Fred Daniel Yam Posted January 25, 2013 Posted January 25, 2013 William shoots the Seedy Sorceror from the back row with his Croise Crossbow.
Waterbrick Down Posted January 26, 2013 Author Posted January 26, 2013 Round 1 of the Wreckage Rumble: Boomingham vs. Pogcanis Thug - Damage (Boomingham: 84+12 health-(30 damage)=66 health) >Ellaria vs. Crowkin Thug - Aim (Crowkin Thug: 206 health-(6 damage)=200 health) >William vs. Seedy Sorcerer - Aura (William: 31 health x2=62 health) Boomingham William - Free hits (Dwarven Technician)(William: 62 health-(20/2=10 damage)=52 health) Seedy Sorcerer vs. Boomingham - Money Magnet (Boomingham: 85 Gold-(1 Gold)=84 Gold) The battle begins anew as the heroes clash with their opponents. His feat unsteady on the wreckage of the boardwalk, Boomingham is unable to evade the swing of the mighty Pogcanis and is forced to bear the brunt of the hit on his shield. Ellaria fires off a bolt at the fleet footed Crowkin and manages to clip off a few of its tail feathers. William noticing the bolstered constitution of his companions erects his Aura in order to absorb any incoming attacks, managing to halt the Dwarven technicians blow to Boomingham just in time. The sorcerer again starts chanting the words of the ancient tome he holds and Boomingham feels his purse begin to once again lighten. THE BATTLE CONTINUES! The Enemy: Pogcanis Thug *Counter Striking* Type: Humanoid Level: 30 Health: 151/400 SP: 5 Special- Crack, Smack, and Whack: The Pogcanis Thug swings his iron beam reducing the target’s SP by 5, stunning them the next round, and doing 20 damage. Drops: 50 Gold, Bone Seedy Sorcerer Type: Humanoid Level: 25 Health: 299/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 0 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* Type: Humanoid Level: 20 Health: 186/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug Type: Humanoid Level: 30 Health: 200/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Inspired* Power: 38 Defense: 12 Health: 66/84 Ether: 9/14 Gold: 84 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Inspired* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 68/68 ((9+18+7)x2) Ether: 0/26 (5+18+1+2) Gold: 0 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (Fred Daniel Yam) Level 16.5 Warden *Encouraged* *Aura* Power: 27 Defense: 8 Health: 52/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit.
Waterbrick Down Posted January 26, 2013 Author Posted January 26, 2013 QM Note: Sorry folks, I wasn't sure if you wanted to change strategy given that William's going to be taking all the hits this round. Round 2 of the Wreckage Rumble: Boomingham vs. Pogcanis Thug - Critical Hit (Pogcanis Thug: 151+5 health-(10x2=20+20+4+4=48x2=96 damage)=60 health + Bleeding) Pogcanis Thug vs. Boomingham William - Counter Strike (William: 52+8 health-(30/2-15 damage)=45 health) >Ellaria vs. Crowkin Thug - Hit (Crowkin Thug: 200 health-(24 damage)=176 health) >William vs. Seedy Sorcerer - Aim (Seedy Sorcerer: 299 health-(11x2=22 damage)=277 health) Boomingham William - Free hits (Dwarven Technician)(William: 45 health-(20/2=10 damage)=35 health) Pogcanis Thug - Bleeding (60 health-(5 damage)=55 health) Seedy Sorcerer vs. Boomingham - Money Magnet (Boomingham: 84 Gold-(4 Gold)=80 Gold) Boomingham, this time ready for the Pogcanis, weaves Scupperer in a tight circle of blows and parries before finally landing a mighty strike upon the thug, slashing his arm to the bone. Blood pours upon the ground as the beast attempts to counter strike, but William's protective Aura absorbs the blow. Elllaria and William fire off shots and hit their targets halting them if but for a brief moment. The Dwarf seeing his opportunity lunges at Boomingham, but again is halted by the Warden's magical aura. The Sorcerer meanwhile is busy chanting as fast as he can to gather as much gold as possible. THE BATTLE CONTINUES! The Enemy: Pogcanis Thug *Counter Striking* *Bleeding* Type: Humanoid Level: 30 Health: 55/400 SP: 5 Special- Crack, Smack, and Whack: The Pogcanis Thug swings his iron beam reducing the target’s SP by 5, stunning them the next round, and doing 20 damage. Drops: 50 Gold, Bone Seedy Sorcerer Type: Humanoid Level: 25 Health: 277/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 5 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* Type: Humanoid Level: 20 Health: 186/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug Type: Humanoid Level: 30 Health: 176/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Inspired* Power: 38 Defense: 12 Health: 66/84 Ether: 9/14 Gold: 80 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Inspired* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 68/68 ((9+18+7)x2) Ether: 0/26 (5+18+1+2) Gold: 0 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (Fred Daniel Yam) Level 16.5 Warden *Encouraged* Power: 27 Defense: 8 Health: 31/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Round 3 of the Wreckage Rumble: Boomingham vs. Pogcanis Thug - Hit (Pogcanis Thug: 55+5 health-(38x2=76 damage)=0) >Ellaria vs. Crowkin Thug - Hit (Crowkin Thug: 176 health-(24 damage)=152 health) >William vs. Seedy Sorcerer - Aura (William: 31 health x2=62 health) Boomingham William - Free hits (Dwarven Technician)(William: 62 health-(20/2=10 damage)=52 health) Seedy Sorcerer vs. Boomingham - Money Magnet (Boomingham: 80 Gold-(6 Gold)=74 Gold) Badly wounded, the Pogcanis Thug is unable to fend off Boomingham's attacks and falls from a stab to the side, bleeding out upon the ground. Ellaria continues to pin the Crowkin with bolts and William once again calls forth his Aura, boosting his health and absorbing all harm aimed at the party including that of the devilish dwarf. THE BATTLE CONTINUES! The Enemy: Seedy Sorcerer Type: Humanoid Level: 25 Health: 277/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 11 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* Type: Humanoid Level: 20 Health: 186/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug Type: Humanoid Level: 30 Health: 152/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Inspired* Power: 38 Defense: 12 Health: 66/84 Ether: 9/14 Gold: 74 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Inspired* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 68/68 ((9+18+7)x2) Ether: 0/26 (5+18+1+2) Gold: 0 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (Fred Daniel Yam) Level 16.5 Warden *Encouraged* *Aura* Power: 27 Defense: 8 Health: 52/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. QM Note: Zepher, if you want to declare your target, I'll auto-roll after that.
Zepher Posted January 26, 2013 Posted January 26, 2013 Boomingham spins away from the Pongcanis as he falls and continues the arc of his swing, bringing it towards Seedy Sorcerer.
Waterbrick Down Posted January 26, 2013 Author Posted January 26, 2013 Round 4 of the Wreckage Rumble: Boomingham vs. Seedy Sorcerer - Guardian Angel >Ellaria vs. Crowkin Thug - Aim (Crowkin Thug: 152 health-(6 damage)=146 health) >William vs. Seedy Sorcerer - Damage (William: 52+8 health-(25/2=13 damage)=45 health) Boomingham William - Free hits (Dwarven Technician)(William: 45 health-(20/2=10 damage)=35 health) Seedy Sorcerer vs. Boomingham - Money Magnet (Boomingham: 74 Gold-(3 Gold)=71 Gold) Boomingham starts whirling his blade as he approaches the sorcerer, Barty hovers just behind his shoulder ready to guard the party for anything ahead. Ellaria continues peppering her target now getting into a smooth rhythm of loading and reloading. William attempts to get past the sorcerer's guard only manages to get a knock on the head from the thug's staff. THE BATTLE CONTINUES! The Enemy: Seedy Sorcerer Type: Humanoid Level: 25 Health: 277/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 14 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* Type: Humanoid Level: 20 Health: 186/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug Type: Humanoid Level: 30 Health: 146/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Inspired* *Guardian Angel* Power: 38 Defense: 12 Health: 66/84 Ether: 9/14 Gold: 71 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Inspired* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 68/68 ((9+18+7)x2) Ether: 0/26 (5+18+1+2) Gold: 0 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (Fred Daniel Yam) Level 16.5 Warden *Encouraged* Power: 27 Defense: 8 Health: 31/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Round 5 of the Wreckage Rumble: Boomingham vs. Seedy Sorcerer - Critical Hit (Seedy Sorcerer: 277 health-(96 damage)=181 health + Bleeding) >Ellaria vs. Crowkin Thug - Hit (Crowkin Thug: 146 health-(24 damage)=122 health) >William vs. Seedy Sorcerer - Special Damage Guardian Angel Boomingham - Free hits Guardian Angel Boomingham vs Dwarven Technician - Counter Strike (Dwarven Technician: 186+10 health-(20 damage)=176 health) Seedy Sorcerer - Bleeding (181 health-(5 damage)=176 health) Seedy Sorcerer vs. Boomingham - Money Magnet (Boomingham: 71 Gold-(5 Gold)=66 Gold) Boomingham slices through the sorcerer as he attempts to conjure a damaging spell, however Barty steps in and ends the incantation. Ellaria continues her shooting spree as Boomingham counters a strike from the Dwarven Technician. THE BATTLE CONTINUES! The Enemy: Seedy Sorcerer *Bleeding* Type: Humanoid Level: 25 Health: 176/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 19 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* Type: Humanoid Level: 20 Health: 176/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug Type: Humanoid Level: 30 Health: 122/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Inspired* Power: 38 Defense: 12 Health: 66/84 Ether: 9/14 Gold: 66 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Inspired* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 68/68 ((9+18+7)x2) Ether: 0/26 (5+18+1+2) Gold: 0 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (Fred Daniel Yam) Level 16.5 Warden *Encouraged* Power: 27 Defense: 8 Health: 31/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. QM Note: Same thing, Zepher.
Zepher Posted January 26, 2013 Posted January 26, 2013 Boomingham laughs. "Harkenshire, join Ellaria in her assault on the bird. Let's give it as many arrows as feathers." Boomingham himself rounds on the dwarf.
Sandy Posted January 26, 2013 Posted January 26, 2013 "They are finally going down!" Ellaria cheers as she reloads her crossbow.
Fred Daniel Yam Posted January 27, 2013 Posted January 27, 2013 William shoots the Crowkin Thug with his Croise Crossbow
Waterbrick Down Posted January 27, 2013 Author Posted January 27, 2013 Round 6 of the Wreckage Rumble: Boomingham vs. Dwarven Technician - Damage (Boomingham: 66 health-(20 damage)=46 health) >Ellaria vs. Crowkin Thug - Damage (Ellaria: 68+3 health-(30/2=15 damage)=56 health) >William vs. Crowkin Thug - Hit (Crowkin Thug: 122 health-(27x2=54 damage)=68 health) Boomingham - Free hits (Seedy Sorcerer)(Boomingham: 46+12 heath-(25 damage)=33 health) Boomingham vs. Seedy Sorcerer - Counter Strike (Seedy Sorcerer: 176 health-(20 damage)=156 health) Seedy Sorcerer - Bleeding (156 health-(5 damage)=151 health) Seedy Sorcerer vs. Boomingham - Money Magnet (Boomingham: 66 Gold-(4 Gold)=62 Gold) After a good round of solid hits, the Party's enemies turn on them with ferocity as both Boomingham and Ellaria are struck. William does his best to keep the Crowking Thug pinned down as Boomingham deals with the sorcerer. THE BATTLE CONTINUES! The Enemy: Seedy Sorcerer *Bleeding* Type: Humanoid Level: 25 Health: 151/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 23 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* Type: Humanoid Level: 20 Health: 176/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug Type: Humanoid Level: 30 Health: 68/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Inspired* Power: 38 Defense: 12 Health: 33/84 Ether: 9/14 Gold: 62 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Inspired* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 56/68 ((9+18+7)x2) Ether: 0/26 (5+18+1+2) Gold: 0 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (Fred Daniel Yam) Level 16.5 Warden *Encouraged* Power: 27 Defense: 8 Health: 31/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Round 7 of the Wreckage Rumble: Boomingham vs. Dwarven Technician - Critical Hit (Dwarven Technician: 176+10 health-(96 damage)=90 health + bleeding) >Ellaria vs. Crowkin Thug - Roots of Life (Ellaria: 56 health+(24 health)=68 health; Boomingham: 33 health+(24 health)=57 health; William: Full health) >William vs. Crowkin Thug - Damage (William: 31+8 health-(30/2=15 damage)=24 health) Boomingham - Free hits (Seedy Sorcerer)(Boomingham: 57+12 heath-(25 damage)=44 health) Boomingham vs. Seedy Sorcerer - Counter Strike (Seedy Sorcerer: 151 health-(20 damage)=131 health) Seedy Sorcerer - Bleeding (Seedy Sorcerer: 131 health-(5 damage)=126 health) Dwarven Technician - Bleeding (Dwarven Technician: 90 health-(5 damage)=85 health) Seedy Sorcerer vs. Boomingham - Money Magnet (Boomingham: 62 Gold-(4 Gold)=58 Gold) Boomingham pierces the Dwarf's defenses hewing at the technicians legs. Ellaria's prayers are finally answered as flowering plants and vines shoot through the walls of the warehouse filling the air with a life-restoring aroma. William is unable to evade the Crowkin Thug and Boomingham continues his bout with the sorcerer off to one side. THE BATTLE CONTINUES! The Enemy: Seedy Sorcerer *Bleeding* Type: Humanoid Level: 25 Health: 126/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 27 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* *Bleeding* Type: Humanoid Level: 20 Health: 85/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug Type: Humanoid Level: 30 Health: 68/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Inspired* Power: 38 Defense: 12 Health: 44/84 Ether: 9/14 Gold: 58 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Inspired* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 68/68 ((9+18+7)x2) Ether: 0/26 (5+18+1+2) Gold: 0 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (Fred Daniel Yam) Level 16.5 Warden *Encouraged* Power: 27 Defense: 8 Health: 24/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Round 8 of the Wreckage Rumble: Boomingham vs. Dwarven Technician - Damage (Boomingham: 44 health-(20 damage)=24 health) >Ellaria vs. Crowkin Thug - Damage (Ellaria: 68+3 health+(30/2=15 damage)=56 health) >William vs. Crowkin Thug - Aura (William: 24 health x2=48 health) Boomingham William - Free hits (Seedy Sorcerer)(William: 48+8 heath-(25/2=13 damage)=41 health) Seedy Sorcerer - Bleeding (Seedy Sorcerer: 126 health-(5 damage)=121 health) Dwarven Technician - Bleeding (Dwarven Technician: 85 health-(5 damage)=80 health) Seedy Sorcerer vs. Boomingham - Money Magnet (Boomingham: 58 Gold-(1 Gold)=57 Gold) Even after such good fortune, the heroes continue to fare poorly as William activates his Aura in order to stave off attacks. THE BATTLE CONTINUES! The Enemy: Seedy Sorcerer *Bleeding* Type: Humanoid Level: 25 Health: 121/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 28 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Dwarven Technician *Immune to Stunning* *Bleeding* Type: Humanoid Level: 20 Health: 80/300 SP: 10 Special: Finds a Weak-spot: The target is made Fragile for the next 3 turns. Passive Special: Keen Eye: The Dwarven Technician's attacks ignore SP Drops: 50 Gold, Magnifying Glass Crowkin Thug Type: Humanoid Level: 30 Health: 68/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Inspired* Power: 38 Defense: 12 Health: 24/84 Ether: 9/14 Gold: 57 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Inspired* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 56/68 ((9+18+7)x2) Ether: 0/26 (5+18+1+2) Gold: 0 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (Fred Daniel Yam) Level 16.5 Warden *Encouraged* *Aura* Power: 27 Defense: 8 Health: 41/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Round 9 of the Wreckage Rumble: Boomingham vs. Dwarven Technician - Critical Hit (Dwarven Technician: 80+10 health-(96 damage)=0 health) >Ellaria vs. Crowkin Thug - Special Damage (Crowkin Immune to 1st hit next round and will strike William) >William vs. Crowkin Thug - Damage (William: 41+8 health-(30/2=15 damage)=33 health) Boomingham William - Free hits (Seedy Sorcerer)(William: 33+8 heath-(25/2=13 damage)=28 health) Seedy Sorcerer - Bleeding (Seedy Sorcerer: 121 health-(5 damage)=115 health) Seedy Sorcerer vs. Boomingham - Money Magnet (Boomingham: 57 Gold-(3 Gold)=54 Gold) Boomingham finishes off the dwarf with a quick slice before the Crowkin dodges at both William and Ellaria before ducking into the shadows. The sorcerer, not to be outdone attempts to attack the Paladin, but William's aura absorbs the blow. THE BATTLE CONTINUES! The Enemy: Seedy Sorcerer *Bleeding* Type: Humanoid Level: 25 Health: 115/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 31 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Crowkin Thug Type: Humanoid Level: 30 Health: 68/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Inspired* Power: 38 Defense: 12 Health: 24/84 Ether: 9/14 Gold: 54 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Inspired* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 56/68 ((9+18+7)x2) Ether: 0/26 (5+18+1+2) Gold: 0 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (Fred Daniel Yam) Level 16.5 Warden *Encouraged* Power: 27 Defense: 8 Health: 28/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit.
Zepher Posted January 27, 2013 Posted January 27, 2013 Boomingham grins as the Dwarf goes down. "Two for two, my friends. You've got to land a kill of your own now!" Boomingham steps into the back row and attempts to heal himself. "Don't attack the Sorcerer. I'd like to teach him personally what happens when he steals from another."
Sandy Posted January 27, 2013 Posted January 27, 2013 "Very well. I shall aim for the Crowkin, then."
Fred Daniel Yam Posted January 28, 2013 Posted January 28, 2013 William shoots the Crowkin with his Croise Crossbow.
Waterbrick Down Posted January 28, 2013 Author Posted January 28, 2013 (edited) Round 10 of the Wreckage Rumble: >Boomingham vs. Himself - Heal (24 health+(38 health)=62 health - 1 ether) >Ellaria vs. Crowkin Thug - Special Damage (Crowkin Immune to 1st hit next round and will strike Ellaria) >William vs. Crowkin Thug - Critical Hit Immune to 1st hit Boomingham - Free hits (Seedy Sorcerer)(Boomingham: 62+12 heath-(25/2=13 damage)=61 health) Boomingham vs. Seedy Sorcerer - Counter Strike (Seedy Sorcerer: 115 health-(20/2=10 damage)=105 health) Crowkin Thug vs. William - Sneaky Strike (William: 28+8 health-(40/2=20 damage)=16 health) Seedy Sorcerer - Bleeding (Seedy Sorcerer: 105 health-(5 damage)=100 health) Seedy Sorcerer vs. Boomingham - Money Magnet (Boomingham: 54 Gold-(5 Gold)=49 Gold) The battle draws toward an end, but the Crowkin thug continues to dodge in and out of the shadows dealing damage to William before ducking back behind some of the equipment. THE BATTLE CONTINUES! The Enemy: Seedy Sorcerer *Bleeding* Type: Humanoid Level: 25 Health: 100/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 36 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Crowkin Thug *Immune to 1st hit next round* Type: Humanoid Level: 30 Health: 68/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Inspired* Power: 38 Defense: 12 Health: 61/84 Ether: 8/14 Gold: 49 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Inspired* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 56/68 ((9+18+7)x2) Ether: 0/26 (5+18+1+2) Gold: 0 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (Fred Daniel Yam) Level 16.5 Warden *Encouraged* Power: 27 Defense: 8 Health: 16/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. Edited January 28, 2013 by Waterbrick Down
Zepher Posted January 28, 2013 Posted January 28, 2013 Boomingham heals William from the front row, his sword still up.
Waterbrick Down Posted January 28, 2013 Author Posted January 28, 2013 Round 11 of the Wreckage Rumble: Boomingham vs. William - Meditate (Boomingham: 8 ether+(1 ether)=9 ether) >Ellaria vs. Crowkin Thug - Roots of Life (Boomingham: 61 heatlh+(24 health)=84 heatlh; Ellaria: 56 heatlh+(24 heatlh)=68 health; William: 16 heatlh+(24 health)=31 health) >William vs. Crowkin Thug - Critical Hit Immune to 1st hit Boomingham - Free hits (Seedy Sorcerer)(Boomingham: 84+12 heath-(25 damage)=71 health) Boomingham vs. Seedy Sorcerer - Counter Strike (Seedy Sorcerer: 100 health-(20=10 damage)=80 health) Crowkin Thug vs. Ellaria - Sneaky Strike (Ellaria: 68+3 health-(40/2=20 damage)=51 health) Seedy Sorcerer - Bleeding (Seedy Sorcerer: 80 health-(5 damage)=75 health) Seedy Sorcerer vs. Boomingham - Money Magnet (Boomingham: 49 Gold-(6 Gold)=43 Gold) Boomingham regains some of his ether as Ellaria again calls for the roots of life healing the entire party to full health. William fires off an unsuccessful shot at the Crowkin thug as the bandit leaps at Ellaria striking her with his pot. Boomingham continues to trade blows with the sorcerer, but things will probably not last too much longer for the thugs. THE BATTLE CONTINUES! The Enemy: Seedy Sorcerer *Bleeding* Type: Humanoid Level: 25 Health: 75/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 42 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Crowkin Thug Type: Humanoid Level: 30 Health: 68/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Inspired* Power: 38 Defense: 12 Health: 71/84 Ether: 9/14 Gold: 43 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Inspired* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 51/68 ((9+18+7)x2) Ether: 0/26 (5+18+1+2) Gold: 0 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (Fred Daniel Yam) Level 16.5 Warden *Encouraged* Power: 27 Defense: 8 Health: 31/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit.
Zepher Posted January 28, 2013 Posted January 28, 2013 Boomingham swings his Frozen Sabre at the Crowkin Thug from the front row.
Waterbrick Down Posted January 28, 2013 Author Posted January 28, 2013 (edited) Round 12 of the Wreckage Rumble: Boomingham vs. Crowkin Thug - Damage (Boomingham: 71+12 health-(30 damage)=49 heatlh) >Ellaria vs. Crowkin Thug - Hit (Crowkin Thug: 68 health-(24 damage)=44 health) >William vs. Crowkin Thug - Aim (Crowkin Thug: 44 health-(11x2=22 damage)= 22 health) Boomingham - Free hits (Seedy Sorcerer)(Boomingham: 49+12 heath-(25 damage)=36 health) Boomingham vs. Seedy Sorcerer - Counter Strike (Seedy Sorcerer: 75 health-(20 damage)=55 health) Seedy Sorcerer - Bleeding (Seedy Sorcerer: 55 health-(5 damage)=50 health) Seedy Sorcerer vs. Boomingham - Money Magnet (Boomingham: 43 Gold-(2 Gold)=41 Gold) Boomingham tries to slice the Crowkin thug, but his strike misses as the avain slips past his defenses delivering a swift strike. Ellaria and William, not to be deterred, continue to fire upon the Paldin's assailant. THE BATTLE CONTINUES! The Enemy: Seedy Sorcerer *Bleeding* Type: Humanoid Level: 25 Health: 50/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 44 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Crowkin Thug Type: Humanoid Level: 30 Health: 22/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Inspired* Power: 38 Defense: 12 Health: 36/84 Ether: 9/14 Gold: 41 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Inspired* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 51/68 ((9+18+7)x2) Ether: 0/26 (5+18+1+2) Gold: 0 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (Fred Daniel Yam) Level 16.5 Warden *Encouraged* Power: 27 Defense: 8 Health: 31/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Round 13 of the Wreckage Rumble: Boomingham vs. Crowkin Thug - Damage (Boomingham: 36+12 health-(30 damage)=18 heatlh) >Ellaria vs. Crowkin Thug - Roots of Life (Boomingham: 18 health+(24 health)=42 health; Ellaria: 51 heatlh+(24 health)=68 health; William: Already at full health) >William vs. Crowkin Thug - Aura (William: 31 health x2=62 heatlh) Boomingham William - Free hits (Seedy Sorcerer)(Boomingham: 62+8 heath-(25/2=13 damage)=55 health) Seedy Sorcerer - Bleeding (Seedy Sorcerer: 50 health-(5 damage)=45 health) Seedy Sorcerer vs. Boomingham - Money Magnet (Boomingham: 41 Gold-(2 Gold)=39 Gold) Boomingham continues to fail to hurt the small black bird, as more vines and flowers pervade the warehouse. William initializes his Aura for the upcoming round. THE BATTLE CONTINUES! The Enemy: Seedy Sorcerer *Bleeding* Type: Humanoid Level: 25 Health: 45/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 46 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Crowkin Thug Type: Humanoid Level: 30 Health: 22/300 SP: 0 Special I: Sneaky Strike: The Crowling is immune to the first attack against him the next turn and will do 40 damage to the target. Drops: 50 Gold, Magical Saucepan Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Inspired* Power: 38 Defense: 12 Health: 42/84 Ether: 9/14 Gold: 39 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Inspired* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 68/68 ((9+18+7)x2) Ether: 0/26 (5+18+1+2) Gold: 0 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (Fred Daniel Yam) Level 16.5 Warden *Encouraged* *Aura* Power: 27 Defense: 8 Health: 55/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Round 14 of the Wreckage Rumble: Boomingham vs. Crowkin Thug - Guardian Angel >Ellaria vs. Crowkin Thug - Roots of Life (Boomingham: 42 health+(24 health)=64 health; Ellaria and William are already at full health) >William vs. Crowkin Thug - Critical Hit (Crowkin Thug: 22 health-(11x2=22+16=38x2=76 damage)=0 health) Boomingham William - Free hits (Seedy Sorcerer)(Boomingham: 55+8 heath-(25/2=13 damage)=48 health) Seedy Sorcerer - Bleeding (Seedy Sorcerer: 45 health-(5 damage)=40 health) Seedy Sorcerer vs. Boomingham - Money Magnet (Boomingham: 39 Gold-(5 Gold)=34 Gold) Barty swoops in for the final assult as William finally brings down the Crowkin thug. THE BATTLE CONTINUES! The Enemy: Seedy Sorcerer *Bleeding* Type: Humanoid Level: 25 Health: 40/350 SP: 0 Special: The Root of All Evil: The Sorcerer does damage to every player equal to the amount of gold he currently has stolen times two. Passive Special: Money Magnet: The Sorcerer magically attracts between 1-6 gold from each player at the end of the round. Drops: 51 Gold, Tome of Affluence (Will generate 10 Gold if equipped for the entirety of a battle, accessory) Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* *Inspired* *Guardian Angel* Power: 38 Defense: 12 Health: 64/84 Ether: 9/14 Gold: 34 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* *Inspired* Power: 28 (18+10) (24 for ranged attacks (18+6)) Defense: 3 Health: 68/68 ((9+18+7)x2) Ether: 0/26 (5+18+1+2) Gold: 0 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (Fred Daniel Yam) Level 16.5 Warden *Encouraged* Power: 27 Defense: 8 Health: 31/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Round 15 of the Wreckage Rumble: Boomingham vs. Seedy Sorcerer - Special Damage Guardian Angel >Ellaria vs. Seedy Sorcerer - Damage Guardian Angel >William vs. Seedy Sorcerer - Hit (Seedy Sorcerer: 40 health-(54 damage)=0 health) William finally ends the battle with a single shot bringing the sorcerer to his knees. THE BATTLE IS VICTORIOUS! The Enemy: Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 21 Paladin *Immune to Fragile* Power: 39 Defense: 12 Health: 43/43 Ether: 10/15 Gold: 34 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 19 Druid *Immune to Sealing* Power: 29 (19+10) (25 for ranged attacks (19+6)) Defense: 3 Health: 35/35 ((9+18+7)x2) Ether: 1/27 (5+18+1+2) Gold: 0 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo) William Harkenshire (Fred Daniel Yam) Level 17 Warden Power: 28 Defense: 8 Health: 32/32 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone Loot: 201 Gold Bone - Can be thrown at monsters to distract them for a turn. Magnifying Glass - Allows the hero to see trap triggers. Magical Saucepan - Allows you to regain 5 health outside of battle 5 separate times. Can be used by multiple people/ Tome of Affluence - Generates 10 Gold if equipped for the entirety of a battle, Accessory. Party leader, please divide the spoil. Edited January 28, 2013 by Waterbrick Down
Zepher Posted January 28, 2013 Posted January 28, 2013 (edited) Before dividing the loot, Boomingham takes back the 51 gold stolen from him during the battle, and then gives his two fellow heroes 50 each before pocketing the remainder. He pockets the tome of affluence as well, grumbling something about light reading, and gives the saucepan to Harkenshire and the magnifying glass and bone to Ellaria. Edited January 28, 2013 by Zepher
Waterbrick Down Posted January 29, 2013 Author Posted January 29, 2013 (edited) Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 21 Paladin *Immune to Fragile* Power: 39 Defense: 12 Health: 43/43 Ether: 10/15 Gold: 135 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Ellaria Arbour (Sandy) 22 years old female human Level 19 Druid *Immune to Sealing* Power: 29 (19+10) (25 for ranged attacks (19+6)) Defense: 3 Health: 35/35 ((9+18+7)x2) Ether: 1/27 (5+18+1+2) Gold: 50 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing), Tricorne (SP: 3, headwear) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Black Bandana (Power +3, pirate lingo), Magnifying Glass, Bone William Harkenshire (Fred Daniel Yam) Level 17 Warden Power: 28 Defense: 8 Health: 32/32 Gold: 50 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone, Magic Saucepan "Well, you all finished looting the corpses?" The sorcerer coughed up a little blood as Boomingham lifted the book and gold from him. Edited January 29, 2013 by Waterbrick Down
Sandy Posted January 29, 2013 Posted January 29, 2013 "Quickly, we must interrogate this sorcerer. He must know where J. Smith escaped to."
Zepher Posted January 29, 2013 Posted January 29, 2013 "Just about. Now, since it don't matter to you one way or another, care to tell us where J. Smith went, chap? And what exactly was going on here? I'm assuming its something or other with fake gold. If you help us out, might be we could heal you up."
Recommended Posts