Waterbrick Down Posted January 8, 2013 Author Posted January 8, 2013 Round 3 of the Harbor side battle: Boomingham vs. himself - Heal More (Boomingham: 20 health-(9x2=18+20+4+4=46x2=92 health)=42 health -1 ether) >William vs. Henry - Special Damage Stunned >Ellaria vs. George - Hit (George: 50 health-(27 damage)=23 health) >William vs. Sargent Drake - Aura (William: 29 health x2= 48 health) Morgan vs. Boomingham William - Free Hit (William: 48+8-(25/2=13 damage)= 43 health) Boomingham patches himself back up, as William dodges the stunned Henry's swing. Ellaria's bolt hits its target and sends George reeling a few paces. William institutes his defensive aura, stepping in to save Boomingham from a free hit by Morgan as the battle wears on. The Battle Continues! The Enemy: Bonaparte Cadet Morgan Type: Humanoid Level: 25 Health: 20/50 SP: 0 Special: Vengeance Strike: Does 20 damage and steals the first non-shield artifact equipped in the heroes inventory for the next 2 rounds, does stack (items will be returned at the end of the battle). Drops: Grand Potion Bonaparte Cadet Henry Type: Humanoid Level: 25 Health: 4/50 SP: 0 Special: Vengeance Strike: Does 20 damage and steals the first non-shield artifact equipped in the heroes inventory for the next 2 rounds, does stack (items will be returned at the end of the battle). Drops: Grand Tonic Bonaparte Cadet George Type: Humanoid Level: 20 Health: 23/50 SP: 0 Special: Focus Fire: The cadet will ignore SP during the next round Passive Special: Bombard: Attacks do damage to all Heroes. Drops: Military Grade Fire Bomb Bonaparte Cadet Drill Sargent Drake *Cursed* Type: Humanoid Level: 20 Health: 1/41 SP: 0 Special: Military Tactics: Encourages his Party for the next round Passive Special: Bombard: Attacks do damage to all Heroes Drops: Military Grade Electric Bomb Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.33 Paladin *Immune to Fragile* *Encouraged* Power: 38 Defense: 12 Health: 42/42 Ether: 12/14 Gold: 81 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 1 Mead, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions Ellaria Arbour (Sandy) 22 years old female human Druid Level 18; *Immune to Sealing* Power: 31 (17+10+3) (27 for ranged attacks (17+6+3)) Health: 11/33 (9+16+7) Ether: 14/25 (5+16+1+2) Gold: 11 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, Venom, Smelling Salts, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) William Harkenshire (VolcanicPanik) Level 16 Warden *Aura* Power: 27 Defense: 8 Health: 43/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer Party leader, post the order of action. Everyone, choose your actions. Any enemy left untargetted will get a free hit.
Zepher Posted January 8, 2013 Posted January 8, 2013 "Ellaria, if you want to finish your fellow, I'll take on this lovely lady." Battle Order! Boomingham Ellaria Harkenshire
Waterbrick Down Posted January 8, 2013 Author Posted January 8, 2013 Round 4 of the Harbor side battle: Boomingham vs. Morgan - Critical Hit (Morgan: 20 health-(9x2=18+20+4+4=46x2=92 damage)=0 health) >Ellaria vs. George - Critical Hit (George: 23 health-(6x2=12+18=30 damage)=0 health) >William vs. Henry - Aura (William: 43 health x2= 86 health) >William vs. Sargent Drake - Critical Hit (Drake: 1 health-(5x2=10+16=26 damage)=0 health) The heroes turn upon their assailants, striking down much of the cadets' forces in a quick and efficient manner. William revitalizes his Aura for the upcoming attack. The Battle Continues! The Enemy: Bonaparte Cadet Henry Type: Humanoid Level: 25 Health: 4/50 SP: 0 Special: Vengeance Strike: Does 20 damage and steals the first non-shield artifact equipped in the heroes inventory for the next 2 rounds, does stack (items will be returned at the end of the battle). Drops: Grand Tonic Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.33 Paladin *Immune to Fragile* *Encouraged* Power: 38 Defense: 12 Health: 42/42 Ether: 12/14 Gold: 81 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 1 Mead, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions Ellaria Arbour (Sandy) 22 years old female human Druid Level 18; *Immune to Sealing* Power: 31 (17+10+3) (27 for ranged attacks (17+6+3)) Health: 11/33 (9+16+7) Ether: 14/25 (5+16+1+2) Gold: 11 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, Venom, Smelling Salts, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) William Harkenshire (VolcanicPanik) Level 16 Warden *Aura* Power: 27 Defense: 8 Health: 86/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer QM Note: Since only one enemy remains and none of the party is in danger of being knocked out, I will auto roll the next round. Round 5 of the Harbor side battle: Boomingham vs. Henry - Damage (Boomingham William: 86+8 health-(25/2=13 damage)=81 health) >Ellaria vs. Henry - Aim (George: 4 health-(6 damage)=0 health) >William vs. Henry - Hit >William vs. Henry - Special Damage William's Aura absorbs the last hit directed at Boomingham, before Ellaria brings the cadet to his knees. The Is Victorious! Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* Power: 38 Defense: 12 Health: 42/42 Ether: 12/14 Gold: 81 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 1 Mead, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* Power: 31 (17+10+3) (27 for ranged attacks (17+6+3)) Health: 11/33 (9+16+7) Ether: 14/25 (5+16+1+2) Gold: 11 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 2 Grand Tonics, Elixir, Remedy, Phoenix Essence, Venom, Smelling Salts, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) William Harkenshire (VolcanicPanik) Level 16.5 Warden Power: 27 Defense: 8 Health: 31/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer Party Leader, please divide the loot. Grand Potion – Restores 25 health to the target. Grand Tonic - Grand Tonic – Restores 15 ether to the target. Military Grade Fire Bomb - Causes 10 points of fire-elemental damage to all enemies, doubled if the target is weak to fire. Military Grade Water Bomb - Causes 10 points of water-elemental damage to all enemies, doubled if the target is weak to water. Military Grade Lightning Bomb - Causes 10 points of lightning-elemental damage to all enemies, doubled if the target is weak to lightning.
Zepher Posted January 8, 2013 Posted January 8, 2013 Boomingham tosses the Grand Tonic to Ellaria and pockets the Grand Potion himself. "Anyone have an affinity for bombs?" he asks, holding up the remaining loot. "These look top grade."
Sandy Posted January 8, 2013 Posted January 8, 2013 Ellaria catches the precious vial. "Thank you for the tonic, it will come in handy. As for the bombs, I have plenty of them already." She then turns to the cadets to see if they are still conscious. "Some other heroes must have crossed these people quite badly. That gives them no reason to attack us like that, anyway. We probably should have kept our identities to ourselves, though... I say we continue our way to the warehouse now - and let us be covert about it."
Zepher Posted January 8, 2013 Posted January 8, 2013 Boomingham tosses Harkenshire the water and lightning bombs, though he keeps the fire one for himself. "Here's hoping those cadets are still alive, but also here's hoping we aren't around when they wake back up. Onward and upward, my friends. To the warehouse we go."
Waterbrick Down Posted January 9, 2013 Author Posted January 9, 2013 Party: Lord Lawrence Boomingham (Zepher) *Party Leader* Level 20.67 Paladin *Immune to Fragile* Power: 38 Defense: 12 Health: 42/42 Ether: 12/14 Gold: 81 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great-sword, WP: 10, Darkness, Causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile) Inventory: Frozen Saber (Great-sword, WP: 9, stunned effect, Light), Bedroll, 4 Bones, 1 Mead, 1 Phoenix essence, Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance) Ruby, Garnet, Opal, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* Power: 31 (17+10+3) (27 for ranged attacks (17+6+3)) Health: 11/33 (9+16+7) Ether: 14/25 (5+16+1+2) Gold: 11 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 3 Grand Tonics, Elixir, Remedy, Phoenix Essence, Venom, Smelling Salts, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) William Harkenshire (VolcanicPanik) Level 16.5 Warden Power: 27 Defense: 8 Health: 31/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb The Party makes its way to the other side of the bay and they soon stand outside of Warehouse 3. What shall the Party do?
Fred Daniel Yam Posted January 9, 2013 Posted January 9, 2013 William searches the barrels and the big tub with the fishing nets in it.
Waterbrick Down Posted January 9, 2013 Author Posted January 9, 2013 (edited) William finds a Bone in the big tub, but his clothes acquire the unpleasant smell of 3 week old fish scraps. The barrels only contain a little rain water. William Harkenshire (VolcanicPanik) Level 16.5 Warden Power: 27 Defense: 8 Health: 31/31 Gold: 0 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, 1 Bone Edited January 9, 2013 by Waterbrick Down
Fred Daniel Yam Posted January 9, 2013 Posted January 9, 2013 William uses his magnifying glass around the doors and the flooring to scan for traps.
Sandy Posted January 9, 2013 Posted January 9, 2013 Feeling weary, Ellaria heals herself. "What's that under the oar?" Ellaria asks as she investigates.
Waterbrick Down Posted January 9, 2013 Author Posted January 9, 2013 (edited) William uses his magnifying glass around the doors and the flooring to scan for traps. William discerns there are no traps nearby. Feeling weary, Ellaria heals herself. "What's that under the oar?" Ellaria asks as she investigates. Ellaria heals herself, before investigating the oar. To her surprise she picks up a sodden Tricorne. Tricorne - (suitable for anyone, SP: 3, headwear) Ellaria Arbour (Sandy) 22 years old female human Level 18.5 Druid *Immune to Sealing* Power: 31 (17+10+3) (27 for ranged attacks (17+6+3)) Health: 33/33 (9+16+7) Ether: 13/25 (5+16+1+2) Gold: 11 Equipment: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo) Inventory: Ignis Fatuus (WP:10, fire-elemental staff), Topaz (Lightning), Potion, 2 Grand Potions, 3 Grand Tonics, Elixir, Remedy, Phoenix Essence, Venom, Smelling Salts, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Tricorne (SP: 3, headwear) Edited January 9, 2013 by Waterbrick Down
Zepher Posted January 10, 2013 Posted January 10, 2013 OoC: Damn you and your green bricks. They look so nice. Where did you get them? When I was trying to build your apothecary I was driven green with jealousy. "Are we done roughing up the pier? Let's see if anyone's in there?" Boomingham tries the handle to the door, and if it is open, heads inside.
Waterbrick Down Posted January 10, 2013 Author Posted January 10, 2013 OoC: Damn you and your green bricks. They look so nice. Where did you get them? When I was trying to build your apothecary I was driven green with jealousy. "Are we done roughing up the pier? Let's see if anyone's in there?" Boomingham tries the handle to the door, and if it is open, heads inside. It helps when your collection spans 3 siblings. Boomingham tries the door, but finds it locked. Upon further inspection he notes that the lock is composed of 4 rotating alphabetic cylinders.
Sandy Posted January 10, 2013 Posted January 10, 2013 Ellaria looks at the hat she picked up warily. "Uh-oh, more misplaced garments... I wonder who's going to attack us for this?" She then turns to the door. "Hmm, it looks like a password is required. It must be a four-letter word, methinks. Maybe the name of the owner of this warehouse? 'John Smith' is likely to be an alias, as you said, Mr. Harkenshire. If my growing suspicions are correct, there's a certain organization that might be behind this all... Lawrence, why don't we try inputting the word WOLF?"
Waterbrick Down Posted January 10, 2013 Author Posted January 10, 2013 (edited) Ellaria looks at the hat she picked up warily. "Uh-oh, more misplaced garments... I wonder who's going to attack us for this?" She then turns to the door. "Hmm, it looks like a password is required. It must be a four-letter word, methinks. Maybe the name of the owner of this warehouse? 'John Smith' is likely to be an alias, as you said, Mr. Harkenshire. If my growing suspicions are correct, there's a certain organization that might be behind this all... Lawrence, why don't we try inputting the word WOLF?" The Party tries the code WOLF with no success, they do hear a slight click though as the letters rest into place indicating that at least one of the letters is correct. Edited January 10, 2013 by Waterbrick Down
Fred Daniel Yam Posted January 11, 2013 Posted January 11, 2013 William steps up and tries the combination: GOLD
Waterbrick Down Posted January 11, 2013 Author Posted January 11, 2013 William steps up and tries the combination: GOLD With a satisfying click, the lock falls open.
Sandy Posted January 11, 2013 Posted January 11, 2013 Before stepping in with the others, Ellaria gulps down a Grand Tonic and her last Smelling Salts.
Waterbrick Down Posted January 12, 2013 Author Posted January 12, 2013 QM Note: I'm taking it no one else wants to do anything? The Party enters the darkness of the warehouse. They ascend a set of stairs listening as the sounds of rustling and muttering voices grow louder. The Party quietly creeps onto a walkway that encircles the interior of the building.
Sandy Posted January 12, 2013 Posted January 12, 2013 "Forgery..." Ellaria gasps. She then uses her telescope to see if she can spot any further details about the shady activity in the room.
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