Sandy Posted January 19, 2013 Posted January 19, 2013 Ellaria glances at William worriedly, but the warden seems to be holding up well enough. She then turns her attention back to the enemies, attacking her two targets once again from the back row.
Fred Daniel Yam Posted January 20, 2013 Posted January 20, 2013 William downs his remedy and shoots J. Smith from the back row
Waterbrick Down Posted January 20, 2013 Author Posted January 20, 2013 Round 7 of the Warehouse Scuffle: Boomingham vs. Sorcerer - Meditate (Boomingham: 13 ether+(1 ether)=14 ether) >Ellaria vs. Crowkin Thug - Special Damage (Crowkin Thug Immune to 1st hit of next turn and will hit Ellaria William next turn) >William vs. J. Smith - Remedy >Ellaria vs. Dwarven Technician - Critical Hit (Dwarven Technician: 245+5 health-(30 damage)=220 health) >William vs. J. Smith - Aim (J. Smith: 294 health-(11 damage)=283 health) Pogcanis vs. Boomingham William - Free hit (William: 49+8 health-(30/2=15 damage)=42 health) Crowkin Thug vs. Ellaria William - Sneaky Strike (William: 42+8 health-(40/2=20 damage)=30 health) Seedy Sorcer vs. Boomingham, Ellaria, William - Money Magnet (Boomingham: 63 Gold-(5 Gold)=58 Gold; Ellaria: 1 Gold-(2 Gold)=0 Gold; William: 0 Gold-(4 Gold)=0 Gold) J. Smith - Poisoned (283 health-(1 damage)=282 health) Dwarven Technician- Poisoned (220 health-(1 damage)=219 health) Crowkin Thug - Poisoned (261 health-(1 damage)=260 health) Pogcanis Thug - Bleeding (2196 health-(5 damage)=191 health) Boomingham pauses once again to meditate on the conditions of the battle, as William quickly downs a remedy. The warden leaps into action to stop the Crowkin Thug from delivering a devastating strike to Druid, before the avian flees back into the shadows. With the danger averted, Ellaria lands another solid hit on the dwarven technician, as William follows up with a bolt of his own on Smith. THE BATTLE CONTINUES! The Enemy: Pogcanis Thug *Counter Striking* *Bleeding* Type: Humanoid Level: 30 Health: 191/400 SP: 5 Special- Crack, Smack, and Whack: The Pogcanis Thug swings his iron beam reducing the target’s SP by 5, stunning them the next round, and doing 20 damage. Drops: 50 Gold, Bone Seedy Sorcerer Type: Humanoid Level: 25 Health: 319/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 28 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* *Poisoned* Type: Humanoid Level: 20 Health: 219/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug *Poisoned* *Immune to 1st hit next round* Type: Humanoid Level: 30 Health: 260/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan J. Smith Type: Humanoid *Poisoned* Level: 20 Health: 282/350 SP: 0 Special I: Imposing Stare: The target is Weakened for the next 3 turns, and is unable to attack any other enemy except J. Smith. Special II: Demeaning Glance: The target becomes Enraged for the next 3 turns, and will be now be unable to attack J. Smith until all the other enemies have been defeated. Will use if the target has already been imposingly stared at. Passive Special: Won’t get his hands dirty: J. Smith will use his specials on free hits. Drops: 100 Gold Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Encouraged* Power: 38 76 Defense: 12 Health: 29/42 Ether: 14/14 Gold: 58 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Hastened* *Unable to attack J. Smith* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 21/34 (9+18+7) Ether: 26/26 (5+18+1+2) Gold: 4 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow *Envenomed*), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (VolcanicPanik) Level 16.5 Warden *Hastened* *Unable to attack any enemy besides J. Smith* Power: 27 Defense: 8 Health: 30/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Mead, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit.
Zepher Posted January 20, 2013 Posted January 20, 2013 (edited) Boomingham swaggers forth and unsheathes his Frozen Saber from its scabbard strapped to his back. He swings the heavy sword at the Pongcanis Thug. "Ellaria, Harkenshire, more of the same." Edited January 20, 2013 by Zepher
Fred Daniel Yam Posted January 20, 2013 Posted January 20, 2013 William repeats his attacks on J. Smith.
Sandy Posted January 20, 2013 Posted January 20, 2013 OoC:Any chance of autoplaying the battle unless the situation changes for the worse, WBD? These guys have massive amount of health for the three of us - we aren't mages or assassins, after all. This is Round 7 already, and we've barely scraped them... Ellaria repeats.
Waterbrick Down Posted January 20, 2013 Author Posted January 20, 2013 (edited) QM Note: You guys are getting there, it would help if your tank landed a hit more than 1 out of 7 times though, however this is the last battle so I want to make sure you guys have a chance to change your strategy if something more advantageous comes up. If I don't forsee you wanting to make any changes then I'll auto-play. Round 8 of the Warehouse Scuffle: Boomingham vs. Pogcanis Thug - Damage (Boomingham: 29+12 health-(30 damage)=11 health) >Ellaria vs. Crowkin Thug - Critical Hit Immune to 1st hit >William vs. J. Smith - Hit (J. Smith: 282 health-(27 damage)=255 health) >Ellaria vs. Dwarven Technician - Critical Hit (Dwarven Technician: 219+5 health-(30 damage)=194 health) >William vs. J. Smith - Critical Hit (J. Smith: 255 health-(11x2=22+16=38 damage)=217 health) Sneaky Sorcerer vs. Boomingham - Free hit (Boomingham: 11+12 health-(25 damage)=0 health) Crowkin Thug vs. William - Sneaky Strike (William: 30+8 health-(40/2=20 damage)=18 health) Seedy Sorcer vs. Boomingham, Ellaria, William - Money Magnet (Boomingham: 58 Gold-(3 Gold)=55 Gold; Ellaria: 0 Gold-(6 Gold)=0 Gold; William: 0 Gold-(4 Gold)=0 Gold) J. Smith - Poisoned (255 health-(1 damage)=254 health) Dwarven Technician- Poisoned (194 health-(1 damage)=193 health) Crowkin Thug - Poisoned (260 health-(1 damage)=259 health) Pogcanis Thug - Bleeding (191 health-(5 damage)=186 health) Crossbow bolts fly all around as Ellaria and William continue to bombard the enemy from behind the shield of the paladin. Boomingham's fight with the Pogcanis fares badly, as the hulking thug slams his piece of iron down upon the Paladin. Regaining his feet the paladin glances around the battlefield unaware of the sorcerer sneaking behind him, who delivers a blow to the back of Boomingham's head knocking him out cold. The Crowkin leaps from the shadows at William who just has time to raise his shield to defend himself from the rogues strike. With Boomingham out cold, the heroes are faced with a grim situation. THE BATTLE CONTINUES! The Enemy: Pogcanis Thug *Counter Striking* *Bleeding* Type: Humanoid Level: 30 Health: 186/400 SP: 5 Special- Crack, Smack, and Whack: The Pogcanis Thug swings his iron beam reducing the target’s SP by 5, stunning them the next round, and doing 20 damage. Drops: 50 Gold, Bone Seedy Sorcerer Type: Humanoid Level: 25 Health: 319/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 31 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* *Poisoned* Type: Humanoid Level: 20 Health: 193/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug *Poisoned* Type: Humanoid Level: 30 Health: 259/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan J. Smith Type: Humanoid *Poisoned* Level: 20 Health: 254/350 SP: 0 Special I: Imposing Stare: The target is Weakened for the next 3 turns, and is unable to attack any other enemy except J. Smith. Special II: Demeaning Glance: The target becomes Enraged for the next 3 turns, and will be now be unable to attack J. Smith until all the other enemies have been defeated. Will use if the target has already been imposingly stared at. Passive Special: Won’t get his hands dirty: J. Smith will use his specials on free hits. Drops: 100 Gold Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *KO* Power: 38 Defense: 12 Health: 0/42 Ether: 14/14 Gold: 58 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Hastened* *Unable to attack J. Smith* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 21/34 (9+18+7) Ether: 26/26 (5+18+1+2) Gold: 4 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow *Envenomed*), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (VolcanicPanik) Level 16.5 Warden *Hastened* *Unable to attack any enemy besides J. Smith* Power: 27 Defense: 8 Health: 18/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Mead, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. Edited January 20, 2013 by Waterbrick Down
Sandy Posted January 20, 2013 Posted January 20, 2013 OoC: The Crowkin shouldn't be immune to the first hit anymore, correct? "Lawrence, no!" Ellaria gasps. She quickly takes out her final Phoenix Essence and uses it on Boomingham. Then she aims her crossbow at the Dwarven Technician from the back row.
Waterbrick Down Posted January 20, 2013 Author Posted January 20, 2013 OoC: The Crowkin shouldn't be immune to the first hit anymore, correct? "Lawrence, no!" Ellaria gasps. She quickly takes out her final Phoenix Essence and uses it on Boomingham. Then she aims her crossbow at the Dwarven Technician from the back row. OoC: I always forget to change that one. Fixed.
Zepher Posted January 21, 2013 Posted January 21, 2013 Boomingham staggers to his feet again as the fiery liquid rushes down his throat. "Can't seem to stay on my feet today. Thank you, dear." Boomingham, still wary, hangs in the back and swipes at the Pongcanis with his frozen saber. BO Boomingham Harkenshire Ellaria Harkenshire Ellaria
Waterbrick Down Posted January 21, 2013 Author Posted January 21, 2013 BO Boomingham Harkenshire Ellaria Harkenshire Ellaria OoC: Remember, Ellaria will need to go before you in the battle order if you want Boomingham to attack.
Zepher Posted January 21, 2013 Posted January 21, 2013 Righto. Ellaria Boomingham Harkenshire Harkenshire Ellaria
Waterbrick Down Posted January 21, 2013 Author Posted January 21, 2013 (edited) Round 9 of the Warehouse Scuffle: >Ellaria vs. Boomingham - Phoenix Essence >Boomingham vs. Pogcanis Thug - Guardian Angel >William vs. J. Smith - Hit (J. Smith: 254 health-(27 damage)=227 health) >William vs. J. Smith - Aura (William: 18 health x2=36 health) >Ellaria vs. Dwarven Technician - Aim (Dwarven Technician: 193+5 health-(6 damage)=192 health) Sneaky Sorcerer & Crowkin Thug vs. Ellaria & Boomingham William - Free hit (William: 36+8 health-(25+30/2=28 damage)=16 health) Seedy Sorcer vs. Boomingham, Ellaria, William - Money Magnet (Boomingham: 55 Gold-(4 Gold)=51 Gold; Ellaria: 0 Gold-(4 Gold)=0 Gold; William: 0 Gold-(4 Gold)=0 Gold) J. Smith - Poisoned (227 health-(1 damage)=226 health) Dwarven Technician- Poisoned (192 health-(1 damage)=191 health) Crowkin Thug - Poisoned (259 health-(1 damage)=258 health) Pogcanis Thug - Bleeding (186 health-(5 damage)=181 health) Ellaria hastily revives the Paladin and the heroes continue their attack. Barty flies back in and William puts up his Aura as the Party prepares to make their stand. THE BATTLE CONTINUES! The Enemy: Pogcanis Thug *Counter Striking* *Bleeding* Type: Humanoid Level: 30 Health: 181/400 SP: 5 Special- Crack, Smack, and Whack: The Pogcanis Thug swings his iron beam reducing the target’s SP by 5, stunning them the next round, and doing 20 damage. Drops: 50 Gold, Bone Seedy Sorcerer Type: Humanoid Level: 25 Health: 319/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 31 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* *Poisoned* Type: Humanoid Level: 20 Health: 191/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug *Poisoned* Type: Humanoid Level: 30 Health: 258/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan J. Smith Type: Humanoid *Poisoned* Level: 20 Health: 226/350 SP: 0 Special I: Imposing Stare: The target is Weakened for the next 3 turns, and is unable to attack any other enemy except J. Smith. Special II: Demeaning Glance: The target becomes Enraged for the next 3 turns, and will be now be unable to attack J. Smith until all the other enemies have been defeated. Will use if the target has already been imposingly stared at. Passive Special: Won’t get his hands dirty: J. Smith will use his specials on free hits. Drops: 100 Gold Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Guardian Angel* Power: 38 Defense: 12 Health: 42/42 Ether: 14/14 Gold: 51 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Hastened* *Unable to attack J. Smith* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 21/34 (9+18+7) Ether: 26/26 (5+18+1+2) Gold: 4 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow *Envenomed*), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (VolcanicPanik) Level 16.5 Warden *Hastened* *Unable to attack any enemy besides J. Smith* *Aura* Power: 27 Defense: 8 Health: 16/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Mead, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. QM Note: Zepher, just let me know if you want to auto-roll this next round and it will be first thing I do tomorrow morning as it's getting pretty late here. I'll assume Ellaria will go back to attacking the Crowkin, but I didn't know if there's anything you wanted to take advantage of with having the Guardian Angel. Edited January 21, 2013 by Waterbrick Down
Zepher Posted January 21, 2013 Posted January 21, 2013 (edited) I'll attack Crowkin with Scupperer, have Ellaria heal herself and William. Battle Order Boomingham Harkenshire Ellaria Edited January 21, 2013 by Zepher
Sandy Posted January 21, 2013 Posted January 21, 2013 Ellaria agrees with Boomingham about the healing. "This might be the best chance to do so." Thus she attempts to heal herself and William.
Waterbrick Down Posted January 21, 2013 Author Posted January 21, 2013 Round 10 of the Warehouse Scuffle: Boomingham vs. Crowkin Thug - Special Damage (Crowkin Thug immune to 1st hit next round and will hit Boomingham William) >William vs. J. Smith - Critical Hit (J. Smith: 226 health-(27 damage)=219 health) >William vs. J. Smith - Special Damage Guardian Angel (Unable to attack J. Smith) >Ellaria vs. Herself - Heal (Ellaria: 21 health+(24 health)=34 health -1 ether) >Ellaria vs. William - Heal (William: 16 health+(24 health)=31 health -1 ether) Pogcanis & Sneaky Sorcerer & Dwarven Technician vs. Boomingham & William - Free hit Guardian Angel Seedy Sorcer vs. Boomingham, Ellaria, William - Money Magnet (Boomingham: 51 Gold-(6 Gold)=45 Gold; Ellaria: 0 Gold-(6 Gold)=0 Gold; William: 0 Gold-(5 Gold)=0 Gold) J. Smith - Poisoned (219 health-(1 damage)=218 health) Dwarven Technician- Poisoned (191 health-(1 damage)=190 health) Crowkin Thug - Poisoned (258 health-(1 damage)=257 health) Pogcanis Thug - Bleeding (181 health-(5 damage)=176 health) The Party takes a brief respite to heal their wounds as Barty dodges left and right deflecting blows. Ellaria successfully heals both herself and William, as J. Smith sneers at the Warden who decides that there are more honorable targets. THE BATTLE CONTINUES! The Enemy: Pogcanis Thug *Counter Striking* *Bleeding* Type: Humanoid Level: 30 Health: 176/400 SP: 5 Special- Crack, Smack, and Whack: The Pogcanis Thug swings his iron beam reducing the target’s SP by 5, stunning them the next round, and doing 20 damage. Drops: 50 Gold, Bone Seedy Sorcerer Type: Humanoid Level: 25 Health: 319/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 37 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* *Poisoned* Type: Humanoid Level: 20 Health: 190/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug *Poisoned* *Immmune to 1st hit next round* Type: Humanoid Level: 30 Health: 257/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan J. Smith Type: Humanoid *Poisoned* Level: 20 Health: 218/350 SP: 0 Special I: Imposing Stare: The target is Weakened for the next 3 turns, and is unable to attack any other enemy except J. Smith. Special II: Demeaning Glance: The target becomes Enraged for the next 3 turns, and will be now be unable to attack J. Smith until all the other enemies have been defeated. Will use if the target has already been imposingly stared at. Passive Special: Won’t get his hands dirty: J. Smith will use his specials on free hits. Drops: 100 Gold Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* Power: 38 Defense: 12 Health: 42/42 Ether: 14/14 Gold: 45 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Hastened* *Unable to attack J. Smith* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 34/34 (9+18+7) Ether: 24/26 (5+18+1+2) Gold: 4 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow *Envenomed*), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (VolcanicPanik) Level 16.5 Warden *Hastened* *Unable to attack J. Smith* Power: 27 Defense: 8 Health: 31/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Mead, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit.
Zepher Posted January 21, 2013 Posted January 21, 2013 "William, stop with all the bloody auras already." Boomingham growls. "Alright, chaps, seems we must leave Mr. Smith alone. So, Ellaria, if you'd be so kind as to fire on the Dwarven menace twice. Harkenshire, join your attack to mine and fire on the Pongcanis twice." Boomingham brings his Frozen Saber in from the side in a sweeping motion, but makes sure to keep his distance. "They'll be free to pound on us a little this round, but I'd much prefer to get rid of some of their stronger forces and then deal with the smaller folk." Battle Order Boomingham (Free Hit Seedy [-2]) Harkenshire (Free Hit Crowkin [-7]) Ellaria (Free Hit Smith [-7]) Harkenshire Ellaria
Sandy Posted January 21, 2013 Posted January 21, 2013 "Back to business, then", Ellaria says as she prepares to shoot the Dwarven Technician twice from the back row.
Fred Daniel Yam Posted January 21, 2013 Posted January 21, 2013 William shoots the Pongcanis twice from the back row
Waterbrick Down Posted January 22, 2013 Author Posted January 22, 2013 Round 11 of the Warehouse Scuffle: >Boomingham vs.Pogcanis Thug - Damage (Boomingham: 42+12 health-(30/2=15 damage)= 39 health) >William vs. Pogcanis Thug - Damage (William: 31+8 health-(30/2=15 damage)=24 health) >Ellaria vs. Dwarven Technician - Damage (Ellaria: 34 health-(20/2=10 damage)=24 health) >William vs. Pogcanis Thug - Special Damage (William 24+8-(20/2=10 damage)=22 health, -5SP, Stunned) >Ellaria vs. Dwarven Technician - Aim (Dwarven Technician: 190+5 health-(6 damage)=189 health) Seedy Sorcerer vs. Boomingham - Free hit (Boomingham: 39+12 health-(25/2=13 damage)=38 health) Crowkin Thug vs. William - Free hit (William: 22+3 health-(30/2=15 damage)= 10 health) J. Smith vs. Ellaria - Free hit (Ellaria becomes Enraged) Boomingham vs. Seedy Sorcerer - Counter Strike (Seedy Sorcerer: 319 health-(20 damage)=299 health) Crowkin Thug vs. William - Sneaky Strike (William: 10+3 health-(40/2=20 damage)=0 health) Seedy Sorcer vs. Boomingham, Ellaria, William - Money Magnet (Boomingham: 45 Gold-(5 Gold)=40 Gold; Ellaria: 0 Gold-(4 Gold)=0 Gold; William: 0 Gold-(4 Gold)=0 Gold) J. Smith - Poisoned (218 health-(1 damage)=217 health) Dwarven Technician- Poisoned (189 health-(1 damage)=188 health) Crowkin Thug - Poisoned (257 health-(1 damage)=256 health) Pogcanis Thug - Bleeding (176 health-(5 damage)=171 health) Having healed up, the Party is pummeled by blow after blow. Ellaria grows enraged at J. Smiths demeaning glance and is the only one to hit one of her targets. William is unable to reload his crossbow fast enough, before the giant Pogcanis is upon him, beating him over the head with his iron bar. The warden's shield is caved in and he is unable to deflect enough of the blows raining down upon before he collapses, out cold. THE BATTLE CONTINUES! The Enemy: Pogcanis Thug *Counter Striking* *Bleeding* Type: Humanoid Level: 30 Health: 171/400 SP: 5 Special- Crack, Smack, and Whack: The Pogcanis Thug swings his iron beam reducing the target’s SP by 5, stunning them the next round, and doing 20 damage. Drops: 50 Gold, Bone Seedy Sorcerer Type: Humanoid Level: 25 Health: 299/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 42 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* *Poisoned* Type: Humanoid Level: 20 Health: 189/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug *Poisoned* Type: Humanoid Level: 30 Health: 256/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan J. Smith Type: Humanoid *Poisoned* Level: 20 Health: 217/350 SP: 0 Special I: Imposing Stare: The target is Weakened for the next 3 turns, and is unable to attack any other enemy except J. Smith. Special II: Demeaning Glance: The target becomes Enraged for the next 3 turns, and will be now be unable to attack J. Smith until all the other enemies have been defeated. Will use if the target has already been imposingly stared at. Passive Special: Won’t get his hands dirty: J. Smith will use his specials on free hits. Drops: 100 Gold Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* Power: 38 Defense: 12 Health: 38/42 Ether: 14/14 Gold: 40 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Hastened* *Unable to attack J. Smith* *Enraged (3 rounds remaining)* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 24/34 (9+18+7) Ether: 24/26 (5+18+1+2) Gold: 4 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow *Envenomed*), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (VolcanicPanik) Level 16.5 Warden *KO* Power: 27 Defense: 8 Health: 0/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Mead, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit.
Zepher Posted January 22, 2013 Posted January 22, 2013 Boomingham smiles ruefully as Harkenshire goes down. "Ellaria, listen darling. I'm going to teach you something about combat I learned long ago. Very long ago. When your back is to the wall, you fight that much harder. And you think that much clearer. The strong and smart survive. Here's what you're going to do. Since you're in the front row anyway, you're going to go ahead and patch yourself up. If you don't get it right the first time, just do it a second time. If you do it right the first time, just sit tight." "What are you doing, Lawrence?!" "When the system doesn't work, you cheat it." Boomingham stands with his back to the wreckage of the balcony they were formally on. He holds out both of his swords, one in each hand, and remains in the back row. "An honorable man charges, but I think I've had enough honor today. Let them come to us." Boomingham eggs on the Crowkin by swinging his Scupperer at him. Battle Order Boomingham Ellaria Ellaria (only if healing fails first time)
Sandy Posted January 22, 2013 Posted January 22, 2013 For the first time in a long while Ellaria felt the need to resist Lawrence. "But... why? I'm healthy enough to fight, and the Roots of Life can come out at any moment to save the day, but they won't if I just stay behind. If I don't attack the enemies, they will overcome you with their Free Hits." Seeing that the rage within her was preventing her from stepping back from the enemies, Ellaria focused to come up with another plan. "If I nurture myself properly, I will be able to step back again", she whispered to herself, before springing into action. On the first turn, Ellaria attempts to nurture herself from the front row. If that fails, Ellaria tries again on her second turn. If she succeeds, Ellaria will shoot the Dwarven Technician from the back row.
Waterbrick Down Posted January 23, 2013 Author Posted January 23, 2013 Round 12 of the Warehouse Scuffle: >Boomingham vs. Crowkin Thug - Hit (Crowkin Thug: 256 health-(38x2/2=38 damage)=218 health + bleeding) Ellaria vs. Herself - No Healing Ellaria vs. Herself - Heal (Ellaria: 24+(24 health)=34 health -1 ether) Pogcanis Thug + J. Smith vs. Boomingham - Free hit (Boomingham: 38+12 health-(30/2=15 damage)=35 health + Weakened and unable to attack any other enemy accept J. Smith) Seedy Sorcer + Dwarven Technician - Free hit (Ellaria: 34+3 health-(25+20=45 damage)=0 health) Boomingham vs. Pogcanis Thug - Counter Strike (Pogcanis Thug: 171+5 health-(20/2=10 damage)=166 health) Boomingham vs. J. Smith - Counter Strike (J. Smith: 217 health-(20/2=10 damage)=207 health) Seedy Sorcer vs. Boomingham, Ellaria, William - Money Magnet (Boomingham: 40 Gold-(3 Gold)=37 Gold; Ellaria: 0 Gold-(5 Gold)=0 Gold; William: 0 Gold-(1 Gold)=0 Gold) J. Smith - Poisoned (207 health-(1 damage)=206 health) Dwarven Technician- Poisoned (188 health-(1 damage)=187 health) Crowkin Thug - Poisoned & Bleeding (218 health-(1 damage)=212 health) Pogcanis Thug - Bleeding (166 health-(5 damage)=161 health) Boomingam draws his swords, lashing out at the Crowkin Thug who immediately starts to bleed. Ellaria tries in vain to summon her nurturing powers and at the last moment before she is overwhelmed does she succeed, only to be beaten down by the encroaching enemies. Alone and stalwart Boomingham trades blow for blow with his oncoming opponents. J. Smith stands behind his goons and merely stares at the paladin, whose strength wavers if but for a short time as Boomingham is drawn to attack the snobbish villain. THE BATTLE CONTINUES! The Enemy: Pogcanis Thug *Counter Striking* *Bleeding* Type: Humanoid Level: 30 Health: 161/400 SP: 5 Special- Crack, Smack, and Whack: The Pogcanis Thug swings his iron beam reducing the target’s SP by 5, stunning them the next round, and doing 20 damage. Drops: 50 Gold, Bone Seedy Sorcerer Type: Humanoid Level: 25 Health: 299/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 45 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* *Poisoned* Type: Humanoid Level: 20 Health: 187/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug *Poisoned* *Bleeding* Type: Humanoid Level: 30 Health: 212/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan J. Smith Type: Humanoid *Poisoned* Level: 20 Health: 206/350 SP: 0 Special I: Imposing Stare: The target is Weakened for the next 3 turns, and is unable to attack any other enemy except J. Smith. Special II: Demeaning Glance: The target becomes Enraged for the next 3 turns, and will be now be unable to attack J. Smith until all the other enemies have been defeated. Will use if the target has already been imposingly stared at. Passive Special: Won’t get his hands dirty: J. Smith will use his specials on free hits. Drops: 100 Gold Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Weakened (For 3 more rounds)* *Unable to attack any enemy accept J. Smith* Power: 38 Defense: 12 Health: 35/42 Ether: 14/14 Gold: 37 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *KO* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 0/34 (9+18+7) Ether: 23/26 (5+18+1+2) Gold: 0 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow *Envenomed*), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (VolcanicPanik) Level 16.5 Warden *KO* Power: 27 Defense: 8 Health: 0/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Mead, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit.
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