberd (WP: 10) Luoshian Armor (SP: 3, Bodywear)

Inventory: Phoenix Essence, Remedy, Potion x2

Rolls:

6: Charge! Does damage to the target equal to all conscious party member's WP added together. The special effects in the weapon (such as decay) are not transmitted.

5: Critical Hit: WPx3+Level

dVIXP.png "Shlipshlarp!" Translation: I return!

Sir Slush, Level 20 Ice Summon

The party begins their walk down the hall...

QM Note: I'm really sorry folks, i wanted to get Area 3 started this morning, but I lack the time needed to structure the battle out - so for now I just updated the party and started you towards the next location. Feel free to roleplay about whatever, whether it be past quests are all the crazy stuff that has happened here. Just no taking any consumables! :blush:

Also, Tuesdays are my busy days, so I'll have Area 3 up by tonight. :blush:

Posted

OoC: For some reason I have three Leather Armours down in my inventory, but actually I only own one! :sweet:

Galen shuffles through his diminished supply of consumables.

"I wonder how many more foes we will meet before reaching Eidolon. My guess is that we won't have a chance to return to the Town Hall before the end."

Wiping the blood off Elgar's Wrench, Galen softly hums an old drinking song from his village.

"She's fallen hard for me

I can see it in her eyes

She acts just like a nurse

With all the other guys..."

Posted (edited)

QM Note: How in the world did I do that?! :wacko: Fixed.

The party forges onwards, their preparations made and their resolves strengthened. They proceed down the hallway, deathly cautious of any assault their shelled adversaries may spring on them. Finally, they reach the end of the hallway, arriving at the pantry door. Reaching out to grab the doorknob, the door suddenly goes flying off its hinges, the party swiftly ducking to avoid the projectile. They turn to the now empty door frame, and take a step back when they see what was in the room - doznes of Artillery Proggs! The armed beasts begin to pour out into the hallway, demanding the heroes to halt and allow themselves to be executed. The heroes, having no interest in getting mauled by 60-something Artillery Proggs, begin sprinting back down the long hallway, the Artillery Proggs following in hot pursuit. Urgently the party spots a door and throw it open with haste. When all of the party enters, they slam it shut. They proceed to entangle the door in vines, sealing it off with ice, barricading it with rock, and bar it. Huffing and puffing from their mad dash down the hall, the party goes down the musty old staircase in front of them, the sound of the Artillery Proggs pounding and cussing on the door still audible. They find themselves in a dank, musty basement.

oMYb92M.png

A ravenous mantrap gnashes its teeth, a putrid purple smoke billowing from the center of the plant. A green-clad Progg covered in foliage carries a peculiar staff, a rainbow of ether rapidly ricocheting and bouncing around in the orb-tipped staff. The curious scepter seemed to dictate the Mantrap's movements: this Progg was most likely the one to have grown the foul plant. A pile of mushrooms sits beneath the staircase exit - part of Gary Reed's harvest! Perhaps this where the stolen mushrooms went?

hSAoA9T.png

"Ah, it is you."

NGHyfHr.png

"SHHHHHNNNNNNNARRRGLLLYYYYYYYBLEEERRRGH!"

hSAoA9T.png

"Indeed, my friend. Let us make quick work of these fools.

Come out of hiding - they're here!

Four green Proggs carrying pitchforks emerge from the ground - as does a Juggernaut! The guests seemed to have not yet all arrived, however... A menacing black Progg with piercing green yes shambles out of the shadows, but even now the party couldn't get a clear look at him. The being seemed to be cloaked in shadow and veiled in smoke... the 4 spikes on his tail gnash in an unsettling biting motion, as if alive. As the bone chilling beast branded his massive claw at the heroes, they could tell: this Progg was a rare one!

Prepare for Area 3!

The Basement Enemies

NGHyfHr.png "GRRRRRRRROOOAGGGGHHLYGARG!"

Luoshian Mantrap, Level 25 27 Plant

HP: 480/480

SP: 5 10

Immune to all Negative Effects!

Specials:

Tendril Transfer: Stabs the hero who rolled Special Damage with a tendril, stealing (hero loses, Mantrap gets) all of their positive effects. The procedure leaves the hero Badly Poisoned until remedied.

Chomp: Takes a bite out of the hero who rolled special damage, doing 27 damage and restoring 100 HP to himself.

If Progg Druid is alive, Tendril Transfer will be used. If not, Chomp will be used.

Drops:

Remedy x2

hSAoA9T.png "Let's dance!"

Progg Druid, Level 24 Beast

HP: 380/380

SP: 6

Specials:

Roots of Life: Heals 60 HP to all allies: doubled if that ally is Plant type. Also removes all negative effects from himself.

Roots of Death: Summons up barbed roots, binding 3 random heroes and doing 18 damage to each.

Specials decided by die roll.

Passive Specials:

Green Clawed: The Mantrap gets special buffs and immunities (in purple) while the Progg Druid is alive. If the Druid dies, those buffs will be removed.

Drops:

15 gold.

qZielpI.png "So hungry... I could eat a horse!"

Progg Glutton A, Level 18 Beast

HP: 150/150

SP: 4

Specials:

Ravenous Hunger: The Progg Glutton helps himself to a few Scarlet Mushrooms, permanently boosting his level by 3. He then attacks the hero who rolled Special Damage with his new level, stunning them for the rest of the round and the next. If no mushrooms left, reverts to a roll of Damage.

Passive Specials:

Glutton's Paradise: At the end of every round, the Progg Glutton will take and gobble up a mushroom, doing 10 damage to the Mushroom Pile. A die will be rolled to decide what effect it'll have on him: (1-2: The Glutton gobbles up a Scarlet Mushroom, permanently raising his level by one. 3-4: The Progg Glutton devours a Sapphire Mushroom, restoring 40 HP to himself. 5-6: The Progg snacks on a Green Mushroom, permanently boosting his SP by 1.) If no mushrooms left, does nothing.

Drops:

10 gold.

qZielpI.png "More like a human! Gack ack ack!"

Progg Glutton B, Level 18 Beast

HP: 150/150

SP: 4

Specials:

Ravenous Hunger: The Progg Glutton helps himself to a few Scarlet Mushrooms, permanently boosting his level by 3. He then attacks the hero who rolled Special Damage with his new level, stunning them for the rest of the round and the next. If no mushrooms left, reverts to a roll of Damage.

Passive Specials:

Glutton's Paradise: At the end of every round, the Progg Glutton will take and gobble up a mushroom, doing 10 damage to the Mushroom Pile. A die will be rolled to decide what effect it'll have on him: (1-2: The Glutton gobbles up a Scarlet Mushroom, permanently raising his level by one. 3-4: The Progg Glutton devours a Sapphire Mushroom, restoring 40 HP to himself. 5-6: The Progg snacks on a Green Mushroom, permanently boosting his SP by 1.) If no mushrooms left, does nothing.

Drops:

10 gold.

qZielpI.png "Mmm... A snack-addict's dream!"

Progg Glutton C, Level 18 Beast

HP: 150/150

SP: 4

Specials:

Ravenous Hunger: The Progg Glutton helps himself to a few Scarlet Mushrooms, permanently boosting his level by 3. He then attacks the hero who rolled Special Damage with his new level, stunning them for the rest of the round and the next. If no mushrooms left, reverts to a roll of Damage.

Passive Specials:

Glutton's Paradise: At the end of every round, the Progg Glutton will take and gobble up a mushroom, doing 10 damage to the Mushroom Pile. A die will be rolled to decide what effect it'll have on him: (1-2: The Glutton gobbles up a Scarlet Mushroom, permanently raising his level by one. 3-4: The Progg Glutton devours a Sapphire Mushroom, restoring 40 HP to himself. 5-6: The Progg snacks on a Green Mushroom, permanently boosting his SP by 1.) If no mushrooms left, does nothing.

Drops:

10 gold.

qZielpI.png "OM NOM NOM."

Progg Glutton D, Level 18 Beast

HP: 150/150

SP: 4

Specials:

Ravenous Hunger: The Progg Glutton helps himself to a few Scarlet Mushrooms, permanently boosting his level by 3. He then attacks the hero who rolled Special Damage with his new level, stunning them for the rest of the round and the next. If no mushrooms left, reverts to a roll of Damage.

Passive Specials:

Glutton's Paradise: At the end of every round, the Progg Glutton will take and gobble up a mushroom, doing 10 damage to the Mushroom Pile. A die will be rolled to decide what effect it'll have on him: (1-2: The Glutton gobbles up a Scarlet Mushroom, permanently raising his level by one. 3-4: The Progg Glutton devours a Sapphire Mushroom, restoring 40 HP to himself. 5-6: The Progg snacks on a Green Mushroom, permanently boosting his SP by 1.) If no mushrooms left, does nothing.

Drops:

10 gold.

ndtYp2r.png "..."

Mushroom Pile, Level 0 Plant

HP: 250/250

SP: 0

Note: All damage inflicted to the pile is divided by 4, rounded down.

Specials:

Inanimate Object: Does nothing.

Drops:

Gold equal to the Mushroom Pile's HP rounded down to the nearest 5.

Note: Doesn't have to be defeated for the battle to be won!

gFheehE.png "So sad such dignified heroes will die alone in the basement."

Progg Juggernaut, Level 26 Beast

HP: 520/520

SP: 5

Specials:

Flank: The Jugernaut flanks a hero, doing 30 damage and making them Weak and Fragile for 3 rounds. (Can only be remedied.)

Jab Blitz: Does 18 damage to all heroes in the row of the hero who rolled Special Damage.

Specials decided by Die roll.

Passive Specials:

On the Defensive: The Juggernaut remains constantly on guard, boosting all other Progg's SP by 1.

Drops:

50 gold.

pOPjKlw.png "So you're the sad souls who defy Eidolon."

Progg Lurker, Level 28 Beast **RARE!**

HP: 640/640

SP: 7

Immune to Blindness, Sealing, and Sleep!

Specials:

Dragged Into Shadows: Grabs the hero who rolled Special Damage and drags them into the shadows for the rest of the round and the next, eliminating them and himself from the battle. After that they will return, the Lurker having regained 200 HP and the victim Confused for 3 rounds (each effect can be removed for 5 ether or remedied) and their HP reduced to 1.

Smoke Burst: Releases a burst of suffocating Smoke, Badly Poisoning the hero who rolled Special Damage. All other heroes have a 1/3 chance of being Badly Poiosned. (van be remedied or removed for 4 ether each.)

Specials decided by die roll.

Passive Specials:

Smoke Aura: All heroes targetting the Progg Lurker have a 1/6 chance of being Badly Poisoned.

Drops:

Taboo Apple, 200 gold, Grand Potion, Grand Tonic

NOTE: If after 5 rounds in the basement not all enemies are slain, the Artillery Proggs will bust the door down! from that point on, 1 Artillery Progg will join the battle at the end of every round.

The Party:

ava-sylph.jpgSylph Solanum (Dannylonglegs) *Party Leader!* *Hastened!*

unknown age, unknown race Druid

Level 20

Power: 28 (20+7+1)

Defense: 0

Health: 36/36c(20+17+7+1)

Ether: 14/23 (5+16+1)

Gold: 49

Equipment: Shrapnel Bow (WP: 9, Bow. Every successful hit drops the target's SP by 1) , Ranger's Quiver (WP +1 to bows and crossbows), 20-20 glasses (headwear, +1 turn of effect for scrolls)

Inventory: Mockthril Rod (WP:7), Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 1 Potions, 1 Grand Potion, Tonic x2, Venom, Smoke Bomb, 2 Fire Bombs, 2 Ice Bombs, 3 Water Bombs, 2 Lightning Bombs, Floral Bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet Ring, Saber Teeth, Crumbling Venom, Journal of The Bleeding, Sword Fragment (1), Smelling Salts x2, Helmet (Max. health +1), Quartz, Tale of the Invincible King, Psych Documents, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Journal of The Wound, Sword Fragment (2), Grand Tonic, Emerald, Trial Brew, Nostrum

pic_7_final.jpg

Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Encouraged!* *Hastened!* *Lucky!*

Level: 21.33

Power: 33 (21+8+4)

Health: 36/36 (19+8+1+7+0)

Shield Power: (5)

Ether: ~/0

Positive effects: *Immune to:* (*Fragile*, *Cursed* *Stunned*), *Natural Respite*

Negative effects: (none)

Gold: 588 (186G(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M)

Equipment: Sword of Decay (WP:8 *Badly Poisoned!*)(once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Heavy Armour – SP:5, protects from fragile-effect, suitable for barbarians and knights, Bravado Boots (1/6 chance of being Lucky at the beginning of every battle), Scarlet Hood (+4 to power, immunity to stunned)

Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Hide of The Bleeding (Backwear, restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone)

Extra Weapons: Greatsword (WP:3), Meteor Blade (WP:8, Light elemental), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages)

Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1)

Consumables: Potion (5), Venom (2), Ice Bomb (1), Phoenix Essences (2), Trial Brew (1), Remedy, Dragon Scale (Lucky and blessed effects upon consumption), Remedy. Smelling Salts, Mead

Elements: Aquamarine (1), Emerald (1)

Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (2), Scroll of Confusion (1)

Quest items: (None)

005.jpg

Elgar Gligin (played by Jedi master Brick) *Lucky!*

Level 20.33 Evoker *Immune to Fragile!*

Power: 31

Defense: 6

Health: 29/30

Ether: 13/19

Gold: 263

Equipment: Mockthril Crossbow (WP:11), Chainmail (SP: 2, Bodywear: half damage from Fire elemental enemies and double from Electric elemental enemies) Emerald Hood (SP: 4, headwear, protects from Fragile)

Inventory: Fauxthril Longbow (WP: 5),Smoke Bomb, Bedroll, Emerald, Sapphire, Topaz, Opal, (Borrowed) Garnet, Venom x4, Spade,Pickaxe,3 Potions, Trickster's Mask of the Elf(Accessory, Changes user's appearance into an Elf),Scroll of Poisoning (Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether) ,Goblin's Wrench(WP:10,retrievable), Needlessly Large Rod (Non-Artifact Item, Curses a random enemy. Usable once per battle.) Does not prevent free hits. Grand Potion x2, Grand Tonic x2, Scroll of Sleep, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Fireworks, Remedy, Tonic x4, Dualis Scepters (WP: 8, Club/Staff, Dual-striking), Tonic

alexandreavatar.png Alexandre le Chevalier (Played by Capt.JohnPaul)

Level 18.5 Paladin, 20 year old elf male *Lucky!* *Encouraged!*

Power: 28

Defense: 13

Health: 38/38

Ether: 11/18

Gold: 51

Equipment: Sword of the Elven Blademaster (WP: 10 *Badly Poisoned!*; ignores SP, +1 gold per successful strike), Cross Heater Shield (SP: 10) (Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for Knights and Barbarians), Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle)

Inventory: Potions (4), Bedroll, Smoke Bomb, Tonic x4, Smoke Bomb, Fire Bomb, Potion, Grand Tonic, Scroll of Sealing, Elixir, Mead, Deadly Venom

7932686900_57081d2403_t.jpg

Lycan Romulus Dean (played by theBoyWonder)

Level 13.5 Rogue *Immune to weakened* *Immune to Stunned* *Lucky!*

Power: 33

Health: 15/17 15

Gold: 185 (95 gold owed to Thormanil and 30 to Loreal)

Equipment: Combrys (WP: 14 19, consecutive successful strikes raise Combry's WP by 1, unsuccessful strikes drop it to it's base WP), Scarlet Hood (Headwear, Power +4, Protects from Stunned), Pugilist Gloves(Power +2, protects from weakened)

Inventory: Bedroll, Staff of The Frog Paladin (WP:6, 1/6 chance of Amphibianocs Blessing (protects from damage)), Throwing Dagger (WP6), Deadly Venom, Venom x3, Sylvania's Cowl(grants Animal Talk to Wearer), Garnet, Potion x2, Nostrum

galen2.pngGalen Woodward (Fugazi) *Encouraged!* *Hastened!* *Lucky!*

36 year old male human Rogue

Level 16

Power: 26 (16+10)

Defense: 1 (+1)

Health: 26/26 (7+15+4)

Gold: 1125

Equipment: Murkwood Thread (WP: 10), Chimera Headdress (Headwear, Suitable for Rangers and Rogues, +1 SP +4 Health), Stretchy Rubber Band (Accessory, returns thrown weapons immediately)

Inventory: Fauxthril Shuriken (WP:5, ranged), Throwing Dagger (WP:4, ranged), Bedroll, Venom x2, Smoke Bomb, Bomb XX, Grand Potion x4, Remedy x2, Nostrum x1, Mead x2, Fire Bomb, Deadly Venom, Crumbling Venom, Goblin's Wrench(WP:10 *Badly Poisoned!* ,retrievable), Black Katana (WP:8), Smelling Salts x1, Trial Brew, Goblin's Wrench (WP:10,retrievable), Cast, Soma, Leather Armour (SP:1), Potion, Hide of The Wound (+6 power to throwing weapons), Phoenix Essence x3, Smokebomb

qi64g.png"This will *cough* only get harder, won't it...?"

Punii, 2 month year old Progg Alchemist

Jellies: Red x2, Green x2, Blue x2

LFW9s.png"What is that... smoky... thing?!"

Hal Bohrd, Luosh Guard Captain *Hastened!* *Lucky!*

Level 18

Power: 28

Defense: 3

Health: 35/35

Gold: 50

Equipment: Halberd (WP: 10) Luoshian Armor (SP: 3, Bodywear)

Inventory: Phoenix Essence, Remedy, Potion x2

Rolls:

6: Charge! Does damage to the target equal to all conscious party member's WP added together. The special effects in the weapon (such as decay) are not transmitted.

5: Critical Hit: WPx3+Level

dVIXP.png "Shlipshlarp!" Translation: I return!

Sir Slush, Level 20 Ice Summon

Edited by Endgame
Posted

QM Note: Say by the battle's end (when all other enemies except the mushroom pile have been killed) the Mushroom Pile has an HP of 104. I'd round that down to 100, divide it by 5, then multiply it by 5 to get 100 gold gained.

Basically, you earn gold equal to the HP the Mushroom Pile has left, rounded down to the nearest 5. Don't let the Gluttons eat it all!

Posted

OoC: Ok... Why bother to divide by five if you just multiply by five right after?

QM Note: Was originally going to be 3 gold per 5 HP, but I realized that'd be a little bit too little: after all, they automatically take 40 gold from the pile per round - thus, I set it to 5, but didn't realize they cancelled each other out. I'll clarify it.

Posted

Galen certainly didn't expect such a display of force.

"Mercutio help us, this is insane! Where to start? We need to take out the Druid as soon as possible, but also the Juggernaut. Losing positive effects to that Mantrap would be most annoying. And who will dare to approach the poisonous Lurker? We do have about 6 Remedies among us, but using them is a waste of time. Time that we don't have, because I can hear Artillery Proggs making their way here. Aargh!"

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