Waterbrick Down Posted December 14, 2012 Author Posted December 14, 2012 (edited) Results of Round 6 of the Rockling Riot Battle: Boomingham heals himself - Guardian Angel >William vs. Sedimentus - Aura >Ellaria vs. Ignetus - Hit (Ignetus: 90 health-(26x2=58 dmg)=42 health) Metamortus - Free hit vs. Boomingham William (William: 60 health+8 SP-(20/2 dmg)= 58 health) Gulk - Bleeding (Gulk: health: 226-(5 dmg)=221 health) Barty again darts it, preparing to defend the Party as William summons a protective Aura around himself. Ellaria again decimates Ignetus as her bolts continue to rip apart the Rockling's outer shell. Metamorus swings for Boomingham but William's Aura diverts the Rockling as he goes for the Warden. Gulk's wounds continue to weep black puddles onto the street. The battle continues! Enemies: Sedimentus Type: Rock Level: 25 Health: 154/200 SP: 0 Special: Rock an’ Roll: Bashes the opponent for 10 damage regardless of row and SP and stuns the opponent next in the battle order. Drops: Potion, 20 Gold Ignetus Type: Rock Level: 25 Health: 42/200 SP: 0 Special: Rock an’ Roll - Bashes the opponent for 10 damage regardless of row and SP and stuns the opponent next in the battle order. Drops: Potion, 20 Gold Metamortus Type: Rock Level: 20 Health: 70/150 SP: 0 Special I: Inspiring Oratory - All allies’ current health is doubled for the remainder of the battle. Special II: Solid as a Rock - Gains 10 SP for the current and next 3 rounds, does not stack. Used only if allies are already inspired. Drops: Scroll of Inspiration, 20 Gold Gulk *Slowed* *Bleeding* Type: Rock Level: 28 Health: 221/300 SP: 7 Special I. Between a Rock and a Hard Place -Takes any hit directed at an ally during the next round. Special II. On the Rocks - If an opponent rolls damage the next round, Gulk delivers the hit. Drops: Grating Stone Note: Specials alternate. Gulk is slowed and can only give free hits every other turn (on odd turns). Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20 Paladin *Immune to Fragile* *Encouraged* *Guardian Angel* Power: 38 76 Defense: 12 Health: 26/42 Ether: 14/14 Gold: 21 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 4 Meads, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal Ellaria Arbour (Sandy) 22 years old female human Druid Level 17.5 ; *Immune to Sealing* Power: 30 (17+10+3) (26 for ranged attacks (17+6+3)) Health: 32/32 (9+16+7) Ether: 24/24 (5+16+1+2) Gold: 11 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, Venom, Smelling Salts, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone William Harkenshire (VolcanicPanik) Level 15.5 Warden *Aura* Power: 26 Defense: 8 Health: 58/30 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst QM Note: I'll run the next one once Zepher decides whether Boomingham will try to heal again. Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. Edited December 14, 2012 by Waterbrick Down
Zepher Posted December 14, 2012 Posted December 14, 2012 Did the counterstrike work or not? It's not listed in the actions, but it is in the description? Boomingham picks back up his sword and swings at Gulk. "Not exactly what I wanted, Barty, but I'll take it. Let's try to heal again next round." Just in case it comes to auto running. For Round 8 we'll all keep our targets, except I'll heal from the front row instead of attacking.
Waterbrick Down Posted December 14, 2012 Author Posted December 14, 2012 QM Note: William's Aura attracted the free hit, so Boomingham did not counterstrike. Sorry I always forget about the battle descriptions when I copy and paste. Also Warden's Auras stack, correct? Results of Round 7 of the Rockling Riot Battle: Boomingham vs. Gulk - Damage Protected >William vs. Sedimentus - Aura >Ellaria vs. Ignetus - Hit (Ignetus: 42 health-(26x2=58 dmg)=0 health) Metamortus - Free hit vs. Boomingham William Protected Gulk - Bleeding (Gulk: health: 221-(5 dmg)=216 health) Barty blocks the incoming Gulk as William continues to sustain his Aura. Ellaria, finishes off the first Rockling with another tremendous shot. The battle continues! Enemies: Sedimentus Type: Rock Level: 25 Health: 154/200 SP: 0 Special: Rock an’ Roll: Bashes the opponent for 10 damage regardless of row and SP and stuns the opponent next in the battle order. Drops: Potion, 20 Gold Metamortus Type: Rock Level: 20 Health: 70/150 SP: 0 Special I: Inspiring Oratory - All allies’ current health is doubled for the remainder of the battle. Special II: Solid as a Rock - Gains 10 SP for the current and next 3 rounds, does not stack. Used only if allies are already inspired. Drops: Scroll of Inspiration, 20 Gold Gulk *Slowed* *Bleeding* Type: Rock Level: 28 Health: 216/300 SP: 7 Special I. Between a Rock and a Hard Place -Takes any hit directed at an ally during the next round. Special II. On the Rocks - If an opponent rolls damage the next round, Gulk delivers the hit. Drops: Grating Stone Note: Specials alternate. Gulk is slowed and can only give free hits every other turn (on odd turns). Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20 Paladin *Immune to Fragile* *Encouraged* Power: 38 76 Defense: 12 Health: 26/42 Ether: 14/14 Gold: 21 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 4 Meads, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal Ellaria Arbour (Sandy) 22 years old female human Druid Level 17.5 ; *Immune to Sealing* Power: 30 (17+10+3) (26 for ranged attacks (17+6+3)) Health: 32/32 (9+16+7) Ether: 24/24 (5+16+1+2) Gold: 11 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, Venom, Smelling Salts, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone William Harkenshire (VolcanicPanik) Level 15.5 Warden *Aura* Power: 26 Defense: 8 Health: 116/30 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit.
Zepher Posted December 14, 2012 Posted December 14, 2012 "Fine, fine, no healing. I'll go after Sedi and see if I can't get him gushing a bit of blood. Ellaria and Harkenshire, if you wouldn't mind teaming up on Gulk, I'd really appreciate it. Onwards."
Sandy Posted December 14, 2012 Posted December 14, 2012 "Very well... Mr. Harkenshire, let us deal with the big guy together." Ellaria aims her crossbow at Gulk from the back row.
Waterbrick Down Posted December 15, 2012 Author Posted December 15, 2012 (edited) QM Note: As we've gone past the 24 hour mark, I'll run the next round assuming William will have listened to Boomingham, but remember VolcanicPanik a QM is not required to be nice. Results of Round 8 of the Rockling Riot Battle: Boomingham vs. Sedimentus - Special Guard (William: 116 health=(10 dmg)=106 health and Stunned) >William vs. Gulk - Special Damage I >Ellaria vs. Gulk - Hit (Gulk: 216 health+7SP-(26x2=58 dmg)=165 health) Metamortus - Free hit vs. Boomingham William (William: 106 health+8SP-(20/2=10 dmg)=104 health) Gulk - Bleeding (Gulk: health: 165-(5 dmg)=160 health) Boomingham dodges to one side as Sedimentus rolls past him into William who is knocked flat, stunned for the next few moments. Gulk adopts a protective stance around his fellow Rocklings ready to receive any hits coming their way. Ellaria buries a bolt in the big Rockling's side doing a good bit of damage but the monster remains steady. The protest leader lunges for Boomingham who again sidesteps allowing the diminutive to tackle William whose shield adsorbs most of the blow. The battle continues! Enemies: Sedimentus Type: Rock Level: 25 Health: 154/200 SP: 0 Special: Rock an’ Roll: Bashes the opponent for 10 damage regardless of row and SP and stuns the opponent next in the battle order. Drops: Potion, 20 Gold Metamortus Type: Rock Level: 20 Health: 70/150 SP: 0 Special I: Inspiring Oratory - All allies’ current health is doubled for the remainder of the battle. Special II: Solid as a Rock - Gains 10 SP for the current and next 3 rounds, does not stack. Used only if allies are already inspired. Drops: Scroll of Inspiration, 20 Gold Gulk *Slowed* *Bleeding* Type: Rock Level: 28 Health: 160/300 SP: 7 Special I. Between a Rock and a Hard Place -Takes any hit directed at an ally during the next round. Special II. On the Rocks - If an opponent rolls damage the next round, Gulk delivers the hit. Drops: Grating Stone Note: Specials alternate. Gulk is slowed and can only give free hits every other turn (on odd turns). Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20 Paladin *Immune to Fragile* *Encouraged* Power: 38 76 Defense: 12 Health: 26/42 Ether: 14/14 Gold: 21 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 4 Meads, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal Ellaria Arbour (Sandy) 22 years old female human Druid Level 17.5 ; *Immune to Sealing* Power: 30 (17+10+3) (26 for ranged attacks (17+6+3)) Health: 32/32 (9+16+7) Ether: 24/24 (5+16+1+2) Gold: 11 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, Venom, Smelling Salts, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone William Harkenshire (VolcanicPanik) Level 15.5 Warden *Stunned* Power: 26 Defense: 8 Health: 30/30 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. Edited December 15, 2012 by Waterbrick Down
Zepher Posted December 15, 2012 Posted December 15, 2012 "Hm, not the best position we could be in, but certainly not the worst. Harkenshire, sit tight in the back row, recover your thoughts, but keep that shield of your's raised. Ellaria, if I happen to go down, I'd appreciate that you pick me back up next round. I think I need to be up for us to survive the round. As it is, if you wouldn't mind taking on Gulk for the time being, that'd be wonderful." Boomingham turns to Sedi. "Shall we continue?" Battle Order Boomingham Ellaria Harkenshire
Sandy Posted December 15, 2012 Posted December 15, 2012 "Well be alright, don't you worry. My goddess will look after us." Ellaria repeats her previous action.
Fred Daniel Yam Posted December 15, 2012 Posted December 15, 2012 Again. OOC: Sorry, I was on a plane for 28 hours
Waterbrick Down Posted December 16, 2012 Author Posted December 16, 2012 Results of Round 9 of the Rockling Riot Battle: Boomingham vs. Sedimentus - Special Damage (Boomingham: 26 health-(10 dmg)=16 health and Ellaria Stunned) >Ellaria vs. Gulk - Damage (Ellaria: 32 health-(28/2=14 dmg)=18 health) >William - Stunned Metamortus - Free hit vs. Boomingham (Boomingham: 16 health+12SP-(20 dmg)=8 health) Boomingham - Counterstrike vs. Metamortus (Metamortus: 70 health-(20 dmg)=50 health) Gulk - Bleeding (Gulk: health: 160-(5 dmg)=155 health) Boomingham swings for the yellow Rockling but it evades him again before throwing himself at the Paladin knocking him into Ellaria who is stunned to the ground. Not being able to defend herself in time, Gulk bears down upon the Druid giving her a nasty bump on the head. William rights himself, but cannot stop Metamortus from bringing the Paladin closer to collapse. Wounded as he may be, Boomingham manages to deliver a countering strike to the Rockling before he can scoot away. The battle continues! Enemies: Sedimentus Type: Rock Level: 25 Health: 154/200 SP: 0 Special: Rock an’ Roll: Bashes the opponent for 10 damage regardless of row and SP and stuns the opponent next in the battle order. Drops: Potion, 20 Gold Metamortus Type: Rock Level: 20 Health: 50/150 SP: 0 Special I: Inspiring Oratory - All allies’ current health is doubled for the remainder of the battle. Special II: Solid as a Rock - Gains 10 SP for the current and next 3 rounds, does not stack. Used only if allies are already inspired. Drops: Scroll of Inspiration, 20 Gold Gulk *Slowed* *Bleeding* Type: Rock Level: 28 Health: 155/300 SP: 7 Special I. Between a Rock and a Hard Place -Takes any hit directed at an ally during the next round. Special II. On the Rocks - If an opponent rolls damage the next round, Gulk delivers the hit. Drops: Grating Stone Note: Specials alternate. Gulk is slowed and can only give free hits every other turn (on odd turns). Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20 Paladin *Immune to Fragile* *Encouraged* Power: 38 76 Defense: 12 Health: 8/42 Ether: 14/14 Gold: 21 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 4 Meads, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal Ellaria Arbour (Sandy) 22 years old female human Druid Level 17.5 ; *Immune to Sealing* *Stunned* Power: 30 (17+10+3) (26 for ranged attacks (17+6+3)) Health: 18/32 (9+16+7) Ether: 24/24 (5+16+1+2) Gold: 11 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, Venom, Smelling Salts, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone William Harkenshire (VolcanicPanik) Level 15.5 Warden Power: 26 Defense: 8 Health: 30/30 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit.
Zepher Posted December 16, 2012 Posted December 16, 2012 (edited) Boomingham staggers back from the duel hits. He glances up at Barty. "Now would be a good time for a heal from your God," he mumbles. "If I go down, take your next chance to get me back up, Ellaria. Harkenshire, keep Sedi pinned down." Boomingham attempts to heal himself in the front row. Battle Order Boomingham Harkenshire Ellaria Edited December 16, 2012 by Zepher
Fred Daniel Yam Posted December 16, 2012 Posted December 16, 2012 William shoots Sedimentus from the back row with the Croise Crossbow
Sandy Posted December 16, 2012 Posted December 16, 2012 Ellaria stands up and shakes her head as she recovers from getting stunned.
Waterbrick Down Posted December 17, 2012 Author Posted December 17, 2012 Results of Round 10 of the Rockling Riot Battle: Boomingham vs. himself - No healing >William vs. Sedimentus - Special Damage (William: 30 health-(10 dmg)=20 health) >Ellaria - Stunned Metamortus - Free hit vs. Boomingham (Boomingham: 8 health+12SP-(20 dmg)=0 health) Gulk - Bleeding (Gulk: health: 155-(5 dmg)=150 health) Things begin to steadily look worse for the Party. Boomingham is unable to heal himself and is not quick enough to move out of the way of the charging Metamortus who knocks the Paladin out. William cannot load his crossbow in time and takes a hit as Sedimentus rolls into him, knocking him into Ellaria just as she gets back onto her feet. The Druid falls once again to the cobble stones stunned as William stands alone against the 3 angry Rocklings. The battle continues! Enemies: Sedimentus Type: Rock Level: 25 Health: 154/200 SP: 0 Special: Rock an’ Roll: Bashes the opponent for 10 damage regardless of row and SP and stuns the opponent next in the battle order. Drops: Potion, 20 Gold Metamortus Type: Rock Level: 20 Health: 50/150 SP: 0 Special I: Inspiring Oratory - All allies’ current health is doubled for the remainder of the battle. Special II: Solid as a Rock - Gains 10 SP for the current and next 3 rounds, does not stack. Used only if allies are already inspired. Drops: Scroll of Inspiration, 20 Gold Gulk *Slowed* *Bleeding* Type: Rock Level: 28 Health: 150/300 SP: 7 Special I. Between a Rock and a Hard Place -Takes any hit directed at an ally during the next round. Special II. On the Rocks - If an opponent rolls damage the next round, Gulk delivers the hit. Drops: Grating Stone Note: Specials alternate. Gulk is slowed and can only give free hits every other turn (on odd turns). Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20 Paladin *Immune to Fragile* *KO* Power: 38 76 Defense: 12 Health: 0/42 Ether: 14/14 Gold: 21 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 4 Meads, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal Ellaria Arbour (Sandy) 22 years old female human Druid Level 17.5 ; *Immune to Sealing* *Stunned* Power: 30 (17+10+3) (26 for ranged attacks (17+6+3)) Health: 18/32 (9+16+7) Ether: 24/24 (5+16+1+2) Gold: 11 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, Venom, Smelling Salts, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone William Harkenshire (VolcanicPanik) Level 15.5 Warden Power: 26 Defense: 8 Health: 20/30 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit.
Zepher Posted December 17, 2012 Posted December 17, 2012 (edited) Barty zips around nervously. "Stand and fight, Lawrence! Where is your new God now?!" The little angel whisks his way over to Harkenshire. "You may want to throw that smoke bomb, Mr. Harkenshire. Maybe regroup and face them down again?" Boomingham groans from the ground. "No retreat! We can survive if we're smart. Harkenshire, take on Sedi this round, and take the hit from their leader. Gulk still seems to be shocked that he's hit something. Next round Ellaria will get me off the ground, and we'll be back in this thing." Edited December 17, 2012 by Zepher
Fred Daniel Yam Posted December 17, 2012 Posted December 17, 2012 (edited) William pulls out his Croise crossbow and shoots Sedimentus from the back row Edited December 17, 2012 by VolcanicPanik
Zepher Posted December 17, 2012 Posted December 17, 2012 "You can't risk shooting the leader. He'll barely scratch you if you hang in the back and keep your shield up." You'll only take two damage from him. It's safer to just attack Sedi, and you'll potentially actually do some damage to him.
Sandy Posted December 17, 2012 Posted December 17, 2012 Ellaria is just rising from the ground when she gets knocked down again. "Uh... Lawrence... I'm so sorry..." she moans as she sees the old paladin fall.
Waterbrick Down Posted December 18, 2012 Author Posted December 18, 2012 Results of Round 11 of the Rockling Riot Battle: >William vs. Sedimentus - Hit (Sedimentus: 154 health-(26 dmg)=128 health) >Ellaria - Stunned Metamortus - Free hit vs. William (William: 20 health+8SP-(20/2=10 dmg)=18 health) Gulk - Free hit vs. Ellaria (Ellaria: 18 health-(28/2=14 dmg)=4 health) Gulk - Bleeding (Gulk: health: 150-(5 dmg)=145 health) William successfully hits Sedimentus, keeping the party from going over the brink. Ellaria rights herself, but she is unable to protect herself from the incoming rocky fist of Gulk, who brings the Druid dangerously close to being knocked out as well. Metamortus slides in to deal with the Warden, but William's shield holds fast receiving most of the blow. The Party is still alive but struggling to hold on. The battle continues! Enemies: Sedimentus Type: Rock Level: 25 Health: 128/200 SP: 0 Special: Rock an’ Roll: Bashes the opponent for 10 damage regardless of row and SP and stuns the opponent next in the battle order. Drops: Potion, 20 Gold Metamortus Type: Rock Level: 20 Health: 50/150 SP: 0 Special I: Inspiring Oratory - All allies’ current health is doubled for the remainder of the battle. Special II: Solid as a Rock - Gains 10 SP for the current and next 3 rounds, does not stack. Used only if allies are already inspired. Drops: Scroll of Inspiration, 20 Gold Gulk *Slowed* *Bleeding* Type: Rock Level: 28 Health: 145/300 SP: 7 Special I. Between a Rock and a Hard Place -Takes any hit directed at an ally during the next round. Special II. On the Rocks - If an opponent rolls damage the next round, Gulk delivers the hit. Drops: Grating Stone Note: Specials alternate. Gulk is slowed and can only give free hits every other turn (on odd turns). Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20 Paladin *Immune to Fragile* *KO* Power: 38 76 Defense: 12 Health: 0/42 Ether: 14/14 Gold: 21 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 4 Meads, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal Ellaria Arbour (Sandy) 22 years old female human Druid Level 17.5 ; *Immune to Sealing* Power: 30 (17+10+3) (26 for ranged attacks (17+6+3)) Health: 4/32 (9+16+7) Ether: 24/24 (5+16+1+2) Gold: 11 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, Venom, Smelling Salts, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone William Harkenshire (VolcanicPanik) Level 15.5 Warden Power: 26 Defense: 8 Health: 18/30 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit.
Zepher Posted December 19, 2012 Posted December 19, 2012 "Use your Phoenix Essence on Lawrence now!" Barty hisses to Ellaria. Battle Order Harkenshire v. Sedi Ellaria uses Phoenix Down on Boomingham Boomingham heals Ellaria
Sandy Posted December 20, 2012 Posted December 20, 2012 "We will prevail, Lawrence!" Ellaria cries out as she quickly opens her vial of Phoenix Essence and pours the fiery liquid on the paladin's mouth.
Waterbrick Down Posted December 21, 2012 Author Posted December 21, 2012 (edited) QM Note: I will assume William will be following Boomingham's orders for this round. Results of Round 12 of the Rockling Riot Battle: >William vs. Sedimentus - Aim (Sedimentus: 128 health-(11 dmg)=117 health) >Ellaria - Uses Pheonix Essence on Boomingham Boomingham vs. Ellaria - No healing Metamortus - Free hit vs. William (William: 18 health+8SP-(20/2=10 dmg)=16 health) Gulk - Bleeding (Gulk: health: 145-(5 dmg)=140 health) William manages to take aim and fire off a glancing shot at Sedimentus as Ellaria revives Boomingham. The Paladin rises to his feet and attempts to heal the Druid, but he is still to dazed from his time knocked out and can't get his healing to work. The battle continues! Enemies: Sedimentus Type: Rock Level: 25 Health: 117/200 SP: 0 Special: Rock an’ Roll: Bashes the opponent for 10 damage regardless of row and SP and stuns the opponent next in the battle order. Drops: Potion, 20 Gold Metamortus Type: Rock Level: 20 Health: 50/150 SP: 0 Special I: Inspiring Oratory - All allies’ current health is doubled for the remainder of the battle. Special II: Solid as a Rock - Gains 10 SP for the current and next 3 rounds, does not stack. Used only if allies are already inspired. Drops: Scroll of Inspiration, 20 Gold Gulk *Slowed* *Bleeding* Type: Rock Level: 28 Health: 140/300 SP: 7 Special I. Between a Rock and a Hard Place -Takes any hit directed at an ally during the next round. Special II. On the Rocks - If an opponent rolls damage the next round, Gulk delivers the hit. Drops: Grating Stone Note: Specials alternate. Gulk is slowed and can only give free hits every other turn (on odd turns). Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20 Paladin *Immune to Fragile* Power: 38 Defense: 12 Health: 42/42 Ether: 14/14 Gold: 21 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 4 Meads, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal Ellaria Arbour (Sandy) 22 years old female human Druid Level 17.5 ; *Immune to Sealing* Power: 30 (17+10+3) (26 for ranged attacks (17+6+3)) Health: 4/32 (9+16+7) Ether: 24/24 (5+16+1+2) Gold: 11 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, Venom, Smelling Salts, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone William Harkenshire (VolcanicPanik) Level 15.5 Warden Power: 26 Defense: 8 Health: 16/30 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit. Edited December 21, 2012 by Waterbrick Down
Zepher Posted December 21, 2012 Posted December 21, 2012 Boomingham spits and grins as he lifts his sword once more. Scupperer gleams in his hands. "Ellaria, hows about you go ahead and try to heal yourself this time around. You're much better at it than I am. Harkenshire, take on the big fellow, I'll deal with the smaller two." Battle Order Boomingham Harkenshire Ellaria OoC: Just realized - I don't think you subtracted a mead from my inventory for this battle!
Fred Daniel Yam Posted December 21, 2012 Posted December 21, 2012 William shoots Gulk from the back row with his Croise Crossbow
Sandy Posted December 21, 2012 Posted December 21, 2012 Ellaria nods, and focuses to nurture herself from the back row.
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