Zepher Posted January 23, 2013 Posted January 23, 2013 Boomingham limps and stares woefully as Ellaria falls. "Keep fighting, Lawrence. These monsters shall not kill you. Ennoc will not allow it." "I'm not a worshipper of Ennoc anymore, chap. I protect the weak and encourage the strong, remember?" Boomingham raises his shield and sword and pours a phoenix essence down Ellaria's throat, their backs pressed against the furthest reaches of the room. "That's the last one we have, dear, so we're on our last leg. Mind healing me? Hide in the back, of course." Battle Order Boomingham Ellaria
Fred Daniel Yam Posted January 23, 2013 Posted January 23, 2013 William drools on the floor like a dead fish.
Sandy Posted January 23, 2013 Posted January 23, 2013 Trembling, Ellaria got to her feet. The leering enemies were not even close to being defeated... "Lawrence, I have a couple of these Smoke Bombs. Maybe we should retreat and gather our strength. Maybe we've missed something on the way here, something that could help us defeat these forgers..."
Zepher Posted January 23, 2013 Posted January 23, 2013 Boomingham shakes his head. Barty tsks loudly. "If you wish, my dear, you may flee. I've still got some fight left in me. A tactical retreat should only be done if nothing else remains, and I'm still feeling pretty good."
Sandy Posted January 23, 2013 Posted January 23, 2013 "I don't think I can flee alone if I use a Smoke Bomb... And seeing as you don't have any, if I go down again we are doomed to fail. You can't possibly defeat five enemies on your own. But we can try to evoke Sylvania's mercy on us for one more round." Ellaria prays hard for her goddess to save them from the plight as she attempts to heal Boomingham from the back row.
Zepher Posted January 23, 2013 Posted January 23, 2013 "Aren't you the one who's supposed to have faith?" Boomingham winks. "They ain't so tough." OoC: I've done the calculations, there's no way that we can lose this round.
Sandy Posted January 23, 2013 Posted January 23, 2013 "Aren't you the one who's supposed to have faith?" Boomingham winks. "They ain't so tough." "The question remains, how long can we go on like this? Even if the Roots of Life come up and William joins us, we're still nowhere near defeating any of these scoundrels. We simply don't have the power to overcome them. We must find another way..."
Zepher Posted January 23, 2013 Posted January 23, 2013 "Don't worry, I've always got a few more tricks up my sleeve."
Waterbrick Down Posted January 24, 2013 Author Posted January 24, 2013 (edited) "Perhaps you would like to consider surrendering? This tussle grows tedious and you know you have little chance of lasting much longer." Round 13 of the Warehouse Scuffle: >Boomingham vs. Ellaria - Phoenix Essence >Ellaria vs. Boomingham - Nurture More (Boomingham: 35 health+(6x2=12+18=30 health)=42 health) Boomingham - Free hit (Pogcanis, Dwarven, J. Smith) (Boomingham: 42+12 health-(30+20/2=25 damage)=29 health + Enraged and unable to attack J. Smith) Ellaria - Free hit (Sneaky Sorcer, Crowkin Thug) (Ellaria: 34+3 health-(25+30/2=28 damage)=9 health) Boomingham vs. Pogcanis Thug - Counter Strike (Pogcanis Thug: 161+5 health-(20/2=10 damage)=156 health) Boomingham vs. Dwarven Technician - Counter Strike (Dwarven Techncian: 187+10 health-(20/2=10 damage)=187 health) Boomingham vs. J. Smith - Counter Strike (J. Smith: 206 health-(20/2=10 damage)=196 health) Seedy Sorcer vs. Boomingham, Ellaria, William - Money Magnet (Boomingham: 37 Gold-(3 Gold)=34 Gold; Ellaria: 0 Gold-(3 Gold)=0 Gold; William: 0 Gold-(1 Gold)=0 Gold) J. Smith - Poisoned (196 health-(1 damage)=195 health) Dwarven Technician- Poisoned (187 health-(1 damage)=186 health) Crowkin Thug - Poisoned & Bleeding (212 health-(6 damage)=206 health) Pogcanis Thug - Bleeding (156 health-(5 damage)=151 health) Boomingham having restored the Druid prepares himself for the onslaught ahead as he takes blow after blow from the villains receiving an enraging glance from the proprietor of all this mischief. Ellaria successfully heals the Paladin, but she is unable to muster up the life restoring roots of her goddess in this warehouse of soot and iron. THE BATTLE CONTINUES! The Enemy: Pogcanis Thug *Counter Striking* *Bleeding* Type: Humanoid Level: 30 Health: 151/400 SP: 5 Special- Crack, Smack, and Whack: The Pogcanis Thug swings his iron beam reducing the target’s SP by 5, stunning them the next round, and doing 20 damage. Drops: 50 Gold, Bone Seedy Sorcerer Type: Humanoid Level: 25 Health: 299/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 48 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* *Poisoned* Type: Humanoid Level: 20 Health: 186/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug *Poisoned* *Bleeding* Type: Humanoid Level: 30 Health: 206/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan J. Smith Type: Humanoid *Poisoned* Level: 20 Health: 195/350 SP: 0 Special I: Imposing Stare: The target is Weakened for the next 3 turns, and is unable to attack any other enemy except J. Smith. Special II: Demeaning Glance: The target becomes Enraged for the next 3 turns, and will be now be unable to attack J. Smith until all the other enemies have been defeated. Will use if the target has already been imposingly stared at. Passive Special: Won’t get his hands dirty: J. Smith will use his specials on free hits. Drops: 100 Gold Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Enraged (For 3 more rounds)* *Unable to attack J. Smith* Power: 38 Defense: 12 Health: 29/42 Ether: 14/14 Gold: 37 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 9/34 (9+18+7) Ether: 23/26 (5+18+1+2) Gold: 0 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow *Envenomed*), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (VolcanicPanik) Level 16.5 Warden *KO* Power: 27 Defense: 8 Health: 0/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Mead, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. Edited January 24, 2013 by Waterbrick Down
Zepher Posted January 24, 2013 Posted January 24, 2013 I was nurtured, so should no longer have been weakened. Boomingham hangs his head. "We may indeed need that bomb of yours. Only if we need to!" Boomingham attempts to heal Ellaria. Battle Order Boomingham Ellaria OoC: Make your bomb conditional. If I don't heal you/get guardian angel, use it. If I heal you, nurture me.
Waterbrick Down Posted January 24, 2013 Author Posted January 24, 2013 I was nurtured, so should no longer have been weakened. Fixed. I am rooting for you just in case you were wondering.
Sandy Posted January 24, 2013 Posted January 24, 2013 If Boomingham manages to heal her or evoke the Guardian Angel, Ellaria will attempt to nurture him. If not, Ellaria will use the Smoke Bomb.
Waterbrick Down Posted January 24, 2013 Author Posted January 24, 2013 (edited) Round 14 of the Warehouse Scuffle: >Boomingham vs. Ellaria - No Healing >Ellaria uses Smoke Bomb With their lives on the line Boomingham is unable to heal Ellaria and the druid sensing the doom before them quickly uses a smoke bomb. In the ensuing confusion and chaos Boomingham is able to grab the satchel of stolen gold (48) from the sorcerer before retreating to the top of the wreckage pile pulling a barely conscious William with him. THE BATTLE IS LOST! Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* Power: 38 Defense: 12 Health: 29/42 Ether: 14/14 Gold: 85 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 9/34 (9+18+7) Ether: 23/26 (5+18+1+2) Gold: 0 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow *Envenomed*), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, 1 Smoke Bomb, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (VolcanicPanik) Level 16.5 Warden Power: 27 Defense: 8 Health: 1/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Mead, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone What would the Party like to do under the cover of the smoke? "Quick...ack ack ack...Jerden get...ack ack ack... rid of this... ack ack ack... smoke!" Edited January 24, 2013 by Waterbrick Down
Sandy Posted January 24, 2013 Posted January 24, 2013 "Lawrence, we've got to think fast!" Ellaria whispers as she heals everyone back to full health by spending 3 ether. "If we leave this warehouse, the thugs will probably regain all their health. But how can we hope to defeat them without Phoenix Essences? My goddess has not been exactly generous to us in her providence... I do have this Scroll of Inspiration, I could attempt to double all our healths, but that would cost me a lot of ether." Trying to think of every possibility they have, Ellaria rubs her magical compass in case it would give them a direction that could help them defeat the forgers.
Waterbrick Down Posted January 24, 2013 Author Posted January 24, 2013 Ellaria quickly heals the entire Party for a cost of 3 ether before checking her magic compass. The compass needle swings wildly around in circles and unfortunately doesn't look like it will help them. Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* Power: 38 Defense: 12 Health: 42/42 Ether: 14/14 Gold: 85 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 34/34 (9+18+7) Ether: 20/26 (5+18+1+2) Gold: 0 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow *Envenomed*), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, 1 Smoke Bomb, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (VolcanicPanik) Level 16.5 Warden Power: 27 Defense: 8 Health: 31/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Mead, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone
Zepher Posted January 24, 2013 Posted January 24, 2013 "Try inspiring all of us, and then down the tonics needed. I'll pay you back after we kill these chaps." Boomingham attempts to encourage himself with the scroll of recklessness.
Fred Daniel Yam Posted January 24, 2013 Posted January 24, 2013 "Ahhhh that's better", William groans as he stands up. "We could chuck all my bombs if it helps."
Sandy Posted January 24, 2013 Posted January 24, 2013 Ellaria attempts to inspire herself, Boomingham and William with her scroll, and if/when she runs out of ether, she will drink her Grand Tonics. She does this until either everyone is inspired or she runs out of ether and tonics (she won't use her Elixir, though).
Waterbrick Down Posted January 24, 2013 Author Posted January 24, 2013 Boomingham hastily withdraws his scroll of recklessness, but can't seem to pronounce the reading correctly and fails in his first attempt. Meanwhile Ellaria tries to concentrate on the words of her scroll of inspiration. Smoke stings her eyes as she fails twice. Wearied the Druid uncorks a grand tonic and then tries again, this time being greeted with success as she feels herself being inspired by the words from the parchment. She opens another grand tonic and after draining it reads again, though she stumbles and fails due to her excitement from her first success. Calming herself Ellaria tries one final time to pronounce every word, every syllable, every phrase correctly. Boomingham's ears perk up as the invigorating text fills his spirit with new courage. Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Inspired* Power: 38 Defense: 12 Health: 84/42 Ether: 9/14 Gold: 85 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Inspired* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 68/34 (9+18+7) Ether: 0/26 (5+18+1+2) Gold: 0 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow *Envenomed*), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, Remedy, 1 Smoke Bomb, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (VolcanicPanik) Level 16.5 Warden Power: 27 Defense: 8 Health: 31/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Mead, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone
Zepher Posted January 24, 2013 Posted January 24, 2013 (edited) OoC: Our max health should be doubled too! "I dare not try anything more. I'll need my ether for healing. Right, chaps, as soon as the smoke clears, into battle once more! This time, however, we start combat right, and we play it smart. First chance we get, we throw some bombs their way." OoC: First round plan: Boomingham - Military Grade Fire Bomb Ellaria - Lightning Bomb Harkenshire - Military Grade _____ Bomb Edited January 24, 2013 by Zepher
Sandy Posted January 24, 2013 Posted January 24, 2013 Ellaria hoped the enemies haven't regained their healths in the meantime.She was also worried about her total lack of ether. "By the way, William, you seem to have a mead lying around, you might want to chug it down before we rush into battle. Oh, and Lawrence, what does that Lamp of Summoning do, exactly?"
Fred Daniel Yam Posted January 25, 2013 Posted January 25, 2013 William opens up his bottle of mead, "Bottoms up!" and gulps it down as he readies his bomb.
Waterbrick Down Posted January 25, 2013 Author Posted January 25, 2013 The smoke clears as the Party stands upon the wreckage of the collapsed boardwalk, refreshed, invigorated, and ready to deal justice to their foes. Noting the steely looks in the trio's eyes, J. Smith fumbles behind his cronies, before making a dash for a back door. "Hmmm... This turn of events seems most unfortunate. Keep them busy." Unable to give chase, the heroes prepare themselves for the quartet of goons approaching them who seemed to have recovered from some of their ailments. PREPARE FOR BATTLE! The Enemy: Pogcanis Thug *Counter Striking* Type: Humanoid Level: 30 Health: 151/400 SP: 5 Special- Crack, Smack, and Whack: The Pogcanis Thug swings his iron beam reducing the target’s SP by 5, stunning them the next round, and doing 20 damage. Drops: 50 Gold, Bone Seedy Sorcerer Type: Humanoid Level: 25 Health: 299/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 0 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* Type: Humanoid Level: 20 Health: 186/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug Type: Humanoid Level: 30 Health: 206/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Inspired* Power: 38 Defense: 12 Health: 84/84 Ether: 9/14 Gold: 85 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Inspired* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 68/68 ((9+18+7)x2) Ether: 0/26 (5+18+1+2) Gold: 0 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow *Envenomed*), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (Fred Daniel Yam) Level 16.5 Warden *Encouraged* Power: 27 Defense: 8 Health: 31/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit.
Zepher Posted January 25, 2013 Posted January 25, 2013 "Alright, never mind that business with the bombs, let's get down to brass tacks. Ellaria, you're on the bird, Harkenshire, shoot the Sorcerer before he starts taking the money out of our pockets again." Boomingham wheels on the Pongcanis from the front. "You and I have unfinished business." Battle Order Boomingham Ellaria Harkenshire
Sandy Posted January 25, 2013 Posted January 25, 2013 "Damnit, we lost the main culprit! But we'll get him for sure..." Ellaria shoots the Crowkin Thug from the back row.
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