Dannylonglegs Posted February 20, 2013 Posted February 20, 2013 "While I admire your tenacity and loyalty to your cause, you will fall, and your Lord after you. I am afraid your friends will fare no better. The Era of Eidolon will come to an end before it begins." Quote
Fugazi Posted February 20, 2013 Posted February 20, 2013 "Sylph, I am concerned. Even minimal level of damage to both mobs combined with a failure to kill any of the other Proggs will result in a third mob. It's actually a likely scenario in my opinion, especially if Punii detonates a bomb. Perhaps Edgar should target Progg J too, in order to maximise our chances to kill at least one?" Quote
Capt.JohnPaul Posted February 20, 2013 Posted February 20, 2013 "I agree with Galen. We should try to kill as many stray ones as possible. I can take a free hit." Quote
Dannylonglegs Posted February 21, 2013 Posted February 21, 2013 (edited) "Sylph, I am concerned. Even minimal level of damage to both mobs combined with a failure to kill any of the other Proggs will result in a third mob. It's actually a likely scenario in my opinion, especially if Punii detonates a bomb. Perhaps Edgar should target Progg J too, in order to maximise our chances to kill at least one?" "Alright, let's try this then:" Order: Punii: Make Jellies Sylph Heal Johon, BR (For all: Switch to any other non-Mob if target is already destroyed, unless only Mobs remain, in which case, Mini-Mob.) Alex: J, FR Sylph: Bone Mob, BR (Or Heal Johon, if Alex rolled a guardian and Johon remains unhealed, J if Alex rolled Guardian and Johon's Healed BR) Rome: L, BR Elgar: J, BR Galen: K, BR Galen: M, BR Johon: J, FR Johon: K, FR Hal: Mini-Mob, FR Edited February 21, 2013 by Dannylonglegs Quote
Endgame Posted February 21, 2013 Author Posted February 21, 2013 QM Note: I'll try to run tomorrow morning/afternoon - I'll allow you folks to remove any kinks from the battle order that may be left! Quote
Dannylonglegs Posted February 21, 2013 Posted February 21, 2013 "Hey, Punii, how about you end our round this time. The proverbial icing on the cake." "Or, maybe, in between Johon's attacks. The proverbial meat of a sandwich." "Maybe, actually, you should make jellies instead." "Here we go:" Order: Punii: Make Jellies Sylph Heal Johon, BR (For all: Switch to any other non-Mob if target is already destroyed, unless only Mobs remain, in which case, Mini-Mob.) Alex: J, FR Sylph: Bone Mob, BR (Or Heal Johon, if Alex rolled a guardian and Johon remains unhealed, J if Alex rolled Guardian and Johon's Healed BR) Rome: L, BR Elgar: J, BR Galen: K, BR Galen: M, BR Johon: J, FR Johon: K, FR Hal: Mini-Mob, FR "Hal's unlucky, so he might not deal any damage. Unless Hal gets a 'Charge," his attack shouldn't damage the mini-mob too much. My bone takes care of the mob for the round--he shouldn't take fifty damage this turn unless we get some shields, and Johon's Ravage is the most effective at that, so I put him at the bottom. By the time he attacks, J should be dead or on its last legs." Quote
Fugazi Posted February 21, 2013 Posted February 21, 2013 "The main Mob only needs 1 HP damage to spawn another Progg, it sits at -699 right now. But it doesn't matter if we manage to kill Progg J." Quote
Dannylonglegs Posted February 21, 2013 Posted February 21, 2013 "The main Mob only needs 1 HP damage to spawn another Progg, it sits at -699 right now. But it doesn't matter if we manage to kill Progg J." "You're right on both accounts--it shouldn't release more than one Progg this round though." "I did take that into account. We should be dealing with 5 (or fewer) Proggs next round. (It's likely that the mini-Progg Mob'll release one too.)" Quote
Endgame Posted February 21, 2013 Author Posted February 21, 2013 QM Note: Incredibly busy - why am I always somewhere else whenever a Progg quest's final battle is nigh? I'll run a round tonight, sorry folks! Quote
Dannylonglegs Posted February 21, 2013 Posted February 21, 2013 QM Note: Incredibly busy - why am I always somewhere else whenever a Progg quest's final battle is nigh? I'll run a round tonight, sorry folks! No worries! Quote
Endgame Posted February 21, 2013 Author Posted February 21, 2013 Round Thirty Six of the Fungeon Battle! >Punii makes jellies: 2 is rolled: No jellies made >Sylph heals Johon (back): Shield: Roots of Life! (28 HP healed to all, negative effects removed) >Alex VS Progg J (front): Damage Special Damage (16 = 16 damage) >Sylph uses Bone on Progg Mob (back) (no Free hit) >Romulus VS Progg L (back): Damage Critical Hit (15x2=30+13=43x2=86/2=43-3=40 damage, Plagued!) >Elgar VS Progg J (back): Critical Hit Aim (11x2=22+20=42-3=39 damage) >Galen VS Progg K (back): Shield: Mug! Special Damage (10x3=30+16=46x2=92-3=89 damage, 89 gold gained!) >Galen VS Progg M (back): Shield: Mug! Damage (10x3=30+16=46x2=92-3=89 89 gold gained!) >Johon VS Progg J (front): Shield: Ravage! Special Damage (8+21=29x2=58-3=55 damage to all Proggs (Quadruple kill!), 8+21=29x2=58-3=55 damage to Progg Mob, 13 damage decay placed, 8+21=29x2=58-5=53 damage to Progg Mini-Mob, 31+35+16x4=130 gold earned) >Johon VS Progg K Progg Mini-Mob (front): Steal Steal (31 gold earned!) >Hal VS Progg Mini-Mob (front): Hit (10+18=28-5=23 damage) >4 Proggs joins the fray: Progg, Progg, Progg, Progg The party has en excellent round, Sylph finally summoning up his Roots of Life. They revitalzing tendrils restore the party to their prime... only for Alex to get hit hard by one of the proggs The Progg's lust allows him to pierce right through Alex's armors, delivering a sharp jab to Alex's gut. The rest of the round proceeds well, Johon decimating 4 Proggs in a devestating ravage. Even after the daring maneuver the party continues, bludgeoning the two mobs. The mob's numbers begin to wane, the huge groups of Proggs beginning to waver. Enemies in the Final Area: "Impossible!" Progg Mob, Level 35 Beast *Plagued!* *Decaying! 13 damage (3 rounds remaining)* HP: 405/1200 SP: 2 Specials: Split Off: Creates 3 random Proggs. Stampede: Reduces the hero who rolled Special Damage to 1 HP and does 17 damage to everyone else. Mob Mentality: The entire mob rallies together, restoring 300 HP to itself. This display of brutal patriotism makes the party nervous, giving them each a 1/6 chance of becoming Jinxed. (Can be remedied or removed for 8 ether.) Specials decided by die roll. Passive Specials: Divide and Conquer: Every 50 HP lost spawns a random Progg. A die will be rolled to determine what type of Progg it'll be: -6: Artillery Progg -5: Progg Archer -4: Progg -3: Progg -2: Progg -1: Progg 782 HP lost so far! Drops: The Suffering, Progg Juggernaut, Aerial Progg "...!" Progg Mini-Mob, Level 31 Beast *Badly Poisoned!* HP: 91/560 SP: 5 Specials: Proggpile: The Progg Mini-mob tackles everyone in the row of the hero who rolled special damage, including the hero who triggered the Proggpile, for 22 damage. Pitchforks and Torches: Permanently boosts all enemy's level and SP by 2. Specials decided by die roll. Passive Specials: Divide and Conquer: Every 70 HP lost spawns a random Progg. A die will be rolled to determine what type of Progg it'll be: -6: Artillery Progg -5: Progg Archer -4: Progg -3: Progg -2: Progg -1: Progg 492 HP lost so far! For the Greater Good: Any negative scroll effects inflicted to the Progg Mob are instead redirected to the Progg Mini-mob Drops: Crystalline Progg "Curse you!" Progg N, Level 16 Beast HP: 90/90 SP: 3 Specials: Battle Frenzy: 11 damage to all heroes. Passive Specials: Lust: This Progg wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: Nothing. "How... howhowhow?" Progg O, Level 16 Beast HP: 90/90 SP: 3 Specials: Battle Frenzy: 11 damage to all heroes. Passive Specials: Lust: This Progg wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: Nothing. "I willl fight to my last breath!" Progg P, Level 16 Beast HP: 90/90 SP: 3 Specials: Battle Frenzy: 11 damage to all heroes. Passive Specials: Lust: This Progg wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: Nothing. "This is stupid! Heroes are OP!" Progg Q, Level 16 Beast HP: 90/90 SP: 3 Specials: Battle Frenzy: 11 damage to all heroes. Passive Specials: Lust: This Progg wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: Nothing. Note: If at any time there are 6 Proggs present while the mob is still alive, those 6 Proggs will from into a Progg Mini Mob! ~Thank Flipz for this round, not me! Seems 48 has been having quite a bit guest help as of late... ~ The Party: Sylph Solanum (Dannylonglegs) *Party Leader!* *Hastened!* unknown age, unknown race Druid Level 20 Power: 28 (20+7+1) Defense: 0 Health: 36/36c(20+17+7+1) Ether: 16/23 (5+16+1) Gold: 150 Equipment: Shrapnel Bow (WP: 9, Bow. Every successful hit drops the target's SP by 1) , Ranger's Quiver (WP +1 to bows and crossbows), 20-20 glasses (headwear, +1 turn of effect for scrolls) Inventory: Mockthril Rod (WP:7), Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 1 Potions, 1 Grand Potion, Tonic x2, Venom, Smoke Bomb, 2 Fire Bombs, 2 Ice Bombs, 3 Water Bombs, 2 Lightning Bombs, Floral Bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 7 Bones, Signet Ring, Saber Teeth, Crumbling Venom, Journal of The Bleeding, Sword Fragment (1), Smelling Salts x2, Helmet (Max. health +1), Quartz, Tale of the Invincible King, Psych Documents, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Journal of The Wound, Sword Fragment (2), Emerald, Trial Brew, Nostrum Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Encouraged!* *Hastened!* *Lucky!* Level: 21.33 Power: 33 (21+8+4) Health: 36/38 (19+8+1+7+0) Shield Power: (5) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed* *Stunned* *Poisoned!*), *Natural Respite* Negative effects: (none) Gold: 1308 (186G(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M) Equipment: Sword of Decay (WP:8 *Badly Poisoned!*)(once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Heavy Armour – SP:5, protects from fragile-effect, suitable for barbarians and knights, Bravado Boots (1/6 chance of being Lucky at the beginning of every battle), Scarlet Hood (+4 to power, immunity to stunned) Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Hide of The Bleeding (Backwear, restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone) Extra Weapons: Greatsword (WP:3), Meteor Blade (WP:8, Light elemental), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (5), Venom (2), Ice Bomb (1), Phoenix Essences (2), Trial Brew (1), Dragon Scale (Lucky and blessed effects upon consumption), Remedy. Smelling Salts, Mead Elements: Aquamarine (1), Emerald (1) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (2), Scroll of Confusion (1) Quest items: (None) Elgar Gligin (played by Jedi master Brick) *Lucky!* Level 20.33 Evoker *Immune to Fragile!* Power: 31 Defense: 6 Health: 30/30 Ether: 10/19 Gold: 364 Equipment: Mockthril Crossbow (WP:11), Chainmail (SP: 2, Bodywear: half damage from Fire elemental enemies and double from Electric elemental enemies) Emerald Hood (SP: 4, headwear, protects from Fragile) Inventory: Fauxthril Longbow (WP: 5),Smoke Bomb, Bedroll, Emerald, Sapphire, Topaz, Opal, (Borrowed) Garnet, Venom x4, Spade,Pickaxe,3 Potions, Trickster's Mask of the Elf(Accessory, Changes user's appearance into an Elf),Scroll of Poisoning (Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether) ,Goblin's Wrench(WP:10,retrievable), Needlessly Large Rod (Non-Artifact Item, Curses a random enemy. Usable once per battle.) Does not prevent free hits. Grand Potion x3, Grand Tonic x2, Scroll of Sleep, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Fireworks, Remedy, Tonic x4, Dualis Scepters (WP: 8, Club/Staff, Dual-striking), Tonic Alexandre le Chevalier (Played by Capt.JohnPaul) Level 18.5 Paladin, 20 year old elf male *Lucky!* *Encouraged!* Power: 28 Defense: 13 Health: 22/38 Ether: 8/18 Gold: 156 Equipment: Sword of the Elven Blademaster (WP: 10 *Badly Poisoned!*; ignores SP, +1 gold per successful strike), Cross Heater Shield (SP: 10) (Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for Knights and Barbarians), Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle) Inventory: Potions (4), Bedroll, Smoke Bomb, Tonic x4, Smoke Bomb, Fire Bomb, Potion, Grand Tonic, Scroll of Sealing, Elixir, Mead, Deadly Venom, Feather Duster of DOOM (WP: 1) Lycan Romulus Dean (played by theBoyWonder) Level 13.5 Rogue *Immune to weakened* *Immune to Stunned* *Lucky!* *Encouraged!* Power: 33 Health: 15/17 15 Gold: 361 (95 gold owed to Thormanil and 30 to Loreal) Equipment: Combrys (WP: 14 16 Plagued!, consecutive successful strikes raise Combry's WP by 1, unsuccessful strikes drop it to it's base WP), Scarlet Hood (Headwear, Power +4, Protects from Stunned), Pugilist Gloves(Power +2, protects from weakened) Inventory: Bedroll, Staff of The Frog Paladin (WP:6, 1/6 chance of Amphibianocs Blessing (protects from damage)), Throwing Dagger (WP6), Deadly Venom, Venom x3, Sylvania's Cowl(grants Animal Talk to Wearer), Garnet, Potion Galen Woodward (Fugazi) *Encouraged!* *Hastened!* *Lucky!* 36 year old male human Rogue Level 16 Power: 26 (16+10) Defense: 1 (+1) Health: 26/26 (7+15+4) Gold: 1954 Equipment: Murkwood Thread (WP: 10), Chimera Headdress (Headwear, Suitable for Rangers and Rogues, +1 SP +4 Health), Stretchy Rubber Band (Accessory, returns thrown weapons immediately) Inventory: Fauxthril Shuriken (WP:5, ranged), Throwing Dagger (WP:4, ranged), Bedroll, Venom x2, Smoke Bomb, Bomb XX, Grand Potion x4, Nostrum x1, Mead x2, Fire Bomb, Deadly Venom, Crumbling Venom, Goblin's Wrench(WP:10 *Badly Poisoned!* ,retrievable), Black Katana (WP:8), Smelling Salts x1, Trial Brew, Goblin's Wrench (WP:10,retrievable), Cast, Soma, Leather Armour (SP:1), Potion, Hide of The Wound (+6 power to throwing weapons), Phoenix Essence, Smokebomb, Remedy "Wow...!" Punii, 2 month year old Progg Alchemist Jellies: Red x2, Blue x1, Green x1 "Keep it up, men!" Hal Bohrd, Luosh Guard Captain Level 18 Power: 28 Defense: 3 Health: 35/35 Gold: 50 Equipment: Halberd (WP: 10) Luoshian Armor (SP: 3, Bodywear) Inventory: Phoenix Essence, Potion Rolls: 6: Charge! Does damage to the target equal to all conscious party member's WP added together. The special effects in the weapon (such as decay) are not transmitted. 5: Critical Hit: WPx3+Level Quote
Bricksandparts Posted February 22, 2013 Posted February 22, 2013 OoC: Thanks flipz! "Just keep it up!" Quote
Dannylonglegs Posted February 22, 2013 Posted February 22, 2013 (edited) OoC: Thanks Flipz! I finally got those root of life! Can you lend your dice to Endgame? I think his are loaded. "Fantastic. Well, we're sorta right back where we started. Min-Mob shouldn't release one this round though... hopefully. The Main Mob'll release one regardless, so I won't waste a bone on it. Hopefully it doesn't hurt me too much." Order: Punii: Make Jellies Sylph Seal Mob, BR (For all: Switch to any other non-Mob if target is already destroyed, unless only Mobs remain, in which case, Mini-Mob.) Alex: N, FR Elgar: O, BR Galen: P, BR Rome: Q, BR Galen: N, BR Johon: O, FR Johon: P, FR (or, if N or O is not yet dead, switch to the most injured of the two.) Hal: Mini-Mob, FR Sylph: Mob, BR Edited February 22, 2013 by Dannylonglegs Quote
Capt.JohnPaul Posted February 22, 2013 Posted February 22, 2013 OOC: Thanks a ton Flipz! Alexandre rushes and attacks Progg N. Front row. Quote
Endgame Posted February 22, 2013 Author Posted February 22, 2013 (edited) Round Thirty Seven of the Fungeon Battle! >Punii makes jellies: 6 is rolled: 1 of every jelly made! >Sylph seals Mini-Mob (back): Failure! >Alex VS Progg N (front): Damage Criticial Hit (10x2=20+18=38x2=76 damage) >Elgar VS Progg O (back): Damage Aim (20-3=17 damage) >Galen VS Progg P (back): Special Damage Shield: Mug (10x3=30+16=46x2=92-3=89 damage, 89 gold earned) >Romulus VS Progg Q (back): Special Damage Shield: Mug (16x3=48+13=61x2=122/2=61+2+4=67 damage, 67 gold earned) >Galen VS Progg N (back): Miss Shield: Mug (14 damage, 14 gold earned) >Johon VS Progg O (front): Hit Critical Hit (8x3=24+21=45x2=90-3=87 damage) >Johon VS Progg P (front): Damage Damage (16 damage!) >Hal VS Progg Mini-Mob (front): Critical Hit (10x3=30+18=48-5=43 damage) >Sylph VS Pogg Mob (back): Damage Damage (35/2=18 damage) >1 Progg spawns: Progg The battle with the mobs rage on. The party brawls with the split-off proggs, Johon and Sylph both taking hard whacks from their foes. The party has grown battered and weathered, their resources running dry... but the same applied to theirn opposition. The Proggs they were facing were starting to look weak, but they knew in the epicenter of the mob a primed Suffering was waiting to lock swords with them... Only 2 Proggs remain split off from the main mob, one of the on death's door. The battle rages on! Enemies in the Final Area: "You'll regret this, pests! Progg Mob, Level 35 Beast *Plagued!* *Decaying! 13 damage (2 rounds remaining)* HP: 377/1200 SP: 1 Specials: Split Off: Creates 3 random Proggs. Stampede: Reduces the hero who rolled Special Damage to 1 HP and does 17 damage to everyone else. Mob Mentality: The entire mob rallies together, restoring 300 HP to itself. This display of brutal patriotism makes the party nervous, giving them each a 1/6 chance of becoming Jinxed. (Can be remedied or removed for 8 ether.) Specials decided by die roll. Passive Specials: Divide and Conquer: Every 50 HP lost spawns a random Progg. A die will be rolled to determine what type of Progg it'll be: -6: Artillery Progg -5: Progg Archer -4: Progg -3: Progg -2: Progg -1: Progg 810 HP lost so far! Drops: The Suffering, Progg Juggernaut, Aerial Progg "No... not now..." Progg Mini-Mob, Level 31 Beast *Badly Poisoned!* HP: 38/560 SP: 4 Specials: Proggpile: The Progg Mini-mob tackles everyone in the row of the hero who rolled special damage, including the hero who triggered the Proggpile, for 22 damage. Pitchforks and Torches: Permanently boosts all enemy's level and SP by 2. Specials decided by die roll. Passive Specials: Divide and Conquer: Every 70 HP lost spawns a random Progg. A die will be rolled to determine what type of Progg it'll be: -6: Artillery Progg -5: Progg Archer -4: Progg -3: Progg -2: Progg -1: Progg 545 HP lost so far! For the Greater Good: Any negative scroll effects inflicted to the Progg Mob are instead redirected to the Progg Mini-mob Drops: Crystalline Progg "Hero class needs more balancing!" Progg Q, Level 16 Beast *Plagued!* HP: 23/90 SP: 2 Specials: Battle Frenzy: 11 damage to all heroes. Passive Specials: Lust: This Progg wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: Nothing. "Don't chalk this up as a win for you yet, heroes!" Progg R, Level 16 Beast HP: 90/90 SP: 3 Specials: Battle Frenzy: 11 damage to all heroes. Passive Specials: Lust: This Progg wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: Nothing. Note: If at any time there are 6 Proggs present while the mob is still alive, those 6 Proggs will from into a Progg Mini Mob! The Party: Sylph Solanum (Dannylonglegs) *Party Leader!* *Hastened!* unknown age, unknown race Druid Level 20 Power: 28 (20+7+1) Defense: 0 Health: 18/36c(20+17+7+1) Ether: 16/23 (5+16+1) Gold: 150 Equipment: Shrapnel Bow (WP: 9, Bow. Every successful hit drops the target's SP by 1) , Ranger's Quiver (WP +1 to bows and crossbows), 20-20 glasses (headwear, +1 turn of effect for scrolls) Inventory: Mockthril Rod (WP:7), Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 1 Potions, 1 Grand Potion, Tonic x2, Venom, Smoke Bomb, 2 Fire Bombs, 2 Ice Bombs, 3 Water Bombs, 2 Lightning Bombs, Floral Bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 7 Bones, Signet Ring, Saber Teeth, Crumbling Venom, Journal of The Bleeding, Sword Fragment (1), Smelling Salts x2, Helmet (Max. health +1), Quartz, Tale of the Invincible King, Psych Documents, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Journal of The Wound, Sword Fragment (2), Emerald, Trial Brew, Nostrum Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Encouraged!* *Hastened!* *Lucky!* Level: 21.33 Power: 33 (21+8+4) Health: 20/38 (19+8+1+7+0) Shield Power: (5) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed* *Stunned* *Poisoned!*), *Natural Respite* Negative effects: (none) Gold: 1308 (186G(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M) Equipment: Sword of Decay (WP:8 *Badly Poisoned!*)(once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Heavy Armour – SP:5, protects from fragile-effect, suitable for barbarians and knights, Bravado Boots (1/6 chance of being Lucky at the beginning of every battle), Scarlet Hood (+4 to power, immunity to stunned) Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Hide of The Bleeding (Backwear, restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone) Extra Weapons: Greatsword (WP:3), Meteor Blade (WP:8, Light elemental), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (5), Venom (2), Ice Bomb (1), Phoenix Essences (2), Trial Brew (1), Dragon Scale (Lucky and blessed effects upon consumption), Remedy. Smelling Salts, Mead Elements: Aquamarine (1), Emerald (1) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (2), Scroll of Confusion (1) Quest items: (None) Elgar Gligin (played by Jedi master Brick) *Lucky!* Level 20.33 Evoker *Immune to Fragile!* Power: 31 Defense: 6 Health: 30/30 Ether: 10/19 Gold: 364 Equipment: Mockthril Crossbow (WP:11), Chainmail (SP: 2, Bodywear: half damage from Fire elemental enemies and double from Electric elemental enemies) Emerald Hood (SP: 4, headwear, protects from Fragile) Inventory: Fauxthril Longbow (WP: 5),Smoke Bomb, Bedroll, Emerald, Sapphire, Topaz, Opal, (Borrowed) Garnet, Venom x4, Spade,Pickaxe,3 Potions, Trickster's Mask of the Elf(Accessory, Changes user's appearance into an Elf),Scroll of Poisoning (Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether) ,Goblin's Wrench(WP:10,retrievable), Needlessly Large Rod (Non-Artifact Item, Curses a random enemy. Usable once per battle.) Does not prevent free hits. Grand Potion x3, Grand Tonic x2, Scroll of Sleep, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Fireworks, Remedy, Tonic x4, Dualis Scepters (WP: 8, Club/Staff, Dual-striking), Tonic Alexandre le Chevalier (Played by Capt.JohnPaul) Level 18.5 Paladin, 20 year old elf male *Lucky!* *Encouraged!* Power: 28 Defense: 13 Health: 22/38 Ether: 8/18 Gold: 156 Equipment: Sword of the Elven Blademaster (WP: 10 *Badly Poisoned!*; ignores SP, +1 gold per successful strike), Cross Heater Shield (SP: 10) (Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for Knights and Barbarians), Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle) Inventory: Potions (4), Bedroll, Smoke Bomb, Tonic x4, Smoke Bomb, Fire Bomb, Potion, Grand Tonic, Scroll of Sealing, Elixir, Mead, Deadly Venom, Feather Duster of DOOM (WP: 1) Lycan Romulus Dean (played by theBoyWonder) Level 13.5 Rogue *Immune to weakened* *Immune to Stunned* *Lucky!* *Encouraged!* Power: 33 Health: 15/17 15 Gold: 428 (95 gold owed to Thormanil and 30 to Loreal) Equipment: Combrys (WP: 14 17 Plagued!, consecutive successful strikes raise Combry's WP by 1, unsuccessful strikes drop it to it's base WP), Scarlet Hood (Headwear, Power +4, Protects from Stunned), Pugilist Gloves(Power +2, protects from weakened) Inventory: Bedroll, Staff of The Frog Paladin (WP:6, 1/6 chance of Amphibianocs Blessing (protects from damage)), Throwing Dagger (WP6), Deadly Venom, Venom x3, Sylvania's Cowl(grants Animal Talk to Wearer), Garnet, Potion Galen Woodward (Fugazi) *Encouraged!* *Hastened!* *Lucky!* 36 year old male human Rogue Level 16 Power: 26 (16+10) Defense: 1 (+1) Health: 26/26 (7+15+4) Gold: 2057 Equipment: Murkwood Thread (WP: 10), Chimera Headdress (Headwear, Suitable for Rangers and Rogues, +1 SP +4 Health), Stretchy Rubber Band (Accessory, returns thrown weapons immediately) Inventory: Fauxthril Shuriken (WP:5, ranged), Throwing Dagger (WP:4, ranged), Bedroll, Venom x2, Smoke Bomb, Bomb XX, Grand Potion x4, Nostrum x1, Mead x2, Fire Bomb, Deadly Venom, Crumbling Venom, Goblin's Wrench(WP:10 *Badly Poisoned!* ,retrievable), Black Katana (WP:8), Smelling Salts x1, Trial Brew, Goblin's Wrench (WP:10,retrievable), Cast, Soma, Leather Armour (SP:1), Potion, Hide of The Wound (+6 power to throwing weapons), Phoenix Essence, Smokebomb, Remedy "Wow...!" Punii, 2 month year old Progg Alchemist Jellies: Red x3, Blue x2, Green x2 "Keep it up, men!" Hal Bohrd, Luosh Guard Captain Level 18 Power: 28 Defense: 3 Health: 35/35 Gold: 50 Equipment: Halberd (WP: 10) Luoshian Armor (SP: 3, Bodywear) Inventory: Phoenix Essence, Potion Rolls: 6: Charge! Does damage to the target equal to all conscious party member's WP added together. The special effects in the weapon (such as decay) are not transmitted. 5: Critical Hit: WPx3+Level Edited February 22, 2013 by Endgame Quote
TheBoyWonder Posted February 22, 2013 Posted February 22, 2013 OOC: How much damage does plagued do again? "R is mine." Quote
Endgame Posted February 22, 2013 Author Posted February 22, 2013 (edited) QM Note: 15 damage, - 1 SP per round. Edited February 22, 2013 by Endgame Quote
TheBoyWonder Posted February 22, 2013 Posted February 22, 2013 OOC: Thanks Endgame. " Give he who does the least damage to Q, or throw a bone at it for the next two turns, " Quote
Fugazi Posted February 22, 2013 Posted February 22, 2013 "It's certainly not over yet, these mobs give some nasty drops. In any case, I think we should finish off the mini-mob and the isolated Proggs before hitting the large mob for too much damage." OoC: Where's mah gold! Quote
Dannylonglegs Posted February 22, 2013 Posted February 22, 2013 (edited) Order: Punii: Make Jellies Sylph: Heal Johon Sylph: Heal Johon, BR (Or Heal Self, BR if Johon's healed Elgar: Blind Mob, BR (For all: Switch to any other non-Mob if target is already destroyed, unless only Mobs remain, in which case, Mini-Mob.) Galen: R, BR Rome: R, BR Johon: R, FR Hal: Q, FR Galen: Mini-Mob, BR Johon: Mini-Mob, FR Alex: Mob, FR Edited February 22, 2013 by Dannylonglegs Quote
Endgame Posted February 22, 2013 Author Posted February 22, 2013 Galen's pocket grows spontaneously heavier. Quote
Fugazi Posted February 22, 2013 Posted February 22, 2013 Galen's pocket grows spontaneously heavier. "Woo, that's heavy!" OoC: Thank you, but I think I should only have 2057 now, not 2777! Quote
Endgame Posted February 22, 2013 Author Posted February 22, 2013 QM Note: I think that was one of the first math errors I've made QMing... ever! Must've carried a digit horribly wrong somewhere. Galen's pocket deflates like a popped balloon, still leaving a sizeable sum of money in it. Galen corrects his posture, previously pulled down by the absurd amount of money. Quote
Capt.JohnPaul Posted February 23, 2013 Posted February 23, 2013 Alexandre attacks the mob from the front row. "This round I feel we'll get 'em good!" Quote
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