Jump to content
THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

Recommended Posts

Posted

Ellaria realizes she is talking to the same Sharkling that owned the storehouse that got raided by Metasimian bandits on her previous quest. Damn it, these sharklings look all the same to her!

"Mr. Gurnam, wasn't it? I must apologize for the little charade, we are on a delicate business here. If you have any knowledge of a scrap metal salesman working in this area, we would be most grateful of your help. As for your services in loaning, I have no use for them at the moment."

  • Replies 355
  • Created
  • Last Reply

Top Posters In This Topic

Posted

"Let's see what you've got for us today, Gurnam. And while you're at it, see if you can't think up anyone who has been collecting scrap metal. Word around the Hall is that you know most of the stinky underside of this city. Even a guess would be helpful."

Posted

7004451094_199213122a_t.jpg

"Glad to see ya haven't changed much Sir Paladin. 'fraid I don't know too much about any shady dealings in that sort of stuff even in my circles. I know most of the lead on the market is being bought up like lightning, but ain't got a clue who's doing it. Yah might check with the Harbor Master, he might have a better idea of where stuff is going or being stored at lately in this neighborhood."

With that the sharkling unfurls a small scrap of parchment.

Services and Wares Available:

Upgrade to Poison Blade: Gurnam will permanently instill a poison effect onto an individual’s weapon. Costs 80 Gold and 1 venom

Venom: Use on a weapon to make it cause the Poisoned-effect on an enemy it hits for the duration of one battle. A poisoned enemy loses 1 health each turn. Costs 5 Gold

Deadly Venom: Use on a weapon to make it cause the Deadly Poisoned-effect on an enemy it hits for the duration of one battle. A poisoned enemy loses 10 health each turn. Costs 45 Gold

Paralyzing Venom: Use on a weapon to make it cause the Paralyzed-effect on any enemy it hits for the duration of one battle. Paralyzed enemies are unable to deal free hits. Cost 50 Gold

Short Loan: Gurnam will loan an amount of money at 30% interest, up to 200 gold for the entirety of the quest. The individuals must repay him by the end of the quest or be forced to sacrifice their inventory to make up the difference, though if the party fails, they will only have to give up any items they bought during the quest.

Hit Job: Gurnam will utilize his connections to see to it that the first enemy targetted by the player in the next battle will be disposed of. Costs 100 Gold

Posted

"Damn you Gurnam." "I could recognize you anywhere. Now, if I happen to loan 200 gold from you and buy the deadly venom and have you infuse it with my weapon. Will that weapon be instilled with the effects of deadly venom?"

Posted

7004451094_199213122a_t.jpg

"You'd have to talk to a witch or one of those Cobra Priests from the east to see about doing something like that. Working with regular poison fumes is bad enough when puttin' it into a blade, not even a sharkling's lungs can handle Deadly Poison."

Posted

"Well, Gurnam, doesn't look like there's anything I need from you today, sorry. I'd toss you a coin or two for your information, but I feel that information was given as a friend, and I'd hate to put money into our friendship." Boomingham winks at the Sharkling. "As always, it's been a pleasure." Boomingham saunters off down the street, humming a merry tune and waving his fellow party members onward, making his way to the Dockmaster's office.

Posted

Gurnam returns the wink rolling up the parchment and bidding the trio farewell.

The Party makes their way to the Dockmaster's Office. Entering, they find the floor littered with bottles and covered with red sand.

8114792400_0f5d985bda.jpg

8004586293_2fafca44b3_t.jpg

"Oy?"

Posted

"Hello there, chap!! We're from Heroica Hall, looking to investigate a murder of a Grumpkin. We have reason to believe that someone who has been working with scrap metal and purchasing tons of lead may be involved... care to tell us where we might find someone of that nature? We have it on good authority that you can help us out."

Posted

8004586293_2fafca44b3_t.jpg

"Good affority, thash what they said I had. Now look at me, ruined, just waiting for the afforities to come and haul me away. Got anyshing to drink? Drink ish a man's only comfort in situations like theesh."

Posted

Boomingham smiles and sits down across from the harbor master, trying his best diplomacy. "Surely, I'm always willing to have a drink with another man of good tastes." Boomingham opens up a mead and begins to sip at it, before passing one to the harbor master. "Now, about my earlier inquire. Do you think you can help us out?"

Posted

8004586293_2fafca44b3_t.jpg

"Thank you." The harbor master takes a deep swig, "Oh, what does ish matter. I won't be any sort of harbor master soon. Jush look at the place. Piles of gold hours ago, now noshing but heaps of red dust."

William tries to open the chest in the side of the room.

William silently opens the chest and finds an elixer inside.

Posted

"Please sir. Do tell. How does all this red dust have to do with your gold?" William says as he tries to take the sword leaning on the chest. :grin:

William's attempt at pilfering the sword earn him a quizzical look from the Harbor Master and he decides it probably wouldn't be too diplomatic to try taking the sword.

8004586293_2fafca44b3_t.jpg

"First you try taking my shword and now you're jush adding misery to my grief?"

Posted

William tries a different tack. "We are deeply sorry for your lost mister, now, do you have reason to believe this was done by anyone in particular?"

OOC: The party does get the Elixir right?

Posted

QM Note: Yes it will be added to your inventory as well as the Mead being deducted from Boomingham's. This will be reflected in the next battle stats.

8004586293_2fafca44b3_t.jpg

"I have no idea. Dozens of folks dropped their payments off at this offish this week, there had to be at least 10,000 Gold here!"

Posted

Boomingham scratches his head. "Red dust, missing gold... look, we'd like to help you rectify this situation, but you've got to give us something to work with. Have you seen anyone employing a little pumpkin looking man around here? Do your records say anything about lead sales? It's possible that your missing gold and the man we're after are connected, this employer seems less and less a savory character with every passing moment."

Posted

William attempts to search the bottle lying on the floor and digs the floor with his shovel. "Indeed, Lord Boomingham, do you think the gold in that cloak might be the gold that is lost here?"

Posted

Boomingham raises a quizzical eyebrow and whispers to William. "Perhaps it would be best if you'd stop trying to ransack the office while we're talking to this man. And keep your voice down about the gold. The numbers don't quite add up, I'd like to talk to whoever had Spad running errands before we hand this gold off to anyone."

Posted (edited)

The Harbor Master opens his logbook, still taking drafts from the mead and wiping tears from his eyes.

8004586293_2fafca44b3_t.jpg

"I'll give you what I've got, but some villians made off with my lash log book a few weeks back and things haven't gone very smoothly. Let's shee, I've got a note here saying Warehouse 3's asking for a conshtruction permit to put extra pylons under the foundation, probably means they're expecting a lot of weight. Could be the chaps your looking for. Now then... Warehouse 3 is registered to a J. Smith, no marks againsht his record yet."

William finds that the bottles are empty and his digging only yields him a shovel full of the red sand.

Edited by Waterbrick Down
Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.

Announcements

  • THIS IS THE TEST SITE OF EUROBRICKS!

×
×
  • Create New...