Waterbrick Down Posted January 16, 2013 Author Posted January 16, 2013 (edited) Round 2 of the Warehouse Scuffle: Boomingham vs. Pogcanis Thug - Guardian Angel >Ellaria vs. J. Smith - Critical Hit (J. Smith: 350 health-(2x6=12+18=30 damage)=320 health + Poisoned) >Ellaria vs. J. Smith - Special Guard (Unable to attack J. Smith until all other enemies are defeated) >William vs. Crowkin Thug - Special Damage (Crowkin immune to 1st hit next round) >William vs. Dwarven Technician - Hit (Dwarven Technician: 300+10 health-(5+16=21 damage)=289 health) Seedy Sorcer vs. Boomingham William - Free Hit (William: 51+8 health-(25/2=13 damage)=46 health) Seedy Sorcer vs. Boomingham, Ellaria, William - Money Magnet (Boomingham: 79 Gold-(3 Gold)= 76 Gold; Ellaria: 9 Gold-(2 Gold)= 7 Gold; William: 0 Gold-(5 Gold)=0 Gold) J. Smith - Poisoned (320 health-(1 damage)=319 health) Things take a turn for the better as Barty bursts onto the scene with a dazzling of light ready to protect the Party from anything. Ellaria's aim is sure as J. Smith takes a poisoned crossbow bolt to the shoulder. He glances down at the Druid but she is unaffected and decides to focus her efforts on more important foes. William fires with his repeating crossbow at the Crowkin, but the diminutive avian is to quick for him and sneaks into the shadows. Not to be deterred, William strikes the dwarf with a well placed shot before turning to defend another hit from the sorcerer, who continues to soak in gold from the heroes money pouches. THE BATTLE CONTINUES! The Enemy: Pogcanis Thug *Counter Striking* Type: Humanoid Level: 30 Health: 400/400 SP: 5 Special- Crack, Smack, and Whack: The Pogcanis Thug swings his iron beam reducing the target’s SP by 5, stunning them the next round, and doing 20 damage. Drops: 50 Gold, Bone Seedy Sorcerer Type: Humanoid Level: 25 Health: 350/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 9 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* Type: Humanoid Level: 20 Health: 289/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug *Immune to 1st hit next round* Type: Humanoid Level: 30 Health: 300/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan J. Smith Type: Humanoid *Poisoned* Level: 20 Health: 319/350 SP: 0 Special I: Imposing Stare: The target is Weakened for the next 3 turns, and is unable to attack any other enemy except J. Smith. Special II: Demeaning Glance: The target becomes Enraged for the next 3 turns, and will be now be unable to attack J. Smith until all the other enemies have been defeated. Will use if the target has already been imposingly stared at. Passive Special: Won’t get his hands dirty: J. Smith will use his specials on free hits. Drops: 100 Gold Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Encouraged* *Guardian Angel* Power: 38 76 Defense: 12 Health: 36/42 Ether: 12/14 Gold: 76 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Hastened* *Unable to attack J. Smith* Power: 28 (17+10) (24 for ranged attacks (17+6)) Defense: 3 Health: 20/33 (9+16+7) Ether: 25/25 (5+16+1+2) Gold: 7 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow *Envenomed*), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (VolcanicPanik) Level 16.5 Warden Power: 27 Defense: 8 Health: 31/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. Edited January 17, 2013 by Waterbrick Down
Zepher Posted January 16, 2013 Posted January 16, 2013 "Alright folks, let's make use of Barty. Ellaria, keep your firing up, and put down your enemy quick as possible. Harkenshire, do me a favor and fire on the Seedy Sorcerer, we need him to go down. In fact, if you'd like to take your smelling salts before your attack, that may be a good idea." Boomingham himself also swings at the Sorcerer, from the front row. Battle Order Boomingham Ellaria Ellaria Harkenshire
Sandy Posted January 16, 2013 Posted January 16, 2013 Becoming unable to target J. Smith, Ellaria shoots the Dwarven Technician and the Seedy Sorcerer from the back row.
Zepher Posted January 16, 2013 Posted January 16, 2013 OoC: That makes SO MUCH more sense. I skimmed those specials, and was confuse by the fact that they both made the hero target J.Smith.
Fred Daniel Yam Posted January 17, 2013 Posted January 17, 2013 William switches to his Croise Crossbow and shoots the Seedy Sorcerer from the back row
Waterbrick Down Posted January 17, 2013 Author Posted January 17, 2013 (edited) Round 3 of the Warehouse Scuffle: Boomingham vs. Seedy Sorcerer - Damage Guardian Angel >Ellaria vs. Dwarven Technician - Aim (Dwarven Technician: 289+10 health-(6 damage)=289 health + Poisoned) >Ellaria vs. Seedy Sorcerer - Damage Guardian Angel >William vs. Seedy Sorcerer - Aim (Seedy Sorcerer: 350 health-(11 damage)=339 health) Pogcanis Thug vs. Boomingham - Free Hit Guardian Angel Crowkin Thug vs. Ellaria - Free Hit Guardian Angel J. Smith vs. Ellaria - Free hit No effect (Has already been stared at) Boomingham vs. Pogcanis Thug - Counter Strike (400+5 health-(20 damage)=385 health) Pogcanis Thug vs. Boomingham - Counter Strike Guardian Angel Crowkin Thug vs. William - Sneaky Strike Guardian Angel Seedy Sorcer vs. Boomingham, Ellaria, William - Money Magnet (Boomingham: 76 Gold-(4 Gold)=72 Gold; Ellaria: 7 Gold-(1 Gold)=6 Gold; William: 0 Gold-(2 Gold)=0 Gold) J. Smith - Poisoned (319 health-(1 damage)=318 health) Dwarven Technician- Poisoned (289 health-(1 damage)=288 health) Barty is kept very busy stopping several blows as the sorcerer feeling under pressure, lashes out with his staff. The small angel halts momentarily to catch his breath, before warding off hits from both the Pogcanis thug and the Crowkin that leaps out of the shadows towards William and Ellaria. Both the Warden and Druid hit their targets, but not enough to do much damage, though Ellaria notices the dwarf turning a slight shade of green as poison starts making its way through his veins. The Sorcerer feeling better about fending off his adversaries, continues to soak in the gold like a sponge from the heroes. THE BATTLE CONTINUES! The Enemy: Pogcanis Thug *Counter Striking* Type: Humanoid Level: 30 Health: 385/400 SP: 5 Special- Crack, Smack, and Whack: The Pogcanis Thug swings his iron beam reducing the target’s SP by 5, stunning them the next round, and doing 20 damage. Drops: 50 Gold, Bone Seedy Sorcerer Type: Humanoid Level: 25 Health: 339/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 14 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* *Poisoned* Type: Humanoid Level: 20 Health: 288/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug Type: Humanoid Level: 30 Health: 300/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan J. Smith Type: Humanoid *Poisoned* Level: 20 Health: 319/350 SP: 0 Special I: Imposing Stare: The target is Weakened for the next 3 turns, and is unable to attack any other enemy except J. Smith. Special II: Demeaning Glance: The target becomes Enraged for the next 3 turns, and will be now be unable to attack J. Smith until all the other enemies have been defeated. Will use if the target has already been imposingly stared at. Passive Special: Won’t get his hands dirty: J. Smith will use his specials on free hits. Drops: 100 Gold Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Encouraged* *Guardian Angel* Power: 38 76 Defense: 12 Health: 36/42 Ether: 12/14 Gold: 72 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Hastened* *Unable to attack J. Smith* Power: 28 (17+10) (24 for ranged attacks (17+6)) Defense: 3 Health: 20/33 (9+16+7) Ether: 25/25 (5+16+1+2) Gold: 6 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow *Envenomed*), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (VolcanicPanik) Level 16.5 Warden Power: 27 Defense: 8 Health: 31/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. Edited January 17, 2013 by Waterbrick Down
Zepher Posted January 17, 2013 Posted January 17, 2013 (edited) OoC: Crowkin should no longer be immune to hits. VP, by not responding to our strategy, and listening to what we're asking you... you're hurting the team a bit. At least explain to us why you won't take the smelling salts if you refuse, please. "Well, at least we're still alive. Pongcanis is mine. Ellaria, attack the bird and the dwarf, and Harkenshire, you're to attack J. Smith. Harkenshire, take your smelling salts." Boomingham barks out. Barty zips around him once more, and he retreats to the back row. The enemies were many. Battle Order Boomingham Harkenshire Ellaria Edited January 17, 2013 by Zepher
Waterbrick Down Posted January 17, 2013 Author Posted January 17, 2013 OoC: Crowkin should no longer be immune to hits. VP, by not responding to our strategy, and listening to what we're asking you... you're hurting the team a bit. At least explain to us why you won't take the smelling salts if you refuse, please. Fixed.
Sandy Posted January 17, 2013 Posted January 17, 2013 Ellaria grows frustrated by the meagre amount of damage they are doing to the enemies. She then aims her crossbow at the Crowkin and the Dwarven Technician, naturally from the back row.
Fred Daniel Yam Posted January 17, 2013 Posted January 17, 2013 William downs his smelling salts and shoots J. Smith with his repeating crossbow.
Waterbrick Down Posted January 18, 2013 Author Posted January 18, 2013 Round 4 of the Warehouse Scuffle: >Boomingham vs. Pogcanis Thug - Meditate (Boomingham: 12 ether+(1 ether)=13 ether) >William uses Smelling Salts (Hastened) >William vs. J. Smith - Hit (J. Smith: 318 health-(21 damage)=297 health) >Ellaria vs. Crowkin Thug - Critical Hit (Crowkin Thug: 300 health-(6x2=12+18=30 damage)=270 health + Poisoned) >Ellaria vs. Dwarven Technician - Critical Hit (Dwarven Technician: 288+10 health-(6x2=12+18=30 damage)=268 health) Seedy Sorcerer vs. Boomingham - Free hit (Boomingham 36+12 health-(25/2=13 damage)=35 health) Boomingham vs. Seedy Sorcerer - Counter Strike (339 health-(20/2 damage)=329 health) Seedy Sorcer vs. Boomingham, Ellaria, William - Money Magnet (Boomingham: 72 Gold-(1 Gold)=71 Gold; Ellaria: 6 Gold-(1 Gold)=5 Gold; William: 0 Gold-(4 Gold)=0 Gold) J. Smith - Poisoned (297 health-(1 damage)=296 health) Dwarven Technician- Poisoned (268 health-(1 damage)=267 health) Crowkin Thug - Poisoned (270 health-(1 damage)=269 health) Boomingham takes a brief moment to concentrate on restoring his ether, while William uses his smelling salts to speed up his attacks. Both the Warden and the Druid make better shots wounding their targets. The sorcerer tries to get an attack on the Paladin, but his blow his deflected by Boomingham's shield as the Paladin quickly counter strikes. Running back to the defenses of his own line, the sorcerer continues to suck in gold from the heroes pockets. THE BATTLE CONTINUES! The Enemy: Pogcanis Thug *Counter Striking* Type: Humanoid Level: 30 Health: 385/400 SP: 5 Special- Crack, Smack, and Whack: The Pogcanis Thug swings his iron beam reducing the target’s SP by 5, stunning them the next round, and doing 20 damage. Drops: 50 Gold, Bone Seedy Sorcerer Type: Humanoid Level: 25 Health: 329/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 16 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* *Poisoned* Type: Humanoid Level: 20 Health: 267/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug *Poisoned* Type: Humanoid Level: 30 Health: 269/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan J. Smith Type: Humanoid *Poisoned* Level: 20 Health: 296/350 SP: 0 Special I: Imposing Stare: The target is Weakened for the next 3 turns, and is unable to attack any other enemy except J. Smith. Special II: Demeaning Glance: The target becomes Enraged for the next 3 turns, and will be now be unable to attack J. Smith until all the other enemies have been defeated. Will use if the target has already been imposingly stared at. Passive Special: Won’t get his hands dirty: J. Smith will use his specials on free hits. Drops: 100 Gold Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Encouraged* Power: 38 76 Defense: 12 Health: 36/42 Ether: 13/14 Gold: 71 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Hastened* *Unable to attack J. Smith* Power: 28 (17+10) (24 for ranged attacks (17+6)) Defense: 3 Health: 20/33 (9+16+7) Ether: 25/25 (5+16+1+2) Gold: 5 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow *Envenomed*), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (VolcanicPanik) Level 16.5 Warden *Hastened* Power: 27 Defense: 8 Health: 31/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit.
Zepher Posted January 18, 2013 Posted January 18, 2013 "Ellaria, you shoot a pretty shot. Once more from you. Harkenshire, join me in my assault on the Pongcanis, and fire a bolt J. Smith's way as well." Boomingham swings his sword at the Pongacnis again. Same Battle Order.
Fred Daniel Yam Posted January 18, 2013 Posted January 18, 2013 William shoots the Pongcanis and J. Smith from the back row with the Croise Crossbow
Sandy Posted January 18, 2013 Posted January 18, 2013 OoC: I just noticed that you haven't updated Ellaria's statistics properly, WBD. At least the calculations in the parenthesis seem to be outdated. Ellaria repeats her attacks.
Waterbrick Down Posted January 18, 2013 Author Posted January 18, 2013 Round 5 of the Warehouse Scuffle: >Boomingham vs. Pogcanis Thug - Damage (Boomingham: 36+12 health-(30/2=15 damage)=33 health) >William vs. Pogcanis Thug - Hit (Pogcanis Thug: 385+5 health-(27 damage)=363 health) >William vs. J. Smith - Special Damage (Weakened and unable to attack any other target besides J. Smith) >Ellaria vs. Crowkin Thug - Aim (Crowkin Thug: 269 health-(6 damage)=263 health) >Ellaria vs. Dwarven Technician - Critical Hit (Dwarven Technician: 267+10 health-(6x2=12+18=30 damage)=247 health) Seedy Sorcerer vs. Boomingham - Free hit (Boomingham 33+12 health-(25/2=13 damage)=32 health) Boomingham vs. Seedy Sorcerer - Counter Strike (329 health-(20/2 damage)=319 health) Seedy Sorcer vs. Boomingham, Ellaria, William - Money Magnet (Boomingham: 71 Gold-(2 Gold)=69 Gold; Ellaria: 5 Gold-(1 Gold)=4 Gold; William: 0 Gold-(5 Gold)=0 Gold) J. Smith - Poisoned (296 health-(1 damage)=295 health) Dwarven Technician- Poisoned (247 health-(1 damage)=246 health) Crowkin Thug - Poisoned (263 health-(1 damage)=262 health) Slowly the Party begins to fight back. Boomingham is still unable to land a hit on his opponent, though he distracts him long enough for William to fire off a bolt at the Pog. J. Smith looks on as his henchman continue the fight, under the imposing stare of the villain, William begins to lose hope his strength weakening. Resolved however the warden focuses his attempts at Smith. Ellaria continues to riddle her enemies with arrows, landing successful shots on both the dwarf and Crowkin. The sorcerer continues his dirty work, but has to satisfy himself with stealing more gold from the heroes as he is unable to effectively get past Boomingham's defenses. THE BATTLE CONTINUES! The Enemy: Pogcanis Thug *Counter Striking* Type: Humanoid Level: 30 Health: 363/400 SP: 5 Special- Crack, Smack, and Whack: The Pogcanis Thug swings his iron beam reducing the target’s SP by 5, stunning them the next round, and doing 20 damage. Drops: 50 Gold, Bone Seedy Sorcerer Type: Humanoid Level: 25 Health: 319/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 19 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* *Poisoned* Type: Humanoid Level: 20 Health: 246/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug *Poisoned* Type: Humanoid Level: 30 Health: 262/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan J. Smith Type: Humanoid *Poisoned* Level: 20 Health: 295/350 SP: 0 Special I: Imposing Stare: The target is Weakened for the next 3 turns, and is unable to attack any other enemy except J. Smith. Special II: Demeaning Glance: The target becomes Enraged for the next 3 turns, and will be now be unable to attack J. Smith until all the other enemies have been defeated. Will use if the target has already been imposingly stared at. Passive Special: Won’t get his hands dirty: J. Smith will use his specials on free hits. Drops: 100 Gold Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Encouraged* Power: 38 76 Defense: 12 Health: 32/42 Ether: 13/14 Gold: 69 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Hastened* *Unable to attack J. Smith* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 21/34 (9+18+7) Ether: 26/26 (5+18+1+2) Gold: 4 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow *Envenomed*), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (VolcanicPanik) Level 16.5 Warden *Hastened* *Weakened (3 rounds remaining)* *Unable to attack any enemy besides J. Smith* Power: 27 14 Defense: 8 Health: 31/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit.
Zepher Posted January 18, 2013 Posted January 18, 2013 (edited) Boomingham rolls his eyes. "Something must be wrong with my sword arm," he says tiredly, but he stares at the Pongcanis who is turning into a worthy opponent. "Harkenshire, keep J. Smith busy. Ellaria, the bird and dwarf. These two are mine again." Same Battle Order Edited January 18, 2013 by Zepher
Waterbrick Down Posted January 18, 2013 Author Posted January 18, 2013 "Perhaps you are not left-handed, Paladin."
Sandy Posted January 18, 2013 Posted January 18, 2013 "Whew, these guys certainly have no lack of energy..." Ellaria said, growing exhausted. She attacked her two targets again.
Fred Daniel Yam Posted January 19, 2013 Posted January 19, 2013 William shoots J. Smith twice from the back row.
Waterbrick Down Posted January 19, 2013 Author Posted January 19, 2013 (edited) Round 6 of the Warehouse Scuffle: >Boomingham vs. Pogcanis Thug - Hit (Pogcanis: 363+5 health-(76x2=152 damage)=201 health + bleeding) Pogcanis Thug vs. Boomingham - Counter Strike (Boomingham: 32+12 health-(30/2=15 damage)=29 health) >William vs. J. Smith - Aura (William: 31 health x2=64 health) >William vs. J. Smith - Damage (William: 64+8 health-(20/2=10 damage)=62 health) >Ellaria vs. Crowkin Thug - Special Damage (Crowkin Thug Immune to 1st hit of next turn) >Ellaria vs. Dwarven Technician - Special Damage (Ellaria William Made Fragile) Seedy Sorcerer vs. Boomingham William - Free hit (William 62+8 health-(25x2/2=25 damage)=49 health) Seedy Sorcer vs. Boomingham, Ellaria, William - Money Magnet (Boomingham: 69 Gold-(6 Gold)=63 Gold; Ellaria: 4 Gold-(3 Gold)=1 Gold; William: 0 Gold-(6 Gold)=0 Gold) J. Smith - Poisoned (295 health-(1 damage)=294 health) Dwarven Technician- Poisoned (246 health-(1 damage)=245 health) Crowkin Thug - Poisoned (262 health-(1 damage)=261 health) Pogcanis Thug - Bleeding (201 health-(5 damage)=196 health) Boomingham at long last gets past the Pogcanis's defenses, delivering a decisive slash to the beasts side, blood pouring forth. William calls forth his Aura once again as he faces down J. Smith who is unable to deal any significant blow to the warden. Ellaria reloads, but isn't fast enough to catch the Crowkin before he dives back into the shadows. The dwarf, sensing the druid is taking quite a bit of time reloading, rushes in with his hammer giving Ellaria a solid blow to the stomach. Free hits and counterstrikes are traded back and forth, and the ground starts to become slippery with the blood and green pus, flowing out of poisoned wounds. THE BATTLE CONTINUES! The Enemy: Pogcanis Thug *Counter Striking* *Bleeding* Type: Humanoid Level: 30 Health: 196/400 SP: 5 Special- Crack, Smack, and Whack: The Pogcanis Thug swings his iron beam reducing the target’s SP by 5, stunning them the next round, and doing 20 damage. Drops: 50 Gold, Bone Seedy Sorcerer Type: Humanoid Level: 25 Health: 319/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 28 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* *Poisoned* Type: Humanoid Level: 20 Health: 245/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug *Poisoned* *Immune to 1st hit next round* Type: Humanoid Level: 30 Health: 261/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan J. Smith Type: Humanoid *Poisoned* Level: 20 Health: 294/350 SP: 0 Special I: Imposing Stare: The target is Weakened for the next 3 turns, and is unable to attack any other enemy except J. Smith. Special II: Demeaning Glance: The target becomes Enraged for the next 3 turns, and will be now be unable to attack J. Smith until all the other enemies have been defeated. Will use if the target has already been imposingly stared at. Passive Special: Won’t get his hands dirty: J. Smith will use his specials on free hits. Drops: 100 Gold Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Encouraged* Power: 38 76 Defense: 12 Health: 29/42 Ether: 13/14 Gold: 69 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Hastened* *Unable to attack J. Smith* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 21/34 (9+18+7) Ether: 26/26 (5+18+1+2) Gold: 4 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow *Envenomed*), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (VolcanicPanik) Level 16.5 Warden *Hastened* *Weakened (2 rounds remaining)* *Fragile (For the next 3 Rounds)* *Unable to attack any enemy besides J. Smith* *Aura* Power: 27 14 Defense: 8 Health: 49/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. Edited January 19, 2013 by Waterbrick Down
Sandy Posted January 19, 2013 Posted January 19, 2013 OoC:William's "Aura" should draw in all hostile attacks until the end of the next round, including Special Damage and Free Hits.
Zepher Posted January 19, 2013 Posted January 19, 2013 (edited) OoC: But the Pongcanis should still have counter struck me, I think, since that happened beforehand. I'm going to wait for it be confirmed that William is both drawing attacks and fragile, that will affect our strategy quite a bit this turn. Aka, if you think we should do something about it, speak up Sandy/VP. Boomingham growls triumphantly. "That one found it's mark. I'll take on the Sorcerer. William, hang in the back chap and see what happens. You're going to have to keep your attack of Smith going. Hang in there." Boomingham swings Scupperer at the Sorcerer from the front row. Battle Order Boomingham Ellaria Harkenshire Ellaria Harkenshire Edited January 19, 2013 by Zepher
Sandy Posted January 19, 2013 Posted January 19, 2013 OoC: If the results are changed, I will make Ellaria nurture William. If not (grrr...), she will attack.
Zepher Posted January 19, 2013 Posted January 19, 2013 Barty zips by and speaks snippily at all three heroes. "Save your ether. Will, drink one of your remedies. You will be able to ensure that you are healed that way, and you will not suffer any more damage than you would otherwise. Ellaria will be able to keep the cretins under fire this way." Boomingham nods. "He has a point. You want us to beat these fellows, don't you, little guy?" "I want wrong doers to be punished. These men are liars and cheats. You and I both can agree that they have not put in the work to reap the reward."
Waterbrick Down Posted January 19, 2013 Author Posted January 19, 2013 (edited) QM Note: Yeesh, I'm slipping. Everything should be fixed. William attracted both of Ellaria's special damages so he currently is Fragile and will take an attack from the Crowkin Thug next round. While hero counter-strikes take place right after a free hit, enemy counter-strikes occur right after they take damage and I have adjusted the battle results order to reflect this. "Hmmm... flying shiny insects. Might make for a delectable snack." Edited January 19, 2013 by Waterbrick Down
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