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THIS IS THE TEST SITE OF EUROBRICKS!
THIS IS THE TEST SITE OF EUROBRICKS!

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  • Author

Round Eleven of Automaton Attack

Arthur attacks Guardian Sentinel with darkness, back row - Spell Spell ((12 + 18) x 2 - 5 = 55 damage)

De'kra uses Potion on De'kra - (De'kra gains 10 health)

Barur heals Illdria, back row - Shield: Miracle (17 health restored to party)

Thalion does nothing

Illdria does nothing

The battle takes a turn for the better. Arthur musters the last of his ether, and his darkness spell leaves a smoking black mark on the automaton. Barur brings the party back to top condition.

Enemies

8143998121_4d8e55c617_t.jpg

Ji Pei Guardian Sentinel

Level 35 Electric Humanoid

Health: 375/555

Defense: 5

Special I: Overheat – Shoddy assembling results in a more unconstrained behavior. The Guardian Sentinel loses 5 Defense, but gains 5 Levels. It also deals 5 fire elemental damage, ignoring SP and row to everyone in battle.

Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated.

Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round.

Specials go 1, 2, 3, 2, 1, etc.

Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts

Immune to sudden death and negative effects

Party

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky*

Level 18.5 Sorcerer

Power: 30

Health: 28/28

Ether: 0/28

Defense: 3

Gold: 240

Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.)

Inventory:

Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters

dwarfclericsm.jpg

Barur Thormek (played by Aveal the black sheep)

Level 10.5 Cleric

Power: 17

Health: 18/18

Ether: 12/14

Defense: 1

Gold: 139

Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII)

Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.)

De%27kra_and_Kapura.png

De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused*

Level: 20 Assassin

Power: 27

Health: 31/31

Defense: 0

Gold: 171

Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect)

Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb

avatar.jpg

Thalion Dwinlas (played by -obelix-) *Inspired*

Level 7 Mage

Power: 12

Health: 7/11 22/22

Ether: 5/11

Defense: 1

Gold: 14

Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1)

Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3)

8005141535_d90f058421_t.jpg

"At last! Now we can kick some megablocks."

Captain Illdria (controlled by -obelix-)

Level 25 20 Rogue

Power: 30 25

Health: 23/31 26/26

Gold: 40

Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory)

Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-,

you are in control of Illdria's actions for the battle in addition to your own.

Edited by CallMePie

"Full assault! Barur, you're on healing guard."

Battle Order:

Arthur- Sentinel, Physical Attack, Back Row

De'kra- Explosive Handcannon, Back Row

Illdria- Sentinel, Back Row

Thalion- Physical Attack, Back Row(?)

Barur- If someone takes Damage, heal them; otherwise, Attack Sentinel, Back Row

At last, useful! :classic:

Thalion attacks Sentinel with Ice spell, from the back row.

Illdria attacks Sentinel from the back row.

  • Author

I'm happy to autoplay, but I think for roleplaying reasons De'kra's not using the Explosive Handcannon anymore (see previous page).

Ah, OK, that's perfectly fine, let's have him use Kapura, still from the Back Row then, if that's OK with him. :wink:

OOC: Its okay, Thalion should have my dirt bomb and Barur should have my ice bomb by the way.

IC: De'kra shudders at Arthur's suggestion, and instead opts to use Kapura, though he still attacks from the back row.

  • Author

That reminds me...I was waiting until a decision was 100% made on who gets what bombs from that battle before putting them in your inventories, but it never happened. There's still a Lightning and Water Bomb to distribute. I'll leave them in Arthur's inventory for now...

Round Twelve of Automaton Attack

Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Confuse Confuse (Nothing happens, Sentinel is immune and Arthur is out of ether)

De'kra attacks Guardian Sentinel with Kapura, back row - Lethal Aim (7/2 - 5 = 0 damage, no sudden death)

Illdria attacks Guardian Sentinel with Rapier, back row - Damage (35/2 = 18 damage)

Thalion attacks Guardian Sentinel with ice, back row - Special Damage: Sentinel (Guardian Sentinel loses 5 Levels, gains 5 Defense)

Barur heals Illdria, back row - Heal Less (10 = Illdria gains 10 health, -1 ether)

Arthur tries to confuse the Guardian, but his lack of ether and its lack of a real intelligence makes it...difficult, to say the least. De'kra's dagger glances off its armor, and it responds by slamming its halberd into Illdria, which Barur hastily patches up. Thalion's ice spell goes wide, and the machine takes a defensive stance.

Enemies

8143998121_4d8e55c617_t.jpg

Ji Pei Guardian Sentinel

Level 30 Electric Humanoid

Health: 373/555

Defense: 10

Special I: Overheat – Shoddy assembling results in a more unconstrained behavior. The Guardian Sentinel loses 5 Defense, but gains 5 Levels. It also deals 5 fire elemental damage, ignoring SP and row to everyone in battle.

Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated.

Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round.

Specials go 1, 2, 3, 2, 1, etc.

Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts

Immune to sudden death and negative effects

Party

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky*

Level 18.5 Sorcerer

Power: 30

Health: 28/28

Ether: 0/28

Defense: 3

Gold: 240

Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.)

Inventory:

Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb

dwarfclericsm.jpg

Barur Thormek (played by Aveal the black sheep)

Level 10.5 Cleric

Power: 17

Health: 18/18

Ether: 11/14

Defense: 1

Gold: 139

Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII)

Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb

De%27kra_and_Kapura.png

De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused*

Level: 20 Assassin

Power: 27

Health: 31/31

Defense: 0

Gold: 171

Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect)

Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.)

avatar.jpg

Thalion Dwinlas (played by -obelix-) *Inspired*

Level 7 Mage

Power: 12

Health: 7/11 22/22

Ether: 5/11

Defense: 1

Gold: 14

Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1)

Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb

8005141535_d90f058421_t.jpg

"Bah, no time to stop the attack now."

Captain Illdria (controlled by -obelix-)

Level 25 20 Rogue

Power: 30 25

Health: 23/31 18/26

Gold: 40

Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory)

Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-,

you are in control of Illdria's actions for the battle in addition to your own.

Edited by CallMePie

"Thalion, do nothing until its defense is lowered; there's no sense in wasting your Ether."

Arthur and Barur repeat their actions.

Same Battle Order.

Thalion nods, "As you say master Arthur."

Illdria attacks Sentinel from the back row.

Thalion does nothing in the back row.

  • Author

Round Thirteen of Automaton Attack

Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Hit Shield: Magnetic Mojo (Arthur steals 30 gold)

De'kra attacks Guardian Sentinel with Kapura, back row - Special Damage: Tri Dazer Pro (De'kra loses 5 power and max/current health)

Illdria attacks Guardian Sentinel with Rapier, back row - Miss

Thalion does nothing

Barur attacks Guardian Sentinel with SOTCB, back row - Hit ((7 + 10)/2 - 10 = 0 damage)

Athur goes back to stripping gold. The automaton unleashes another destructive beam, this time at De'kra, and Barur's staff bounces right off the machine's armor.

Enemies

8143998121_4d8e55c617_t.jpg

Ji Pei Guardian Sentinel

Level 30 Electric Humanoid

Health: 373/555

Defense: 10

Special I: Overheat – Shoddy assembling results in a more unconstrained behavior. The Guardian Sentinel loses 5 Defense, but gains 5 Levels. It also deals 5 fire elemental damage, ignoring SP and row to everyone in battle.

Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated.

Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round.

Specials go 1, 2, 3, 2, 1, etc.

Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts

Immune to sudden death and negative effects

Party

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky*

Level 18.5 Sorcerer

Power: 30

Health: 28/28

Ether: 0/28

Defense: 3

Gold: 270

Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.)

Inventory:

Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb

dwarfclericsm.jpg

Barur Thormek (played by Aveal the black sheep)

Level 10.5 Cleric

Power: 17

Health: 18/18

Ether: 11/14

Defense: 1

Gold: 139

Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII)

Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb

De%27kra_and_Kapura.png

De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused*

Level: 20 15 Assassin

Power: 27 22

Health: 31/31 26/26

Defense: 0

Gold: 171

Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect)

Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.)

avatar.jpg

Thalion Dwinlas (played by -obelix-) *Inspired*

Level 7 Mage

Power: 12

Health: 7/11 22/22

Ether: 5/11

Defense: 1

Gold: 14

Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1)

Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb

8005141535_d90f058421_t.jpg

"Keep at it!"

Captain Illdria (controlled by -obelix-)

Level 25 20 Rogue

Power: 30 25

Health: 23/31 18/26

Gold: 40

Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory)

Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-,

you are in control of Illdria's actions for the battle in addition to your own.

Edited by CallMePie

Barur heals Illdria, since she is injured, but otherwise...

Same actions and Battle Order.

As long as no one drops to 21 Health or below at the end of each Round, I think we can autoroll until the Sentinel next uses Special Damage.

Edited by Flipz

Thalion and Illdria will do nothing from the back row.

Just to elaborate, Illdria has a good chance to die if hit and special 1 gets activated. Barur should target her for healing so she can keep attacking when she has >= 21 health...

  • Author

Found no reason not to autoplay this one, so...

Round Fourteen of Automaton Attack

Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Special Damage Hit ((12 + 18) x 2)/2 - 10 = 20 damage)

De'kra attacks Guardian Sentinel with Kapura, back row - Lethal Hit ((7 + 20)/2 - 10 = 4 damage)

Illdria attacks Guardian Sentinel with Rapier, back row - Critical Hit (((5 x 2) + 20)/2 - 10 = 5 damage)

Thalion does nothing

Barur heals Illdria - Heal Less (10 = Illdria gains 10 health, -1 ether)

The heroes all dent the automaton.

Enemies

8143998121_4d8e55c617_t.jpg

Ji Pei Guardian Sentinel

Level 30 Electric Humanoid

Health: 344/555

Defense: 10

Special I: Overheat – Shoddy assembling results in a more unconstrained behavior. The Guardian Sentinel loses 5 Defense, but gains 5 Levels. It also deals 5 fire elemental damage, ignoring SP and row to everyone in battle.

Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated.

Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round.

Specials go 1, 2, 3, 2, 1, etc.

Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts

Immune to sudden death and negative effects

Party

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky*

Level 18.5 Sorcerer

Power: 30

Health: 28/28

Ether: 0/28

Defense: 3

Gold: 270

Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.)

Inventory:

Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb

dwarfclericsm.jpg

Barur Thormek (played by Aveal the black sheep)

Level 10.5 Cleric

Power: 17

Health: 18/18

Ether: 10/14

Defense: 1

Gold: 139

Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII)

Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb

De%27kra_and_Kapura.png

De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused*

Level: 20 15 Assassin

Power: 27 22

Health: 31/31 26/26

Defense: 0

Gold: 171

Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect)

Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.)

avatar.jpg

Thalion Dwinlas (played by -obelix-) *Inspired*

Level 7 Mage

Power: 12

Health: 7/11 22/22

Ether: 5/11

Defense: 1

Gold: 14

Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1)

Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb

8005141535_d90f058421_t.jpg

"Keep at it!"

Captain Illdria (controlled by -obelix-)

Level 25 20 Rogue

Power: 30 25

Health: 23/31 26/26

Gold: 40

Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory)

Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-,

you are in control of Illdria's actions for the battle in addition to your own.

One minute, I can autoplay again.

Round Fifteen of Automaton Attack

Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Confuse Hit ((12 + 18) x 2)/2 - 10 = 20 damage)

De'kra attacks Guardian Sentinel with Kapura, back row - Lethal Aim (7/2 - 10 = 0 damage)

Illdria attacks Guardian Sentinel with Rapier, back row - Special Damage: Overheat (Sentinel loses 5 defense, gains 5 levels, deals 5 fire elemental damage to everyone)

Thalion does nothing

Barur heals Illdria - Miracle (17 health restored to everyone)

Arthur, De'kra, and Illdria charge the automaton. Arthur drives his sword into its arm, and De'kra dagger does little. Before the captain can reach it, however, its neck snaps to the side, and a wave of fiery heat burns both itself and the heroes. Barur quickly brings everyone back up to top condition. The Guardian Sentinel looks like it could erupt into flames at any second...

Enemies

8143998121_4d8e55c617_t.jpg

Ji Pei Guardian Sentinel

Level 35 Fiery Humanoid

Health: 344/555

Defense: 5

Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts.

Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated.

Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round.

Specials go 1, 2, 3, 2, 1, etc.

Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts

Immune to sudden death and negative effects

Party

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky*

Level 18.5 Sorcerer

Power: 30

Health: 28/28

Ether: 0/28

Defense: 3

Gold: 270

Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.)

Inventory:

Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb

dwarfclericsm.jpg

Barur Thormek (played by Aveal the black sheep)

Level 10.5 Cleric

Power: 17

Health: 18/18

Ether: 10/14

Defense: 1

Gold: 139

Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII)

Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb

De%27kra_and_Kapura.png

De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused*

Level: 20 15 Assassin

Power: 27 22

Health: 31/31 26/26

Defense: 0

Gold: 171

Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect)

Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.)

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Thalion Dwinlas (played by -obelix-) *Inspired*

Level 7 Mage

Power: 12

Health: 7/11 22/22

Ether: 5/11

Defense: 1

Gold: 14

Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1)

Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb

8005141535_d90f058421_t.jpg

"Keep at it!"

Captain Illdria (controlled by -obelix-)

Level 25 20 Rogue

Power: 30 25

Health: 23/31 26/26

Gold: 40

Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory)

Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-,

you are in control of Illdria's actions for the battle in addition to your own.

One way or another, this battle will be over soon enough. :devil:

Edited by CallMePie

Let's keep autoplaying, same conditions as before. :wink:

IC: De'kra watches as the machine ignites, before gripping Chiara into his hands. With a twirl he readies the electric blade, though he remains in the back row.

  • Author

Sorry -obelix-, missed your post for actions last round.

Round Sixteen of Automaton Attack

Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Special Damage Shield: Magnetic Mojo (Arthur steals 35 gold)

De'kra attacks Guardian Sentinel with Chiara, back row - Damage (35/2 = 18 damage)

Illdria attacks Guardian Sentinel with Rapier, back row - Critical Hit (((5 x 2) + 20 )/2- 5 = 10 damage)

Thalion does nothing

Barur heals De'kra - Miracle (17 health restored to everyone)

Arthur gets even more gold...De'kra gets a halberd swept across his chest. Illdria ducks under the polearm, and drives her sword through a gap in the machine's chest. Barur patches up the Assassin.

Enemies

8143998121_4d8e55c617_t.jpg

Ji Pei Guardian Sentinel

Level 35 Fiery Humanoid

Health: 334/555

Defense: 5

Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts.

Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated.

Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round.

Specials go 1, 2, 3, 2, 1, etc.

Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts

Immune to sudden death and negative effects

Party

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky*

Level 18.5 Sorcerer

Power: 30

Health: 28/28

Ether: 0/28

Defense: 3

Gold: 305

Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.)

Inventory:

Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb

dwarfclericsm.jpg

Barur Thormek (played by Aveal the black sheep)

Level 10.5 Cleric

Power: 17

Health: 18/18

Ether: 10/14

Defense: 1

Gold: 139

Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII)

Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb

De%27kra_and_Kapura.png

De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused*

Level: 20 15 Assassin

Power: 27 22

Health: 31/31 25/26

Defense: 0

Gold: 171

Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect)

Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.)

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Thalion Dwinlas (played by -obelix-) *Inspired*

Level 7 Mage

Power: 12

Health: 7/11 22/22

Ether: 5/11

Defense: 1

Gold: 14

Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1)

Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb

8005141535_d90f058421_t.jpg

"Keep at it!"

Captain Illdria (controlled by -obelix-)

Level 25 20 Rogue

Power: 30 25

Health: 23/31 26/26

Gold: 40

Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory)

Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-,

you are in control of Illdria's actions for the battle in addition to your own.

Round Seventeen of Automaton Attack

Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Damage Shield: Magnetic Mojo (Arthur steals 35 gold)

De'kra attacks Guardian Sentinel with Chiara, back row - Special Damage: Tri Dazer Pro (De'kra loses 5 power, max and current health)

Illdria attacks Guardian Sentinel with Rapier, back row - Special Damage: Sentinel (Sentinel loses 5 levels, gains 5 defense)

Thalion does nothing

Barur attacks Guardian Sentinel with SOTCB, back row - Miracle (17 health restored to everyone)

Arthur gets yet more gold, almost Slowed by the sheer volume. De'kra gets his stats reduced again, and the automaton takes a defensive stance once more. Barur tops off De'kra's health. Thalion grows frustrated, but remains in place.

It's not looking good for the party.

Enemies

8143998121_4d8e55c617_t.jpg

Ji Pei Guardian Sentinel

Level 30 Fiery Humanoid

Health: 334/555

Defense: 10

Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts.

Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated.

Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round.

Specials go 1, 2, 3, 2, 1, etc.

Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts

Immune to sudden death and negative effects

Party

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky*

Level 18.5 Sorcerer

Power: 30

Health: 28/28

Ether: 0/28

Defense: 3

Gold: 340

Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.)

Inventory:

Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb

dwarfclericsm.jpg

Barur Thormek (played by Aveal the black sheep)

Level 10.5 Cleric

Power: 17

Health: 18/18

Ether: 10/14

Defense: 1

Gold: 139

Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII)

Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb

De%27kra_and_Kapura.png

De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused*

Level: 20 10 Assassin

Power: 27 17

Health: 31/31 21/21

Defense: 0

Gold: 171

Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect)

Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.)

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Thalion Dwinlas (played by -obelix-) *Inspired*

Level 7 Mage

Power: 12

Health: 7/11 22/22

Ether: 5/11

Defense: 1

Gold: 14

Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1)

Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb

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"I think that thing's gonna blow..."

Captain Illdria (controlled by -obelix-)

Level 25 20 Rogue

Power: 30 25

Health: 23/31 26/26

Gold: 40

Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory)

Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-,

you are in control of Illdria's actions for the battle in addition to your own.

Edited by CallMePie

"Right, new plan: I'm the only one who attacks the Sentinel, the rest of you stand by to heal me if I get hurt."

Arthur Attacks the Sentinel physically from the Back Row, as Barur stands by to heal Arthur if he takes damage.

Battle Order:

Arthur

Barur

De'kra- Use Potion on Arthur if Arthur is at 12 Health or less, otherwise do nothing

Thalion- Use Potion on Arthur if Arthur is at 12 Health or less, otherwise do nothing

Illdria- Do nothing

Once everyone has confirmed they're OK with this plan, we can autoroll again until the Sentinel uses Tri-Dazer, or until Arthur ends a Round at 12Health or less.

IC: De'kra backed off to heal Arthur if he gets hurt, before he clicked, "Thalion, Barur, um...maybe you could use your dirt bombs on foe to get definite damage? I think Sentinel will be vulnerable to earth, so they will enact even greater damage?"

Edited by Tanma

  • Author
  On 12/1/2012 at 3:44 AM, Tanma said:

IC: De'kra backed off to heal Arthur if he gets hurt....

With what, the Blunt Dagger? Be specific, please. :tongue:

If only we had a Cannoneer! ...Or a Paladin. :laugh:

"Unfortunately, even with their current elemental advantage, the Sentinel is too well-defended for that strategy to work."

OOC: Potion, its the only way he can heal anyone.

IC: De'kra nodded and clicked, "if that what you think is best."

Thalion thinks for a moment. "All right, if you think its for the best, I'll go with it."

Thalion stands by to heal Arthur if he has 12 health or less, with potion from the back row, if needed. Otherwise, does nothing in the back row.

Illdria does nothing from the back row.

Edited by -obelix-

  • Author

Round Eighteen of Automaton Attack

Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Special Damage Shield: Magnetic Mojo (Arthur steals 35 gold)

De'kra does nothing

Illdria attacks does nothing

Thalion does nothing

Barur does nothing

Arthur collects gold.

Enemies

8143998121_4d8e55c617_t.jpg

Ji Pei Guardian Sentinel

Level 30 Fiery Humanoid

Health: 334/555

Defense: 10

Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts.

Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated.

Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round.

Specials go 1, 2, 3, 2, 1, etc.

Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts

Immune to sudden death and negative effects

Party

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky*

Level 18.5 Sorcerer

Power: 30

Health: 28/28

Ether: 0/28

Defense: 3

Gold: 375

Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.)

Inventory:

Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb

dwarfclericsm.jpg

Barur Thormek (played by Aveal the black sheep)

Level 10.5 Cleric

Power: 17

Health: 18/18

Ether: 10/14

Defense: 1

Gold: 139

Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII)

Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb

De%27kra_and_Kapura.png

De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused*

Level: 20 10 Assassin

Power: 27 17

Health: 31/31 21/21

Defense: 0

Gold: 171

Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect)

Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.)

avatar.jpg

Thalion Dwinlas (played by -obelix-) *Inspired*

Level 7 Mage

Power: 12

Health: 7/11 22/22

Ether: 5/11

Defense: 1

Gold: 14

Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1)

Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb

8005141535_d90f058421_t.jpg

"...."

Captain Illdria (controlled by -obelix-)

Level 25 20 Rogue

Power: 30 25

Health: 23/31 26/26

Gold: 40

Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory)

Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-,

you are in control of Illdria's actions for the battle in addition to your own.

Round Nineteen of Automaton Attack

Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Special Damage Shield: Magnetic Mojo (Arthur steals 35 gold)

De'kra does nothing

Illdria attacks does nothing

Thalion does nothing

Barur does nothing

Arthur collects more gold.

Enemies

8143998121_4d8e55c617_t.jpg

Ji Pei Guardian Sentinel

Level 30 Fiery Humanoid

Health: 334/555

Defense: 10

Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts.

Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated.

Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round.

Specials go 1, 2, 3, 2, 1, etc.

Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts

Immune to sudden death and negative effects

Party

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky*

Level 18.5 Sorcerer

Power: 30

Health: 28/28

Ether: 0/28

Defense: 3

Gold: 410

Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.)

Inventory:

Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb

dwarfclericsm.jpg

Barur Thormek (played by Aveal the black sheep)

Level 10.5 Cleric

Power: 17

Health: 18/18

Ether: 10/14

Defense: 1

Gold: 139

Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII)

Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb

De%27kra_and_Kapura.png

De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused*

Level: 20 10 Assassin

Power: 27 17

Health: 31/31 21/21

Defense: 0

Gold: 171

Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect)

Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.)

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Thalion Dwinlas (played by -obelix-) *Inspired*

Level 7 Mage

Power: 12

Health: 7/11 22/22

Ether: 5/11

Defense: 1

Gold: 14

Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1)

Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb

8005141535_d90f058421_t.jpg

"...."

Captain Illdria (controlled by -obelix-)

Level 25 20 Rogue

Power: 30 25

Health: 23/31 26/26

Gold: 40

Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory)

Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-,

you are in control of Illdria's actions for the battle in addition to your own.

Round Twenty of Automaton Attack

Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Confuse Shield: Magnetic Mojo (Arthur steals 35 gold)

De'kra does nothing

Illdria attacks does nothing

Thalion does nothing

Barur does nothing

More gold......the Guardian Sentinel begins to smoke.

Enemies

8143998121_4d8e55c617_t.jpg

Ji Pei Guardian Sentinel

Level 30 Fiery Humanoid

Health: 334/555

Defense: 10

Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts.

Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated.

Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round.

Specials go 1, 2, 3, 2, 1, etc.

Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts

Immune to sudden death and negative effects

Party

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky*

Level 18.5 Sorcerer

Power: 30

Health: 28/28

Ether: 0/28

Defense: 3

Gold: 445

Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.)

Inventory:

Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb

dwarfclericsm.jpg

Barur Thormek (played by Aveal the black sheep)

Level 10.5 Cleric

Power: 17

Health: 18/18

Ether: 10/14

Defense: 1

Gold: 139

Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII)

Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb

De%27kra_and_Kapura.png

De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused*

Level: 20 10 Assassin

Power: 27 17

Health: 31/31 21/21

Defense: 0

Gold: 171

Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect)

Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.)

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Thalion Dwinlas (played by -obelix-) *Inspired*

Level 7 Mage

Power: 12

Health: 7/11 22/22

Ether: 5/11

Defense: 1

Gold: 14

Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1)

Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb

8005141535_d90f058421_t.jpg

"...."

Captain Illdria (controlled by -obelix-)

Level 25 20 Rogue

Power: 30 25

Health: 23/31 26/26

Gold: 40

Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory)

Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-,

you are in control of Illdria's actions for the battle in addition to your own.

Round Twenty One of Automaton Attack

Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Confuse Critical Hit ((((12 x 2) + 18) x 2)/2 - 10 = 32 damage)

De'kra does nothing

Illdria attacks does nothing

Thalion does nothing

Barur does nothing

Arthur drives his sword right into the machine's shoulder joint.

Enemies

8143998121_4d8e55c617_t.jpg

Ji Pei Guardian Sentinel

Level 30 Fiery Humanoid

Health: 302/555

Defense: 10

Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts.

Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated.

Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round.

Specials go 1, 2, 3, 2, 1, etc.

Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts

Immune to sudden death and negative effects

Party

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky*

Level 18.5 Sorcerer

Power: 30

Health: 28/28

Ether: 0/28

Defense: 3

Gold: 445

Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.)

Inventory:

Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb

dwarfclericsm.jpg

Barur Thormek (played by Aveal the black sheep)

Level 10.5 Cleric

Power: 17

Health: 18/18

Ether: 10/14

Defense: 1

Gold: 139

Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII)

Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb

De%27kra_and_Kapura.png

De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused*

Level: 20 10 Assassin

Power: 27 17

Health: 31/31 21/21

Defense: 0

Gold: 171

Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect)

Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.)

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Thalion Dwinlas (played by -obelix-) *Inspired*

Level 7 Mage

Power: 12

Health: 7/11 22/22

Ether: 5/11

Defense: 1

Gold: 14

Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1)

Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb

8005141535_d90f058421_t.jpg

"...."

Captain Illdria (controlled by -obelix-)

Level 25 20 Rogue

Power: 30 25

Health: 23/31 26/26

Gold: 40

Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory)

Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-,

you are in control of Illdria's actions for the battle in addition to your own.

Round Twenty Two of Automaton Attack

Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Hit Critical Hit ((((12 x 2) + 18) x 2)/2 - 10 = 32 damage)

De'kra does nothing

Illdria attacks does nothing

Thalion does nothing

Barur does nothing

Arthur twists his sword.

Enemies

8143998121_4d8e55c617_t.jpg

Ji Pei Guardian Sentinel

Level 30 Fiery Humanoid

Health: 270/555

Defense: 10

Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts.

Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated.

Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round.

Specials go 1, 2, 3, 2, 1, etc.

Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts

Immune to sudden death and negative effects

Party

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky*

Level 18.5 Sorcerer

Power: 30

Health: 28/28

Ether: 0/28

Defense: 3

Gold: 445

Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.)

Inventory:

Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb

dwarfclericsm.jpg

Barur Thormek (played by Aveal the black sheep)

Level 10.5 Cleric

Power: 17

Health: 18/18

Ether: 10/14

Defense: 1

Gold: 139

Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII)

Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb

De%27kra_and_Kapura.png

De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused*

Level: 20 10 Assassin

Power: 27 17

Health: 31/31 21/21

Defense: 0

Gold: 171

Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect)

Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.)

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Thalion Dwinlas (played by -obelix-) *Inspired*

Level 7 Mage

Power: 12

Health: 7/11 22/22

Ether: 5/11

Defense: 1

Gold: 14

Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1)

Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb

8005141535_d90f058421_t.jpg

"...."

Captain Illdria (controlled by -obelix-)

Level 25 20 Rogue

Power: 30 25

Health: 23/31 26/26

Gold: 40

Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory)

Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-,

you are in control of Illdria's actions for the battle in addition to your own.

Round Twenty Three of Automaton Attack

Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Damage Critical Hit ((((12 x 2) + 18) x 2)/2 - 10 = 32 damage)

De'kra does nothing

Illdria attacks does nothing

Thalion does nothing

Barur does nothing

Arthur twists his sword even more, armor and wires warping.

Enemies

8143998121_4d8e55c617_t.jpg

Ji Pei Guardian Sentinel

Level 30 Fiery Humanoid

Health: 238/555

Defense: 10

Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts.

Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated.

Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round.

Specials go 1, 2, 3, 2, 1, etc.

Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts

Immune to sudden death and negative effects

Party

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky*

Level 18.5 Sorcerer

Power: 30

Health: 28/28

Ether: 0/28

Defense: 3

Gold: 445

Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.)

Inventory:

Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb

dwarfclericsm.jpg

Barur Thormek (played by Aveal the black sheep)

Level 10.5 Cleric

Power: 17

Health: 18/18

Ether: 10/14

Defense: 1

Gold: 139

Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII)

Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb

De%27kra_and_Kapura.png

De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused*

Level: 20 10 Assassin

Power: 27 17

Health: 31/31 21/21

Defense: 0

Gold: 171

Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect)

Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.)

avatar.jpg

Thalion Dwinlas (played by -obelix-) *Inspired*

Level 7 Mage

Power: 12

Health: 7/11 22/22

Ether: 5/11

Defense: 1

Gold: 14

Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1)

Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb

8005141535_d90f058421_t.jpg

"...."

Captain Illdria (controlled by -obelix-)

Level 25 20 Rogue

Power: 30 25

Health: 23/31 26/26

Gold: 40

Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory)

Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-,

you are in control of Illdria's actions for the battle in addition to your own.

Round Twenty Four of Automaton Attack

Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Damage Confuse (Nothing happens)

De'kra does nothing

Illdria attacks does nothing

Thalion does nothing

Barur does nothing

Arthur fails to Confuse the Sentinel while still stabbing it.

Enemies

8143998121_4d8e55c617_t.jpg

Ji Pei Guardian Sentinel

Level 30 Fiery Humanoid

Health: 238/555

Defense: 10

Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts.

Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated.

Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round.

Specials go 1, 2, 3, 2, 1, etc.

Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts

Immune to sudden death and negative effects

Party

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky*

Level 18.5 Sorcerer

Power: 30

Health: 28/28

Ether: 0/28

Defense: 3

Gold: 445

Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.)

Inventory:

Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb

dwarfclericsm.jpg

Barur Thormek (played by Aveal the black sheep)

Level 10.5 Cleric

Power: 17

Health: 18/18

Ether: 10/14

Defense: 1

Gold: 139

Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII)

Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb

De%27kra_and_Kapura.png

De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused*

Level: 20 10 Assassin

Power: 27 17

Health: 31/31 21/21

Defense: 0

Gold: 171

Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect)

Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.)

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Thalion Dwinlas (played by -obelix-) *Inspired*

Level 7 Mage

Power: 12

Health: 7/11 22/22

Ether: 5/11

Defense: 1

Gold: 14

Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1)

Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb

8005141535_d90f058421_t.jpg

"...."

Captain Illdria (controlled by -obelix-)

Level 25 20 Rogue

Power: 30 25

Health: 23/31 26/26

Gold: 40

Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory)

Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-,

you are in control of Illdria's actions for the battle in addition to your own.

Round Twenty Five of Automaton Attack

Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Damage Shield: Magnetic Mojo (Arthur steals 35 gold)

De'kra does nothing

Illdria attacks does nothing

Thalion does nothing

Barur does nothing

Arthur tears off more of the automaton's armor. The rest of the party starts playing cards.

Enemies

8143998121_4d8e55c617_t.jpg

Ji Pei Guardian Sentinel

Level 30 Fiery Humanoid

Health: 238/555

Defense: 10

Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts.

Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated.

Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round.

Specials go 1, 2, 3, 2, 1, etc.

Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts

Immune to sudden death and negative effects

Party

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky*

Level 18.5 Sorcerer

Power: 30

Health: 28/28

Ether: 0/28

Defense: 3

Gold: 480

Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.)

Inventory:

Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb

dwarfclericsm.jpg

Barur Thormek (played by Aveal the black sheep)

Level 10.5 Cleric

Power: 17

Health: 18/18

Ether: 10/14

Defense: 1

Gold: 139

Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII)

Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb

De%27kra_and_Kapura.png

De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused*

Level: 20 10 Assassin

Power: 27 17

Health: 31/31 21/21

Defense: 0

Gold: 171

Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect)

Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.)

avatar.jpg

Thalion Dwinlas (played by -obelix-) *Inspired*

Level 7 Mage

Power: 12

Health: 7/11 22/22

Ether: 5/11

Defense: 1

Gold: 14

Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1)

Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb

8005141535_d90f058421_t.jpg

"...."

Captain Illdria (controlled by -obelix-)

Level 25 20 Rogue

Power: 30 25

Health: 23/31 26/26

Gold: 40

Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory)

Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-,

you are in control of Illdria's actions for the battle in addition to your own.

Round Twenty Six of Automaton Attack

Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Damage Critical Hit ((((12 x 2) + 18) x 2)/2 - 10 = 32 damage)

De'kra does nothing

Illdria attacks does nothing

Thalion does nothing

Barur does nothing

Arthur hacks at the automaton.

Enemies

8143998121_4d8e55c617_t.jpg

Ji Pei Guardian Sentinel

Level 30 Fiery Humanoid

Health: 206/555

Defense: 10

Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts.

Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated.

Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round.

Specials go 1, 2, 3, 2, 1, etc.

Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts

Immune to sudden death and negative effects

Party

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky*

Level 18.5 Sorcerer

Power: 30

Health: 28/28

Ether: 0/28

Defense: 3

Gold: 480

Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.)

Inventory:

Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb

dwarfclericsm.jpg

Barur Thormek (played by Aveal the black sheep)

Level 10.5 Cleric

Power: 17

Health: 18/18

Ether: 10/14

Defense: 1

Gold: 139

Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII)

Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb

De%27kra_and_Kapura.png

De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused*

Level: 20 10 Assassin

Power: 27 17

Health: 31/31 21/21

Defense: 0

Gold: 171

Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect)

Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.)

avatar.jpg

Thalion Dwinlas (played by -obelix-) *Inspired*

Level 7 Mage

Power: 12

Health: 7/11 22/22

Ether: 5/11

Defense: 1

Gold: 14

Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1)

Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb

8005141535_d90f058421_t.jpg

"...."

Captain Illdria (controlled by -obelix-)

Level 25 20 Rogue

Power: 30 25

Health: 23/31 26/26

Gold: 40

Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory)

Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-,

you are in control of Illdria's actions for the battle in addition to your own.

Round Twenty Seven of Automaton Attack

Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Confuse Critical Hit ((((12 x 2) + 18) x 2)/2 - 10 = 32 damage)

De'kra does nothing

Illdria attacks does nothing

Thalion does nothing

Barur does nothing

Arthur hacks at the automaton....again.

Enemies

8143998121_4d8e55c617_t.jpg

Ji Pei Guardian Sentinel

Level 30 Fiery Humanoid

Health: 174/555

Defense: 10

Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts.

Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated.

Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round.

Specials go 1, 2, 3, 2, 1, etc.

Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts

Immune to sudden death and negative effects

Party

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky*

Level 18.5 Sorcerer

Power: 30

Health: 28/28

Ether: 0/28

Defense: 3

Gold: 480

Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.)

Inventory:

Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb

dwarfclericsm.jpg

Barur Thormek (played by Aveal the black sheep)

Level 10.5 Cleric

Power: 17

Health: 18/18

Ether: 10/14

Defense: 1

Gold: 139

Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII)

Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb

De%27kra_and_Kapura.png

De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused*

Level: 20 10 Assassin

Power: 27 17

Health: 31/31 21/21

Defense: 0

Gold: 171

Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect)

Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.)

avatar.jpg

Thalion Dwinlas (played by -obelix-) *Inspired*

Level 7 Mage

Power: 12

Health: 7/11 22/22

Ether: 5/11

Defense: 1

Gold: 14

Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1)

Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb

8005141535_d90f058421_t.jpg

"...."

Captain Illdria (controlled by -obelix-)

Level 25 20 Rogue

Power: 30 25

Health: 23/31 26/26

Gold: 40

Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory)

Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-,

you are in control of Illdria's actions for the battle in addition to your own.

Round Twenty Eight of Automaton Attack

Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Damage Hit (((12 + 18) x 2)/2 - 10 = 20 damage)

De'kra does nothing

Illdria attacks does nothing

Thalion does nothing

Barur does nothing

Arthur hacks at the automaton....again.

Enemies

8143998121_4d8e55c617_t.jpg

Ji Pei Guardian Sentinel

Level 30 Fiery Humanoid

Health: 154/555

Defense: 10

Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts.

Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated.

Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round.

Specials go 1, 2, 3, 2, 1, etc.

Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts

Immune to sudden death and negative effects

Party

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky*

Level 18.5 Sorcerer

Power: 30

Health: 28/28

Ether: 0/28

Defense: 3

Gold: 480

Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.)

Inventory:

Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb

dwarfclericsm.jpg

Barur Thormek (played by Aveal the black sheep)

Level 10.5 Cleric

Power: 17

Health: 18/18

Ether: 10/14

Defense: 1

Gold: 139

Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII)

Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb

De%27kra_and_Kapura.png

De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused*

Level: 20 10 Assassin

Power: 27 17

Health: 31/31 21/21

Defense: 0

Gold: 171

Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect)

Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.)

avatar.jpg

Thalion Dwinlas (played by -obelix-) *Inspired*

Level 7 Mage

Power: 12

Health: 7/11 22/22

Ether: 5/11

Defense: 1

Gold: 14

Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1)

Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb

8005141535_d90f058421_t.jpg

"...."

Captain Illdria (controlled by -obelix-)

Level 25 20 Rogue

Power: 30 25

Health: 23/31 26/26

Gold: 40

Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory)

Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-,

you are in control of Illdria's actions for the battle in addition to your own.

Round Twenty Nine of Automaton Attack

Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Confuse Hit (((12 + 18) x 2)/2 - 10 = 20 damage)

De'kra does nothing

Illdria attacks does nothing

Thalion does nothing

Barur does nothing

Arthur hacks at the automaton once more.

Enemies

8143998121_4d8e55c617_t.jpg

Ji Pei Guardian Sentinel

Level 30 Fiery Humanoid

Health: 134/555

Defense: 10

Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts.

Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated.

Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round.

Specials go 1, 2, 3, 2, 1, etc.

Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts

Immune to sudden death and negative effects

Party

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky*

Level 18.5 Sorcerer

Power: 30

Health: 28/28

Ether: 0/28

Defense: 3

Gold: 480

Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.)

Inventory:

Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb

dwarfclericsm.jpg

Barur Thormek (played by Aveal the black sheep)

Level 10.5 Cleric

Power: 17

Health: 18/18

Ether: 10/14

Defense: 1

Gold: 139

Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII)

Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb

De%27kra_and_Kapura.png

De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused*

Level: 20 10 Assassin

Power: 27 17

Health: 31/31 21/21

Defense: 0

Gold: 171

Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect)

Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.)

avatar.jpg

Thalion Dwinlas (played by -obelix-) *Inspired*

Level 7 Mage

Power: 12

Health: 7/11 22/22

Ether: 5/11

Defense: 1

Gold: 14

Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1)

Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb

8005141535_d90f058421_t.jpg

"...."

Captain Illdria (controlled by -obelix-)

Level 25 20 Rogue

Power: 30 25

Health: 23/31 26/26

Gold: 40

Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory)

Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-,

you are in control of Illdria's actions for the battle in addition to your own.

Round Thirty of Automaton Attack

Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Special Damage Special Damage: Tri Dazer Pro (Arthur loses 5 power, max and current health, max and current ether, and defense)

De'kra does nothing

Illdria attacks does nothing

Thalion does nothing

Barur does nothing

Arthur...is very surprised when the automaton unleashes another powerful ether beam at him.

Enemies

8143998121_4d8e55c617_t.jpg

Ji Pei Guardian Sentinel

Level 30 Fiery Humanoid

Health: 134/555

Defense: 10

Special I: OVERLOAD – The Guardian Sentinel explodes, dealing 20 fire elemental damage, ignoring SP and row to everyone in battle. The Guardian Sentinel is destroyed, and Advanced Automaton Parts become Damaged Advanced Automaton Parts.

Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated.

Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round.

Specials go 1, 2, 3, 2, 1, etc.

Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts

Immune to sudden death and negative effects

Party

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky*

Level 18.5 13.5 Sorcerer

Power: 30 25

Health: 28/28 23/23

Ether: 0/28 0/23

Defense: 3 0

Gold: 480

Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.)

Inventory:

Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Lightning Bomb, Water Bomb

dwarfclericsm.jpg

Barur Thormek (played by Aveal the black sheep)

Level 10.5 Cleric

Power: 17

Health: 18/18

Ether: 10/14

Defense: 1

Gold: 139

Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII)

Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.), Ice Bomb, Fire Bomb, Dirt Bomb

De%27kra_and_Kapura.png

De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused*

Level: 20 10 Assassin

Power: 27 17

Health: 31/31 21/21

Defense: 0

Gold: 171

Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect)

Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (7), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.)

avatar.jpg

Thalion Dwinlas (played by -obelix-) *Inspired*

Level 7 Mage

Power: 12

Health: 7/11 22/22

Ether: 5/11

Defense: 1

Gold: 14

Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1)

Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3), Dirt Bomb, Fire Bomb, Ice Bomb, Smoke Bomb

8005141535_d90f058421_t.jpg

"...."

Captain Illdria (controlled by -obelix-)

Level 25 20 Rogue

Power: 30 25

Health: 23/31 26/26

Gold: 40

Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory)

Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-,

you are in control of Illdria's actions for the battle in addition to your own.

Overloaded the text editor. Damn.

Edited by CallMePie

Same order and actions, except heal Arthur at 15 Health or less. :sweet:

Thalion stands by to heal Arthur if he has 15 health or less, with potion from the back row, if needed. Otherwise, does nothing in the back row.

Illdria does nothing from the back row.

Edited by -obelix-

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